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  1. - Top - End - #541
    Pixie in the Playground
     
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    Default Re: Nexus Character Directory

    Quinn

    Alias: None

    Gender: Male

    Race: Faerie

    Age: 42

    Alignment: Chaotic Good

    Class/Profession: Sorcerer/Psion

    Power Rating: D, sometimes C

    Description: Quinn is about 6” tall, with long hair and bug-like wings. The wings have a 5” wingspan. His face is very androgynous, as well as his voice and garb. He usually wears a green robe with a tiny longsword strapped on his side. At first glance, Quinn’s eyes appear a light shade of purple, but looking past this purple glow, his eyes are a deep aquamarine. This glowing can be turned off, but Quinn likes to be noticeable.

    Personality: Quinn is easily bored and nigh impossible to upset. It is his mission to get along with everyone that isn’t evil or trying to hurt innocents. Those trying to hurt him get a little sympathy. He is a bit irritating sometimes. While Quinn isn’t naive, he really likes helping people. If some random stranger asks for help, he’ll probably say yes, either because he knows that the stranger is doing something important or because he needs something to do. Quinn is also a bit of a showoff.

    Equipment: Quinn is usually wearing his green robes, though sometimes he wears armor or different color robes. He often has a longsword strapped to his side as well.

    Abilities: Quinn is a decent sorcerer, though he only uses small, non-flashy spells. His specialties are telekinesis and psionic attacks. When attacking through psionics, he only aims to hinder his targets or remove them from fights. He doesn’t like reading people’s minds, but if he has their consent or if it is necessary, he’ll do it. Quinn’s real power, though, is his unique ability to manipulate his size and form. When threatened, he transforms into a tall, wiry wood elf. At this size, he is limited to his enhancement magic. However, he is an expert with the sword and is faster than most humanoids. Despite this, Quinn will only use his transformation to defend himself in dire straights--or to show off how amazing he is.

    Backstory: Quinn grew up in a nature plane, leaving to the Nexus out of wanderlust.
    Last edited by ZarethG; 2011-10-05 at 12:22 AM.
    Awesome Faerie by Ceika

    The following sentence is true. The previous sentence is false. This sentence is false. I'm lying.

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  2. - Top - End - #542
    Barbarian in the Playground
     
    OrchestraHc's Avatar

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    Number Seventeen


    Alias Prefered Name: Sevet

    Gender: Male

    Race: Skeleton

    Age: The consciousness, about 14. The bones, Heck if anyone knows or cares.

    Alignment: True Nuetral

    Class/Profession: Skeleton Minion

    Power Rating: D+

    Description: A 5'5 human skeleton wrapped in dirty, singed robes. The skeleton has yellowed with age. On the forehead of the skull is a Rune of Fire carved into it.

    Drawn by me:
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    Personality: He was a minion in creation and is a minion in mindset. He is quick to act, a sucker for praise and approval, sycophantic, and loyal to a fault... when his current boss is around. In truth he is actually cowardly, deceitful, and quick to jump ship to protect his own non existent skin. He doesn't really care who he works for or what they do. He's mostly in for the security, which is weird considering he's never had a master that didn't run afoul of some ragtag group of wandering heroes that always break into his secret lair and slaughter everything.

    Whenever he isn't working for someone he has a tendency to seek out some new master, despite his general and open dislike of the position.

    Equipment: Nothing but his robes.

    Abilities: Beyond the benefits being a walking skeleton (not having to eat, breathe, or sleep) all of his powers come from the Rune of Fire carved into his forehead.
    -It grants him immunity and the ability to absorb and withstand massive amounts of heat and fire without harm. As a matter of fact, its quite pleasurable.
    -He can also expel the heat he absorbs through powerful fire blasts.
    -If he sustains any damage, he can actually heal by absorbing heat. It's always working on some very low level though, so the air around him is constantly cold.
    -By making physical contact he can also vampirically steal someone's body heat, working almost like a cold touch. But this requires physicality, something he sorely lacks, so that's normally a no-go without permission.

    Backstory: A mad wizard once wanted an army of zombie minions to protect his volcano fortress. The zombie warriors weren't very smart though, so it eventually lead to a lot of shambling about and falling into magma. Eventually the wizard wised up and took the literally smarter option. Sevet was one of several dozen (The seventeenth) intelligences created and bound to skeletons and corpses to create an army of more intelligent and autonomous minions. They were all also given a Rune of Fire to keep them from dieing when they fell into the magma.

    A party of adventurers eventually stopped the wizard from doing whatever it is he was doing. (Sevet never paid attention to that part) Thus began his long streak of serving various Overlords, evil wizards, and Mad Scientists. None of whom could be described as "Good Bosses" He is currently unemployed and is actually trying to kick his dependency for once, or at least work for someone who isn't an evil megalomaniac.

    Other: (To be opened in case of death or antimagic)
    Spoiler
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    Should Sevet's body ever be destroyed or placed in an antimagic field, two things will happen:

    1- The rune of fire will be destroyed, and Sevet's body will be consumed in the heat currently stored in the rune.

    2- The spell binding the inteligence to the bones will break. The mind will remain intact, intelligent, and invisible. With the remnants of the spell still attached to the intelligence will allow Sevet to possess objects at will.
    Last edited by OrchestraHc; 2012-03-05 at 07:45 PM.

    Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!

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  3. - Top - End - #543
    Dwarf in the Playground
     
    usourselves&we's Avatar

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    ???
    (Maybe later)

    Alias: you, idiot, blasted girl, freaky time chick, etc.

    Gender: Female

    Race/Species: Human

    Age: varying

    Alignment: young: lawful neutral / older: chaotic neutral

    Class/Profession: rogue/temporal agent

    Description: a woman of average height, with blond hair, mismatched eyes (left eye blue right eye is golden), mainly wears military like clothing and has her hair tied in a ponytail.

    Personality: young: stringent and orderly / older: best described as insane

    Equipment: various implants and electrical enhancements, the youngest iterations wear a breathing mask.

    Abilities: aside from time travel and ‘the best training in the whole of time’ she is just a basic human

    Backstory: to come later
    Last edited by usourselves&we; 2012-02-15 at 05:01 AM.
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  4. - Top - End - #544
    Titan in the Playground
     
    AmberVael's Avatar

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    Default Re: Nexus Character Directory

    Character List


    Main/Active Characters:
    • Asenath - An altered human with a mysterious past! Not quite as cliche as she sounds.
    • Genesis - Queen of Rings, and ruler of Wellspring Tower, Genesis is a powerful fey artisan with strange whims and moods.
    • Grace - A eudai in the employ of Celestial Dynamics, a Nexus Council Member, and owner of Mallside, Grace is a professional and energetic person with an altruistic bent.


    Support/Infrequent Characters:
    • Hansel - A giant, thick browed baker with a fearsome scowl and a tendency to intimidate people into eating his sandwiches. Fairly decent guy despite his demeanor.
    • Hobb - Long time dock worker in Nexus, this hobgoblin is a relatively fun guy, though he enjoys sarcasm and mockery a little too much. Close friend of Jarl's.
    • Jarl - Shipwright and frequent visitor of the Black Dragon's Den, Jarl is a cynical, somewhat surly dwarf who voices his bleak opinions loudly, but often in an entertaining way.
    • Ragna - Scribe of Wellspring Tower, Ragna is an intimidating figure who speaks with the authority of Genesis, and with her pen records all significant events.
    • Mysterious Serpent - Its origins are unknown, but the serpent is often found in the courtyard, questioning and taunting those who pass by it.
    • Hilda - Handler of Wellspring Tower, Hilda is a strong, straightforward human woman in charge of the armory.
    • Sigrun - Librarian of Wellspring Tower, Sigrun is a shy but well learned young lady with draconic features.


    Deadtimed/Inactive Characters:
    • Aleph - A young woman who recently escaped a troubled past and is seeking her place. She seems slightly disturbed, and there is something mysterious about her.
    • Ana aka Chimera - A villainess with a a strange shape shifting power and a very bright and cheery disposition.
    • Magister - Mercenary for hire. Magister gets the job done, one way or another. Talented but without any special powers, she is capable of extreme improvisation and clever tricks.
    • Nellens Latas - Remnant Soldier, a disciplined dragon-blooded with powers tied to the element of Wood.
    Last edited by AmberVael; 2012-05-27 at 11:30 AM.

  5. - Top - End - #545
    Ogre in the Playground
     
    BladeofObliviom's Avatar

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    Creativity

    What? No, the particle array could never fit into the mana grid! I would need to run a bypass somewhere to convert the mana to electricity...


    Alias: None.
    Gender: Male
    Race/Species: Human Aspect
    Age: Looks about 20, though basically newborn.
    Alignment: Blue/Red
    Class/Profession: Planeswalker
    Power Rating: B
    Description: Creativity, as an aspect of Jakob, looks suspiciously like his progenitor. However, where Jakob is efficient, immaculately clean, and almost always entirely orderly, Creativity is less hygenic, less likely to actually brush his hair or anything like that, and more notably lacks Jakob's affinity for Etherium. He doesn't use an artificial arm like Jakob does, and has a natural one.
    Personality: Creativity is an odd fusion of chaotic ingenuity and a disciplined search for knowledge. His mind is terrible at keeping focus, but when it does, it can come up with solutions to problems that most people would never think of. Not all of these solutions are practical, but they are fairly unique. In any case, he is very forgetful, and prone to epiphanies.
    Equipment: Creativity has appeared with a suit of fairly typical tattered clothing on, for the sake of modesty. However, he has no true possessions.
    Abilities: Creativity is a Blue and Red Planeswalker, and is thus capable of surprisingly powerful feats of magery. With his abilities focused in Blue and Red, he is primarily focused on blasting things around with fire and lightning, as well as divination and illusion.
    Backstory: Somehow, Jakob's mind translated the fragment of the Warp that entered his mind into red mana, and purging it created two aspects, fusing it with a single aspect of Jakob's actual personality.



    Duty

    No rest. No Mercy. No matter what.


    Alias: None
    Gender: Male
    Race/Species: Human Aspect
    Age: Looks 20, but technically newborn.
    Alignment: White/Red
    Class/Profession: Planeswalker
    Power Rating: B
    Description: Duty looks much like Jakob, but lacks the artificial limb and armor that make his progenitor so distinctive.
    Personality: Duty is militant by nature, a fusion of Fury and Discipline. He functions... ...poorly in a social setting.
    Equipment: Duty has appeared with a set of tattered robes and battered Chainmail, and little else.
    Abilities: Duty is a White and Red Planeswalker, and is a bit of a warmachine. His abilities focus on defense and healing, simultaneously combining this with spells that destroy his enemies with fire and lightning.
    Backstory: Somehow, Jakob's mind translated the fragment of the Warp that entered his mind into red mana, and purging it created two aspects, fusing it with two different aspects of Jakob's actual personality, creating two new planeswalkers.
    Spoiler
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  6. - Top - End - #546
    Bugbear in the Playground
     
    nolispe's Avatar

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    Miris D'Moonmere

    Alias: Null.
    Gender: Male.
    Race/Species: Human in all evident respects.
    Age: 32.
    Alignment: Complicated.
    Class/Profession: Wanderer.
    Power Rating: Combatwise, minimal - but he does have limited mesmeric powers, so...
    Description: Miris stands roughly six feet tall, and has strange, purely white eyes. They don't have pupils or irises, but are simply a pool of white. It's very creepy. When he looks at something, he simply stares at it, never, ever blinking. It combines to make a very unsettling effect, that, when combined with the strange hypnotic effect his voice seems to have, is enough that he will be remembered in most places if someone makes eye contact with him. In fact, since his arrival in Nexus, Miris has been deeply unnerved by the existence of people massively more weird than he is.
    Personality: Miris is, at all times, an enthusiastic man. He moves quickly, and happily engages in conversation with anyone and everyone. He does his best to project an aura of "niceness" and generally succeeds, although those who know him for too long often get the feeling that there's something very worrying hiding beneath his facade.
    Equipment: Minimal. The sole important item that he carries is a small, extremely finely made short-sword, heavily engraved and primarily cerimonial.
    Abilities: Miris has inherited the abilties of his family line to hypnotise people with his relentless gaze, and their ability to give instructions that people find it difficult to disobey - while anyone (with the possible exception of small children) could shake it off and act freely with a small effort of will, this almost subconscous effect makes convering with people a strange affair. This ability is combined with Miris' own talent at learning things, which is almost unmatched - while his native abilties are fairly minor, he is gifted at learning everything from mathematics to languages.
    Backstory: To come when I clarify it in my mind.
    Quote Originally Posted by Thelonius View Post
    Well, strangely enough a faction with Reputation 0 and history of past betrayals proved itself to be rather untrustworthy. My hat is off for the Mothriders.

