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  1. - Top - End - #211
    Ettin in the Playground
     
    WarKitty's Avatar

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    Mar 2010

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    Xun

    Gender: Female
    Race/Species: Persian Cat
    Age: 10. Talking cats age slower than other cats, so probably about 15 in human
    Alignment: LN. Likes to follow rules and prefers someone else make decisions
    Class/Profession: Familiar
    Power Rating: Probably an E+ on her own. If working with a mage bump the mage up a power rank.
    Description: Black long-hair persian cat.
    Personality: Laid-back. Loyal to a mage she bonds with as long as not abused, and likely to follow orders without question. Will however input advice and knowledge on plans.
    Equipment: Collar with extradimensional bag on it that can be accessed via magecraft. Contains a few pieces of dried fish, some paper and quills and ink, a few pieces of silver, and a ball of yarn.
    Abilities: Minor telekinesis, short-range teleport of self only.
    Backstory: Graduated recently from familiar school and came to trog's seeking employment.

    Edit: Recently reappeared as a multi-tailed ghost.

    Brillian (have to look up the rest)

    Gender: Male
    Race/Species: Used to be human.
    Age: Middle-aged. He doesn't know. Neither does anyone else.
    Alignment: Depending on your view of insanity, either CN or CE. Does evil acts but generally does not comprehend that they cause suffering. Would probably be CG if anyone ever managed to cure him.
    Class/Profession: Purveyor of technologically enhanced beasts.
    Power Rating: Probably a B.
    Description: Looks like he was human once but has a number of cybernetic implants attached randomly. Clothing looks like it used to be jeans and a button-down shirt. Color impossible to determine
    Personality: Insane. Really quite insane. Likes to experiment with animals to create cybernetic creatures. Singlemindedly obsessed with this. Appears convinced that the animals are excited to get the implants.
    Equipment: Pretty much anything you can find in a lab, really.
    Abilities: Master tinker. Has various minor ability from implants, which vary wildly.
    Backstory: Later
    Last edited by WarKitty; 2012-05-21 at 05:35 PM.
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

  2. - Top - End - #212
    Orc in the Playground
     
    VampireRot's Avatar

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    Jan 2009
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    Reply Hazy. Ask again.
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    Male

    Default Re: Nexus Character Directory

    Eig'Quzi


    Alias: Actual name withheld just in case
    Gender: Genderless
    Race/Species: Demon/Void Beast
    Age: Old.
    Alignment: Amicably Evil
    Class/Profession: Businessmandemon. Gladiator.
    Power Rating: B-
    Description: A large, eleven four foot tall (height subject to change) demon. It is purple. Starting from the bottom up: Three legs. Stiff and bent tail. Four arms, two of which are small and three-fingered hands while the other two are giant spikes. Its spine is bent, giving it a hunched over appearance. Its face is long and wide, with two horn-like tusks on either side of its tooth-filled jaws. Huge yellow eyes.
    Equipment: A magically fitting tuxedo with magic pockets full of random enchanted knickknacks. A large monocle. A top hat. All of which regenerate if destroyed.
    Abilities: Can summon giant spikes out of the ground and air. Can magically amplify its voice to destroy the sound barrier and ear drums. Can take souls. If it eats anything, it magically adds that thing's mass to its own, growing in size.
    Backstory: (From a video game. Cookie if you guess it.) Comes from a dimension that is ruled by a UN-like organization that solves international disputes with gladiatorial arena matches. Was a combatant in it, did not like it one bit, got sent to the NEXUS through some weird happenstance.
    Last edited by VampireRot; 2011-07-29 at 08:09 PM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

  3. - Top - End - #213
    Bugbear in the Playground
     
    Zefir's Avatar

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    Jun 2010
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    Not in a secret base, no!

    Default Re: Nexus Character Directory

    Deus Mechanicus

    Alias: God of machinery

    Gender: -

    Race/Species: supernatural

    Age: unknown

    Alignment: true neutral

    Class/Profession: Lesser God of machinery

    Power Rating: S-

    Description: A giant machinery hand comming from another plane.

    Personality: Logical without any feelings.

    Equipment: Nothing known yet

    Abilitys: He is able to make contracts over a servant of him or personaly. The contracts save can save the life of a person but it includes a give and take clause.

    Contracts:ONe made with Andreas Emeral's father about his son's life.
    Last edited by Zefir; 2010-10-15 at 02:28 AM.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  4. - Top - End - #214
    Ogre in the Playground
     
    Cadian 9th's Avatar

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    Oct 2008
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    Sydney, NSW, Australia
    Gender
    Male

    Default Re: Nexus Character Directory

    Dante Jay

    Alias: Jake, Whisper, Celexus.
    Gender: Male
    Race/Species: Emotional Vampire (Feeds off emotions not blood or anything)
    Age: 16 (672)
    Alignment: Neutral Good;
    Class/Profession: Aide (Helping scholars, librarians, field military and engineers, anyone really)
    Power Rating: Medium. He's got superhuman qualities of resilience and speed but is dependant on other people for sustenance. He's also not any stronger than a human or anything.
    Description: Tall for a human teen; Pale skin and green eyes that glow a little. Elegantly Handsome in a cold way, hard lines and strong jawline. Walks like he's ready to dodge something or sprint away. He wears a grey t-shirt and black trousers. He sometimes wears work gear, and wears mirrored sunglasses when he wants to hide his green glowing eyes.
    Personality: A little depressing to be around, not because he lacks charisma (Far from it) or because he's not nice, but he is draining a small ammount of your emotion from you. Charismatic, fun, and eloquent; he likes to jest and make friends. He occasionally seems to stop and think, then launches into an energetic passage.
    Equipment: Small knife, swiss army knife, and also a pair of mirrored glasses. He's got a little book which he records things in, and a pendant (leaf made of an unknown metal) he wears round his neck.
    Abilities: Being more resilient to a normal human and being immortal, that's a strength of his. He's also got some quickness but he's still just as strong as a teenager. He can't enter places without permission, and has to recoil from holy symbols. He's vulnerable to sunlight and holy water.

    However, he can use his vampiric ability of draining emotion to good uses, for example, draining fear away from soldiers, or calming the angry mob. However, doing so costs him the emotions he's taken.

    He's got a bit of training in a large variety of things, mainly picked up from various odd jobs and apprenticeships. (Depending on the universe he's in)

    Backstory: Born to vampires, Dante's been a natural vampire for his 16 years of life. In the early years of his life, his parents were hunted down and killed; Part of the general prejudice against vampires. He fled and worked odd jobs by the vampire age of 8, working in libraries, workshops and other places where outside was not required and he could hide his vampirism. Aqquiring a fair ammount of generalist skills in a variety of areas, Dante's got a knack for for picking things up quickly and is skillful for his age.

    At the age of 12, Dante joined the military, where he served as an advisor for field captains and an aide to engineers. He discovered his vampiric abilities could be handy in combat, calming the beserk enemy and draining the fear of his allies. However, such emotional tramau leads Dante to become severely depressed; He offset it by engaging in sex of duty, enjoying the raw emotion and uplift that it brought him. Now, he's trying to turn a new leaf over and so is looking for something more meaningful, and someone else.
    Miscellaneous: Dante will die if he does not feed properly in 5 days. The emotions he can live off must come from intelligent living beings who can feel emotions.
    Last edited by Cadian 9th; 2010-10-14 at 07:57 PM.
    Awesome Avatar by Lord Fullbladder, Master of Goblins!

    Retired from active duty

    It means I am rarely on this site anymore. It's been an honor serving with you all.


    PEACH

  5. - Top - End - #215
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Mar 2010
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    Male2Female

    Default Re: Nexus Character Directory

    Wally Serana

    Ellen Serana

    Gender: Male
    Race/Species: human
    Age: 19
    Class/Profession: Spirit Hunter
    Power Rating: 2 or D
    Description: He has messy red hair, green eyes, he wears a black jacket, grey pants, blue shirt and brown shoes. He is tall, lanky and skinny.
    Personality: Calm, odd, somewhat detached from normal life, a little adrift.
    Equipment: A green sword
    Abilities:
    Ghost: He forever has a ghost named Ellen that is a female version of him following him around. Only he can naturally see Ellen. Ellen has her own personality and mind. Ellen can possess objects and weak-minded people (NPCs) but not strong-minded people (PC's). Ellen forever serves as an adviser and spy for Wally, able to go place he can't. However Ellen has a spiritual bond to Wally that prevents going to far away from him, the same thing that allows Wally to see and hear her in the first place.
    When Ellen possesses Wally himself, it allows him to see spirits and his sword to touch spirits.
    Backstory:
    Ellen has always been with Wally even when they were children. Wally always tried to let people know about Ellen, but everyone assumed it was just a kid having an imaginary friend. Little does either of them know that Ellen is Wally’s twin sister that died in childbirth.
    Ellen continued following Wally into his teenage years, by then they had become fast friends. Ellen experimented with her powers, possessing people and objects to help Wally to pull pranks or to help people out. However one day a curious possessed Wally and Wally found he could see, hear, and touch all spirits.
    Soon Wally found out about malicious spirits that give people trouble and do evil. So he bought a sword and struck out on his own to battle the spirits with the help of Ellen- as well help people along the way. He has been spirit-hunting for years now and his best friend is the spirit following right beside him, Ellen.
    Miscellaneous:
    Wally can only talk to Ellen out loud, making him seem like a crazy person to all the people who can’t see and hear spirits.
    Last edited by Lord Raziere; 2010-10-14 at 11:04 PM.
    Mottos I live by:
    1. Orcs Should Be People. 2. Screw The Numbers, Have Fun. 3. Balance For The Balance God.



