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Thread: Age of Man IC

  1. - Top - End - #121
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Port Styr|Port Bjarki
    Wood| 277| 440
    Iron| 39| 0
    Pig Iron| 90| 0
    Food| 1140| 721
    Wyrdstone| 37| 0
    Stone| 312| 0
    Exotic Fruits| 0| 0
    Silk| 0| 0
    Dye| 0| 0
    Housing [Tents]| 166| 0
    Housing [Good]| 2| 25
    Housing [Great]| 13| 10
    Rare Beasts| 1| 0
    Farm/Fishing Boat Value| .1| .07
    Mining Value| .02| .01
    Logging Value| .10| 0
    Mammoths| .02| 0
    [/table]
    Technologies: {table=head]Tech
    Large Animal Taming
    Rune Magic
    Shipworking
    Agriculture
    Weapon Forging
    Logging
    Major Runes
    Mercantilism[/table]
    Population: 1544/1177



    With the blockade of Gee'Lei, Felix's reign had come crashing down around his ears. Even his Chosen had turned against him, the plague's presence in Port Bjarki rendering the populace at large weakened. The chieftain's supremacy had been challenged by one of those very Chosen- a puppet put into place by the Jarl after the catastrophic reign thus far. The chieftain had a successor in line, that much the Skald had ensured before enacting his plan, to ensure that there was an actual pure line of the Styrbjorn clan to continue on. That very young man was now residing with the Skald Jarl's hut, kept safe by the myriad of fetishes and protective wards he had put up about his residence against the plague. This death would need to be solved, and quickly.

    However, first was the matter of the interim chieftain. The former Chosen, Harrowl, was an easily manipulated puppet. His victory in the duel had been practically assured: With freshly inked tattoos and no small amount of subtle hexes upon the chieftain, it had ended in mere moments, Harrowl's greatsword cleaving the chieftain's head in twain.

    With the temporary chieftain in place (His own death assured in the coming years when the latest of the Styrbjorn line reached full maturity), the Jarl had promptly begun to institute reforms. For one, the number of Skalds had been vastly increased, all of them devoted to the topic of trying to find a cure to the disease. With the food stores as strong as they were in both cities, a blockade could be survived for quite some time, though the fact of the matter was that the Sons of Bjarki were far too proud to survive such a slight. Whilst repelling the invaders would be acceptable for now, the plague striking Port Bjarki was too damned powerful to be ignored for long. They would have to drive them off with a stern warning to not return ever again.

    With any hope, they might actually succeed, too.

    Spoiler
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    Port Styr
    722 Thralls will work on ending their own famine, food must flow! 70 Sons of Bjarki will escort them on their task, to ensure every last morsel is collected.
    100 Thralls will focus solely on the purpose of expanding population- having as many children as possible, to the point of population overflow.
    24 Thralls will work on forging the remaining 90 Pig Iron into 90 suits of chainmail, 40 Longbows, and 50 axes respectively on short order for the troops.
    50 Thralls will work on breeding additional Mammoths and training ones found by 25 Sons of Bjarki, who will go out on patrol for the animals and attempt to tame additional ones. The Thralls will have access to 28 Stone and 58 Wood.
    10 Thralls will work on constructing 5 additional longhouses at the expenditure of 100 wood

    174 Sons of Bjarki, armed and armored, will join Harrowl and the Skald Jarl to meet with the Gee'Lei barricade leaders. With an additional 230 Thralls and Sons of Bjarki behind them, mostly wielding whatever weapons are on hand (With Pig Iron weaponry being favored to the Sons of Bjark). The reinforcement group will ride upon mammoths in howdahs, with longbows in hand and arrows knocked for any sign of things going sour. Harrowl will tell Gee'Lei to leave their lands, and retain the former policy of indifference that the two had to one another. If they insist on interfering with Bjarki affairs, then they will be driven off Bjarki lands. If they choose to leave peacefully, however, with no blood having been shed, then they will be left alone and free of retribution.

    125 Sons of Bjarki will attempt to slip past the barricade lines in the middle of the night to reach the Pig Iron fortress, sticking to the tall grass and keeping away from bright flame. Once there, they will wait for any signs of battle before flanking the Gee'Lei forces. If there are no immediate signs of battle, they will use the reserves gathered to forge plate armor for each of them, as well as a heavy warhammer for each man (Each of which going at the 1:1 ratio, comes out to 310 Pig Iron. If less than that make it to the Pig Iron fortress, then less Pig Iron will be used proportionally).

    Port Bjarki
    600 Thralls will work on ending this famine, leaving the Sons of Bjarki with food everlasting! They will be escorted by 60 Sons of Bjarki for safety purposes.
    72 Thralls will be put to work solely on the process of having additional children. A burgeoning population is a good population!
    150 Skalds will work on researching Herbalistic Medicine. With any fortune, the plague can be combated with improvised medicine-making skills!

    50 Thralls will board the Assault Barge, accompanied by 100 Sons of Bjarki. All of them armed and loaded for combat, they will use 20 Skalds to begin a mighty ritual: Utilizing 30 Wyrdstone, they will conjure a mighty whirlpool and storm over the most major grouping of Gee'Lei warships, intent upon sinking them. Should Gee'Lei attempt to aggravate things further beyond that point, the Assault Barge will be used to combat their smaller ships, longbows and catapults being used to sink ship after ship. Should the Gee'Lei withdraw their blockade, then they will be left alone.
    Last edited by Gunther; 2010-07-25 at 05:33 PM.

  2. - Top - End - #122
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    Year 280-300- 3rd Century!

    The Black Coast- Sons of Bjarki
    Spoiler
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    Resources:{table=head]Resource|Surplus
    Wood| -158/ +200
    Pig-Iron| -90 / 0
    Food| +346/ +230
    Wyrdstone| 0 / -30
    Stone| -28 / -160
    Exotic Fruits| 0 / 0
    Silk| 0 / 0
    Dye| 0 / 0
    Population| +32 / -43
    Housing (Great)| +5 / 0
    Constructions| 0 / 0
    Thralls| 0
    Farm/Fishing Boat Value| .10 / .07
    Mining Value| .02 / .01
    Logging Value| .10 / 0
    Mammoths| .03 / 0
    [/table]

    Pig-Iron Fortress-
    Spoiler
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    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 10 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn.
    -269 in stores

    The embargo was still in place, the gee'lei had little fear from your mighty forces. Heavily out ranked and under equiped to be sure, however they had powerful eldritch forces on their sides. Hulking creatures, far too similar to giant men but crafted of stone, where present at the land-based blockade. Although there were only few of these beasts, the "golems", they would prove to be far superior to the bjarki's runic magiks.

    The bloody battle carried on few a couple days, ending in a massacre. Although the gee'lei forces WERE bested, it was at a heavy cost. Only 142 men survived. most were bjarki soilders, rather then the pitiful thralls, however the pure mightof the gee'lei's magics and tactical forces was, astounding!

    Things faired FAR better on the water front's however. There were no casualties on your part. Once word of the land-based embargo had been overcome, the sea-based forces prepared to withdraw. But no, not without retribution. Your skalds had beset a furious power apon the oceans, turning the tides of battle almost litterally. The ocean swelled, and storm clouds rolled. Very few gee'lei ships had escaped intact.

    Town #2-
    Spoiler
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    You will need to note the following:
    1. Until you have a system in place to connect cities/reasources, and a system to establish fair trade (such as commerce or mercantilism) every town will have to survive off it's own reasource gathering. You can still send reasources to your other town, but you'll lose a considerable portion.

    Constructions and Reaserches- Port Styr
    Major Runes- Complete
    Mercantilism- Completed
    Irrigation-
    Spoiler
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    With 9% of your population devoted to the task, you estimate 91- 60 years till completetion.

    Spoiler
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    - Drydock: Bonus to ship-crafting, slight penalty to over-all health.
    - Obelisk: Resistances to winter.
    - Assault Barge: Powerful defense, can bombard coastal cities, bonus to food gain via fishing.
    - New Town: BCompleted


    Construction- Port Bjarki
    - Herbalistic Medicine:
    Spoiler
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    With 12% of your population devoted to the project you will see it completed in 88- 20 years.

    - Obelisk: Resistance to winter effects.
    Spoiler
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    - Drydock: Bonus to ship-crafting, slight penalty to over-all population health.

    Logging- Complete
    B]Grand Forge[/B]: Completed-
    Spoiler
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    Bonuses to weapon quality/production. Major penalties to civilization health.