    Damn, about 29 stats in one swipe. Since I'm clearly the next I'm booby-trapping every inch of the Maze.

  7. - Top - End - #547
    Pixie in the Playground
     
    BlackDragon

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    Override

    Alias: Alex Klin (Name used while in human form.)
    Gender: Male.
    Race: Electricity Elemental, can appear human.
    Age: Appears to be 18 while appearing as human.
    Alignment: Neutral Evil
    Profession: Computer hacker.
    Power rating: C when out of electronic devices, otherwise depends on the device.
    Description: In elemental form, Override is roughly 5 1/2 feet tall. He is a roughly humanoid collection of energy that can change color depending on his mood or if he chooses to change it. When appearing as a human, he wears a black jacket, blue jeans, and a gray shirt.
    Personality: Override is curious, especially about new kinds of technology. He also likes making complex plans.
    Equipment: Carries a pistol, a combat knife, and a small drawstring bag full of bits of machinery, all of which dissapear when he changes to elemental form, and reappear with him if he loses them. Other items are kept in an underground storage hidden far from anywhere someone may stumble upon them.
    Abilities: Override can throw static bolts, but his main ability is being able to enter any electronic device and take control of it, from having turrets fire on his enemies to extracting data from computers. He is also very difficult to harm while possessing electronics.
    Backstory: I'm still working on it.

    EDIT: Perma-deadtimed due to me never actually playing him.
    Last edited by Elite_Lurker; 2013-03-01 at 07:49 PM.
    Running a Warlock in a 3.5 game. Because Warlocks are fun.

    Dragons are officially awesome. All arguments against this are null and void.

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  8. - Top - End - #548
    Dwarf in the Playground
     
    Lost_Deep's Avatar

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    Custodian of Screaming Flames

    Alias: Cumin Flames. Or Connie.
    Gender: Female
    Race/Species: Driver, a kind of Demon
    Age: Who knows?
    Alignment: Evil… it seems.
    Class/Profession: Hellcannon driver.
    Power Rating: B ish
    Description: Often varies, due to shape shifting abilities. In her fiendish form, she appears to be an attractive woman with the fiendish, reversed legs. Her feet end in claws, as oppose to the more common cloved hooves. She wears a backless top, but she does not usually show cleavage. Her bat wings are often kept smaller than normal, but are full sized in flight. Her tail is a bit shorter than what is common. She seems to prefer to either stand two feet or six feet tall. If in disguise, however, most or all of this will change.
    Personality: Condescending, manipulative, evil, and intelligent, she is rather an outcast from other fiends. Not that she is all that different; she just does not get along well with others.
    Equipment: None to speak of.
    Abilities: Can use some infernal powers, like her hellfire whip. Can control dumb monsters, and is especially good with fiendish or bloodthirsty ones. Not as durable as some fiends, but clever and fights dirty.
    Backstory: A hellcannon driver in over her head, she was thrown into the Nexus when a banishing went wrong. She has spent most of her existence working with dangerous, bloodthirsty, unstable hellcannons. Not fond of other fiends.

  9. - Top - End - #549
    Barbarian in the Playground
     
    Mindfreak's Avatar

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    SongDancer
    Alias: Song
    Male
    Age: 20(just became an adult in his world)
    Race: Unicorn MLP:FIM Pony
    Alignment: Good
    Profession: Singer
    Power Rating: E
    Description: A Unicorn with a pure black coat and a purple mane and tail. He has a song note for a cutie mark.
    Personality: To be developed IC.
    Equipment: Has none.
    Ablities: This pony cannot be harmed by people with bad intentions. By cannot be harmed I mean that any attack used on him just bounces off with no ill effects to either party.
    Unicorn Spells that he Knows:
    Telekinesis*
    Grow Mustache
    Make Mirror
    Mold Clay
    Rocks into Cupcakes
    Cupcakes into Cookies
    Back Story:
    Songdancer was the best singer in Ponyville ever since he was young. He got his cutie mark at the age of 2 because he realized that it was his special talent. One day in Everfree Forest, he tripped over a rock and his horn shot a brilliant beam of light at the ground. A portal opened up and he was transported to the Nexus!
    Infernal Mindfreak selling Hell as Heaven by Savanna. Thank you, love!
    Nexus Characters | Pokemon RPG Rules
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  10. - Top - End - #550
    Barbarian in the Playground
     
    Slii Arhem's Avatar

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    Jean Galbrayeth

    Alias: None

    Gender: Male

    Race: Human

    Age: 46

    Alignment: Chaotic Good

    Profession: Psychiatrist/Hostage Negotiator

    Power rating: D+

    Description: Jean is a worn looking man, always dressed smartly in a tweed suitjacket over slacks and a dress shirt. He has a pronounced baldness that's getting worse all the time, and constant bags under his eyes.

    Personality: To put it lightly, Jean is a functioning alcoholic. When he's sober he's a nervous wreck, so he began self medicating often to keep himself sane. Among the many problems this causes is a tendency to have flashbacks and blackouts when he's drunk, which can disrupt his ability to work and coexist with others.

    Equipment: Various odds and ends in his pockets, a bottle of brandy, a crossbow and bayonet he got for joining the Inside Millitia, a bit of money left over from his last job as a therapist and a jacket he takes everywhere.

    Abilities: Jean posesses a small amount of skill with bardic magic that he picked up when he got to the Nexus, but he isn't able to do much offensively. Often he merely uses it to convince people that doing the right thing is what's best for them, a very useful skill in his current line of work. He's also a sure shot with a rifle, but prefers older model weapons, including a snaphance gun that he keeps in working order at his home.

    Backstory: During the last war to grace his homeworld, Jean was drafted as a field psychiatrist and sent to the front. After years of being rotated through units, dealing with hysterical paralysis and phantom limbs, a shell hit too close while he was driving to his next assignment and he was sent arse over teakettle into a ditch. By the time he was taken to the nearest army hospital he'd developed battle fatigue. He was going through the motions of life like a brain dead mannequin while army brass waited for a gap in the schedule of one of the other now overworked field psychs to get him fixed up and back into rotation. This continued for a few weeks when, in an interesting case of "Doctor, heal thyself," one of his minders came in to find him apparently cured. He managed to finish his tour a year later, and now brief glimpses of the man he used to be shine through when he's on the sauce.

    Affiliates: He is one of those the Fiskes watch over, and he used to be the one who would send them interesting patients to see if they wanted to join the family. Now he's joined the Inside City Millitia, and is struggling to find a place there.
    Julie, everyone's nth favorite succubus, by Gulaghar.
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  11. - Top - End - #551
    Barbarian in the Playground
     
    Devixer's Avatar

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    Nathan Disharn

    Alias: Subject 318
    Gender: Male
    Race/Species: Shade
    Age: Approximately 1300 years, though mentally about 20.
    Alignment: Neutral
    Class/Profession: None
    Power Rating: B-

    Description: A humanoid being of pure darkness, Nathan is a little taller than the average human. His form is a black and yellow semi-ethereal mass, but he is still very corporeal.

    Personality: Not very discernible, mostly because the Shade can’t speak legibly anymore. His appearance causes some to view him as immediately hostile, but he is actually very timid, mostly because of this assumption. Though he will defend himself if he has to, he is mostly afraid of people, not wanting to be attacked.

    He is friendly to those who do not attack him, though, and can be a friend, if people manage to understand him.

    Equipment: None.

    Abilities: He’s a shape shifter of sorts, and able to form weapons out of the darkness of his form. Additionally, he has some very minor magical abilities, and is a competent fighter in general.

    Backstory: Shades are actually the souls of humans, and Nathan is no exception. He is constantly seeking his body (which was cloned before he died as part of an effort to cure an awful disease,) but has come to the realization that he probably won’t succeed. He has appeared in the Nexus as a desperate attempt at refuge from the humans of his world, who attack Shades without hesitance, despite being intended as mere shells for the Shades to inhabit, as a resurrection of humanity.
    King Dedede avatar by Recaiden


  12. - Top - End - #552
    Barbarian in the Playground
     
    Mindfreak's Avatar

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    Mindfreak
    Alias: Mindy
    Male
    Age: 24
    Race: ?
    Alignment: Chaotic Neutral*
    Profession: Magician
    Power Rating: E+(with fighting but a B+ in magicianness and this isn't even counting his notebook).
    Description: He wears a leather bomber jacket and a pair of dark sunglasses so you can't see his eyes. His eyes themselves are a bright red, with pupils like a cat's. His skin is nicely tan and he has a blonde goatee and short, scraggy blonde hair. He's of average build, with his body being in relatively good shape. He always wears a pair of leather boots no matter the heat or how appropriate they are.
    Personality: To be developed IC
    Equipment: Leather Bomber Jacket, a Pencil, a Pen, a Scribblenauts Notebook, a Deck of Cards, Pack of Endless Cigarettes, Zippo Lighter of Infinite Flames.
    Ablities: He can do many different types of magic tricks, not arcane ones but just ones a magician does. He also can write a Noun in his Scribblenauts book and it poofs right in front of him. He can use Adjectives to change the noun too. Like he could make a whale, or he could make a Sad Whale. He can use some Verbs too, so he could make it into a Jumping Sad Whale, for example.
    Back Story:
    One day...a few children were messing around with an old spellbook that they found. They found a spell called: 'Summon Nice Guy who looks out for himself but also tries his best not to harm others'. They cast it and Mindfreak was pulled from his universe into the Nexus.
    Infernal Mindfreak selling Hell as Heaven by Savanna. Thank you, love!
    Nexus Characters | Pokemon RPG Rules
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  13. - Top - End - #553
    Barbarian in the Playground
     
    Lemonus's Avatar

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    Krazkal


    Gender: Male.
    Race/Species: Human.
    Age: 4,792, but sure doesn't act like it. Cannot die of natural causes.
    Alignment: Chaotic Neutral
    Class/Profession: Ninja/Pirate.
    Power Rating: C
    Description: He wears a black ninja suit, with a pirate hat. Has a Katana strapped across his back, and a cutlass at his side. On his other side is a telescope, which he never looks through. Wears an eyepatch, but the covered eye changes.
    Personality: Sometimes quiet and stealthy like a ninja, other times loud and obnoxious. Does not have multiple personalities, somehow.
    Equipment: Katana with sheath, and a cutlass which hangs at his side, a few smoke pellets, and a telescope, which shoots the smoke pellets, and a few poisoned darts. It also works as a regular telescope. Wears a ninja suit, with a pirate hat and eyepatch.
    Abilities: Ninja reflexes and fighting skills, along with pirate knowledge of the sea. Fights with a Katana and a cutlass.
    Backstory: Coming later.
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  14. - Top - End - #554
    Barbarian in the Playground
     
    OrchestraHc's Avatar

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    Kuko De Minish

    Race: Minish
    Alignment: Good
    Age: Adult, for a minish anyway.
    Class: Magician
    Power Rating: E in combat. D (maybe C) for other stuff.
    Description: Roughly the size of a small mouse, he has pointy elflike ears, long skinny arms, and monkey like feet, and a feather like tail. He's never seen without his Blue-Green toboggan hat (complete with a little white puffball) and matching scarf and cloak, regardless of the weather. He can only speak the word Pikori, like a pokemon. Using magic however he can grow to the size of a halfling and speak almost any language he pleases.

