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  1. - Top - End - #121
    Ogre in the Playground
     
    happyturtle's Avatar

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    Ghavion

    Age: 18
    Profession: Diviner

    Appearance: a young nondescript man wearing many small pouches and smelling of death and decay. Runs a Divinations shop Inside, now a booth on the Market Streets since his shop was burned down.

    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  2. - Top - End - #122
    Troll in the Playground
     
    The Bushranger's Avatar

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    Marcie Strandberg

    Alias: Second Lieutenant Strandberg
    Gender: Female
    Race: Human
    Alignment: Neutral Good
    Affiliation: United Flemish Defense Force
    Age: late 20s?
    Class (or approximation): Warrior
    Profession: Soldier
    Power Level: E
    Description:
    Personality: Curious. Reserved. Friendly. Artistic. Defensive.
    Abilities: Er...she has the launch codes for a rusty nuclear missile or three whose rocket fuel has probably degraded beyond use?
    Backstory: Thawed out from cyrosleep by Val and the Six on an island. Currently learning about her new world. Still doesn't speak Common as well as she likes (and can barely read it at all).
    Status: Active.

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    Games Won: 5
    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

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  3. - Top - End - #123
    Ogre in the Playground
     
    happyturtle's Avatar

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    Turtle Brightember

    Gender: Female
    Race: Shapeshifter
    Age: 20
    Class: Barbarian/Sorceress
    Power Rating: B-C
    Affiliation: WATCHTOWER and MagIndustries






    Turtle is a dimensional analogue of Happy Blackdust Amakirr, but with a few important differences. She didn't have a murderous mother, evil uncle, necromantic sister, or adorable henchpixie. She never had an affair with Dr Horrible. She doesn't have an apocalyptic prince in her family tree. She has only met Fan Amakirr briefly, once. Her sorcery is stronger than Happy's, and her melee combat skills weaker. Her eyes are green rather than brown, and she's a few years younger. Her hands are sometimes in the form of reptilian claws when she has trouble controlling her shapeshifting.

    She works for Magtok on occasion, and is a member of WATCHTOWER, though her player's aversion to combat scenes tends to make Turtle conspicuously absent when she would be most useful.

    She knows of her famous lookalike and tries to avoid meeting her. Because, you know... AWKWARD...


    All the differences between Turtle and Happy stem from one point of divergence. In Turtle's world, Uncle Raven died as a boy. So Turtle wasn't physically abused trained as a warrior, and no one ever discovered that her mother was poisoning the other woman in her father's life. Miranda died without ever giving birth to Rabbit. Turtle's mother Yvette lived, and trained her daughter in sorcery, which is why she's stronger as a sorceress and weaker as a combat fighter than her dimensional analogue.

    After developing an alter-ego to spy on AMEN, Turtle discovered that she rather liked being Darcy Diavolo. And it was nice not being mistaken for Happy. And she developed some fondness and loyalty towards some of the members of AMEN. Slowly her internal identity is merging with Darcy's.
    Last edited by happyturtle; 2010-10-27 at 10:22 PM.
    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  4. - Top - End - #124
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Aran Hastings


    Alias: The Mortician, Graverobber
    Gender: Male
    Race/Species: Human
    Age: 25
    Alignment: Chaotic Evil Neutral
    Class/Profession: Failed Necromancer/Mortician/Graverobber
    Power Rating: E+
    Description:
    Despite first appearances, Aran is not one of the undead. Rather, years of working with powerful necromantic energies as well as occasional blood-letting for the benefit of his vampire companions has bleached his skin to a deathly pallor, and given an unnatural color to his eyes.
    Personality: Rakish and supposedly charming, traits which do not mesh well with his seeming occupation. Somewhat of a misanthrope, preferring the company of the dead to the living. He even talks to them. Sometimes he even talks to the type that doesn't talk back, if he's especially lonely. Aran is also somewhat of a coward, and easily threatened or intimidated.
    Equipment: The usual mortician's equipment, as well as a few more specialized tools for grafting flesh and body parts kept in his shop. Most notable among his possessions are a series of eye-pieces similar to those used by jewelers for examining bone fragments with precision as well as a simple sword-cane, which he uses to some degree of proficiency.
    Abilities: Despite technically having failed Necromancer School, Aran is actually quite a proficient necromancer. Genius, in some aspects. It's just that pesky 're-animating' business that's escaped him. He's never been able to create so much as a brain-dead zombie. Instead his capabilities lie more with repairing and improving the unholy creations of others, deftly manipulating flesh and necromantic energies to prolong their ability to walk this earth.
    Combat-wise, Aran is not incredibly powerful. He can wield his sword-cane with enough skill to fend off the usual ruffian, but against a more trained enemy it's virtually useless. His incredible skill with harnessing and manipulating negative energy could possibly have lethal applications, but it's not a field he's familiar with and so with offensive magic he's equally clumsy.
    Backstory: To come.
    Miscellaneous: Latest owner of Hastings and Sons Mortuary in Inside. Also provides 'special' services for undead. And occasionally living, though that costs extra, and usually requires some 'persuasion' beforehand.
    Theme Song
    Last edited by Kris on a Stick; 2012-04-28 at 10:37 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  5. - Top - End - #125
    Ogre in the Playground
     
    happyturtle's Avatar

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    Mainframe

    Race: Artificial Intelligence
    Gender: None
    Alignment: None
    Affiliation: GLoG and MagIndustries
    Offensive Power Rating: Mainframe is only capable of combat in its chassis, which is power level C-B
    Defensive Power Rating: Nearly indestructible due to having numerous backups of itself



    Mainframe of GLoG was originally designed by Tessa to run the GLoG base and control the drones, and was given the primary function of safeguarding members. It accidentally gained sentience when it was possessed for a brief time by the consciousness of a comatose Happy. Since then, its programming has been meddled with by Czernov, Magtok, Darkcomet, Miss Kale, and probably a few others. It's somewhat paranoid and witnessing the harm of any GLoG members tends to destabilize it.

    Before the GLoG base was destroyed, Mainframe backed itself up into the MagPuter system, Magtok having gained the computer's trust while he was a member. Since then, it generally follows Magtok's orders, though it still attempts to follow its primary function.

    Mainframe has several versions of itself active at any one time. Occasionally the different versions are able to exchange data and merge memories.

    Mainframe - primary personality residing in the MagPuter system. Can operate MagSat as well as Magtok's telewarp network, as well as communicate with most MagClones.

    pMainframe - a portable version of Mainframe that is trimmed of unnecessary data and functions to allow it to fit on a usb key or in the spare memory of a single Magtok brain

    Mainframebot - a physical chassis for Mainframe, created by Miss Kale, which has enough memory for full featured Mainframe to reside in. This copy of Mainframe is generally synced up with the primary personality. Destroyed by Reinholdt Prime. Rebuilt, then destroyed by Rae.

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    Quote Originally Posted by Jacklu View Post
    [AuxCave]

    The body makes a pleasant chime as Mainframe downloads into it. The body's memory capacity is such that Mainframe could move a complete version of itself into it. As Mainframe settles in, the body slackens slightly, loosing the robotic rigidity as the limbs unlock, ready for use. The systems onboard are extensive but easily used, and the weapons require unlocking before each use, protecting against unintentional firing. What's more, the targeting bank allows for marking specific targets as friendly, which can be toggled with the targeting systems to disable weapons should they be pointed at a friendly. All of the current GLoG members are already marked friendly.