    The Republic of Palandril- The Plains of Cardeen
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| +252 / -277
    Metal| -48 / 0
    Food| -819 / +197
    Stone| +180 / -150
    Gold| -300 / +280
    Wool| 0 / 0
    Copper| 0 / 0
    Population| +143 / +120
    Construction| 0 / 0
    Housing (Good)| 0 / 0
    Iron Value| .02
    Precious Jewels Value| .02
    Silver Value| .02
    [/table]

    Another two decades. And much had changed. Your people continued to grow, your empire following suite. New mines popped up throughout the lands within the past twenty years. Just as well, the art of "blacksmithing" quickly took notice in your culture, and your people await eagerly for it's completion.

    Freash on newyears night, when celebrations are at their peak, your scouting parties return with GLORIOUS news. To the north, above Eaglewind, there is reports of Wild Stallions, Strange Minerals, and More Iron!

    To the south, below palandril even more reasources come to the for-front. Another silver mine, as well as some Silk, and another Copse of Trees are uncovered.

    The situations with the lodanian "campsite" have also gone for the better. The lodanian's occupying your land have decided to pack up, retreating back across the mountainpass seperating your two civilizations. This nets you a bonus of half their reasources that were taxes, which comes out to 90 Gold. Half of which is to be shared with the lodanians, as per your agreement, gaining you 45 gold Total.

    The lodanian's have been removed from your lands, however your unsure how tis has played with the ruler of the lodania

    Construction & Research-
    Spoiler
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    Statue of ____- Completed (Provides a bonus to over-all morale)
    University of ____- Completed
    Temple of ____- Completed
    Sophisticated Tools- Completed
    Roads-.Complete
    Road from Palandril to Eaglewind- Completed
    Established Government- Completed
    Fort _____- Completed
    Blacksmithing-
    Spoiler
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    with 10% of your population devoted to this research and 300 units of metal invested you will see the project completed in 80- 50 years.





    New Cities-
    Spoiler
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    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place. As of now none of you have that. A "king" is a leader yes, but it doesent explain if your a hiearchy, oligarchy, democracy, etc.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 500 people base, a larger amount sent over will allow for a quickly growth. But 500 minimum.
    2. 100 lumber
    3. 100 Stone
    4. 100 Iron
    5. 500 Food.


    If all of that is met you can found a new city. The only reason the cost is so high is that 1. A new city can quickly cripple your people if they arent ready to grow. 2. At this point and time (5 years since your people had become established nations) you shoulden't have more then a single city anyways. If you save up in small increments I'd estimate every 20+ years is plasible. Maybe not sensible, but plausible.
    Last edited by DMBlackhart; 2010-07-25 at 07:48 PM.

  3. - Top - End - #123
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Tale of Two City-States
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 30670

    Spoiler
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    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 248
    Stone | 138
    Metal | 112
    Food | 932
    Gold| 216
    Wool| 40
    Copper| 0
    [/table]

    Finished Goods:
    {table=head]Good|Amount
    Wool Clothes|0
    Copper Jewelry|0
    [/table]

    Armory:
    {table=head]Weapon/Armor|Amount

    [/table]

    Spoiler
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    Cities
    Palandril, plains, Population 1704
    {table=head]Connected to|
    Eaglewind|Yes
    [/table]
    Eaglewind, mountains, Population: 1363
    {table=head]Connected to|
    Palandril|Yes
    [/table]

    {table=head]Building|Palandril|Eaglewind
    House (good)| 78|47
    City Wall (stone)| 1|0
    University| 1|0
    Large Statue| 1|0
    Temple| 1|0
    Fort|0|1
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Road?
    Farms| .20|.20|No/No
    Small Copse| (3)|X|No/No/No
    Large Forest|X|(1)|No
    Stone Deposit| .20|X|No
    Metal Deposit| .08|.02/.00|No/No/No
    Coal Deposit| .00|X|No
    Sheep (wool)| .03|X|No
    Copper Deposit| .03|X|No
    University| .20|X|
    Gold Mine|X|.20|No
    Unique Jewels|X|.02|No
    Silver Deposit|.00|.02|No
    Silk|.00|X|No
    Wild Stallions|X|.00
    "Strange Minerals"|.00|X
    [/table]

    Technologies: {table=head]Technology
    Agriculture
    Construction
    Written Language
    Animal Husbandry
    Education
    Commerce
    Sophisticated Tools
    Roads
    Government[/table]



    280-300
    Palandril has finally established itself as a sturdy, self-sufficient nation. Resource gathering continues strongly, with an emphasis on correcting the homelessness problem in Eaglewind. Research continues on blacksmithing at the great university in Palandril, and luxury resources such as silk and jewels are exploited.

    News of the scouting party returns, and the nation is awed by them. Though only horses are transported during these decades, plans to expand on the others are carefully drawn by senators in smoke-filled rooms.

    A wagon of traders passes through Fort Clearwater (exempted from tax, of course, because they are on official business) bearing carts of food, which they intend on trading with Lodenians for valuable resources or commodities, such as gold, wood, and/or stone.

    Spoiler
    Show

    Palandril City
    1704 workers
    150 guard the city and patrol the walls
    800 farm
    207 mine stone
    218 cut lumber
    125 mine metal
    190 research Blacksmithing
    {table=head]Resource| Value
    Gold| 300
    [/table]
    14 build a road from Palandril city to the stone mine to increase the rate or return for resources
    {table=head]Resource| Value
    Wood| 50
    Stone| 50
    [/table]

    Eaglewind
    1363 workers
    125 guard the city
    25 man Fort Clearwater
    200 mine gold
    700 farm
    200 cut lumber
    35 mile silver
    35 mine unique jewels
    15 transport horses down to Palandril, establishing a network of stables. (bringing efficiency from .00 to .02 in the southern Palandril city)
    {table=head]Resource| Value
    Wood| 50
    Stone| 50
    [/table]
    17 construct 19 (good) houses out of wood and stone out of wood
    {table=head]Resource| Value
    Wood| 350
    Stone| 50
    [/table]
    11 Merchants bring 600 food on wagons to the Lodenian village, knowing the Lodenians are somewhat strapped for food. They attempt to trade it for whatever resources they can manage, with a particular interest in gold, wood, and stone.
    Last edited by Mashimoto; 2010-08-01 at 08:05 AM.

  4. - Top - End - #124
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
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    Resources:{table=head]Resource|Port Styr|Port Bjarki
    Wood| 119| 640
    Iron| 239| 0
    Pig Iron| 0| 0
    Food| 1586| 951
    Wyrdstone| 37| 0
    Stone| 1212| 0
    Exotic Fruits| 0| 0
    Silk| 0| 0
    Dye| 0| 0
    Housing [Tents]| 166| 0
    Housing [Good]| 2| 25
    Housing [Great]| 18| 10
    Rare Beasts| 1| 0
    Farm/Fishing Boat Value| .1| .07
    Mining Value| .02| .01
    Logging Value| .10| 0
    Mammoths| .03| 0
    [/table]
    Technologies: {table=head]Tech
    Large Animal Taming
    Rune Magic
    Shipworking
    Agriculture
    Weapon Forging
    Logging
    Major Runes
    Mercantilism[/table]
    {table=head]Weaponry| Amount
    Plate Armor| 117
    Greatswords| 117
    Banded mail| 200
    Longbows| 50
    Shortspears| 75
    Warhammers| 25
    Axes| 50
    Longswords| 25[/table]
    Population: 1576/1134


    Victory had been costly, but absolute. Harrowl's reign had come in with a surprising cheer amongst the men, their victory heartening them. To understand the way of the Bjarki was a complex thing: Death held little terror for them, provided it was death in battle. To die whilst slaying one's foe was to practically be assured a spot atop the World Dragon's back when it was finally released from its duty of binding the world together. The death of the Gee'Lei warriors, however, indebted them to an eternity of servitude for the warriors that slew them. For all their fancy magic and their impressive stone men, they had fallen like cowards to the Sons of Bjarki. The only regret of the day was that they had not slain all of them when the chance had presented itself.