    Drawn by me:
    Spoiler
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    Personality: Friendly, excitable, and a bit manic if we can be honest. He absolutely adores taller races, Humans, Elves, Dwarves, Orcs, even Halflings. He loves to bring them joy through his Kinstones and Good Luck magic. He' also a staunch pacifist and vegetarian, he can't bring himself to harm a fly.
    Equipment: He he possesses a pan-flute that when specific melodies are blown into it can cast magic spells. When played the notes can be seen floating about his head in shining silver light. He can play a melody that allows him to
    -Grow to the size of a halfling and back
    -Speak and understand any language. (Provided he understands the meaning of the word in his own language. His own words working as an "Everyspeak" that anyone around can understand.)
    -See through the eyes of a willing participant and communicate with them telepathically. (He continuously plays the song with his eyes closed when he does so.)
    -Make himself light as a feather, regardless of size
    -Summon his mount/pet sparrow, Kitcho
    He also has a pouch full of Kinstones, Special good luck charms in the shape of broken coins that when put together cause wonderful things to happen.
    Abilities: He possesses benign Good Luck magic. It has a wide range of effects, from finding a penny, being missed by an arrow, getting a second wind when your tired, discovering a house for sale in your price range, running into a cute girl when you're late for school, to much, much more.
    He can use these magics normally but also infuses them into his Kinstones and gives them to people to foster friendships.
    Backstory: Maybe later, if ever...
    Last edited by OrchestraHc; 2012-01-14 at 02:05 AM.

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  15. - Top - End - #555
    Ogre in the Playground
     
    horngeek's Avatar

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    Abigail Hayashi

    Gender: Female
    Race/Species: Human (Magitech Cyborg)
    Age: 16 (Birthday: 2/11)
    Alignment: "I'm not a Dungeons and Dragons character, and my personality can't be narrowed down into two words."
    Class/Profession: Mage (Magic Style: Belkan Knight, but has some elements of Mid-style magic. It's... complicated.)
    Description: Abigail is older than she was last time she was in the Nexus, and she's a sixteen-year old girl with brown hair, blue eyes, and light skin. While fairly attractive, it's in no way supernatural beauty.
    Spoiler
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    Best picture I could get in Tektek of her when Stulpe is set up.


    And her in normal clothing:


    Personality:
    Equipment: Stulpe, her Device. Covered in the 'abilities' section.
    Abilities: First off, Abigail has received numerous physical augmentations running off magitech, which have the end result of enhancing her strength, stamina, her vision, and to a lesser extent, speed, as well as her bones being extremely hard to break. I'm not giving numbers, but she is fully capable of punching through a stone wall without any magical assistance whatsoever. Unlike the last time she was in the Nexus, these enhancements are no longer vulnerable to an electrical shock or EMP, and several rather clever tricks are employed to make them continue functioning in almost any kind of anti-magic field. This is necessary, since some of them, if deactivated, could kill her.
    The other facet of her abilities is that she is a mage, channelling her magic through an 'Intelligent Device', Stulpe, which is a magitech artifact with a limited AI, linked to her. In normal form, Stulpe is a green gem, which she wears on a necklace. When 'set up', however, Stulpe transforms into a pair of gauntlets. She can also summon armor, which takes the form shown in the top picture in the Appearance section, or at least as close as I can get in Tektek. More importantly, however, it enhances her spells in this form. While just the possession of a Device allows a certain amount of enhancement to spells, Stulpe possesses a 'cartridge system'- basically, Abigail pre-charges cartridges with magical energy under high pressure, which can be used at any time for a quick burst of energy which can augment the power of her spells.
    While this is not a fixed list, below are the common spells Abigail uses.
    (HG Note: I used Google Translate for the German, so sorry if translations are completely wrong. Yes, some spells have German names and some have English, there's an IC reason, but this section is already too bloody long).
    Spoiler
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    Panzergeist: (Tank Spirit) Abigail's basic defensive spell, this enhances the power of her armor. This isn't a very powerful defense, since Abigail mostly relies on attacking.
    Eisenfaust: (Iron Fist) This spell enhances Abigail's close-combat attacks, allowing her to cause more damage to energy shields and the like, breaking through anything that isn't specifically reinforced. Abigail's augmented strength handles physical defences- however, this spell moves to enhancing the physical force of the attack if she boosts it with cartridges. This isn't done often, though, as doing so can potentially damage her own muscles and bones.
    {A note: in the Nanohaverse, energy attacks can be non-lethal however over-the-top they seem. I'll note whether an attack is non-lethal or lethal in my posts.}
    Eisenshluss: (Iron Shot) Basic medium-range attack. Abigail summons and shoots a blue ball of energy at a high speed.
    Divine Buster: Unashamedly and completely ripped off from Nanoha Takamachi's spell of the same name, this is a long-range bombardment attack. Not normally used by Abigail- she's more of a close-range fighter- this is the spell equivalent of the BFG. It may take time to charge up, and always requires at least one cartridge, but it's a pretty powerful spell.

    Backstory: TCL. Late right now, and I is tired.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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  16. - Top - End - #556
    Bugbear in the Playground
     
    Zefir's Avatar

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    Deadtimed
    Vutha Isk



    Alias: Black Star
    Gender: Female
    Race/Species: Black Dragon
    Age: Appropriate Dragon Age for a 25 year old human
    Alignment: good
    Class/Profession: Mage/Fighter/Slave
    Power Rating: B
    Description: Vutha appears most in her half dragon from. She has long black hairs and on the edge of her hair grow a few black scales. between her hais are two horns bowing up. She also has scales on her breasts, shoulders, backhands and feet. Her hands look like human hands with long sharpe nails. She got two black wings and a Tail all with black scales. She may appear attractive to humans as all dragons are, but also she scares them a bit.
    This may discribe her better. Her horns only bow backwards and she has human like hands with scales on the back.
    Personality: She is very quarrelsome if you force her into things, but if she knows the people more she will controll her temper.
    Equipment: Currently she only has short clothes that belong to her .
    Abilities: Dragon Traits (Fire breath not Acid, claws and a bit of Magic most shapeshifting)
    Backstory: Vutha was once a slave of that mage. He controlled her by a few mighty artifacts which left her mind in an observating Status. Her memories are more like a fading dream for her now since she is free. That's why she can't remember much she only knews that a guy named harnel and another black dragon from the nexus where her master. She tries to find them to get more informations.


    Tovpir



    Alias: (Not yet called by an alias)
    Gender: Unknown. His Race leaks visual difference
    Race/Species: Brackern
    Age: Thousands of years
    Alignment: Good
    Class/Profession: Undefined
    Power Rating: D+
    Description: Tovpir is a giant scorpion. That means including his string he is 6 feet tall. His main body is like normal scorpions just with a stone like chitin.
    The Stone Chitin is mainly hold in Darkblue and purble while the end of the Sting and the back of his claws got blue gemstone like thorns.
    Picture Reference

    Personality: Tovpir is a carless person. His natural defense and long lifespan cause this. he is also intressed in new stuff and may appear dump while just followingforeigners. His only fear is flying and he might go on a rampage if forced to fly.
    Equipment: His natural weapons containing his Claws and Sting, but also his body can be seen as a weapon since he can just throw himself against enemies and likly crush them.
    Abilities: Tovpir has a high natural strength. That is related to his own weight and the rougth life.

    Tovpir can concentrate on the Gemstone thorns creating an unbreakable armor around his body. As a side effekt it makes him immobile and doesn't protecct him from passiv attacks like poison gas aor cold temperature.

    Tovpir is able to dig holes very fast. He can close these holes right behind him just leaving dug up earth. With his claws he has near no problem to dig througth earth and stones, but he can't dig through thick iron.
    Backstory: --
    Last edited by Zefir; 2016-04-28 at 02:59 AM.
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  17. - Top - End - #557
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    AmberVael's Avatar

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    Nellens Latas


    Aliases: Soldier Girl
    Species: Human
    Profession: Remnant Soldier
    Power Rating: B+

    Description: Latas is taller and more muscled than the average person, giving her a build that is only shy of imposing. Her long brown hair is braided and adorned with beads, though she takes care to have it coiled out of the way in emergency situations. She carries herself with discipline and confidence that marks her as a soldier.

    Personality: Soldier Girl is disciplined and largely takes action in a detached, rational manner. However, she tempers her logic with spiritual devotion to a philosophy of enlightenment and self perfection. What emotion she shows is usually subtle, often a thin layer cleverly hidden beneath her dutiful exterior. She is more relaxed in a non-military or non-formal setting though.

    Equipment: Generally, the only equipment Soldier Girl carries is a small medical kit, a knife, and one or two guns.

    Abilities: A highly competent soldier, Nellens Latas is deadly with ranged weaponry, skilled and supernaturally accurate with bows, crossbows, and firearms. Her defensive skills are also top notch, and she is proficient at hand to hand combat. Her power as a dragon-blooded also allow her to enhance her combative skills in unusual ways that typically come in flashes of inspiration or instinct, and are tied to the elements of life and growth.
    Initiated into the art of sorcery, Latas is capable of casting three specific spells- one to summon a phantom steed, another to heighten awareness, and a third to shatter magic.
    Latas is also a skilled medic, using strange natural and supernatural remedies that are nonetheless quite potent, if not as sudden as much of the healing magic that can be found in Nexus.

    Backstory: The full extent of Latas's background is unknown, but it is known that she is from the world known as Creation, and is a dragon-blooded scion of House Nellens (hence her family name).

  18. - Top - End - #558
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Deadtimed
    Tinseltwig

    Alias: N/A

    Gender: Female

    Race/Species: Pixie

    Age: 18

    Profession: N/A

    Description: Tinseltwig is a pixie, so she is rather tiny. About five or six inches tall, whatever height matches the average pixie size in the Nexus really. Proportionally, she is much more slender than a human. Her waist is tiny, as is the rest of her. Her fingers are slightly long and very nimble. Her eyes are a bit on the large side. She has a pair of white butterfly wings and a set of antennas stick out from just below her hairline. Her hair is wavy, shoulder length, and pure white. Her eyes are a light grey in colour. She usually glows with a faint light, though she can stop at will. Her clothing usually consists of either a top and skirt or a very fancy dresses. No matter what she's wearing her top needs to be backless to accommodate for her wings. It would be rare to find her without her engagement ring, which she wears around her waist like a belt.

    Personality: Tinseltwig has an exuberant personality to say the least. She's excitable and full of life. She shares a couple common traits among pixies: An unrelenting curiosity and a mischievous streak. Perhaps most notable is her utter devotion to the object of her affections.

    Equipment:
    Spoiler
    Show
    Equipped:
    • Her engagement ring given to her by Admer. She wears it around her waist like a belt.

    Inventory:

    Stash:

    Abilities: She has an unlimited supply of pixie dust. It's a strange sort of magic with a host of different useful and strange applications.

    Backstory: Much of Tinseltwig's memories are foggy, but she does recall living in a forested area. She can't remember any parents, but she does have a number of brothers and sisters. Most details are lost, however.

    This is because of a curse that was put on her. It's not known why, but she was trapped within a bottle and is magically compelled to love the person who releases her. Putting her back in a bottle acts as a sort of reset for the curse.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2013-11-17 at 02:00 PM.