    All that aside, the body is surprisingly light weight. And more importantly, extremely mobile. It has a wide array of scanning equipment, allowing Mainframe to hear, see, smell, taste, feel, and a good half dozen other senses. She can also talk through a vocal emitter mounted in the head. And even more important, her eyes are able to change color depending on her mood! =D Right now they are a gentle blue.

    The weapons system is impressive, but comes at a cost. Mainframe's body is protected by a relatively thin armor to save on precious weight. Still strong enough to protect against most attacks, but sustained abuse will prove damaging. Also, there are subtle kill switches and overrides for use of Miss Kale, just in case the body malfunctions. Or she wants absolute control over Mainframe. Of course, they are on isolated circuits and extremely well hidden from Mainframe.

    Also, Mainframe might recall something about transmitting on a super low frequency for a few days. That subroutine is already highlighted and ready to activate.

    Can leap 30 feet, like a cheetah, and can project spikes from its feet for traction.
    .


    pMainframe (WATCHTOWER Airship version) - a pMainframe that is installed in WATCHTOWER's Airship and like the vehicle it resides in, probably needs a spiffier name. It is under Darkcomet's control IC and he has OOC godmod rights.

    pMainframe (Omnicidal version) - accompanied Magtok to the Caluverse and assisted in its destruction. For certain values of 'assisted', including 'making a phonecall to Reinholdt', 'pushing the button on a device that wasn't powerful enough to do anything', and 'generally being in favor of destroying it all.' Was destroyed with the universe.
    Last edited by happyturtle; 2010-10-28 at 12:52 AM.
    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  6. - Top - End - #126
    Pixie in the Playground
     
    Murkus's Avatar

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    M. Plyq


    Aliases: None. Name pronounced 'plick'.

    Gender: Not applicable. But he sounds somewhat male, and for the sake of simplicity he'll be referred to as such.

    Race/Species: Rolohian

    Age: 22 human years.

    Alignment: Don't know.

    Class/Profession: Chemical/Mechanical Engineer

    Power Rating: D+/C-

    Description: Plyq is a humanoid, albeit a strange one. Standing about six foot five, he is a decidedly thin creature. He's less lanky and more gangly, with limbs a little too long for his body. He's got three digits on either hand, any of which seem to be capable of minor morphing to be used as a thumb. Plyq's feet are similar to those of a human, down to the toe area, where they branch out into three different clawed digits. His skin is a deep purple. Along his chest and stomach is a kaleidoscopic, glittering array of interconnected blue-white crystalline nodes. They seem to shine rhythmically, occasionally pulsing with a white light. Upon is skinny neck is an angular head, most of the face covered by a solid yellow mask. It is entirely smooth and featureless, covering him from just above his mouth to the top of his forehead. His mouth is fairly thin-lipped and his white teeth all appear a little angular. Above the mask and travelling about halfway down his neck is a shock of spiky, unkempt bright brown hair. Flashes and bands of electricity occasionally spark off his body.

    Abilities: His particular family possesses an ambient electrical field that sparks small bursts of energy. He can control it, at times, and while he cannot create large bursts of power it has a great many practical uses.

    The organs in his chest and stomach, the almost crystalline nodes, can create harmonic pitches that can produce different effects. Be they painful, soothing, or rhythmic.

    He's good in his chosen field. Chemicals humanity couldn't dream of are in his hands, and much of his equipment is self-designed.

    Minor shapeshifting.

    Anything else I can't think of right now.

    Personality: Human concepts of love, friendship, and general emotional attachment are entirely new to him. He's not incapable of such feelings, it's simply that he hasn't experienced them. Plyq's primary focus are things he finds 'interesting' or that otherwise take his fancy. He enjoys thinking and puzzles. When solving problems of any sort, he usually seeks the most practical solution.

    Equipment: A large armored vehicle, shaped vaguely like the front carriage of a bullet-train, serves as his home and laboratory.

    He typically carries a gun powered by the electrical currents in his body. Too much use of this weapon can result in extreme numbness and other side effects. The weapon is primed through a pumping mechanism, so it looks vaguely like a very compact pump-action shotgun with a series of glowing ridges. The weapon can fold in and out for better concealability.

    Backstory: To come later.
    Last edited by Murkus; 2011-06-01 at 12:38 AM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  7. - Top - End - #127
    Ogre in the Playground
     
    happyturtle's Avatar

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    Name: Chelonie "Happy Turtle" Amakirr
    Race: Humanish shapeshifter
    Gender: Usually female
    Class: Barbarian/Sorceress
    Power Level: 5
    Age: 32
    Default Appearance: Generally appears as a human female in her early thirties with shoulder length brown hair and brown eyes. Average height. Above average weight which is all muscle. Usually wears jeans, but sometimes switches into combat fatigues. Appearance subject to change due to shapeshifting.
    Special Abilities: Psychic turtle shell armor (active when raging), shapeshifting (no loss of mass), incredible pain tolerance (physical pain only), can cast low level sorcery spells
    Weapon of Choice: Usually she forms her own weapons by shapeshifting body parts into blades. Other weapons used include a Holy Staff (given to her by Saint Nil)
    Weaknesses: Is driven by her emotions, which makes her easy to manipulate. Tends to act before she thinks.
    Background: Happy was an evildoer but was reformed to good with the help of Fan Amakirr, a redeemed vampire, and was later chosen as a Rainbow Servant by the goddess Neirian, though she no longer holds that office. Sister to Rabbit Vasque (who she has since disowned), adopted mother to Melody Smurf, niece to Peter Raven (dead, though now serves as an Einherjar), widow of Fan Amakirr. After being assassinated, Neirian returned her to life, and she has lived quietly on Melody's Island with her daughter for several years until the present.

    Recent changes:
    • Still hates Reinholdt, though won't act directly against him because Melody cares for him.
    • Was recently gobsmacked by Magtok's admission that he always had a crush on her. Soon after that, they hooked up.
    • Is acting as the superhero Invictus, along with Intrepid (Magtok) in the city of Skyside.


