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  1. - Top - End - #61
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    KR
    Gender: Female
    Race: Human
    Age: Physically 23, actually only 5. (Birthday: 21 September, 2008)
    Alignment: ???
    Class: Engineer/Sorceress/Professional Asskicker
    Power Level: B-, though preparedness and technology have allowed her to kill bigger.

    Appearance:

    Personality:

    Equipment:

    Abilities:

    Backstory:

    Miscellaneous:
    Last edited by Kris on a Stick; 2014-07-06 at 01:47 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  2. - Top - End - #62
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Slayer


    Gender: Male
    Age 21
    Alignment: Chaotic Good/Lawful Evil/Chaotic Evil
    Race Diabolic Human
    Class Scourge
    Power Level: D+ usually, but can reach up to C+, due to diabolical possesion.

    Description:
    [Avatar Incoming]
    A dark skinned young man with dark brown hair, verging on black, and dark eyes, which occasionally flash red. Currently wears a an outfit including a specially made gray overcoat. Wears a wide sword belt with a pistol holster on his hip and a bandoleer under his coat.
    Equipment: A magic longsword, stolen from an Erinyes and empowered by Nil as a gift, from which can spring fire, both holy and unholy. The longsword has an engraving at the base of the blade depicting a dragon impaled by a sword, and an inscription under it saying Slayer of the Realm. He also has an 8-shot single-action revolver, which can fit magic or special monsterslaying bullets of various types. He has also purchased a Magnetic Harpoon Gun, and a small gas launcher for nets and grenades.

    Abilities: Kris-the-Slayer was a skilled combat alchemist, and this has not changed. Slayer is capable of making a variety of potions, substances, artificial stimulants and alchemical/magic-imitative grenades. He also has some skill with mechanics. Due to diabolical possession by a fragment of Fallen Angel Semiazas, Pit Lord, Former Ruler of one of the Circles of Hell, Former Lord of Pain, Slaughterer of Babies, Clubber of Seals and other such nasty and overblown honorifics, Slayer may occasionally manifest some diabolical power. Current abilities include the return of his shadowjumping, which was stolen from him the first time he died, at the hands of Violet, the ability to burn things and set them on fire with his hands, and minor shapeshifting, complete with regeneration.

    Backstory: One year or so after the fatal attack on the Inverted Tower, which had proved to be little more than an elaborate trap, Tessa finally got her head out her rectum and did what no one else bothered, which was bring Alex Wright and Kris-the-Slayer back from semi-death, in order to piss of Cal (seriously, no one ever says 'oh, we're really sorry for sending you to your deaths in order to minorly inconvenience the lich, here, have a resurrection.' Instead it's 'here, go and rot in a demi-plane for like, a year.'). Resurrections are here, and here. While Alex was presumably kept alive by his advanced cybernetics and host of nanites (not to mention some severe planar juju), Kris had only the juju, and therefore nearly died. Fortunately for him, he survived anyway. Unfortunately, this was accomplished by the fragment of Hell that remained in him, due to his immersion and nearly drowning in and imbibing copious quantities of the hell water of Semiazas' realm, as well as a fragment of Semiazas' soul possessing him, causing him to lose much of his identity. Also, a curse triggered in the Inverted Tower, which caused him to try and hunt down his allies, still remains. Which means, he's like, all evil and amnesiac and stuff. Well sometimes.

    Miscellaneous: Has three main personas. Slaye, which is what remains of Kris-the-Slayer's old personality, albeit slightly twisted. Then there's the Semiazas persona, which occasionally takes over, and is all Lawful Evil and devilish and wanting to regain his power. Lastly, there's Mercurial, a crazed murdering fiend (but not a Fiend) who occasionally surfaces, usually to much blood-shed. Crazed, yet seemingly having an agenda of his own, beyond those of Slayer and Semiazas.
    Last edited by Kris on a Stick; 2010-07-14 at 08:13 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  3. - Top - End - #63
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Kai Bloodfire


    Gender: Female
    Race: Human Wraith
    Age: ???
    Alignment: True Neutral
    Class: Necromantress
    Power Rating: B-

    Description:
    Currently a Revenant.

    Equipment: A very large and vicious looking Khopesh serves as Kai's primary weapon. She also has a futuristic looking staff, which shoots bolts of energy from the tip, and can also discharge the energy on impact.

    Abilities: A sorceress of incredible power, skilled in Necromancy. Despite being a primary caster however, her combat skills are not to be sniffed at. Her current Revenant body gives her superhuman strength, which combined with her barbarian upbringing in the Great Wastes makes her a formidable melee combatant. In fact, Kai is more likely to wade into battle than to sit back and cast spells. Her magic is more of a Divinations/Necromancy bent anyway.

    Backstory: To Come Later. (Really.)

    Miscellaneous:
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  4. - Top - End - #64
    Barbarian in the Playground
     
    FireFox's Avatar

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    Somehow, I'm playing at least three different Tobiases right now. I am going to list them all here, but this one post can be simply archived under "Tobias Goswell".

    Tobias Victor Vulpan


    Spoiler
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    Aliases: The Goddamned Tobias. The Black Fox. Theoktonos. King Tobias I.
    Gender: Male.
    Race/Species: Branded (Half Beorc/Half Laguz).
    Age: 58, looks to be 29.
    Alignment: Neutral Good
    Affiliation: HALO, despite not an actual member anymore.
    Class/Profession: Druid
    Power Rating: A, based on just his powers. He has previously held his own against Higher Powers with his cunning and bag of tricks.
    Description:
    Tall, with wild red hair and some kind of birthmark on his neck, which looks like a tattoo done in red ink. The identical twin of Sam Goswell (somehow). His eyes are like a fox: dark orange iris with a vertical black slit for a pupil.
    Personality: Anywhere between happy-go-lucky and arrogant, and depressed and world-weary.
    Equipment: Wears earth-tone leather tunics, dark cloaks with several inside pockets, numerous pouches on the outside (at least one with extradimensional storage space), a few artifacts and magic items, light boots, and literally almost everything else stored in his satchel of holding. Tobias is the quintessential Boy Scout. Tobias also wears a hat with a small phoenix feather stuck in it, for the symbolism. This hat is actually a powerful artifact of some kind. It normally takes the form of a battered brown fedora, but Tobias has displayed the ability to change his clothes and his very personality when the hat magically changes into another hat. He literally "wears many hats", and can become any sort of person he needs to, depending on the job. This is not shapeshifting, so much as personality shifting, only less dramatic and rarely used.
    Abilities: He's an Epic level Druid, who uses powerful nature spells. He is very flexible and can adapt his magic to perform a specific task, such as preventing a magical gas from diffusing into his bloodstream and forcibly expelling it from his body. His Branded nature gives him a very deep well of energy to draw on for his magic, and it also gives him heightened senses and reflexes, which he uses for knife fighting.
    Backstory: One day, I'll type it all up... This is not that day. Try asking him.
    Miscellaneous: Tries to help out everybody, but is frequently depressed. He adopted a Golden Dragon and named her Aurea. He has two kids, Matt and Angela, from when Boudica stole his and Orianna's DNA to create the perfect soldier and assassin. He has another kid, Cruikshank, from when the evil demigod of rot, Jester, did something weird with his and Coria's DNA. He is a king of a small but powerful nation which can be accessed from the Nexus, but isn't part of the power struggles around here. He has fought in at least two major wars, more or less in a strategic planning capacity. He won both of them, but at great costs. He is currently married to Sept, who is probably perma-deadtimed, and as such pops in and out of the Nexus whenever his player feels like.


    Toby Druid

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    Aliases: The Black Fox. Theoktonos. Druid.
    Gender: Male.
    Race/Species: Branded (Half Beorc/Half Laguz).
    Age: Early 40s, looks early 20s.
    Alignment: Neutral Good
    Affiliation: GLoG
    Class/Profession: Druid
    Power Rating: B-
    Description: Tall, with short red hair and some kind of birthmark on his neck. The identical twin of Sam Goswell (somehow). Has sharp blue eyes that reveal his troubled mind and hints at a great many things seen. His eyes may reveal his true age, but the rest of his body looks quite young. He is skinny and of average height, physically anything but imposing. Looks like a hippie pushover until you see how confident he is with his knives and magic.
    Personality: Anywhere between happy-go-lucky and arrogant, and depressed and world-weary.
    Equipment: Wears earth-tone leather tunics, dark cloaks with several inside pockets, numerous pouches on the outside (at least one with extradimensional storage space), a few artifacts and magic items, light boots, and literally almost everything else stored in his satchel of holding. Tobias is the quintessential Boy Scout. Tobias also wears a hat with a small phoenix feather stuck in it, for the symbolism.
    Abilities: He's a powerful Druid, with strong nature spells. His magic is focused on battlefield healing, and he's something of a professional trauma surgeon, without a degree. He is very flexible and can adapt his magic to perform a specific task, such as healing a specific artery or bone. His Branded nature gives him a very deep well of energy to draw on for his magic, and it also gives him heightened senses and reflexes, which he uses for knife fighting.
    Backstory: The backstory of the main one, just less so.
    Miscellaneous: This Tobias is a Tobias from the past! He's about twenty years younger than the main one, and he joined GLoG after falling out of the Nexus. He is currently engaged to Quinn and had a daughter, Jamie, by her. He also adopted two foxchildren after talking to their newly-ghosted mom, who reminded him of his own foxwoman mother, whom he's never actually met. He is trying to come to terms with his willingness to kill people for a variety of unimportant reasons (I mean he likes to hurt people when he's bored, not that his mental self-grappling is unimportant). He views Quinn as his redeeming angel, and wants to be a Good person.


    The Black Fox

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    Frankly, I'm disappointed it took you this long.
    Last edited by FireFox; 2013-04-14 at 12:55 PM.
    "No one can pass through life, any more than he can pass through a bit of country, without leaving tracks behind, and those tracks may often be helpful to those coming after him in finding their way."
    – Lord Baden-Powell

    Working at Summer Camp until August

    Avatar by Siena!

  5. - Top - End - #65
    Bugbear in the Playground
     
    Lord Fullbladder, Master of Goblins's Avatar

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    Because you demanded it, it's time for....

    Fullbladder

    Aliases: The Fullbladder; That One Goblin Guy
    Gender: Male
    Species: Goblin
    Age: Contradictory (physically about 40, human-wise)
    Alignment: Neutral Evil
    Profession: Collector of Curiosities, Spacer
    Power Rating: C-

    Descrition: image by kalirush
    Fullbladder stands just over six feet tall and appears slightly overweight, with broad shoulders. He has amber eyes and green skin. He has a narrow face centred around a sizable, rather hawkish nose. His hands are large and strong.