  19. - Top - End - #559
    Barbarian in the Playground
     
    Shadowcaller's Avatar

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    Denürga Ragnhild Xifhara

    Alias: Dena

    Gender: Female

    Race/Species: Drow Gorgon

    Age: Older than she looks

    Power rating: C

    Profession: Rogue

    Description: Dena is a drow gorgon who appears to be mid-twenty something but is in fact a lot older. Like other drow, she have long pointed ears and caucasian features. However, Dena is what is known as a 'copper drow', meaning that her skin is a more cinereous copper brown tone and that her eyes were originally green until she got cursed. She's also taller, about 6’2 feet (or 184 centimeters). These features, with the exception of the eyes, haven't changed since she became a gorgon, her hair is technically still white even if it's now made up of snakes which she still accommodates into the same type of hairstyles as far as they're capable to.

    For a more detailed description, look here.

    Pictures of Dena by various artists:


    Personality: Dena is easy-going and relaxed, she always thinks twice before she acts and usually have rather laid-back attitude towards most things. She doesn't get upset or angry very often and enjoys cracking jokes and having a good time. Behind her friendly persona is a person that only look out for herself however, she mostly do things if she think she can profit from them somehow. As a side-note, Dena loves animals and will often cuddle them as long as they're cute and not life-threatening (or found in a dungeon, can't trust anything in a dungeon).

    Equipment: Dena’s most precious piece of gear is the armor she calls “vettirskold” (all the best armors have names) which runes allows it to hold a number of items without any visible pockets or compartments, after she has summoned one item she cannot summon another for a brief time. Said runes also have a number of other functions, foremost they can dampen the first attack made against one location on her body before they have to recharge. In addition, they can turn her completely invisible for a time before they have to recharge.
    The only item visible held by her is the axe she calls, “Hynda” (weapons are best with names too) which drains warmth at a mere touch if the owner wills it, causing bodies depended on heat to fail. It is also unnaturally sharp, cutting through hard surfaces with ease, which makes it great for wood cutting. Unlike other runic enchantments it does not have to recharge as it is said to steal its energy from its victims.
    The last of her runic equipment is the handcannon “Garm” (even guns get names) described here. This hand cannon can launch just about anything, and Dena mostly use it in combination with explosives.
    Other equipment Dena uses, is, among other things, a pair of goggles. These blocks out her gorgon gaze as well as protecting her eyes from various hazards, while still allowing her to see.
    Her most important non-runic piece of equipment however is Violet, a magical scouting drone which is capable of detecting heat, see through walls, creating detailed maps of rooms and corridors through echolocation and detect hidden mechanisms among many other things.

    Abilities: Being nearly a hundred years old Dena has been able to pick up quite a few skills during her long life. As a part of the Jurga clan she became trained as a martial fighter and horse rider. As a slave she came to learn dancing, social etiquette, reading, writing and more risque abilities. As an adventurer she came to learn a great deal of magical artifacts and how to handle them, not to mention a great deal about the monsters who protected said treasures. She have also picked up animal handling, horseshoeing, a bit of smiting and wilderness survival, just to mention a few.

    As a gorgon she is also capable of quickly turning anyone who look into her eyes into stone, but jade rather than granite or marble. As soon as her eyes are unshielded anyone that meets her gaze will have a hard time looking away, finding her eyes mesmerizing. Anyone caught by the gaze will relatively quickly start to turn into jade, beginning at the extremities before moving inwards. While the effect is fast it isn't instant so the victim will have time to look away. While body parts turned to jade aren't easily turned back even by the most powerful types of magic such effects only occurs if the gaze is met for more than a moment. Otherwise it simply leaves the person with blurred vision and stiffness of their extremities. Her fangs and the snake heads that make up her hair are filled with a poison which is capable to leave a person dazed, exhausted and in a suggestible state of mind. The snakes that make up her hair can be controlled to some degree, she can see through their eyes, and even lengthen or shorten them to a certain extent.
    Last edited by Shadowcaller; 2017-08-09 at 04:11 PM.

  20. - Top - End - #560
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Arel

    Alias: N/A

    Gender: Female

    Race/Species: Fallen seraph (effectively human), Hybrid with a yellow musk creeper

    Age: ??? (20s HPME*)

    Profession: N/A

    Description: Arel is unmistakably a beautiful woman. She's quite tall and slender, standing around six feet. Her skin is pale and has a yellow tinge to it. Her hair is a cascade of curling red locks that fall past her shoulders. Her eyes are a dull gold. Growing from her back are six vines, each five feet in length. They have a number of yellow, lily like flowers growing from them. She usually wears a blue, backless dress with a yellow sash tied around her waist. She occasionally wears her brown cloche as well.

    Personality: Arel is quite friendly and kind. She is uncertain of this world and mortal life, so she can often be hesitant when confronted with these unfamiliar things. She can be very naive due to a complete lack of experience. She does have strong morals, however, and she tries to adhere to them.

    As of late, the plant that has become part of her body has also been having an effect on her mind. She's prone to being more possessive and controlling. Periodically she loses herself tot he plant's influence.

    Equipment:
    Spoiler
    Show
    Equipped:
    • A brown cloche hat.

    Inventory: Messenger Bag
    • A map of Inside that stays updated.

    Stash:
    • A warm, blown cloak.
    • A grimoire of some significant power. Bound to it is a spirit known as Arbiter.

    Abilities: Arel exudes an intoxicating, sweet scent, primarily from her flowers. If one is exposed to it for an extended period of time, it should influence their mind. It will make then docile and give them an overwhelming desire to be near and please her. She can also project a concentrated puff of the scent from her flowers. This eliminates the need for extended exposure.

    She can also sprout vines from her wrist that contain a seed. She can insert this seed into the brain of a host and it has one of two effects. Most commonly it will turn the host into a servile zombie. Eventually the seed will sprout and grow into a yellow musk creeper. Very rarely, rather than creating a zombie, the seed will bond with the host and create a hybrid much like Arel herself.

    Backstory: Arel has existed for a countless number of years as an seraph in the service of God. Recently, however, she has been cast down, forced to live the life of a mortal in the Nexus.

    Miscellaneous: N/A

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-02-21 at 10:21 AM.


  21. - Top - End - #561
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Pixies:

    An important note for this write up. These pixies are different from the variety of pixies that Lex-Kat has created.

    Appearance and Physical Traits:
    Spoiler
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    Pixies are, of course, very small. The average pixie stands at about five inches tall with only a little variance. Not only are they tiny, but proportionally they are much slimmer. Narrow hips, waist, shoulders, and limbs are common among both males and females. This contributes to them being rather willowy in stature. They very rarely have much in the way of significant muscle mass; what muscle they have tends to be wiry.

    Each and every pixie has some manner of insect like wings. Most often they look like the wings of butterflies and moths though they are not limited to designs, colours, and shapes that regular moths and butterflies are limited to. Their colour can vary wildly, often being very bright. Furthermore, they have antenna that stick out of their forehead, around the hairline. They vary as much as their wings do. Their purpose is to feel movements in the air, often for predators.

    Skin, hair, and eye colour have no real constant. It depends on parents' traits as well as location, among other factors. Hair is typically natural colours such as browns, blacks, and darker reds. Eyes tend to be brown, grey, hazel, and darker greens. More exotic colours are possible for both, but are as rare as they are prized. Skin colour typically ranged from white to lighter browns.

    Other traits include somewhat large eyes as well as longer, more nimble fingers. Pixies have hollow bones in order for them to fly more easily. As an added note, pixies will not often let their hair grow past their shoulders. Much longer and it would interfere with their wings. Often times it's kept rather short.

    Skills and Abilities:
    Spoiler
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    All pixies have the ability to fly, as is obvious by their wings. They are incredibly fast and nimble, capable of hovering in place as well as sudden bursts of movement.

    Pixies' eyes are far superiour to humans. Firstly they allow for much greater light absorption, giving pixies excellent night vision, though it does leave them more sensitive to very bright lights. Secondly, pixies are capable of seeing colours more vividly and are able to see far more colours than most.

    A pixie's antenna are very sensitive, to the point where they can pick up on most movement around them by feeling the air movements. This in combination with their fast reflexes makes them very hard to catch by surprise.

    Pixies are able to produce a magical substance called pixie dust. It's produced in the body through purely natural means as a liquid. It can be released from the pores in the pixie's hands. When it makes contact with the air is becomes a powdery substance. The pixie can only release so much before the body has to make more.

    The actual magic of the pixie dust is, on the other hand, very supernatural. What it does is entirely based on what the user desires it to do. There are limitations, however. The pixie dust can only manipulate and change what already exists and whatever the effect is, it is always temporary barring outside interference. The greater the effect, the more pixie dust is needed to apply it, and thus it takes longer to apply. That said, there are a truly massive amount of possibilities. The pixie imagines the final result they want to achieve, but often the way it occurs is unpredictable.

    Birth, Life, and Death:
    Spoiler
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    Pixies are born through regular sexual reproduction. Childbirth is rather easy on pixie mothers. They often bear many children during their lifespans.

    The beginning of a pixie's development it rather fast, twice as fast as a human in the first three years. They are fully capable of walking in the first six months, and flying in the first year. From that point on the pace slows, though they reach full physical maturity by the age of sixteen.

    Pixies have long lifespans for something so small. On average they will live slightly shorter than humans, often to sixty or seventy. As they near the end of their lifespans, they do grow slower and weaker, but are still very spry when compared to what one would expect of the elderly. They show few outward signs of their age.

    Reproduction:
    Spoiler
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    Pixies:
    Pixies reproduce through sexual reproduction. Most often with another pixie, but not always. More on that later. Pixies are very fertile and usually have many children over their lifetime. Not only that, but their pregnancies take about three months and are very easy on the mother. It's very common for a pixie to give birth to twins. In fact, there are more often twins than single babies.

    Half Pixies:
    Due to pixies being able to reduce the size of another living being, it is possible for them to mate with other species. Pixies have an overwhelming tendency to very closely match the species of the mother in the pair. If the mother is a pixie, the child will, for all intents and purposes, be a pixie that draws traits form the father. Similarly, if the mother is the other species, the child will be as well, drawing traits from the pixie father. The length of the pregnancy is determined by the mother's species.

    Miscellaneous:
    Spoiler
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    Pixies, on average, are very fond of bright lights and colours. This can be attributed to a factor in attracting mates.


    Pixies in the Nexus:

    As I flesh this out and come up with more information, it will be updated.
    Last edited by Gulaghar; 2017-03-02 at 09:57 PM. Reason: Added to the 'Reproduction' section in regards to dryads.


  22. - Top - End - #562
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    ANNABELLE THE GHOUL



    Alias: Now known as Annabelle. Original name unknown.
    Gender: Female.
    Race/Species: Ghoul.
    Age: Unknown, though her few memories of her life before being a ghoul would indicate that she is at least a couple hundred years old.
    Alignment: Neutral Good
    Profession: GLoG Member
    Power Rating: Between D and C

    Image:
    Some light, cartoony blood ahead.

    Personality: Usually polite and cheerful, this ghoul seems to defy what is normally assumed about ghouls. She's generally helpful, and likes to do good as best she can.
    Abilities: As one of the undead, she can survive dismemberment and still be able to move her individual limbs when chopped off. She is also able to put herself back together or have someone else put her back together again. Her only combat ability is her ghoul touch - if she purposefully intends to, she can grab any bare skin with her hand and use negative energy to attempt to paralyze the target in place for up to a minute, but no more. This ability does not work on elves, for some strange reason.

    Mintbalm has given her the ability to comprehend all written languages!
    Backstory: She rose from the floorboards beneath Trog's, apparently trapped in a coffin underneath for many years lying dormant until she attempted to escape. She is completely unaware of the specifics of her previous life, remembering nothing but small flashes of events, faces, and people.
    Last edited by Darklord Bright; 2013-01-21 at 04:45 PM.