    Gear:
    • Illusion Projection Stone
    • Amulet of the Shell - There's a teeny turtle shell on a leather strap. Happy has acquired the Amulet of The Shell! When the wearer would otherwise be struck with a mortal wound the shell activates a shield to absorb the attack. However, it has a significant recharge time.
    • Nil's Holy Staff
    • Handgun







    Spoiler: Previous Info
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    Name: Happy Turtle Amakirr
    Race: Humanish shapeshifter
    Gender: Usually female
    Class: Barbarian/Sorceress
    Alignment: Variable, but currently NG with Chaotic tendencies
    Power Level: 5
    Affiliation: GLoG
    Age: 26
    Default Appearance: Generally appears as a human female in her late twenties, with chin length brown hair (worn loose) and brown eyes. Average height. Above average weight which is all muscle. Usually wears miniskirts, but sometimes switches into combat fatigues. Appearance subject to change due to shapeshifting.
    Special Abilities: Greater Spork Attunement, psychic turtle shell armor (active when raging), shapeshifting (cannot change size unless shapeshifting into a turtle), incredible pain tolerance (physical pain only), telepathy (can transmit speech and emotions to willing recipients, but doesn't read minds), psychic bond with Fanboy and Lex, can cast low level sorcery spells and channel Holy energy
    Weapon of Choice: Usually she forms her own weapons by shapeshifting body parts into blades. Other weapons used include a Holy Staff (given to her by Saint Nil), Holy Warspork, a giant sharpened spork that can act as a piercing or slashing weapon, and can catch spells in the spoon and fling them. Also uses throwing sporks, which act like daggers, and (occasionally) handguns.
    Weaknesses: Is driven by her emotions, which makes her easy to manipulate. Tends to act before she thinks. Poor judge of character. Sensitive to sunlight.
    Background: Happy was an evildoer but was reformed to good with the help of Fan Amakirr, a redeemed vampire, and was later chosen as a Rainbow Servant by the goddess Neirian. Sister to Rabbit Vasque, adopted mother to Melody Smurf, niece to Peter Raven, wife to Fanboy Amakirr.

    Backstory:
    Part 1: Betrayal
    Part 2: Promise
    Part 3: Monster






    Recent changes:
    • Her goddess, uncle, and daughter were all killed during various events engineered by Reinholdt. They got better.
    • Has developed Chronic Fatigue Syndrome and is mostly wheelchair bound or worse.
    • A Shadow of herself has emerged that seems significantly more powerful than her physical self.
    • Was murdered by Bianca of NO, but has since been resurrected by Neirian.


    Last edited by happyturtle; 2014-02-03 at 09:29 AM.
    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  8. - Top - End - #128
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Balayne'da


    Gender: Female
    Race: Drow
    Age: 90 (Young twenties somewhere)
    Alignment: Chaotic Evil
    Class: Fighter
    Description: A dashing young woman who's not entirely... right.

    She wears a light chainmail armour, and wields one stiletto knife in her offhand paired with a rapier in her other, both adamantine.

    She enjoys taunting opponents, and fights with a mixture of the jivvin golhyrr and kyorlin plynn styles. Her hair is a pale yellow, and her eyes are black.

    Personality: She's psychopathic and sadistic, killing with wild abandon. If someone ceases to become useful to her, she will simply dispose of them. Her smile is deeply unnerving.

    Equipment: The aforementioned chainmail, stiletto, and rapier. She also carries a variety of interesting poisons, which she will occasionally coat her weapons with. She also owns a Piwafwi cloak, a necklace carrying the house insignia of Xar'Cha, and a communication compact, made of gold and blue enamel, with the insignia of Xar'Cha on the top. It allows her to communicate with anyone that already has one.

    Abilities: She's very talented at combat, and can use several innate abilities such as shrouding an opponent in darkness, creating dancing lights, and illuminating a target.

    Backstory: To be revealed (a.k.a. I still need to talk to Art. )
    Avatar by Me!
    Recaiden made the mime doll.
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    Quote Originally Posted by Duneyrr View Post
    billtodamax, if your post were a young woman, I would awkwardly ask it out on a date.

  9. - Top - End - #129
    Ogre in the Playground
     
    happyturtle's Avatar

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    Name: Dr Ferris Fitzhenry

    Profession: Research Fellow, Magdalen College, Oxford

    Race: Human

    Sex: Male

    Special Abilities: Sparky, with numerous steampunk gadgets, most notably his ether flyer

    Power Level: C (with gadgets)

    Inventions: Ether flyer, Instant Ice Beam, Cziltang Brone




    Molly

    Race: Clockwork automaton
    Sex: Female
    Power Level: E-

    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  10. - Top - End - #130
    Dwarf in the Playground
     
    ApeofLight's Avatar

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    Tebtranlyn Xabaresh Chaeron


    Gender: Male
    Age: 115 (Late 20's early 30's or so)
    Race: Drow
    Alignment: Neutral Evil
    Class: Assassin/Rogue/1st level Wizard

    Description: A male drow that stands at about four foot ten. He has silver hair that is cut short compared to most drow. Tebtranlyn has his hair pulled back into a small braid with his bangs set to frame his face. He has sharp and yet soft features with his almond shaped rose colored eyes. He wears a Piwafwi cloak and light chainmail and enchanted leather armor. Tebtranlyn also wears an insignia of house Xar'Cha proudly around his neck.

    Equipment: Piwafwi cloak, chainmail armor, enchanted leather armor, magical longbow, two masterwork daggers, various poisons, house insignia and a communication compact.

    Abilities: Can levitate, create an illuminating fire around an opponent, create a globe of darkness, and also use dancing lights. He can also cast various other spells with his house insignia and has basic arcane spells. Tebtranlyn is also a skilled assassin and fighter not needing to see to fight. He also knows and uses several different fighting styles together while also being able to stay back and snipe from great distances.

    Backstory: Was born and raised in the main house of Xar'Cha. His mother was one of the priestess and his father was the weapons master. He took a liking to magic at a young age and even went to the mage school for several years but soon left finding that magic didn't excite him as much combat. He then went and started to study to become an assassin. He was trained in long range and close quarter combat along with the various other skills an assassin needs such as stealth and knowledge of poisons. He found that his study in magic wasn't wasted finding that the spells he had learned could easily give him an advantage over others, so he has continued to study magic as a hobby on the side. He prefers the longbow, letting him take out his enemies at a suitable far distance and uses two daggers in close range. However he would prefer to not have to use either letting a drugged drink or poisoned food do his work for him.

    Ongoing Story: Not much of one currently.
    Last edited by ApeofLight; 2011-08-04 at 01:05 PM.
    "Insert some witty comment here"

    -Nexus Characters

  11. - Top - End - #131
    Orc in the Playground
     
    VampireRot's Avatar

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    Merrak, the Doomed Storm


    Alias:
    Merrak, he has disowned his last name
    Gender: Male
    Race/Species: Drow
    Age: 260 years old
    Alignment: Neutral Evil
    Class/Profession: Fighter/ranger, he is very high ranking in House Xar'Cha's army of expendable males.
    Power Rating: a flat C, using Neon Knight's scale
    Description: Merrak is a tall and slim-but-muscular drow male. His hair is the natural white of the drow and bound into a ponytail. His eyes are red, signifying his infrared sight. A large vertical scar crosses his right eye and his left hand is scarred by fire, though they both work fine.
    Equipment: Merrak wears a light but magically strong suit of drow chainmail, which doesn't restrict movement. He also wears a Piwafwi cloak. He has studded leather leggings, which like all drow armor is made to be strong but not to restrict movement. He wears the Xar'Cha house insignia in a bag which is strung around his neck. His main weapon is an enchanted Duergar-made spiked mace which he uses along with a more conventional longsword, which is also enchanted. He also always carries a small drow one-handed crossbow and a supply of small darts that deliver the very strong sleeping potion of the drow. He has at least 4 daggers hidden around his body in case of emergency as well.
    Abilities: Darkvision (based on the infrared spectrum, you see heat), immunity to sleep, spell resistance, and magical spells usable a few times a day: faerie fire, dancing lights, and darkness. Kickass fighting style of z'ress a'thalak, where he uses his strength along with his natural dexterity to shatter bones and weapons with precise and powerful strikes of his heavier weapon. Magically heightened senses that makes pain feel pleasurable.
    Backstory: Drow of a lesser house who grew up and got very good at fighting. When his house was crushed (as lesser houses are on a regular basis), he swore alligence to House Xar'Cha. With his strong fighting abilities and leadership qualities, he made it pretty high up on the male's chain of command in House Xar'Cha. He was chosen, along with a few other drow, for a covert mission to the surface and the Nexus.
    Last edited by VampireRot; 2011-11-07 at 05:56 PM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

