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2008-04-09, 04:18 PM (ISO 8601)
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Arena Tournament, Round 38: Chile V vs Mike C Hammer
Arena Tournament, Round 38: Chile V vs. Mike C Hammer
Map:Spoiler
XP Award: 300 XP
GP Award: 300 GP
chilepepper - Chile V
Mavian - Mike C. Hammer
All Combatants, please roll initiative.Have a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2008-04-09, 06:46 PM (ISO 8601)
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2008-04-09, 11:09 PM (ISO 8601)
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- Jan 2008
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
I bet you win initiative (1d20+3)[21]
edit: Oooo, darn close. I won't buy if you don't.
edit2: I'll start in A13Last edited by chilepepper; 2008-04-10 at 12:58 AM.
<--- Avatar made by bayar
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2008-04-10, 01:20 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
I've got nothing that needs buying.
Starting in Y13
Move Action + Standard Action: Double move to N19, drawing a warhammer in each hand as I move.
End of Turn:
Stats for Refs:
Spoiler
Hp: 13/13
Ac: 17
Position: N19
Speed: 40
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2008-04-10, 01:58 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Move to A19
Standard: Ready an action
SpoilerTo breath when Mike is in range
Done<--- Avatar made by bayar
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2008-04-10, 02:06 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Mike - Round 2
So are you planning on using your invocation, or moving....
Move Action: N19 to K14
Standard Action: Ready an Action.
Spoiler
Ready an action to move if Chile V preforms any visible action
End of Turn:
Stats for Refs
Spoiler
Hp: 13/13
Ac: 17
Position: N19
Speed: 40
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2008-04-10, 02:19 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Move to E23
Standard: ready an action
Spoilerbreath if in range
Done<--- Avatar made by bayar
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2008-04-10, 04:46 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Ref Bayar
@other refs:
SpoilerShould we rule readying an action as "Any visible action" ? If so, I belive that Chile triggered Mavian's readied action to move**** Photobucket ; RIP avatars
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2008-04-10, 06:39 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
High Ref Talic
@mavian, Refs:
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2008-04-10, 10:01 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
@Refs, Bayar
Spoiler
Also, I'm pretty sure I saw him move
My readied action goes of as you start to move.
Move from K14 to E16
Which allows you to change your standard action if you'd like.
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2008-04-10, 05:27 PM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Standard: ready an action
Spoilerto attack (breath) if attacked
Done<--- Avatar made by bayar
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2008-04-10, 06:19 PM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Todd - Round 3
"Stop! Hammer Time"
Immediate Action: Start to froth at the mouth (Activate Frenzy)
Full Round Action: Charge from E16 to E22
Attack 1: (1d20+7)[25] (5-2 twf +2 Frenzy +2 Charge)
Damage: (1d8+6)[12]
Attack 2: (1d20+7)[9] (5-2 twf +2 Frenzy +2 Charge)
Damage: (1d8+6)[8]
Attack 3: (1d20+7)[17] (5-2 twf +2 Frenzy +2 Charge)
Damage: (1d8+6)[7]
End of Turn:
@Edit: Adding Taunts
Stats for Refs:
Spoiler
Hp: 13/13
Ac: 16 +1 Frenzy, -2 Charge
Position: K22
Speed: 40
Frenzy: 1/5
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2008-04-10, 09:20 PM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
You attack triggers my ready action.
5' step to E24
Breath (1d6)[1] Fire damage, DC17 reflex save for half
Your attacks whiff at the air.
My turn.
Standard: ready an action
SpoilerTo attack (breath) if attacked
Done<--- Avatar made by bayar
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2008-04-10, 10:47 PM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Um... how did you 5-foot step?
From Readying.
You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.
Also, I messed up above, replace the word Frenzy with Ferocity. Stupid Tornado sirens distracted me.
Reflex save: (1d20+5)[23]
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2008-04-10, 10:59 PM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Aww crap, you're right. I forgot that.
There is one mistake though. Off-handed weapons get half strength bonus to damage.However, you scored hits with your primary for 12 and your tail for 5, that's more than enough to drop me.VERY impressive build, especially the Pounce alternate class feature. Good job.
edit: wait, this is the next round so technically I haven't move this round and I can take a 5' step, so my move was legal, continueLast edited by chilepepper; 2008-04-10 at 11:11 PM.
<--- Avatar made by bayar
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2008-04-10, 11:16 PM (ISO 8601)
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2008-04-10, 11:28 PM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
High Ref Talic
For every effect you generate, a round is counted from the start of your action to the start of your next. This includes things such as when saves are rolled, when damage is applied (for example, sleep-smoke and entangling ectoplasm), when summoned creatures appear and disappear, when effects change, and the like.
The actual round is pretty much used only as an abstract, a sorta framework for everyone's turns to go in. There are a couple of exceptions, but, for the vast majority of actions and effects, "a round" is used to mean from the start of one action to the start of the next.
As such, the 5 foot step would be illegal.
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2008-04-11, 12:46 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
In round 5, my readied action goes off. As part of my readied action, I can take a 5' step as part of my action if I haven't moved in that round. I haven't moved in round 5, therefor, I can take a 5' step. That's what it says, and it makes sense that way too. I'll explain.
My initiative count moves to directly before Mike in round 5 and takes up my action for that round. My next turn doesn't come until round 6.
As it plays out, I moved using a move action in round 4.
I moved using a 5' step in round 5, no other movement that round.
I'll get to move again if I want in round 6.
If initiative were the other way around it still makes sense.
Let's say I went first in round 4 and Mike's action is in the bottom of 4.
Now, I use a move action in round 4, and my standard action triggers as well in round 4 so I can't take a 5'. One movement in round 4.
In round 5 I can move again.
In round 6 I can move again.
In rounds 4-6, I get three move action. I'm already at a disadvantage because as initiative sits, I am limited to a 5'step in round 5. Taking that away to perpetuate the thought of 'abstract' rounds doesn't fix the imbalance, it makes it worse.<--- Avatar made by bayar
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2008-04-11, 12:56 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
High Ref Talic
In that case, I'll pause this match, whilst I go get a higher ref, for the appeals process.
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2008-04-11, 03:50 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.
<--- Avatar made by bayar
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2008-04-12, 12:16 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2008-04-12, 12:41 AM (ISO 8601)
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Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer
Fair enough. Congratulations. Again, excellent build.
<--- Avatar made by bayar
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2008-04-12, 12:54 AM (ISO 8601)
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