  6. - Top - End - #216
    Pixie in the Playground
     
    The Alexandrian's Avatar

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    Oct 2010
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    Dexter's Laboratory
    Gender
    Male

    Default Re: Nexus Character Directory

    FULL NAME: Alexander Darius Pyborne

    Alias: The Apprentice
    Gender: Male
    Race/Species: Human of 15.5 years, ethnicity specifically Asian.
    Alignment: Chaotic Neutral
    Class/Profession: Mechanist, Lawyer (basic knowledge from a book coupled with persuasion skill), Scholar, Apprentice to Lord Thadius
    Power Rating: 5 by Quinsar's Scale
    Description: Asian male about 5 feet 8.5 inches. He has raven black hair with piercing blue eyes. A mesomorph in superior physical condition. Tan skin with hairy legs. Usually straight-faced with slightly curving eyebrows. Medium cheekbone placement and all teeth natural and intact. Scar running diagonally across his face from a duel with Lady Legion.
    Equipment: Alexander wears either a suit or a black-plated heavy stealth armor suit with assorted weapons hidden within including an energy beam (right arm) sword, a laser((chest weapon), a minigun (left arm), spiked boots, and a blade extending from his forearms in a half elipse for slashing. The suit does not have any hidden weapons in it but has pockets for carrying random objects. Alex generally stows a high caliber pistol, a dagger with blood gutters, a good amount of platinum, a mask, dark robes, an identity card, and a hologram projector in these pockets. Alex has recently obtained a runed sword labeled Patronus forged of star metal which emits dark energy rays when swung (these rays are mainly for show but they do make the sword more powerful than it would be if it wasn't attached) which he currently uses as his primary weapon.
    Abilities: Martial Proficiency, Precision Shooter, Mechanist, Basic Legal Training, Exceptional Writer, Persuasive, Quick Reflexes, Intelligent, High Pain Tolerance, High Determination, Doesn't Feel Remorse, Loyal, Tactician, Fencer, Semi-Skilled Runner, Logic, Command Voice, Hacking Skills (Only when in Armor), Can Cloak in Armor and Use Light to Make it Seem as Though He Is Somewhere Else or There Are More of Him
    Backstory: This male was born to a family of modest means. He was exposed to many different societies and learned high morals as he was brought up. He was instructed in a variety of subjects as he studied to become the top scholar for his age. He also took a highly active role in his community. One day, he returned home to find his family threatened by a gang. He promptly eradicated the gang's presence in his town and was linked to several murders after which he began to learn various fighting methods, tactics, and psychology. He was first exposed to mechanics through his mother who served as a mechanical engineer for a manufacturing company in the town. He was recently a target of the gang which was to receive retribution for the death of the members of the chapter of the gang in town. He dispatched a few of the gang members then, noticing too many of them were present to deal with, he rapidly carved the symbol of a flame into his chest that split himself into two parts (darkness and light). When the wound stopped bleeding, the two halves merged to form him again. Word spread that two strangers had slaughtered a dozen or so people in town. These events led Alexander to be sent to Nexus to salvage what was left of his life (additionally, everyone that knew him in his own town was slightly fearful and suspicious of him, including his parents who sent him away because they feared for their safety, not his). He was possessed by his grandfather during these killings and went insane when that soul left him. He was cured when he saw his reflection. He then went to seek out his master, Lord Thadius, who had instructed him in tactics. After Alex had left the town it had been torched by the gang and everyone was killed except Lord Thadius who turned to the powers of darkness to survive this event. When Alex found his master in this state, he decided to join him, becoming his apprentice. Together they plot against the land known as the Nexus with a number of automatons they constructed to support them.
    Miscellaneous: He may be rich and powerful but he is not a magical princess. He is a semi-skilled runner because, when faced by a significant amount of adversity he will flee!

    ---------------------

    The Abominations

    Age: Whatever Alex's Age is at the moment.
    Gender: Genderless
    Power Level: 3

    Backstory: Spawned from Alex's burning desire for revenge and genetic enhancement endeavors (mainly using information compiled from his suit's monitors), this creature cannot speak.

    Description: They now stand, six feet tall, tattered robes, glowing red pupils, blue biomass under a polished crystaline exterior. About the normal size of a human, but without remorse...without love or capacity to trust. Nothing but the crystal lining the body and the glowing eyes. Out of where his hand once was there protrudes a blade, honed to a fine edge. His other hand remains nearly unchanged, except for the fact that there are no longer fingernails and a pulsing light is being emitted from this weapon. No organs seem to be suspended in the fluid in the body...it is, by all definitions of the phrase an alien creature. And it was created for a singular purpose...to destroy all who stand in its path.

    Abilities: Remorseless, Cannot Speak, Completely Obedient, Immune to Mind Alterations, Can Shoot Energy From One Hand, Decent Swordfighting, Decent Armor, Neural Uplink to Pyborne and Thadius as well as to other abominations

    No Equipment Other Than Their Bodies
    No Alignment
    Last edited by The Alexandrian; 2010-11-02 at 09:51 PM. Reason: Update

  7. - Top - End - #217
    Barbarian in the Playground
     
    Lord Magtok's Avatar

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    Dec 2006

    Default Re: Nexus Character Directory

    Pumpkin, What


    Alias: Lord of the Gourd, Mr. What, That Guy With A Pumpkin What Where His Head Should Be, Oh God, What Is That And Why Is It Coming At Me With A Knife
    Gender: His skinny build is decidedly masculine in appearance, so I'd say male.
    Race/Species: I honestly haven't a clue. I'd ask him, but he might shank me or something in response.
    Age: 41.3 years
    Alignment: Chaotic Neutral
    Class/Profession: Hired Killer
    Power Rating: C+
    Description: From the shoulders down, Mr. What appears to be a perfectly ordinary, skinny human being in a perfectly ordinary black suit, black leather gloves, white shirt, and orange tie, who just happens to have every inch of skin hidden behind his stylish outfit. Sadly, everything above his shoulders is utterly and completely ridiculous. He has no neck, head, hair, hat, anything he should have up above his shoulders. Instead, there is one very large, uncarved, completely ordinary pumpkin resting there. WTF.
    Alternate Description, by Slii Arhem: A plump, squat, rotund, wicked gourd the color of baked yams bathed in the sunlight of a dusk seen through the milky clouds of a factory’s smokestack, and every indented line along the circumference of the pumpkin’s surface is the bruised color of a rusted burnt orange Studebaker and their sum total gave the impression, when looking at them slightly askew, of a frown, a scowl, a glower so fierce it stared into the soul of the watcher no matter what angle it was looked upon from, but its stem, so gnarled, twisted and hooked into a curl that closed the loop of a sole strand of curly hair on its vegetative head, gave it a hidden air of whimsy, coupled with the smell of fresh pumpkin pie, fresh manure and wholesome ground spices that disarmed those pondering its purpose even as the suit it sat on disarmed them more literally, by ripping their arms off and beating them to death for writing about its appearance instead of attempting to flee it.
    Personality: As if it's not bad enough that Mr. What, having no vocal cords, mouth, or magical abilities, is entirely incapable of speaking, he's also gotten into the habit of using his large collection of knives, daggers, and miscellaneous pointy things as an violent communications alternative. He stabs to say hi, to say he likes you, to say he doesn't like you, to idly chat about how the weather, to stop you from carving a jack o' lantern in his face, to ask how you're doing...he stabs for just about everything, really.
    Equipment: What carries a large assortment of blades, wears a bulletproof jacket underneath his suit, and has a large orange pumpkin where his head should be.
    Abilities: What Pumpkin is quite talented in murdering people with sharp things, accidentally misplacing his "head", keeping his suit nice and tidy, and murdering people with sharp things. Yes, it does need to be said twice.
    Backstory: After running into a bit of trouble in another dimension very similar to Nexus, Mr. What decided to shirk his fatherly duties and run off to another, eerily similar dimension, where he intends to murder people and then get paid for it, just like he did last time. Gods know what he even plans on doing with the cash, though. Maybe he uses it to buy replacement pumpkins?
    Miscellaneous: Yes, I was serious when I said I was going to make a character named What.
    Last edited by Lord Magtok; 2013-03-13 at 07:51 PM.
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Magtok Avvie by urodivoi

  8. - Top - End - #218
    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Location
    York, North Yorkshire, UK
    Gender
    Male

    Default Re: Nexus Character Directory

    Full Name: Elijah Talbot

    Gender: Male

    Race/Species: Uratha (New World of Darkness Werewolf)

    Age: 76 (looks in his late 20’s)

    Alignment: Fall’s somewhere between Lawful Neutral and True Neutral

    Class/Profession: Scout, Tracker, Spy or Assassin, whatever his pack need’s him to be.

    Power Rating: Between a C+ and B+

    Description: A rugged looking young man of apparent Nordic decent. Has what some might consider an attractively masculine jaw line. Though others might say it makes his face seem slightly to “long” to be truly “handsome”. He sports a constant 5 o’clock shadow that would perhaps be more noticeable if his facial hair did not seem to be a pale blond. His narrow eyes have an inquisitive gleam in them that stands out against the pale blue of his irises. His long dirty blond hair sprout’s from a slightly receding hairline that forms a widow’s peak over his forehead. His hair itself reaches the middle of his back and is slicked and tied back in a single tail by a worn leather band. His skin tone is pale but seems to have a “worn” quality to it that one usually associates with those who’s professions keep them outdoors for prolong periods of time such a sailors, farmers and loggers.

    His build is lean and tall standing about 6ft 2inches tall and weight’s around 230 pounds. While he lacks the obviously strength oriented frame of a bodybuilder his musculature is well developed in an “athletic” build that one sees on parkour traceur’s. Elijah’s usual attire scream’s functionality over style. He wears hiking boots and short fingered leather gloves over his hands and feet. A pair of well worn, coarse grained navy jeans and a plain deep green T-Shirt cover his legs and torso. His only fashion indulgences seem to be the black soft leather jacket that he wears over his T-shirt and a small bone carved trinket secured on a leather cord around his neck. He seems to have the scent of tree bark and mist about him.

    Spoiler
    Show
    In his other forms Elijah looks markedly different.

    His near-human or “Dalu” form looks similar to his normal human aspect with a few changes. Firstly he grows about a foot and gains around 50 pounds of mass, becoming boarder and more heavy set. His facial features take on a more angular and lupine, his iris colour shifts towards an amber gold. His finger nails elongate and grow thinker into rudimentary claws and all his facial and body hair thickens up and becomes a more pure blond.

    His near-wolf or “Urshul” form appears as a huge wolf with fur the colour of ripe wheat corn. In this form he stands at 4 feet at the shoulder and is about 7 feet long from snout to tail.

    His pure wolf or “urhan” form appears as a perfectly normal wolf with slightly lighter coloured blond fur.

    His wolf-man/war-form or “Gauru” form he stands at around 8ft 6inches and weights around 550 pounds. In this form wicket claws sprout from his hands and the lupine features that his face takes on are exaggerated with a large snout and rending fangs. In this form he maintains a bipedal mode of transport but can run and jump well beyond human ability, he likewise retains opposable thumbs. His fur in this form is the same as his Urshul form.


    Personality: Elijah has a somewhat stoic manner that makes him seem a little stand offish. He does not suffer fools and some have said he has a short fuse, though he is as quick to forgive as he is to anger. He likes to play dumb so others underestimate him; it’s easier to trick them that way. He has many acquaintances and associates but few friends; once you have won his loyalty he will go any distance for you. His worldview is one which tries to reduce everything, be it a problem or school of thought down to its most simple components. He likes to smoke cigars but has no other real vices.

    Equipment: Apart from the clothes on his back Elijah carries little in the way of equipment. A box of matches, a ten pack of cigars, a wristwatch, his wallet with cash, cards and id in. A couple small leather pouches with certain ritual ingredients in e.g. rock shards, herbs or small animal bones or feathers. The one weapon of note is a bowie knife that is strapped to the back of his belt under his jacket. It has some odd script carved into it and looks slightly antique. It's a fetish (an item with a spirit trapped in) which has a elemental (stone) spirit trapped in it. This makes the blade unnaturally strong and sharp and allows the knife to cut insubstantial creatures such as ghosts and spirits.

    Abilities: As a Uratha gives Elijah access to a great many supernatural abilities. These abilities can be divided into three categories: Innate, Gifts and Rites.

    A werewolf’s innate abilities are as follows:-

    They can shape shift as detailed above in the “description” section. They regenerate damage much quicker than normal humans and by spending some of the magical resource they harvest (Essence) they can heal damage almost instantaneously. They have a supernatural resistance to toxins and diseases that means they are hard to intoxicate and immune mundane diseases. They can sense, see and talk to spirits (animistic personifications of different things in the world e.g. a spirit of fear or the spirit of a house). They have in their non human forms a supernatural sense of smell, hearing and taste. They live longer than humans with the oldest werewolves reaching about 150 years old before dying.

