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    Default Bibliography, the Game

    As some of you may know, Elagune has crafted an awesome webcomic by the name of Bibliography. The system used in it is intriguing and a lot of the readers want to play a game with the rules of the world (you would to, go read it!). So we come to you, Artisans, to create this game.
    Different Codices have different powers, so werewolves (of the Lunar Codex) should have speed and claw related powers, while eyedolls (of the All-Seeing Codex) should have eye and recon related powers, etc.

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    Default Re: Bibliography, the Game

    What we have so far:

    Attributes:
    Strength
    Dexterity
    Stamina
    Intelligence
    Wits
    Charisma

    Attributes are rated 1-10, with 3 being the average human ability. You get two Codex Attributes based on your Codex, and can choose one Favored Attribute. Upgrading these favored attributes cost less XP than ones that aren’t. Strength shows how strong you are, Dexterity how agile, Stamina how sturdy. Intelligence shows your capacity for spells, Wits is how fast you react and Charisma how charismatic you are.

    Chargen:


    Choose a Codex. Note Codex Attributes. Choose a Favored Attribute. You have 10 points to spend in Codex/Favored, and 7 in the other three. Each Attribute starts at 2.
    Each Codex has 50 spells. Roll 5d10. Look Here.
    My first roll was a 9. Therefore, my first spell is #9.
    My second roll was a 8. Therefore, my second spell is #18.
    My third roll was a 7. Therefore, my third spell is #27.
    My fourth roll was a 2. Therefore, my fourth spell is #32.
    My fifth roll was a 3. Therefore, my fifth spell is #43.
    Alternate rule: roll 10d10, 2 for each 10 spells. Choose 1 of the 2 from each 10 spells.

    You have 10 Bonus Points.
    {table] Cost | Effect
    1
    | Specialty in an Attribute
    2
    | X
    3
    | Create a variation of a Spell that you know
    4
    | Raise a Favored Attribute by 1
    5
    | Raise an Attribute that isn't Favored by 1
    6
    | Learn a spell. Roll 5d10 as before, and choose one.[/table]
    Last edited by Jokasti; 2010-06-22 at 03:20 PM.

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    Default Re: Bibliography, the Game

    Air Codex is wind manipulation. Dex and Wits would be the best choice for them.

    Formerly known as "Herpestidae."
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    Default Re: Bibliography, the Game

    Favored Attributes:
    Holy Codex: Intelligence and Charisma
    Lunar Codex: Dexterity and Wits
    All-Seeing Codex: Intelligence and Wits

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    Default Re: Bibliography, the Game

    I suggest allowing a favoured attribute to be a codex 1, and in exchange you start higher than 2 in it (but not too high).

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    Default Re: Bibliography, the Game

    Can you explain? I don't think I understand.

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    Default Re: Bibliography, the Game

    You say each attribute would start at 2. My suggestion is that if a character has their favoured attribute be one that is already a part of their codex, they start with 4 or 5 in it. This may or may not allow the attribute to go above 10. It would give a reason that someone might make a character who has a favoured attribute be one of the ones their codex excels at. Otherwise even if the fluff would point to that, there is no mechanical reason for them to do so (it just means they have less attributes that cost less xp to upgrade.

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    Default Re: Bibliography, the Game

    That's true. So how about:
    Neither Caste or Favored starts at 2.
    Caste/Favored starts at 3.
    Caste&Favored starts at 4.

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    Default Re: Bibliography, the Game

    {table=head]Codex|Favored Attributes
    All-Seeing Codex| Intelligence and Wits
    Atlantis Codex| Stamina and Dexterity
    Candle Codex| Strength and Intelligence
    Codex of Salem| Intelligence and Wits
    Codex of Solomon| n/a
    Codex of Temptation| Charisma and Dexterity
    Freezing Codex| Stamina and Intelligence
    Gelatinous Codex| Dexterity and Stamina
    Holy Codex| Intelligence and Charisma
    Lunar Codex| Dexterity and Wits
    Ma'at's Codex| Strength and Stamina
    Nine-Tailed Codex| Wits and Charisma
    Sanguine Codex| n/a
    Shambling Codex| Strength and Stamina
    Trickster's Codex| Intelligence and Wits[/table]
    Last edited by Jokasti; 2010-06-21 at 11:52 PM.