    Almost all of Port Styr had participated in that battle. The hero of the day had been Harrowl and his men, the utter annihilation of the enemy's naval fleet in such a heroic action having allowed them to sail freely to the well-defended port city. The Chosen of the new Chieftain had sallied forth with all the heroics befitting such men. When the talks had failed, and blades were drawn, the Sons of Bjarki had become righteous paragons of fury. Even as catapults fired onto the horde of men, stones crushing dozens in a single fall, they had surged them with righteous fury. Plate-armored warriors spun like tops as they split the soldiers in twain, only for the massive stone creations to unleash their fury upon the men. Bodies had been rendered into pulp, axes and hammers chipping away at their rocky exterior with all the fury due to it. One by one the monsters had crumbled, the men of Gee'Lei finding themselves turned against vicious barbarians. Thralls dragged them and their weapons down with each death, men hanging onto the blades that impaled them as reinforcements flooded in. Soldiers wielding axes and hatchets shattered spines and severed limbs.

    It had been a glorious field of carnage, pockets of unrivaled carnage forming in the Gee'Lei line as the Sons of Bjarki vented their fury. Harrowl, freshly empowered by the Jarl, was himself a titan of battle. Wielding the twin axes of Styrbjorn, the man had carved apart warrior after warrior as men around him fell. Precise blows and hit-and-run tactics were for naught as the barricades were overrun, a distant wail of trumpets marking the end of the battle. Like the Iron Band of Styrbjorn himself, over a hundred men crested the flanks of the Gee'Lei warriors with such a scream that the world had never heard before. The ground rumbled under their footfalls, a sea of plate-armored warriors- each wielding a greatsword- swirling into their flanks. Though the mighty weapons did not provide much room for closing ranks, they did provide plenty of carnage with each swipe. Pig Iron easily annihilated their regular iron armor, metal rending under sweeping blows as- eventually- the men fell, one by one.

    When the field was clear, and the Sons of Bjarki left to tend to the dying and to remove the dead of their valuables, life was left to resume as usual.

    For the most part, anyways.

    Spoiler
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    Port Styr
    702 Thralls will work on ending their own famine, food must flow! 70 Sons of Bjarki will escort them on their task, to ensure every last morsel is collected.
    120 Thralls will focus solely on the purpose of expanding population- having as many children as possible, to the point of population overflow.
    114 Thralls will work on collecting timber, with 12 Sons of Bjarki providing escort
    100 Thralls will work on creating a stone wall, using 1000 units of stone, around both Port Styr and Port Bjarki! It shall become a mighty edifice, able to repel any of Gee'Lei's advances!
    50 Thralls will work on training the current supply of Mammoths into War Mammoths, capable of devastating the field of battle! 25 Sons of Bjarki will aid them in this task to make the animals war-ready.
    50 Thralls will head over to the Pig Iron fort, and collect all of the metal that they stored there and bring it back to Port Styr- then to Port Bjarki for further processing.
    43 Skalds, chosen for their intelligence and careful examination by the Jarl, will look into creating a pseudo-spy program. This program will work to root through the Bjarki, and monitor each work group to ensure that none are slipping away or spying on behalf of Gee'Lei, and to have them executed if they are. Port Bjarki was not revealed without reason!

    280 Sons of Bjarki, freshly equipped, will enter into an extreme training regimen. Complete with mile-long runs, sparring, ambush drills, and more besides. The Bjarki will become a well-oiled fighting machine!

    Port Bjarki
    600 Thralls will work on ending this famine, leaving the Sons of Bjarki with food everlasting! They will be escorted by 60 Sons of Bjarki for safety purposes.
    180 Thralls will work on providing additional timber, with 20 Sons of Bjarki on escort duty.
    152 Thralls will be put to work solely on the process of having additional children. A burgeoning population is a good population!
    32 Thralls will convert 200 Wood into additional Assault Barges. From the weak design of the Gee'Lei vessels, they will easily fall under such mighty, heavy craft!

  5. - Top - End - #125
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    Year 300-400- The Big Leagues

    The Black Coast- Sons of Bjarki
    Spoiler
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    Resources:{table=head]Resource|Surplus
    Wood| +1368/ +1600
    Pig-Iron| +1689 / 0
    Food| +608/ +1206
    Wyrdstone| 0 / 0
    Stone| -1000 / -160
    Exotic Fruits| 0 / 0
    Silk| 0 / 0
    Dye| 0 / 0
    Population| +6382 / -695
    Housing (Great)| 0 / 0
    Constructions| 0 / 0
    Mammoths| +500 / 0
    Spies| +430 / 0
    Assault Barges| 0 / +20
    [/table]

    Pig-Iron Fortress-
    Spoiler
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    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 10 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn.
    -0 in stores

    The century had passed, and with it a great wonder! Stybjorne had returned, young as he ever was. A bit hardened, but the man had not aged in years. As for why, is unclear.

    Your civilization continues to grow, the plague that had raped your peoples lands and lives was lifted fifty years after the great embargo conflict! And although many people have died, many more were borned. The burgeoning empire would soon need to expand, or risk ruining itself.

    The Grand Forge's pollutant's had been combated to a degree. Irrigation and Herbalistic Medicine's had provided healthier people and healthier crops, both of which were nescessary to stem the constant illnesses those who worked at the forge would fall prey to.

    With the passing of one hundread years your people saw to completion a mighty wall that would encircle both Port Styr and Port Bjarki. And although this did stem the Gee'lei's influence, it was only a matter of time till they retaliated.

    The Gee'lei marched on Port Styr, golems and war engines plenty. It was outright war now, as the new gee'lei leader, a skeleton of a man, had decreed. They sat on your doorstep, their swords, catapults, and Golems ready to tear into your town. You estimate their forces in the thousands. At least ten thousand men!

    Happenings-
    Spoiler
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    - You are now in a state of "war" with the gee'lei. Your more then free to try to appease them, or best them.
    - Your forests near Port Styr have been harvested to the bone. It'll take some time for the forests to return. You may need to seek new meens of lumber.
    - The Return of the Mysterious "Ktulu" beast has shaken those of Port Bjarki to the bone. Such a fearsome aura is unheard of, however whatever secrets the beast hold seems to fade with it back to the depths of the ocean.
    - Note, your military will need to re-outfit itself every 200 years (with pig iron). So your good for one turn with your current army, or two years with a new army.


    Town #2-
    Spoiler
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    You will need to note the following:
    1. Until you have a system in place to connect cities/reasources, and a system to establish fair trade (such as commerce or mercantilism) every town will have to survive off it's own reasource gathering. You can still send reasources to your other town, but you'll lose a considerable portion.

    Constructions and Reaserches- Port Styr
    Major Runes- Complete
    Mercantilism- Completed
    Irrigation- Completed
    Spoiler
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    - Drydock: Completed
    - Obelisk: Completed
    - Assault Barge: Completed
    - New Town: Completed


    Construction- Port Bjarki
    - Herbalistic Medicine: Completed
    - Obelisk: Completed
    - Drydock: Completed
    - Logging- Completed
    - Grand Forge- Completed


    The Republic of Palandril- The Plains of Cardeen
    Spoiler
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    Resources:{table=head]Resource|Surplus
    Wood| +2130 / +1655
    Metal| +1350 / 0
    Food| +653 / +103
    Stone| +2434 / -150
    Gold| +2400 / +280
    Wool| 0 / 0
    Copper| 0 / 0
    Silver| 0 / 350
    Jewels| 0 / 350
    Population| +6530 / +7030
    Construction| 0 / 0
    Housing (Good)| 0 / +19
    [/table]

    A century passes, and your people experiance much. A boon in reasources invertly leads to an increase in culture and happiness. As well, scientific persuits have become expidated.

    The lodanian's Refuse your generous offer of food, despite your knowledge of them having far too little to feed their population. This is a suspiscious act, but one that does not take immediate concern.

    With a burdgeoning population it seems clear that you will need to expand soon. The borders of your city must widen, or you must relocate reasources for another town.

    All in all the year was good. The lodanian's had seiced their trickery over the last century, although they seem to be avoiding contact as much as possible. Due to casual immigrations and visitations Fort Clearwater keeps a steady stream of gold comming into your civilization.