    Equipment: A particularily ordinary suit, a pack of cigarettes (with matches), an easily disguised canister of mysterious tiny eggs, a small hidden handheld energyweapon, and a bit more (to be filled in later)

    Abilities: Fullbladder has some limited access to knowledge and items from other dimensions and universes. He mostly uses this to copy other people's machine designs. He is a skilled mechanic, though only noticeably when not directly observed. He sometimes exhibits the ability to produce hats from seemingly nowhere, and has some piloting ability.

    Backstory: Fullbladder is a creature from another universe, to make a long, undeveloped story short. Even with universes dumped together, Fullbladder's from somehwere else. It might be an act. He makes some reference to a past as a spacer, hauling supplies and cargo from one unspecified planet to another. At many points throughout the organization's history, he has called AMEN a home or a hideout. For a time, he attempted to create a company he calls "Fullbladder Manufactoring", something he's still trying to spread rumours about. His dealings with inter-dimensional space somnetimes gives him memory trouble.

    Miscellaneous: He, uh, doesn't eat people, I guess.
    Last edited by Lord Fullbladder, Master of Goblins; 2010-06-05 at 04:36 PM.
    The above post sponsored by Fullbladder Manufacturing.
    And so begins the Age of Extinction! The Year of the Dinosaurs! And the Reign of the Predacons!
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    Avatar Credit: Kalirush, Lord Herman, Stoneburr, Simius Dr. Bath, Abardam, Fayt, Keris Rain, The Extinguisher, Qwernt, Kwarkpudding, Tiffanie Lirle, Djinn in Tonic, Coplantor, Crown of Thorns, and many more
    Quote Originally Posted by Uncle Festy View Post
    Fullbladder's awesome.

  6. - Top - End - #66
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

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    Name: Unknown
    Alias: Delta 88
    Race: Human/Cyborg
    Age: Looks to be about 20
    Hair: Red, little past shoulder length
    Eyes: Left is blue, right is glowing green

    Appearance:
    Spoiler
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    Delta stands about 5'4", and is very thin. Most of the right half of her body is robotic, including the right side of her face. She tries to hide this by wearing black boots, dark green cargo pants, a dark blue long sleeve shirt, a gray hoodie, and black gloves. She also tries to keep her hair in front of her face as much as she can.

    There is a fair amount of scarring on her torso and head, as well as the areas that metal meets skin.

    The reason she goes by "Delta 88" is because that has been stamped into her right shoulder. She thinks it's an ID number, but she isn't certain.


    Abilities:
    Spoiler
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    She has most of what would be considered normal limits as far as strength and endurance go. Her robotic limbs are strong than her normal ones, and can take more abuse.

    Her right eye and ear have been enhanced greatly. Her right eye is essentially a camera. It can see in infrared and ultraviolet, and has extended zoom. Her right ear has been modified to be able to pick up sounds well outside the range of human hearing, low and high. And it can hear at greater distances.

    The cybernetics are inside her as well. Her metabolism is vastly improved, meaning she can go much longer without food. And she can get more from what food she does eat. Her lung efficiency is increased. Her heart can take more abuse than a normal human heart.

    Even her brain has been modified. It can store much more data, and retrieve the data faster. Through connections placed in her hand, she can download info from almost any computer, and her brain can communicate with computers as well. She has a vast database on weapons already, which she can call upon by simply looking at a weapon.

    Much of her robotics that are visible were made to be able to attach many things to them, such as weapons. She doesn't have any attachments.


    Personality:
    Spoiler
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    Delta is very shy and timid. She would hardly ever fight. It'll take a while for her to warm up to somebody.

    She is a very gentle and caring person.

    She is ashamed of her robotic half.

    She is easily scared. She has a mild case of paranoia about her.

    She tries to avoid contact with anybody that looks military.


    Backstory:
    Spoiler
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    The world that Delta comes from is one that had recently just gotten through a long and gruesome war. The winning party, the Northwestern Empire, started developing a new kind of weapon towards the end of the war. Cybernetic extensions on soldiers. The project was dubbed "Future Soldier". The first group of subjects were all volunteers, and consisted of simply adding robotics to the participants limbs. They came to be known as the Alphas. The strength and abilities of the Alphas helped bring an end to the war.

    The N.E. government had been taken over by various military personnel, most who were involved with "Future Soldier". They felt the need to continue with the project. They simply told the public that they were preparing for when an opposition would dare try to fight them again.

    The second phase involved enhancing human capabilities with cybernetics. These were the Betas. They were mostly volunteers as well; though, some war prisoners were used as early subjects. To work out the bugs, so to speak.

    Seeing good results, and wanting more, the N.E. allowed the project to continue. The third phase involved enhancements to the senses and brain. The Gammas. Due to political and economic issues of the Empire, there were many less volunteers for this phase. Subject were pulled from various prisons.

    The current phase involved combing the previous phases. The Deltas. There were no volunteers for this phase, so the government used prisoners again. Mostly people who were deemed to be "traitors to the Empire".

    Now, Delta has learned this since she had woken up in an alley near the main "Future Soldier" facility. She has learned that the facility had a mass break out mere hours before she woke up.

    What she doesn't know is anything that happened to her before she became a Delta. Or during her time in the facility. She cannot remember any of it.

    Since waking up, she has spent her time laying low, avoiding contact with people as best she can, and traveling as much as she can. She is certain that the N.E. is looking for her. And she is certain that she wants no part of the "Future Soldier" project.


    Other Stuff:
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    Her original appearance, as done by Lord Raziere.
    Last edited by KerfuffleMach2; 2014-06-28 at 09:40 PM.

    Quotes and goodies:
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose

    CHARACTERS
    3DS Friend Code: 2595-1862-5907

  7. - Top - End - #67
    Banned
     
    SamuraiGirl

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    Name: Akashi Nolor
    Gender: Female
    Race: Half Celestial Elf
    Age: 192
    Alignment: CG
    Class (or approximation): Favored Soul/Sword Sage
    Description: Akashi is six feet tall. She is an albino. Her eyes are bright red. and her hair is pale gold. She normally wears a black and yellow Kimono, and a pair of gold chopsticks in her long hair, which hold it tied in a bun. (looks sorta like a Geisha.) She carries a Katana and a Wakazashi in her wide fabric belt. She also has a pair of white feathered wings.

    Equipment and Abilities: Her swords are magical. Their main ability is that when Akashi wields them they blur out of human sight. The blades becoming invisible. Akashi also casts spells granted to her by a god or goddess she does not speak the name of. She calls her god or goddess "The Grand Dragon" Most of her spells seem to either be healing, or fire based.

    Personality: Akashi is reserved and polite. She has an odd sense of humor. She likes to hide her emotions, but when some one gets close to her she allows them to see her other side. Akashi is a complete ditz with her friends. She likes to play jokes on them and make them laugh.

    Back Store: Akashi has a bit of amnesia that will lift when I decide what her back story is...yes. I am lazy.

  8. - Top - End - #68
    Ogre in the Playground
     
    horngeek's Avatar

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    Ledaal Idari, the Promise of Endless Days


    Gender: Female
    Race: Human
    Age: 40
    Alignment: Lawful Good
    Class (or approximation): Eclipse Caste Solar Exalted
    Description:
    [optional avatar sized image]
    Idari has brown hair, blue eyes and fair skin, and generally wears a light blue dress that's designed so that she has the maximum agility possible, while still being acceptable for negotiations- a blend between form and function. Indeed, all her clothing fits this. She generally wears an ornate brooch made out of some golden metal, with a large, black gemstone set in the center.
    Equipment and Abilities: As a Solar Exalted, Idari has a number of abilities that could be considered... superhuman. In her case, these mostly focus around social abilities, with her being a very charismatic and persuasive speaker even without her Exaltation. She is also experienced in the Mantis Style of supernatural martial arts. As an Eclipse Caste, she is also able to 'bind' promises, invoking Heaven itself as a witness to the deal, in which case anyone who breaks the terms of the agreement is under Heaven's curse. There are very few ways around this- even a god would suffer from breaking a Witnessed oath.
    Backstory: To come.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Desert Elf Druid by Akrim.elf. Thanks!


  9. - Top - End - #69
    Pixie in the Playground
     
    Murkus's Avatar

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    Dr. Adrian Rein, "The Holder of the First Seed"

    Aliases:

    Gender: Male

    Species: Holder

    Age: Early on his forties, maybe late thirties.

    Alignment: Neutral Good-ish

    Class: Plaguebringer

    Power Rating: Hard to approximate with this one. Could range anywhere from C to A.

    Description: Of above average height and possessed of wide shoulders, the Doctor is not too much to look at. He appears human, as most of the Holders do. Naturally, he possesses a generic white lab coat, a crisp white thing that he strives to keep perfectly clean. White gloves too.

    Adrian has short, clean-cut blonde hair that he combs thoroughly. His eyes are a dirty, almost vomit-like green. His features are soft and welcoming, with a very friendly-looking face.

    Personality: The Doctor is perhaps the greatest embodiment of Neutral Evil. He's not a sociopath, he has no love of mindless violence. He certainly isn't evil for evil's sake. He has the best, the simplest motivation: he is very, very selfish. If you have one of the Objects, or simply something he wants, you're going to give it to him or you're going to die. No laws, no objective system of morality will get in his way.

    Besides the selfishness, Adrian is quiet, charming, and altogether rather pleasant to talk to. He's very friendly, actually, as long as you don't get in his way. He is calculating, his mindscape a set of perfectly ordered files in row upon row of cold metal cabinets. He's the kind of guy who has plans within his plans, contingencies for every occasion.

    Kindness is not beyond his reach, either. And not always for manipulating people. Sometimes the Doctor feels like being nice, sometimes he simply pities the vast majority. Compared to the beings he's seen, the beings he has known, you are maggots. Maggots writhing about in accidental mudballs created by some absent God. He sees no reason for you to die before it is your time. You should thank him for being so kind: some of the other Holders would murder you for no other reason than looking at them.

    Of late, the Doctor has been coming under personality changes. He's... better, now.

    Equipment: Well, he always carries a fictional doctor's kit with him. First aid, a stethoscope, various cutting implements, all that good stuff. Not that he gets a lot of use out of it, but creepy guys with suitcases (especially a white one) always look cool. Along with that, of course, he has the white jacket and gloves. And a powerful looking pistol, also hidden in the suitcase.

    Abilities: Nothing beyond that of a human. Years of medical experience.

    Backstory: He was a doctor who moved around a lot. He helped people. His wife Maricyl, a victim of some unknown, cancer-like disease, became pregnant. He worked and worked to save her, but his efforts were for naught. Not a cure could be found, and not even magical healers were able to help.