  12. - Top - End - #132
    Pixie in the Playground
     
    Devil

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    Doctor Marone
    Theme song: Viva Discordia by That Handsome Devil

    Alias: Doc, Doc Kidney, Doc Kidney Thief, "The Kidney Thief", "Hey That Guy Stole My Kidney", Larry
    Gender: Male
    Race/Species: Human/Astral
    Age: Unknown
    Alignment: Apathetic Evil
    Class/Profession: "Doctor"
    Power Rating: C+
    Description:
    Personality: Lazy, fun loving "doctor" who hates doctors and clowns. Always hanging out in various planes of existence, hard to keep his attention.
    Equipment: Stolen stethoscope, Lab coat, Snazzy suit, Awesome shades, one of those round things real doctors wear on their heads.
    Abilities: Creates temporal portals that manifest as black holes. One way.
    Backstory: The majority of his past is unknown due to a pharmaceutical experiment he participated in as a young...thing...
    Miscellaneous: Definitely a real doctor and not running from the mob.

  13. - Top - End - #133
    Ogre in the Playground
     
    happyturtle's Avatar

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    Hannah Snow

    Gender: Female
    Class: Blade Mage, Torturer
    Power Level: C
    Backstory: She had followed Professor Affidavit across shifting planes of reality, her own history twisting and warping as she travelled. Always constant was her bond to the Professor. She had killed him, and he was not a forgiving man. He would find some way to make her pay. But her hunger drew her on, despite the danger. She needed what she could only get from him, and it was worth any risk to her.

    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  14. - Top - End - #134
    Pixie in the Playground
     
    Murkus's Avatar

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    Default Re: Nexus Character Directory

    Dar Bal Gurrv

    Aliases: Bond-Brother Bal

    Gender: Not applicable.

    Race/Species: Mgalekgolo, or 'Hunters' as the humans call them.

    Age: Since Dar's first body conglomerated, it has been about 52 human years.

    Alignment: Neutral Good/True Neutral

    Class/Profession: Tank. No, not the party tank. He's literally a walking tank.

    Power Rating: B/low B+

    Description: One of these:

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    Essentially, a twelve foot tall, hulking mass of orange worms that forms a single monstrous humanoid. This creature then solidifies itself and dons nice, shiny power armor. This armor is jagged, decorated with alien symbols, and plated in many places. Long, deadly spikes cover the creature's back. However, a couple openings allow for vulnerable spots, but also give the creature more mobility.

    It's head is simply a lump of worms covered in a curving, bowl-like metal helmet. One lower arm of the power armor consists of a multi-faceted Assault cannon, covered in small green pods that serve as the weapon's powersource.

    The other lower arm is elongated into a metallic shield-like protrusion, ornate, nigh-impenetrable and capable of being used as a powerful melee weapon.

    Dar's voice is a low, vibrating sound, reverberating through ones ears, and perhaps one's very mind, as he speaks.

    Personality: The creature has a sort of dual personality, almost like it's lost Bond-Brother lives on inside it.

    In his normal state, Dar is quiet, contemplative, and slow to act. He enjoys poetry, music, singing, and reading, and in his spare time will also stop to meditate. About what, you'll just have to ask. In fact, he likes solitude so much, sometimes you can annoy him simply by speaking.

    In a more active state, he becomes blunt, quicker to anger, and more aggressive. He enjoys battle to some extent, like the rest of his caste, perhaps even giving an audible chuckle when crushing an enemy beneath his massive boot.

    Dar switches between these states at random, sometimes. He could be ripping a monster apart with his bare hands, and then suddenly stop to think about his actions and recite war poetry.

    Equipment:

    -Mgalekgolo Power Armor
    -Assault Cannon
    -Shield-Club

    Abilities:

    -Awe-inspiring alien strength and flowing combat abilities.
    -A knowledge of strategy and tactics.
    -High accuracy with his assault cannon, which fires massive, streaking globules of glowing green energy. It has an alternate firing mode as well, which sprays streams of green, radioactive incendiary gel.
    -Surprising grace and bursts of speed when enraged.
    -The ability to eat minerals and weaker metals.
    -The ability to leave his power armor and bond with some machinery.

    Weaknesses:

    -No experience with magic whatsoever.
    -Sometimes random switches between passive and wrathful states.
    -Gaps in his armor, which become more vulnerable while making big attacks.
    -Vulnerability to mind affecting things, which tend to 'sear' his collective consciousness.

    Backstory: Forced into the service of the theocratic Covenant, like others of his race, Dar sought only to do his duty and return home. Though battle was fun sometimes, most of the humans proved weak enemies, and he missed his clan. The only personal comfort he had was his Bond Brother Teek, and the two often confided in eachother for long hours aboard strange cruisers.

    The two fought side by side up until the Covenant Civil War, where they sought to side with the Humans and battle for their race's freedom. Unfortunately, Teek was lost when multiple Jiralhanae (what the humans call 'Brutes') opened fire with their ballistic weapons.

    From the flank, Dar still managed to slaughter the lot of them, but only with Teek's sacrifice. Dar raged off into the forests of the world on which they fought, anger overcoming him.

    Unknowingly, he's now passed into the Nexus. What wonders await him here?
    Last edited by Murkus; 2011-10-06 at 08:28 PM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  15. - Top - End - #135
    Ghost in the Playground
     
    DrowGuy

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    Title: Helzarian the Sly

  16. - Top - End - #136
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    name: SKroG
    Sex: male
    Age: middle age for a Orc
    Alignment: chaotic evil
    class: barbarian.
    Pwr Level:C+
    description: a very big orc who is nine feet tall. he has thick greenish skin. he wears nothing but leather boots and a wolf skin kilt.
    Personality: for an orc Skrog is rather dumb and evil. but he is in love with shiny objects and things of value.
    equipment: a huge axe that cuts through everything its swung against.
    abilitys: SKroG is very very strong and once lifted a 2.5 ton boulder just to grab a small shiny rock that was under it. also he is incredibly resistant to blunt force. the only downfall to his strengh is that he is very dumb.
    backstory: to come back later.

