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  1. - Top - End - #691
    Orc in the Playground
     
    Frozen Messiah's Avatar

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    Apr 2010
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    Under a Roof
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    Male

    Default Re: Nexus Character Directory

    Rene Montagne

    Alias: The Wallflower, The Urban Spook
    Gender: Female
    Race/Species: Human
    Age: 28
    Alignment: True Neutral, leaning towards evil
    Class/Profession: Bountyhunter/Private eye
    Power Rating: B

    Description: Rene stands at 5'7" and weighs about 130 lbs. Her slim build is made less so for some muscler that she has gained conditioning her body for her line of work. Her short hair is naturally dark brown but she dyes it black with red highlights. Rene usually wears some baggy black pants, some simple boots, a long sleeve shirt. One of the only thing that she always wears are some sunglasses that have pink tinted glasses.

    Personality: Rene is fairly calm and easy going but is very efficient when it comes to her job. The bottom line is what she looks towards, as long as that bottom line works for her then everythign is good. She is somewhat hard to reason with due to the fact that she acts very much on a whim.

    Equipment: Rene's main weapons are a pair of machine pistols and a combat knife. She keeps the knife in a small sheath that has been built into her boot. Her only other special piece of equipment are her glasses that allow her to see through walls, only walls that are not metal of some sort. Otherwise she has a duffle bag with differnt equpiment that is useful for surveillance. She also has an mp3 player on her at all times.

    Abilities: Rene has trained a fair amount in different martial arts and combat forms but her supernatural ability to move in between walls is her trademark. Rene has the ability to move in between walls, or more percisely in the spaces in the walls. Once she is inside of the wall she can move as easily as walking,jump out of the wall to surprise and pull people in.

    Backstory: To be written later
    "To live is to dream; to die is to awaken"
    - La Bamba

    “Believe in the ideal, not the idol.”

    "Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
    -Laotzu

    -Compassion: Much less effective on soul eating monsters.

  2. - Top - End - #692
    Ogre in the Playground
     
    LordVader's Avatar

    Join Date
    May 2006
    Location
    The Imperium of Man
    Gender
    Male

    Default Re: Nexus Character Directory

    Tomas Smith

    Gender: Male

    Race/Species: Human

    Age: 36

    Alignment:
    Identifies most closely with Chaotic Neutral.

    Class/Profession: Soldier/Survivalist/Scavenger

    Power Rating:
    Going by Neon Knight's scale, probably a D+/C-. Skilled fighter, but his equipment (power armor and advanced weaponry) is the real threat.

    Description: Tomas is an even 6'0", and has brown eyes with brown hair slicked up in the traditional 1950s "greaser" style. He is lean and well-muscled, a result of spending a lifetime fighting for survival in the wastes. Tomas has several scars from encounters with various unsavory characters; specifically, a short scar on his left cheek and shrapnel scars on his hands.

    Personality: Tomas is a survivalist, and as such tends to be a bit self-centered, looking for the best way to advantage himself in any situation. That said, he isn't evil. Scavenging is Tomas' greatest love, and he'll jump at the chance to obtain something interesting, useful, or visually unique, even if he has no idea what it does.

    Equipment: Tomas' most noticeable piece of equipment is his beat-up old suit of T-45d power armor, which he stripped off of the corpse of a dead Brotherhood of Steel member that he stumbled across. He's also got several energy weapons and a shock baton.

    In terms of non-combat equipment, as an expert scavenger, Tomas has myriad bags and packs which are stuffed full of scavenged equipment and supplies. When lucky, Tomas sometimes has a bit of salvage on hand which may help him in a given situation, though this is not a common occurrence.


    Backstory: Tomas grew up in the outskirts of the D.C. wasteland, circa the 2270s. He spent years roaming around, scavenging, fighting, and generally just surviving. Despite his extensive time in the wasteland, he never got caught up in the factional conflict which wracked the area. Over the years, he became obsessed with scavenging, often risking his life in dangerous trips into old ruins.

    One day, a trip into a run-down old science facility went wrong, and when Tomas woke up, he found himself in an unfamiliar city.

    Jaren Mylauk

    Gender: Male

    Race/Species: Human

    Age: 24

    Alignment:
    Neutral

    Class/Profession: Mercenary

    Power Rating:
    Going by Neon Knight's scale, probably an even C. Highly skilled fighter with enhanced toughness and agility. No stronger than a normal human, though, and a bullet wound is still going to be cause for concern.

    Description: Jaren is on the shorter side at 5'7", with hazel eyes and close-cropped dirty blonde hair. His build is lean and wiry. He typically can be found wearing a long brown coat (the better to conceal weaponry with) over body armor and jeans.

    Personality: Jaren has a love for humor and doesn't really take life too seriously, so long as he's not fighting. Jaren exults in the thrill of a good fight, and loves to test himself in combat. Few things are more satisfying to him than walking away untouched while your opponent lies in a pool of their own blood. This has the unfortunate side effect of rendering him a bit arrogant in battle and, thusly, more exposed than he probably should be, but hey, what would life be without some complications?

    Equipment: Jaren wears lightweight synthetic body armor over his chest, abdomen, and upper arms. This body armor offers roughly the same protection as chainmail might, though it's more effective against firearms/energy attacks and less effective against melee strikes.

    As far as weaponry, Jaren has a pistol and shotgun, as well as two tech-enhanced swords, his preferred method of engagement.


    Backstory: Jaren is from a near-future version of our Earth. He was a member of a mercenary corporation which specialized in enhancing its product both genetically and cybernetically. (He's not from Deus Ex, though.) Jaren joined for the money, and stayed for the thrills. He's become perhaps too fond of mercenary work over the years. His chopper went down over Central America in his latest mission, and came back up in the Nexus.
    Last edited by LordVader; 2012-05-10 at 12:30 AM.

  3. - Top - End - #693
    Barbarian in the Playground
     
    Devixer's Avatar

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    Sep 2009
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    I go places

    Default Re: Nexus Character Directory

    Cassidy Scarlett
    "How do you want me to kick your ass, chummer? Fists, or bullets?"


    Alias: Twig
    Gender: Female
    Race: Human
    Age: 25
    Profession: Shadowrunner

    Description: Cass does not appear feminine in any way. She is tall and well-built, and has cut her black hair very short. Her arms are covered in tattoos of varying styles, and are shown off by the tanktop she wears when not on a run. Also distinctive are the goggles she often wears, which have modifications to allow for different types of vision, like low-light or thermographic. Though her natural eyes are brown, she wears contact lenses that she can change however she wants.

    Personality: Cassidy is arrogant and acts very much like someone from the streets. She has a very fiery demeanor, and will talk back to just about anyone she doesn't like. She's prone to getting angry, and likes to settle disputes with her fists a lot more often than with words. Cass also doesn't trust many people - that's just a byproduct of her career. The few that she does manage to trust, though, have gained a friend who'll put her life on the line for their safety, even though she will complain about it.

    Abilities: Cass is an adept - someone who uses magic to improve their physical abilities. As a result, she's incredibly fast. By the time a guard aims their rifle at her, she's already right next to them and popping them in the neck. She can also see into the astral world, which allows her to see spirits and magical auras. Finally, her speed and strength allows her to run straight up walls and easily jump across rooftops.

    She's also a shadowrunner, and a good shot with a good few firearms. Mostly SMG's and assault rifles. She is also good at stealth, something she tends to put to good use.

    Equipment: -Her goggles, which have multiple alternate methods of vision.
    -An HK Urban Combat SMG, made entirely of nonmetal components for security reasons.
    -An M4 assault rifle, loaded with a clip of cold ammo.
    -A grapple gun, which is just a fancy grappling hook.
    -Gecko tape gloves. Essentially, these stick to vertical surfaces, and make it easy to climb sheer walls.

    Backstory: Cassidy grew up in the vast slums of 2050's Seattle. Until she was about sixteen, she lived in constant poverty, and pickpocketed credsticks to survive. Then a fixer introduced her to shadowrunning, committing crimes for the megacorps of the world. Now she lives a live of high risk, high reward.
    Last edited by Devixer; 2012-10-01 at 11:01 PM.
    King Dedede avatar by Recaiden


  4. - Top - End - #694
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Jun 2008
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    Default Re: Nexus Character Directory

    Faction Post: Kris' Hell


    This is a subsection of The Hell of the Iron Queen, run jointly by Happyturtle and myself, and will be indexed as such (life is good when you're the master of the index ). This postly is mostly a way to help myself (and maybe others, but mostly myself) to keep track of all the various Hell bits I've introduced so far, mostly from the First and Second Circles as run by Morgana, Queen of Succubi, although I have some ideas for NPCs and such from other circles of Hell [in particular Circle Seven(?)] which may eventually sneak in here as well. Basically if it's played by Kid Kris, and has to do with that fiery pit down below, it's going to find its way here.

    Subtitles gogogo!

    Locations

    The First Circle
    Spoiler
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    The First Circle of Hell is a blasted land, an endless sweeping, barren desert dotted here and there by the watchtowers of the devils who tend it. The First Circle is home to those who sinned in the name of Lust in life, and are punished for their deeds by being carried in endless torment upon the great sandstorms of the First Circle. The desert is broken up by the five great rivers of the Dead, the Acheron, Styx, Cocytus, Lethe and Phlegethon, which flow towards the center of the circle, where Castle Ashmedai can be found.

    Castle Ashmedai
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    The heart of the First Circle, Castle Ashmedai has been largely abandoned in favor of Lady Morgana's mobile clockwork fortress. However, the devils of the First Circle still hold residency here, and keep it up to its previous standard, even if it doesn't have the same energy it did in its glory days. General Ethuriel currently holds lordship over Castle Ashmedai and its inhabitants, having been appointed Regent of the First Circle in her absense.


    Both Castle Ashmedai and the Watchtowers dotting the First Circle are outfitted with various aircraft gantries, capable of servicing the airships, large and small, of the Mildly Dishonorable Airforce.


    The Clockwork Fortress
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    Lady Morgana's most ambitious design, the Clockwork Fortress is almost a plane of Hell unto itself, and is capable of moving between them with relative ease, thanks to the Soul Powered Dimensional Engine at its heart, which also gives it the ability to fly, and provides power to all its systems and weaponry.

    Quote Originally Posted by Description of the Clockwork Fortress
    The same dimensional cage technology that powers the yacht Decker is sitting in is clearly in evidence in the fortress, but on a hideously inflated scale. While the vortex to the rear of Decker's yacht could roughly squeeze into a small family living room, the vast engine at the heart of the Clockwork Fortress could comfortably swallow several apartment buildings without needing antacids of any sort. Massive arcs of solid bronze, each the size of a skyscraper, circle around the rolling dimensional vortex, the magically charged metal keeping its boundless infernal energies contained. Suspended around the central cage are twelve vast, gear-shaped rings of successively larger size, all at oblique angles to each other, slowly spinning around the central cage in graceful orbits. At a closer look, Decker will be able to see that each ring is actually a building of some description: balconies, outcroppings, and gantries of every sort emerge from the surface of each ring. Outside the twelve rings, there are six additional structures: six tall, pointed spires which hover over the center at right angles to each other. These spires, oddly enough, do not seem to orbit or even move at all, maintaining strict, cardinal positions from the center of the fortress, as if rooted in place by invisible bars.

    As the yacht passes by the outer spires and into the inner revolving mechanism of the fortress, Decker will note an odd, weightless sensation as the yacht slowly rotates in space. Upon fully passing through the threshold between the spires, Decker might notice that the yacht seems to be hanging sideways compared to the Second Circle, the horizon between black lake and reddish sky forming a vertical slash in Decker's vision. However, her sense of perception of 'up' and 'down' will have changed - traveling upwards will bring her to the center of the fortress, towards the spinning bronze cage with its spiraling maelstrom of infernal power, and going downwards will bring her away from the center. The yacht flies upwards, passing through the outer rings of the fortress until it reaches the fifth ring from the top and docks at a jutting gantry.