    Happenings-
    Spoiler
    Show

    - The lodanian's have expanded, as your alliance with them allows them the peace of mind to continue building deeper into the mountain pass that seperates the two of you.
    - Your Forest has been depleted, and it will take some time for it to regrow. The larger forest however is capable of still being harvested without worry.
    - Without a suitable military force the neighboring countryside is being assaulted. many of the Farms near eaglewind have been razed. (Farm value .00)


    Construction & Research-
    Spoiler
    Show

    Statue of ____- Completed (Provides a bonus to over-all morale)
    University of ____- Completed
    Temple of ____- Completed
    Sophisticated Tools- Completed
    Roads-.Complete
    Spoiler
    Show

    -Road from Palandril to Eaglewind- Completed
    -Road from Palandril to Stone Mine- Completed

    Established Government- Completed
    Fort _____- Completed
    Blacksmithing- Completed



    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| +1000
    Iron| +0
    Tin| +0
    Exotic Foods| +1000
    Clay| +0
    Food| +500
    Stone| +80
    Dye| +3000
    Gems| +1000
    Population| +7500
    Construction| +1
    Housing (great)| +30
    Soilders| +500 (300 Outfitted at 1:1)
    Ships| +70
    [/table]

    A new age. The glorious city of plenia is forged, and throughout time, you have grown strong! Even the harsh trials of a wasteland cannot stop your advance. With an imbalance of food and reasources your people thrive!

    To the west lays an empire. A great empire build out of solid GOLD! The people live in subteranian cities. Stocky, robust men. The "dargesh" they call themselves. They are, for the time being, allies to your people, and trade has been good.

    The Age of the Pelnian's is here! You shall leave your mark apon history, and let all know who you are, what you were, and how you lived.

    Construction and Research-
    Spoiler
    Show

    -Sailing/boatmaking
    -Animal domestication/training
    -Mercantile
    -Improved Logging
    -Mining
    -Militarism
    -Blacksmithing
    -Advanced Agriculture
    -Architecture
    -Great Wall of Plenia
    -Glorious Temple of Plenia
    -Grand Barracks
    -Massive Irrigation/Sewage/Watertreament System
    -Gems, Iron, Tin, and Stone Mines




    New Cities-
    Spoiler
    Show
    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place. As of now none of you have that. A "king" is a leader yes, but it doesent explain if your a hiearchy, oligarchy, democracy, etc.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 1000 people base, a larger amount sent over will allow for a quickly growth. But 1000 minimum.
    2. 500 lumber
    3. 500 Stone
    4. 500 Iron
    5. 2000 Food.

    If all of that is met you can found a new city. The only reason the cost is so high is that 1. A new city can quickly cripple your people if they arent ready to grow. 2. At this point and time (5 years since your people had become established nations) you shoulden't have more then a single city anyways. If you save up in small increments I'd estimate every 20+ years is plasible. Maybe not sensible, but plausible.


    Notice to All Players-
    Spoiler
    Show
    Costs have changed dramatically. I will list specific costs as they come up, due to not having all the costs entirely planned out. But as it stands, building weapons/builings/roads/ etc will take considerably more reasources then the previous turns.

    Equally, now that we are in a 100 year per turn period, natural reasources will become unusuable every 100 years. Not ALL reasources, but any single one is cut of every turn. And then the reasource will be re-instated the next turn. This can be flavored as cave ins, attacks, wild fires, and other natural occurances.

    Cost for New Housing- In an effort to make am ore stable housing system, use these values for housing. Housing will determine city size, population growth rate, and a few other elements. The more houses/constructions in a town, the bigger it is.

    Poor Housing- 1:1 (one reasource for one output). Poor housing can house a single citizen in your society.

    Good Housing- 5:1 (five reasource for one output). Good housing will house fifty men.

    Great Housing- 20:1 (Etc.). Great housing will house one hundread citizens in your society.

    The costs are obviously imbalanced for a reason. Great housing, while providing more room for less cost (compared to buying 100 poor houses for the same result) will also cause more clutter. I will be keeping tabs on how "organised" a civilization is. This will provide penalties/bonuses to "Happiness", "culture", "structure", "combat", "defense" and a number of other elements. The more cluttered a city is (if you go with almost pure great housing) the less likely your people will be happy. However the more housing you have in a single city (with alot of poor housing) the less prepared you are for an attack, and the less organised the city is.

    Hope I made it confusing enough! :p
    Last edited by DMBlackhart; 2010-07-27 at 01:11 PM.

  6. - Top - End - #126
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Tale of Two City-States
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 16,627

    Spoiler
    Show
    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 4033
    Stone | 2472
    Metal | 1462
    Food | 1688
    Gold| 2896
    Wool| 40
    Copper| 0
    Silver| 350
    Jewels|350
    [/table]

    Finished Goods:
    {table=head]Good|Amount
    Wool Clothes|0
    Copper Jewelry|0
    [/table]

    Armory:
    {table=head]Weapon/Armor|Amount

    [/table]

    Spoiler
    Show

    Cities
    Palandril, plains, Population 8234
    {table=head]Connected to|
    Eaglewind|Yes
    [/table]
    Eaglewind, mountains, Population: 8393
    {table=head]Connected to|
    Palandril|Yes
    [/table]

    {table=head]Building|Palandril|Eaglewind
    House (good)| 78|66
    City Wall (stone)| 1|0
    University| 1|0
    Large Statue| 1|0
    Temple| 1|0
    Fort|0|1
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Road?
    Farms| .20|.20|No/No
    Small Copse| (3)|X|No/No/No
    Large Forest|X|(1)|No
    Stone Deposit| .20|X|Yes
    Metal Deposit| .08|.02/.00|No/No/No
    Coal Deposit| .00|X|No
    Sheep (wool)| .03|X|No
    Copper Deposit| .03|X|No
    University| .20|X|
    Gold Mine|X|.20|No
    Unique Jewels|X|.02|No
    Silver Deposit|.00|.02|No
    Silk|.00|X|No
    Wild Stallions|X|.20|No
    "Strange Minerals"|.00|X|No
    [/table]

    Technologies: {table=head]Technology
    Agriculture
    Construction
    Written Language
    Animal Husbandry
    Education
    Commerce
    Sophisticated Tools
    Roads
    Government
    Blacksmithing[/table]



    300-400
    The twin cities of Palandril and Eaglewind have grown considerably over the centuries. The settlements have grown into large and industrious cities. The ancient Wall of Palandril now separates what is known as the acropolis from the rest of the city, which sprawls out around it in many directions and several small farm-fiefdoms. The city is renovated over the century, including extensive upgrades to resource sites and the development of an extensive network of roads from Palandril to Eaglewind and beyond in all directions. However, economic prosperity and social harmony has birthed a sort of complacency.

    The people have neglected to defend themselves, and as a result raiders have manifested themselves at the fringes of Eaglewind. When the farms have been completely overrun, the Senate (which has grown to over 100 members per city) of Eaglewind decides that complacency can exist no longer.

    While people of the fertile Plains of Cardeen are notoriously men of peace, there are times when violence is justified. Using recently mastered knowledge of Blacksmithing smiths in Eaglewind craft weapons and armor, which are then outfitted on a small army of soldiers. Wearing crude mail armor with leather padding and weilding equally crude swords, polearms, maces, and bows designed specifically for warfare, they attempt to route out resistance around the Eaglewind farms as farmers reclaim their land and tend to their fields.

    At the University in Palandril, economist-philosophers attempt to discover a means to integrate their internal commercial system to exterior markets as a way to generate profit.

    Spoiler
    Show

    Palandril City
    8234 workers
    800 guard the city and patrol the walls
    4250 farm
    1509 mine stone
    500 mine metal
    50 Breed Horses
    650 research Mercantilism
    {table=head]Resource| Value
    Gold| 2500
    Silver| 350
    Unique Jewels| 350
    [/table]
    150 upgrade the Metal Mine, Sheep Farms, and the Copper Mine to .20 efficiency.
    {table=head]Resource| Value
    Wood| 600
    Stone| 600
    [/table]
    150 Construct Coal Mines, Silver Mines, "Strange Mineral" mines and establish Silk Collecting Facilities Bringing efficiency from .00 to .20
    {table=head]Resource| Value
    Wood| 1000
    Stone| 1000
    [/table]
    125 build 125 "good" houses out of stone and 125 "good" houses out of wood
    (for a total of 250 houses)
    {table=head]Resource| Value
    Wood| 625
    Stone| 625
    [/table]
    50 build 16 roads, connecting all resources to their respective cities
    {table=head]Resource| Value
    Wood| 800
    Stone| 800
    [/table]


    Eaglewind
    8393 workers
    500 guard the city
    100 man Fort Clearwater, collect taxes, and keep track of passers-by
    500 mine gold
    3800 rebuild farms (bringing them from .00 to .20) and then farm like the wind!
    {table=head]Resource| Value
    Wood| 250
    Stone| 250
    [/table]
    500 research Military Training
    {table=head]Resource| Value
    Gold| 1000
    [/table]
    1800 cut lumber
    275 mile silver
    275 mine unique jewels
    200 construct 200 (good) houses out of wood
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    93 Forge Weapons and Armor... (all at standard +1 quality, 1:1 ratio)
    {table=head]Armor/Weapon|Amount
    Chainmail Armor|400
    Round Buckler Shields|200
    Longswords|100
    Maces|100
    Long Pikes|100
    Fine Bows|100
    [/table]
    Total Cost
    {table=head]Armor/Weapon|Amount
    Metals|900
    Wood|100
    [/table]
    100 swordsmen, 100 macemen, 100 pikemen, and 100 bowmen march to the periphery of the Eaglewind farms and attempt to root out the attackers. 50 Ride horses from the south.
    Last edited by Mashimoto; 2010-07-26 at 09:06 PM.

