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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Arena Tournament, Round 38: Chile V vs. Mike C Hammer

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    XP Award: 300 XP
    GP Award: 300 GP

    chilepepper - Chile V
    Mavian - Mike C. Hammer

    All Combatants, please roll initiative.
    Have a question about the Arena Tournament? Ask one of our referees!
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    Avatar: "Cubicle", by Bitzeralisis

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Initiative - (1d20+3)[23]
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    I bet you win initiative (1d20+3)[21]

    edit: Oooo, darn close. I won't buy if you don't.
    edit2: I'll start in A13
    Last edited by chilepepper; 2008-04-10 at 12:58 AM.
    <--- Avatar made by bayar

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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    I've got nothing that needs buying.

    Starting in Y13

    Move Action + Standard Action: Double move to N19, drawing a warhammer in each hand as I move.

    End of Turn:

    Stats for Refs:
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    Hp: 13/13
    Ac: 17
    Position: N19
    Speed: 40
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Move to A19
    Standard: Ready an action
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    To breath when Mike is in range


    Done
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Mike - Round 2

    So are you planning on using your invocation, or moving....

    Move Action: N19 to K14
    Standard Action: Ready an Action.
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    Ready an action to move if Chile V preforms any visible action


    End of Turn:

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    Hp: 13/13
    Ac: 17
    Position: N19
    Speed: 40
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Move to E23
    Standard: ready an action
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    breath if in range


    Done
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    Kobold

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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Ref Bayar

    @other refs:
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    Should we rule readying an action as "Any visible action" ? If so, I belive that Chile triggered Mavian's readied action to move
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    High Ref Talic

    @mavian, Refs:
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    Precedent: Here.

    Readying an action is a visible action. Readied action is triggered.

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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    @Refs, Bayar
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    Also, I'm pretty sure I saw him move


    My readied action goes of as you start to move.
    Move from K14 to E16

    Which allows you to change your standard action if you'd like.
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  11. - Top - End - #11
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Standard: ready an action
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    to attack (breath) if attacked


    Done
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Todd - Round 3

    "Stop! Hammer Time"

    Immediate Action: Start to froth at the mouth (Activate Frenzy)
    Full Round Action: Charge from E16 to E22

    Attack 1: (1d20+7)[25] (5-2 twf +2 Frenzy +2 Charge)
    Damage: (1d8+6)[12]

    Attack 2: (1d20+7)[9] (5-2 twf +2 Frenzy +2 Charge)
    Damage: (1d8+6)[8]

    Attack 3: (1d20+7)[17] (5-2 twf +2 Frenzy +2 Charge)
    Damage: (1d8+6)[7]

    End of Turn:
    @Edit: Adding Taunts

    Stats for Refs:
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    Hp: 13/13
    Ac: 16 +1 Frenzy, -2 Charge
    Position: K22
    Speed: 40
    Frenzy: 1/5
    Last edited by Mavian; 2008-04-10 at 06:36 PM.
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    You attack triggers my ready action.

    5' step to E24
    Breath (1d6)[1] Fire damage, DC17 reflex save for half

    Your attacks whiff at the air.


    My turn.

    Standard: ready an action
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    To attack (breath) if attacked


    Done
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Um... how did you 5-foot step?

    From Readying.
    You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.
    You moved before you readied, there for you can't move with your readied action.

    Also, I messed up above, replace the word Frenzy with Ferocity. Stupid Tornado sirens distracted me.

    Reflex save: (1d20+5)[23]
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Aww crap, you're right. I forgot that.

    There is one mistake though. Off-handed weapons get half strength bonus to damage. However, you scored hits with your primary for 12 and your tail for 5, that's more than enough to drop me. VERY impressive build, especially the Pounce alternate class feature. Good job.

    edit: wait, this is the next round so technically I haven't move this round and I can take a 5' step, so my move was legal, continue
    Last edited by chilepepper; 2008-04-10 at 11:11 PM.
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  16. - Top - End - #16
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    I'm going to wait for a ref on this one, because I'm fairly certain that the round that counts is the round that the action was readied in.
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    High Ref Talic

    For every effect you generate, a round is counted from the start of your action to the start of your next. This includes things such as when saves are rolled, when damage is applied (for example, sleep-smoke and entangling ectoplasm), when summoned creatures appear and disappear, when effects change, and the like.

    The actual round is pretty much used only as an abstract, a sorta framework for everyone's turns to go in. There are a couple of exceptions, but, for the vast majority of actions and effects, "a round" is used to mean from the start of one action to the start of the next.

    As such, the 5 foot step would be illegal.

  18. - Top - End - #18
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    In round 5, my readied action goes off. As part of my readied action, I can take a 5' step as part of my action if I haven't moved in that round. I haven't moved in round 5, therefor, I can take a 5' step. That's what it says, and it makes sense that way too. I'll explain.

    My initiative count moves to directly before Mike in round 5 and takes up my action for that round. My next turn doesn't come until round 6.

    As it plays out, I moved using a move action in round 4.
    I moved using a 5' step in round 5, no other movement that round.
    I'll get to move again if I want in round 6.

    If initiative were the other way around it still makes sense.
    Let's say I went first in round 4 and Mike's action is in the bottom of 4.

    Now, I use a move action in round 4, and my standard action triggers as well in round 4 so I can't take a 5'. One movement in round 4.
    In round 5 I can move again.
    In round 6 I can move again.

    In rounds 4-6, I get three move action. I'm already at a disadvantage because as initiative sits, I am limited to a 5'step in round 5. Taking that away to perpetuate the thought of 'abstract' rounds doesn't fix the imbalance, it makes it worse.
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    High Ref Talic

    In that case, I'll pause this match, whilst I go get a higher ref, for the appeals process.

  20. - Top - End - #20
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    GM Kyeudo

    Quote Originally Posted by chilepepper View Post
    Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.
    Then I hope this is clear enough.

    M.C. Hammer is the Winner!

  22. - Top - End - #22
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Fair enough. Congratulations. Again, excellent build.
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  23. - Top - End - #23
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    Default Re: Arena Tournament, Round 38: Chile V vs Mike C Hammer

    Yeah, I still have a few flaws in it to work out, but I think she'll do for a spell.

    Now to finish up Stretch Armstrong.
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