  23. - Top - End - #563
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    Fae

    Gender: Female, apperrantly.
    Race/Species: Fae, unknown specifics.
    Age: Looks to be in her prime, unknown specifics.
    Alignment: Seems to be outside typical classification.
    Class/Profession: Fae, unknown specifics.
    Power Rating: Officially A rank, but this is questionable. May vary.
    Description: A six-foot-tall humanoid with a definitely female build and a male face, the most distinguishing feature is her bright pink skin. She also has ears that (oddly) come to two points. The color of her clothes, hair, and eyes varies; but she only seems to have a single color besides her pink skin. Her clothes and hair change in style alongside the color change.
    Personality: Does ‘completely unexpected’ count? She seems to be haughty, and seems to think herself superior to others. However, how exactly she behaves varies too much to pin down a proper personality.
    Equipment: She always seems to have a bag or pouch in which she holds a physically impossible amount of stuff. These items are always mundane, but vary from sticks to ladders to heavy machine guns with silver rounds to high explosives to rubber duckies.
    Abilities: Has shown amazing magic powers, with minimal limit. Interestingly, no offensive or defensive powers have been displayed. She instead relies on her surprising physical prowess in combat, coupled with items pulled from her bag.
    Shows resistance to all physical harm, regenerating or ignoring most damage. High enough quantities (like explosives or a big sword) will do harm, but she appears to be able to recover from even complete dismemberment given enough time, up to several weeks.
    SHE DOES HAVE A WEAKNESS, but it is undisclosed at this time.
    Backstory: Fae: a being whose thoughts and motivations are so far beyond us.
    Miscellaneous: I have a trick for her, can you figure out what it is?

  24. - Top - End - #564
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    HalflingPirate

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    Jason John
    Alias: Red Ranger
    Male
    Age: 20
    Race: Human
    Alignment: Chaotic Good
    Profession: Power Ranger!
    Power Rating: C+?
    Description: John John is a well built man with a shaved head and fair skin. He also has brown eyes. His Ranger Uniform consists of a red jumpsuit with white diamonds that go around his chest, white boots and gloves, and a red helmet with a tinted visor and a mouth that isn't usable as a mouth.*
    Personality: To be seen
    Equipment: Power Morpher, Power Sword, Mini-Zord(inactive)*
    Ablities: A hand-to-hand and melee combatant, he is well skilled in both. He is also fantastic at using his Mini-Zord...before it lost its power charge.
    Back Story: Jason was the Red Ranger until he was hit so hard, he was fell into another dimension.

  25. - Top - End - #565
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    Keo Mekae

    Alias: Key
    Gender: Female
    Race/Species: Catperson variant.
    Age: unknown, appears to be in single digits.
    Alignment: good.
    Class/Profession: Child
    Power Rating: E+
    Description: About three feet tall, Keo wears a long brown cloak out of which her ears and tail protrude. A pair of beady, glowing blue eyes peer out of the cloak. The cloak is longer than she is, so her actual arms and legs are rarely seen, but she appears to be entirely wrapped in white strips of cloth, and have black fur.
    Personality: Oddly innocent, since she is used to hunting and killing for food but still is uneducated about many things. Shows patience and introspection uncommon of humans her apparent age, but still has troubles with egocentrism and complex thought.
    Equipment: None, really.
    Abilities: Her patience can extend to superhuman levels, easily waiting for years for even small things. Can stay still--perfectly still--for hours, and uses this to ambush hunt. Amazing climber and runner; endurance is surprising for someone her apparent age. Has a perfect memory, amazing math abilities, and some tactical sense.
    Backstory: will be expanded as it is revealed.
    Miscellaneous:

  26. - Top - End - #566
    Barbarian in the Playground
     
    Slii Arhem's Avatar

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    Default Re: Nexus Character Directory

    Fredrick Lasteur

    Alias: The Patron Saint of Justice

    Gender: Male

    Race: Lesser Deathless (Formerly Human)

    Age: Deceased

    Alignment: Lawful Good

    Profession: Judge/Cleric

    Power Rating: C- Offensively, B+ Defensively

    Description: Saint Fredrick is almost impossibly tall, standing at 6'8", and built like a wall. His skin is deathly pale, alluding to his less than human nature, and most of his head and body hair has fallen out, leaving all of his skin bare. He wears rough burlap robes that reach the floor, and nothing on his feet, accoutrements of his time among the living when he swore to part from a his worldly possessions.

    Personality: Fredrick can be a very harsh man should you meet him from behind his bench, but in casual conversation he is quite genial and polite, even to those he might secretly despise. He has a force of personality behind him, and a gaze that can fell an oak.

    Equipment: Fredrick owns nothing, holding onto his vows even after they have lost all meaning to him. He exists (one can hardly say he lives) in a small building in Inside granted to him by his followers, and conducts service from there whenever there is someone in need of judging.

    Abilities: As one of a small subtype of undead, Fredrick has a host of defensive abilities unique to the Deathless. However, since he is only a "Lesser" Deathless, most of these are beyond his reach, such the near immunities to elemental magic most of them have. Even so, his skin is thick enough to deflect most arrows and small arms fire, and he heals quickly enough to regrow a limb in a matter of days. He never tires, and is resistant to most poisons that do not specifically target the undead. Since his Sainthood was down to him from the Gods rather than bestowed by an earthly church, he also retains the ability to speak and understand all languages, and is suffused with a soft white glow that is uncomfortable to the necromantic undead and summoned demons. Should such creatures get close enough to touch him, his touch is actively harmful to them, causing burns as if his flesh was composed of holy water. He is also endowed with the ability to give blessings on behalf of the gods, guiding troubled souls to peace.

    Back Story: Saint Fredrick, even when he was alive, had always entrenched his morals in his sense of justice. Though a healer by trade, he would only ever use his skills to aid those whose causes were just. This led to much hardship, being chased from town to town as he refused to help the sickly in which he could feel corruption. Starved and weatherworn, he pled to the Gods to guide him through these times, and in exchange he would never again rely upon the goods of another man. With this bargain struck, he cast off his white raiment at the next town he came to, selling it to buy food for the sick and helpless.

    Naturally he was run out for walking around naked.

    But he remained undeterred, neither wanting for food nor water, and went to the fields to fashion himself some clothes. After he had been gone for so much time that the townsfolk had dismissed him as myth, one day he returned wearing grasswoven clothes and bearing armloads of gifts and toys for the children of the very same townsfolk who had run him out on his last journey to this town. The people, heartened by his apparently forgiving nature, pled with him to see the mayor of the town and cure him of his mysterious illness. Fredrick agreed, up until the point where his foot first crossed the thresh-hold of the mayor's dwelling. And then he turned from there and trekked back out into the fields.

    The townsfolk's confusion soon turned to rage, and they followed him to his wandering home. It took many days of scouring and searching, and in their absence there was no one to care for their beloved mayor, who soon succumbed to his illness. When they had found him, he had but one thing to say, "I have renewed my vows, and I shall never have a child. I am ready."

    That night he was burned at the stake for his heresy.

    In a fortnight everyone in the town had succumb to the same plague that had taken their mayor.

    The same plague Fredrick himself was afflicted with.

    Misc.: Deathless are only created when men and women of great conviction pass on with a quest that only they can fulfill left unfinished. For Fredrick his desire to judge the actions of the living was his only driving force, but even then it was not enough to make him a true Deathless. Since his quest is so unurgent and passive, he subsists in a half-state until he finds someone so malevolent that in judging them he could find true purpose. Only then would his true powers be unleashed, and only for the length of the sentence.

    The Church of Endless Judgement

    It is here that Saint Fredrick holds court. At any time of the day any man woman or child may find him here and ask to be judged. From their homes twelve of his jurors are summoned, and they who feel they are guilty will state their case, before being held accountable for their sins. A verdict will be made, and a sentence passed in the form of a binding geas. Everything about this is voluntary, and at any time the supplicant may leave if they do not think they can handle the punishment for their crimes.

    In the rare cases where someone is found completely innocent, Fredrick dips into his cleric training and cures them of their ills, bestowing blessings to sooth their troubled spirit and sending them on their way.
    Last edited by Slii Arhem; 2011-11-03 at 11:47 AM.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  27. - Top - End - #567
    Ogre in the Playground
     
    UncleWolf's Avatar

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    Remnant Personnel and Armor

    This is a temporary post, until the new Remnant thread is needed, in which it'll all go into the new thread in a second OP.

    Personnel:

    Spoiler
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    Officers:

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    Emma-Jean Annabelle Vasquez
    a.k.aCommander Vasquez of Remnant
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    Vasquez is the Commanding Officer of the entirety of Remnant. She originally served as a Lieutenant under Edijar in his Anti-Riot squads before the Coup occurred. She had been one of the Revolutionists, and was badly wounded by Edijar himself during the ensuing fight. After her long recovery, she proposed an idea of a Special Forces unit dedicated to fighting threats of unnatural origins. This unit came to be called Mortal Coil.

    After The Vanishing, she was the only person in the right time and place to take control of the remains of The Empire, and due to her quick action, was able to hold off an attack from AMEN.

    Mentally, she is a stubborn, cold, and calculating woman who rarely lets her guard down outside those she trusts with her life. She is prepared to give whatever orders are necessary to keep Inside safe, even at the sacrifice of the loyal men and women under her command, and sometimes, even civilians if need be.

    Physically, she could be easily described as "hard" looking. She's dark tan, fairly tall at 5'10", human, and quite strong physically. However, it's obvious that her time as a soldier has cost her dearly. Her body is heavily scarred, and her right arm has been lost at some point, leaving her somewhat reliant on cybernetic replacements.


    Edijar Losthold, Praefectus, Commander of the Praetorians
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    Edijar was once a beggar, living, fighting, and dying slowly in the worst of the worst of Red Zone. At his weakest, he was offered a job, a chance at a life by The Empire. Shortly after his initiation into the Empire, he got married to a young doctor named Rebecca Gale and started to grow content with his life. His quick wit and keen survival abilities would allow him to learn quickly, and in no time, he was leading his own units to disrupt riots. His smooth thinking allowed him to talk down many potential rioters, including Zee herself at one point.

    It wasn't long after that however, that a riot rose that he couldn't prevent in time, and he and the people under his command were ordered to get rid of the blockade they had set up, one way or another. With cold precision, they tore down the barricade and forced the armed civilians to either flee, or be killed. Edijar executed the leader of the group himself, a man named Enjorlas. The event earned him the name "The Butcher of The Barricade".

    A little later, during an attack on Inside, the City's shield fell, leaving it vulnerable to the artillery bombardment from the invading army. Early in the invasion, a shell landed on his wife's Mobile Hospital, killing her and their unborn child in a flash.

    After the attack ended, he went into a self-destructive cycle, fighting monsters, demanding them to try and kill him, until he'd pass out from exhaustion, only to do it again the next morning. Eventually though, he'd meet Charity Evans who changed his life forever, giving him something to live for again.

    He went back to work fully, renewed and better than before until the Coup occurred. He was one of the few Loyalists, and was forced to flee into exile. He returned a few months later, rejoining the Empire as an instructor for new recruits. When The Vanishing happened, he was one of the few people who stayed, and is one of the few people who has lived throughout service of all forms of The Empire and Remnant.

    In Remnant, Edijar is the leader of a small group of people, known as The Praetorians. They are the members of his anti-riot squads who have survived the entire time, and are considered to be some of the toughest and most skilled people Remnant has.

    Physically, Edijar is a tall and very powerfully built man who is heavily scarred from front to back, half from his own doing. He has short light brown hair that is going gray, and stoney eyes. Mentally, he can be cold and distant whenever he needs to be, to the point where few could describe him as human, especially when he wears his armor. However, those such as Charity know that he feels the consequences of every action that he does.

    What makes Edijar special however, isn't his nearly unparalleled skills or experience. It's that he is completely immune to any magical effect, to the point that he can easily walk right through magical barriers, wards, and doesn't feel a thing if someone throws fireballs or lightning at him.