    They take horrible damage from silver weapons and have a slight aversion to silver full stop.

    Gifts are supernatural abilities gifted to werewolves by spirits the older and more accomplished the werewolf the more gifts they are likely to have. Elijah’s primary function is a stalker, spy and scout though he also stands vigil over certain areas of territory. As such his gifts are focused on stealth, intuition, tracking and sudden attack.

    Spoiler
    Show
    Elijah's has five Gift “paths” each of which has 1-5 levels with one power at each level:-

    Evasion Gifts:-
    1.) Allows him to make people open up in conversation and more likely to blab secrets.
    2.) Make it hard to notice or remember his presence in a room or at a meeting.
    3.) Fake his own death for up to a period of 24 hours if needed.
    4.) Can supernaturally become aware of physical attempts to deceive or mislead e.g. hiding evidence or mislead people following a trail. He cannot pick up on social deception this way however.

    Nature Gifts:-
    1.) Can speak with animals.

    New Moon Gifts:-
    1.) Elijah can sense a person’s weakness or main character flaw e.g. derangements, major vice or physical flaw e.g. lame or blind.
    2.) He can escape mundane bonds or another’s grasp.
    3.) Can cause slight visual hallucinations to distract opponents from his activities in a fight.
    4.) Appear to naturally “fit in” to whatever location he is located in, seeming unimportant and uninteresting.

    Stalker Gifts:-

    1.) Can see perfectly in natural darkness even in normal human form.
    2.) Always knows where he is exactly and how to get back “home” from that location as long as he can look at the night sky.
    3.) Can sense other supernatural being nearby through his sense of smell, each gives off a unique sent so distinctions can be made.
    4.) Can walk into any natural occurring shadow and emerge from another anywhere within 20-100 yards away.
    5.) Summon a pack of 3 “shadow” wolves to aid him for up to a minute before returning back to the shadows.

    Stealth Gifts:-
    1.) Can become almost impossible to track through scent.
    2.) As long as he stays still he can supernaturally “blend” into his surrounding environment appearing as a landscape feature. So in a bar he may appear as a broken bar stool in a corner as opposed to a person.
    3.) Can move at any speed (even a sprint) while not making any sound or drawing attention to his movement.
    4.) Can turn into a living shadow as long as adequate shadows are available and maintain that form as long as enough shadow coverage lasts. Becomes partially insubstantial and 2D so can fit under doors and through key-holes, cannot really interact with the 3D world however e.g. attack people or pick up objects.
    5.) Can become invisible to all visual senses e.g. eye’s, camera’s, heat sensors and motion detectors. Does remain physical however and can be tracked using other senses e.g. scent, sound and touch.


    Rites are magical invocations to spirits to produce a certain result e.g. swearing binding oaths or setting up wards and such. Rites unlike gifts always require time to prepare and enact and most usually require particular ritual trappings e.g circles of salt and such. In Uratha culture rituals are usually learned by those werewolves seeking to become mystics however some smaller rites are usually taught to normal pack members as well.

    Spoiler
    Show
    Elijah has eight rites which he has picked up in his five decades as a Uratha have particular affects, usually for ease of living or to do with his job. All rites are ranked in power from 1-5.

    (Rank 1) Banish Human:- Forces a human out of the spirit world.
    (Rank 1) Preserving the Trail:- Keeps a scent trail fresh for the ritual caster for a lunar month.
    (Rank 1) Rite of Dedication:- Means that the werewolves personal belongings turn to essence when they shapeshift.
    (Rank 1) Rite of Fair Warning:- Warns new werewolves they have entered another’s territory.
    (Rank 2) Banish Spirit:- Forces a spirit out of the physical world.
    (Rank 2) Blessing of the Spirit Hunt:- Allows a werewolf to physically harm spirit in the physical world.
    (Rank 2) Call Gafaing:- Summons a weak, minor spirit to the werewolf.
    (Rank 2) Rite of the Hunters Howl:- Gives the hunter of hunters involved in the ritual an energy boost and supernaturally bolsters their resolve before the hunt begins.


    Backstory: Elijah was born in 1934 in St Andrews Scotland. The son of a British Army Major Michael Talbot and his wife Gabriella Talbot the governess of the local school. Before WW2 occurred they had planned to move down to London for better prospects. However with the onset of the war the family remained in Scotland until 1949. After which his family moved to Kent in South England. Were his parents remained for the rest of their day's.

    Spoiler
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    Elijah himself was a boy of contrasts, he was brave but sneaky (though some called him cunning), he was a loner despite being on many of the schools committees and athletic teams, he was confident in his opinions and views and yet shy to express anything personal about himself. He was always the “quite one” in any group activity or committee meeting; he would just sit there almost forgotten and listen to the things said, working them out in his head, and fading into the background until he was ignored. He was always the odd one out and the one that fell into the backdrop, making things work but taking none of the credit.

    Entering his mid teens he felt directionless, as with most things in his life he felt that solutions were simple once you could properly figure out the problem. His problem was that he could not figure out the problem of his life and what to do with it. He eventually decided (largely due to family trips back up to Scotland) that he enjoyed the great outdoors and mountaineering and wanted to pursue a career that would allow him to interact with such an environment on a day to day basis.

    At aged 16 while out camping during one such family holiday he experienced his “first change” into a werewolf. It was an experience he could make neither head nor tails of for over a month after it happened and he often wondered if he had dreamed the whole thing. It was only the shredded tent and the fact he had woken up naked a mile from his campsite that made Elijah sure that the strange events of that night occurred. The change made him feel more confident though and his shyness melted away in the following month. Though the odd whispers and occurrences that happened around him after that point often put him ill at ease and made him miss more than one night’s worth of sleep.

    A month and a half after his change he ran into the group of people that would become his pack for the next 50 years while back in Kent. They explained to him his nature and his responsibilities and initiated him into their culture. It came as no surprise to him when they explained he was Irraka a werewolf who first changed under the new moon, traditionally the stalkers, fixers and spies of werewolf society. He naturally gravitated towards a werewolf sect called “The Hunters in Darkness”, whose roll it was to maintain and protect the natural cycles of the physical and spirit worlds and to look after important items, place and people.
    Last edited by Moros66; 2010-10-17 at 03:01 PM.

  9. - Top - End - #219
    Ogre in the Playground
     
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    Default Re: Nexus Character Directory

    Doctor Stroffelnburg




    Alias: The Nullifier.
    Gender: Male
    Race/Species: Human
    Age: 59
    Class/Profession: Psychiatric Doctor

    Description: An old man with a slight limp, he uses a cane to get around. Pretty decent looking for his age, though certainly won't win a lookers competition. His friendly smile does more to light up his face than his actual features do. His almost completely white hair that contrast with his dark blue eyes. Doctor Stroffelnburg is always immaculately dressed in his labcoat and white pants and white shoes. Perhaps the only things that aren't white are his cane and his tie.

    Personality: A generally friendly and polite person, Doctor Stroffelnburg dreams of a cured Nexus. He is however, quite serious about his work.

    Equipment: Has his own psychiatric hospital which has quite a few specialized instruments to use to help achieve his goals. The hospital sits in a null zone that seems to mess with scrying, telepathy, electronics, and other long range communications.

    Abilities: He's a skilled psychiatric doctor with a bit of a forceful bent. He's also a strong nullifier. Eldritch blasts of doom roll right off him. Telepathy gathers no insight into his mind. Super speed is suddenly matched by Doctor Stroffelnburg moving just as fast. Shift into a bear and claw him and his skin hardens to the point where it's just like humans clawed into him. Of course, this means he's vulnerable to conventional weaponry or anything that could reasonable exist in a 'normal' world. He's no fighter, so punches, knives, and guns can all take him out quickly without much resistance.

    Furthermore, he has the ability to give these abilities to others through complicated brain surgery. However, it comes with a price, stripping the person of any other abilities they may have had, as well as their ability to see anything but a 'normal world'. People all look human, and though some of them have strange conditions, others just translate straight from what they are to normal humans. For instance, goblins are seen as midgets in the conventional modern day use of the word, while orcs just look like the person you passed in the street. It is this belief that holds together the nullifying powers. Should the belief be lost and the person slip back into the Nexus Insanity, they revert, losing their ability to nullify. The surgery can also be reversed by a talented brain surgeon who has knowledge the procedure that Doctor Stroffelnburg used.

    Backstory: Not available at this time.

    Miscellaneous: Believes the world to be a normal place and the people in the Nexus to be suffering from Nexus Insanity. He aims to cure them and reintegrate them into a functioning society. The scary thing is, based on his inexplicable abilities and beliefs, he might actually be right.


    SeeNoEvil, HearNoEvil, SpeakNoEvil




    Aliases: Eyes, Ears, Mouth
    Gender: Male
    Race/Species: Humans
    Age: Unknown
    Class/Profession: Orderlies

    Description: Orderlies dressed entirely in white. They come in groups of threes. Each of them look exactly the same, barring their faces. One of the three only has eyes, one only ears, and one only a mouth. How the first two breathe is a mystery to even me.

    Personality: Fairly bland personality wise, they seem to have a fanaticism for working as minions for Doctor Stroffelnburg. They're never seen separate, always working in threes so all their senses are covered. Or maybe they're just really best buds.

    Equipment: Often drive white unmarked vans, carry a variety of sedatives for injection, carry nightsticks, tasers, and the occasional straight jacket.

    Abilities: Have a psychic connection to the two others in their group that allows them to sense what their compatriots are sensing, so long as they remain close together. In other words, Ears and Mouth see what Eyes see, Mouth and Eyes hear what Ears hears, and Eyes and Ears speak through Mouth. For most intents and purposes they are as one, though they can be separated and as a result, blinded or deafened or unable to eat.

    Backstory: Not available at this time.

    Miscellaneous: Nullified people see these orderly groups as single persons. These groups themselves are NOT nullified, and therefore vulnerable to all things as normal.
    ~Chibi Rein by Siena
    Quote Originally Posted by Lord Magtok
    ...Nope. Nope, there's no way I'm competing with that. You win and I hate you, you magnificent bastard.
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    -My theme song.
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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  10. - Top - End - #220
    Ogre in the Playground
     
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    Default Re: Nexus Character Directory

    Anya Tzepesci


    No Image Available.

    Alias: Hag of the North
    Gender: Female
    Race/Species: Human?
    Age: Don't you know it's rude to ask a woman her age?
    Class/Profession: Witch

    Description: If there's any way to describe her, I'd have to say that she puts the UGH in Fugly. She's a spindly old bat, frequently seen hunched over. Large, baggy brown robes covers much of her features, but her piercing blue eyes and crooked nose say enough.

    Personality: Probably a grumpy old thing. Or maybe makes cookies for people before assassinating them. I'm really not sure yet. One of those, play it out and see characters. She definitely has a distinguished air about her though.

    Equipment: A variety of Power Orbs.

    Created when someone gives up either certain powers, or memories, or emotions. See below. They enable a person to temporarily borrow those powers, memories, etc. for a limited period of time.