  7. - Top - End - #127
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Port Styr|Port Bjarki
    Wood| 1487| 2240
    Iron| 239| 0
    Pig Iron| 1689| 0
    Food| 2194| 2157
    Wyrdstone| 17| 0
    Stone| 0212| 0
    Exotic Fruits| 0| 0
    Silk| 0| 0
    Dye| 0| 0
    Mammoths| 500| 0
    Spies| 430| 0
    Assault Barges 0| 20
    Housing [Tents]| 166| 0
    Housing [Good]| 2| 25
    Housing [Great]| 18| 10
    Rare Beasts| 1| 0
    Farm/Fishing Boat Value| .1| .07
    Mining Value| .02| .01
    Logging Value| .10| 0
    Mammoths| .03| 0
    [/table]

    Technologies: {table=head]Tech
    Large Animal Taming
    Rune Magic
    Shipworking
    Agriculture
    Weapon Forging
    Logging
    Major Runes
    Mercantilism
    Irrigation
    Herbalism[/table]

    {table=head]Weaponry| Amount
    Plate Armor| 117
    Greatswords| 117
    Banded mail| 200
    Longbows| 50
    Shortspears| 75
    Warhammers| 25
    Axes| 50
    Longswords| 25[/table]
    Population: 7985/439


    With the return of Styrbjorn and his Iron Band, the city of Styr- named after the immortal leader- had become ecstatic. Here, on the eve of their darkest hour, a shining beacon had emerged amongst the Sons of Bjarki! When the man had returned, even the Skald Jarl had been taken aback, his mind racing as plans for dominance had slipped through his fingers. The ancient chieftain had been dead, he was supposed to be dead. What strange twist of fate had brought him back from the-

    Reflexively, the Jarl felt his knees begin to bow before the Chieftain when he took back the twin axes from Harrowl. His own puppet was kneeling before the Chieftain! After all of the effort he had put forward into grooming that warrior into-

    The distended mandibles of the Jarl's face twitched and slithered as he contemplated just how to use this to his advantage. The awe-inspiring Jottunheim, the Iron God of the Bjarki's legends, had seemingly returned back from the grave. Even though he had worked so carefully to try and keep the Bjarki from collapsing, Styrbjorn's return might very well mean their deaths! All of their deaths! His warlike ways, so ancient and forgotten in the face of construction and expansion, could very well result in-

    Victory? Even now, as the Chieftain marched through the mass of armed soldiers and slaving thralls, he could not help but feel somewhat inspired by the man's presence. Here was a massive giant of a man, a seemingly immortal being that did not need wyrdstone to sustain his existence. He and the men behind him, warriors clad in naught but scale armor and bearing beards that stretched down to their mighty barrel chests, were an archaic, almost arcane force of power. Their very existence was as though Jormungandr, the World Dragon, had reached down to show them that hope was not lost. Even so massively outnumbered and outmanned, the great Bjarki war machine could still hold together.

    Styrbjorn's movements through the warriors, as he lifted up the arrows being forged, as he looked through the wide avenues and curling side-streets, made the Jarl's ancient body quiver with excitement. This was the Chieftain he had been trying to produce an emulation of, a man so intent on war and death that his very existence here seemed like a message from the Great Dragon.

    When he voiced his battle plan to his Chosen, the men who had arrived with him into Styr, the Jarl could not help but feel that hope grow. With any fortune, they would survive this day, battered but unbroken.

    Spoiler
    Show
    Battle time. Let's do this!
    Port Styr: The fortress
    272 Thralls will take all of the wood (Except 100 units) in storage and divide it evenly between catapults and ballistas. These new engines will be brought partway up the walls, but covered with tarps to conceal them. With the walls sealed as they are, their presence will be concealed until the last moment!
    338 Thralls will take the available Pig Iron to Port Bjarki, where they will convert it- with all due haste- into an abundance of new weaponry. Said weaponry and armor will be divided as follows:
    -145 suits of Plate Armor (1:1 ratio)
    -1660 suits of banded mail (2:1 ratio)
    -670 Longbows with arrows (2:1 ratio)
    -580 Khopesh (2:1 ratio)
    -145 Spiked warhammers (1:1 ratio)

    Once the weapons and armor are complete, they will be shipped back to Port Styr in addition to what is crafted at Port Bjarki, for later use.

    The 610 Thralls involved in the above two processes will then spend the next decade training alongside the rest of the troops, working as siege weapon operators. This will thin the number of men on the operating crews, but create less clutter as a result. However, before beginning their training, they will use heavy leather straps to bind a number of logs along sections of the wall. These straps will be used to release the logs during the battle, sending them rolling down towards the enemy.

    5375 Sons of Bjarki, mixed alongside Thralls, will spend an entire decade in nothing but training. The Sons of Bjarki will be given armor, whilst the Thralls will be left to fight with a mixture of spears and shields. Particular focus will be given on the usage of longbows, which is what defenders on the walls will fire down with from the walls. In addition, plate armor- in addition to spiked warhammers- will be used as part of a "Golem Buster" force, with them training in the best means to dismantle golems (Using stone replicas).

    Those not equipped with armor will either wield longbows, or serve as part of the wall-holding defenses. Should the enemy attack with ladders, these men will serve to repel the ladders. Armed with axes, spears, and other simple weapons, they will carve down any Gee'Lei soldiers that make it to the walls.

    2000 Sons of Bjarki will train upon the backs of the massive War Mammoth force. They will be armed with cheap hunting bows provided by Port Bjarki. Each Mammoth will have 4 riders in a howdah, one "Driver" and three passengers to fight off any that have the courage to try and climb or attack the mighty war beasts on their rampage.

    After the ten years are up, they will begin the defense in earnest.
    The Defense:
    Spoiler
    Show
    The Mammoths will charge out from the gates, with the Bjarki upon the walls raining down arrows upon any Gee'Lei warriors or golems that get too close. The catapults and ballista will be wheeled atop the towers and uncovered, launching flaming munitions and stones at the enemy force as appropriate. The first targets will be either enemy casters or golems. The Mammoths will go straight for the enemy catapults, charging in a wedge formation to break through the enemy line. Once they have broken through, or begin to run amok from the chaos, they will cause as much damage as possible on the siege engines, golems, or any other targets of opportunity. After most, or all, of the engines are destroyed, the Mammoths will return to the safety of the walls. When the enemy approaches, the logs mounted on the walls will be lit on fire and their straps cut, sending them freely rolling down the hill to crush the enemy below (And, hopefully, pulverize a few of the stone golems in the process).

    All the while, ballistas will target the enemy golems, the large stone creatures making targets. With munitions aplenty, numbers should be thinned by the time the warriors of Gee'Lei make it to the walls. With the defensive crenelations the longbowmen, who wield longbows which have an excessive range compared to most bows, will be at far less risk compared to the enemy soldiers down below without cover to duck behind. In addition, the last 17 units of Wyrdstone will be spent to turn the ground to mud with a large wave of water (Using the Water rune to dredge forth water from underground aquifiers) to flood the soil leading to the walls and make it slippery for advancing soldiers or battering rams and assault towers. Should the enemy bring forth siege towers that get close to the walls, then burning munitions will be fired at them from the wall-mounted catapults. All the while, the Assault Boats in the bay will pelt the Gee'Lei central army with more rocks and munitions.