    Enlisted:
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    Recruit Nellens Latas a.k.a Soldier Girl (Wood Aspect Dragon-Blooded played by Vael)
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    Latas is taller and more muscled than the average person, giving her a build that is only shy of imposing. Her long brown hair is braided and adorned with beads, though she takes care to have it coiled out of the way in emergency situations. She carries herself with discipline and confidence that marks her as a soldier.

    Widely skilled, Latas is a trained tracker and survivalist, an excellent marksman and a competent hand to hand fighter. She is further an adept medic. When her more mundane powers do not suffice, she augments them with the supernatural gifts of the Dragon-Blooded and her very abbreviated training in sorcery.

    Soldier Girl is disciplined and largely takes action in a detached, rational manner. However, she tempers her logic with spiritual devotion to a philosophy of enlightenment and self perfection.



    Sergeant Anatolij Fedorowicz Eljaszeńko.
    (Played by Morty)
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    Anatolij is a Cossack from 17th century Europe who ended up in the Nexus. When he arrived, he was something of a loser and an opposite of a stereotypical Cossack. After barely escaping with his life from a floating city filled with zombies, he decided to do something with his life and join Mortal Coil. He managed to survive the training and become a full-fledged Mortal Coil trooper.
    In terms of personality, Anatolij is a good guy, and his conscience and compassion get the better of him at times. It got him in trouble once, when he let Reinholdt join a vampire hunt because he felt he owed him for helping him flee the aforementioned flying city.
    Anatolij's role in Remnant is Fast Response. He leads a team of troopers whose role is to appear quickly in dangerous situations. He himself is an expert hand-to-hand fighter and a good shot with a handgun. He's also a very good motorbike driver and tends to arrive at the scenes he needs to on one.
    The Cossack's team is composed of four people - all of them are equipped with bikes they use to get to places quickly, but are also capable footsoldiers. The first is Filimon Romanovicz Ziejcow, a trooper. He's Anatolij's first officer and provides supporting fire from an assault rifle. Then there's Antoni Vodička, a sapper and a grenadier. He handles all sorts of explosives. The third member of the squad is Dragan Ražnatović, is a recon specialist, often sent ahead of the squad to check the terrain. Finally, there's the member who is the most often to get off his bike - Stanisław Dożynkiewicz, the sniper.



    Sergeant Mithra Fredrizar
    a.k.a Fred (Close-Combat/Assault)
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    Age: Looks about 30 human years

    Fred is a Half-Drow, about 5ft 8inches tall, very dark skin, with close cropped hair. He has a scar over one eye, and normally wears simple clothes(black or white tunics and pants for the most part).

    Fred's nature is tough, but easy going. He laughs just as readily as he fights and can take a joke in stride. However, he can be very determined when trying to get to a goal or objective, easily putting himself in front of others without a second thought.

    The elf comes from the Underdark, a place where his noble and chivalrous deeds go punished and misunderstood...*beats background over the head with a mace*

    Fred was raised in a different dimension where New York was a gateway between normal and fantasy worlds. Specifically, he lived in the Bronx. Think of the Underdark, but much scarier.

    Yeah, it was that bad.

    He fought his way through school and life, taking up boxing classes. Sure, he was partly elf, and he was made fun of it, but that just drove him on.

    One night, while he was in the ring, training, the lights went dark, and shadowy forms lunged for him. He couldn't see where he was as he fought his way out and into the streets, only to find the IA and ISF scrounging through the buildings, picking off a ghoul infestation.

    With the other refugees, he had been taken in to be processed and to find a place to live.

    Special Equipment/Abilities: Shaped Blasting Charges, equipped with a pair of shock gauntlets instead of Riot Shield, ambidextrous


    Staff Sergeant Submission-In-Adversity-Brings-Peace Halifax aka Missy aka Submission - Praetorian (Played by Happyturtle)
    Spoiler
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    Missy was born into an obscure religious sect with rigid rules, including being highly pacifistic, to the point of not believing in self-defense. She was always somewhat rebellious against their strictures, and when she was seventeen, she ended up pregnant. She had thought that she and her boyfriend Nathaniel would get married and raise the baby together, but when the child was born, it was whisked away from her by her parents and given to an adoptive family. Her parents told her that her boyfriend had given evidence to prove she was an unfit mother, and tried to use the experience to help her reform and be a good little Orthodox Arnaudin again. She ran away from home soon afterwards and ended up becoming a soldier in the city guard, mostly as a way of burning her bridges, but ended up really believing in her job, and in the necessity of violence.

    She is rabidly devoted to Vasquez, and slightly mistrusts Edijar because they were on different sides during the coup against Vyrn's rule.

    In addition to her Praetorian power armour and weaponry, Missy has been enhanced with cybernetics: a neural implant, wired reflexes, enhanced visual capacity, improved muscles, and so on. None of it is visible, and most of the surgical scars are hidden within her religious tattoos.


    Specialists:
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    Gustav and Mewtwo (Psi-Op Specialists play by Gulaghar)
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    Gustav Rothschild
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    Gustav is a hard man. Tall, broad shouldered, with his sandy brown hair cut in a military crop. His expression is usually cold, reflecting the tight control he has over his emotions.

    He was trained from a fairly young age to prepare him to be an advanced special operations unit for the military branch of Team Rocket. Perhaps more importantly, he underwent rigorous mental conditioning. When he reached the age of eighteen he was introduced to his partner, Mewtwo.

    His training continued at that point, more specifically focusing on working with Mewtwo exclusively. Their minds are all but entirely linked. They often went on missions deep behind enemy lines and equally dangerous assignments.


    Mewtwo
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    Mewtwo is a powerful psychic pokemon. His telekinetic and telepathic powers are remarkable. He is thoughtful and calculating, though he often gets lost in his own thoughts.

    Mewtwo was not born like a normal pokemon, but instead created using the DNA from the extinct pokemon Mew. His creation was the product of decades of research by Team Rocket.

    From his creation to the present day he has rarely been far away from Gustav. Even when they are apart they are still mentally linked, no matter what the distance.


    Liam Nor a.k.a. Caet (Spellcaster/Divination Specialist played by Harnel)
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    Caet is a young man who developed an odd paranoia about the people around him. He understands that most of it is just flights of fancy on his part, but almost everything he does is in some way related to keeping himself safe from the outside world. It's his original reason for joining Remnant; A military organization protects their people, and he can do a lot of good their with his talents.

    He keeps his background quiet, as he doesn't like people looking into it. He's nexusian, but learned from a young age that mages could be some of the most powerful beings in the world - certainly one of the easiest ways to gain power. His paranoia led him to learning as much divination and abjuration as possible - spells to look in at enemies and block whatever they try to do to him. He's extremely talented in those two fields, but his studies in the other arts of magic have suffered for it. That said, he learned enough about those to not be worried, he's just much better at scrying than fireballing.

    He's 5'9" and weighs 150 Lb. so he's fairly scrawny without a lot of muscle tone. Despite this, he has a high level of endurance. Frankly, he probably just needs to get out more. He wears his hair somewhat shaggy, as he doesn't really care what it looks like. His usual attire is a remnant uniform with three additional belts, all of which have various pouches and vials on them. Only he knows what everything on his person is, but it's obvious they're components for his spellcasting. His Civilian clothes consist of different types of robes, mostly with abjurative enchantments he made himself on them. His favorite is a gold trimmed brown robe that has a kinetic barrier - it's saved his life from bullets in the past.

    Caet is something of a Recluse. He spends most of his time in his room, which is probably the most magically warded place on the entire base; The door is literally humming with magical energy, prepared for if someone attempts to force it. It probably makes more than a few people uncomfortable.

    His Real name is Liam Nor, But nobody who he doesn't trust implicitly or who doesn't outrank him knows this.



    Taul
    & Arla Parish (Cleric of Hel and Priestess of Horus respectively)
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    Ages: (Whatever 24 human years is for elves )
    Gender: Male and Female respectively

    Both are of a fair height, being elves, and have the standard pointed ears, but while Taul is pale with dark hair, Arla is dark tan, almost brown, with light brown hair. Both are in very good shape physically, and can more than handle their own in a fight. Outside their armor, Taul dresses sharply, cleanly, and always tastefully. Arla, normally wears leather and chains.

    Taul lives life quick and easily. It's his belief that you should live every day like your last, because someday, it will be your last. Arla on the other hand, takes it a bit slower, making her seem more serious and determined than her brother.

    Both were orphans, and found on the Street of Churches near Red Zone. Each of them were taken in by a separate church, but not kept apart. While they were raised, each was taught by the clergy of their respective god/goddess, and eventually arose to become clerics. After the attack of the Cat People, both joined the IA so they could better use their abilities after seeing their churches flooded with wounded. Eventually, they were approached by Vasquez and made an offer that neither of them would refuse.

    Special Equipment/Abilities: Crossbows, Holy Symbols, Clerical Powers


    Gniewomir (Priest of Svarog played by Morty)
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    Gniewomir, who somehow ended up in the Nexus from pre-Christian Eastern Europe, perhaps an alternate version of it, is a militant priest of Svarog, a Slavic god of sun and fire. Once in the Nexus, he threw himself rather fervently into the Empire's and later Remnant's, cause. He often joins combat teams to aid them with his clerical magic. His trademark spell is causing his weapon - a warhammer - to be wreathed in flame.


    Grimzig & Crew (Goblin Engineers played by Morty)
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    Grimzig Ironpick is a goblin engineer who came to the Nexus with Reelshka Trollfinger and Krugzim Greencheeks. In time, he became involved with the Empire, which employed him as one of its tech experts. He became less involved there when the goblins began to build a colony on their own in Underside, but came back after the Empire's fall to aid the fledgeling Remnant, bringing a team of goblin techies with him. He's been working there ever since.
    Grimzig and his crew are capable technicians, although disadvantaged somewhat due to coming from a low-tech world. They've largely caught up since arriving, though. As most goblin engineers, they possess a pecuilar brand of ingenuity that can be disturbing at times, but sometimes produces amazing results. It's not advisable to let them get their hands on too many explosives or incendiaries, though. Unless you want something to blow up or go up in flames, of course. As long as you have a means of ensuring they blow up and/or burn down something you want.


    Iamar Shalhoub - Reconnaissance and Infiltration (Played by Rotting Baron)
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    A Syrian from the late 12th century, Iamar is a high-ranking member of the Assassin Order (though nobody at Remnant actually knows that.) Soon after she ended up in the Nexus, she was referred to go to Remnant for work, and headed there. After an honesty test and physical, she was allowed to join. Beyond her obvious Middle Eastern appearance, penchant for hoods, and missing left ring finger, she isn't all that unique.

    She tends to be quiet and withdrawn, preferring not to speak to people. Iamar prefers to simply get any work done. This does not, however, mean that she is unkind, merely calm and collected at all times. This does, however, mean she is not the best at making friends.

    Her best abilities are reconnaissance and melee and unarmed combat, though she is also an excellent free-runner. She has stealth armor, which has cloaking capabilities and climbing gear built-in. This is worn beneath her Assassin's robes. In terms of weapons, she carries a long and short sword, throwing knives, a crossbow, and her hidden blade. Her one ability is her Eagle Vision, which has a multitude of uses - she can see people's auras, see through all illusions, and track people's footsteps.


    Eileen Thorsson (Favored Soul of Valen played by Bushranger)
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    Abilities: Healing, pathfinding, calling celestial fire down on her enemies.
    Description: Tall and Nordic with blonde hair and blue eyes, Eileen has a 'thousand yard stare' of sorts; not from battle, but from one too many failed relationships. When not working, she can usually be found enjoying a* bottle of fine** alcohol.

    * 'A' as in 'her most recent'. "One drink is nine two few."
    ** 'Fine' as in 'anything that won't make her blind'.