    The two robed incubi will get up and lead Decker back onto the deck of the yacht, extending the ramp out so that she can step out onto the ground. In front of her is the stone wall that marks the side of the massive ring she's standing on. Above, below, to her left, to her right, she'll see windows, balconies, more landings, all jutting out of the side of the ring. Far above her, the dimensional engine burns with a harsh red light, glowing like a second sun. And all around her, the other eleven rings, four smaller, seven larger, all orbiting in oblique paths.

    One incubus climbs back up the ramp, pulling it back onto the yacht, which quickly prepares to depart. The other will lead her off the landing and into the ring itself. The corridors inside are long, and richly decorated, with hanging lights and elaborate pillars and hangings. Though the effect is subtle, dampened by the sheer size of the ring, the corridors definitely seem to slope slowly upwards in both directions, taking Decker in a circular path around the ring. The incubus leads her on, much more swiftly and efficiently than the imps at Castle Ashmedai, bringing her through a few side doors and a single wide set of steps before they reach a wide set of solid gold double doors, each door forming half of a massive diabolical sigil. For now, however, the double doors have been flung wide open, allowing Decker a clear view of the room beyond, which the robed incubus will lead Decker into.

    Through the double doors is a huge, rectangular hall with high vaulted ceilings. On the walls, the spaces in between each pillar are occupied by giant painted panels, each panel a mural depicting scenes of various lusts, from wild, Boschesque fantasies, to more intimate couplings and concepts. At the foot of each pillar stands a tall, lean figure, exactly three meters tall, swathed entirely in hooded robes of deep crimson. They stand unnaturally still, featureless and weaponless, though it's clear that they are guards of some description.

    The floor of the room is bisected by a long red carpet, which leads to a colossal raised dais at the end of hall, constructed from stacked semi-circular terraces which stretch up halfway the height of the hall, with stairs leading up to the top. On either side of the carpet, the hall is littered with rugs and couches and cushions, occupied by scores of undressed or half-dressed people. Most are devils, of course, but there many mortals among them too: humans, elves, and other races, both male and female, but all highly attractive. Some merely lie, either sleeping or simply basking in the beauty and lustful atmosphere of the hall, but most seem too consumed by lust to rest, kissing or groping each other with wild abandon.

    The terraces of the dais too, are occupied with rugs and cushions and couches bearing more of the mortal and diabolical courtiers, engulfed in a passion that seems to intensify as they approach the top of the dais. At the top, set against the far wall of the room, is a curling sculpture, carved from stone and gilt and covered with ivory and opal and amethysts to resemble the mouth of a giant, glittering orchid, facing the rest of the room. Flanking the sculpture are two giant, obsidian-skinned devils, each over four meters tall, broad and muscular, wearing only a narrow white cloth that drapes from a cord tied around their waist to brush the floor by their feet. Between them, nestled in the mouth of the orchid itself, is Morgana herself, draped in a sheet of gold cloth and lounging against the cushioned surface of the bottom petal, which serves as her throne.

    Spoiler
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    The Clockwork Fortress


    The Clockwork Fortress is currently in place over the Second Circle.


    The Second Circle
    Spoiler
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    The Second Circle of Hell is a massive, freezing lake, formed from the confluences of the five rivers of the previous circle, bordered by tall, forbidding moutains and broken by a scattered archipelago of islands made of the same. The Second Circle is home to those in life who took glory in pain, whether inflicting it or taking perverse delight in it, they now lie in freezing numbness just below the surface of the water, devoid of all feeling.
    Previously ruled by Semiazas, the Second Circle is now in a state of semi-anarchy after his death. Lady Morgana of the First Circle has claimed dominion over it, and rules much of the circle, but at least two other devils, Biela the Erinyes and Malach the Dominator, have disputed her rule, and cling tightly against her forces, Biela remaining in control of the mountains and islands away from the center of the plane, and Malach hiding in the ruined Fortress of Anguish. Rumor has it that these two loyalists are being supported by Archdevils from lower circles (in particular Lady Nemesis of the Seventh) who fear that Lady Morgana holding dominion over two circles of Hell sets a dangerous precedent that could threaten their own positions.

    The Fortress of Anguish
    Spoiler
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    The heart of the Second Circle of Hell, the Fortress of Anguish was largely ruined in the wake of Semiazas' death. Still, it provides a useful base for Biela the Erinyes, a devil who opposes Morgana in her claim for ladyship over the Second Circle, and is currently under siege by the Clockwork Fortress.


    The Seventh Circle

    Spoiler
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    The Seventh Circle of Hell encompasses the entire City of Dis, which is split up into three seperately walled rings, which deal with the punishment of different aspects of Pride. The Governer of Dis and Archdevil of the Seventh Circle is 'The Masked Lady', also known as Nemesis, though it is forbidden to speak her name within the circle, or by any of her servants. The City of Dis is a place of bureaucracy and petty backstabbing, with devils constantly seeking to improve their rank in the Circle's inner hierarchy.


    Military of Lady Morgana

    The Infernal Guard (First and Second Branches)
    Spoiler
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    Morgana's branch of The Infernal Guard is commanded by General Barticuul, and operates primarily out of the Clockwork Fortress, with some forces stationed in Castle Ashmedai and in Morgana's holdings in the Second Circle. Presumably it consists of devils native to the First and Second Circles, along with maybe some Clockworks as well. Generally anything that is not specific to one of the other branches (like succubi and the First Circle) will fall under this banner.

    Shapers
    Spoiler
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    The rank and file casters of Morgana's forces. Shapers seem to be split equally between actual devils and human cultists. Shapers typically wear red robes, though since Morgana has moved into the Second Circle, some of them have taken to self mutiliation and surgery, 'augmenting' their bodies with clockwork parts and weapons, becoming bent and twisted mockeries of their former selves. Shapers take care of the mundane magical needs of Morgana's forces, including making portals and maintaining communications, and they can also build and repair Clockworks.


    Imps
    Spoiler
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    The Infernal Guard is likely to have at least some imps as part of its ranks. These weak devils generally act as scouts and skirmishers, lacking the power to be front line fighters.



    The Horde of Ecstasy
    Spoiler
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    The troops of the First Circle of Hell are under the command of General Etheriel. They are based primarily in the First Circle, from Castle Ashmedai, but can be found on the Clockwork Fortress as well. Their full capabilties are unknown so far.

    Succubi/Incubi
    Spoiler
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    The Succubi and Incubi of the First Circle take on the shape of incredibly attractive mortals with diabolical traits such as wings, horns, hooves and tails, though they can shift and hide these at will. All succubi and incubi possess shapeshifting abilities, capable of shifting their appearance even across the sexes, making the distinction between a 'succubus' and an 'incubus' somewhat pointless, though of course most devils of this sort will have their 'preferred' form, which they wear by default. Unlike the succubi and incubi of the demons, who use their allure to devour the souls of mortals, the succubi and incubi of the First Circle use their powers to tempt mortals into sin, using their sexuality to twist mortals into cruelty and evil so that their souls eventually end up in the fiery pit, fuelling the Devils' war efforts.
    All succubi and incubi (including half-devils, but not tieflings such as Kal) possess auras that make them more sexually attractive and desirable, with more powerful devils possessing more powerful auras, to the point where they can even begin to override sexual preferences, though this ability can be resisted by those strong of will, or touched by holy or demonic magic.
    Some succubi/incubi have shown the ability to create portals to and from the mortal realm, and more powerful succubi/incubi presumably have the power to manipulate and project hellfire, as Kal is able to with his gauntlets.



    The Clockwork
    Spoiler
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    Most Clockwork soldiers in Morgana's army fall under the command of General Klank. Presumably non-Clockwork soldiers do not serve under him whatsoever, however some Shapers would be seen amongst Clockwork forces, to provide magical support, portalling, and repair. All of Morgana's clockworks are powered by the souls of the Damned, and are intelligent to some degree. Most are only capable of taking basic orders, some, like General Klank, are presumably fully sapient and capable of rational thought. The Clockwork are primarily based from the Clockwork Fortress, but Clockwork soldiers can be seen wherever Morgana's forces have control.

    Hunter-Killers
    Spoiler
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    Powerful Clockwork soldiers used as bodyguards, and for... well... it says so right in the name. When not in combat, they typically conceal themselves in red cloaks, to hide their true nature. Typically 2.2 meters tall, they display some form of 'shapeshifting' ability, shifting their mechanical arms into claws or blades as the need arises, can reconstruct themselves after damage, and can even grow wings in order to fly. They are also capable of projecting hellfire from their extremities, presumably generated by the same damned souls that fuel them.


    Sentinels
    Spoiler
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    Clockwork soldiers used as guards. They seem to share similar behavior to Hunter-Killers when idle, covering themselves in red cloaks to disguise their nature, even though they're almost three meters tall. Their combat capability is unknown so far, but presumably formidable, as they have been seen guarding Lady Morgana herself.



    The Legion of Pain
    Spoiler
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    The troops of the Second Circle have split following Semiazas' death, but those who have accepted Lady Morgana as their leader follow the command of General Faceripper the Cruel. Little is known about their capabilities so far, however they presumably make use of the ferocious erinyes, those being who Semiazas claimed lordship over. They are primarily based in the Second Circle, of course, and those loyal to Morgana also operate from the Clockwork Fortress.


    The Mildly Dishonorable Airforce
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    Piloting fearsome soul-powered Clockwork machines are the ever faithful, ever cool in the face of danger, but Mildly Dishonorable Airforce, headed by General Percival Heatherington-Smythe Cumberbatch the Fifth. Little is known of their capability except that it presumably involves flying machines of some sort, and that they are primarily based from the Clockwork Fortress, and the watchtowers and gantries of the First Circle. The Demon Lord Pazuzu has apparently started construction of biplanes piloted by succubi to counter this threat, though whether this will be effective remains to be seen.


    Military of The Masked Lady


    The Infernal Guard (Seventh Branch)
    Spoiler
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    Dis has a branch of the Infernal Guard. Yes. Though consisting largely of devils native to the Seventh Circle, it's likely going to be pretty much identical in arrangement and appearance to the Infernal Guard of other circles, and largely devoid of the prissiness and backstabbing of the other devils of the Seventh Circle. These guys are professionals, dammit!


    The Administration
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    The assorted rank and file minions of Dis, these range from ordinary diabolical clerks to powerful agents of the Seventh Circle, who enforce The Masked Lady's will inside the city and on other planes. The hordes under The Masked Lady are rife with rivalry and backstabbing. Every devil in The Administration holds a numerical ranking under The Masked Lady, and every devil wishes to improve that ranking, typically by any means that they can get away with, from blatant brownnosing to outright sabotage.

    Umbrella Men
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    The lowest tier of Seventh Circle agents licensed for extra-planar operations, these endless, faceless hordes serve as The Masked Lady's petty thugs, spies and messengers, and are frequent punching bags for Dis' senior Civil Servants. These devils all wear identical charcoal grey suits, ties, domino masks and umbrella masks, are none too intelligent, and typically appear slightly pudgy or out of shape. Their primary identifying feature and source of power are their charcoal grey umbrellas, which serve as effective weapons and defense, a basic means of transport, a storage area, and a means to communicate back and forth from Hell. They are not capable of independant extra-planar travel, and must rely on other devils to create portals for them, inevitably leading to the frequent case of an Umbrella Man somehow being stranded somewhere on the Mortal Realms, as part of a cruel practical joke.


    Faces
    Spoiler
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    Due to her massive ego, The Masked Lady commonly refuses to show herself in person to any being she deems 'lesser' than herself. As such, when a situation requires her personal presense she often sends along one of her 'Faces' as a substitute. These high ranking devils, of which there are few, represent literal extensions of her will, and are expected to be treated with all the respect accorded to The Masked Lady herself. To insult a Face is to insult The Masked Lady, an action which typically has dire consequences. Faces, while direct representatives of The Masked Lady, are not bound by uniform or code, with the single exception of the domino mask that they wear on their face, as all members of The Administration do, and as such their appearances and abilities are as many and varied as there are Faces in existence.

    Though 'officially' Faces all hold the same rank, they are not immune to the rivalries of lesser devils, albeit a little more subdued and subtle as they fall under The Masked Lady's direct scrutiny, competing hotly for her personal favor, as opposed to a numerical rating.