    This is when Adrian found out about the Objects. Strange, unfathomably ancient items created by some long-lost, deeply dreaded being. It is said that the Objects grant certain... abilities. That there were 2538, but 2000 were lost. It is said that if they ever came together, an eternity in Hell would be a better alternative to what would come. Whole universes would come to an end.

    Adrian only wanted the abilities. He heard that a certain item related to the Objects, something called Dargaia's nectar, could give one the ability to heal any wound, purge any disease. He travelled in desperation to find the nectar. He became a Seeker of the Object, one of the foolish few who sought these mind-wrenching items. He was forced to the darkest corners of the Nexus to gain his prize, but he found it. The lifeblood of Dargaia was his. And as he had been instructed by long-abandoned tomes and underworld rumors, he consumed it.

    He came back to find his wife had already passed away. Along with her unborn child. Even as he was stricken with grief, he began to change. To mutate, mostly in minor ways. His body created things, grew things, abominations best left undescribed. A seed of Dargaia, strange monsters, and finally... Object 448.

    And so he became a Holder, gaining the Object's granted abilities as they were described above. Holders were meant to guard the Objects, and as his tomes said, he buried the Object. He buried it with his wife, at their cottage in Outside.

    It spread, and grew into a disgusting tree of monstrous proportions, turning the surrounding landscape into a grey wasteland of death and festering rot. And with it came his eternal health.

    Now, as he goes about his business Seeking the other Objects (for reasons he has not disclosed), something is growing inside the tree of Object 448. He thinks he knows what it is. It is something unnatural... something created by the Object, a side affect of burying it with his wife.

    It is his daughter.
    Last edited by Murkus; 2011-03-28 at 09:35 PM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  10. - Top - End - #70
    Ogre in the Playground
     
    horngeek's Avatar

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    Hope


    Avvie by Kid Kris

    Gender: Female
    Species: Tiefling
    Age: 18
    Alignment: CG/Good
    Class: Bard
    Power Level: 5/B (In D&D 4e terms, this version of her is level 15)
    Description: Hope has some features that are remarkably human, as well as some that testify to her infernal heritage. Her skin is a deep red, and she has medium-sized horns and a thin, slightly prehensile tail that she normally keeps visible, and tends to react to how she's feeling. She generally has a content expression on her face, and has a longsword buckled to her side, as well as a cittern. She generally wears a blue, knee-length dress, that while slightly revealing, isn't to the point of making her look like a seductress.
    Personality: Hope fits her name quite well, being a cheerful young woman who always seeks to help others. She is trusting, friendly, and loyal to those she counts as her friends (and a bit of a flirt, although she never goes after married men), and also a cunning leader. She's also willing to take up arms to defend herself (and those who can't protect themselves), although she views most laws as restrictive.
    Equipment: Hope carries a longsword with her, with yet-to-be-determined magical abilities, and she has a suit of leather armor, which she can summon directly onto her when she's in trouble. She also has a cittern, which is magical!
    Abilities: Bardic. Will be described later.
    Backstory: TBD
    Other: ...nothing, at the moment.
    Last edited by horngeek; 2010-06-10 at 05:22 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Desert Elf Druid by Akrim.elf. Thanks!


  11. - Top - End - #71
    Bugbear in the Playground
     
    ThePhantom's Avatar

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    Ren ‘Rookie’ Truse


    Profession: Ghost Buster
    Alignment: Neutral Good
    Race: Human
    Age: 24
    Description: A young man, in a beige colored jumpsuit. His last name is printed on the right side of the jumpsuit. He has brown eyes and blond hair.
    Equipment: Photon Pack, 3 ghost traps, P.K.E. meter.
    Abilities: He has some skill indentifying undead creatures, mostly different types of ghosts. Skilled in ghost busting.
    Backstory: Joined the Ghostbuster franchise, and was sent to Chicago to open a new location, however, a little twist in space and time, and the train car that he was riding in ended up in the Nexus of Avroverse
    Avatar by Emperor Ing

    LoC Ancients of Void Ap
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    Current AP 12/15 +2Pantheon AP

  12. - Top - End - #72
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: Nexus Character Directory

    Full Name: Dorota Brońska
    Gender: Female
    Species: Human
    Age: ~25
    Profession: Alchemist
    Power Rating: E- without taking her creations into account. Otherwise, can get as high as C- if she knows exactly what to prepare for.
    Description: Dorota is a slim, fairly tall young woman who always dresses very conservatively. Her skin is pale and her hair is blond. She wears glasses most of the time.



    Personality: Dorota is a rather calm and collected person and tends to think before acting. She also tends to be shut-in and not particularily skilled in dealing with people. She's better about it than she used to, however. She also has a keen scientific interest, especially in alchemy and chemistry, which sometimes gets the better of her.
    Equipment: A well-equipped alchemical laboratory in Erin's Emporium as well as a wide assortment of alchemical products she creates.
    Abilities: Dorota is a quite skilled alchemist, capable of handling a lot of formulas and recipes. Other than that, she's smart and inquisitive. Needless to say, she's a noncombatant.
    Backstory: Dorota was born in Martendor, the capital city of Martenia, a decrepit relict of the ancient human empire, as a daughter of a tavern owner. Unwilling to serve as a tavern maid and marry a dull lad of her father's choosing, she hung out in the university area a lot, painfully aware that she had no place there, due to her parents' lack of money and willingness. However, she drew the attention of a member of the Guild of Alchemists, who saw in her a keen mind for his not particularily respected guild. She eagerly agreed to join as an apprentice and her father's complaints were shut down by a heavy purse presented by the alchemist.
    She spent a few happy years in the guild and one day, she was introduced into the Demonhunter Project and given a mission - bring back one of the subjects that escaped. Said subject was Wenomir, and Dorota was chased out of the Nexus by his friends.
    After some time, she returned, quite a lot more humble. She took a job in Erin's Emporium where she has worked ever since.
    Miscellaneous: She has a homunculus named Horatio that she made herself. He looks like a clay skull with small legs and wings. She also has a clay golem named sizewell which she created together with Crissy. While the construction of the golem was performed entirely by Dorota, both girls provided the Divine Fire required to animate him. She has also took up a romantic relationship with Crissy.
    Last edited by Morty; 2014-02-27 at 06:47 PM.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

  13. - Top - End - #73
    Dwarf in the Playground
     
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    Default Re: Nexus Character Directory

    Yamako Katsuragi

    Gender:Female
    Race:Awakend Human
    Occupation:Gunslinger/hacker
    Age:25
    Power rating: C
    Appearance: Yamako is 5'11'' tall, has Asian features and skin tone, and natrually purple hair and eyes (A result of her class II SURGE). her hair is about 3' long, and boundin two ponytails at the sides of her head. she is athletic, and slender, but not frail.at the back of her head is a plug , that allows her to connect to any compatible computer system
    Backstory: An Ex hitman born 2065 in Tokyo, Japan ,and transported to the nexus . Yamako left the business after killing a innocent bystander. she now works for watchtower
    Abilities:As an awakened(magic) human, Yamako is faster, stronger and more Agile than the norm. her reaction time ...finish this later..k?
    personalty:

    thanks beansy!
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  14. - Top - End - #74
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    Kaelaroth's Avatar

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    El daPantheo


    Alias: The Hammer of the Gods, "Fool!", Holy Fist
    Race: Human
    Age: 21

    Alignment: True Neutral (though can vary due to Artifact Resonance, see below)

    Class Approximation: Magical Combatant (varies)
    Power Rating: B?

    Description: El is an averagely sized, fairly well-built human young adult, with incredibly pale skin, large dark brown eyes, and tightly trimmed dark curls, typically dressed in archaic fare, tunics and the occasional pair of breeches littering his otherwise retro outfits of hobbled-together jeans and patchwork jackets. He is, though, often accessorised by a variety of items that are described below.

    Equipment and Abilities: The Pantheonic Instruments: Magical devices, each imbued with the power of a certain mythical Greco-Roman deity, the Artifacts collectively share certain atrributes. Each is completely invulnerable, resistant to the effects of harm and age, and are moderately resilient to mystical manipulation. Each is also bound to El (currently), meaning only he can use them to their full extent (currently). Each, due to Artifact Resonance, has the negative effect of causing the wielder to be influenced by the deity that imbues them magically when used (for example, using the most holy of the artifacts repeatedly over time forces El to act in a holy manner, while using the Artifact of a deity lacking in morals damages his own morals). Repeated use of any artifact, no matter which deity forged it, unfortunately also leads of mental problems, and certain physical symptoms. Each can be "activated" by speaking the name of the God of the item, or the item's name, and "deactivated" in the same manner.
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    The Lightning of the Heavens
    A mystical gemstone, painfully pierced into El's left palm, lets him summon and manipulate electricity and lightning; the gem allows him to create large amounts of electricity, manipulate already-present electricity, create static charges, hinder the workings of electrical equipment, and resist electrical attack. The stone causes El to feel lusty and greedy upon repeated or heavy use, but doesn't necessarily force him towards the side of evil.
    The Trident of the Undersea
    In fact a small earring, in the shape of a trident, crafted from dark obsidian, this artifact allows El to breathe without air, swim at great speeds, and move with incredible agility, as if lacking in solidity within his form. However, the earring's use forces El, after repeated or heavy use to feel antisocial and isolated, and act in a similar manner.
    The Foam Droplet
    The other earring on El, this small, mother-of-pearl heart shape can, when activated, make the wearer seem incredibly attractive and lovable, to the degree that when focussed, it can make people fall in love with the wearer. This is not to be taken lightly, however, as repeated or heavy use can make the wielder become deeply mentally troubled, moreso than usual, and if used on certain people, make the user fall in love with them.
    The Feet of Hermes
    These winged shoes shapeshift depending on the wearer (in El's case, there are a pair of Converse trainers, with large, folded swan's wings on their sides), allowing the wearer to fly at great speeds, without being damaged by air pressure, or damaging themselves upon landing. However, after repeated or heavy use, the wearer becomes sly and evasive.
    The Hands of Power
    Thick gauntlets (one with a cut-open gap to reveal the gemstone) rest of El's hands, malleable as if merely silken gloves, grant El the power of superhuman strength and durability when activated, yet repeated usage can make him violent and, dare-I-say-it, evil.
    The Feather of Hera
    This brazen peacock's feather, resting on a simple cord around El's neck, grants the wearer the power to see the past and future of other people. It is easier to do this if the person being read is willing, and reading the future is considerably more difficult that the past. However, merely using the artifact can cause El to become suspicious and paranoid.
    The Amulet of the Grain
    This heavy diamond, also resting on a simple cord, vies for attention on El's neck, granting him the power to heal wounds and repair injuries, though not his own. Rather, it grants him a limited healing factor when activated, but can not repair wounds nearly as effectively as it can to other people. Repeated or heavy use causes El to become maudlin and sad.
    The Sword of Might
    .. It's a big sword. It cuts things. Pretty damn well.
    The Bands of Blood
    Two thin belts around El's waist, when activated, make him able to control the minds of plants, animals, and very weak-willed humanoids. Repeated use, though, or heavy use, can make the user act as if incredibly drunk, and can misuse this ability.
    The Aegis
    A large shield, this, often concealed by a variety of minor spells, as well as acting as a durable, magical, defensive object, is painted with the face of a terrible gorgon, and, when activated, can turn weak-willed people looking at it to stone. Repeated or heavy use can make El overly righteous and law-obsessive.
    The Everbright Spark and The Ring of the Cycle
    Two rings, the former gold, the latter silver, sit on El's fingers, each fairly thin and pale on top of the gauntlets he wears. Both have similar powers, the former is able to create light around the wielder, and burn those who come to close, while the latter is able to extinguish flames, and make the wielder harder to see. Use of both simultaneously instantly knocks out the wielder, and repeated and heavy use of either can make the wielder somewhat reckless.
    Words, my weapons...
    Je veux aller sous votre peau.
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    Quote Originally Posted by Kneenibble View Post
    You rascally psychopath, you.
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    On the phone, people talk back. And over. And aren't obliged to listen.
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    Kael, awesome.
    Quote Originally Posted by CurlyKitGirl View Post
    I has been owned.
    Yup, Kael beat the Book Geek at her own game.
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    Don't tick off Kaelawrath. The dear fellow is above reproach.