    Abilities: She can remove people's powers, memories, emotions, etc and turn them into Power Orbs. This can be done forcefully, but takes a huge deal of effort on her part and tends to be resistible means she only attempts this as an absolute last ditch effort to escape a deadly situation. As a result, Anya usually only uses this ability on the willing, and often does so as part of deals she barters. The source of this ability is an ancient necklace, something she conceals under her baggy clothing, making it almost impossible to see without x-ray vision or something similar.

    Backstory: You're asking me?

    Miscellaneous: Soon to be leader of SAINT.
    ~Chibi Rein by Siena
    Quote Originally Posted by Lord Magtok
    ...Nope. Nope, there's no way I'm competing with that. You win and I hate you, you magnificent bastard.
    Spoiler
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    -My theme song.
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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  11. - Top - End - #221
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    Which the Witch


    Alias: "Which" is actually an Alias. Her real name will show up... maybe.
    Gender: Female.
    Race/Species: Human.
    Age: Unknown. Doesn't look a day over 30.
    Alignment: True Neutral
    Class/Profession: Witch.
    Power Rating: S Rank.
    Description: A 30 year old woman. Quite attractive, but not interested in romantic relationships. Long, silver hair. Generally wearing make-up.
    Personality: Carefree, Sarcastic, yet serious when the time comes.
    Equipment: None. Just clothes. And magic items, but she never uses them herself.
    Abilities: Which has the ability to grant any wish in the world, as long as an appropriate price is paid. If said price is paid, she is not allowed to refuse. (NOTE: If a character requests a wish that involves another player's character, that player must agree, otherwise it's godmodding, in which case Which will declare the price to be too high to pay. This applies to wishes such as "Destroy the World" as well.)
    Backstory: Unknown.
    Miscellaneous: Resides in a shop in Inside. Smokes a lot.

    Sigma

    Alias: Σσς (Sigma).
    Gender: Male
    Race/Species: Unknown. Appears human.
    Age: Unknown. Appears fairly young, but mask makes it impossible to tell.
    Alignment: True Neutral
    Class/Profession: Unknown. Commoner, probably.
    Power Rating: C Rank.
    Description: About 20 years old. Sigma is a masked man, wearing a tux. He serves Which in her Wish Shop. He is very tall, well built, and has long brown hair tied back in a ponytail.
    Personality: None. Sigma never speaks (Which is why his text is black). He does appear polite to customers, though.
    Equipment: None, unless you count the teapot or cookie trays.
    Abilities: Excellent combat skills, but never shown.
    Backstory: Unknown.
    Miscellaneous: None.

    Plum

    Alias: None
    Gender: Female
    Race/Species: Human. Unknown if mortal.
    Age: 16
    Alignment: True Neutral
    Class/Profession: Maid.
    Power Rating: D Rank.
    Description: Pretty, young lady. 16 years old, wearing a Meido outfit. Long bubble-gum pink hair.
    Personality: Cheerful, nice, polite and respectful. Somewhat hyperactive. Shows much admiration for magic users. Especially Which.
    Equipment: None. Only her cleaning tools and/or cooking tools.
    Abilities: Undecided.
    Backstory: Undecided.
    Miscellaneous: None.
    Last edited by Haruki-kun; 2010-11-17 at 06:56 PM.

  12. - Top - End - #222
    Troll in the Playground
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    Default Re: Nexus Character Directory

    DYTH


    Aliases: Dyth has endeavored to remain honest as to his identity and uses his birth name.
    Gender: Male
    Race/Species: Kobold
    Age: Unknown; Dyth apparently obtained immortality at some point, but he no longer has any idea when this was.
    Alignment: Dyth is known to be Chaotic Good.
    Class/Profession: Dyth is a mercenary-vigilante.
    Power Rating: D
    Description:
    Personality:
    Equipment:
    Abilities:
    Backstory:
    Miscellaneous:
    Last edited by NineThePuma; 2011-03-21 at 11:04 AM.

  13. - Top - End - #223
    Ettin in the Playground
     
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    Default Character Directory: Arkangel

    Alexil Chevin Daaarit
    Alias: Goes by Alex or ARKANGEL
    Gender: N/A. Alexil is from a hermaphrodite race with only 1 such category of people.
    Race/Species: Edensi Lunar Human
    Age: 120, As of 5/17/2017. Age is expressed in Base 5 in units of 27 weeks.
    Alignment: Neutral / Unaligned / Colorless
    Profession: Superhero, Smith
    Power Rating: C
    Description:
    Long red dreadlocks. Three feet, Eleven inches tall, silver skin of flexible mithril, a face once scarred, now pristine. The empty pits of hir eyes are hidden behind tinted goggles Of course, the goggles were there before the eyes were lost. Only four digits on each limb. Clockwork. Clothes made of woven grass and clouds, with a an armored coat decorated with green-dyed feathers over it. A pair of swords are crossed on hir back, one with a feathered tuft at the pommel, the other with a handle that was visibly broken and repaired.
    The clawmark scars on hir left forearm have healed with hir new skin.
    Personality: Alexil is curious and full of questions. The Nexus and its myriad people are so different from hir world that even after all this time shi's not used to us. Never gonna give up. Nothing's gonna keep hir done. Would make you cry, would say goodbye, but would not tell a lie and hurt you.
    Equipment:A set of bone tools
    A drop spindle
    Burning Winds - A bright katana with a formerly broken handle. Object 525 of 538. May they never come together.
    Bone Knife - A six-inch blade with a finely made storm-cloud handle, worn at her side. When activated, the blade seeps a powerful flesh-dissolving acid.
    Animating Wand - This crystalline wand gives life to inanimate objects. Best used on giant golden statues in your image.
    Green Dragon Poison - A powerful paralytic, particularly effective against dragons.
    Emergency Stim - Not a toy. For emergency use only. Consists of combat-boosting drugs and medical nanobots.
    Bonewraith Skull - A small skull, worn on a cord off the right side of her belt, this makes all the user's attacks more damaging and drains away the energy/magic of the opponent.
    Periapt of True Sight - A small blue glass in an intricate bronze frame, this grants the person who looks through it a true seeing effect for up to one hour per day. Chevin wears it as a necklace.
    Shadow Dust - Ground up shadows in a vial.
    Potion of Sexual Orientation Bending - 'Useful for seducing Moffs'. Might find a use for this someday.
    One antimagic grenade, three regular shrapnel grenades.
    Abilities: Weaving, piloting, language translations, swordfighting.
    Backstory: One day, flying home, Chevin was caught out in a sudden storm. In a flash of lightning(?) the airship was transitioned to a blue sky over a world vast without end: the Nexus. What happened before that - is anything left of that young one?
    Shi made a living weaving clouds, and hir free time hanging around HALO, where wanderings eventually led to claiming a flying island as home. One day shi read something very wrong, and went to a bad bad place, and listened. All the wrongdoing that was, had been, and ever would be poured into hir mind. Burning Winds was released from its Hold, and shi fled from the hounds of the sand, barely making it back to the airship alive. From that day on, the obsession took hold. Separation enforced by partial union. The ends justified the means. Fought alongside Wenomir in the Hunting Grounds, and dueled other seekers in contact points, sabotaging their quests.
    A criminal assembled a team of misfits to become supervillain minibosses as part of a plot to overthrow Inside conquer Riverside destroy Skyside just cause whatever havoc they could. It provided an opportunity. Alexil accepted the offer, receiving the Archangel Armor. Shi destroyed the group from the inside, revealing their potential treacheries, breaking up their families, and turning them against each other until nothing was left. In a brief moment of lucidity, shi wondered if her methods might be wrong, and sought guidance from the small religions of the Nexus (as the moon here was small and queer, unworthy of reverence), including the Temple of Inari. Malukhar shattered the bonds on hir mind and awoke the sword as a true and dedicated servant of Separation. In return, he just wanted a small favor. So began a quest to challenge an ancient elven empire and the sun itself to recover the Hammer of Creation, during which Alexil was driven mad, banished to the elemental planes, found a cute pet, had hir clothes destroyed by a vengeful god, and learned old techniques of statuemaking. If Winds had not led an expedition into the Caverns of Elemental Earth, shi would have been lost forever.
    Alexil settled into a happy life living on the island with Winds, weaving cloudstuff, and occasionally going to fight evil or create good. Shi challenged a young witch in the skies above Skyside, destroyed an evil cult of human sacrifice, ventured into the dreamlands to end a faerie incursion, descended into the underdark to rescue an Old One, fought robo-vampires preying on the poor. Not to mention other smaller adventures. Just hero stuff.
    Then one day, while visiting a craft guild in Skyside, a monster caught up, boiled hir eyes out of hir skull, and rebuilt Alexil as a biomechanical creature of living mithril: pistons and impellers, cams and gears. Shi was so dense and heavy as to be unable to fly via her glider or the Archangel Suit. It may be that these days, Chevin isn't the one behind the mask.

    Miscellaneous: Formerly a seeker, but managed to escape through Nexus weirdness.
    Can be found in her home on a certain Flying Island.

    ARKANGEL
    Gender: N/A
    Race/Species: Human
    Age: ???
    Alignment: Lawful Neutral / White
    Profession: Superhero/Vigilante
    Power Rating: C
    Description:
    Little (4'2"), living golden statue of a warrior in a mask.
    Personality: Arkangel is Just, without ever being Merciful. Willing to deceive, but never to tell a lie. Will do the specifically right thing no matter the cost.
    Equipment:
    Archangel Suit - (yes, with a 'ch') The left arm of a massive powered suit, plus a winglike jetpack and more modest suit of armor for the rest of the body. White feathers and fluffy cloud and spun sunlight and something that's neither silver nor steel, gears and pistons and electric fibers, spindly thruster housings and suggestive edges, launchers and rangefinders and tiny manufactory, only part of a whole, more than enough. A powerful mechanical gauntlet, covering the whole left arm, covered over with golden filigree patterns, increasing strength,
    Containing a dart shooter, and with a tiny single-shot missile launcher on the shoulder.

    Ring of Ventriloquism - Lets one throw their voice without moving their lips.
    Ring of Clairvoyance - Lets one see through another's eyes at a distance. Silver, set with a tiny piece of feldspar.
    Riverside Ring - This crude brass ring, set with a piece of blood-red glass, causes the wearer's hair to form dreadlocks.
    Bracelet of Shortening - A band of woven wires that causes a 1-time loss of 6 inches of height, down to a minimum of 3 feet.
    Golden Inca Mask - Turns the wearer a solid gold color and lets them see magical effects, with different types appearing as different colors.

    Breaker Knife - Able to cut through any non-living thing easily.
    Hunting Sword - A curved longsword, shaped from a single long bone, wrapped with leather to form a handle. When its wielder wills, seeps a powerful flesh-dissolving acid.