    Major Characters

    Spoiler
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    Lady Morgana, Mistress of Pain and Pleasure, Queen of Succubi - A Succubus Queen. Appears most often as a 'large' woman, as she would so regrettably be named by modern standards, though that label would do no justice to her broad curves and full figure that practically oozes fertility and sexuality, with skin the brown of cappuccino and hair the color of espresso (so I just really like coffee, okay? ) tumbling in ringlets down past her shoulders. Beauty of this magnitude (subtly enhanced, maybe, by the aura that all succubi share, only of course a bajillion times stronger) could wear anything, of course, and still look divine, but Morgana prefers to leave little to the imagination with a single white silk cloth draper over her (typically lounging) form. As of late, however, she has taken to wearing more restrictive and militant outfits, reflecting perhaps her shift in duties.
    Lady Morgana is the Archdevil-in-truth of the First Circle, and seeking to become so in the Second Circle as well, following Semiazas' passing, though her claim is, of course, hotly contested. Her seat in Castle Ashmedai is currently occupied by General Ethuriel, while her Clockwork Fortress currently hovers over the Second Circle.
    In addition to her regular powers, Lady Morgana is a mechanical genius, responsible for the design of most of the soul-powered technological marvels her forces employ, and which are traded to the other circles, and is the chief mind behind most of the more ambitious designs, like the Clockwork Fortress and massive airships of the Mildly Dishonorable Airforce.

    Picture:
    Spoiler
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    Semiazas, Lord of Erinyes, King of Pain - An Archdevil. Once one of the most beautiful of angels, after his fall took to self mutilation and flagellation, giving him an ugly, flayed appearance with bony wings stripped of feathers and flesh permanently crevassed with bleeding wounds and welts. Once the Archdevil of the Second Circle, rather anti-climactically killed by Kris-the-Slayer and Pri, leaving his circle in ruins.

    Kal'selthezaar (Kal) - A tiefling. Grandson of Lady Morgana, consort to Lady Dekaros of the Sixth Circle. A PC, hence has a character sheet.

    General Barticuul - General of the Infernal Guard of the First Circle, and Acting General of the Infernal Guard of the Second Circle, until such a time when a suitable replacement can be found. Little is known of him.

    General Ethuriel - General of the Horde of Ecstasy. Little is known of him, though he is likely to be an Incubus of some form. Currently serving as Regent of the First Circle, due to Lady Morgana focusing her efforts on the Second.

    General Faceripper the Cruel - General of the Legion of Pain. Little is known of him, though apparently he has a reputation for liking kittens and eating ice-cream. Oh no wait, being cruel and ripping off faces.

    General Percival Heatherington-Smythe Cumberbatch the Fifth - General of the Mildly Dishonorable Airforce. Little is known of him.

    General Klank - General of The Clockwork. Little is known of him, but he is likely to be an intelligent clockwork of some sort.

    Bartuc - An Incubus of the First Circle. Appears as a slender male with pale skin, a ridiculously toned physique, elegant wings, graceful, backwards sweeping horns and blonde hair worn in spikes. Appears loyal to Kal. Not very good at making portals.

    Balthamel - An Incubus of the First Circle. Appears as a slender male with pale skin, a ridiculously toned physique, elegant wings, graceful, backwards sweeping horns and dark hair worn loose to the shoulders. Appears loyal to Kal. Apparently better at making portals than Bartuc.

    Biela the Erinyes - A devil who opposes Morgana, and claims succession to Semiazas as Archdevil of the Second Circle. It is rumored that she may be getting support from other Archdevils. Currently controls the Fortress of Anguish.

    Malach the Dominator - A devil who opposes Morgana, and claims succession to Semiazas as Archdevil of the Second Circle. It is rumored that he may be getting support from other Archdevils. Currently controls various islands and bordering mountains of the Second Circle.

    Nemesis, 'The Masked Lady', Governer of Dis - An archdevil. Famously refuses to appear in person to anyone but the Iron Queen herself, her own Faces, or, on rare occasions, other archdevils whom she holds in high regard, due to her own massive ego. Currently the Archdevil of the Seventh Circle.

    Ambrosius - An Incubus, and brother to Lady Morgana. Formerly a high-ranking devil in the First Circle, before moving to the Seventh Circle several hundred years ago for reasons (so far) unknown. Currently serves as a 'Face', or personal representative, of Nemesis.

    Last edited by Kris on a Stick; 2014-01-09 at 02:38 PM.

  5. - Top - End - #695
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    Madeline Ruth


    Alias: N/A
    Gender: Female
    Race/Species: Human
    Age: 22
    Alignment: Neutral Good
    Class/Profession: Baker, Future Housewife
    Power Rating: E
    Description: Dark-skinned with bright white hair and green eyes, about 5'6", wearing a tattered dress that looks like it was once a fine garment.
    Personality: Quite timid and polite, easily shaken when confronted by strange things.
    Equipment: A dagger containing a bound god of chaos and discord.
    Abilities: She's a decent baker and housekeeper, but nothing beyond a basic human.
    Backstory: To come later
    Kaalia Verk avatar by Rauthiss.


  6. - Top - End - #696
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    Kaalia Verk


    Alias: Kaal (if you're her friend), Miss Verk (if you aren't)
    Gender: Female
    Race/Species: Augmented human
    Age: Lost track at 132, appears 20-ish
    Alignment: Chaotic Neutral
    Class/Profession: Artificer, gunslinger
    Power Rating: C+ when just going about her day, A when geared for combat.
    Description:
    Spoiler
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    Personality: Rather outgoing and eccentric with a eye for the strange and interesting. As willing to talk for hours about the nature of the universes as she is to go on a high-flying adventure.
    Equipment: Her Magitech All-Range Battle Rifle, various potions and concoctions, a door to her laboratory pocket dimension, and her Hyper-Dimensional Multitool.
    Backstory: (working on it )
    Last edited by Forever Curious; 2012-05-16 at 11:46 PM.
    Kaalia Verk avatar by Rauthiss.


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    Jit Falnon

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    Alias : Jit (prefix letters mark his personal timeline, see later)
    Gender: Male
    Race: Psychic Terran
    Age: around 186 (ceased aging at 28)
    Alignment: CN, leans more towards good, but definitely not above getting his hands quite dirty.
    Training: Alliance Ghost program (assassination, firearms training, psiblade proficiency, minor psychic capabilities), Roman legion (swordsmanship and tactics), others not named (I'm thinking through feasible options)
    Power Rating : Quinsar Rating 4-6, Neon Knight C- through B. Jit's power level varies depending on where he is on his personal timeline.
    Description: Jit is a fairly tall human in his late 20s with brown hair and metallic eyes. His outfit is generally More along the lines of jeans, a cowboy hat, and a duster jacket, but if he is expecting a fight he'll change into his old Ghost body armor.
    Spoiler
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    Jit By Ceika

    Personality: Jit is usually pretty carefree, but his personality does vary with his personal timeline (earlier in the timeline he's more aggressive, later he calms down, recent traumas may have effects, etc.)
    Known equipment:
    Box of money: contains thousands of currencies sorted by type, standard, and average tech level
    C-10 Canister rifle: Standard Ghost issue sniper rifle. In later periods, Jit has modifications for special ammo, such as psychically-based stun bullets or high explosive rounds, and has mods on the gun for a full auto mode.
    Psyblades: A modification from the Protoss weapons designed for use by Ghosts, these gauntlets are Jit's prized possessions. They create wrist blades of pure energy when in use, and Jit is very adept with them.
    Eye modifications: eyes have been cybernetically augmented, allowing them to function as cameras. Includes a zoom function.
    Belt of Wonder: Contains all of Jit's items, but he can only access up to three at a time.
    Abilities: Jit is a trained assassin at all times. As his timeline advances, his psychic powers also become consistently stronger.
    Chrono-dislocation: Jit randomly warps around in time and space, and even between dimensions. This means that he has frequently met people before they meet him, and vice-versa. This is the reason for the references to Jit's "personal timeline". This is based off of what he has experienced since his first time warp.
    Immortality: as part of his chrono-dislocation, Jit cannot die. However, if he is mortally wounded, he passes out and wakes up somewhere/sometime else. Generally, the results of these trips are quite nasty, and can include short-term amnesia.
    Weaknesses: Jit's greatest weakness is his condition. If he is near a strong source of time energy (time machines that are turned on, etc.), it will overload and generally do one of three things: 1. explode, 2. Send him off somewhere random, or 3. both.
    Backstory: Jit was born in the Korprulu Sector and was engulfed in the Great War. His parents were born on Korhal, and were Mensk loyalists, so when Raynor's Raiders began to fight back, Jit left home and joined the resistance. After the War, Jit joined the Alliance, composed of Terran and Protoss leaders. There, his psychic potential was discovered and he entered the Ghost program. After a few months, though, he vanished. He soon discovered that he was being thrown about in the time space continuum. He would vanish, and reappear at random. Every time, a seemingly random item would come with him, such as his psiblade gauntlets, which were in his quarters. His rifle and ghost armor also came along, since he was carrying them. He found himself in a high fantasy world, where he acquired his belt. Since, he has never been in the same place for more than 6 months at a time.
    Note: because of Jit's condition of chronological displacement, at any given time he may or may not know things about characters that he hasn't met in posting. That's because he meets them in their future, which is his past. The reverse is also true, where Town characters meet him in their past, which is his future.
    In another dimension known as the Town (yes, it still exists independently), Jit aided in the process of closing a hell portal opened several years ago. In the process, and demon child drained some of his energy. When the child's other half arrived and recombined to become whole again, she introduced herself as Danae. Then it turned out that draining his energy had afflicted her with the chrono-dislocation. Then they arrived in the Nexus.
    Different Jits: because Jit's time warp is random, I'll include prefixes to mark what he looks like. Without any prefix letter, assume the standard.
    fJit: Feral Jit, one of the earliest in the timeline, fJit has only been time warping for about 20-30 years. He recently was the subject of an experiment that causes him to turn into a feral creature in response to pain. fJit's clothes are battered and torn, his hair is shaggy, he is usually barefoot, and closer inspection reveals that he has brown eyes instead of the cybernetic ones of later Jits. When injured, his eyes get a feral gleam and he loses control, attacking with a full set of energy claws (wolverine meets red lightsaber). Also, fJit has outstanding regenerative capabilities, also as a result of the experimentation.
    oJit: Old Jit is one of the latest in Jit's timeline I intend to use. The main distinguishing feature of oJit is that he has a small streak of grey in his hair. He is the least aggressive and most informed about his condition, and is fairly close to understanding it.