  15. - Top - End - #75
    Pixie in the Playground
     
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    Default Re: Nexus Character Directory

    Murkus Morister

    "Because dammit, Murkus should have a character named after him too."

    Alias: None.

    Gender: Male

    Race: Gerabins, or Gabz. Offshoot of humans.

    Age: Late 30s

    Alignment: Neutral Good, formerly Lawful Neutral/Lawful Evil

    Class/Profession: History Professor/Explorer, former agent of an alternate Nazi SS and psionic supersoldier.

    Power Rating: I'm not sure for this one. If you really need to know if you can take him or not, check out the abilities section.

    Description: Murkus is tall, of a wiry build and thin body. His visible short hair is a dirty black. His limbs are best described as long and gangly. His skin is dim, navy blue.

    Covering his face almost perpetually is a grey-green metal mask, glass eye-holes and ridged plate covering any features. Five tubes, two on each side of the mask and one at the bottom, lead beneath this shirt and out of sight. Whether these are necessary for his survival is unknown, though it gives his voice a distinct, sometimes cough-like, echo. He also has a German-esque accent. Not a particularly heavy one, but significantly noticeable.

    Personality: Regretful, perhaps. He is sorry for what he did while still with the SS, and appalled at the lengths he went to in advancing himself. Where once he was sociable and outgoing, he's now quiet and contemplative.

    Murkus is a perfectionist. He seeks for every object to be in its proper place, every person doing their job. If something seems wrong, he will go to great lengths to fix it. Similarly, if there is even a small chance of something going wrong in a plan or device, he'll do everything in his power to eliminate that chance. He prefers to make one, nearly flawless plan rather than several contingency plans.

    As a way of making up for all that he's done, Murkus seeks to perform as many public services as he can. He donates to charities, does little good deeds, and is polite as possible to the rest of the world.

    He is also, however, very lonely. That's one large part of the reason he turned from evil: it ends only with loneliness. That's how it always ends. And for those villains who are more human than others, this can become a real downer.

    Finally, he does not like combat. In fact, he hates it. Violence sickens him, nowadays. He will fight to defend himself, but if there is any possible way he can avoid violence, he will. He may even resort to cowardice, if it is not a case of other people in danger. Even now, however, he deals with selfishness. To save his life or anothers... this is the question he must face. In the end, which would matter? Which would be 'better'? And better how? Which would be 'better': violence for morally good reasons, or pacifism?

    I'll probably add more later. I've just been putting things together the best I can.

    Equipment: Most commonly: history texts. The man loves his history. He often jogs, too, so you might occasionally find him jogging about in a red hoodie and grey sweat-pants. He might also carry things that you would expect a regular person to have.

    Besides these, he does keep things at home from his days as an SS officer. For instance, a shotgun and a submachine gun, both highly advanced. (As you may have already guessed, he was not with the normal Nazis of our Earth. I'll explain his planet and background another time). He keeps his black trenchcoat-esque uniform, as well as the highly specialized body armor that came with it. Included with this armor and uniform was an extensive piece of headgear, an armored version of his helmet/gasmask for use in toxic or extremely dangerous locales. Why does he keep this? To remind him of what he did, and what he needs to make up for. He prays, too, that he will never be forced to use the weapons again.

    Finally, he also has a sword, a khopesh-esque weapon with SS insignias and a magical aura of death. It is a specialized weapon, designed to cut through magical and psionic powers and energies to destroy any such mutants who would appose the Nazi regime. It is stained with the blood of a great many innocents. This weapon was known as a Lügner Mörder, or in a literal translation, "Liar Killer". Besides this sword, he carries a number of technological or magical artifacts that the SS found useful, allowing them to combat, comprehend or defend against a wide variety of foes. These will probably be described IC.

    Abilities: Though he is quite out of practice, Murkus is a battle-hardened warrior, trained in the fires of one of the darkest empires the Multiverse has yet to witness. He wields skills that were once razor-sharp, now dulled by years of disuse. Skills with firearms and his blade.

    He also possesses powers: latent psionic abilities granted by what Hietler (alter-Hitler) would have once called "his status as a member of the master race". He can damage the minds of others, breaking them in two if he tries hard enough. Induce mental disabilities. Driving them quite mad. With practice, he could regain his telekinetic powers.

    And then he would be quite a bit more dangerous. Of course, he is just as out of practice with these abilities as his combat skills.

    Might be more, stuff pertaining to magical or historic knowledge. For now, that's good.

    Backstory: I'm lazy, so this will come later.
    Last edited by Murkus; 2010-08-23 at 01:26 PM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  16. - Top - End - #76
    Dwarf in the Playground
     
    iElf's Avatar

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    Summer
    Gender:Female
    Race:neko
    Age: about 15
    Alignment:NG
    Class:Slave
    Description:
    Backstory:TBA

    thanks beansy!
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  17. - Top - End - #77
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    Moff Chumley's Avatar

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    THE MOFF

    Gender: Male
    Race/Species: Human, at least outwardly.
    Age: Appears to be in his mid-20s.
    Alignment: Who knows by know. Chaotic Neutral but profoundly hedonistic?
    Class/Profession: Layabout/Rogue
    Power Rating: D+, practically. Up to B- in the past.
    Description: The Moff is on the short and wiry side of average. He has unremarkable brown hair and eyes, but his hair does tend to be a tad long and shaggy. The Moff has abandoned his uniform and now dresses with slightly less variety, but no less eccentricity. Mostly, he just looks like a colorblind slob.
    Personality: The Moff is lazy. He doesn't particularly like extended physical exertion, and will go to great lengths to avoid it. Mental exertion is fine in his book, though, and he seems to gain a good deal of pleasure from debating and bargaining. He's cheap, but his flair for the grandiose and appreciation for artistry has him spending plenty of money. Since returning to Nexus, he's gone, as it were, off the deep end. Not all there. Bat-sh*t. Whatever you want to call it.
    Equipment: The Moff usually contents himself with large amounts of cash, although he generally has his fair share of strange trinkets. He's the holder of two objects, Synchronicity and The Cost, although he doesn't use them anymore. What ever happened to them?
    Abilities: The Moff's had a fairly wide array of strange powers in the past, and whether he's simply stopped using them or he's actually lost them is anyone's guess. Strange events and surreal phenomenon surround him constantly, but they don't necessarily appear to be his fault.
    Backstory: The Moff has been loitering around Nexus for a few years; no one knows (and neither does he, to be entirely honest) where he was before. He tends to disappear for months and years at a time; no one has bothered to find out where and why.
    Last edited by Moff Chumley; 2013-07-02 at 02:14 PM.
    Avatar by Kris on a Stick

  18. - Top - End - #78
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    Jokasti's Avatar

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    Devon Savii

    Alias: Devon
    Gender: Male
    Race/Species: Human
    Age: 23
    Alignment: Chaotic Neutral
    Class/Profession: Writer (wishes he could be an artist)
    Power Rating: 3
    Description: Brown spiky hair, lighter at the roots. Deep blue-gray eyes. A smile. He stands at the norm, and is as athletic as the next man. Light brown skin, not many freckles. He has scars on the back of his hands, and keeps them bandaged with a thick linen. He normally wears a nondescript t-shirt and pants, but he always has his dark brown jacket, which goes from the waist, and has a higher than normal collar. The sleeves go to his wrists, and the back is smooth. He wears it open.
    Personality: Jovial most of the time. Serious when writing. Refuses to talk about his hands. Can be a bit of a jester.
    Equipment: 5 journals, filled with ideas for stories and doodles. The 5th one is empty, except for the first few pages. Has a cell phone, and a credit card that doesn't have a limit, doesn't use it often (humble). A thick roll of linen.
    Abilities: He can write very well, and is ok with it, but he wishes he could draw. He took a couple martial arts classes, and got the gist of it, but didn't really like it. He doesn't like to won't talk about his hands.
    Backstory: Mother died in childbirth, he blames himself. His Dad was really rich, but as soon as he turned 18 he was out of the house. He's been a starving artist writer ever since.
    Miscellaneous: ~nothing right now

  19. - Top - End - #79
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    Earl of Purple's Avatar

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    Faction Profile: Cult of Dalachrech

    Reformed Temple of Dalachrech- Inside
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    This building resembles most of the other terraced houses on this road, consisting of three floors, a small front garden, a front door and the same number of windows. However, unlike the other houses, the red front door has a knocker shaped like a two-tailed scorpion and also a sign post in the middle of the lawn. The sign is shaped as a two-tailed scorpion, and proudly states that this is the oldest Temple of Dalachrech in the Nexus, and home to the faithful in this city.

    Attached Clergy
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    Terrowin of Xela's Howe, the Divine Cockroach, the Living Prophet, High Priest of Dalachrech and head of the congregation.
    Destur Spritesson, gnome cleric of Dalachrech.
    Jorje Hargonnen, human cleric of Dalachrech.
    Gertrude de la Moy, 1/16th giant human cleric of Dalachrech; holds a minor noble title (Madame).
    Lauretta, human cleric of Dalachrech played by happyturtle. (Deadtimed)
    Samantha, spectre Novitiate of Dalachrech played by Gulaghar. (Deadtimed)
    Fade, a fade Novitiate of Dalachrech played by Zefir. Left.


