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Thread: Aberration Blood Expanded [WIP]
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2010-08-21, 12:25 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
I homebrewed a few Aberrant feats ^^ I'll link it if you'd like to peek at them.
http://www.giantitp.com/forums/showt...61#post9191961
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2010-08-21, 06:50 PM (ISO 8601)
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- May 2010
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- Pangea
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Re: Aberration Blood Expanded [WIP]
Twisted Mind [Aberrant, Psionic]
Your mind further twists until it is more aberration than human.
Prerequisites: Aberration Blood, Warped Mind, Madspawn, Cha 13
Benefits: You gain one psionic power for each Aberrant feat you possess. The level of the power you can take is determined by the number of Aberrant feats you possess. Your manifester level for the powers gained from this feat is equal to half your character level. The DC for these powers is 10 + the power's level + your Cha mod. You cannot use the manifester level granted by this feat to qualify for feats (except other Aberrant feats) or prestige classes.
Twisted Mind Power Level
1-4: 1st
5-6: 2nd
7+: 3rd
Additionally, you gain a number of power points equal to the number of Aberrant feats you possess times your Cha mod.[/QUOTE]
You know what's ironic? I'm listening to a song with the same title. It was on the part of lyrics that say "One of a kind, they've never seen before. Investigate the abberation. Disorder in the core."
It was something I just had to say. And these feats are a yes in my book. Has anyone thought of making some more that are Far-Realm oriented?
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2010-08-21, 07:42 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
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2010-08-21, 07:52 PM (ISO 8601)
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- May 2010
Re: Aberration Blood Expanded [WIP]
Here are some ideas; all of them are related to the Far Realm
Feat based around: Nightmares, Madness, and extra eyeballs ()
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2010-08-21, 08:00 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Ooh, gaze attacks coming up (nightmares, madness, and eyes rolled into one)
EDIT:
Eyes of Madness [Aberrant]
You gain a second set of unnatural eyes that can instill a primal fear in the target of your gaze.
Prerequisites: Aberration Blood, Character Level 6th
Benefits: As a swift action, you can focus your aberrant energies into your eyes to open a temporary gate to the far realms. This acts as a gaze attack with a Will save DC of 10 + half your character level + your Cha modifier. A creature that fails its save is shaken for 1d4+1 rounds, a creature that is already shaken is instead frightened, a creature that is already frightened is instead panicked. A creature affected by this ability (whether they made the save or not) cannot be affected by this ability again for 24 hours.
If you possess five or more aberrant feats, you can instead stun a creature affected by this ability for one round.Last edited by EdroGrimshell; 2010-08-21 at 09:04 PM.
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2010-08-21, 08:05 PM (ISO 8601)
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- May 2010
Re: Aberration Blood Expanded [WIP]
See I have good ideas!
How about one for size manipulation? Like based on how many HD you can manipulate your size.
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2010-08-21, 08:09 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Limited uses of expansion and compression as psi-like abilities.
EDIT:
Size Modulation [Aberrant]
You can use your aberrant bloodline to increase your decrease your size.
Prerequisites: Aberration Blood
Benefits: A number of times per day equal to the number of aberrant feats you possess, you can use either compression or expansion as a psi-like ability with a manifester level equal to your character level. Additionally, you may spend two uses of this power to gain the benefits of either the slight build or powerful build special quality.Last edited by EdroGrimshell; 2010-08-21 at 09:12 PM.
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2010-08-21, 09:59 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Two new ones in my two previous posts, up for critique
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2010-08-21, 10:03 PM (ISO 8601)
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- May 2010
Re: Aberration Blood Expanded [WIP]
I like them!
How about a telepathic-type one. Since the thing abberations in D&D are based off of (Cthulhu) was meant to be extremely psychic.
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2010-08-21, 10:37 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Telepathic Link [Aberrant]
You can mentally contact creatures near you.
Prerequisites: Aberration Blood, Any one other Aberrant Feat, Cha 13
Benefits: You gain the ability to telepathically speak with any creature within 10ft/aberrant feat you possess that has a language. You also project an empathic aura that gives you an insight bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive equal to the number of aberrant feats you possess.
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2010-09-15, 11:40 AM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Any other requests, i like making these and i am always looking for new ideas.