    Danae

    Spoiler
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    Alias: None, yet/Too many to count
    Gender: female
    Race: Sucurine (succubus-eyrines hybrid)
    Age: mid teens, can appear at any age, usually looks around 8
    Alignment: CN, mostly
    Class basics : Rogue and bard qualities
    Power Rating: Quinsar 3-4, Neon Knight D
    Description : As a shapeshifter, Danae can change her appearance to fit her needs, but she usually appears as an 8-year old girl with flaming red hair and fair skin. Sometimes she'll add horns or a tail. I have an avatar around somewhere, but am too lazy to find it.
    Personality: For her age, Danae is very grown up. This is mostly because she retains the memories of the evil side of her during the split. Pro parenting tip: An army of demons/devils is not a good place for a young girl. She is incredibly flirtatious (mostly the result of her heritage), and enjoys making people uncomfortable by being incredibly flirtatious while looking like an 8-year old.
    Equipment: A dagger that seems to be bound to her. She's not sure how, but she always has it on her.
    Magic Bag of Invisibility: A Bag of Holding, but better and invisible.
    The Visage of Xn-Kxrlth: Apparently the repository of all knowledge. No that she knows how to work it, but eventually she'll work it out. For now it's just a kind of cool mask in her magic bag of invisibility. Acquired from a Rebonack Random Encounter (TM) (which should explain everything)
    Abilities: Danae is a shapeshifter, and can take any humanoid form without difficulty. She's also trained herself to be able to take nonhumanoid forms, though these put her under a lot of strain and cannot be maintained for long. These are actual changes in form, not illusions.
    Weaknesses: Not too fond of silver, cold iron, holy water, or excessive religion.
    Backstory: Danae is E's granddaughter. Her mother, Rebecca, used her as a sacrifice to open a hellgate in the sewers of the Town. This split her into good and evil parts, with the evil part trapped in hell. When Jit and his companions went to close the portal, the evil part absorbed some of Jit's energy, and his condition along with it. Then, after Jit disabled the evil side, her good side woke up and went to recombine with the evil. Now she's whole again, and stuck wandering through time and space with Jit.
    Speech patterns:
    Regular is her normal speech (adult tone, volume, and general speech pattern)
    Courier New font means that she is playing the part of the 8-year old she usually looks like (more of a childish tone and speech pattern)


    Mark

    Spoiler
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    Alias: none
    Gender: Male
    Race: Human-Timelord hybrid (It's weird)
    Age: roughly 230 (Or -99,999,770 if you're going off of date of birth)
    Alignment: CG (his heart is in the right place, but he's willing to use some extreme measures)
    Class/Profession: Jiggery-pokerymancer (he's basically a tinker that can do a few things that the laws of physics/time and space say he shouldn't be able to)
    Power Level: Naturally on the high end of human, but is a skilled pilot of machines (therefore the details depend on if/what he's piloting)
    Abilities: Nearly everything a Timelord can do, but lacks regeneration and double hearts. Also cannot survive outside of Martin due to modification made to allow him to pilot the cyber. This has been fixed.
    Items: various gizmos, and a Jacket of Bottomless Pockets to store them in. Very few direct weapons, fewer that work, and even fewer that work on humanoids
    Description: To come, see image
    Spoiler
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    Image shamelessly stolen from Who (Mark is a clone of one of his characters, he's on another forum)

    Backstory: About 100 million years in the Town's future, Who's TARDIS landed and the Timelord fell out of it, human. He had changed his nature using a Chameleon arch to try and stop a poison that was destroying his mind. It failed, but the future Town scinetists were able to secure a sample of his DNA and the watch that contained his Timelord essence and memories. After the poison killed Who, they cloned him, and exposed the clone, Mark, to the watch. The results were mixed. Mark obtained all of the memories regarding the Timelord culture and technological advances, but had absolutely minimal access to Who's actual memories of how he learned these things (Imagine it as Mark has memorized a book written by Who tat contains the entire sum of Who's non-personal fact knowledge). Mark then spent the next 230 years working with Who's TARDIS, ultimately building the Town's emergency evacuation device, which he named Martin, around the TARDIS. Mark solved the issue of nesting before doing this. Then, two years ago, a number of scientists released the plague virus known as Chimera. Mark was utlimately forced to flee with no one else, and had to figure out how to pilot Martin without the 80 person crew it was designed for. With the help of Martin, Mark was able to design a chemical that made his vital functions run with no attention from his mind, allowing him to simply plug into the control interface. The drawback is that now Mark cannot survive without the chemical, which can only be produced by Martin, and which is consumed too rapidly for a portable source to be viable.
    After Martin was able to isolate Chimera's intelligence and put it into a human vessel, the robot and the pilot got into an argument, which ended in Mark getting teleported through dimensions into an alternate Town the Nexus. He's a little bitter about that.
    Personality: Mark is pretty cheerful, and definitely fits the absent minded scientist (he nearly forgot to reactivate the life support once). He hates Chimera with a passion for destroying his home.


    Anastram Gryphonclaw
    Spoiler
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    Alias: Anastram, The Blade of the Eternal Lady
    Gender: Formerly male, technically eunuch (skeleton)
    Race: awakened orc skeleton
    Alignment: LN. Anastram's morals are strongly aligned with those of his patron, Wee Jas (modified from the standard DnD goddess)
    Class: Soulknife/Kensai. Anastram as mastered his mind blade as his signature weapon, making it one of the most powerful weapons in his world
    Power rating: 6 or A-. Anastram is quite legendary in his homeworld, although that is mostly due to the fact that magic weapons are very rare, and between his power as a Soulknife and as a Kensai his mind blade is around +18 equivalent
    Description: Anastram is a skeleton. He is a very large skeleton for a humanoid, standing on the high end of 6'7". His armor consist of a breastplate of highly enchanted mithril. He wears a black cloak embroidered with the holy symbol of Wee Jas, which has also been pressed onto his armor. His gloves are a supple red leather, as are his boots. His helm leaves open the facial structure of his skull, but is otherwise fairly simple. His mind blade (when in use) is an orange katana made of pure psychic energy.
    Personality: Anastram has been around for centuries, but died when he was in his early 30s. As a legendary warrior, he can be arrogant at times, but his most defining characteristic is his unwavering loyalty to his patron, the goddess Wee Jas. He believes it was her magic that brought him back as an awakened skeleton, rather than one of the mindless rabble, and would gladly lay down his unlife for her in thanks for the many extra years she granted him. He has no fear of losing his unlife, since he has had many centuries to make peace with the fact that his awakening was a blessing that will end some day, and he therefore fights with little restraint and much joy.
    Equipment: Anastram's breastplate is heavily enchanted and made of mithril, making it very light and unrestrictive. His cloak enhances his personality, as well as aiding him in defense against magic(DnD combo charisma and resistance). His boots enhance his speed and mobility greatly (DnD levitation, striding and springing, and winged), while his gloves aid his reflexes and each contain an enchanted tile that heals him when broken (DEX, arrow catching, and storage [2 Enchanted Tiles of Harm]).
    His mind blade is his most starling trait. While most mind blades are a glowing green, undeath has had a strange interaction with Anastram's mind blade. It now burns a flaming orange, and is very strongly enchanted with a variety of abilities, which Anastram can change with an hour of meditation.
    Abilities:
    Mind Blade: Anastram can form his mind blade (usually in the form of a katana, wielded 2-handed) at will, and can charge it with psychic energy to cause extra damage
    Power Surge: Anastram's conviction and focus allows him to call upon the strength of his mind to empower his blows. He can occasionally strike with enhanced brutality for a short time, though this grows harder the more he does it without resting his mind.
    Eternal Preservation: Anastram's service to Wee Jas has not gone unrewarded. She has blessed him with one of her greatest boons, Eternal Preservation. If he is destroyed, his body will reanimate within the next week. If it is destroyed, his body will be reconstructed in the nearest graveyard, but this takes closer to a month.
    Notes: Anastram is from a homebrew world made by my cousin. In this world, there are no outer planes, so the gods live on the Material, which is made up of many planetoids bound together by chains. The gods are also unaligned. Instead, the represent an ideal. Wee Jas was originally the wife of Nerull and they together represented the ideal of inevitability (usually of death/taxes). At some point, something (undisclosed for plot reasons), she had a change of heart, left Nerull, and became the goddess of the ideal that some things must be preserved forever. To this end, she founded Necropolis, an undead city (usually he's better with original names).
    The other part of it is that magic is nearly restricted to gods. Outside of the gods and a very select number of mortals, only quasi-magic/psionic classes (rangers, paladins, soulknives, psychic warriors, etc) exist
    Oh, and dwarves don't exist, so he mixed their fluff into orcs. Orcs in this world are more of a cross between Elder Scrolls orcs and DnD dwarves than DnD orcs.
    Backstory: Anastram was born under a different name. He doesn't remember it, and he doesn't care. When he died, he was brought back, but for some reason, he wasn't mindless like his comrades. It took him several decades to become accustomed to unlife, but when he did he became a loyal servant of Wee Jas. Through many adventures, he rose through the ranks until eventually becoming her personal champion and agent. He came to the Nexus on a fluke, when a portal to the Far malfunctioned and sent him spiraling across the dimensional boundaries. His link to Wee Jas is weakened by the great distance, but it is still enough for him to make contact with her in places where the planar/dimensional boundary is weak (read: the whole bloody Nexus) and for her power to keep him from passing on completely (usually Eternal Preservation prevents him from being destroyed)
    Notes: as an undead, Anastram is simply immune to many effects, so don't think I'm godmodding if some of your abilities simply fail.
    When he communes with Wee Jas, she will speak in bolded dark red
    Last edited by Keledrath; 2012-06-14 at 11:30 PM.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

    Extended Sig

  8. - Top - End - #698
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    Gulaghar's Avatar

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    Syela Rodis

    Alias: N/A

    Gender: Female

    Race/Species: Half human, half satyr.

    Age: 17

    Profession: Apprentice alchemist.

    Description: Syela is a pretty young woman. She has healthy curves and is a little bit chubby around the hips and midriff. Her light brown hair is on the longer side and quite wavy. She has small, dark horns which curl backward and her ears are pointed. Her eyes are light green and resemble those of a goat's. Her nose is somewhat flat and broad and the hair on her arms and legs is a bit darker and more noticeable than one would expect. She lights to wear modern clothing that shows off her body, though she finds herself wearing a lab coat a lot of the time.

    Personality: Syela is friendly and very bright. She's sought out a meager education even among her small village where most people don't know how to read. She's inquisitive and love to learn new things. Insults tend to hit her especially hard and she doesn't react to them well. Especially those relating to her heritage. She has a bit of a manipulative streak when it comes to boys her age. She knows she's attractive and is more than willing to use that often.

    Equipment:
    Spoiler
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    Equipped:

    Inventory:
    • Some kind of paper and writing tools.
    • Her various notebooks where she records her alchemy notes, along with a number of other points of interest.

    Stash:
    • A small canister with a red button. When presses it replaces the users negative emotions with positive.

    Abilities: Syela possesses no noteworthy abilities.

    Backstory: Syela was the product of a union between a peasant woman and a satyr. She grew up without knowing her father, and her mother refused to tell her anything about him. The signs of his heritage were clear, however, and the other children in her village would often treat her with cruelty. Even some of the adults would say hurtful things.

    Syela had quite an interest in education where most people were not. She took to spending much of her time with the local alchemist. He'd often allow her to observe him and had her fetch things for him. She even learned to read, a rarity among those in the village.

    One day she decided to leave home. Even she's not sure why. Partially frustration, partially wanderlust, she just knew she needed to go. It didn't take her too long to find herself in the Nexus.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2015-07-22 at 10:31 PM.


  9. - Top - End - #699
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    Vierzt B'xarenef
    Alias: None
    Gender: Male
    Race/Species: Drow
    Age: 64 (21 in human years)
    Alignment: Chaotic Good/Chaotic Neutral
    Class/Profession: Hunter
    Power Rating: A-
    Description: Vierzt is tall and lean. His long hair swishes around his bony shoulders and muscled, bare top. A longbow is strung about his waist, and a serrated knife is hung from his sash. His green eyes gleam. His face is smooth and attractive.
    Personality: Vierzt is usually cocky., but is prone to extreme mood swings.
    Equipment: His sash, his serrated knife, and his bow.
    Abilities: Archery that rivals Legolas and Katniss. Survival skills.
    Backstory: Vierzt was born alongside T'rissylene, Nixa and Elkandar. His mother didn't want a son, so they left him and Elkandar to die. Elkandar was taken by dwarves, while Vierzt was left to fend for himself. He has vague memories of himself and Elkandar, wrestling and playing, sleeping, only toddlers, and fending for themselves. He hopes to find him again. However, he has no idea that he's got a sister.
    Last edited by Dark Elf Bard; 2012-07-31 at 11:28 AM.
    Spoiler
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    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  10. - Top - End - #700
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    Salix

    Alias: N/A

    Gender: Female

    Race/Species: Weeping Willow Dryad, Goddess of Eve

    Age: 4, ageless (9 HPME*)

    Profession: N/A

    Description: The most distinctive aspect of her appearance is that her “hair’ is actually long, leafy vines, much like those on a weeping willow tree. They’re long enough to reach down to her knees. Salix is tall for her age and quite skinny. It gives her a willowy stature, if you will. She has somewhat large, emerald green eyes. Her eyes are pointed and very long. She has a small nose and a big smile.

    She mostly wears whatever the adults give her. This ranged from a few different dresses and some shirts and pants (or shorts). Generally this clothing is stury and allows for mobility.

    Personality: Salix immensely enjoys spending time with other people now that she has the opportunity. She delights in playing games with most anybody. She's incessantly cheerful and it's hard to find her without a smile on her face.