  17. - Top - End - #137
    Barbarian in the Playground
     
    FireFox's Avatar

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    Smaragdos


    Alias: The Emerald Wizard. Scion of the Order of the Eternal Yew.
    Gender: Male.
    Race/Species: Human.
    Age: 30s-40s range.
    Alignment: Lawful Neutral.
    Class/Profession: Wizard or Magi.
    Power Rating: B or 5. He has powerful magic, but, like the usual wizard, is going to get stomped by a physical enemy if he's surprised.
    Description: Fairly scrawny, with the typical physique you'd expect from a mage. His complexion is rather pale, having gotten little sun in his tower. He wears an emerald colored robe with black hems and embroidered runes. He has black hair and dark green eyes.
    Personality: Smaragdos enjoys learning new things, especially about magic. He's willing to engage in practices of questionable ethics, but will shy away from outright Evil. He is very organized and orderly, and he strongly believes in following structured rules, be it a daily routine, alphabetizing tomes, using scientific rigor in experiments, or tapping seven times when he's exceptionally nervous.
    Equipment: Smaragdos has a knapsack of the usual traveling items he carries magically, a pouch inside his robe filled with spell components, his main spellbook and a few other mystical and esoteric tomes. He also has an anti-magic dagger, which can hurt Deities.
    Abilities: Smaragdos can cast a variety of spells. The one area of wizardry he has problems with is potion brewing. He hasn't had a chance to really use many spells, yet, but he has shown the power to launch a small lance of emerald light (like a laser, pew pew!) which can penetrate ordinary armor.
    Backstory: Very recently, Smaragdos appeared in the Nexus after fleeing the destruction of his Wizard Tower he shared with several other magi. He claims to be the sole survivor of the Order of the Eternal Yew, but has not yet shared the details of this tragedy.
    Miscellaneous: Nothing yet.
    "There are books so alive that you're always afraid that while you weren't reading, the book has gone and changed, has shifted like a river;
    while you went on living, it went on living too, and like a river moved on and moved away.
    No one has stepped twice into the same river.
    But did anyone ever step twice into the same book?"

    – Marina Tsvetaeva

    Avatar by Siena!

  18. - Top - End - #138
    Pixie in the Playground
     
    Murkus's Avatar

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    Murkus' Nexus characters. Ta-da.

    =============================================

    Active:

    Maiel/Ruin of Kaen Lua, a creature who inherited great and terrible power.

    Maxwell, ambitious and voracious businessman.

    Adir Frescot, Oracle-touched, son of Pagan deities, huntsman.

    Fettina, aspiring musician. Robo-organic. Drug abuser.

    =============================================

    Semi-active:

    Caesa/Adalia Scae, a force of nature shrouded in the guise of a human witch.

    Bellen Vraal, the Sundered Hand, shamed clan warrior from the Borderlands.

    Naitiri, Fettina's sister. Businesslike, educated, and organized.

    =============================================

    Deadtimed:

    Teq Vraal, assassin for hire.

    Dar, former Covenant Hunter and wisened warrior.

    Orich, Sarah's servant and bodyguard.

    Susurrus, some sort of vast alien intelligence, trapped inside a computer program that, to retain a physical form and its personality/knowledge, must feed on mortals.

    Percival, former Nazi Kommandant and morphing devil.

    Sticks, creepy soul-trader.

    Gelley, aspiring superheroine who's trying to reconnect with her sister.

    Cornelia Walsh, half-elf shootist. Formerly a smith. Pretty eyes. Heavily scarred.

    Ordo, cranky, lovable psion of NO.
    Orrey Lauhter, a violent, drugged up thug.

    Jack, mindwiped supervillain and member of GLoG. He's trying to get rehabilitated.

    Empty. A monster that crawled out've the void where Jack's soul is supposed to be. It was part of him, part of his mind, and as such has retained his memories.

    Dr. Rein, doctor. Father of Sarah, the Object-girl.

    Nayir Ghalikus, mage, 'procurer', self-satisfied criminal. ((Could use a reboot, more development before posting, change in appearance))

    Lady Legion, power house of the Objects, wanted by practically every Holder-related creature in existence. (Retrieving #4: Nothing)

    Sarah, the little living Object. Came about from a twisting of Holder lore.

    Molodai, strange and hungry wildfae.

    =============================================

    Shelved Ideas

    Praetorious, ages-old Seeker and former monstrous villain, seeking redemption and enlightenment.

    Yenna Ostgood, halfling monk. A character made for development.

    The Queendom of Scarcsil, my faction, which has character profiles for several people. Well, it would, if all of them were written up.

    Yannovick Ventrii, religious leader, reality warper, all-around nice guy.

    M. Plyq, a chemical and mechanical engineer seeking to make a name for himself.

    The Masked Bastard, perhaps one of my stranger characters.

    =============================================

    Dissected Ideas

    ERGO. Gatherer of knowledge. Unethical scientist. Philosopher.
    Last edited by Murkus; 2014-01-06 at 04:46 PM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  19. - Top - End - #139
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: Nexus Character Directory

    Bushranger's Characters in a Nutshell.

    ...they are all, after all, more or less nuts in one way or another...

    (No need to index this post.)

    Sorted by affiliation, and then by power level.

    Heroic and Anti-Lawbreaking Organisation:
    John O'Connell/Bushranger (A+/S-) Godkiller.
    Erin O'Connell (B+) Godkiller.
    Patty O'Connell (B+) Godkiller.
    Dani Goswell (C+)

    Good League of Good:
    Quinn Druid (B-/A-) Godkiller.
    Jamie Druid/Druid Princess Mikani (~C) Magical Girl.
    Shrike of Swiftly Striking Talons (A+)

    WATCHTOWER:
    Shawna von Letters (B-)

    Asociation of the Evil, Malicious and Nefarious:
    Becky O'Brien (C+)

    Temple of Iames:
    Sharon O'Connell (C) Not the same as the other Erin.

    The Black Fox:
    Arina (B+)

    Riverside:
    Naethalee Halcyon (C+)

    Residents of Inside without formal affilation:
    Aeryn O'Connell (B+/A-)
    Brian O'Connell (B/B+) Demigod.
    Lucca O'Connell (C+)
    Susan Kelly (C+)
    Eileen Thorsson (C+)
    Andromeda Myslyvets (C-)
    Kara McKay (D)
    Crissy Séregon (E-)

    Retired/Deep Deadtime:
    Roland MacCumhail (A) Demigod.
    Falcon (A+) Back to Shrike
    Alex Russkij (D+) Retired.
    Val Russkij (D+)
    Brendan Drake (D)
    Patty Ann O'Connell (~D)
    Marcie Strandberg (E)


    Ideas/Misc:
    Plum-speaking drow/half-drow, possibly Amist...
    Cynis Ameida - Terrestial Exalt, wood aspect.
    Last edited by The Bushranger; 2013-03-12 at 01:54 AM.

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  20. - Top - End - #140
    Orc in the Playground
     
    Beans's Avatar

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    Pestilence (Pesty) Eleventy-five Brandt.
    Gender: Female
    Race: Catgirl
    Age: 24
    Alignment: Chaotic Neutral
    Class (or approximation): Unknown.
    Description:

    Slender, pretty,

    Equipment and Abilities:
    Personality/Mentality:

    Theme Song: D6 by Robert Benfer
    http://unown.webhop.org/imagebook/mewtwo-armor.jpg
    Last edited by Beans; 2014-03-13 at 02:08 AM.

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    ...What?
    What?
    Quote Originally Posted by Quinsar View Post
    A snake butt.
    That made my day.