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2010-09-15, 07:44 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
I totally dig most of the feats but I have a few concerns:
1.) The venom and the throwing shards one both seem a little off, flavor-wise. Poison is more of an animal and insect thing and the throwing shard is well... off entirely. I know it was probably based off of the throwing scarab from Eberron but it doesn't really fir well with the rest.
How about you change it to an acid spit or somesuch?
2.) The telepathic link opens up the mindsight feat and as is, makes it terribly easy to obtain.
I have homebrewed a far-realmy prestige class as well as made a feat that sort of goes along with the flavor of what you have going on here.Last edited by Nanoblack; 2010-09-15 at 08:56 PM.
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2010-09-15, 07:58 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
These seem like rather interesting feats, and I'd sure like to use them sometime, but it would be nice if you could edit all of the feats you made into your original post. So people can see them without trawling through the thread.
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2010-09-15, 08:02 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Thanks
Throwing shards was actually based off a combination of the throwing scarab and the sling, plus growing spines that you can then tear off and throw, how does that not fit?
I've never heard of it, where can i find it?
Can you post a link?
Will do.Last edited by EdroGrimshell; 2010-09-15 at 08:03 PM.
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2010-09-15, 08:06 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
Mindsight is in LoM, in the Tsochar section of the book. Page 126.
Last edited by Fable Wright; 2010-09-15 at 08:07 PM.
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2010-09-15, 08:10 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
Found it, and yeah, it does make it a bit easy, i'll change it to an empathic link that upgrades to full telepathy later on.
EDIT: Updated the OPLast edited by EdroGrimshell; 2010-09-15 at 08:14 PM.
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2010-09-15, 09:02 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
linky
There ya go... warning: still a work in progressLast edited by Nanoblack; 2010-09-15 at 09:10 PM.
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2010-09-15, 09:36 PM (ISO 8601)
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- Oct 2008
Re: Aberration Blood Expanded [WIP]
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2010-09-16, 01:11 AM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
You asked for a link when I posted it, so here:
Conduit of the Far Realms
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2010-09-16, 07:34 PM (ISO 8601)
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- Dec 2006
Re: Aberration Blood Expanded [WIP]
Looks good so far, but I have a question:
Size Modulation allows you to use two charges to gain powerful/slight build, but it doesn't list a duration... does it last all day, or just for a few minutes?Amazing Abjuration Avatar made by Serpentine.
Originally Posted by Gramarie IRC
Indomitable (Melee PrC [5 Lvl])
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2010-09-16, 07:45 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
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2010-11-27, 11:58 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
You might want to include a save DC formula for Venomous Aberration, or at least mention what attribute its keyed off. I'm guessing Con, since most poisons are Con based, but yea...
10 + 1/2 HD + Con mod would be typical.
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2010-11-28, 02:26 AM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
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2011-07-22, 10:48 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
Well, it's been a while since the last update but i got inspiration for a new one now posted in the OP. Please comment.
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2011-07-22, 11:38 PM (ISO 8601)
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Avatar by Ceika.
Steam account. Add me to argue aboutphilosophywhatever!
Advertized Homebrew: Fire Emblem 4's Holy Blood as Bloodlines
Extended Signature.
Using a different color of text for sarcasm is so original.
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2011-07-23, 09:39 AM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
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2011-09-11, 09:16 AM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
And another psionic aberrant feat to add to the collection, this one actually giving a small power progression that can be used to qualify for PrCs and even benefits from PrCing.
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2011-09-11, 03:57 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Aberration Blood Expanded [WIP]
Maybe a feat that gives some access to Ozodrin-style mutations? It wouldn't do much for someone who was actually an Ozodrin, but it might be fun to be able to grow tentacles off of your Aberration-Blooded characters...
Also, how about some stuff that mixes Aberrant feats with Incarnum feats? You know, giving you momentary essentia that you may invest into feats or soulmelds, at the price of making them... weird.
Just think of it as replacing soul energy with Far Realms energy.
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2011-09-11, 04:18 PM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
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2011-11-04, 08:50 AM (ISO 8601)
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Re: Aberration Blood Expanded [WIP]
Well, i finally got some of them down. I have some for the Ozodrin, some for Incarnum, and one for Xenotheurgy which i intend to expand on a little bit more in the very near future.
I will be expanding on the rest further in the future as well, and likely add a few odd ones here and there.