    A lethal taser, night vision goggles, and a flashlight. Use them well!
    Abilities:
    Backstory:
    Miscellaneous:

    "Many of the little spirits of this world claim the title of god. They are not worth of worship. Most are not even worth of emulation or particular respect. Mere mortals and elementals grown too strong to know their place. Some can't even compare to me, much less to Delegion. But there are things here that approach the divine. I met a demiurge called Malukhar who was at least equal to the Balance. But even these are not true, transcendant divinities. In any case, I am no god's messenger. I serve the truth.
    Last edited by Recaiden; 2017-05-17 at 12:57 PM.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  14. - Top - End - #224
    Bugbear in the Playground
     
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    Alex


    Alias: Lord Aleksej Baghatur

    Gender: Forgotten after nearly 1000 years of shapechanging

    Race/Species: Vampire of the clan Tzimisce

    Age: Just short of 1000. Alex knows its nearly survived a millenium, but isn't yet a Methuselah

    Alignment: Oh dear. Alex basically doesn't operate on the same moral scale as humans. For all intents and purposes though, it tends to act in a NE, or CE, manner

    Class/Profession: Currently an assassin

    Power Rating: About A odd

    Description: Alex has no fixed form, and has forgotten what it used to look like. It tends to go for tall and beautifully androgynous, with very pale skin, and weird but alluring bone protrusions. Hot in the same way a daemonette is.

    Personality: Alex has lived for 1000 odd years, and seen nearly everything. It stopped thinking like a human 7-800 years ago. It stopped thinking like a vampire 3-400 years ago. It is becoming more bored and apathetic over time, and constantly seeks for something new to entertain it. Recently it decided that being an assassin with rules and a code of conduct may be more entertaining than wanton mass murder. It is a sado-masochist, as all ancient hedonists are wont to become. It tends towards emotional dead outside of hurting, fleshsculpting, and killing things. It considers itself an artist.

    Equipment: Wealth.

    Abilities: Now we're talking! Three parts here.

    (Vampiric condition:) Alex operates under Vampire the Masquerade rules, modified to be more NEXUS friendly. It is essentially immortal and unaging unless something kills it. It is burned by sunlight and fire, and feels a deep urge to flee the later. It can improve its physical capabilities at will. A stake through the heart will paralyse it until the wood is removed. However, all of it's other organs and bodily processes are vestigial. When it rests, it appears as a corpse, and must sleep in soil of it's native land. Antagonising it too much may cause it to flip out and frenzy.

    (Disciplines:) In mechanical terms, Alex has around 6-7 in Vicissitude, 5 Dominate, 4 Auspex, 4 Animalism, 3 Potence, 3 Fortitude, 3 Celerity, 2 Obfuscate, and possibly others. In order, this means:

    Spoiler
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    Vicissitude: Gives powerful flesh and bonecrafting, on itself and others. other than simply manipulating form, provides a winged warform, the ability to turn into a sentient mass of vitae, acidic blood (alien style), and the ability to gift someone with a sort of degenerative flesh rot.

    Dominate: Gives mind control effectively, up to including complex conditioning and possession. Requires Eye contact

    Auspex: Gives massively heightened senses, aura perception, limited divination, and telepathy

    Animalism: Control over beasts. Gives the ability to speak to, control, summon, and possess animals.

    Potence: Supernatural Strength

    Celerity: Supernatural quickness

    Fortitude: Supernatural endurance

    Obfuscate: Gives the ability to become unnoticeable while not attaracting attention


    (Skills:) Alex is a master mimic, able to imitate almost anyone it has observed. It is a very skilled combatant in a variety of styles. No real experience with guns or modern technology. Pretty good bank of knowledge, although it spent more time killing than learning.

    Backstory: As if it would tell you. It is old, and bored, and likes killing.

    Miscellaneous: Dunno yet
    Last edited by Project_Mayhem; 2011-01-10 at 11:41 AM.

    Raz's formspring

    You wake up at Seatac, SFO, LAX. You wake up at O'Hare, Dallas-Fort Worth, BWI. Pacific, mountain, central. Lose an hour, gain an hour. This is your life, and it's ending one minute at a time.

  15. - Top - End - #225
    Troll in the Playground
     
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    The Programmer
    Power Level: X
    Height: X
    Weight: X
    Age: X
    Gender: X
    Race: Outsider
    Country of Origin: X
    Professions: Programmer
    Current Occupation: Anything Required
    Last known location: Everywhere
    Posessions: Objects retrieved from The Code
    Disposition: Cynical, Scatterbrained
    Alignment: Lawful Neutral


    Background – No one is quite certain where The Programmer comes from. It's entirely possible he was created within the Nexus itself when it was first made. He claims to be from another level of reality, but he seems to be living in this one instead.

    Abilities – The Programmer can appear in any place he wants in the Nexus, sometimes in more than two places. He can also alter The Code, changing his own appearance and the world around him to better suit his needs. He has, however, taken a vow not to alter another person's Code directly. Something about glitches.

    Weaknesses - Often overlooks details that seem obvious to others.

    Characteristics – Appears and disappears when and where he desires, seemingly at random. Yet he always takes his job seriously, even if it doesn't seem like it to those around him.

    Weapons and Equipment – Nearly anything that The Nexus can provide.

    Allies

    None, yet.
    Last edited by Trobby; 2010-10-22 at 10:44 AM.
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    Quote Originally Posted by PhoeKun View Post
    ...How does one cuddle mercilessly?
    Quote Originally Posted by Coidzor View Post
    Curse your Introbulosity!

  16. - Top - End - #226
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    Default Re: Nexus Character Directory

    Edgar Valentine



    Alias: The man formerly known as Prince.

    Gender: Currently Male.

    Race/Species: Currently Human.

    Age: 21 years old at the moment, to much to count overall.

    Alignment: Chaotic Whatever-I-Feel-Like.

    Class/Profession: Jack of All Trades, Master of Plenty.

    Power Rating: 4 on the Quinsar scale, C+ on the Neon Knight scale.

    Description: Quite handsome, in a not ridiculously handsome way. Wears his brown hair in a ponytail and pays more attention to his looks than he lets on. Edgar always wears a red jacket with gold embroidery over a chainmail shirt, as well as a ripped up pair of jeans.

    Equipment: Bandoleer of knives and daggers, most of which are enchanted, AK-47 with grenade launcher attachment, heavily enchanted saber and .44 magnum. Also carries a ragged belt pouch containing money and various items, including a journal containing hundreds of lifetimes worth of knowledge.

    Abilities: having had a truly, incredibly, mind-blowingly massive amount of time to learn he has picked up a ridiculous amount of skills, although he isn't necessarily good at all of them (if he cooks pancakes he's trying to kill you). Mainly good at thieving and assassination skills, a decent minstrel and excellent with a blade

    Backstory: Edgar's original life was that of a thief, before being recruited by the assassins of his home-world. As it turned out, he was not only a exceptional assassin, but almost inhumanly good at it. After a unintentional (and unsuccessful) assassination attempt on a god, he was made an Eternal Champion, meaning he would endlessly reincarnate, in order to fight the forces of evil and bla bla bla. Long story short, he succeeded, making him one of the almost microscopic list of Eternal Champions who actually put their enemy down for good. Sadly however, this did not mean he stopped reincarnating, leaving him with an eternity on his hand and nothing to do with it. Long story short, after spending a countless amount of years doing everything he can to keep himself occupied, Edgar has reincarnated in the Nexus, and is looking for any kind of work he can get.
    Last edited by ThirdEmperor; 2010-10-22 at 02:10 PM.
    Meese Mobster by smuchmuch.

  17. - Top - End - #227
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    Lord Magtok

    ,

    Gender: Male
    Race: Human
    Age: None
    Alignment: Chaotic Evil
    Class: Supervillain
    Power Rating: C- to B-
    Description:

    Physical Description:

    Magtok is a cyborg, a man with half his body composed of prosthetics. He uses a purple set of hooded robes as his costume, possesses a self-inflicted scar over one eye, and had the other replaced with an infrared prosthetic. More often than not, due to the design of the robes and the electromagnetic device built into his spine, Magtok decides legs aren't really necessary, and simply hovers around without them.

    Equipment and Abilities: Magtok has access to a wide range of firearms and laser weaponry, as well as other fancy gadgets and gizmos. Whether he can actually use any of this equipment is a matter of opinion. However, because Mag's fully aware of how pathetically useless and prone to danger he's built himself a series of cloning vats in his home, which keep him from permanently kicking the bucket, at the cost of his clones being entirely soul-less abominations, hated by death gods and celestial beings in charge of various afterlives.

    Personality: Magtok is an eccentric genius, a sociopath, a coward, and a clown. He'll happily dress up like a 30s-era gangster and rob banks with a modified laser-blasting Tommy gun, shamelessly beg a hero for mercy and then stab them in the throat, confidently stride into a lab to steal valuable cloning research whilst followed by marching band of Magbots armed with plasma-firing trumpets and trombone rifles, and pathetically run away screaming at the top of his lungs if he's clearly outmatched. While he doesn't care much for others, he won't kill unless he feels it's necessary, a matter of revenge, or if it'd look really cool. A long history of abuse has left him with a compulsion to try to be respected and adored by everyone, whilst simultaneously causing him to push people away and isolate himself from any sort of emotional attachments.

    History: While little is known of the cyborg's history, records of conversations with several therapists, former hostages, and the occasional goon hired for his "projects" paint an interesting picture. Magtok alledges that when he was born, a black cat fell on his internet-literate mother, prompting her to shout "OMG, KAT!", just as she was being asked to provide a name for her newborn child, which led to being ostracized and teased as a child until he snapped, made an anagram of his old name, and turned to villainy.

    Several other accounts make mention of an alcoholic ex-cop father and a prostitute mother who'd frequently get into arguments over which of them was the worse stereotypical angsty backstory parent. Another tale suggests that he was a secret government research project that escaped and destroyed the secret base he was born in like in countless other stereotypical lab experiment backstories, but the general lack of government agents out to get him, shortage of hookers or ex-cops who can pass a paternity test, and the fact that no records exist of a child being named OMG KAT suggest each and every one of his backstory claims are silly lies to cover up whatever uncomfortable truths he doesn't want people to know about.

    In all seriousness though, Magtok's got a long history, mostly due to being RPed for several years now in this section of the forum. While I could easily go on for hours typing up his history with AMEN, fighting the TDI, being assaulted by Idiotarum, fighting with Cal and Reinholdt and GLoG, and everything else that he's done here on this forum, I'm not going to, as that'd be boring and more trouble than it's worth. So , you'll just have to piece it together IC.
    Last edited by Lord Magtok; 2011-02-25 at 05:39 PM.
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Magtok Avvie by urodivoi

  18. - Top - End - #228
    Ogre in the Playground
     
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    Maxios Baxterdofski

    Alias: White Lantern, Dumbass, Spy, Tommy Vercetti*

    Gender: Male

    Race/Species: Human

    Age: 26 (was 25 during his first appearence in 2010)

    Alignment: Chaotic Good. Without the demon trapped in his soul**, he's Lawful Good.

    Class/Profession: Fighter/Spy/Superhero

    Power Rating: Without power ring is 5. With power ring or with arcane abilities is 6. With power ring and arcane abilities, it's 7.

    Description: Maxios is a white male with shoulder-length brown hair (to get the exact idea of how his hair looks like, look at Omnitopia: The Playground) and blood red eyes (bright yellow without the demon trapped in his soul). He's 5'9 and is 178 pounds. He has somewhat big feet, and has a trick thumb. Most of the time, he wears a black leather jacket over a White Lantern Uniform. The other part of the time, if he wants to be stealthy, he wears clunky and rusted Brotherhood of Steel Power Armor***.