    Equipment:
    Spoiler
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    Equipped:

    Inventory: Bag
    • A doll with the likeness of a dryad. If given food when Salix is in trouble, it will help her somehow. It's named Ivy.

    Stash:
    • An assortment of different clothes, often somewhat dirty and wrinkled.

    Abilities: She has a few abilities granted by her heritage. She can manipulate plants in many ways. She can speak to plants. She can also enter a tree and emerge from another, even over great distances, as long as she's touched the tree before.

    Salix has gained more abilities when she became a goddess. Though she has yet to discover the lengths of these abilities. Notable now is that her already existing abilities as a dryad are much stronger.

    Backstory: Salix was born from her tree that can be found some small distance from the Good League of Good. She's lived her entire short life there with only occasional interaction with other people. Much of her companionship has come from a warren of rabbits that lives near her tree.

    Miscellaneous: She tries to remain within a moderately large distance of her tree outside GLoG or the sapling that came from her tree in GLoG. Being away from them makes her uncomfortable and is unhealthy for the tree and her in the long run.

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2015-07-22 at 10:49 PM.


  11. - Top - End - #701
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    Asenath


    Aliases: N/A
    Gender: Female
    Species: Altered Human
    Profession: None
    Power Rating: Unknown

    Description: Asenath appears as a young woman wearing a tattered beige robe with its sleeves torn off. The robe reaches down to just above her ankle, and is ragged at the edges. She also wears worn leather sandals of an older style, which have straps bound almost up to the knee. Cream colored bandages are wrapped over her entire left arm, her right hand, around the ankle and foot of her left leg, and over her left eye. Small, flat, rectangular copper charms are tucked carefully into the bandages, each one bearing a crude pictogram on it.

    She has long white hair, usually a little tangled, and very lightly colored eyes. This, in combination with her extraordinarily pale skin, seems to indicate albinism. She is about 5'7" tall (170cm), and is thin and lacking in both muscle and fat.

    Personality: Asenath is a bit awkward and perhaps a little archaic, and prone to ignoring or trying to repress emotions and memories that she dislikes. However, she tries to be polite and friendly, and frequently acts off of hunches, instinct, and impulses, as she is missing much of her memory; because of this, she often ends up in unusual situations or talking to people she doesn't quite fit in with.

    Equipment: Asenath is incredibly poor at the moment, only owning what she carries on her.

    Abilities: While she can't recall any training or skills she might have, Asenath is no longer human, and does derive some benefits from her change in nature. She no longer eats, drinks, sleeps, or breathes as a human would, though it is inaccurate to say she eschews those functions entirely. While she does not eat regularly or often, she sometimes experiences cravings for strange substances. Water does not appear to be as vital to her as it would be for a human, but she does still thirst every so often, even if she can go for long periods without. While she does not sleep, she does find that she benefits from a more dormant state, and flashes of her memories are more vivid and strange during those times.

    Backstory: Unknown. Asenath recalls little, and what she does recall, she is reluctant to share in its entirety. What is known thus far is that the bandages she wears covers a condition that was inflicted upon her, though she is unsure of the circumstances during which it occurred.
    Last edited by AmberVael; 2012-05-29 at 05:21 PM.

  12. - Top - End - #702
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    Aeia

    Alias: N/A

    Gender: Female

    Race/Species: Eucalyptus Dryad

    Age: 16, fully mature, ageless.

    Profession: N/A

    Description: Aeia has very light, almost white, skin that looks somewhat like it's made of wood. Her hair is made up of a mass of eucalyptus leaves that reach just a bit past her shoulders. Her eyes are a dark green and her ears are quite long and pointed. Aeia is very skinny and has small breasts and fairly narrow hips. She wears a tanktop and short shorts, leaving a lot of skin showing overall.

    Avatars:
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    By Myself:

    Personality: Aeia is the type of person to not content herself with the same old thing from day to day. She's always seeking new experiences and new places to see. It makes her a bit flighty, as she's not one to tie herself down. She's quite impatient and needs to keep herself entertained.

    Equipment:
    Spoiler
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    Equipped:
    • A small silver-wood ring with a smooth oval ruby in the center. In the middle of it is a small swirling cloud of light, almost exactly like a nebula. Marks her engagement to Justinian.
    • A copper flame symbol hanging from a chain around her neck. Given to her by Justinian before he had to leave her.
    • A fur lined cloak.

    Inventory:

    Stash:

    Abilities: She has a few abilities granted by her heritage. She can manipulate plants in many ways. She can speak to plants. She can also enter a tree and emerge from another, even over great distances, as long as she's touched the tree before.

    Backstory: Aeia spent most of her life near her tree which was thankfully located near a small town. She was able to entertain herself with the various people that would pass by, but she always wished she could roam further than she was capable of.

    One day a wizard took an interest in her tree. It was one of few livewood trees, meaning it would live despite being cut down. So the tree was taken and Aeia right along with it. He had intentions of experimenting on her and he actually crafted her tree into a sapient construct, Bark. They managed to escape after messing with some magic scrolls and being transported into the Nexus.

    Miscellaneous: She has to remain within a moderately large distance of Bark or she will become sick and die after a few hours. Taking a small piece of him allows her to be away from him for a while, though not for an extended period of time.
    Last edited by Gulaghar; 2012-12-13 at 09:21 PM.


  13. - Top - End - #703
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Mimi Bloodfang

    Alias: N/A

    Gender: Female

    Race/Species: Pixie

    Age: 20

    Profession: Hunter

    Description: Mimi is only five inches tall. Her body is very thin. She’s not just skinny, but her bone structure is more narrow. It gives her a bit of a willowy stature. She’s fairly well muscled with slightly defined, wiry muscles. She's has slight curves, tiny waist line, narrow hips, and rather small breasts. Her very large wings look much like a luna moth’s.

    Her hair is wavy and a dark brown. It goes down to halfway down her neck and seems to be in constant disarray. Peeking out from just below her hairline are a pair of feather shaped antenna. Mimi's skin is light, but somewhat tanned from being outdoors frequently. Her ears are pointed. Her eyes are brown and they're bigger than a normal person's, and her eyebrows are narrow. Her cheekbones are moderately prominent and her chin is on the pointier side. She has a button nose and somewhat thin lips.

    Her clothing is often short, backless dresses. She’s not particularly concerned with modesty, though she generally wears clothes because she thinks they looks good and are interesting. She likes bright colours and her clothing normally allows for mobility.

    Personality: Mimi is a very simple individual. She doesn't like things to be complex and has a very direct approach to problem solving. She's strong willed and very reluctant to show any signs of weakness, even when faced with challenges that she is in no way prepared to handle. She's fearless when it comes to many things, except perhaps when it comes to dealing with the more complex emotions. She's far more prone to the more simplistic emotions, however, especially anger is seems. It's hard to keep her down for long; She'll always get back up no matter what kind of hardship she faces. She may not be educated, but she's a quick learner and quite clever. She has a hard time being still, or being inactive in general.

    Equipment:
    Spoiler
    Show
    Equipped:
    • A gilded torc worn around her neck.

    Inventory:
    • A spear gifted to her from the goddess of the Hunting Grounds. The haft is made of bone, with a gray flesh wrap holding the head in place, the head itself being made from a red gem taken from a gemhide sliver. The gem acts as a personal sliver hivestone. It will grant her the abilities of nearby slivers.
    • A pair of golden rings that, when worn, transform her so she stands at the height of a human.

    Stash:

    Abilities: Mimi can produce a fine powder commonly known as pixie dust. It's applications are too numerous to count, but it can be summed up in that it manipulates what it's applied to for a limited time. These effects are always temporary and be quite significant. That said, she can't change one item entirely into another or do other effects are the too drastic.

    Backstory: Mimi was born and raised as a part of the Bloodfang pixie tribe located in the Weald, near its edge. They are largely hunter gatherers and are not very civilized. They are, however, a tight knit community for the most part. Mimi is the daughter of the current Chieftess, Samantha. This has afforded her some respect, but she's earned it through her reputation as a talented hunter and fierce combatant.

    Miscellaneous: Mimi has an enhancement in the form of a colony in her her bones past the elbow in her right arm that controls tiny nanomachines in her blood stream. They speed up her healing and slow aging. Bones mend in a week and a half to two weeks, while shattered bones take three to four weeks to heal. Wounds heal in less time than that, with the exact time varying with the severity of the wound. Limbs will regenerate as well, but it takes months for even the smallest.

    Mimi's mother's name is Lillian and her childhood friend's name is Lisa.
    Last edited by Gulaghar; 2015-08-03 at 05:04 PM.


  14. - Top - End - #704
    Bugbear in the Playground
     
    Sahaar's Avatar

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    Mathias Fellblade



    Alias: N/A

    Gender: Male

    Race: Angel (Fallen)

    Age: Many millenia

    Profession: Ex-Angel of Vengeance, currently seeking redemption

    Description: He has long, white hair and his face, once golden and wondrous to behold, is now ashen and pale, as if he spent the last century devoid of sunlight.

    His once resplendant armour is now black and grey, his angelic wings tattered and all but incapable of flight. His sword is long and serrated.

    Picture coming soon.



    Personality:

    As a former Angel of Vengeance, Mathias is quick to anger and often the first to enter a fight. However, he has a strong sense of duty and a burning desire to rid Nexus of evil in all its forms.

    Mathias is (or was) regarded by other angels as "strangely human"; prone to emotion-spurred acts seen as outrageous by other angels. In fact, it was these "human" emotions that led to his downfall.




    Background:
    Spoiler
    Show
    Mathias was once a powerful angel who hunted evil across Nexus and brought them to the Gods' court for judgement. One particularly sinister hunt, however, would lead to his downfall.

    His target was a cruel lord of Acro, who ruled with a iron fist. What exact horrors lay within the lord's halls, none can say for certain, but they were so great that the great angel chose to forgo the court and instead impose his own judgement.

    Casting the tyrant into the depths of Hell, Mathias turned to slaughter the king's followers down to the last man. It was then the Gods took notice of the wayward angel and cast him down, sentencing him to wander the same world that he had been sworn to protect.

    Stripped of his holy powers, left with no companions but his tattered wings, sword, and combat prowess, Mathias fights for his salvation, his objective one that can never be truly completed: to forever rid Nexus of evil.

    Still, it is an objective Mathias believes can be completed. He clings to the faint, desperate hope that he can truly eliminate evil from the world so that he can reclaim his position as the Gods' Right Hand.



    Hopefully I didn't make him too overpowered? Let me know if he needs to be nerfed
    Last edited by Sahaar; 2012-06-20 at 05:23 PM.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?
    I started mine with my party investigating a disturbance at a ruined temple of the gods.

  15. - Top - End - #705
    Ogre in the Playground
     
    Razanir's Avatar

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    Mialee Silverleaf/Markus Goldsmith



    Alias: Mia, Mark
    Gender: Boy, trapped in a female body (see backstory)
    Race/Species: Human/Elf/Eidolon (It's all very confusing)
    Age: ???
    Alignment: LG
    Class/Profession: PF Summoner, First Worlder and Synthesist archetypes
    Power Rating: Adventurer
    Description: CURRENTLY, she's an average looking elf. She has brownish-golden hair. Notably, her skin glimmers silver
    Equipment: Magic-user. So of course, she has a staff and no armor. She typically wears dresses because that's the only clothes she has
    Abilities: To Come Later
    Backstory: Originally a male human Summoner. Then his elf girlfriend left to go to an all-girls school. He changed his eidolon so he could blend in there. Then he somehow got dismissed along with the eidolon one night. Now he's trapped in the Nexus as a girl
    Last edited by Razanir; 2012-06-04 at 12:04 PM.
    Avatar by Venetian Mask. It's of an NPC from a campaign I may yet run (possibly in PbP) who became a favorite of mine while planning.