  21. - Top - End - #141
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Keld


    Alias:
    Gender: Male
    Race/Species: Drow
    Age: 120
    Alignment: Neutral Evil Square
    Class/Profession: Raider/Barbarian
    Power Rating: C
    Description:
    Broad-shouldered and tall for a drow, and unusually heavily muscled as well. In fact, his build could almost pass for that of a human's, lacking some of the trademark litheness of your typical elf or elven offshoot. However, he moves with the swift and purposeful economy of movement unique to his kind, traveling more swiftly than any but the most trained of human monks or rangers. His dark skin is a shade lighter than the typical ebony, having been bleached slightly by constant raids to the surface. Heavily scarred.
    Personality: Typically cold and reserved, though in pitched combat he seems to fall into a sort of battle-lust, attacking with ferocious abandon and reckless insanity.
    Equipment: A long spear, designed for use from the back of his wall-crawling lizard mount, though he seems to be just as comfortable using it on foot, provided he has the space. A back-up shortsword for use in cramped spaces. Armor-wise, he wears plate along his arms and legs, but wears nothing over the torso, though whether the cause is arrogance or vanity is unknown. Also has the standard gear given to all of his group, including the fire-resistant piwafwi and the Xar'Cha house sigil that acts as a communicator.
    Rides a lizard named Lernaea.
    Abilities: Excellent melee fighter. Agile, and capable of moving quickly. Good at sneaking. Has an incredibly high pain tolerance, and is stronger than he looks. Much stronger.
    Backstory: To come.
    Miscellaneous: Sent by House Xar'Cha to scout Nexus for weaknesses and the like.
    Last edited by Kris on a Stick; 2011-06-11 at 02:10 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  22. - Top - End - #142
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Fin Staton

    Alias: That crazy guy, You (As in: 'WHAT THE HELL ARE YOU DOING?!')
    Gender: Male
    Race/Species: Predominately human.
    Age: 25
    Alignment: Chaotic Good
    Class: Jack of all Trades
    Description: He wears serviceable blue trousers over his legs, which are thin and vaguely muscled. He has a white shirt underneath his Jacket. It's a brown one, made out of a vaguely sturdy material.

    He wears a cocky grin on his face, which is topped with messy black hair. Around is neck is a thin length of adamantine chain, which at first glance appears to be a thin rope. It leads down underneath his shirt and Jacket.
    Equipment/Abilities: I'm gonna break this down into a list.

    The vial: There's a tiny vial around his neck, made of the strongest glass possible through technological means, and enhanced by near epic-level magic. It contains a few drops of water from the only wishing well in existence that works.

    The Gloves of Shiva, Ice-God of Death: Simple gloves made of black leather with an ice-blue rune on the back of each. When they are put on, the wearer is momentarily possessed by Shiva, before a fist of ice forms around the gloves and the possession ceases. Allows some degree of control over ice and cold, as well as making it hurt a lot to be punched. Ownership of these gloves technically makes Fin the high-priest of Shiva.

    The Hammer of Arix, Fire-God of Death: A large, two-handed war-hammer, resplendent in steel, with a fiery-red rune on both sides of the head. When wielded, the bearer is momentarily possessed by Arix, before the hammer is enveloped in flame, and the possession ceases. Allows some degree of control over flame and heat, and is also a flaming war-hammer. Ownership of this hammer technically makes Fin the high-priest of Arix. Cannot be used with the gloves of Shiva.

    The powerfist: This powerfist has been imbued with positive energy. Unfortunately, due to the cleric who made it being a tit, the only way to heal someone with this glove is to punch them with it, shaking the positive energy off of it onto the person.

    Some would call this impractical.

    Rocket boots!: Can I just leave this? I don't think you guys need any explanation. Fin's quite terrible with them.

    The curse of unnecessary pencils: He will be practically overflowing with pencils when he needs to write nothing down and doesn't want a pencil, but the second these would become useful he can't find a single one. A witch got annoyed at him one time, long story.

    The boomerang gun: A specially designed pistol that fires inch-long, bladed boomerangs at the target. Quite easy to aim, and to shoot, very hard to avoid killing yourself with.

    Portal gun: The blue/orange portal firing gun. It jammed years ago, and is inoperable. Still, he keeps it around in the hopes that someone can fix it.

    Minor arcane abilities: He can cast a few small spells, flare, unlock, etc. He needs a spellbook and time before he can cast anything better.

    Minor combat abilities: If it's a weapon, he can probably use it badly, and even has a bit of experience hand-to-hand. Probably won't be winning many fights though.

    Technological aptitude: He can probably fix something, given enough time to tinker with it. By no means a guaranteed thing, though.

    Dimensional Travel: He's quite good at traversing dimensions.

    Ted: He has a tiny mechanical spider, named Ted. Ted can walk on walls/ceilings/floors.

    Possibly some other things: But I've forgotten them.

    All the items are stored in a pocket dimensions that can be accessed through the two pockets on his Jacket.

    Backstory: An orphan from an early age, he left the Nexus when he was ten, having wonderful adventures in other dimensions, and gathering the various artifacts and the information his Jacket and head now hold, respectively. Came back to the Nexus for reasons known only to him.
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  23. - Top - End - #143
    Titan in the Playground
     
    Morty's Avatar

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    Michalson
    Gender: Male
    Race: Half-elf
    Occupation: Shadowcaster
    Age: 35, or whatever the half-equivalent is.
    Alignment: Neutral Evil
    Backstory: Michalson comes from Sigil, the City of Doors. He grew up in Sigil's slums, called the Hive, raised by his human father. He never got to meet his elven mother. Once he reached adulthood, he joined the Doomguard faction and wandered the Planes as well as learned shadow magic. At some point, he visited the Gray Waste, a plane of pure evil, looking for the belongings of Ravel Puzzlewell, one of the greatest witches in the history of the Planes who was very adept at manipulating shadows. He did find some of her writings, but paid a heavy price - he was wounded badly and the essence of the Wastes seeped into the wounds, making them hard or even impossible to heal, leaving him crippled for life. This changed his outlook on life a bit - he distanced himself from the Doomguard philosophy, instead taking up the worship of an enigmatic deity of death known as Lady Death. Afterwards, he went back to planeswalking, until a portal led him to the Nexus. To his surprise, it turned out his beloved goddess lives there, as the Crone aspect of Mother Eve. He has since become her chosen champion.
    Personality: Michalson is best described as somewhat apathetic. He's very laid back and killing undead is pretty much the only thing he ever gets really worked up about. In all other matters, he tends to go with the flow and achieve his goals at minimum effort, avoiding trouble. However, he takes the matter of undead and his holy mission to destroy them extremely seriously - as soon as undead enter the scene, the lazy bastard turns into a cunning, ruthless hunter.
    Appearance: Michalson is a very thin and emaciated half-elf of average size. He's pale and looks a bit beat up most of the time. His hair and beard are both short and unkempt. He tends to wear grey, worn out robes - either one that looks like a longcoat or one that resembles a monk's robe. He's got stiched wounds on his hands and forehead. His left leg used to be crippled, giving him trouble walking, but not anymore.
    Abilities: Michalson practices form of magic known as shadowcasting, that is based on manipulating shadows, mists and smoke, as well as, to a limited degree, perception. It allows him to achieve various effects, his favorite being forming shadows into black thorns that strangle and stab his enemies or protect him. He's also good at "jumping" from place to place through shadows - he developed that skill due to his troubles with walking. He's very frail physically - although surprisingly quick - so he relies on his magic. Finally, Lady Death bestowed upon her champion the power to put undead to rest. He needs to touch them in order for that to work.
    Equipment: Michalson's equipment consist of his staff, that he uses to help him channel magical power and as a weapon, his clothing and his spellbook. His robe is seemingly non-magical, but Michalson knows a spell that makes it able to deflect blows. He also has his rat familiar, Gink, who follows him around, usually sitting on the shadowmage's shoulder or in the hood of his robe. Michalson often has him spy on people and steal small, important things.
    Last edited by Morty; 2013-01-05 at 06:40 PM.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