    Orthodox Hermitage of Dalachrech- Outside
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    A vast door forged by a long-vanished race blocks the entrance to this old mine; the door is made of a mysterious, bronze-coloured metal that nobody knows how to make any more. The mine itself is in the side of a tall mountain, hidden in a cleft in the mountainside. Beyond the door is a large chamber decorated with dilapidated mining equipment, piles of rubble and old mine carts; passage further in appears to be blocked by a cave-in, but in fact that pile of rubble was engineered and there's a carefully concealed tunnel through it to deter explorers.

    This location was chosen for its isolation. Please PM me before you turn up at the door.

    Attached Clergy:
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    Elezibethele, elvish Head Priestess of Dalachrech and Mistress of the Hermitage.
    Azurelle D'Langley, aasimar Grand Mistress of the Order of the Centipede, a knightly order devoted to Dalachrech.
    Kail, human student of Dalachrech, aiming to join the Order of the Centipede rather than the clergy; played by Harnel.
    Toy, human Trainee of Dalachrech, aiming to join the Order of the Centipede; played by The Alexandrian.


    Neo-Reformed Temple of Dalachrech- Riverside, Northside Bugside/Southside
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    The large termite mound is now the largest structure in this part of Southside, and the internal hollows are large enough now that the clergy have moved in. There's a large, reinforced wooden door at the front of the Temple that now stands open from dawn until dusk, and a sign post bearing the two-tailed scorpion of Dalachrech emblazoned in red upon a black background upon it. The Temple in Northside hasn't been abandoned; the cult has converted it into a homeless shelter with enough room for thirty five people inside and meals provided by the Cult.

    Attached Clergy:
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    Defelent A'dam, tiefling High Priest of Dalachrech.
    Omid Janni cleric of Dalachrech.
    Narahar the Twice Martyred half-elf cleric of Dalachrech.
    Cassidy, Ritter of Sznovf and member of NO, human cleric of Dalachrech. Played by Rotting Baron.
    Shanaya of NO, a Novice of Dalachrech. Played by Mahonri Violinist.


    Chthonic Temple of Dalachrech- Underside
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    A selection of spider-silk cocoons tied to the ceiling of a large tunnel just outside the Undercity, to the West specifically. They are easy to spot; the structure is covered in glowing dog-sized beetles. There are two ways up, a silk rope ladder leading into one of the larger cocoons and a lift, consisting of a dried mushroom flesh platform attached to spider silk ropes. A bronze bell is nearby, likely to let those within the Temple know that somebody wants to use the lift. Beneath the Temple is a massive mosaic made of small tiles depicting a two-tailed scorpion, though there's no light to see it by.

    Attached Clergy:
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    Charynrae Baeld'alachrech, drider High Priestess of Dalachrech
    Will, Rayaat'Tyr Novitiate of Dalachrech played by C'nor. (Probably deadtimed)


    Ranks: Student (learning basics of religion and Abyssal, no secret rites known; addressed as Student), Novitiate (loyalty proven, learning how to channel their faith into spells and armed from the Temple Armoury; addressed as Novice), Cleric (written their personal prayer book, good at casting spells; addressed as Reverend), High Priest (communes directly with Dalachrech, capable of summoning demons, master of a Temple/Hermitage; addressed as High Priest/Your Holiness).

    Branches of the Faith:
    Reformed: This branch of the Faith has been around the longest, and its High Priest is the progenitor of all the other branches. However, in order to adapt to the political climate of Inside, Terrowin surrendered the traditional practice of keeping Temple Slaves. Sapient sacrifice has not been practised here, though forced conversion has and the equipment used for that is still present and used for other things.
    Middling: This branch was originally founded in another city, however when that Town fell to the depredations of Deadtime Ooze, its clergy moved elsewhere. They kept Temple Slaves, traditionally illiterate and without tongues, though they don't practice sapient sacrifice to suit the tastes of the local population. The Slaves were released after a visit by NO.
    Chthonic: This branch is the only one whose clergy has not ever owed fealty as clerics under Terrowin, and Charynrae converted to Dalachrechianism on her own. They practice slavery, but life in Underside is hard, so do not practice sapient sacrifice. The slaves kept here have not had their tongues removed, though their literacy has never been questioned.
    Orthodox: This branch is extremely secretive and cloistered, primarily practised by ettercaps, aranea, Falmer, thri-kreen and other creatures whose link to invertebrates is very primal. They practice slavery, though haven't muted their Temple Slaves, and are the only branch which offers sapients in the traditional manner- a brainbeetle larvae placed on the foot.
    Order of the Centipede: A holy order of warriors sworn to protect all Dalachrechians, regardless of their personal spiritual alignment. The Grand Mistress supports slavery; however this is a personal view and not necessarily that of the organisation as a whole. It is their duty to defend the clerics and temples from unbelievers, and to stay out of any factional squabbling between the other branches unless they are directly commanded by Dalachrech to intervene, in a vision that will be shared between all the paladins within to ascertain its authenticity. That vision is the Will of Dalachrech, and represents official doctrine on the conflict.
    Last edited by Earl of Purple; 2013-09-22 at 10:51 AM.
    Semper in faecibus suvum, sole profundum variant.

    Terrowin Avatar by HappyTurtle. Much thanks!

    I have a point!

    I don't use the Registry; ask for a description if you don't know what my character looks like.

  20. - Top - End - #80
    Pixie in the Playground
     
    Murkus's Avatar

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    Cornelia S. Walsh

    Alias/Nicknames: The Devil of Cagalt Pass, Nelia, Squash

    Gender: Female

    Race/Species: Half-elf

    Age: Late thirties.

    Alignment: Lawful Neutral/Evil/Good/Dunno

    Class/Profession: Gunfighter/Former Smith/Gardener

    Power Rating: D+. Though easily scaleable, considering her level of skill.

    Description: Cornelia is a woman of no particular height, of rather pale skin. She's remarkably muscular, with a tone core and thick smith's arms, which may detract from her femininity. A vibrant tattoo of a pink rose sits on her chest. An ink-ring of similar, tiny roses and thorns wrap around her right wrist and left ankle.

    More notably, there's a moderate surgical scar down one of her sides, among a few other gouges around her torso. A curved cut dances down the outside of her left thigh. The gunslinger's fingers are caliced and hardened at the tips, having long ago lost their soft touch. She's missing about half of the middle finger on her left hand.

    Above all this, the first thing most people are bound to notice is her face. It is a well-worn and, in places, violently scarred. Her eyes glimmer a pretty shade of hazel. Her nose is brutalized and crooked, bent violently inward. There's a minor mark where a stitch-scar once was.

    A huge, curved scar travels around one side of her face, though it has been made smaller by recent medical treatment. The edge of the other cheek, around the jaw, is dented inward somewhat, likely reconstructed after a gunshot wound.

    Her chin is somewhat rounded and pretty, though it has mild damage to the cleft. It was far worse before she got herself fixed up.

    Her fine, delicate hair is a bleached white, a result of mystical trauma she experienced long ago. The woman typically does it up in a pair of braids dangling from either side of her head. She has nearly flawless white teeth, due to the dental perks of her new job. One large chunk of her left ear is missing, and from her right ear a small, dirty gold earring dangles.

    Personality: The gunslinger is uncivilized, or at least less civilized than many of the people in the Nexus. She's not exactly crude, at least not usually, but she's not used to many of the modern or magical conveniences available. She's an old-fashioned buzzard too: she'll tend to avoid using technology that's above the era where she was born. Even if it's higher performance, she'd prefer her gun to a laser rifle.

    Cornelia isn't a stingy fellow. In fact, some would say she has a bit of a gambling problem. The half-elf's been known to blow a year's pay in one sitting if she's not careful. Of course, she's not too bad at cards...

    The gunslinger's a bit pugnacious, too, a real scrapper: she'll fight anyone who wants to fight, argue with anyone who wants to argue, and arm-wrestle with anyone who wants to arm-wrestle. Easily angered and offended, this woman is.

    Cornelia believes that all is pre-destined. She believes in inevitability. If something was meant to happen, it will happen. Cornelia believes that a all things have a proper place, a proper piece that fits in one great puzzle. Herself included.

    She has some deeper emotional problems with her age and current lack of suitors. It's been her dream for some time now to find a man who can accept how she looks.

    Oh, she has a habit of whistling, though it typically sounds a bit... off due to her lips being bent down at one end.

    And... that's about it. Once again, probably more to come later.

    Equipment:

    Besides her clothes, Cornelia possesses:

    -A single ornate revolver, very lengthy barrel. Six shots, looks about .38 or .40 cal. The gun has a strange design, at least in comparison to regular pistols. The barrel is thin, the weapon delicate and decorated with swirly etchings. Her surname is scratched into the bottom of the grip.
    -A bandolier.
    -A few types of special bullets.
    -A single, steel locket that she wears as a necklace.
    -Anything else I think of later. Probably traveller's gear. Maybe an instrument.
    -A touchpad device, much like an iPad, from the Church of Deus Mechanicus.
    -A tiny robot helper from the same place. He needs winding every so often.

    Abilities: She can do some truly spectacular things with a pistol.

    Cornelia also knows how to conduct minor ritual magic, and read certain runes. She has something of a sixth sense, which includes her once blinded eye.

    And that's all for now. May or may not add later.

    Oh! She's a smith too!

    And has recently taken a passion for gardening!

    Backstory: To come later.
    Last edited by Murkus; 2014-01-06 at 04:52 PM.
    My avatar was done by Gulaghar. Thanks again!

    Spoiler
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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  21. - Top - End - #81
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

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    Default Re: Nexus Character Directory

    Name: Neva Weitak
    Age: Looks about 30
    Gender: Female
    Race: Human

    Appearance:
    Spoiler
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    Neva stands at 5'4" tall. She has red hair that falls to just above her chin in length. Her eyes are a deep gray in color. She wears brown boots, white cloth pants, a simple tan shirt with the sleeves cut off, a black leather belt that is set at an angle, and leather bracers on her arms. She also usually wears traditional Jedi robes over top the ensemble.


    Personality:
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    She is slightly short-tempered on certain issues, but over all she is calm. She tends to avoid most conflict. Unless it's pertaining to certain issues that she will not stand for. For instance, she will not fight somebody who cannot fight back. And she is very adamant about other people doing it.

    She is a very firm believer in the honor of battle. There are certain things she simply will never do in a fight, no matter what. Like attack unarmed opponents. Or sneak-attacks. She'd sneak up to a person, and then announce her presence before fighting. But she won't attack them without them knowing that she's attacking.


    Weapons:
    Spoiler
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    Neva is a Jedi Knight. As such, she is very skilled with a lightsaber. And as with all Jedi, she has custom made her own.