    Should a section of wall be overrun, it will be sealed off with stone deadbolts over the doorways into the fortified towers, and the spiral stairways will serve to further clog the enemy's advance (Primarily in regards to the fact that when advancing down spiral stairs, a right-handed swordsman will find himself limited to thrusting. Those coming up the stairwell have no such limitation, which puts them at the advantage). The siege engines situated on that portion of wall, when it is overrun, will promptly be targeted with burning munitions to render them unusable, in addition to having vital strings or sections of rope cut. The longbowmen from that portion of the wall will fall back into the avenues, and take up position along the rooftops of the longhouses. Spare supplies of arrows and spears and shields and other such weapons will be tucked away atop said rooftops in wet leather bundles (to prevent destruction should a fire overtake the longhouse itself). To this extent, any soldiers within unbreached portions of the city will be put on fire-fighting duty should flames take hold amongst the longhouses. If their position is under attack, preference will be given to fighting Gee'Lei rather than fighting fires.

    Those men fighting along the avenues, primarily consisting of men equipped with banded mail and khopeshes, will steadily fall back as they fight, taking as many enemies as they can with them as the longbowmen continue to pelt the enemy with barbed arrows. Barrels of grain ale will be rolled out of the storehouses and launched at the advancing troops, conjoined with burning arrows to ensure that entire avenues are rendered engulfed in flame. The "Golem Breaker" troops will remain in reserve along the three major avenues leading to the docks, responding to the presence of the enemy's stone golems only when they appear amongst the enemy troops. When reports file in, they will rush forward to take out the enemy's magical heavy infantry, then retreat back through the ambush avenues after the stone golems have been defeated. Surviving mammoths will be employed heavily here, charging and retreating as the enemy advances down the avenues. If they should be too injured to fight, they will be rushed at the enemy's force (After all but the driver dismounts) and forced to fight to the death, with their corpses- hopefully- creating a barricade that impedes the enemy's advance.

    To this extent, fighting will not be centered around the wide avenues. Rather, the men will fall back to pre-fortified alleyways, where debris and rubbish will be stockpiled. Piles of grain ale, with pre-soaked cloths and unlit torches (with the flint to ignite said torches right before launching the ambush), will be placed for the defenders to lob at approaching enemy troops for maximum damage. Should the ambush points be overrun, that particular group will toss a bit of pig iron dust into the flames. This will cause the fires to change color, and signal the Assault Barges in the harbor to shift their fire to that section of the city to bludgeon the Gee'Lei forces.

    When the avenues and most of the ambush points are expended, if Gee'Lei continues to press on, then the Sons of Bjarki will form a last stand at the mouth of the port. Those still equipped with armor will take cover behind any surviving Thralls armed with spears and shields. The phalanx formation will be remade, with a heart of regular soldiers. Longbowmen will take the heart of the formation, and constant bombardment will occur from the Assualt Barges on the three major avenues leading to the docks. Should all seem to be lost, they will retreat onto the Barges, and then depart from the docks and attempt to sail to Port Bjarki, but not before launching a final barrage of burning munitions at the unlit portions of the city and letting it all burn down.

    Port Bjarki: The Supplier
    300 Thralls will focus on crafting as many burning munitions (consisting of grain ale packed into timber barrels, with cloth fuses) as possible, in addition to a number of Ballista. All wood supplies will be devoted to this task. The percentages of each should be as follows:
    40% Catapults
    35% Ballista
    25% Burning munitions

    This equipment will be sent alongside the Assault Barges, along with many, many prayers to the great Jormungandr for victory.

    139 Thralls will work on increasing the population. Not that it will matter that much should Port Styr fall, but every life available is a life worth gaining.
    Last edited by Gunther; 2010-07-26 at 09:15 PM.

  8. - Top - End - #128
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    The Black Coast- Sons of Bjarki
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| -1387/ -2240
    Pig-Iron| -1689 / 0
    Food| 0 / 0
    Wyrdstone| -17 / 0
    Stone| 0 / 0
    Exotic Fruits| 0 / 0
    Silk| 0 / 0
    Dye| 0 / 0
    Population| 0 / 0
    Housing (Poor/good/great)| -166, -2, -2 / 0
    Mammoths| 0 / 0
    Spies| 0 / 0
    Assault Barges| 0 / 0
    Catapults| 0 / 0
    Ballistas| 0 / 0
    Soilders| +25 / 0
    [/table]

    Pig-Iron Fortress-
    Spoiler
    Show
    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 10 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn. -0 in stores


    The sun hung high in the sky. The gee'lei had given you ample time. No messenger's from either faction were sent to attempt peace with the other. The tension was palpable.

    And then it began. Your couple thousand soilders, numbering only half the gee'lei forces, stand at the city walls, ready to rain down hell from above. Your soilders wait, watching as the Gee'lei armies advance, the mighty golems leading the front of the seige. Your bowmen unleash arrows when the first stone warrior comes within range. The first shower of arrows see's the unfeeling mass of granite and marble reduced to rubble. One after another their men charged, and fell. However too soon their seige engines were in range, already raping the structure of your cities wall.

    The battle is taken to the fields, the runic magics turning the earth murky, giving much grief to the unsuspecting foot soilders of the gee'lei forces.
    This element, combined with the sheer POWER and DETERMINATION behind the bjarki warriors was enough to make the gee'lei pause. With the monstrous Stybjorne at the lead, it seemed as if all was lost. However, the gee'lei still out numbered you, their confidence restored as their numbers dwindled far slower then yours.

    War mammoths were wild throughout the battle field now, destroying all in their path. However the massive beasts proved little match compaired to the golem, whom were capable of enough thoughtand stretegy to climb atop the mammoths, and beat them to death.

    The battle was going... indifferently. Both sides lost men, and with the gee'lei having lost most their seige weaponry early, they only had numbers, rather then power to rely on.

    Soon soilders poured through the front gates, the few remaining golems beating open a way into port bjarki. As your men fled back to alleyways, the soilders tore through town, killing innocents and soilders alike. The casualties were not too heavy, thankfully, and your men turned the tide of battle.

    The final stand was within the city itself, a few buildings were razed, and all of te old tent-field that still remained, that was a historical part of bjarki history and founding, was demolished. The monstrous stybjorne stood admist the ruin fo leather and wood. Weidling the mighty dual-axes of legend, and facing off against the few remaining hundread. Although the battle was nearly over, stybjorne had to see to the last of the troops. Cleaving head from shoulder, arms and legs floating through the air on wings of red gore! The dance of the masterful titan of war, Stybjorne, was a thing of beatuy, and horror.

    Rain soaked the port city, the battle having only lasted a couple days. Most of the soilders, those who survived, were exhausted enough to be considered the living dead, while Stybjorne, in all his glory, meerly took his throne once more, no more then a small grunt, from the tiniest feeling of exhaustion escaping his lips.

    With much of the port damaged, the people rejoiced! Gee'lei, those ignorant bastards, were now heavily left undefended. Although reinforcements no doubt gaurds their towns, they were now completely ripe for the pickings.....
    Last edited by DMBlackhart; 2010-07-26 at 11:47 PM.

  9. - Top - End - #129
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Port Styr|Port Bjarki
    Wood| 100| 0
    Iron| 239| 0
    Pig Iron| 0| 0
    Food| 2194| 2157
    Wyrdstone| 0| 0
    Stone| 212| 0
    Exotic Fruits| 0| 0
    Silk| 0| 0
    Dye| 0| 0
    Mammoths| 500| 0
    Housing [Tents]| 0| 0
    Housing [Good]| 0| 25
    Housing [Great]| 16| 10
    Rare Beasts| 1| 0
    Farm/Fishing Boat Value| .1| .07
    Mining Value| .02| .01
    Logging Value| .10| 0
    Mammoths| .03| 0
    [/table]

    Technologies: {table=head]Tech
    Large Animal Taming
    Rune Magic
    Shipworking
    Agriculture
    Weapon Forging
    Logging
    Major Runes
    Mercantilism
    Irrigation
    Herbalism[/table]

    Military
    {table=head]Type| Port Styr| Port Bjarki
    Soldiers| 25| 0
    Spies| 430| 0
    Ballistas| 0| 0
    Catapults| 0| 0
    Assault Barges 0| 20

    {table=head]Weaponry| Amount
    Plate Armor| 262
    Greatswords| 117
    Banded mail| 1860
    Longbows| 720
    Khopesh| 580
    Shortspears| 75
    Warhammers| 170
    Axes| 50
    Longswords| 25[/table]
    Population: 7985/439


    Spoiler
    Show
    Glorious, bloody combat took place in the streets of Port Styr. The entire city ran red with blood, a sleeping giant- brought forth by the Jottunheim- awoken to its full power. Where the Bjarki once played at being true barbaric warriors, they now lived that reputation to the fullest, the death they unleashed being served in the thousands. Longbows sent broad-headed arrows streaking into the lines of the Gee'Lei infantry as an opening chorus to the battle, a hailstorm of feathered hafts that screamed as they descended upon the iron-mailed warriors in a curtain of death.