    Quote Originally Posted by Razanir View Post
    Everyone knows frying pans are actually weapons that people repurpose for cooking
    I am a 10/14/11/15/12/14 LG Clr 2

  16. - Top - End - #706
    Barbarian in the Playground
     
    Hydranova's Avatar

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    Oliver Green

    Alias: Just call him Oliver
    Gender: Male
    Race/Species: Human
    Age: 35
    Alignment: Neutral Good
    Class/Profession: Test Jet Pilot/ Navigator (Genius)
    Power Rating: As a person, D. However, his inventions are on a case by case business.
    Description: A blonde-haired caucasian of medium height that usually wears a pilot's jacket and aviator's shades.
    Personality: Bold, daring, reckless, and impatient, Oliver's always on the go.
    Equipment: Currently has a car at his house that has a hover and a submersible mode. Other than that, he has a recoiless pistol enhanced due to mad scienced with an Exelixi upgrade.
    Abilities: Due to being a former Air Force pilot, he has all the associated skills. Also, being a genius, he has an extensive knowledge of mad science that is natural to all Genii. He also has (which comes with being a genius) basic knowledge of how to operate any non Mania-enhanced vehicle. He is especially skilled with any form of vehicle and/or upgrades, being skilled particularly with the axioms of Katastrophi, Apokalypsi, Skafoi, and Exelixi. However, all of his inventions (wonders) fail to work when being touched by a regular mortal, at best just plain not working and at worst exploding violently or becoming orphans (rogue wonders, though some may be benevolent if they are autonomous and have a notion of morality).
    Backstory: To come later.
    Last edited by Hydranova; 2012-05-30 at 07:57 AM. Reason: Alright, finally reread the book. This oughtta be it for now!

  17. - Top - End - #707
    Bugbear in the Playground
     
    Dark Elf Bard's Avatar

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    Akoraun B'xarenef
    Alias: None
    Gender:Male
    Race/Species: Drow
    Age: 9
    Alignment: Neutral Good
    Class/Profession: Uh... child?
    Power Rating: D+
    Description: Akoraun is about 5'3", and very lean. He wears a black hoodie, and ripped jeans. His face is bright, but if anyone threatens him, he is either really frightened, of or very focused. He has green eyes, like his brother, Vierzt.
    Personality: Akoraun is nice and friendly to most everyone, and he doesm't really have very good judgement. Akoraun doesn't really know the concept of friendship or love, though.
    Equipment: A long, serrated knife.
    Abilities: Akoraun has gymnastic training, and can do various flips and jumps. He's an okay fighter, but stealth and acrobatics are more his thing.
    Backstory: Unlike all of the males of the B'xarenef House, Akoraun was raised by T'rissylene for a few years before being abandoned . On his own, Akoraun was out in the forest. He was found by a kindly blind halfling who took him in, and taught him Common.
    Last edited by Dark Elf Bard; 2012-07-31 at 11:33 AM.
    Spoiler
    Show
    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  18. - Top - End - #708
    Dwarf in the Playground
     
    nanobot_swarm's Avatar

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    Default

    The Crusader
    Gender: Male
    Race: Human
    Alignment: Lawful Good
    Class: Knight Errant
    Power Rating: D
    Description: Wears the armor of a Templar Knight, though the red crosses are replaced with pictures of the sun
    Personality: A good intentioned zealot
    Equipment: A full set of steel plate armor, a steel longsword, a steel kite shield with the emblem of a sun on it, a bay horse, and a sack filled with various stuff like food and paper
    Abilities: He's a knight, so he can ride, fight, read, write, and play chess
    Backstory: A knight of noble birth, he took on the mantle as a solar crusader to protect the innocent and destroy evil

  19. - Top - End - #709
    Ogre in the Playground
     
    The Mad Hatter's Avatar

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    Louv're Tower

    Description:This is a massive building. The large chrome tower is built of glass and special metal alloys. The intimidating tower is home to Marciano Louv're and his force of stormtrooper soldiers. Here, Marciano Louv're generally sits around and does nothing while other people work for him. The tower has eighty floors and an extra three hidden floors. The tower is heavily guarded and well secured. Marciano has installed Defense Mechanism ZETA, a powerful supercomputer that constantly watches over the tower. This computer might be the most powerful ever made and is in fact sentient but completely obedient to Marciano. The levels are organized by card access. Each special card can be swiped through a door, it reads the person's access level and Defense Mechanism ZETA makes sure of the person's identity, then a door would open. The place is installed with heavy weaponry, special mecha-cannons on every fifth floor balcony. Only the first thirty floors are available to the public, the next 40 to guards and special guests, the last ten to Marciano, and the hidden floors contain the top secret lab, bio-engineering facility, and Defense Mechanism ZETA's programming room.

    The First Thirty Floors [For Public Viewing](Save Lobby): These floors are lavishly decorated, showing off that Marciano is very, very rich and eager to gloat about it. The floors are mainly guest sleeping areas, pools, meeting rooms, and other hotel-like rooms. The in-door pool is very clean, and kept tidy. All of these floors are covered in camera's, the eyes and ears of Defense Mechanism ZETA. These camera's can see through materials, walls, and can even fire lasers at those attempting to break in. The rooms are very comfortable and well-kept. A crew of cleaning people work to keep the place nice and inviting. They do not know what goes on in this tower save that a very wealthy hobbit owns it. There are about one-hundred rooms.

    Lobby: This is the big room that seems to welcome all! This nice place is furnished with beautiful oaken desks, fine red carpets, and all sorts of nice things. A few special people run the front desk. Director Braker is always hovering about, earpiece and other special equipment constantly running a scan over any who enter. Director Braker is not very interesting. The man is in his late forties and almost completely mindless, controlled by Defense Mechanisms ZETA, as are all the guards. This room is also monitored heavily by camera's and stormtrooper guards.

    The Next Forty Floors [Restricted]
    Spoiler
    Show
    These rooms are not at all like the first thirty. The walls are barren and chrome and all doors require key-cards and identification to enter. These floors are mainly guard sleeping facilities and weapon storage. Thousands of weapons are stored in airtight and heavily guarded vaults, accessible only by Marciano and a few others. The vaults contain pieces to larger machines, hundreds of guns, and ammo storage.


    Top Ten Floors [Heavily Restricted]
    Spoiler
    Show
    These rooms are for Marciano, Grantair, and their close friends, associates, and business partners. A large casino is run here, several pools, arcades, and a well-stocked bar are here, run by mind-controlled cleaning crew members. There's just about everything anyone could ever want up here.


    The Three Hidden Rooms [Accessible Only By Marciano] The three floors contain three different things, listed in the spoiler below.

    Spoiler
    Show


    The Lab: These rooms contain sever tables of test tubes, potions, mixers, and blueprints. A team of dedicates scientists work here building the newest creations. Currently, they are working on The Spirit Engine with several Amenite scientists. Huge tubes are built into the walls. Inisde the tubes are strange creatures that the scientists designed. These monstrous creatures float about in an odd liquid that preserves life and allows any inside to breathe and not require water or food. These creatures are horrible, some wielding terrible claws, or spiked tentacles and many eyes. One of the creatures inside can be recognized as the Grundlegrug that NO encountered in Louv're Mines. The creature was built by the scientists here. The scientists are lead by a Mr. Josh Brant. Professor Brant is a medical genius and has several degrees in bioengineering, machine design, and is not too friendly.

    Defense Mechanism ZETA Program RoomThis room is very secured. The walls cannot be penetrated by any known laser, weapon, or gun. The metal that envelopes the room is an odd greenish alloy. Inside this room is the massive computer that is Defense Mechanism ZETA. Tubes and wiring connect ZETA to the main control room and allows it to watch over the tower and control the mecha-cannons. This machine also controls the stormtrooper guards with the use of a potent ray that is activated when a guard would put on a helmet, that being said the guards can fight even when dead as long as ZETA isn't damaged or otherwise distracted. The massive machine is at the end of a long hall entered through thick metal doors only opened by Marciano's fingerprint, eyeprint, accent reading, spit sensory, and key-card. ZETA is a powerful machine and is a powerful combatant due to many machines it controls at it's disposal.


    Defense Mechanism ZETA
    Spoiler
    Show
    This huge computer lies at the end of a long hallway. The powerful machine is sentient and can easily obliterate the average low-level paladin or other enemies of Marciano. Whilst the computer itself has no combat abilities, several machines drop through the roof, hoisted by special cables. These machines will be lowered to the floor in front of ZETA and attack or defend. There are two machines that land.

    Spoiler
    Show
    Mystic Defense System Beta: This is a giant see-through tube. Inside the tube is a giant brain. This brain is sentient and once belonged to a young god. How Marciano got it is unknown by any not a member of the Sanctum of Dust. This heavily improved "Brain in a Jar" is sentient and constantly attacks any assailants with powerful magical attacks. However, the glass that encases it is very strong and shields the brain. Once the brain is pierced, Physical Defence Alpha is deactivated.

    Physical Defense Alpha: This machine drops in front of Mystic Defense Mechanism Beta in battle. It is a giant cube that is unpenetrable by anything. The machine constantly keeps a powerful shield up that makes it invincible, however, the shield relies on a special gasoline that has to be refilled every five minutes of shield activation. Physical Defense Mechanisms Aplha will raise up to the roof and tubes will, connect to it. While the blue gasoline flows into it and recharges it's shield, it leaves Mystic Defense System Beta unshielded and open to attacks. The Physical Defense System Alpha will drop down to the floor after recharging and resume shielding. Any attackers will have to be smart and attack only when Alpha is exposed, and heal themselves when Beta is shielding. Once Mystic Defense System Beta is destroyed, Physical Defense System Alpha is destroyed.

    Spoiler: Haldavar the Red, by Orestes the Bard.
    Show
    "Hear now of Haldavar, whose unholy spell
    Eclipsed the moon, and shook the Hells!
    Yes, hear of Haldavar with beard of snow,
    With tottering footsteps, with wrinkled brow.
    Oh fell Haldavar, whose wicked art
    Could cloak the foulness of his lustful heart."

  20. - Top - End - #710
    Pixie in the Playground
     
    captainspazam's Avatar

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    Lenny R. Oast


    Lenny avatar by Mathias2207 (thanks brah)


    Alias: None

    Gender: Male

    Race: Elf

    Age: 22

    Alignment: Somewhat Chaotic Evil

    Class: Fire Mage

    Power Ranking: 8

    Description: Lenny is very tall, and well fit. He has short, coal-black hair and a large scar across his right cheek. He walks around in a red t-shirt and jeans.

    Personality: Lenny is a jerk to anyone he doesn't respect (which is pretty much everyone) and doesn't care about anyone's feelings. He says what he wants, and does what he wants. Basically, he's just an *******.

    Equipment: He has firecrackers, B-B-Q sauce, and most notably he almost always carries around a large chunk of meat he eats all day.

    Backstory: Lenny is Hoffy's older brother. Growing up together, the two were constant rivals. Lenny was stronger, faster, more talented, and 5 years older than Hoffy. Even so, Hoffy was way smarter than him and always ended up winning the fights they always had somehow. Lenny had a strong gift with the element of fire, so his parents sent him away to a special school for gifted children around the time Hoffy was banished. He used his incredible gift to use and take advantage of the other students. After graduating the top of his class, Lenny returned home. One day, he overheard the village elders saying Hoffy is much more serious threat, and banishment was too soft of a punishment. Lenny personally volunteered to bring Hoffy back for further punishment. He's been chasing him across the world ever since. Failing to catch him time and time again, he now spends most of his time using people and various criminal activities.