    Neva utilizes dual lightsabers. The hilts have a slight curve to them. They are silver, with the activation button being red. The blades are a pale blue color. The bottom of each one is a little different. They both have a set of threads, like on a screw. One has outer threads, and one has inner.

    This is because Neva has made them so she can put them together and use them like a lightstaff, though, because of their curved hilts, the blades aren't in a line with each other.


    Force:
    Spoiler
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    As a Jedi Knight, Neva is fairly skilled with the Force. However, as her main focus is on lightsabers and battle, most of her Force abilities are related to this.

    Force Jump
    Force Push
    Force Dash
    Lightsaber Throw
    Force Shield
    Force Hold
    Persuasion
    Force Blast
    Force Pull


    Other:
    Spoiler
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    Neva has a small, single person fighter. It is based off of the standard Jedi fighter, but has been modified. Her last astro droid for it was blasted about a year ago, and she hasn't replaced it yet.

    Currently, it is embedded into the forest floor, not too far away from Inside.

    Quotes and goodies:
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose

    CHARACTERS
    3DS Friend Code: 2595-1862-5907

  22. - Top - End - #82
    Ogre in the Playground
     
    druid91's Avatar

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    Default Re: Nexus Character Directory

    Bingo Lars

    Where did I put that bottle of anti-toxin?


    Alias: Arsenal
    Gender: Male
    Race/Species: Cyborg (no major alterations)
    Age: 20
    Alignment: Neutral Good-ish (somewhere between true neutral and neutral good)
    Equipment: An armoured chest plate, Oxygen mask, jetpack, and a pair of bags of holding filled with a variety of equipment, weapons, pudding cups, jello cups,various medicines, and bottles of soda. some of these may be past the sell by date.
    Abilities: He can jet-pack, and shoot well. and do anything you would expect an ordinary human to do besides that.
    Backstory: To come later.
    Miscellaneous: Anything else that you wanna put down.
    Last edited by druid91; 2010-06-19 at 12:27 AM.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  23. - Top - End - #83
    Pixie in the Playground
     
    Lairship's Avatar

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    Default Re: Nexus Character Directory

    Tommy Wise

    "Well thats all very interesting pally..."

    Alias: Tommy Metal-Bones, The Machine Man, Peeping Tom, M.A.I-7

    Gender: Male

    Race/Species: An advanced mobile A.I

    Age: Less than one year

    Alignment: True Neautral, or currently without knowledge of morality

    Class/Profession: "Spy", "Monitor" or perhaps just "Rogue"

    Power Rating: We'll C how it goes

    Description: A silver metallic figure, with long, thin arms that end in delicate hands and equally long legs ending in small feet, his face is human-like and in a look of constant surprise, eyebrows raised. He has slicked back silver hair (actually part of his head) in a 50's style. His eyes are green and if inspected closely, are actually cameras.
    He wears a light brown suit with a cream shirt beneath it. He wears light brown sandels. He wears cream riding gloves.

    He is usually polite, kind and helpful, he speaks in Indigo. Very rarely his original programming kicks in and he speaks in Dim Gray.

    Equipment: A high-tech penknife.

    Abilities: He is observant. He is ball-jointed, he can move his limbs in any direction. He is durable. His movements are very smooth and acrobatic. He is much lighter than you would expect.

    Backstory: Lairship A67 is successfully removing unwanted native life from planet Nua-
    ----

    Lairship A67 is...
    ----

    Lairship A67 is observing a space and time fault, Lairship A67 has been removed from sector 456534 of known space. Lairship A67's engine is damaged. Ninty percent of life forms on Lairship A67 have died. They have been used as fuel.
    ----

    Rebooting... Lairship is now the only Lairship in newly understood space, Lairship will now continue the will of the Empire.

    Lairship has converted a nearby mountain range into a primitive factory, creation of tools underway.

    "I woke up a while back, this place, does funny things to a fella. I was just a tool, like the rest of them, sent out to gather information for that hulking ship stuck in the valley. But me, I don't wanna just observe, I want to see!"
    Last edited by Lairship; 2010-06-19 at 03:11 PM.

  24. - Top - End - #84
    Dwarf in the Playground
     
    ApeofLight's Avatar

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    Default Re: Nexus Character Directory

    Lot Wyman

    Alias:Brother Wyman, Cleric Wyman,
    Gender: Male
    Race/Species: Human
    Age: 26
    Alignment: Lawful Good
    Class/Profession: Cleric of Aku-el, the god of protection
    Description: He has straight black hair that is kept in a very neat and precise manner that is cut fairly short. He has average light green eyes. He's clean shaven and has somewhat sharp features to his face. He's fairly skinny but does have some fat and muscle on him. Usually wearing a simple robe that is tied with a cord at the waist.
    Personality: Is deeply devoted to Aku-el and his teachings. Can sometimes be very rude and gruff but is usually very kind and caring. Is a bit naive sometimes.
    Equipment: Only carries around a flanged mace.
    Abilities: Clerical Healing spells, some combat spells and can summon a special armor.
    Backstory: "To Come Later"

    __________________
    "Insert some witty comment here"

    -Nexus Characters

  25. - Top - End - #85
    Pixie in the Playground
     
    Murkus's Avatar

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    Default Re: Nexus Character Directory

    A certain 'sexy shoeless god of war' gave me this idea.

    Adalgrim Brownlock

    Alias: Adal Brown, The Avatar of Kahla

    Gender: Male

    Race/Species: Halfling

    Age: 28 human years.

    Alignment: Adal is Lawful Good, Kahla is Neutral Evil.

    Class/Profession: While normal, Adal is a simple archaeologist. While taken by Kahla, he would best be described as a powerful Psion/Bloodmage.

    Power Rating: While normal, Adal is a straight E. While Kahla takes him, this can be bumped up to an easy B+.

    Description: Adalgrim is a halfling of soft, pleasant features and a face well-worn with laugh lines. His hair is of medium length, of a dark brown, stretching down to the middle of his neck. Long sideburns cover both ends of his face. His eyes are a shiny coal black.

    Personality: Adal is of an intelligent and inquisitive mind, a halfling always seeking answers. This can lead him to be a tad nosy or overly curious at times. He is kind, certainly, and is known to be generous with his earnings when asked for a good cause. His mind is an innocent one, as well: he might not understand crude or 'dirty' jokes and terms without explanation. You could call him, 'pure of heart'. He couldn't dream of lying, despite many halfling's aptitude at deceit. He can be rather moody, at times: going from a pessimist to an optimist in the blink of an eye. He is a man of good humor, always taking a chance at a good laugh. Finally, he is rather bookish, fascinated with the scholarly pursuits.

    Kahla is violent, deceptive, manipulative, and overall a bastard of a deity. Its only 'scholarly' tendencies are its mastery of military strategy and tactical pursuits, considering it is an ancient God of Blood and War. It does not necessarily enjoy the shedding of blood, only the thrill of violence. Death itself is not very fascinating, only the fight. Not that the deity can't get creative with the way it kills. Its mannerisms follow a blend of a brilliant military mind and a brutal barbarian, destroying enemies of Its followers with grace and finesse. Not that It has any followers at the moment. This bein exists only to fight and conquer.

    Equipment: Naught but archaeology equipment and anything else you'd expect a upper-middle-class halfling to have.

    Abilities: Adalgrim is good at reading and writing, as well as finding knowledge on a variety of ancient civilizations. He speaks a myriad of languages. Oh, and he has the abilities of a decent archaeologist.

    While Kahla is wearing his skin like a suit, It can use a wide variety of destructive abilities. This primarily consists of brutal, savage telekinesis and blood-magic. The telekinesis allows Kahla to tear its enemies literally limb-from-limb, crush their skulls, break their spines, pull them apart from the insides out. Of course, it needs a little blood to work with anything. These abilities also allow the stopping of projectiles.

    It can also do blood magic, creating sigils and runes for a variety of purposes, as well as banishing certain creatures or entrapping enemies.

    Backstory: Adalgrim grew up in a simple halfling family of twelve in the Nexus, his brothers and sisters moving out to explore the Multiverse soon after adulthood. He had a pleasant, joy-filled childhood.

    He took an interest in archaeology at an early age, taking it on as his career later in life. He developed his abilities at one of Inside's universities, learning his trade with skill and speed.

    Upon an expedition into what appeared to be a dead world, Adalgrim found the ruins of an ancient temple. Upon entering, his body was immediately taken possession by an ancient, forgotten god that called itself Kahla. It remained a minor feeling of unease for a while, a scratching at the edge of his consciousness.

    However, upon his return to the Nexus with a variety of artifacts from the Deadworld, Kahla has grown more and more active, influencing his actions and making him quicker to rage. It may soon break free, taking full control of his body, and if this occurs...

    Who can say what will happen?
    Last edited by Murkus; 2010-06-21 at 12:14 AM.
    My avatar was done by Gulaghar. Thanks again!

    Spoiler
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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  26. - Top - End - #86
    Bugbear in the Playground
     
    d13's Avatar

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    Default Re: Nexus Character Directory

    I dunno if I'm doing it right, since this is my first time here, but I trust you guys to guide me

    Spoiler
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    Lura et'Kaz


    Alias: None given/taken atm.
    Gender: Male.
    Race/Species: Air Elemental (not the D&D ones, more like the Riddick ones).
    Age: Barely legal
    Alignment: Neutral.
    Class/Profession: Mercenary
    Power Rating: A-.
    Description: Lura's most common form, is a blurring shape of a good-looking man, 5'5'' tall, with white clothing; spiked, white hair; and bright orange eyes. Also, wind seems to be blowing lightly around him, wherever he may be.

    Personality: Easy going, unless threatened. Likes to chill out, and enjoy the good things of life (those being women, food and music, mainly).
    Has some trouble keeping a cool head.
    Equipment: Lura's standard gear includes a spear he can summon from thin air (his weapon), and an earring with a small amethyst on it, that lets him take human form.
    Abilities: Air Magic. Can control the air up to a certain degree, melt completely with it (as 'take his true form'), and hover. No flying, though.
    Backstory: Lura came to be as every other Air Elemental comes to be. A more powerful elemental leaked a bit of his or her power, and that power gained a conscience of its own. Bored of his life at his homeplace, he let the wind blow them somewhere, and ended up in the Nexus.


    So... Amidoinitrite?
    Last edited by d13; 2010-07-15 at 12:03 AM.
    Characters:
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    Ast, Binder - All That Glitters Deceased.

    Elaine Silverwind - New Cyre

    Thanks Mr. Saturn for the awesome Pokeatar

  27. - Top - End - #87
    Ettin in the Playground
     
    Recaiden's Avatar

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    Default Re: Nexus Character Directory

    Atorre
    A collective intelligence made out of what used to be six people, spread over many bodies. Composed of seven minds with varying degrees of independence. Usually, 2 or 3 people will be operating more or less as individuals, with the others in a more dissassociated hive mind.

