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  1. - Top - End - #31
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: Aberration Blood Expanded [WIP]

    I homebrewed a few Aberrant feats ^^ I'll link it if you'd like to peek at them.

    http://www.giantitp.com/forums/showt...61#post9191961

  2. - Top - End - #32
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    Default Re: Aberration Blood Expanded [WIP]

    Twisted Mind [Aberrant, Psionic]
    Your mind further twists until it is more aberration than human.
    Prerequisites: Aberration Blood, Warped Mind, Madspawn, Cha 13
    Benefits: You gain one psionic power for each Aberrant feat you possess. The level of the power you can take is determined by the number of Aberrant feats you possess. Your manifester level for the powers gained from this feat is equal to half your character level. The DC for these powers is 10 + the power's level + your Cha mod. You cannot use the manifester level granted by this feat to qualify for feats (except other Aberrant feats) or prestige classes.
    Twisted Mind Power Level
    1-4: 1st
    5-6: 2nd
    7+: 3rd
    Additionally, you gain a number of power points equal to the number of Aberrant feats you possess times your Cha mod.[/QUOTE]

    You know what's ironic? I'm listening to a song with the same title. It was on the part of lyrics that say "One of a kind, they've never seen before. Investigate the abberation. Disorder in the core."

    It was something I just had to say. And these feats are a yes in my book. Has anyone thought of making some more that are Far-Realm oriented?

  3. - Top - End - #33
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by Dencero View Post
    You know what's ironic? I'm listening to a song with the same title. It was on the part of lyrics that say "One of a kind, they've never seen before. Investigate the abberation. Disorder in the core."

    It was something I just had to say. And these feats are a yes in my book. Has anyone thought of making some more that are Far-Realm oriented?
    Thanks for the compliment.

    As for far realms feats, i generally leave that to xenotheurgy by realms of chaos. No aberrant feats but it is one of my favorite systems.

    If you'd like a few connected to the far realms i could whip up a few in a day or so.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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  4. - Top - End - #34
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    Default Re: Aberration Blood Expanded [WIP]

    Here are some ideas; all of them are related to the Far Realm

    Feat based around: Nightmares, Madness, and extra eyeballs ()

  5. - Top - End - #35
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by un_known View Post
    Here are some ideas; all of them are related to the Far Realm

    Feat based around: Nightmares, Madness, and extra eyeballs ()
    Ooh, gaze attacks coming up (nightmares, madness, and eyes rolled into one)

    EDIT:
    Eyes of Madness [Aberrant]
    You gain a second set of unnatural eyes that can instill a primal fear in the target of your gaze.
    Prerequisites: Aberration Blood, Character Level 6th
    Benefits: As a swift action, you can focus your aberrant energies into your eyes to open a temporary gate to the far realms. This acts as a gaze attack with a Will save DC of 10 + half your character level + your Cha modifier. A creature that fails its save is shaken for 1d4+1 rounds, a creature that is already shaken is instead frightened, a creature that is already frightened is instead panicked. A creature affected by this ability (whether they made the save or not) cannot be affected by this ability again for 24 hours.
    If you possess five or more aberrant feats, you can instead stun a creature affected by this ability for one round.
    Last edited by EdroGrimshell; 2010-08-21 at 09:04 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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  6. - Top - End - #36
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    Default Re: Aberration Blood Expanded [WIP]

    See I have good ideas!


    How about one for size manipulation? Like based on how many HD you can manipulate your size.

  7. - Top - End - #37
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by un_known View Post
    See I have good ideas!


    How about one for size manipulation? Like based on how many HD you can manipulate your size.
    Limited uses of expansion and compression as psi-like abilities.

    EDIT:
    Size Modulation [Aberrant]
    You can use your aberrant bloodline to increase your decrease your size.
    Prerequisites: Aberration Blood
    Benefits: A number of times per day equal to the number of aberrant feats you possess, you can use either compression or expansion as a psi-like ability with a manifester level equal to your character level. Additionally, you may spend two uses of this power to gain the benefits of either the slight build or powerful build special quality.
    Last edited by EdroGrimshell; 2010-08-21 at 09:12 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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  8. - Top - End - #38
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    Default Re: Aberration Blood Expanded [WIP]

    Two new ones in my two previous posts, up for critique
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  9. - Top - End - #39
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    Default Re: Aberration Blood Expanded [WIP]

    I like them!

