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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Feb 2007

    Default Combining feats into 1 (3.5)

    In my next game, i would like to make useless feats into more useful. I read the synergy thread, but i think it is way too complicated. I would like to keep it simple. So what i am suggesting here are a list of feats combined into 1, maybe altered a bit and hoping that you would help me fix and balance them.

    Remade feats:
    Spoiler
    Show

    Weapon focus tree:
    All turned into 1. Whenever you fill the next feats prerequisite, you will get the next one.
    Prerequisites:
    Weapon focus on BAB 1
    Weapon spec on BAB 4
    Greater Wep Focus BAB 8
    Greater Wep Spec BAB 12

    Notice BAB, not fighter

    Dodge tree
    You gain Dodge, which grants a constant +1(per 1/2 BAB) AC dodge bonus(except when flat footed)
    Mobility
    Spring attack on BAB 4
    Whirlwind on BAB 4
    Run
    Synergy: When you have Point blank shot, you also gain Shot on the run

    Combat tree
    Combat Expertise
    Combat Reflexes
    Stand Still
    Sidestep Charge


    Two Weapon Fighting
    You gain all the Two weapon fighting feats as soon as you fill all the necessary prerequisites(BAB and Dex). You also gain two weapon defense.

    Multi Weapon Fighting
    Same as Two Weapon Fighting

    Double Skill booster feats: You gain +4 instead of +2

    Skill focus: You gain +6 instead

    Toughness
    You gain +3 HP when taking it and you also gain +1 HP every level. You also gain endurance and Die Hard

    Archery Tree 1
    You gain Point blank shot, Precise shot, Improved precise shot, farshot, sharp shooting as soon as possible, as before
    Synergy: If you have mounter combat feats, you gain Mounted archery
    Synergy: if you have dodge, you also gain shot on the run

    Archery tree 2
    Rapid shot, Manyshot, Greater manyshot, as soon as prerequisites are filled

    Mounted tree
    Mounted combat, Ride by Attack, Spirited Charge, Trample, as soon as prerequisites are filled
    Synergy: If you have archery feats, you gain mounted archery

    Power attack tree
    Also gives Cleave and Great cleave, as soon as prerequisites are filled

    Saving throw feats
    Instead of +3, they grant +6

    Improved trip
    You also gain Knock Down, as soon as prerequisites are filled

    Equipment
    All the shield bonuses from equipment are doubled

    Stone equipment -3 damage and attack, 1/4 hardness/hp
    Copper equipment -2 damage and attack or -2 ac and +2 ACP. 1/2 hardness/hp
    Bronze equipment -1 damage and attack or -1 AC and +1 ACP. 3/4 hardness/hp
    Iron weapon: Normal
    Steel: +1 attack and damage or +1 AC and -1 ACP. 1,5 hardness and HP

    Fighter Bonus Feats(Credits to Pikazul)
    ADAPTATIVE STYLE [GENERAL]
    "How do you want to be killed today?"
    Prerequisite: Fighter 4
    Benefit: After resting for at least 8 hour you can change every bonus fighter feat you have minus this one. You stil need to meet the prerequisite of every feat you have.

    IMPROVED POWER ATTACK [GENERAL, METAFIGHTING]
    You power attack, with gusto.
    Prerequisite: POWER ATTACK, BAB +10, Fighter level 10
    Benefit::You can power attack even better, instead of gaining the normal benefits from the power attack feat you can add 1d4 to your damage rolls for every -1 you subtract from your attack roll.
    Special: Instead of 1d4 use 1d6 or 1d2 for a Two-handed weapon and a light weapon respectively. The total number you subtract from your attack bonus with this and other feats can't be higher than your base attack bonus.

    QUICKEN STRIKE [METAFIGHTING]
    "Don't stop me noooow!"
    Prerequisite: Fighter 8
    Benefit: When you use this feat you apply a -4 penalty to your attack roll, this attack consume a lower amount of time. Full round actions become standards. Standard actions become move and move actions become swift.
    Special: The total number you subtract from your attack bonus with this and other feats can't be higher than your base attack bonus. This feat can only be taken as a fighter bonus feat.

    STILL STRIKE [METAFIGHTING]
    "Look ma', no hands!"
    Fighter level 6
    Benefit: When you use this feat, at the cost of a -2 penalty to your attack rolls you can attack even when you are grappling or immobile. You still cant attack while paralyzed or so immobile that you cant even use your swordhand
    Special: The total number you subtract from your attack bonus with this and other feats can't be higher than your base attack bonus. This feat can only be taken as a fighter bonus feat.

    ENLONG STRIKE [METAFIGHTING]
    "They say I'm Fantastic"
    Prerequisite Fighter 4
    Benefit: When you use this feat you apply a -2 penalty to your attack rolls but your threatened area is doubled as if you had reach. If you already have reach your threatened area is doubled.
    Special: The total number you subtract from your attack bonus with this and other feats can't be higher than your base attack bonus. This feat can only be taken as a fighter bonus feat.

    WIDEN STRIKE [METAFIGHTING]
    "STRIKE!"
    Prerequisite: Fighter level 6, Enlong strike
    Benefit: When you use this feat you apply a -3 penalty to your attack roll, but you hit every creature in a 2x2 area. At least one of the four square must be inside your threatened area. Roll the attack once, compare against every AC, roll damage separately.
    Special: The total number you subtract from your attack bonus with this and other feats can't be higher than your base attack bonus. This feat can only be taken as a fighter bonus feat.

    ARCANE FIGHTER [FIGHTER]
    "My father was a warlock"
    Prerequisite: Fighter 12
    Benefit: Choose a spell whose level is equal or lower of half your fighter level that also has no XP cost or costly material component. Now you can cast that spell as a spell-like ability at will. Caster level is equal to your BAB and the DCs are Constitution based.
    Special: This feat can only be taken as a fighter bonus feat.


    Give me your ideas, more fixes and help me balance them against each other. I just want to make lower tier classes more fun. When they are able to skip so many feats, then they ought to get more then 1 trick up their sleeve, no?

    Also, im thinking of using the modified classes from this page:
    http://community.wizards.com/go/thre...8/Races_of_War
    Last edited by stenver; 2010-06-14 at 04:50 PM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Akron
    Gender
    Male

    Default Re: Combining feats into 1 (3.5)

    I like the idea of metafighting feats.

    "Synergy: When you have Point blank shot, you also gain Shot on the run" under Dodge tree should probably be under Archery Tree 1?

    And the tree names should be more interesting like:
    Weapon Focus Tree -> Weapon Specialist
    Multi Weapon Fighting -> Exotic Warrior
    Archery Tree 1 -> Crackshot
    Archery Tree 2 -> Salvo Marksman

    I'd personally like to see sword and board become more useful. The equipment boosts do something for this but new abilities would be good.
    Last edited by Maerok; 2010-06-15 at 01:18 AM.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Combining feats into 1 (3.5)

    Like a nice, big bonus to bull rushing with shields.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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