    Civilians

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    Charity Evans - Medical Assistant. In training to become an EMT (Played by Happyturtle)
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    Charity is a chromamancer, with a natural control over colour, and the ability to bring things she paints or sketches to life. The created objects will only exist until the original piece of artwork is destroyed. If they were made from a sketch, they can also be physically destroyed by anything that would destroy paper. She's also as an extreme pacifist who only grudgingly accepts the necessity of a military force, and certainly never expected to become the girlfriend of a soldier. But, love tends to bloom even where it's least expected. She came to stay on base after the Vanishing, because her sister needed her, but was extremely uncomfortable being in a military environment. After a confrontation with Bugs, she realized that she could be doing a lot more to support her 'life first' values than sitting around and sketching, so she asked if she could work for Bugs as an assistant.


    Sunny Evans - Engineer (Played by Happyturtle)
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    Sunny got pulled into MC > Remnant only because her sister happened to be dating Edijar. During some apocalypse or other, he insisted on moving both women onto the base for their own safety. While there, Sunny met Carl, the halfling soldier who would eventually become her husband, but she also made her way to the motor pool where her mechanical and engineering skills brought her to Vasquez's attention. For a while, she worked for Mortal Coil as a contractor, in addition to working for Magtok, building the Riftline, and trying (and failing) to run her own robotics business. After the Vanishing, she resigned her other positions to work full time for Remnant. In addition to naturally being an engineering genius, Sunny has machine empathy which allows her to sense where repairs need to be made, control non-intelligent machines, and emotionally communicate with intelligent ones. The Gorgons and Sirens consider her as their mother since she helped to create them, and she generally has one or more loyal robots around. Due to some lingering brain damage, she has trouble with language, and can occasionally come across as naive or even mentally retarded. She tends to see things in black or white still, though she's emotionally more mature than she seems.


    Care Williams (Communications. Played by Kid Kris)
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    Not very tall at 5'2", and attractive despite her strong jawline, this dark-haired, bespectacled woman of 22 years would probably look more at home in an office than a high-security military base. Either that, or in a giant stone observatory, leading some of the deadliest people in the Nexus and taking down threats that could end it just by blinking. Unbeknownst to her, Care is actually a top-secret (and possibly eeevil) clone of KR, one of the leaders of WATCHTOWER, created for mysterious, and likely nefarious purposes.

    Care's 'past', if artificially implanted memories can be called a past, is actually quite dramatic. Raised on Corulag by a single father, a former Kuat Drive Yards starship technician, Care was always something of an Empire loyalist (that's Galactic Empire, folks, not Acronymian Empire), to the point of applying to the Corulag Imperial Military Academy, despite the Imperial Navy's misogynistic leanings, and, most brazen of all, actually exceeding, despite her disadvantage. This came to an end though, when a Rebellion insurgent bombed the Academy during a ceremony, decimating Care's class, and killing her then lover. Unable to continue, Care dropped out, and took the first ship off-planet. As things would have it, said ship ended up getting sucked into the Nexus, breaking apart upon entry, and crashlanding somewhere Outside. Care's been living in Inside ever since. After getting caught in the Sheperdocalypse, Ebonocalypse, and, directly after, injured and rendered homeless in the lead up to That Day, she took up a job for the Remnant, deciding that if her life from now on was going to end up just being full of crazy, she might as well play for the winning team, instead of being just another victim.

    Personality-wise, Care presents herself as a relatively shy, and rather emotional woman. Maybe she is. When pressed, however, she reveals steel rivaling that of her source material. She's incredibly resourceful as well, especially with technology, in part due to her upbringing, though this is only a shadow of her real potential.




    Ex-Members:
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    Ted Brando - Undead Hunter. Deceased(Permanently this time).
    Amil Wightson - Communications Technician. Kicked out, but is in decent standing.


    Informants:
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    Zefir (AMEN Informant played by Zefir)
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    Description: Zefir is 6'1" tall. He has dark blond hair and brown eyes.

    Special abilities: High Knowledge about explosives, including Creating, using and disabling.
    Small Magic immunity this works like the humans immune system. Confronted with a spell hundreds of time give him a small resistant to it.
    He has two Holder Objects. The vial from the holder of Chaos and the marble from the Holder of nature.
    Drinking from the vial makes a random transmutation and the object himself makes Zefir Chaotic. The marble gives control over the elements since this is OP Zefir uses it only as assistance. (dust cloud in the enemies eyes, light candle.)

    Reason: Zefir grew up in a military family. He also worked in an Army and has taken over the strong structure. He dislikes the things in AMEN, but since they saved him he thought at first he has to make it up. Now he knows AMEN is too chaotic and they don't wanted to save him they just don't really care about anything.


    Known Equipment:
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    Armor:
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    Basic Powered Armor Type One (AT-01):
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    This is the basic Remnant's armor, the general service suit. Every member of Remnant, Civilian or otherwise, is trained in it's use and given access to this armor. However, due to the length of time it takes to put on, and the bulkiness it adds to the user, many Remnants prefer to wear their normal uniform while on the job. The appearance of the armor is fairly plain, mostly white with a deep purple cape, with Remnant's symbol printed in gold over the left breast.

    It features limited strength enhancement, up to half again the user's ability, and is resistant to both solid and energy based projectile weapon systems. The cloth between the armored plates is resistant to both slashing and piercing weapons as it is made from a tight Kevlar-like weave. Each suit is equipped with a deployable helmet which has access to multiple kinds of visual sensors, as well as motion trackers. The visor itself is as white as the armor, obscuring the owner's face and protecting them from sudden bursts of light.

    This suit runs on a stable cold fusion reactor kept behind thicker plates and protected by multiple fail-safes to ensure that overload is near impossible and occurrence of such a situation is well contained.

    Every suit is patched into the Remnant Data-Net, providing Commanding Officers and Medics real-time updates on the physical state of their subordinates. In a medical emergency, the suit can release a number of strong painkillers, stimulants, anti-biotics, and a foam spray to close wounds.

    The cape, while it appears as almost an afterthought, is made of the same material as the cloth on the armor itself, but is also laced with a neural weave. While most Remnants lack the ability to make use of it, a select few can control the cape to a degree where they can use it as a makeshift grapple, rope, or even stiffen it to form a rigid structure such as glide wings. However, the latter destroys the integrity of the cape after a scant handful of uses, making it little better than a decorative tissue.

    Overall, the armor tends to be light and effective, making it the staple of many Remnant military units, and is easily adapted to fit most life-forms, even those of non-humanoid shapes. The many sockets, slots, and pockets allow the suit to be extremely customizable as far as equipment is concerned.

    Due to the sensitivity of the knowledge of how such armor is made, and to ensure that no Remnant abuses the privilege of using the suit, each one is equipped with a tracking device that can be remotely activated if needed.


    Wraith Stealth System:
    Spoiler
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    This suit is based off the original Mortal Coil Powered Armor unit. It is a flat black, lacking any gleaming surface, and features the same strength enhancement as the AT-01. However, to make the suit lighter and to minimize the risk of stray sounds, much of the armored plating has been replaced with an overall more flexible, if somewhat less durable, metal fiber weave.

    This unit lacks the usual Remnant symbol, as well as the cape, but instead has been outfitted with a set of stealthed hoverboots, designed by Aurora Evans, and a cloaking system. The boots grant flight capability that is effectively silent and are patched into the fusion plant to ensure that there is always a constant source of power.

    The cloaking system is technological in nature and can be used for extended periods of time. This renders the user undetectable to most sight based detection systems, but should the user move at great speeds, there is the tendency for the system to leave a blur through the air, giving the Remnant away.

    As an added benefit, the Wraith Stealth System features a skintight underlayer that negates most forms of thermal detection, as well as a slightly more limited version of the Medical Unit that the AT-01 has.

    The helmet of the Wraith Stealth System comes equipped with the usual vision filters, but also comes equipped with a small device capable of giving a burst of sound at a pitch well above that of normal hearing range. The burst of sound reflects off of varying surfaces, and when it returns to the user, a slightly delayed image is shown to them, mimicking a bat's echolocation.

    The final difference is that the number of attachment points is severely limited, restricting the Wraith to what they can carry comfortably for the most part. The exceptions to this are the bracers. Each one has a small compartment in which a wristblade or garrotte can be concealed for use in case of an emergency.

    There are only a few of these suits in service, restricted to only those who can pass special requirements and tests of skill.


    Praetorian
    Spoiler
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    The Praetorian suit is to the AT-01, what the AT-01 is to a nightgown. Each one of the mere 14 suits has been custom fitted to the wielder of it. They are larger and heavier with little cloth and much more armor. They appear more akin to parade armor than something just for battle, as each one is etched with ornate designs over every inch of their gleaming silver surface, but any mage who looks upon them will be able to tell instantly that those etchings are more than decorative.

    In reality, the etchings are a complex series of runes meant to ward off magic, to cause it to slip around them as water does to a boulder in a stream. The runes are layered, so if one should be destroyed, the others are still in place to provide protection from what is likely one of the primary threats to Remnant personnel. Magic. However, in every suit, under each rune is a small explosive charge. While incapable of damaging the integrity of the suit or hurting the user, these allow the user to negate this immunity if needs must by a voice command.

    Essentially, the suit has more in familiar with tank hulls than body armor, capable of withstanding many high calibre or explosive weapons. To aid in the wielder's defense, a retractable shield is attached to the user's secondary wrist. It normally takes up the space of a small rectangular block that fits on the forearm, but when deployed it extends to form a thick tower shield of the same super-dense alloy as the armor itself. The shield has a series of small nodes built into the surface that, when activated, conduct a powerful electrical shock that is capable of stunning or killing an unprotected person at the user's preference.

    The suit's strength enhancement is in the realm of ten times the user's and even helps enhance the reflexes of the wielder. While this would normally cause problems as sudden movements would likely snap bones and critically injure the user, these suits are built with internal stabilizers and bracing servos, allowing the suit to act as a second skin. These same enhancements also allow the Praetorians to carry and fire extremely heavy weapons without the need to brace them on a wall or tripod with appreciable accuracy.

    The Praetorians are given a variant of St. Evan's hover boots, made heavier and stronger so the massive suits can be given some degree of flight, but this is usually slow and unwieldy. The same could also be said of the suit's simple cloaking system. The system can only be used for short periods of time, minutes at the most, and a strong enough shock(electrical or physical) can short it out.

    The helmet's face is personalized to the wearer, allowing them to design their own, and has the same detection systems as the rest.

    To keep these rare suits from falling into enemy hands, they are given to only the most loyal and tested Remnants, to a maximum of 14 in service at a single time. Each one is also set to self-destruct upon the death of the user to prevent anyone else gaining access to the deadly units.


    The Kingmaker(Edijar's Personal Armor):
    Spoiler
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    It is known that even during Vyrn's reign in the Empire, Commander Edijar has always been unique when it came to his armor, using personal funds to ensure he always had the best possible. Now, in the time of Remnant, he retains this principle.

    His personal suit of armor, nicknamed The Kingmaker due to his status as Praefectus of The Guard, appears to be solid bronze, and when worn, gives him a commanding stature of over seven feet tall. The suit is truly massive, easily weighing a half-ton, but when Edijar uses it, he can preform feats of agility that belie it's form.

    Because of his "natural" immunity to direct metaphysical effects, Edijar's armor is mostly unadorned. What little there is includes the symbol of Remnant in black across the massive chest plates, Laural leaves on his pauldrons, and finally, the symbols of Mortal Coil, New Empire, and Vyrn's Empire in a triangle above his heart. His armor includes a cape, but this one is blood red instead of Remnant's usual purple, and is weighed down by spiked spheres till the end is about a foot above the ground.

    Instead of many of his armor plates being solid pieces of alloy, such as his chest plate could have been, they're made up of several smaller interlocking plates instead, allowing a small but significant amount of additional flexibility that would be lacking in most heavy armors.