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    Default Re: Bibliography, the Game

    Abilities
    While Attributes show your character's natural stats, Abilities show the stats that your character earns through training.
    Melee- Used for attacking an opponent in close combat.
    Range- Used for attacking an opponent in ranged combat.
    Magic- Shows aptitude with Magic
    Dodge- Shows how well you can dodge or parry an attack.
    Lore- Shows how well you know of The World.
    Athletics- Used to determine possible actions.
    Socialize- Used to gain allies at Page Events, and stop combat.
    Investigate- Used to find clues and decipher codes.
    Sneak- A combination of Stealth and larceny. How well you can move without being noticed and steal things.
    Awareness- How aware you are of your surroundings.
    When you choose a Codex, you gain 3 Codex Abilities. You may choose 2 favored Abilities. Raising these cost less XP than normal. These are also on a 1-10 scale, however, 0 is the normal human score. You start with a score of 0 in every ability, except for Codex abilities (start at 1), and Favored at 2. You may spend 10 points on Codex/Favored abilities, and 10 on the others.
    Last edited by Jokasti; 2010-06-22 at 11:24 AM.

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    Default Re: Bibliography, the Game

    {table=head]Codex|Favored Attributes|Favored Abilities
    All-Seeing Codex| Intelligence and Wits|Magic, Lore, Awareness
    Atlantis Codex| Stamina and Dexterity|n/a
    Candle Codex| Strength and Intelligence|Range, Dodge, Athletics
    Codex of Salem| Intelligence and Wits|Magic, Lore, Socialize
    Codex of Solomon| n/a|n/a
    Codex of Temptation| Charisma and Dexterity|Dodge, Socialize, Sneak
    Freezing Codex| Stamina and Intelligence|Range, Dodge, Lore
    Gelatinous Codex| Dexterity and Stamina|Dodge, Athletics, Sneak
    Holy Codex| Intelligence and Charisma|Magic, Lore, Socialize
    Lunar Codex| Dexterity and Wits|Melee, Dodge, Athletics
    Ma'at's Codex| Strength and Stamina|Melee, Dodge, Investigate
    Nine-Tailed Codex| Wits and Charisma|n/a
    Sanguine Codex| n/a|n/a
    Shambling Codex| Strength and Stamina|Melee, Dodge, Magic
    Trickster's Codex| Intelligence and Wits|Range, Sneak, Awareness
    [/table]
    Last edited by Jokasti; 2010-06-22 at 12:58 AM.

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    smile Re: Bibliography, the Game

    This looks good

    But what do we do if someone wants a 1-10 spell instead of a 11-20 spell?

    And for that matter, should there be rules for getting more spells or do you just have to find somebody who know them?
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    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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    Default Re: Bibliography, the Game

    Atlantis Codex
    Dodge, Athletics, and Socialize

    Solomon Codex
    Intelligence and Strength
    Melee, Magic, Lore

    What about Librarians?
    How about they have the choice of any attribute and ability to be favoured ssince they have no spells of special abilities?

    Also, can you explain caste to me? I don't see it mentioned.
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    Default Re: Bibliography, the Game

    Quote Originally Posted by HypoSoc View Post
    Atlantis Codex
    Dodge, Athletics, and Socialize

    Solomon Codex
    Intelligence and Strength
    Melee, Magic, Lore

    What about Librarians?
    How about they have the choice of any attribute and ability to be favoured ssince they have no spells of special abilities?

    Also, can you explain caste to me? I don't see it mentioned.
    I think Caste was an accident on his part as this system seems to draw from Exalted. If my theory is correct that would mean Caste should actually be Codex. If I'm completely off-base I have no idea what it means.

    And am I the only one who finds it odd that we are giving Codex Attributes and Abilities to codices that haven't shown up in either continuity yet?
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    Default Re: Bibliography, the Game

    Err, yeah, what he said. It's on the mind <.<
    I'll fix that.
    And those are based solely off of guesses. If we see a Merman, for example, and he seems to favor a different set, we'll just change it.

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    Default Re: Bibliography, the Game

    Libraians will come later, after Pages are done. And HypoSoc, the current theory on Solomon is summoning, so Strength would not make sense for them.

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    Default Re: Bibliography, the Game

    The Golem's strength, I meant.
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    Default Re: Bibliography, the Game

    Solomon would likely be Intelligence and Wits, as Solomon was known for his wisdom.