    How about a telepathic-type one. Since the thing abberations in D&D are based off of (Cthulhu) was meant to be extremely psychic.

  10. - Top - End - #40
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    Default Re: Aberration Blood Expanded [WIP]

    Telepathic Link [Aberrant]
    You can mentally contact creatures near you.
    Prerequisites: Aberration Blood, Any one other Aberrant Feat, Cha 13
    Benefits: You gain the ability to telepathically speak with any creature within 10ft/aberrant feat you possess that has a language. You also project an empathic aura that gives you an insight bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive equal to the number of aberrant feats you possess.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  11. - Top - End - #41
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    Default Re: Aberration Blood Expanded [WIP]

    Any other requests, i like making these and i am always looking for new ideas.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


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  12. - Top - End - #42
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    Default Re: Aberration Blood Expanded [WIP]

    I totally dig most of the feats but I have a few concerns:

    1.) The venom and the throwing shards one both seem a little off, flavor-wise. Poison is more of an animal and insect thing and the throwing shard is well... off entirely. I know it was probably based off of the throwing scarab from Eberron but it doesn't really fir well with the rest.

    How about you change it to an acid spit or somesuch?


    2.) The telepathic link opens up the mindsight feat and as is, makes it terribly easy to obtain.


    I have homebrewed a far-realmy prestige class as well as made a feat that sort of goes along with the flavor of what you have going on here.
    Last edited by Nanoblack; 2010-09-15 at 08:56 PM.

  13. - Top - End - #43
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    Default Re: Aberration Blood Expanded [WIP]

    These seem like rather interesting feats, and I'd sure like to use them sometime, but it would be nice if you could edit all of the feats you made into your original post. So people can see them without trawling through the thread.
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  14. - Top - End - #44
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by Nanoblack View Post
    I totally dig most of the feats but I have a few concerns:
    Thanks

    Quote Originally Posted by Nanoblack View Post
    1.) The venom and the throwing shards one both seem a little off, flavor-wise. Poison is more of an animal and insect thing and the throwing shard is well... off entirely. I know it was probably based off of the throwing scarab from Eberron but it doesn't really fir well with the rest.

    How about you change it to an acid spit or somesuch?
    Throwing shards was actually based off a combination of the throwing scarab and the sling, plus growing spines that you can then tear off and throw, how does that not fit?

    Quote Originally Posted by Nanoblack View Post
    2.) The telepathic link opens up the mindsight feat and as is, makes it terribly easy to obtain.
    I've never heard of it, where can i find it?

    Quote Originally Posted by Nanoblack View Post
    I have homebrewed a far-realmy prestige class as well as made a feat that sort of goes along with the flavor of what you have going on here.
    Can you post a link?

    Quote Originally Posted by DMofDarkness View Post
    These seem like rather interesting feats, and I'd sure like to use them sometime, but it would be nice if you could edit all of the feats you made into your original post. So people can see them without trawling through the thread.
    Will do.
    Last edited by EdroGrimshell; 2010-09-15 at 08:03 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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  15. - Top - End - #45
    Firbolg in the Playground
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    Default Re: Aberration Blood Expanded [WIP]

    Mindsight is in LoM, in the Tsochar section of the book. Page 126.
    Last edited by Fable Wright; 2010-09-15 at 08:07 PM.
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  16. - Top - End - #46
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    Default Re: Aberration Blood Expanded [WIP]

    Found it, and yeah, it does make it a bit easy, i'll change it to an empathic link that upgrades to full telepathy later on.

    EDIT: Updated the OP
    Last edited by EdroGrimshell; 2010-09-15 at 08:14 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  17. - Top - End - #47
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    Default Re: Aberration Blood Expanded [WIP]

    linky

    There ya go... warning: still a work in progress
    Last edited by Nanoblack; 2010-09-15 at 09:10 PM.