    Personality: Maxios, for the most part, is sarcastic and has a short temper (making diplomacy extremely hard). He's also quick to come up with stupid loopholes. Maxios is also foolhardy to an extreme; and even if outnumbered a million-to-one in battle against unbeatable foes, he would not surrender.

    Equipment: Maxios almost always carries a Halo-brand energy sword, a flashlight, an IPhone 4000 (really just a IPhone 4 that Maxios scribbled three zeroes onto), and a White Power Ring.

    Abilities: Maxios has a strange disease that prevents him from feeling pain. He won't even know he's really injured unless he passes out. As such, he tends to believe he's invincible and has made up a story about a magical artifact that granted him this ability. Maxios is also fairly agile and an adept swordsman. Maxios also has a White Power Ring granted him a collage of powers, including Flight, Construct Creation, X-Ray Vision, and other things (to really get the full grasp, see the page on Wikipedia about the Green Latern Power Ring).

    Backstory: Maxios is very, very, secretive about his past. Since his debut, he's joined HALO, spied on AMEN, be banned from operating as a hero in Inside, hunt for treasure in the Desert of Doom, create LANTERN, get a Ninja Pirate Zombie as a Butler, get a demon trapped in his soul, become the arch-enemy of Mercury, have an alternate version of himself called the Courier come to the Nexus, get killed several times, be cloned, fight said clone in an arena under AMEN, get cloned again, investigate the apparent murder of Mercury, and get trained in the arts of magic by Mercury. But not in that order.

    *-He plays GTA: Vice City a lot
    **-Discussion of which is great party talk, at least, when Maxios isn't around demon hunters
    ***-It's a long story involving LANTERN's activities getting banned in Inside, and Maxios coming up with a loophole that if LANTERN members join the Brotherhood of Steel, they can operate inside it.
    Last edited by Maxios; 2011-09-12 at 10:42 PM.
    Artifical intelligence is no match for natural stupidity
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    Strike me down and I'll clean the floor faster than you can imagine

  19. - Top - End - #229
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    The King

    Alias: The King kind of is an alias itself. Although that's because not even he knows what his name is, if he ever had one.

    Gender: Appears to be male.

    Race/Species: Strange frog-man-type thing.

    Age: He's not sure.

    Alignment: Chaotic awesome.

    Class/Profession: If he ever had a profession, he's forgotten it by now.

    Power Rating: Almost never attacks. Power is very scalable, anything from none at all right up to A-ish levels.

    Description: The King appears to be a man, except his head is that of a frog's. On top of the frog-head rests a small crown, and he is dressed in a somewhat regal fashion, in a red doublet, goldish trousers, and a dark red cape, fastened with a fancy-looking silver clasp. He holds a kind of staff-sceptre sort of thing in one of his hands; a tall, golden rod, ending in a red orb and three points. But not even any of this is the most unusual thing about the man.

    That most unusual thing is the strange aura surrounding him, extending about a foot around him in all directions. It shines with all the colours in the spectrum, and within it, light filtering through trees appears to be visible. Objects around the man and within the aura seem to be bending into it slightly. Odd.



    ((I made that myself. Even the background. I'm so proud. :> ))

    Personality: A little verbose. Seems incapable of many emotions beyond intoxicated contentment, a very British polite outrage, and confusion.

    Equipment: Has a crown and sceptre that are visible. Pulls a lot of strange items out of his aura.

    Abilities: Heals people, floats around. Appears to summon and control plants, animals and suchlike. Capable of bending reality a little to suit his needs, though never on purpose. Contact with his aura will induce a very strong, but entirely random emotion within organic beings. Extended contact with his aura has... stranger effects.

    Backstory: To be revealed in EPIC PLOTZ at some point. Maybe.

    Miscellaneous: -
    cool avatar by araveugnitsuga

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  20. - Top - End - #230
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    Zefir's Avatar

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    Mia Mechanicus

    Alias: Only Mia
    Gender: Female
    Race/Species: Human
    Age: 16
    Alignment: Near True chaotic but not sure at all.
    Class/Profession: High Priest of Deus Mechanicus.
    Power Rating: E+ (She is weak with some skills to stay alive.)
    Description: Mia is a teenager and looks like this she wears a red west over her white shirt and a red skirt. She has dark blond hair that fall like a waterfall.
    Personality: Most time she acts like a little girl only if she has to work for Deus Mechanicus her Personality changes to a only logical Person without feeling.
    Equipment: Expect of here clothes she has a staff with some gogs hover on the high end of her staf turning around.

    MDM (Mini Deus Mechanicus) Power Rating: c+ Able to beat people, but without upgrade not even equal to unnatural strong people
    Spoiler: Longsword
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    Alpine Forge - Mia

    Christopher doesn't appear bothered by the divine presence although he can definitely sense it, but the Cherub on his shoulder gives the god a small wave and a smile before she slides off of Christopher's shoulder so she can hang off of his neck as he works. Unlike when Wenomir first met him, Christopher seems keen to work without his mana this time around.

    It takes nearly an hour to set up everything, but by the end of the first hour the forge is blasting out heat, powders prepared, and barrels filled with liquids are opened up for quenching. The ingots of copper, gold, and silver are all put into small cauldrons to melt while the electrum, iron, and steel rods are all put into the furnace to heat. The final item to be positioned, a small quartz anvil, is set right in the center of the workbench.

    Over the course of the next several hours, the rods are heated, hammered, folded, and pressed together all into one as the ingots melt. With every swing of his hammer on the anvil, a small electrical spark strikes the blade as well. Between each created layer the smith dusts the metal with powders of pure silicon, quartz, and the magic crystal that Wenomir had given him, adding new materials to the blade. When the blade is finally shaped how he wants in general, the smith takes his time to create the broad fuller along the center of it before dipping it into the barrels to quench. Flames erupt from one as oil ignites while electrical sparks crackle in the second.

    Finally he dips it into a fine white powder to let it rest and cool. After it does, he pulls it out, revealing an ugly rough blade of several dull colors, but then he gets to work on polishing and grinding. Only then does the Cherub leave his back to pick up Mia's holy symbol and get to work. Using a set of fine tools, she dips out molten copper, gold, and silver, channeling the energy of Mia's god into the metals as she forms a copy of the holy symbol. It takes a bit of work, but once the metal cools completely she takes the smaller piece over to Christopher.

    The sword, now ground and partly polished, shines brightly of steel and the blue-grey electrum with layers and waves of black and grey on the edges. Where he made the groove the sword is almost see-through as if it was like looking through leaded glass. The miniature holy symbol the Cherub made is placed on the blade, right in the center of the groove and above the tang where the crossguard goes. When it is placed, Christopher dusts the blade with more of the fine black powder he used before and then pours the remainder of the molten gold, silver, and copper over the entire work. Instead of ruining the blade or sticking to it, it leaves a metallic sheen and makes it so the holy symbol is merged fully with the blade.

    For the crossguard, he goes for surprisingly simple steel though he takes the time to etch it with copper and electrum before deciding to weld it to the blade. A short time with a hand-held grinder and the weld is made smooth. For the grip, he covers the tang with oak before gently wrapping it in black eel's skin. A second copy of the holy symbol is placed at the very bottom as a pommel and finally the sword is complete and offered to Wenomir and Mia to inspect.

    The blade is a few ounces heavier than the typical steel longsword, but well balanced. There's no innate magical properties to it apart from holding magic, but it will have an affinity to channel electricity as well as the energy of Mia's god.

    Abilities: She is able to animate machines. The animated machines can be linked to other persons(see Andy's arm for example.)
    She can animate metal Junk and make it a robot, which isn't very strong, but will work.
    Also She can hit her companion MDM and make him a fightinng machine to defend her
    Backstory: Comes Later

    Church of Deus Mechanicus

    The place itself is surrounded by a stone wall. The wall appears to be made to keep unsolicited people away, but never leaves the image of a prison. The Iron Gate is guards by two of these Guards each of them appears to be 9 feet Tall, but they show no weapons. The gate is open , but the guards watch every person coming in.

    Behind the Gate appears to be a large building with a huge gate that even allows dragons to pass without shifting into another form. The building itself is made of Iron, steel and chopper. On the wall hang two giant banners showing a giant metal being in a shadow.

    Several people walk around study or just work. Most of them are followed by a guard. People may thing they watch over them, but in fact they assists the humans warning them when they are lost in their work to avoid running into a wall.

    Acolyts: [12]
    1. Gabrial (Programmer)


    Robots: [12]
    1. Semian
    Last edited by Zefir; 2016-03-06 at 05:50 PM.
    Grammer is my declared deadly enemy!
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  21. - Top - End - #231
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    Snares's Avatar

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    The Snares FFRP Character Compendium!

    Just keepin' all my characters in one place for easy linkage.

    Efrim Artelo - a still-just-about-teenager born into a criminal dynasty, but determined to be Good (or at least Neutral) nonetheless. A skilled fighter with knives. Member of WATCHTOWER.

    Thierry Artelo - a man in his late forties. Efrim's father, and the spectacularly incompetent former head of the criminal dynasty. A general unskilled coward. Convinced he is a criminal mastermind. Likes suits. Lives at GLoG.

    Sunshine - a huge, genderless, vaguely wolf-like creature who dresses in a long black robe. Pursues power as much as it can. An obviously skilled mage, but also a formidable fighter. Member of AMEN.

    The King - a strange frog-man type thing with a number of unusual abilities. Verbose and capable of being both amazingly perceptive and amazingly oblivious. Has no knowledge of how he came to be how he is or why.
    cool avatar by araveugnitsuga

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  22. - Top - End - #232
    Pixie in the Playground
     
    The Alexandrian's Avatar

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    FULL NAME: Lord Thadius

    Alias: Scar
    Gender: Male
    Race/Species: Human, German Ancestry
    Age: 25 Years
    Alignment: Chaotic Evil
    Class/Profession: Tactician, Dark Lord, Mechanist, Pilot, Genetic Engineer
    Power Rating: 6 by Quinsar Scale
    Description: A German male of superior physical state. Blond hair, blue eyes, straight-faced. About 6' 1" in height. Weighs around 260 lbs. Defined cheekbones and muscles. Has a slight accent. Straight eyebrows and perfect teeth. He exudes perfection with all of his polished qualities.
    Equipment: Generally wears dark robes but occasionally wears black-plated high quality stealth armor. He always carries two beam swords on him, which he masterfully wields in combat. He generally wears a black mask. In public he wears a black suit always freshly pressed with polished shoes. He carries an excessive amount of money on him at all times with his identity card and hologram projector to communicate with his apprentice.
    Abilities: Cloaks, Can Manipulate Light and Shoot It In Beams of Energy, Illusionist, Mechanist, Command Voice, Tactician, Dark Aura, High Determination and Intimidation, Very Attractive, Can Summon Abominations to Do His Bidding, Shares a Neural Uplink with Alexander Pyborne, Skilled Combatant, Pilot, Can Create Portals to Other Areas Via Incantation
    Backstory: Served as a pilot in the airforce during his early years, eventually rising to a high rank. He then left the military forces to teach tactics where he met Alexander Pyborne, becoming his master. After his town was destroyed, he turned to evil, adopting Pyborne as his apprentice. Not much else is known about him. He guards his past with his very life, for that is his Achilles heel.

