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    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Lightbulb [Powers] Forgotten But Not Lost

    Going through old files and apparently never posted these...

    -=-=-=-=-=-=-=-

    Dying Thought
    Telepathy [Mind-Affecting]
    Level: Psion/wilder 5
    Display: Mental
    Manifesting Time: 1 standard action
    Range: Touch and Close (25 ft. + 5 ft./2 levels); see text
    Target: One corpse and one living creature; see text
    Duration: See Text
    Saving Throw: Will negates; See Text
    Power Resistance: Yes
    Power Points: 9

    The gasp of a victim's dying breath echoes in your mind and then suddenly you are fighting... yourself.

    You siphon the dying memory of a recently killed being and implant it within another. You must siphon the memory from the victim's brain no longer than 1 minute per manifester level after it's death. This memory remains dormant within your mind for 1 day per manifester level. During this time you may implant it within the mind of another in range, losing it from your own mind. The target must succeed on a Will save or relive the death of this being every day for the rest of their lives (permanent duration). They are dazed for 1 round for every two manifester levels and takes 2d6 points of non-lethal damage per round as they are killed within their mind. In the last round they take 6d6 non-lethal damage. If this power renders them unconscious anytime during the power they immediately stop taking damage and have 24 hours until their next session.

    The target begins to have strange flashes of memory one minute before the memory of the actual death begins, giving them brief forewarning of their next attack.

    Augment: You can augment this power in one or both of the following ways.
    1. For every 2 additional power points you spend, this power’s save DC increases by 1.
    2. If you spend 6 additional power points this damage becomes lethal and instead of taking 6d6 damage they must succeed on a Fortitude save or die.

    -=-=-=-=-=-

    Redundant Mind
    Psychometabolism
    Level: Psion/Wilder 4, Psychic warrior 3
    Display: Mental
    Manifesting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 minute/level
    Power Points: 7

    Your nervous system becomes incredibly complex throughout your entire body, growing tiny cerebral nodes, 'helper brains' as it were, that connect to all other portions of the body. These nodes share your memories, knowledge and power points in case your main brain is destroyed through such methods as a mind flayer's extract ability. If your brain is destroyed you do not die, but take 4d6 points of damage. This damage sustained from losing the main brain cannot reduce your hit point score lower than 0. If this damage is healed your brain has regrown. If it is not healed within the duration of this power you immediately die the following round.
    This power does not protect you from the loss of an entire head, such as through decapitation from a Vorpal weapon.

    You also gain damage reduction 10/- against psionic attacks that do not employ an energy type to deal damage, such as mind thrust and ultrablast.

    Augment: You can augment this power in any of the following ways.
    1. For every additional power point spent your damage reduction mentioned above increases by 1.
    2. If you spend 6 additional power points, you can manifest this power as a swift action.
    3. If you spend 8 additional power points the duration of this power increases to 1 hour/level.

    -=-=-=-=-

    Undulant Innards, Psionic
    Psychometabolism
    Level: Psion/Wilder 3, Psychic warrior 3
    Display: Visual
    Manifesting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 min./level
    Power Points: 5

    As Undulant Innards (page 213 of Lords of Madness), except as noted here.

    Augment: You can augment this power in any of the following ways.
    1. If you spend 4 additional power points the duration of this power increases to 1 min./level.
    2. If you spend 6 additional power points you may activate this power as a swift action.
    Last edited by The Vorpal Tribble; 2010-06-06 at 11:08 AM.

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