    All that could be heard was the scream of those descending arrows, joined by the chorus of thumps as they sank into yielding flesh and punctured armor to leave gaping wounds. Screams for medicine-men filled the air as the army of Gee'Lei began to advance, the overcast sky of storms joined by the howl of winds. Deep within the walls of Port Styr, an army had arrayed itself. A sea of massive mammoths, their riders armed and ready for war, rushed forth. The Gee'Lei infantry, seeing the massive stone gates of the city begin to part, expected a predictable rush of infantry.

    What they received was a stream of massive, screaming mammoths. Claustrophobia and harsh training had rendered the beasts agitated, and as their riders blasted away at ivory trumpets and tugged at the wooden hoops piercing their ears, their agitation blossomed into rage. Trunks joined the chorus of horns with bleats and warning blasts, the din of it all deafening as the furred beasts became a wedge of destruction. Golems shattered as heavy feet crushed them into gravel, the soldiers of Gee'Lei fleeing in the face of such massive beasts. The boldness of the maneuver had thrown them into disarray, and though a tide of barbarians behind the lance of mammoths would have been a fitting addition, it would have played into the hands of Gee'Lei.

    Rather, the force drove through the tide of infantry like the arrows that continued to rain down on different sections of the army. However, those arrows were joined by a new threat. With triumphant laughter, heavy leather tarps were cast aside as the catapults and ballistas were rolled into position. Stones were loaded and launched with a reckless fury, the wooden bolts of the ballistas- so carefully crafted- being fired one after another. The rapidity of shots was matched only by the bloodthirsty demeanor of the operators, the distant blossoms of blood joined by the crash of siege engines being crushed. The bravest of the Gee'Lei infantry were even now attempting to climb along the sides of the mammoths, but the howdah-mounted riders killed with impunity. Arrows dislodged men with even minor wounds, the reflexive action to check a wound causing them to lose their grip. The smartest of those brave men, who managed to get a solid footing, found themselves on shifting ground, whereas the howdah-riding archers were not so disadvantaged. Though mammoths fell from the arrow fire of Gee'Lei and the battering of golems, not nearly enough were falling.

    Retreating back to the safety of the walls, the four-legged beasts easily outpacing the smaller men below as they resumed their charge towards the wall, the Sons of Bjarki could not help but relish what came next. With the gates slamming shut behind the last of the mammoths, the Skalds worked their vicious brand of magic. With a howl, the Jarl of the Skalds proved his might of magic as the ground turned to mud below booted feet. Men screamed as they fell face-down into the mud, only for arrows to riddle their prone forms. Archers continued to wreak a hellish toll as armor and flesh were rent to pieces, before- at last- the first of Gee'Lei's men reached the safety of the base of the wall.

    At least until the first of the logs were unleashed. Burning timber fell down upon the heads of those thinking themselves secure at the foot of the walls, rolling further down to crush the men in their wake with burning, crushing agony. Chaos erupted once more as the Sons of Bjarki kept their fire up, only retreating when the first of the enemy began to finally ascend the walls, crude ladders being pressed against them. For each warrior of Gee'Lei that ascended those walls, an axe or spear was ready to meet him. Shields were raised overhead when the rain began to pour down, almost literal buckets of rainwater pounding upon the heads of the attackers in an obvious sign of displeasure from the great Jormungandr.

    The World Dragon's fury could be heard in the roar of the thunder as it came down in seeming sheets, intricate traceries of white fire blossoming across the sky as the Skald Jarl- surrounded by his acolytes- screamed to the heavens. The mutant seemed like a possessed man as the Wyrdstone within his body burned white hot, a glowing green beacon for the Sons of Bjarki to rally around. Styrbjorn, on the other hand, was a beacon of red fury. His Chosen, wielding curved khopesh, turned the Gee'Lei infantry into mincemeat around them. The twin axes of the barbarian chieftain, now returned to the land of the living, seemed to make the enemy's warriors insignificant. Even when their precious golems began to scale up the wall, tearing out entire sections of stone with each crude fist, the chieftain had only laughed.

    And then split the first golem to come within reach clean in twain. Both slabs of rock fell away from each other as though repelled by magnetism, the man taking cover behind the massive stone creature only able to foul himself before his head was rendered into a fine pulp. Barbarity did not even find a word here: As the Bjarki took each step back, it was slick with the blood of Gee'Lei's warriors. Sons of Bjarki and thralls alike fell, but it was impossible to tell who was who amongst so much bloodshed. Banded mail rattled as warriors were thrown to the ground with fearsome backhanded blows, split arteries basking the barbarians in sanctifying gore. They reveled in death, for they were its avatars in the world of the living. As deadbolts were slammed down and the majority of the men took their positions within the alleyways and avenues, those left with the rearguard made the Gee'Lei pay dearly. Here, in the cramped stone stairways, the Gee'Lei had neither golem nor catapult to call upon. The Sons of Bjarki, madmen to the last, left the inexperienced warriors with nothing but visions of horror. Gore-drenched men screaming like banshees, seemingly mortal injuries nothing but inconveniences- anatomy be damned!

    Legends were born and died as men thrust themselves upon the blades of their foes, only to kill the men wielding them and any nearby. One man took three swords through the chest before finally dying, the former wielders all dead at his feet, as well as two more men that had the misfortune of being in his way. Another man, an archer seemingly trapped by the enemy lines, used naught but an arrow in each hand as improvised daggers. Stabbing his way through the Gee'Lei forces to his brothers, he left half a dozen bodies bleeding and twitching in his wake, naught but a handful of cuts and fatigue as his payment for such a feat. The Skald Jarl himself, seeming to glow with his newfound power in the Major Runes, brought untold death to the enemy. His entourage passed to the avenues with seeming impunity, strolling their way through the lead elements of the Gee'Lei forces. Helmed warriors found their armor boiling them alive. Skalds, fresh with power from their runic tattoos, disarmed men with almost laughable ease. The Jarl himself took particular relish as he grabbed one warrior's sword mid-swing, the coating of blood on the cutting edge of the weapon joined only with mirth from the Jarl as he ripped the warrior's arm off, running him through with his own sword- limb and all.

    It was at this point that the Assault Barges, deep within the bay, began to unleash their catapults. Each boat, bearing four catapults, fired with such rapidity and surety of purpose that the enemy could not help but stagger. Their forces, now breaking through the wall in several places, would continue to face such aggression. With the storm overhead growing into a monsoon, the fate of Gee'Lei was sealed: Though it would come down to but a score of men surviving the field of battle, Styrbjorn- the great leader of the Sons of Bjarki- would carry the day, leaving the skalds and the sons of those fallen that day to carry forth the war. Incentive enough had been given, the blood running throughout the streets serving to incite the young men and children that watched the battle- that watched the butchers running amok- to arms.

    Now they would carry this war to its logical conclusion. As the dead were cast into the sea and looted of their arms and armor, the Assault Boats offloaded provisions, ready to fuel the next generation of the Bjarki war machine. There would be no further talking, no more armistice. Now the Bjarki would spread forth, seek out the men of Gee'Lei, and teach unto them the very meaning of an agonizing death! With Styrbjorn at their head, the golden age of the Sons of Bjarki had resumed, and even this magnificent victory was a sign of sure favor!


    Spoiler
    Show
    90% population available to use.

    Port Styr

    6087 Sons of Bjarki and Thralls will train with all of the gear looted from the dead for another ten-year grace period. After this period is over with, they will take the supplies prepared and march upon the Gee'Lei countryside. Their training will be similar to that of the first band together, with an extended focus on fighting golems and scaling walls. For the purpose of the latter, speed runs will be made with hooked ladders for the fastest scaling time. After all, once the walls are taken, the rest of a battle will be simple in comparison!

    700 Thralls will spend the 10-year period collecting additional timber and converting it into the following split between catapults and balistas:
    40% Catapults
    30% Ballista
    20% Flaming Munitions

    400 Thralls will use the ten-year period to have ten of the Assault Barges strapped to the backs of the Mammoths. Styrbjorn's original method of transporting the longship will be changed so that four Mammoths will support a single Assault Barge upon their backs, with the howdahs being replaced into supports, and harnesses lashed up between the four mighty beasts. These "Assault Barge Mammoths" will serve as improvised assault towers, with a much more mobility than a regular wooden tower. Wood and other materials will be requisitioned as needed to make the necessary modifications from the timber the other Thralls bring in.