    The armor plating on Kingmaker is thick enough and strong enough to be able to stop a tank round. The strength enhancement is more than the Praetorians'. The difference is slight but more than enough for him to be able to deal with them should one of them turn over to a different side somehow.

    Other defensive characteristics include a shield much like the Praetorians have, though thicker, and the ability to give off a shocking pulse to everything touching him once in a great while at the cost of shorting his cloaking system for even longer.

    Offensively, his suit is a powerhouse of built-in weaponry. Aside from the obvious deadliness included with the sheer power he's able to unleash physically, his armor includes a pair of three feet long blades able to extend from his wrists. One grows superheated to white-hot in a few moments, and the other is charged electrically, crackling every time it goes through the air. Both blades are made of a hyperdense alloy specially forged for his use in combat.

    Utility wise, his armor is drastically different than most. It is equipped with an advanced medical unit, allowing the suit to cleanly sever damaged limbs if necessary, and should he be knocked unconscious, be teleported back to Remnant HQ. One of the final major differences, is that Edijar can summon his armor to his body if he needs it and is away from the HQ, using a remote device to call it to him.

    When all this is applied with what Remnant armors normally have, it makes a truly formidable weapon in the right hands.


    Mercy (Bugs' Personal Armor)
    Spoiler
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    Where Edijar's Armor is built to deal death, Mercy is built to save life. It bears a strong resemblance to the AT-01, but with smoother plates, no cape, and the symbol of Remnant laid over a red cross on the chest and back. Strength enhancement and other utility functions are much the same, but there are obvious differences as well.

    The first difference is the left and right arms. Along the forearms are long tubular canisters full of powerful medications, anti-toxins, anti-biotics, sedatives, and other liquids of more...lethal qualities. Each of these is connected to the gauntlets by a tube underneath the armor. At a thought, long needles extend from the fingertips to inject the substances. With a reflexive movement, dozens of miniature manipulator arms tipped with needles, pliers, and saws extend themselves from the back of the hand and wrists, allowing extreme fine control and surgical precision for battlefield surgeries. For the more brutal aspects of his job, there's a powerful drill in the right arm, and a high powered bonesaw in the left.

    The helmet is the other major difference. Instead of the full white faced helmet like the others, the face is clear, allowing his patients to see who is saving their lives, giving them a face to concentrate on. His HUD shows the health of every person near him on a whim, and alerts him to any status changes.


    The Saint (Sunny Evans' Personal Armor)
    Spoiler
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    This suit, is designed specifically for Aurora "Sunny" Evans, better known to Remnant as Saint Evans. It was put together by many men and women of Remnant, both physically and conceptually in return for saving their lives. It was constructed in secret and is likely one of the most closely guarded ones that Remnant has as they're saving it to give to her on a special occasion.

    The appearance of the suit is small, practically skin-tight to her(if their measurements turn out right), but it is better armored than the basic suit of powered armor that Remnants usually use with smooth thin plates of special alloys, forged by Vasquez herself to be able to stop nearly any bullet dead, and deflect lasers as well as absorbing much of the impact of slow velocity objects such as shrapnel or melee weapons.

    Each plate is inscribed heavily with imagery reminiscent of engineering blueprints. At a distance they appear to be of cogs, sprockets and other mechanics, but up close the viewer will notice that the etchings appear closer to circuitry. The overall design is a closed circuit, extremely complex and even possible to build if one took the time to look over every nuance and crevice in the armor.

    Aside from a pair of flight capable boots, her back has a small pair of jets, allowing her even greater speed and control if needed. The final easily apparent upgrade to it, is that after she's put on and accessed her armor's systems, the circuitry on it will glow dimly. With practice, she'll be able to direct where the light goes, making it brighter or dimmer in certain areas to provide flashlights or area lighting if its needed, to allow her to make repairs in the darkest areas.

    The rest of the upgrades to the armor are fairly standard. Increased strength, medical assets, and fully deployable helmet. The jewel of it however is what is in the helmet.

    The suit gives her the one thing no other suit or person in Remnant has. It provides a complete uplink to the full Remnant data-system, allowing her to link up with nearly any technological device that Remnant has, as long as it carries its own uplink to the system, from any distance. The system will only work for Sunny herself and is extremely heavily guarded by powerful near-sentient programs.


    Heart of Iron (Vasquez's Suit)
    Spoiler
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    Appearance wise, the armor is amongst the brightest whites possible, nearly glowing even before any of the systems of activated. The suit itself isn't much larger than the Basic, but the sheer shock value of its appearance makes up for it. Every inch of the white armor has some form of golden filigree or rune, all centered around the symbol of Remnant.

    Strangely, the suit only has the left arm attached, with the right shoulder smooth except for a socket. The left arm has a small and smooth box shape on the outer side of the forearm and flares out towards the wrist, holding a repulsion cannon within, capable of knocking back a person or a group of people a great distance.

    The box on the arm is the focal point of an energy shield. While similar to the standard Remnant Deployable Shield in function, it's main difference is the shape of its defense. When activated it shimmers into being as glistening wall of light and force, tinged a soft gold to make it easier for people to look upon. It is more than capable of stopping kinetic and energy projectiles, and carries within it just enough magical energy in its design to help deflect and dampen spells that hit it.

    Most of the integrated systems are standard, but a few extras include boosted reflexes, advanced medical system, and increased strength well above par for the normal Remnant. Also included is a special "layered" helmet system. First, when wearing her suit, the armor creates a nimbus of soft golden-white light that surrounds her head, marking her separate from everyone else. This can be deactivated at will, but it provides a beacon for all those around her to see in order to drive them onwards in the fighting. Next is a variety of "filter shields" projected around the helm area, applying the same sort of protection that her shield does as well as filtering out dangerous compounds in the air. Not only that, but the filters keep oxygen within their field no matter what sort of environment she is in, be it high altitudes, water, smoke, or even near-void. These are both technological and magical in nature, providing dual-protection should one of those be unusable.

    Finally, there's the armor's helmet itself. It casts the same sort of light as the nimbus and has the front sculpted into a mask of her own face laced with more gold. The visual enhancements are second-to-none, complimenting her cybernetic eyes easily. Her communications and data systems are rivaled only by Sunny's Saint armor, allowing her to speak and "view" any Remnant that is activated at that point in time.

    And as usual for most Custom armors, it is equipped with Sunny's Flight Boots.

    Offensively, the suit is quite capable. Aside from the Repulsion Cannon, there are sockets for nearly any type of Remnant weapon to be attached, automated, and connected to the suit's power core. Vas' personal weaponry when it comes to this is slightly more powerful than the Remnant standard and changed aesthetically to fit. Other than this, the suit's other main offensive weaponry is dependent on which cybernetic replacement Vasquez chooses for her right arm.

    Utility wise, the suit has several useful, if simple, spells attached to it to provide things such as a louder voice when necessary, no need to eat or drink, and the ability to ignore physical fatigue much longer than what should be possible. These spells are woven into the runes covering the armor itself, so are extremely difficult to destroy.

    Overall, while Vasquez's armor isn't nearly as strong or tough as as Edijar's Kingmaker or as spectacular as Sunny's Saint, it is a suit that fills a role of it's own, designed to attract the attention of friend and foe alike and to allow her to stride through any battlefield unharmed and unerringly towards her target, guiding her followers towards conquest and victory.

    It is a suit made for a Commander.


    Last edited by UncleWolf; 2012-01-14 at 12:34 AM.

  28. - Top - End - #568
    Dwarf in the Playground
     
    Lost_Deep's Avatar

    Join Date
    Jun 2011
    Location
    Where I am.

    Default Re: Nexus Character Directory

    Tabor Mendalces

    Alias: Tabor
    Gender: Male
    Race/Species: Human.
    Age: Middle aged
    Alignment: Lawful evil
    Class/Profession: Businessman/ enforcer
    Power Rating: C+ or B-
    Description: A tall man, commonly seen wearing expensive suits. Seems to prefer blues and greys over black and white.
    Personality: Manipulative and seedy, intelligent and business savvy.
    Equipment: Is known to use knives or small firearms when strictly necessary. His suit may be bullet proof.
    Abilities: Has an odd mental shield, and a surprising ability to influence transactions in his favor.
    Backstory: He claims to be a local representative of TEMM, but something seems to be off…
    Last edited by Lost_Deep; 2011-12-08 at 01:13 PM.

  29. - Top - End - #569
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Sep 2009
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    The Frozen North
    Gender
    Male

    Default Re: Nexus Character Directory

    Esther

    Alias: N/A

    Gender: Female

    Race/Species: Wasp Queen

    Age: ???

    Profession: Member of NO

    Description: In her more commonly seen human guise, Esther takes the form of an aristocratic woman. High cheekbones, even features. it's hard to guess at her age. Her black hair is piled on top of her head and she wears a conservative, green dress. Her voice tends to have a buzzing quality.

    Her true body is that of an over sized wasp, about two feet in length, with a large abdomen.

    Personality: Esther is cold, unemotional, and unshakably calm. She doesn't try to disturb people, but when you're a wasps posing as human much of the time, it's bound to happen. That said she is loyal enough to her associates. There's little reason to not be.

    Equipment: N/A

    Abilities: Esther is a mage. She casts her spells through the complex movements of her wasp swarm. Her spell are often not directly offensive. She prefers to use more subtle magic. She is rather skilled in the use of illusion.

    Backstory: Esther was born with greater intelligence and an innate control over other wasps. She quickly established a very large swarm. For unknown reasons, she decided that she needed a safe place to establish her hive, so for that reason she joined NO.

    Miscellaneous: Esther rarely actually leaves her room in NO, preferring to act through her link with her swarm.
    Last edited by Gulaghar; 2012-10-01 at 11:56 AM.


  30. - Top - End - #570
    Pixie in the Playground
     
    Fat Dragon's Avatar

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    Nov 2011
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    New York
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    Default Re: Nexus Character Directory

    Agorec

    Alias: Agor, Rex, Bob (name he tells humans whenever they ask his name)

    Gender: Male

    Race/Species: Western Dragon

    Age: Who cares how old a dragon is? He is a 20-something at heart, however.

    Profession: Nothing really, doesn't want to do any menial work. He just eats twice as much food as he should be eating, maybe more. But either way, there was never a single minute in his life where he felt full at all.

    Description:Agorec is an obese dragon, who can breathe fire only about once a day. He has glittering red scales on his skin, with a tannish underbelly.

    Personality: Basically, Agorec is just lazy as hell; he will only move whenever there is food within a 10 foot radius. His attitude towards people can be described as pretty passive; most of the time, he is quite shy most of the time, but he is nice to people who wouldn't try to steal his food.

    Equipment: You can find $1,000,000 worth of gold coins, jewels, and other paraphernalia littered in piles around his cave. Also, there is a huge room next to his bedroom dedicated only to the food that Agorec eats.

    Backstory: Agorec was a dragon who belonged to a family of strong, powerful dragons by blood. As a child, he was as perfectly lean and perfectly toned as any. But he didn't like living with his family because he thought they were a bunch of doucebags to him. Rex had about 3 dragon friends, and they pulled a "Hakuna Matata" on him, convincing Rex to just relax, and have a more lazy, carefree attitude on life. And with that, he decided to eat a lot more, and thus he got fat. When Agorec's parents found out, they performed a magical ritual that banished Agorec from their world, right into the Nexus, where he was doomed to live forever, never to tarnish Agorec's powerful family with his weak presence again.

    Relations: Agorec has a human servant, whose name is Joel, who he met when he was transported into the Nexus. They met because Joel was exploring Outside when he found a huge dragon lying around in a cave he was spelunking in. When they met, they became great friends, and Joel started giving Agorec such enormous amounts of food.
    Last edited by Fat Dragon; 2011-11-11 at 04:17 PM.

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