    After both kids were gone, Lenny's parents started a potion shop. It eventually grew and became the number one shop in the business, making his parents one of the most richest in Nexus. His parents were murdered one day, leaving all the cash to Lenny making him filthy rich. No one knows who murdered them. Some evidence points to Lenny, but not enough to tie him to the crime.
    Last edited by captainspazam; 2012-08-09 at 09:01 PM.
    Avatar by Ceika. Woot woot
    Characters:
    Hoffy T. Oast
    Peggles the One-Legged Pirate Giraffe
    Lenny R. Oast

    Spoiler
    Show
    Ponies!
    Spoiler
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    This lovely creation made Dirtytabs

  21. - Top - End - #711
    Orc in the Playground
     
    Sneaky Weasel's Avatar

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    Alice Q



    Alias: Miss Q
    Gender: Female
    Race: Human
    Age: Around 23, although she's not sure what her age is exactly.
    Alignment: Neutralish Goodish
    Profession: Currently, a saleswoman.
    Power Rating: E+, I think. Basically an average human in combat, with no crazy abilities or magic powers. No, seriously.
    Description: Alice is slightly taller than average, and very thin. Her skin is unusually pale, almost as if she is ill in some way. Despite this, she would probably be considered pretty by most people, if not beautiful. She has long, straight black hair, usually not very tidy. Her eyes are a vibrant green. She usually wears a white dress, and is rarely seen without her battered black top hat. She seems to favor her left arm, as if it is damaged in some way, although the only difference that can be seen is that it is slightly paler than her right. It is, in fact, the fifth arm that she has had, and hopefully it will be the last.
    Personality: Constantly filled with wonder by her surroundings, Alice is filled with enthusiasm and the joy of living. She does have some odd habits, true(such as her sometimes bizarre logic, and her tendency to overreact to situations), but her general outlook is quite sunny. In addition, she has an annoying selflessness, as if she cares more about others than herself. What a strange person!
    Equipment: Not much. Well, her top hat deserves mentioning. Although perfectly serviceable as a hat, it is much bigger on the inside, containing an extrademensional space perfect for storing objects of all sorts. Think Hat of Holding. She doesn't use the hat to show off, so even her closest friends usually have no idea what it can do.
    Also, various bits and bobs contained in said hat, most of which don't deserve mentioning.
    Backstory: To come later. It's a lot creepier than one would think.
    Last edited by Sneaky Weasel; 2012-07-06 at 05:33 AM.
    ~Sneaky Weasel~

    Brilliant American McGee's Alice avatar by the fantastic Paisley

    Previous Avatar by the wonderful Strawberries:
    Spoiler
    Show

  22. - Top - End - #712
    Halfling in the Playground
     
    Murkus's Avatar

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    Gelley 792

    Pronounced Jell-ay


    Alias: Divebomb

    Gender: Female

    Race/Species: Cyborg Human

    Age: Younger than her sisters Fettina and Naitiri.

    Alignment: No thanks.

    Class/Profession: Varies every few months or so. Currently, superheroine.

    Power Rating: Probably a solid B.

    Description: Standing here is a short, stocky, vivacious young lady, her skin dark and her eyes bright. When I say stocky, I mean the basic definition: she's of a broad, sturdy build. She's possessed of long, thick, dark hair, like a series of smooth electrical cords that actually spark and flash. They're close to dreadlocks, actually - a very large set of dreadlocks. She typically wears fashionable, somewhat revealing clothes.

    On to her alter ego's outfit. It seems to be armor, at first glance - steel plates overlapping all down her front and back, then dangling in a metal 'waistcloth' between her hips. Her legs follow suit, with armor on two sides, but it all seems to be merely cosmetic. Her flanks are entirely naked. Purple tattoos, elaborate circles building up to fantastic structures, are inked into her blue skin there.

    Gelley's visor, much like her armor, only covers half of her face. The visor itself consists of a slim blue line, made of glass, and a metal frame that encircles her head. Where the visor covers her forehead, an emblem of a burning blue rocket is embedded.

    Equipment: When out and about in citizen clothing? Rather little. Gelley typically carries a purse with her, which contains little to no make-up material (augs are there for a reason), a little bag of trail mix, her phone, a very broad-toothed comb, a thick 'scrunchy' for her hair, and a few other minor items.

    When out saving people, she has little beyond her 'armor'.

    Abilities: Self-propelled rocket jumps and near flight are the most prominent ones. The armor Gelley wears isn't purely cosmetic - it attaches to her body and the ridges fold different directions, allowing for controlled bursts of heat to propel herself through the air. She possesses near invulnerability due to a tight-range forcefield and regenerative properties for her mostly artificial skin. Her muscles and joints are reinforced enough to withstand several thousand pounds of lifted material, so she's also quite strong.

    Perhaps other cybernetic powers. Her visor has an extensive scanning system, for blood, heat, motion, and other things.

    Backstory: Gelley came from a rich and powerful family, especially given the post-apocalyptic setting of their world. Her parents - a doctor and a drunk only ever had three children, all girls. Gelley was always a curious and excitable child, and so she became as an adult.

    Due to a lack of attention from her parents, Gelley leaned heavily on her sisters, more heavily than either of them. However, unlike the younger Fettina, she outgrew that need for attention and dependence on others. With a combination of differing opinions and some very bad habits on Tina's part, the rift between them grew until they were hardly speaking.

    Gelley set to travelling, exploring the many options for her career. Zoologist, biologist, explorer, adventurer, boxer, and a two dozen others. When she got a vid-message from Tina - something about a 'Nexus' - Gelley became intrigued. She'd been looking for a more free, vigilante-tolerant city to take her latest shot at greatness. She wants to be a hero. A champion of good and a beacon of power. With some of the most dangerous, expensive human augmentations available to the public, and some less than legal cybernetics, Gelley has become Divebomb. At least, that is the working title.
    Last edited by Murkus; 2014-09-19 at 07:20 PM.
    My avatar was done by Gulaghar. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  23. - Top - End - #713
    Barbarian in the Playground
     
    Drowlord's Avatar

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    T'ralss Várn

    Alias: The Drowlord, Fireblade, Daggers

    Gender: Male

    Race: Half drow/quarter demon/quarter elf

    Age: Equivalent in human: 37

    Alignment: If it gives me followers, power, or money, yes.

    Class: Warlord/Arcane Fighter

    Rank: C.

    Description: This drow is thin, almost lanky, but very wiry. His eyes, glowing green in color, are almost dodgy most of the time. He tends on the side of paranoia, but he is rather charismatic. He likes impressing people with his skill. A quirk of his advanced mind is that he enjoys any kind of competitive games that rely on tactics. His skin is pure black, a sure sign of drow nobility where he comes from. He wears a typical leather suit of armor, with a hidden suit of chain-and-plate mail underneath. His neck is encircled by a silverlike torc with a spider and runes on it.

    Personality: Somewhat aloof, but very charming if he wants to be. A little sinister, but that must just be because he's a drow. He has an aura of competence. He, to his rare real friends, is fanatically loyal. He also enjoys spicy food and good drink a bit overmuch.

    Equipment: A suit of fiend-forged armor, thirteen daggers stashed various places in his clothing, a thin but strong sawtoothed scimitar with demonic traits, and a torc that allows him to cast webs at people.

    Backstory: In a world like Faerun, the drow were the ultimate warriors. They rose from the Underdark and slew the surface peoples and enslaved them. He was a minor noble, of the once-favored house Várn, the former drow royalty that were deposed for being kind to the surface-dwellers. He had a few followers, very loyal to him. Nobody expected much from a kid genius.
    He rose in a bloody war that made frequent use of smear tactics, hit and run and martyrage, destroying the houses of nobility one by one with ruthlessness. He hated how they gloated over intelligent, suffering beings.
    The last house was ten times as powerful as his, and his house was destroyed. He escaped into a mysterious rift to try and rebuild a resistance to the drow empire, and to free all the other races. And found himself in the Nexus.
    Characters in Lords of Creation games:
    Aquaeris, Flowing Sheen.
    Xacha, the Metal Serpent.
    Viltasa, the Evening Star.
    Yash-Ko, the Flame of the Void.
    Argul Lugra, Lord of the Eyes.
    Vriset, the Glassblower.
    Valendron, Ascending Wind.

    Drow Lord avatar by Dread Angel.

  24. - Top - End - #714
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Default Re: Nexus Character Directory

    Deadtimed
    Pavati

    Alias: N/A

    Gender: Female

    Race/Species: Selkie

    Age: 20

    Profession: N/A

    Description: She's fairly small and plump. Her skin is a grey-brown with a scattering of light spots down her back and the backs of her arms. Atop her head is a mop of dark brown hair that hangs down a bit past her shoulders. Curiously, she doesn't appear to have legs. Instead of legs, her lower body widens a bit and has the tail flippers of a sea lion.

    Pavati has quite large eyes for her face, and the whites are only visible in the very corners. Sticking out to either side from her eyebrows are three long and ridged hairs and several smaller similar ones; Sort of like whiskers. Her lips are somewhat thin and her nose is small and round. Her fingers are webbed and tipped with claws. Her only clothing consists of a few modern style tops.

    Avatars:
    Spoiler
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    Personality: Pavati is a very friendly individual. She's bubbly and perhaps a bit ditsy. It's hard to keep her spirit down, even at the worst of times; She's an eternal optimist. Crude advances from men are bound to leave her mildly angry, while on the other hand, a charmer is sure to catch her interest.

    Equipment:
    Spoiler
    Show
    Equipped:
    • Some special gloves to protect her hands while she's pulling herself around on land.

    Inventory: Small bag
    • A small ivory horn, with a thin gold band wrapped around halfway along it. When blown it summons Ithuriel to her side.

    Stash:

    Abilities: Pavati possesses no noteworthy abilities.

    Backstory: Pavati comes from a small tribe of selkies that live in an ocean in the Nexus. She took an interest the land beyond the beaches one day when observing a group of "land people". After some time she decided to act on her curiosity and travel inland to explore. It was perfect timing, as she was starting to get fed up with the frequent and crude advances she'd been receiving do to it being mating season.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2013-06-22 at 10:45 AM.


  25. - Top - End - #715
    Barbarian in the Playground
     
    OrchestraHc's Avatar

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    Mar 2011

    Default Re: Nexus Character Directory

    Emmi

    Avatar by Gulghar.

    Real Name and Aliases: Emily Dickinson Aramil; Beautiful M.E.

    Race: Urban Elf

    Age: 16

    Profession: Artist

    Description: A sixteen year old girl with curly brown hair. She has elf-like ears but how elf factors into her heritage is currently undecided. She mostly wears rainbow and tie-dye colored shirts. She's also always in reach of her headphones and her bright red roller skates.

    Personality: Friendly as they come, Emmi takes the most pleasure in bringing her special definition of beauty to the world, this mostly involves using grafitti to brighten up otherwise drab or depressing streets. She loves bright colors, fast music, and roller skating, all three luckily come together in her chosen "career path" as a graffiti artist. She's a hippie at heart, inspired by her mother's activism. She's an environmentalist, a pacifist, and a vegetarian. She's considered veganism, but has no intent on giving up ice cream, so screw that.

    Equipment: -Her rollerskates, which make her quicker than most on foot. She's as agile as a dancer in them, probably more than her own two feet.
    -A duck call whistle she uses to signal her friends. All members of The Guild have one.
    -A paint gun which can change colors mid spray.

    Backstory: She was raised by a single mother with her two elder brothers. That's all I have for now.

    BONUS CONTENT: The Guild

    The Guild is an underground club of graffiti artists, originally focused on covering up gang symbols in the city of Inside. Eventually the club became rather famous among the local club and music community and were sought out for concert advertisements and events. It almost became a sort of weird prestige to have them do a piece for you. In addition to supporting local bands, younger members constantly asked for extra tags to get better at art. With the weekly painting jobs, the Guild became an art club all it's own. They often work at night and masked, spending a night on a piece and dispersing just before dawn. They have a series of safe houses magically hidden all over inside and are very organized, having several get away plans. It's members include:

    General Surgeon: Sometimes called "The Doc." He's a professor of engineering by day and the eldest member of the Guild by night. He built everyone's paint guns, which can change the color of the paint, even mid-spray.

    Freakin A!: The group's foul mouthed member, who doesn't really understand that they try to do things stealthily. In the club almost more for the stickin' it to the man than the art. He loves loud music and "Fightin' the powers that be."

    Shady Springs: The huge yet silent guy. He built like a tank, and how his skates support his weight is astounding. Only Doc knows anything about him. He's a good artist and a loyal guild member, so no one complains.

    Speakeasy: Second oldest but second newest. He's new at graffiti art but he's actually in the advertising industry and an expert calligrapher.

    All-Hallows Eve: Obsessed with anime and manga, the distinct, blue haired, and excessively bubbly otaku has every frame of manga she's ever read memorized. As the only member who knows magic, she casts the enchantments that hide the safe houses and spells that keep the paintings from fading or being painted over for weeks. Ships A!xSprings.

    Impractical Joker: The youngest member, fourteen year old Joker is the resident "little perv." The other members are hoping he'll grow out of it.

    Beautiful M.E.: Emmi. Her profile is up at the top. What more do you want?

    Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!

    My Characters

  26. - Top - End - #716
    Bugbear in the Playground
     
    Eruantion's Avatar

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    Aug 2010
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    Equestria
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    Male

    Default Re: Nexus Character Directory

    Gaalys Merrin

    Aliases: A man has many names.

    Race: Human

    Age: 32

    Alignment: Neutral

    Profession: Assassin

    Description: Gaalys is a man of short and slender build, and is very agile. Currently, he has a narrow face with long white-yellow hair tied back with a leather band. His eyes are green, and his nose is prominent and hooked. Half of his left ear has been cut off.

    Personality: Gaalys is a very friendly man, quick to smile and forgive. He enjoys buying drinks for anyone he deems fit, which helps win him over to his targets. He rarely drinks, though, to keep his head clear. While he doesn't know many jokes, he laughs easily and always will take up a song.

    Equipment: Gaalys' best weapons are his wits and special abilities. However, he carries a long slender saber and a simple, easily concealed dagger.

    Abilities: Face Changing- As one of the Faceless Men of Braavos, Gaalys can change his face with just the pass of his hand. This is very useful when he is avoiding detection while on a job. Any face and name he has is temporary.

    Agility- Growing up in the narrow canals and alleys of Braavos, Gaalys has developed impeccable footing in the most unsure situations.
    All avatars you may see on my profile are handmade in my home in the foothills of North Carolina. Please support your local avatarists.
    Also, feel free to PM if you need an avatar.


    Cypress RP profile

  27. - Top - End - #717
    Barbarian in the Playground
     
    D_Lord's Avatar

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    Jan 2008
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    In the interdimoinal viod

    Default Re: Nexus Character Directory

    Huevo Portero

    Race: Created being. maker was lazy when it came to names

    Age:?

    Description: Long white hair, blank dull red eyes, red jacket with white tie and white pants and two gold bracelets to round it out the sort of odd colors. A little bit short.

    Personality: Huevo seems to be dispassionate about things in general. Seems to be fairly formal in interactions to others.

    Power Rating: C-

    Huevo isn't focused on conflict and is more likely then to teleport out than fight anything.
    However Huevo can make deals and bargains that have far greater affect then any power that he can use himself.
    AvatarbyNeoSeph7

    I fought you all!!!!!
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    Quote Originally Posted by Raz_Fox View Post
    *Hugs for breaking the awkardness!YAAY!
    ...Realizes he's hugging a physical manifestation of evil...*
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    He's adorable, but he's a threat to all who call the universe home. He must be stopped, no matter the cost
    Quote Originally Posted by Jesse Drake View Post
    "Evil, evil, death, stab, kill, cheese, moon-stuff, mice, evil, evil mice..."

    Musings Pulled from D_Lord's head.



  28. - Top - End - #718
    Bugbear in the Playground
     
    Beans's Avatar

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    Name: Vesa Landers (formerly known as "Black Irukandji")
    Age: 25
    Race: Human Revenant
    Appearance: Vesa is a fairly attractive girl, slender and rather pale, with silvery hair reaching to her shoulderblades. Her eyes are the dull greenish-grey of a stormy sea, and her frame is somewhat lanky. She has a small cableport at the back of her neck, which is usually covered by a plug (and her hair).
    She almost always is wearing her armorsuit, as described below, but on occasion can be found out of it---in this case, she can be found in average clothing like dull jeans and long-sleeved tops, generally in shades of grey.

    Enhancements/Armorsuit: Vesa wears a dark grey bodysuit with boots and gloves. Over that, she wears a kama (halfskirt/buttcape/etc) that reaches below the knee. This hides a small hover unit that allows her to glide a meter or two off the ground (actual flight is not supported by it). On her head is a sort of inverted bowl-like structure referred to as a "bell" (i.e. part of cnidarian anatomy) around 2 feet in diameter and 6 inches at its deepest, such that much of her head is hidden within it; on the front, back, and each side is a camera eye. In each section between the eyes, there are 3 Sensacles (explained below) making a total of 12.
    Spoiler: Sensacles
    Show
    Sensacles are tentacle-like projections somewhat thinner than a skinny person's forearm. Their standard length is about 10 feet, and their max is around 20. Each ends in a video/audio sensor and a three-fingered claw; these can be used for direct attack, recon, or manipulating objects.
    Since video-audio input from a total of 16 eyes and ears is generally too much for one brain at one time, the system contains brain-linked processors that monitor the excess input and regulate which ones are being actively viewed by Vesa herself. This changes when C-Protocol is activated.

    Spoiler: C-Protocol
    Show
    C-Protocol: During this function, Vesa's suit's subprocessors connect directly to her brain, effectively allowing her to actively focus on all 16 total sets of video-audio input from her sensors, thus making her temporarily able to deal with issues literally on all sides.
    The drawback to this is that after C-Protocol deactivates, Vesa undergoes psychological and emotional disturbances.


    Equipment: One normal pistol with magazines and a suppressor. One dart pistol with tranquilizer ammo. Her bodily enhancements give her very good aim.
    She also carries a combat knife, and can be outfitted with small explosive charges to be set by her Sensacles---that was, after all, part of her role as a member of Tempest as Black Irukandji.

    Personality: Vesa retains some parts of her living personality; she is rather cold and withdrawn, quiet and occasionally allowing herself brief moments of wryness. She is disturbed by being in a large crowd, and prefers when her duties keep her away from lots of people.
    Vesa has very little in the way of "mercy"; if her orders are to go deal with that guy over there, she really isn't interested in how he's got 4 kids and he's working 3 jobs. She's interested in whether she's supposed to kill him or not.
    She has some warmth left in her, but the only ones able to drag it out are people from her past as a member of Tempest, namely Red Wolf/Alia and Green Chameleon/Chloe, though the latter has not been seen for a very long time.

    Backstory: Most of Vesa's backstory is unknown, but it is clear that she signed on to be a Revenant at some point, died, and was converted into the cybernetically-enhanced postmortem being she currently is. She was transferred to the Clinic to help with security and observation there.
    Last edited by Beans; 2013-10-11 at 01:48 PM.

    Spoiler: My Stories And Things
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    What Love Is (Alt-canon, COMPLETED)

    Spoiler: Standard reactions to Beans.
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    Quote Originally Posted by InyutheBeatIs View Post
    ...What?
    What?
    Quote Originally Posted by Quinsar View Post
    A snake butt.
    That made my day.


  29. - Top - End - #719
    Halfling in the Playground
     
    DrowGuy

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    Level 66, The Abyss
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    Default Re: Nexus Character Directory

    Nalhriir Zaer'adinzyr Ate'torund Seneschal of Horror, Keeper of the Savage Orb

    Alias: He tends to go by Nal, or more formally as Nalhriir. In his personal writings, he refers to himself by titles that either no longer have any meaning, or else cannot be traced to any reliable source.

    Gender: Male (presumably, see description)

    Race/Species: He most resembles a Fey'ri, though what his right race is none know the dark of it.

    Age: 300 by his counting but it varies (see description/elementary backstory)

    Alignment: True Neutral, though in an apathetic way, not a balancey-druidy way.

    Class/Profession: Planewalker and spellslinger-for-hire

    Power Rating: 5/C(B??)

    Description: A tall figure, hooded and cloaked with large, bat-like wings that appear slightly translucent, as if they were composed of matter that is not quite solid. A long, sinewy, prehensile tail, which also appears slightly "out", snakes out from underneath his cloak and coils behind it. The features one can make out underneath the cowl appear elven, although the fierce red eyes that shine back out would make one re-consider that evaluation. If one ever sees him with his hood down, the elven-seeming appearance is re-affirmed, although now one can see that the shadowy translucence of the wings and tail extend to the rest of his body, and sometimes it looks as if one could put one's hand right through him. The most solid-seeming part of his face are his eyes, which burn fire-red. One of the more telling aspects of his appearance is that there is no discernible indication of gender. It is only his use of masculine pronouns that makes cutters assume he is a male.

    Personality: Despite a somewhat foreboding appearance and pessimistically cynical exterior, Nalhriir is actually relatively pleasant. He thrives on information and loves to talk, especially when it concerns philosophy. Where he comes from, belief (or lack thereof) shapes whole worlds, and he encourages thought, particularly when it agrees with his own. He does seem to possess two separately voiced minds, though; one of which speaks lightly and pleasantly, and one which is darker and more formal. The first seems and sounds perfectly normal. The second, however, sounds distant and echoed, as if what one hears coming from his mouth is actually originally coming

    Equipment: If one were to strip-search Nalhriir, one would find no possessions on him save the clothes he was wearing and a flask of some obscure liquor. He patently does have equipment and objects, as he has been seen with spellbooks, wands, staves, armour, and other such objects, though no trace has ever been found of them when he is not directly using them.

    Backstory: [transcribed from a stolen page from the journal of the Planewalker known as Nalhriir.] I am called the Seneschal of Horror, the Sage of the Savage Orb. It has been several centuries since I was reborn into this world. I can no longer remember my true name, only the names that were given me upon awakening. I remember...nothing of the time before my rebirth. At times I can see the edges of a vision swirl around the pools in my home. In them, a mortal, whose shape I seem to see resemble my own, stands in an infinite plane of Nothingness. He looks out and his mind cannot bear the weight. Then something comes, something dark and powerful, that seems to fill the empty expanse with something that is still Nothing. The mortal seems to talk to the thing, but then the pools eddy and the vision slips away.

    It seems to me that I was reborn for a purpose, but that purpose evades my sight. The thirty decades that I have seen pass in this life have revealed naught but still I wander far from my home, because that was one of the names given to me upon my awakening. That which guides me is Nothing and I begin to suspect...
    [transcription breaks off as the page dissolved into wisps of insubstantial matter before the scriber could finish.]

    Miscellaneous: The two voice colours are for indicating which side of Nalhriir is consciously active at the time. For those rare times when both sides are active, the darker voice will be spoilered, as it is generally more internal and introspective, and really only there if the people around him happen to be telepathic.

  30. - Top - End - #720
    Barbarian in the Playground
     
    AgentofHellfire's Avatar

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    Jan 2012

    Default Re: Nexus Character Directory

    [/COLOR]
    Asta of Rising Earth


    Alias:
    Gender: F.
    Race/Species: Wild Elf
    Age: 87 (23)
    Alignment: Lawful Neutral.
    Class/Profession: Circus acrobat, occasional slayer of thieves
    Power Rating: C- or so
    Description: Like this with less blue
    Personality: She's incredibly stringent about honor and the repayment of debts, and especially dislikes "criminal" types. Also if you try to steal from her or someone she cares about, she'll cut off your hand. This should sum things up.
    Equipment: She doesn't carry much expensive loot, though a talisman that she keeps insanely close and hidden with her holds incredible magical power, and would be worth a fortune to any spellcasters that could perform the rituals required to unlock its power. For her, however, it's just an heirloom that took a great deal of effort to get back.
    Abilities: Insane physical talents, especially when it comes to agility/reflexes.
    Backstory: Asta was once a wild elf living among a family of them out in the woods, far away from the city. It was here she learned the first of her roguish talents, climbing up to and sneaking up on smaller animals. However, eventually the city came closer to her, and this was where the problems started. Very few in her old community would dare take the talisman that represented her family heritage from her father, its current owner at the time. Few in the encroaching city even knew it was there. B

    But some way, somehow, the city's Thieves Guild had gotten wind of it. And they wanted that sale. So they tried buying it, but none in the family would sell it. They tried threats, but none in the family would let them be a concern.

    So then they carried them out. The beatings, the harassment, the death...it all became too much for Asta eventually, especially when the thieves finally took the heirloom. She swore their deaths, and her wandering days began...

    ...though her first attempts at vengeance were clumsy at best. She would've died if it weren't for a Tiefling Bard named Hirel, who agreed to help her with her honor-fulfilling, though she'd have to do things his way. It was then her days as a circus acrobat began, and this is what led her to Nexus.

    Miscellaneous: She speaks in an accent. Weirdly spelled and punctuated words might not be errors. [/QUOTE]
    Last edited by AgentofHellfire; 2012-07-23 at 06:29 PM.
    “It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds;

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