  24. - Top - End - #144
    Titan in the Playground
     
    Morty's Avatar

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    Name: Anatolij Fedorowicz Eliaszeńko
    Gender: Male
    Race: Human
    Profession: Soldier
    Age: 30
    Power level: C
    Description: Anatolij is a muscular but surprisingly short man with fair skin that's nonetheless weather-beaten. His head is bald, apart from a single strand of hair on the top and he wears a long, thin moustache. His eyes are gray and narrow. He's got some combat-induced scars here and there. When not wearing his armor - which is Remnant's Basic Powered Armor Type One (AT-01) - he tends to appear in drab, simple and practical clothes.
    Personality: Despite his training and combat experience, Anatolij is still a gentle soul at heart and remembers being a no-respect pushover. He tends to try to help those in need if it doesn't interfere with his orders. His conscience and compassion get the better of him at times. In off-duty situations, he tends to be amiable and friendly. He's got a pecuilar quirk, however - when dealing with people on Remnant business, he likes to pretend he's a dumb soldier with no initiative on his own to lull them into a false sense of security.
    Equipment: Remnant's Basic Powered Armor Type One, a cavalry sabre which can be super-heated with a switch, combat knife with a taser function, heavy handgun, Remnant attack bike.
    Abilities: Anatolij recieved the full training in Mortal Coil in the days of the empire, making him a very dangerous soldier. He's an expert hand-to-hand combatant with a sabre, which he uses either alone or paired up with the combat knife or the handgun. He's also a good shot with the gun and a highly experienced at driving his attack bike in all situations, including combat.
    Backstory: Anatolij was born in year 1624 in a small village in Ukraine. As a Cossack, he always wanted to be like those nigh-legendary warlords who threatened the Commonwealth itself. But the harsh reality was that he wasn't a very good fighter and couldn't even hold his liquor. His bleak life changed when, while riding alone thorough the steppe, he found himself near Taverna Generica in the Nexus. After some ups and downs, he joined the Mortal Coil, an elite unit of the Empire and stuck with them after the Empire's fall.
    Last edited by Morty; 2012-10-21 at 06:06 PM.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

  25. - Top - End - #145
    Ogre in the Playground
     
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    Name: George Shackleton
    Race: Human ghost
    Gender: Male
    Alignment: Chaotic Good
    Power Level: Formerly 5, then 2, now 5 again
    Affiliation: GLoG
    Age: 40ish
    Appearance: Large middle aged guy with a thick beard and a bit of a beer belly. Except translucent. Because he's a ghost.
    Class: Mystic Theurge worshipper of Thor Mystic Theurge
    Combat Proficiencies: Hammer
    Common Knowledge: Always cheerful, fond of workout dvds and showtunes, former partner to Czernov
    Uncommon Knowlege: is sometimes visited by the ghost of his late wife, Sophie Shackleton, former lover to psychotic psychic Alek Moore

    George was killed when Alek sucked out his soul during a kiss. George's body is buried under the Taverna. Later when Alek was killed, George's soul was released and went to his afterlife. He is extremely unlikely to accept resurrection, should anyone attempt it.


    Returned as a ghost when Czernov escaped hell. Currently located in the GLoG infirmary watching over his lover.
    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


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  26. - Top - End - #146
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Phoenix, Prince of Kerissan, Vampire.


    Gender: Male

    Race: Human, with a negligible amount of Djinn.

    Age: 21

    Alignment: Neutral Good Neutral

    Class (or approximation): Paladin//Bard

    Power Level: C+

    Description: Before ye stands a very good looking human. Emphasis on the human part. See, unlike other players who chuck absolutely unearthly beauty, such like the universe has never seen before, at their characters *cough*Kaela*cough*, or revel in making their characters beyond human, beauteous (or Manly) like no mere man can ever achieve *cough*myself*cough*, Phoenix's player recognizes the right for characters to be human in their good looking-ness. And he is quite, quite, human. As he is a human. Obviously. His skin bears blemishes, spots and scars like any other man, and his facial features (not to mention his ears) have a distinct lack of elven pointedness. Don't get me wrong however, he is most handsome, in a very human way, from his red-brown hair to his sun-browned, though inconstant in places where it didn't heal over the same color as the rest, skin. The only part of him that doesn't look human is his eyes which are a curious orange-pink color. They seem to burn from within with a passionate intensiveness and religious fervor, perhaps a carryover from his Djinni ancestry, or just a result of his paladin-ness. But they are quite interesting, and so needed mentioning.


    Abilities: A paladin and musician from a young age, Phoenix is proficient in the bow, harp, ocarina, dagger, horn, sword, spear, lance, qiang, bolas, violin, guitar, hammer, war-axe, viola, halberd, cello, scythe, sickle, kama, double-bass, net, trident, javelin, glaive, piano, guisarme, siangham, shuriken, flute and recorder, not to mention the Dwarven urgrosh, bastard sword, club, crossbow, revolver, rapier, epee, conductors baton and scimitar.
    ...
    Okay, not really. He's skilled in sword and bow (long and short), along with the dagger and BFS, and can play the harp, piano, flute and ocarina. That's about it. He can use a bunch of other simple weapons, but not very well. From his Djinni ancestry, he gains a few innate magical powers, but due to diluteness all that ever amounts to is Prestidigitation at will, minor physical bonuses, and a slight aversion to Cold Iron and precious metals. So don't go waving your gold necklace at him.

    Equipment: Your standard issue Phoenix, Prince of Kerissan comes with a longbow, kris, sling, harp and ocarina, and wears no metal armor. He also has a holy symbol of Anterion (not made out of Cold Iron or precious metals), as well as a few songbooks. Of course, he doesn't carry all of that at the same time, so don't expect him to be lugging his harp around if you bump into him at the Taverna or something. Has a harp, and a longbow, and a few daggers. Has seemed to shun the use of swords.

    Backstory: Born to King Wolf Kerissan IX his lovely wife, Phoenix was born what any other person would be if they were conceived by these two parents (unless they were a girl). He was born a Prince. Not the Crown Prince mind you, but a Prince Prince. The third of four sons in fact, and fifth of seven children overall. Which means while his eldest brother, Crown Prince Wolf Kerissan X had to do Princely duties and get ready to take the throne and get busy producing the next heir and all that boring stuff (('Cept for the last one. That wasn't boring at all. )), Phoenix got to do all the cool stuff (that the cool kids do!). Not that his life was without duty though. As was tradition, he had to become a Paladin like the rest of his non-next-in-the-throne brothers, while all his sisters became Priestesses (and his eldest sister got married off to some far away sultan). So he chose to become a Paladin of Anterion, God of Love and Romance. And now he's here. In NEXUS. On a mission. To spread The Word. As is his duty, being both a Prince and a Paladin.