    Theme Song(shared with Alexander Pyborne): Comfort Eagle by Cake
    Last edited by The Alexandrian; 2010-11-02 at 09:53 PM.

  23. - Top - End - #233
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    Gulaghar's Avatar

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    Deadtimed
    Nite De Luca
    ((avatar coming soon))
    Needs updating

    Alias: N/A

    Race/Species: Vampire // Iron Golem

    Age: 71

    Alignment: Lawful Neutral

    Class/Profession: Assassin

    Power Rating: C+

    Description: Nite is the victim of a horrible accident. He forcefully came into contact with an iron golem while releasing excessive amounts of magical energy. He is now merged the golem. He stands seven feet tall and four feet wide. He has large, solid red orbs for eyes and large bone fangs. He is primarily made of ebony now, after some recent repairs. He generally wears a large, black cloak.

    Personality: Nite has a tendency to act rashly. He is prone to sudden mood swings without much provocation. He is much more subdued then prior to his recent accidents. It is likely only Serena's presence that keeps him going.

    Equipment:
    - One of those pretentious bluetooth ear phones.
    - A black power ring.
    - A silver wedding band on a near indestructible chain.
    - A fireproof cloak with a darkness spell on the inside.

    Abilities: He is nearly a master of a form of magic that is based in his emotions. He has also trained for many years in a martial art that focuses on the use of a dadao and mixing magic with physical combat.

    His black power ring gives him the ability to:
    - read people's emotional state.
    - feed off people's emotions.
    - make energy constructs

    Spoiler
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    Strengths
    ~Has unnatural strength that exceeds that of a normal mangolem.
    ~Can regenerate, but at a slow pace.
    ~Can suck the blood of the living by biting them, and can choose to make his victims vampires or to just suck them dry.
    ~Can hypnotize someone if that person is weak minded enough, but only if he is able to stare them directly in the eye for about 3 seconds.
    Weaknesses
    ~Will burst into flames if exposed to the sun.
    ~Will burst into flames when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so he's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
    ~Is paralyzed if a piece of wood (stake or not) goes through his heart. It won't kill him, but he won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
    ~Can't cross running water.
    ~Can't enter a home uninvited.

    Backstory: Nite lived his whole life in Gul-Thadar. He married Serena and had Adele with her. The day came for him to leave his home, just like his wife and many others before him, and seek out a vampire to turn him.

    Miscellaneous: When experiencing a powerful emotion Nite will glow a colour that reflects this emotion.
    Last edited by Gulaghar; 2012-04-22 at 02:50 AM.


  24. - Top - End - #234
    Dwarf in the Playground
     
    iElf's Avatar

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    Scot Pilot


    Gender: Male

    Age:21

    Race: Human

    alignment: neutral

    Class: Bard/Warlord

    Power rating:

    Description: a tall slender young man , with middle European looks, with short brown hair and hazel eyes. he wears something that looks like a Prusian military uniform, with an added cape , and extra frills. always carries an energy rapier at his side

    Personality: a poetic young man, who lets his emotions control his actions ,more than his reasoning. he feels strong discontent against the likes of The empire, who do little to help the common man, and organisations such as HALO and GLoG for only treating symptoms , not the "disease"

    Equipment, and abilities: When he does listen to his head instead of his heart, he can be a tactical genius. his coat is made out of a polymer that toughens under stress, and has an anti magic enchantment on it. his energy rapier is able to block rapiers, and pierce though light to medium armour with relative ease, even through some kinds of energy shielding
    Last edited by iElf; 2010-11-03 at 03:28 PM.

    thanks beansy!
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  25. - Top - End - #235
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    Zefir's Avatar

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    Zefir


    Alias: C4

    Gender: Male.

    Race/Species: Human

    Age: 24

    Alignment: chaotic true chaotic

    Class/Profession: Mage assasin, Pyrotechnican

    Power Rating: D

    Description: Zefir is 6'1" tall. He has dark blond hair and brown eyes. He usually wears some leatherboots, improved with his explosives, normal Jeans and a shirt and he got two shoulder pads.

    Personality: He is very open and sometimes a bit crazy but who isn't? As a leader of AMEN he can't trust anyone around.(also related to IC events). He doesn't known that one of the Objects corrupted him, filling his mind with other personalities. They haven't shown yet, but they keep an eye on him from inside.
    His secret identety is more like he was while entering the nexus.

    Equipment: Aside from normal clothes he has 2 bags. The first is a bag of holding which has many commen things like clothes, spoone, knife, dice shampoo etc. The other one is the "Bag of endless Boom". Inside is allways some explosive from a C4 to dynamite or a holy grenade.
    Wand of Mutate Animals (From Rein Auction)
    Holder of Several Objects
    22. It's a vial that, if you drink out of it, causes a change by filling your body with chaotic energy. The effects come at random see list below.
    Spoiler
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    {table]1| Turns person into a little cute animal.
    2| Person becomes a Kid (If Kid it grows to an adult)
    3| Gender Bender
    4| Becoming a Half Dragon Player choose color. (Get breath attack wings and tail.)
    5| Muation. Growing a third arm a shell on the bag or Bunny ears.
    6| Becoming Hulk
    [/table]

    Obsession
    Bloom
    Fear
    (Not sure if he still holds them or not Didn't really care about them)
    Strength
    Elements

    Dragon Baby: Alexstrasza (Last time, a bit Grown., Last seen as teenager.)

    Abilitys: He has nothing overnatural but his "Bag of endless Boom" is allways full of explosive
    Related to his backstory he can't use magic, but at some way he is able to get used to spells and become nearly immun to them. At all it needs time to get this immunitie and it's also related to the spell itself. If the spell is a permanent spell Zefir is able to get used to him faster than to one moment spells. On the other side spells like fireball aren't affected.

    Backstory: For short. Zefirs father was a real military and named his childs like weapons or anything that came from the army. All childs became used to there names so Zefir (C4) became used to explosives. The bag was a present to his 20th birthday and often saved his life. Zefir entered the nexus by accident he blew up a lab of a france scientist and fall into his world traveler.

    Spoiler: More story (in work)
    Show

    Without the ability to use magic in any way Zefir got special. That made his Youth very sad. Near none wanted to spend time with him, since Zefir wasn't able to play their games or just because they feared they could get the same. Having no need to study, he focused in training his body and mind to pass the gap between him and the others. Back then he didn't realize the advantage he got...
    Last edited by Zefir; 2016-01-15 at 05:24 AM.
    Grammer is my declared deadly enemy!
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  26. - Top - End - #236
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    horngeek's Avatar

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    Liara

    Gender: Female
    Race/Species: Viera
    Age: 20
    Class/Profession: White Mage
    Power Rating: 4. She does focus on healing spells, but she knows more combat magic than the typical White Mage.
    Description: Liara is a young, beautiful Viera, with long white hair kept back, grey skin, green eyes and the long rabbit ears that all Viera have. She also has scars on her back, however.
    Spoiler
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    Equipment: Clothing and staff as in image, one spare set of clothing, and not much else, to be honest. Staff is mostly a focus instead of being magical in and of itself- indeed, if she has to, she can just channel spells though her own body, but they're much more effective going through the staff.
    Abilities: Liara is a talented White Mage, being very effective at healing and rejuvenating magic. She's also got quite a bit of knowledge regarding mundane medicine, but prefers to use magic- it's quicker, surer, more effective and less painful. She also, unusually for a White Mage, has quite a few offensive spells. She is capable of projecting barriers with the strength of a brick wall, and firing blasts of solid light up to the force of bullets, in particular. She's also a Summoner, but is only able to call on one Esper at the moment...
    Backstory: To come. May do plawt around it, and if so, don't want to put anything up here. Until plawt happens, at least.
    Miscellaneous:
    Last edited by horngeek; 2011-09-29 at 09:21 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  27. - Top - End - #237
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    VampireRot's Avatar

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    Devi


    Alias: "Cold", Devi
    Gender: Female
    Race/Species: Human Demon (Ilpholinite)
    Age: 19-ish. I dunno.
    Alignment: True Neutral
    Class/Profession: Temperature Mage/Magtern/Princess, apparently
    Power Rating: C-
    Description: A short and pale-skinned 19 year old girl. Her straight hair is glossy, black, and stretches past her shoulders. However, her hair is now really purple though only at the roots until it grows longer. Her large eyes are icy blue red.
    Equipment: She usually wears short-shorts, a tank-top, open-toed sandals, and sunglasses. She also has a high-tech thermometer that reads many atmospheric conditions (temperature, altitude, pressure, humidity, ect.) A heat ray-gun thing, only usable by her or someone with her temperature powers. Two golden tech-heavy bracelets that act as a two-way lightning teleporter between them and the Magcave. Very prone to 'accidents'. A purple lightsaber!
    Abilities: She can subconsciously and consciously effect the temperature around her, and is immune to heatstroke, hypothermia, and burning. Her powers only effect temperature though, so she can't randomly combust anything unless it actually does burst into flames at "relatively low" (but still high) temperatures. It takes more of her energy and concentration to raise or lower the temperature extremely high. She also has lazor-guided amnesia and naivety.

    She is now a Magtern, so has mad science too! Bwhahaha!

    She has been turned into a demon by Ilpholin, so her hair is now purple and she's gained drow Darkvision, turning her eyes red and allowing her to see in the infrared spectrum. She hasn't learned how to turn that off yet, of course. She is this type of demon, so has their abilities like regeneration, not needing to breath and being much harder to kill than a normal human, and a weakness to silver, mithril, and dragonbone.
    Backstory: Forgotten!
    Last edited by VampireRot; 2012-03-23 at 07:42 PM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
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  28. - Top - End - #238
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    UncleWolf's Avatar

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    Mortal Coil Personnel


    Overview: Mortal Coil is a special forces unit working inside the Empire to help protect the citizens of Inside against supernatural forces. They are trained to fight most known creatures that are beyond a normal mortal's power level, and rarely seek compromise. They are well equipped and trained in many different forms of combat.

    Any member who has special equipment will be labeled in their entry, but otherwise, it's assumed they have the general equipment listed here*.

    *The list is not complete.

    This is what awaits each member after they die and wait to be resurrected. It is the cost for having their souls protected by the two Gods.


    Commander Vasquez

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    Age: 27
    Gender: Female
    Race: Human
    Specialty: Commander
    Description: Vasquez is a hard looking woman with an edged face, close cropped brown hair, dark tan skin, and brown eyes. She's never been seen outside of an ISF uniform, or her Mortal Coil Power Armor. Half of this has to do with her hiding the horrible wound her previous commander gave her, the other half has to deal with being devoted to her job.

    Personality: Her personality is just as hard and cold as she looks. She's humorless unless it's something cruel. Usually involving something bad happening to a person she doesn't like. Which is almost everyone.

    However, she is also very devoted to the people who work under her, and takes it hard when a single one of them dies.

    Background: She once served as a member of the ISF Riot Suppression Forces under Commander Edijar. During the coup, she sided with the turncoats, while Edijar did not. She tried to convince him to come peacefully, but instead, got shot by him, nearly dying except for another's assistance. After her recovery, she proposed the Mortal Coil idea to the ISF HQ.

    Obviously, it was approved.

    Special Equipment/Abilities: Eyes have been cybernetically enhanced to include targeting reticules and a HUD of all members under her command, showing their vital signs and positions.