  18. - Top - End - #48
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by Nanoblack View Post
    linky

    There ya go... warning: still a work in progress
    Oh i remember that one, it's pretty good so far.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  19. - Top - End - #49
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    SwashbucklerGuy

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    Default Re: Aberration Blood Expanded [WIP]

    You asked for a link when I posted it, so here:

    Conduit of the Far Realms

  20. - Top - End - #50
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    Default Re: Aberration Blood Expanded [WIP]

    Looks good so far, but I have a question:

    Size Modulation allows you to use two charges to gain powerful/slight build, but it doesn't list a duration... does it last all day, or just for a few minutes?
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  21. - Top - End - #51
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by Fako View Post
    Looks good so far, but I have a question:

    Size Modulation allows you to use two charges to gain powerful/slight build, but it doesn't list a duration... does it last all day, or just for a few minutes?
    Didn't think of that, i'll fix that now.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  22. - Top - End - #52
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    Default Re: Aberration Blood Expanded [WIP]

    You might want to include a save DC formula for Venomous Aberration, or at least mention what attribute its keyed off. I'm guessing Con, since most poisons are Con based, but yea...

    10 + 1/2 HD + Con mod would be typical.
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  23. - Top - End - #53
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by Keld Denar View Post
    You might want to include a save DC formula for Venomous Aberration, or at least mention what attribute its keyed off. I'm guessing Con, since most poisons are Con based, but yea...

    10 + 1/2 HD + Con mod would be typical.
    done, thanks for pointing that out
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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  24. - Top - End - #54
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    Default Re: Aberration Blood Expanded [WIP]

    Well, it's been a while since the last update but i got inspiration for a new one now posted in the OP. Please comment.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  25. - Top - End - #55
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by EdroGrimshell View Post
    Well, it's been a while since the last update but i got inspiration for a new one now posted in the OP. Please comment.
    ...Which one?
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  26. - Top - End - #56
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by The-Mage-King View Post
    ...Which one?
    The one at the bottom of the post is the newest and shall be expanded on periodically over the next week or so.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


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  27. - Top - End - #57
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    Default Re: Aberration Blood Expanded [WIP]

    And another psionic aberrant feat to add to the collection, this one actually giving a small power progression that can be used to qualify for PrCs and even benefits from PrCing.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  28. - Top - End - #58
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    Default Re: Aberration Blood Expanded [WIP]

    Maybe a feat that gives some access to Ozodrin-style mutations? It wouldn't do much for someone who was actually an Ozodrin, but it might be fun to be able to grow tentacles off of your Aberration-Blooded characters...

    Also, how about some stuff that mixes Aberrant feats with Incarnum feats? You know, giving you momentary essentia that you may invest into feats or soulmelds, at the price of making them... weird.

    Just think of it as replacing soul energy with Far Realms energy.
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  29. - Top - End - #59
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by Amechra View Post
    Maybe a feat that gives some access to Ozodrin-style mutations? It wouldn't do much for someone who was actually an Ozodrin, but it might be fun to be able to grow tentacles off of your Aberration-Blooded characters...

    Also, how about some stuff that mixes Aberrant feats with Incarnum feats? You know, giving you momentary essentia that you may invest into feats or soulmelds, at the price of making them... weird.

    Just think of it as replacing soul energy with Far Realms energy.
    I actually tried the incarnum one before but i can probably think up a few now that i have the creativity flowing. I'll see what i can do for the ozodrin-style ones, i'll probably take insperation from the Akodrin bloodline
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  30. - Top - End - #60
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    Default Re: Aberration Blood Expanded [WIP]

    Quote Originally Posted by EdroGrimshell View Post
    I actually tried the incarnum one before but i can probably think up a few now that i have the creativity flowing. I'll see what i can do for the ozodrin-style ones, i'll probably take insperation from the Akodrin bloodline
    Well, i finally got some of them down. I have some for the Ozodrin, some for Incarnum, and one for Xenotheurgy which i intend to expand on a little bit more in the very near future.

    I will be expanding on the rest further in the future as well, and likely add a few odd ones here and there.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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