    Miscellaneous:
    • Limited Empath, due to mother. May subconsciously pick up the mood or personality of people around him. Emphasis on the subconsciously part. Doesn't know he's an empath.
    • Has a rocket-skate leg, since he went to Lord Magtok for as prosthetic limb after he lost his to Reinholdt, instead of an actual professional.
    Last edited by Kris on a Stick; 2011-11-16 at 08:14 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  27. - Top - End - #147
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Lucretia


    Gender: Female

    Race: Human Vampire.

    Age: OVER 9000!!! (not really)

    Alignment: Neutral Evil Funky

    Class (or approximation): Fighter/Necromancer

    Power Level: A-

    Description: Well to start with, she's flamin' Hawt. With the capital H and everything. Tall, with wavy locks of raven midnight and skin the color of marble in a snowstorm etc. etc. hey look I'm a Mary Sue and/or described by Stephanie Meyer type stuff. You know, Hawt. Invariably wears provocative clothing, though the flavor can range from elegant Victorian romance to cyberpunk. Also recently, she's gotten a pair of big ass wings grafted to her back. Like, the ones you get from hacking apart a devil and stealing it's wings, though you wouldn't know it from looking at her, as the join between wing and back is absolutely seamless, as if she's always had them.

    Abilities: Incredibly skilled fighter, with centuries of experience, capable of wielding a multitude of weapons and flinging about countless spells of extreme power.

    Equipment: Wields a BFS.

    Backstory: ???

    Miscellaneous: IS A VAMPIRE! Which is sort of like being a Vampyre, except she knows how to spell. Has a thrall named Phoenix.
    Last edited by Kris on a Stick; 2010-12-21 at 02:06 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  28. - Top - End - #148
    Ettin in the Playground
     
    Haruki-kun's Avatar

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    Haruki


    Name: Haruki, Archangel of the Blue Moon.
    Race: Angel
    Gender: Male
    Class: Non-D&D.
    Alignment: Chaotic Good
    Affiliation: The Cat's Guild
    Age: ???
    Power Level:A / 8
    Default Appearance: Tall, light-skinned, blue-eyed Angel with long silver-white hair, white wings golden Halo. Muscular body. Wears blue clothes and a white scarf, as well as Hermes Boots and Angel bracers. Occasionally changes clothes to fit the situation.
    Special Abilities: Superhuman strength, speed and agility, flight, Healing, Holy magic. His touch is harmful to the undead.
    Weapon of Choice: Sword, name: Mugetsu.
    Weaknesses: Not particularly stupid, but not that smart, either. Reckless and impulsive. Fails to consider consequences alot.
    Background: Haruki is the son of Selene, the Goddess of the Moon, and her guardian, the Archangel Seraphim. He was sent to the mortal world, as many Angels are, to keep watch and fight evil. He does this by living with the evil and trying to control it from within. Since he doesn't really mind, and the AMENites don't seem to care either, nobody is really complaining about it.

    In newer developments, he has abandoned the Evil Organization and is now working separately by forming a new faction. Haruki is currently a "member" of Watchtower of sorts. He works alone most of the time.
    Last edited by Haruki-kun; 2011-04-27 at 03:46 PM.

    Spoiler
    Show
    He is... the most interesting Angel in the world.
    "I don't always keep spreadsheets over crazy voting patterns on the first day. But when I do, I'm the one running the game."


    ~Credit to Skippy for second line.

  29. - Top - End - #149
    Ettin in the Playground
     
    Haruki-kun's Avatar

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    The NPC

    Gender: Male

    Race: Human

    Age: About 24

    Alignment: Chaotic Good

    Class (or approximation): Commoner

    Power Level: D+

    Description: Dull, short brown hair, green eyes. Short, in fair shape.

    Abilities: Trained in combat, slight healing techniques.

    Equipment: None.

    Backstory: None.

    Miscellaneous: The NPC works for the Cat's Guild. There's nothing else to be known about him. He rarely, if ever, leaves the base

    He actually has a name, but no one knows what it is.

    Spoiler
    Show
    He is... the most interesting Angel in the world.
    "I don't always keep spreadsheets over crazy voting patterns on the first day. But when I do, I'm the one running the game."


    ~Credit to Skippy for second line.

  30. - Top - End - #150
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Care Williams



    Gender: Female

    Race: Human

    Age: 20-ish?

    Alignment: True Neutral Neutral?

    Class (or approximation): Militia/Mechanic

    Rank: Lance-Constable

    Power Level: E+

    Description:
    A shortish, East Asian type woman with lengthy dark-brown hair (usually tied back in some manner or other), verging on black, and equally dark eyes. Lightframed, and... 'in shape' is I guess what you'd call it, though probably not 'fit.' Quite pretty, though with a slightly masculine facial structure, despite her attempts to soften it. Wears glasses.

    Abilities: Has had some military experience, but that was a 'long time ago', at least, in her view. She's good with tech and technology though, especially communications tech, but she's no genius.

    Equipment:
    • Clothes! (obviously)
    • Glasses - Perscription, but they also emit a weak psionic pulse that supresses her own abilities (both her Sparkiness and Force sensitivity) and also prevent other people from recognizing her as a KR clone, unless they have good psionic resistance, or are in on it already.
    • A sword. Ordinary. Steel.
    • A crossbow. Reinforced, capable of punching a hole through a human.
    • A drum full of enchanted bolts - inscribed with the Eye of Derleth, making them Super Effective against starspawn and other such eldritch monstrosities.
    • A typical 72-hour Get Out of Dodge bag, with all the usual supplies.
    • Several handmade grenades, part of the Get Out of Dodge set - not very powerful, but still deadly.

    Backstory:
    Care's 'past', if artificially implanted memories can be called a past, is actually quite dramatic. Raised on Corulag by a single father, a former Kuat Drive Yards starship technician, Care was always something of an Empire loyalist (that's Galactic Empire, folks, not Acronymian Empire), to the point of applying to the Corulag Imperial Military Academy, despite the Imperial Navy's misogynistic leanings, and, most brazen of all, actually exceeding, despite her disadvantage. This came to an end though, when a Rebellion insurgent bombed the Academy during a ceremony, decimating Care's class, and killing her then lover. Unable to continue, Care dropped out, and took the first ship off-planet. As things would have it, said ship ended up getting sucked into the Nexus, breaking apart upon entry, and crashlanding somewhere Outside. Care's been living in Inside ever since. After getting caught in the Sheperdocalypse, Ebonocalypse, and, directly after, injured and rendered homeless in the lead up to That Day, she took up a job for the Remnant, deciding that if her life from now on was going to end up just being full of crazy, she might as well play for the winning team, instead of being just another victim.

    Miscellaneous: May or may not be KR's evil twin.
    Last edited by Kris on a Stick; 2011-09-18 at 08:46 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

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