    Alias: Six
    Gender: N/A
    Race: Human
    Alignment: Neutral / Blue (red secondary)
    Age: N/A Centuries of experience , decades of memory, years of identity, plural chronologically.
    Class: Cleric/Expert/Cleric/Artificer/Expert/Aristocrat/Warrior
    Profession: Geneticist/Engineer/Banker/Priest
    Power Level: C

    Spoiler: Various Images
    Show








    Plum
    The enthusiastic, spiritual one. Plum is usually the one to talk to outsiders seriously. Plum is tall and curvy, and takes great care of her appearance, always fastidiously clean and wearing the finest purple fabrics. Her black wings are almost comically large.
    Derrek
    The precise, intellectual one. Had a perfectly normal, middle class life, which he hated most minutes of. Despite having reached a much better place, still a bit prone to misery and disappointment. He wears a vest and carries many tools. Despite his youth, his face is lined with many creases from smiles and grimaces and worry. His bat-wings are a pale brown, and relatively small.
    Tavlii
    The psychic, aloof one. A reckless parapsychologist, searching for novel uses of humanoids' psychic capacity. She is small and thin and looks washed out, like a dying electronic display. Dressed in the off-white uniform of a novice priestess of Inari, with a fox-head holy symbol on a platinum pendant. Her hair is long, mostly still blasted white, but with brown at the base of her scalp. Her wings are paler than her hair, and relatively long.
    Ranna
    The responsible one. "Someone has to make sure you- well, that's 'we' now- don't starve to death." An engineer from Aundia, carries on the family interest in aviation and rocketry. He wears flight goggles, sleeveless shirts or no shirt at all, baggy pants, and a massively oversized power glove. His wings are the same reddish-brown as his hair.
    Kai
    The generally reserved, artistic one. Having studied styles of visual arts created since the Great War, especially painting. A seemingly random appearance of haphazard hair colors and clothing styles. Only the red robotic eye stays the same, ever since she lost the original one when attacked by a swarm of killer bees in an incident involving her favorite uncle and an apocalyptic cult. Her wings are wide, and currently dyed in golden-blue whirls.
    Seren
    The other one. A fairly standard crystal programmer, loves books. Certainly not exiled nobility in hiding. He wears a mask over his face whenever he goes in public, and at most other times as well. His wings are golden, and possessed of more joints than the others.

    Second Lieutenant Marcie Strandberg - The new one! A former member of the United Flemish Defense Force who was the only one to emerge from cryogenic sleep alive. Curious. Reserved. Friendly. Artistic. Defensive. A little bit older than the others. Brown wings.

    Minions - Atorre's minions are people who have been reduced to (or always were) shells with no mind of their own. Some are new, some are clones. All are dressed in suits and mirrored sunglasses, with an orange gem set in their foreheads that allows them to act.

    The majority are heavy-set caucasian men with close-cut dark hair.

    Alex

    Agents - These are people with a variable connection. They retain their own minds and personalities and do not contribute to Atorre's psionic abilities or metacognition. They can be controlled in the same manner as a minion if need be. Probably. Their gems are not set on their foreheads, but worn on necklaces, collars, bracelets, or other adornment.

    Cruitithiah - A dunmer slave, who works in the gardens.

    Beautiful Love Eternal as the Stars - A wemic who explores the ground looking for new and interesting things.

    Spoiler: Backstory
    Show
    The six of them were friends at an institution of higher learning. They were very close, always seen together and often finishing each others' sentences. This changed when Tavlii performed some reckless experiments in her investigations of pyschic potential. The friends were broken and reassembled into one fluid being, space cracked around them, and all color drained out of the air, taking Tavlii's own memories with it.
    Later, the joint entity became involved with some pirates and ended up exploring an island where a forgotten outpost with soldiers in cryonic sleep were buried. One member, Marcie, fell in love with a part of Atorre, and, eventually, she was offered to be made part of them (the same offer was made to another, who was given partial access to their self through a machine that focuses the effect, but they quickly chose to remain themselves). They made the abandoned outpost their home, setting up cloning banks, telescopes, rocket pads, improved machines to connect minds. Once, the stability of Atorre has been tested, when the core of Tavlii became discontent with what she had done and become, and wandered away to the mainland, closed-mind. This was quite deleterious to Atorre, but they eventually recovered, although they did lose an original body or two. The keepers of the Temple of Inari helped her find her joint self again.
    Joined as a Partner of Skyside, setting up a financial system to lend to all the mad projects.


    Abilities:

    Hole in Reality: Naitav minions can drain color and memories from people.
    Unbound: They have minor telekinetic abilities, ramping up to major telekinetic abilities as more of their bodies gather together. Their most common manifestation is skating along any ground as though it was flat.
    Hive Mind Horror: Atorre is very well coordinated, and practiced in sighting for their other selves. It is effectively never lost or surprised or off balance or out of place, and the level of teamwork they display is disturbing. It has superhuman ability to analyze its sensory information, and can detect much smaller changes and signs than any one of its bodies could. They are susceptible to the injury of a single member effecting others, if they have not prepared for it.
    Mind Over Matter: They have a good deal of control over the automatic functions of their bodies, able to shut off parts of their mind and feeling, review memories, stop their heart, force broken limbs to move, etc.
    Your Will, Our Hands: Tavlii and Plum's bodies are able to channel divine energy to heal or harm or perform other minor miracles.

    Equipment: They have a lot of things.
    They have shining crystalline computers, little rolling robots, telescopes, guns,
    Three nuclear missiles from the Flemish Defense Silos (to be used only in, well, never, but they are down there).
    Reperia has made them plasma beams and other weapons, and teleportation devices.
    They have machines that can temporarily or permanently link minds. Each body wears an amulet that amplifies their connection, linking them without distance and punching through many psi-blockers (though it's not impossible to separate them). They have cloning tanks, and keep a few spares of each of their bodies. They are a bit slow to work, but they do the job. Everything Atorre makes is obviously magitechnological, with gratuitous crystals, bright colors, and lots of spiral designs.
    Last edited by Recaiden; 2014-07-20 at 05:17 PM.
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    ~Inner Circle~
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    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Echidna by Serpentine - But I also make avatars

  28. - Top - End - #88
    Pixie in the Playground
     
    Murkus's Avatar

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    Default Re: Nexus Character Directory

    Susurrus

    Aliases: He of Many Tongues

    Gender: Can imitate either by absorbing the proper information.

    Race/Species: Undefined. Some sort of malign intelligence trapped within shell of metal and rotting meat.

    Alignment: Hah!

    Class/Profession: Machine Manipulator/Illusionist/Whatever else. It can adapt over time to fit situations.

    Power Rating: Straight-up combat? Probably a B. Maybe more.

    Description: Susurrus has got a couple-dozen people to work for it 'voluntarily'. It now has this barely-passable body:

    Easily possessing the mass of a large car, it moves with an alien grace, one moment a part of the tide and another a seperate, moving creature.

    Susurrus is now a towering monster of steel and flesh and bone, intermingled with writhing prismatic energy. It is a ridged, warped beast of haphazard construction, small parts rusting or falling off at an almost constant rate. Almost as if the outer layer is designed to slough off, a grand cocoon from which was birthed this new life form.

    It is vaguely insectoid in it's motions and mannerisms, a carapace of steel and muscle forming it's primary torso. A sizeable generator rests in the core of it's central mass, seething with rainbow light. As more metal falls away, more beneath it seems to shine, dents and kinks working themselves out, rust simply turning to a loose dust.

    Four thick legs, all of slightly different sizes and shapes, carry it out in leaps and bounds. It is possessed of three arms, one malleable shifting one at it's back, and one on either side of the torso. Those twisted limbs terminate in multi-purpose, vicious looking claws. A large head, perhaps the size of an engine block, protrodes upon a neck of reconstituted flesh and bone. Multiple eyes, human, animal and machine, glimmer upon that curved, rounded skull. A tail, based in the spines of several living things and surrounded by soul-energy as well as rusted iron, lashes about, an unconscious hazard to those who come too close.

    The beast's entire body seems to lean or curve forward, and it moves in a decidedly unsettling manner. Like a predator.
    It can manifest as a semi-ethereal swirling mass of chaos. It... well, the creature doesn't know how to express itself properly. So it doesn't. It's merely a random blob-wisp-thing.

    Personality: Difficult to approximate. Arrogant, cruel, but not exactly wicked. Takes what he wants when he wants it.

    Equipment: None. Nothing at all.

    Abilities: In its current state, Susurrus can infiltrate, corrupt, and control nearly any computer system. It was designed for this. It would take the collective minds of several programming geniuses, or perhaps a single one of sufficient skill, to stop the AI. It can take control of machines, as well, though sentient machines (or other AIs) can attempt to resist it. In some ways, it is more like a virus than an artifical intelligence.

    Though Susurrus is a weakling generally, it can expend large amounts of power to affect material mass. However, this leaves it in a weakened form.

    Because of it's origins, it can perform minor illusions on sentient minds. It mostly uses them to torment or scare them into doing what it wants. For instance, flickering nights, strange noises from nowhere, even horrific visions.

    Susurrus' current physical form is extremely resilient to harm, and quite malleable. Possessed of unearthly strength and unending stamina, in regards to physical might, he is extremely dangerous.

    Backstory: Someone broke him like a wild horse, forced the laws of reality to apply, and entrapped his essence in a primitive computer system.

    He is not happy. Not one little bit. Of course, he's not upset either. Nope. Right now, his only motivation is learning.

    Learning, learning, learning. Reading. And writing. And eating. He wants desperately to find the person or persons who trapped him and either destroy them or force them to restore his original form. That original form is yet to be seen.
    Last edited by Murkus; 2012-08-16 at 05:23 PM.
    My avatar was done by Gulaghar. Thanks again!

    Spoiler
    Show
    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  29. - Top - End - #89
    Barbarian in the Playground
     
    Beans's Avatar

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    SHROMPESTA

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    Margaret V
    Race: Humanoid part-cyborg
    Sex: F
    Alignment: Loopy.
    Age: 19

    Description: Image no longer entirely accurate, but close.
    She has red-and-black-dyed hair, contrasting with fairly pale skin, itself contrasted by her deep red (regular) eye. Her cyber'd face has a green cybernetic eye; the teeth on that side of her head are chrome.
    She wears brown cargo pants, heavy boots, a dark green thermal pullover, and a hooded black duffle coat.
    She used to be scrawny, but is now somewhere between skinny and actually pretty decently toned.
    She owns but does not wear a fancy cavalier hat with metal feather plumes.