    Has a mental connection to Quinn.


    Taul
    & Arla Parish
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    Ages: (Whatever 24 human years is for elves )
    Gender: Male and Female respectively
    Race: Elf
    Specialty: Cleric of Hel and Priestess of Horus
    Power Level: Scalable

    Description: Both are of a fair height, being elves, and have the standard pointed ears, but while Taul is pale with dark hair, Arla is dark tan, almost brown, with light brown hair. Both are in very good shape physically, and can more than handle their own in a fight. Outside their armor, Taul dresses sharply, cleanly, and always tastefully. Arla, normally wears leather and chains.

    Personality: Taul lives life quick and easily. It's his belief that you should live every day like your last, because someday, it will be your last. Arla on the other hand, takes it a bit slower, making her seem more serious and determined than her brother.

    Background: Both were orphans, and found on the Street of Churches near Red Zone. Each of them were taken in by a separate church, but not kept apart. While they were raised, each was taught by the clergy of their respective god/goddess, and eventually arose to become clerics. After the attack of the Cat People, both joined the IA so they could better use their abilities after seeing their churches flooded with wounded. Eventually, they were approached by Vasquez and made an offer that neither of them would refuse.

    Special Equipment/Abilities: Crossbows, Holy Symbols, Clerical Powers



    Ted Brando
    Kicked Out!
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    Age: 30
    Gender: Male
    Race: Vampire
    Specialty: Undead Hunter

    Description: Ted has light brown hair, broad shoulders, and is heavily muscled. Outside of his armor, he wears any array of normal civilian clothing, but will always wear a red scarf around his neck, hiding the terrible bite marks he's once received from a vampire.

    Personality: Ted is a crude guy, rough around the edges. He's had some hard knocks, and won't forget them. He's the kind not to let others forget that either, seemingly always ready for a fight or friendly brawl.

    Background: He had once been a simple grocer, never once minding someone else' business. But, one night, he'd been drugged and kidnapped by a small clan of vampires. He and a half dozen others were kept chained in a basement to be used as food. He'd been bitten over and over, in many places, but never fed blood back, keeping him human. He outlasted the others, but was still close to death when he was found by a small group of ISF. He recovered, but should he ever die, and stay dead, he would Turn.

    He is the main reason that Mortal Coil power armor burns the user's body upon death.

    He now runs free Inside as a vampire, feeding on innocents.

    Special Equipment/Abilities: R.P.S., holy water, blessed mace and holy symbol.



    Mithra Fredrizar
    a.k.a Fred
    Spoiler
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    Age: Looks about 30 human years
    Gender: Male
    Race: Half-Drow
    Specialty: Close-Combat/Assault

    Description: Fred is about 5ft 8inches tall, very dark skin, with close cropped hair. He has a scar over one eye, and normally wears simple clothes(black or white tunics and pants for the most part).

    Personality: Fred is tough, but easy going. He laughs just as readily as he fights and can take a joke in stride. However, he can be very determined when trying to get to a goal or objective, easily putting himself in front of others without a second thought.

    Background: Fred comes from the Underdark, a place where his noble and chivalrous deeds go punished and misunderstood...*beats background over the head with a mace*

    Fred was raised in a different dimension where New York was a gateway between normal and fantasy worlds. Specifically, he lived in the Bronx. Think of the Underdark, but much scarier.

    Yeah, it was that bad.

    He fought his way through school and life, taking up boxing classes. Sure, he was partly elf, and he was made fun of it, but that just drove him on.

    One night, while he was in the ring, training, the lights went dark, and shadowy forms lunged for him. He couldn't see where he was as he fought his way out and into the streets, only to find the IA and ISF scrounging through the buildings, picking off a ghoul infestation.

    With the other refugees, he had been taken in to be processed and to find a place to live.

    Special Equipment/Abilities: Shaped Blasting Charges, equipped with a pair of shock gauntlets instead of Riot Shield, ambidextrous


    Sue Stonethrower
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    Age: 25
    Gender: Male
    Race: Giant-kin
    Specialty: Heavy Weapons/Close Combat

    Description: Ever see a pug and think that they're so ugly their cute? Well, Sue is like that. Just without the cute part. He's about 7ft tall, and heavily muscled with a horrible face. He says he has a girlfriend, but one must wonder if she's chained in his room or just as ugly as he is...

    Personality: Sue has a cruel sense of humor and a healthy respect for destroying things on a whim. He's a wrecking ball, not meant to be smart, but he's still fairly smart.

    Background: Sue is named after the greatest warrior of his tribe in the Icy Wastes of the North. He is descended from a line of mountain giants, and shows it in combat, providing great feats of strength and easily destroying defenses.

    Special Equipment/Abilities: spiked gauntlet, Beam Cannon and Assault Blaster mounted onto his armor


    Charlton Goodfellow
    a.k.a Carl
    Spoiler
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    Age: 30
    Gender: Male
    Race: Halfling
    Specialty: Wraith/Scout


    Carol

    Joan Riley

    ((Other members to come))
    Last edited by UncleWolf; 2011-01-26 at 09:17 PM.
    Tango Wolfy by Kid Kris


  29. - Top - End - #239
    Orc in the Playground
     
    Darkcomet's Avatar

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    Altara

    Gender: Female
    Race: Cursed semi-ascended Deity
    Age: Very, very old, though she doesn't look it. She stopped counting. It doesn't help that she doesn't even know when her birthday would translate into modern calendars.
    Power Rating: B+ - A. Somewhere around there, 'bout all I can tell you is that it's high, though scalable based on how much power-abuse is used. (I'm not good at assigning these, as evidenced by how I pretty much never fill this in. Other than now, obviously.)
    Description: A fairly average looking Caucasian woman with brown hair, her only real distinguishing feature is her strange gray eyes.
    Spoiler
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    Abilities:
    Spoiler
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    Repulsive Aura: A powerful aura that causes those affected by it to feel disgusted by Altara, or even hate her. Those with resistance to mental effects can resist it, of course, but for some reason it's ludicrously powerful for gods, likely to inspire extreme hatred for her in them. She once lacked any say in the matter over this other than simply making it worse, but now seems to be able to control it.

    Black Mist: Altara commonly conjures up a strange, swirling black mist that forms into most anything, usually types of melee weapons. Weapons formed by this tend to leave a sick feeling in anyone hit or cut by them, and have a weak magic-disrupting ability. The sickness effect is, similarly to her repulsive aura, more pronounced in gods. The sickness/magic disruption effects also go for simple physical contact with them, though the more forceful the contact, the worse the effect. Do not under any circumstances inhale the black mist. Altara also has total control over black mist-formed items, allowing them to change their shapes at will, up to and including a bladed weapon stabbed into someone exploding outward and making a gigantic mess. The black mist can also be used to form high-speed solid bolts with the same effects as normal.

    Mistform/Immortality: Altara's powers stem from an ancient and permanent spell of sorts, though it was much more complex than a single spell. She was cursed to walk the worlds for eternity, eternally despised due to her repulsive aura. This, naturally, went very much according to plan, leading to her 'death' several times from the paranoid, superstitious, and just plain evil. When she is wounded badly enough that it would kill a normal person, her body explodes into a cloud of her own black mist, which drifts to...wherever...and eventually reforms, clothes and all. The downside is that she has no control over where this goes, being 'dead' and all. It's very inconvenient, especially since it can lead to instant-re-death situations. The upshot of the mistform reformation ability is that she is, in some part, made of that black mist.

    Conveniences: Due to her cursed immortality, Altara doesn't need to eat, drink, or sleep. She still can, though.

    Personality: Altara can seem cold at times, sometimes even using her repulsive aura to weed out those who would 'kill for no reason' and eliminate them. From her perspective, those who would kill because of causeless hate could do much worse if they ever do get a reason. Underneath that, though, she seems confused and not sure what to do with herself anymore, since the repulsive aura that made it impossible to stay in one place for very long is now under her control, and she does seem concerned for the safety of others. Who knows what time will reveal?
    Other Details: Bleeds and cries black.
    Avatar by Ashen Lilies.
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    by Happyturtle and Ashen Lilies

    FFR Links:

  30. - Top - End - #240
    Halfling in the Playground
     
    Murkus's Avatar

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    Adir Frescot


    Alias: None.

    Gender: Male

    Race/Species: Fae, more specifically the son of the great Forest Prince Sarcadian and his once human mate, Viviana. The Forest Prince has a great many sons, however, enough very nearly to classify as their own species.

    Age: 28

    Alignment: Neutral Good

    Class/Profession: Hunter, Dad

    Power Rating: C.

    Description: A somewhat short, powerfully muscled young man stands here. He stands around five foot nine, not counting the antlers. A beautiful, elaborate tattoo of a tree winds around his left arm. The roots curl around his wrist, and the leafy bows encircle his shoulder. Sprouting from the sides of his head, pointing up jaggedly, are a pair of white-tailed deer antlers. Not large enough to be unwieldly, in fact, they seem rightly sized for his human skull.

    He has a wide, sly-looking mouth, and a thin-bridged nose to accompany it. His ears match those of his wildshape form, if a lot smaller while human. They tend to slant up and back. His eyes are quite dark, and he sees more sharply at night.

    A brown set of stripes can be seen running down from his eyebrows, slipping along his nose and curving out onto his cheeks. It's hard to notice these at times, due to his slightly dark complexion. The stag's face is of the longer sort, sharp round the chin. His hair is the color of bark, short and neatly cut, showing off his antlers.

    Adir will almost never be seen without a few things. For one, his wedding ring, a gold band with black thorny patterns. Two, a small, circular gold earring. And three, a wooden bracelet on his right wrist.

    Adir, courtesy of Gulaghar:



    Personality: Adir is a quick-talking, sociable fellow. Thought (and perhaps thinks) of himself as all-around amazing, but he is trying to be more humble. Is an animal and a savage at heart, and it often shows.

    The stag is dedicated to protecting his family and rearing his rapidly growing number of children.

    Equipment: Guns, a variety of them. Maybe a longbow or two as well. Futuristic anti-magic combat armor. Maybe some magical stuff. Other than that, there's not a lot. At least, nothing I can think of right now.

    Oh, yes, a specialized bullet-proof vest. It's about the strength of a normal one, but with a thin lining of fake blood just beneath the surface. It doesn't decrease the effectiveness of the armor, and it can be great for fooling enemies into thinking they've won.

    Currently in possession of the Object War.

    Abilities: Can shapeshift into a big, white-tailed stag at will. Just the lower half of his body can also be shapeshifted, turning him into something resembling a satyr. Excellent marksman, but prefers mid-short range. Sniping is not his specialty. Some woodland-based powers, but nothing high-scaled. Strength and speed greater than that've a mortal. He's a bit harder to kill than your average human, too.

    Backstory: Adir hails from a savage, ancient world, where the gods of nature and the ancient spirits of the world held sway over mortals. His line was a primal and violent one, a long series of strange mystical creatures that wandered the woodland, hunting and being worshipped in exchange for their wisdom, protection and fealty. The planet was always half-connected to the Outside region of the Nexus, and his people often passed through there freely.

    ((To be completed))
    Last edited by Murkus; 2015-02-18 at 08:36 PM.
    My avatar was done by Gulaghar. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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