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    Default Re: Bibliography, the Game

    I know, but Reaction seemed a strange definition of wits.
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    smile Re: Bibliography, the Game

    Quote Originally Posted by HypoSoc View Post
    The Golem's strength, I meant.
    That's more magic than strength since this is about the Pages' abilities and not their creations
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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    Default Re: Bibliography, the Game

    The pages could be the golems though. We'll see soon.
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    Default Re: Bibliography, the Game

    Well I could see arguments for just about all of them except strength for Solomon:
    Stamina: they have to be sturdy when summoning stronger spirits
    Intelligence: They need to be smart in order to learn spells, summoning circles, djfferent types of summonable creatures.
    Wits: They hav to think fast. Also, summoning is a battles of
    wills between the Page and summoned.
    Charisma: they have to be able to
    bind the creatures they summon with honeyed words

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    Default Re: Bibliography, the Game

    But Solomon codex could be becoming golems, not summoning.
    Last edited by HypoSoc; 2010-06-22 at 01:58 PM.
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    smile Re: Bibliography, the Game

    Quote Originally Posted by HypoSoc View Post
    But Solomon codex could be becoming golems, not summoning.
    The golems we've seen appear to have been constructed by their "Father"

    I still agree that it's more likely that they have golem-related powers, though
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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    Default Re: Bibliography, the Game

    Quote Originally Posted by Jokasti View Post
    Each Codex has 50 spells. Roll 5d10. The first is your 1-10 spell, the second your 11-20 spell, the third your 21-30 spell, the fourth your 31-40 spell, and the fifth your 41-50 spell.
    This part is really confusing to me. It looks like you want people's spells known to be randomly selected from their list. I don't like that, but whatever. The confusing part is that 5d10 does not give you a range of 1-50. It gives 5-50, with 27.5 being the most likely result and more extreme results being less common. If you wanted every spell to be equally likely to be known, you could try 1d100/2 five times for your five spells.

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    smile Re: Bibliography, the Game

    Quote Originally Posted by Glimbur View Post
    This part is really confusing to me. It looks like you want people's spells known to be randomly selected from their list. I don't like that, but whatever. The confusing part is that 5d10 does not give you a range of 1-50. It gives 5-50, with 27.5 being the most likely result and more extreme results being less common. If you wanted every spell to be equally likely to be known, you could try 1d100/2 five times for your five spells.
    Actually it says that each d10 determine the Pages spell in a specific range of numbers (1-10, 11-20, 21-30, 31-40 and 41-50 respectively)

    EDIT:How would 27.5 be likely at all anyway? You can't roll it
    Last edited by Mina Kobold; 2010-06-22 at 02:56 PM.
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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    Default Re: Bibliography, the Game

    It's the statistical probability, you'd roll a 27 or 28 most likely.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


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    Default Re: Bibliography, the Game

    Quote Originally Posted by Keveak View Post
    EDIT:How would 27.5 be likely at all anyway? You can't roll it
    When determining the average of die rolls for dice, the average is the (number of sides divided by 2) + .5 due to it starting at 1 and not 0. When determining the average for multiple die rolls you sum all the averages of the die rolls making it up.

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    Last edited by Owrtho; 2010-06-22 at 03:02 PM.
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    Default Re: Bibliography, the Game

    Quote Originally Posted by Glimbur View Post
    This part is really confusing to me. It looks like you want people's spells known to be randomly selected from their list. I don't like that, but whatever. The confusing part is that 5d10 does not give you a range of 1-50. It gives 5-50, with 27.5 being the most likely result and more extreme results being less common. If you wanted every spell to be equally likely to be known, you could try 1d100/2 five times for your five spells.
    I can see how you might be confused. I'll word it better in a sec, but here's what I mean:
    Look Here.
    My first roll was a 9. Therefore, my first spell is #9.
    My second roll was a 8. Therefore, my second spell is #18.
    My third roll was a 7. Therefore, my third spell is #27.
    My fourth roll was a 2. Therefore, my fourth spell is #32.
    My fifth roll was a 3. Therefore, my fifth spell is #43.
    I'm thinking about making it 10d10, and you choose 5 spells from that list.
    Last edited by Jokasti; 2010-06-22 at 03:18 PM.

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    Default Re: Bibliography, the Game

    I think if you do 10d10, then it should be still divided among groups of 10. If you roll the same spell twice, either you get a free variation, or you are just out of luck. For example:
    [rollv]10d10[/rollv]
    Messed up
    Last edited by HypoSoc; 2010-06-22 at 04:18 PM.
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