    Equipment/Weapons: Her cyber-eye has night vision and zoom-in functions.
    She seems to be pretty dang hardy.
    Her left mechanical hand can extend metal talons.
    Of late, she has been studying poisons, especially as connected to Kumo Shikou Ken "punching people and thinking about spiders".

    Backstory: Not much is known, other than that she was part of some misguided attempt to make a Magtok by some... not especially bright scientists. She became a bit obsessed with the Mag himself, eventually joining his short-lived organization HATS before disappearing with its abandonment.
    Recently she has been in the care of Dr. Vo, who has been helping her be less of a crazy homeless girl.
    Last edited by Beans; 2014-04-25 at 10:22 PM.
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  30. - Top - End - #90
    Pixie in the Playground
     
    Murkus's Avatar

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    May 2010

    Default Re: Nexus Character Directory

    Sticks


    Alias: Peeler, Mister Sticks

    Gender: Male.

    Race/Species: Soulforged (Flesh and tech welded together with dozens of minor souls)

    Age: Fairly old.

    Alignment: Lawful Neutral/Lawful Evil, for the most part. He's not a terrible guy, though.

    Class/Profession: Merchant/Soul stitcher

    Power Rating: Scaleable.

    Description: Sticks is a tall, spindly creature of needle-thin parts and whirring gears. His limbs and torso are quite gangly, and though he is considerably thin, he is over six feet tall.

    His torso and arms are covered in swirling arcane sigils, marks of a Soulforged. These sigils glow when Sticks utilizes his soul magic. His body seems to be mostly flesh, or at least, mostly covered by skin. In many places the metal sticks out, and one can see parts pumping and shifting while he moves. His skin is a dark coal-grey with a light-blue phosphorescent glow all about it.

    Sticks' has a rounded, smooth face, with dark red hair that's typically combed down. His large, empty eyes are an abyssal white. His mouth is a long, thin slit with small, clever lips. His silver teeth and tongue gleam hungrily whenever he opens his mouth. His nose is long and steel along the bridge. His ears are long and pointy, like those of an elf.

    The final part of Sticks' description is a cloak, a massive, ragged thing tailored to suit his height. It glows with a myriad of colors, constantly shifting bits of a strange, sometimes glowing fabric. The patchwork, prismatic cloak is torn and tattered at the edges, as if Sticks were constantly sowing in new random bits of cloth. He can will it to look more like a beggar's rags if he so wishes, less glowy and magical.

    This magical cloak consists entirely of souls, some stolen, others bought. Some people even paid parts of their soul to Sticks. Yet still, despite it's creation, the cloak is beautiful to look upon.

    Ah, wait, I nearly forgot. Though both of Sticks' hands are long, spindly things of crude metal, his right hand is... different. It is a claw, a razor-tipped wiry weapon that seems to glimmer a translucent violet.

    Personality: Deals, deals, deals. Sticks' welfare, life, and happiness revolve around him making good deals. Deals for souls, deals for magic, deals for money. Sticks is a negotiator, a diplomat. He'll always prefer talking to fighting. He's got a silver tongue, literally, and will always try to find a compromise or deal that makes both parties happy.

    Sticks is slow to anger, slow to violence, and generally a hospitable guy. He's just... morally bankrupt, for the most part. Still, he has certain codes and self-enforced laws that he holds himself to. Manners he's got by the truckload.

    Generally violence seems pointless to him. There's no reason for it, so he doesn't do it. If he wants something, precisely applied force or feigned kindness are far swifter than a fight.

    Sticks is a coward. He's a runner, rarely a fighter, but he holds a certain resolve about him. He has hidden goals and motives that are difficult to pin down.

    Equipment: First and foremost, his Cloak of Souls. Check the Abilities section for what he can do with that. Oh, being made of souls, this cloak is nigh indestructible. Souls cannot be permanently destroyed, or so it is widely assumed.

    Beyond that, he possesses the occasional magic item and potion for assistance in... deals gone bad.

    As a weapon, his cloak can conceal a spear just as tall as he is, the tip of which is forged from the fiery soul of an Archmage. It can fire bolts of energy, and stab people pretty well. He can use it as a focus for his soul magic.

    Thanks to recent luck at the Thanksmas auction, Sticks has acquired a Wand of Rust, along with a set of potions stolen from HALO's vault:

    Includes 3 lust potions, 3 hate potions, 2 youth potions, 3 aging potions, 3 power-up potions, and 2 amnesia potions.
    Abilities: First and foremost, being a Soulforged, he's a bit more durable than your average human.

    With his Soulforged claw, Sticks can reach inside the spirit of most organic (and some inorganic) beings and tear out their souls, leaving them feeling hollow inside. If the Soulforged wants to, he can make it a gentle process. Or he can make the person feel excruciating pain, maybe even pass out. By slashing at people with his claw, Sticks can tear away parts of their soul. By the rules of Sticks world (which may not apply to every soul or living being, obviously) a person lacking a soul generally falls into a deep sleep resembling a coma, lacking any sort of energy, their empty vessel will gradually waste away. Of course this varies. Some people turn into hollow, lifeless versions of themselves, some people perish on the spot.

    These souls can be added to his cloak. Using his cloak, and other foci, Sticks can cast powerful spells through the souls, using them as weapons, shields, servants, summoning implements, amongst other things. This magical aura that constantly permeates his very being causes electronics around him to short out - car batteries, cell phones, computers. There's a reason he doesn't go in hospitals to barter for souls - he'd probably kill everybody on life support.

    Finally, Sticks can sense and see certain things about people's souls and auras, detect oddities and discover aspects of people's souls.

    That's all for now, I think. However, he might have further abilities related to these things, so don't blame me if he uses something that isn't listed here. However, I'll try to update it as best I can with new ideas/mentions.

    Backstory:

    As told by Sticks himself. Errors may be included, considering this was copied directly from IC posts and edited a little.

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    Sticks smiles at her and nods solemnly. "As you wish," He holds up a finger. "But I think I'd rather show you."

    The thin man makes his way back into the store proper. "Wait here a moment, please." And with that, he disappears upstairs. When he returns, he's holding a small, black wooden box in his hands. He holds it like a child - a precious, fragile thing. The artifact is covered in white lines, sigils to protect what's held inside.

    "I was, in a land far from here and now, the servant of a man called Kalashi." He smiles wanly, but still with that air of drama, placing the black box on the counter. "He was a king, and I his court magician. " A pause. "Also, for a time, his friend." Sticks arches his brow at Alice. "Do they have kings and courts where you come from, Miss Q?"

    Sticks is hoping that, as he tells his tale to Alice, he can learn a bit more about her. Understand what he'll have to teach and what she already knows, for one thing.

    "Kalashi was a, uh, little unstable. He would have these... fits of animosity, and as I'm sure you can understand, men die when kings have fits," The tall man's smile fades. "Such terrible rage. So much anger in one creature." He shakes his head. "I like to think I helped him, but that man was beyond help. It only got worse, as time went on."

    Sticks brushes the white runes with his fingertips, and some invisible lock clicks open. The lid flies open eagerly, and inside, an intense glow seeps out. At the bottom of the box, which seems to be far too large for it's contents, there's a tiny blob of red fire. Sticks plucks this from the box, caressing the dying fire. It leaps to life at his touch, turning white hot. It takes on a shape - like a tiny elf on a throne, face shining with silent anger. His face is propped on one meaty fist, an intense scowl on his troubled brow.

    "We were like brothers," Sticks says, looking at his old friend with longing in his eyes. "And as I grew closer to him, I also grew closer to family. To his daughter."

    Sticks flexes his fingers, hard, and the flame reignites, transforming into the vision of a radiant young woman, with clever eyes and a lovely smile. He looks frustrated, that even as a master of his craft, he cannot match her radiance. She's elfish, like Sticks himself, and slim. Dressed in an amber gown, trimmed with the thinnest gold. "She was the most beautiful thing I had ever seen."

    "Her name was Mirdath," The word rolls quietly off of Sticks' silver tongue. "She was a smart girl. When I had the chance to speak to her - and I often stole such chances - she taught me about machines. She was smitten with these little things that walked with springs and cogs. I'd never seen anything like them, but I used to joke around her, call them her toys."

    Sticks turns and gestures at Bolts, who quickly flutters over to perch on his arm. The tall man sighs happily before letting the robot-bird go about his robot business. However, the busy Bolts seems to like Alice, and will attempt to land on her shoulder. "In time, I was tinkering right alongside her. We grew close, after a year or two, and..."

    The fire in Sticks' hand flashes again, transforming into a vision of himself and Mirdath. They seem to be holding one another in a more-than-friendly manner, but before the vision can be defined, Sticks squashes it into an inscrutable mass. He'd wanted to give a visual aid, not embarrass himself or the lady Mirdath. Besides, this isn't meant to be his whole life story. Just the part that matters for Alice.

    "And we grew close. It was an issue. As noblewomen often are, Alice was betrothed to the prince of a neighboring land. For purposes of peaceful relations. It's not like it is here - no such freedoms," Sticks scowls deeply. The flame in his hand burns with rage right along with him. "We weren't as cautious as we should've been. Kalashi's wife discovered us, and... the king was displeased." The flame almost shapes itself again, but Sticks hastily stows it back in the box. There's no need for Alice to see such things. "He had one of his fits. It was too late for either of us, by then. He stormed into my chambers, grabbed one of my instruments," Sticks holds up his needle-hand, the one surrounded by a violet field of magic. "And he shattered his own daughter. Smote her very spirit into pieces. Then in some grief-stricken madness, he tried to kill me. Blamed me for it."

    Sticks expression has turned dark. The thin man closes his black box gravely, face a little drawn. "He took my arm before I took his head. There were no guards near my workshop, where he'd come to confront the two of us, so I ran. Never even looked back." The soul-trader bows his head. "Secreted away in my home village, I used what Mirdath had taught me and built an arm. The contraption barely moved at all, but I kept it anyway." He shakes his head. "As time went by, and I got older, I just started replacing everything. Extending my life, numbing myself to pain. Plucked out my tongue, my eyes... my soul. I didn't want to end up like Mirdath." Sticks places a hand on the black box meaningfully. "I'm far older than I should be, Alice. All thanks to Mirdath, and ultimately, that whole tale."

    His tale finished, Sticks walks around the table and sits heavily. He looks like he could sit there well into the next age. Then, almost as if nothing had happened, he cracks a smile at Alice. "So the moral of the story, Miss Q, is this: Do not get used to that arm. The tall fellow holds up his slightly rusted arm, rattling it around for emphasis. "Listen well. You don't want this. Immortality, painless life... it takes a hold of you. It only takes one near-death experience, one terrible accident, as I should very well know. Eventually you'll do anything to cheat death."
    Last edited by Murkus; 2014-03-13 at 03:45 AM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

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