    After the ten-year period, the 6087-man fighting force- in addition to the 500 Mammoths and the 10 specially-made Assault Barge Mammoths, catapults, in ballista- will all depart. They will carry with them enough food for an extended siege (About 2178 units of food should be enough). The plan for assault for the Gee'Lei cities will be detailed below.

    The remaining 1200-strong force of Thralls will spend the rest of the century doing nothing but farming.

    100 Skalds, in the meantime, will focus on researching Alchemical Fire. A derivative of the grain ale-firebombs, this is much more potent, being a sticky, burning substance that easily catches onto other surfaces (and people) when utilized.

    The Assault
    Spoiler
    Show
    The Sons of Bjarki will waste no time. Well before they march, at the beginning of the ten-year period, all 430 spies will be disseminated throughout Gee'Lei's lands, attempting to make it within the cities and preferably integrate into various military positions, primarily those concerned with keeping security over the city gates.

    When the army does march, the spies will be told to assault the gatehouses, which they should hopefully have knowledge or access to. After opening the gatehouses, or hopefully putting a dent in the gatehouse security forces, then the Sons of Bjarki will launch their assault. They will focus upon one city at a time. With the first city, they shall take no prisoners, slaughtering all within the walls to the last man, woman, or child. Actually reaching the walls, however, will consist of an intricate plan.

    If the gatehouse is not taken and the gates are not opened, then the catapults and ballista will be put to good use. The ballista will target the enemy's siege weapons, if there are any still on the walls, solely. Catapults, armed with flaming munitions, will set the inside of the city on fire, with preference given to any concentrated groups of enemy archers or siege engines on the walls.

    As the bombardment goes on, the Sons of Bjarki will take turns digging a large tunnel beneath the enemy's walls, attempting to undermine the foundations of the city walls and cause them to crumble. Should that succeed, then the Mammoth assault will continue as planned, but through the breached section of wall rather than anywhere else. However, should it fail, the Assault Barge Mammoths come into direct play here.

    After the enemy's siege engines are destroyed, and the enemy put in disarray, the Assault Barge Mammoths will march forward. Each Barge will be filled with a number of the Sons of Bjarki, including Styrbjorn and his Chosen. The Barge will pelt the section of wall it approaches with heavy fire, before- eventually- those onboard the Barge will deploy hooked ramps and grappling ropes (Because the hooks will dig into the foundations, and make the objects practically unmovable when the weight of bodies are put upon them).

    After storming the walls, the Assault Barge Mammoths will withdraw as- eventually- the Sons of Bjarki fight their way to the gates. The rest of the Mammoth-mounted forces will then storm inside the city. With such mighty, unstoppable beasts and a complete disregard for carnage, they will easily crush all of the Gee'Lei defenses. Should golems be present within the city, then the Golem Breaker force from earlier will deploy in the same manner, simply devastating the Golems causing hassle before retreating to safety behind the storm of Mammoths.

    Should the gatehouse open, however, they will follow the same tactic- except instead of charging towards the gatehouse, they will focus on capturing- and turning against- as many siege engines as possible. All the while, the War Mammoths will charge through the city below, wreaking havoc as described further on.

    However, with the advantage of height from the backs of their mighty mounts, the Sons of Bjarki have a distinct advantage with their bows and arrows. They also have a superior range for lobbing firebombs from! Using grain ale once more, they'll bombard the soldiers of Gee'Lei (As well as random structures) with torch-lit bottles and kegs, letting the flames further drive the Mammoths to greater heights of Gee'Lei-slaying fury!

    Eventually, when the city is aflame and the men of Gee'Lei are routed, the Sons of Bjarki will withdraw the way they came, taking no slaves. The Sons of Bjarki will, however, attempt to loot whatever provisions they can from within the city as they leave. They will then repeat this process over and over again on each subsequent city, but not before, however, giving the following message: "The wrath of the Sons of Bjarki is limitless. Just as you have wronged us, so, too, will you be wronged. However, should you surrender your leaders to our judgement and submit to our fair rule, we will cease our slaughter. However, should you resist, our vengeance will be terrible: All of your men shall be forced to live like swine below even our lowest thrall, your women shall be raped to our satisfaction, your children shall be slain, and your lands shall be salted to never grow crops again!".

    Should the city refuse, it will suffer the same fate as the one before it. If it accepts the new rule of the Bjarki, it shall be treated fairly, as promised: Just another jewel in the empire of the Sons of Bjarki.


    Port Bjarki
    All of the Assault Barges will be stocked with 1128 units of Food, and transported over to Port Styr, where ten of them will be converted as described. The remaining ten will be split as follows: Five will protect the waters between Port Styr and Port Bjarki, while yet another five will search the deeper waters for any signs of civilization. A third party might prove useful in further weakening Gee'Lei after all!

    300 Thralls will work the fields, under the watching eye of 30 Sons of Bjarki.

    The remaining 109 Thralls will focus solely on making children. As the population grows, use this assortment as a percentile for the division between farmers and child-makers:

    75% farming, 25% making children.

  10. - Top - End - #130
    Halfling in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| +1000
    Iron| +0
    Tin| +0
    Exotic Foods| +1000
    Clay| +0
    Food| +500
    Stone| +80
    Dye| +3000
    Gems| +1000
    Population| +7500
    Construction| +1
    Housing (great)| +30
    Soldiers| +500 (300 Outfitted at 1:1)
    Ships| +70
    [/table]

    Technologies:
    {table=head]Technologies
    Sailing/boatmaking
    Animal domestication/training
    Mercantile
    Improved Logging
    Mining
    Militarism
    Blacksmithing
    Advanced Agriculture
    Architecture
    Great Wall of Plenia
    Glorious Temple of Plenia
    Grand Barracks
    Massive Irrigation/Sewage/Watertreament System
    Gems, Iron, Tin, and Stone Mines
    [/table]



    The Jewel of the Waste was bustling with life! Their resolution for progress and wealth have brought boons beyond the splendor of any normal society. But the food supplies were growing ever so short and their reserves of metals, stone, wood, and clay were becoming scarce. It was time that they would stock up and become even stronger!

    King Gaustus Felgor of Plenia gave a speech to the people in his royal attire of flowing white robes with glorious blue trim as he looked like royalty should. He kept himself rather clean with his curly brown hair cut short and his beard was rather well kept. The King of Plenia was a strong man but even he knew brute strength could not solve all problems. He declared that it was time for his sailors to go into the unknown, to uncover new lands and open up the mighty ocean to make trade flourish even more! As to such a mighty task he decreed that citizens would bring offerings to the mighty temple to that the sailors would come home safely. His next decree was that they would require more and more resources if they were to grow and expand their mighty city.
    His next decree was that trade must flourish with their neighbors in their golden city and that trade must expand all over the waste! Soon when the time was ripe they must move all over the waste to make such lands flourish! That seemed to be all as he took his leave into his "palace".

    The King in his quarters gave his orders to his fellow senators to make the people get more food and more resources, they needed it after all. He looked to his architects and ordered them to get workers to make a bazaar to increase trade in his city walls. The people he was sure would grow unhappy so he declared with great gusto to make booths for plays and puppet shows for the people when they would wish to be entertained!

    Spoiler
    Show

    1,000 sailors would be sent out on 50 ships to explore the ocean and return with whatever they could find and whatever information. His mighty explorers would reveal this world to the King!

    2,500 citizens would go get food as decreed by the King. The people need to be fed.

    230 citizens and 20 architects will build a bazaar with the wood they have currently.

    230 citizens and 20 architects will build entertainment stalls for the people to keep them entertained during this time.

    1,000 citizens will be sent out to get metals and gems in the mines.

    1,400 citizens will get stone so that more buildings can be acquired!

    1,000 citizens will be sent out to get wood for the Kingdom of Plenia.

    50 watchmen will stand guard of the city.

    50 traders will go out with the envoys to the city of gold to trade with these strange people. They were their allies and they would be treated as such.
    Last edited by Guardsman; 2010-07-27 at 07:44 PM.

  11. - Top - End - #131
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    Year 300-400- The Big Leagues

    The Black Coast- Sons of Bjarki
    Spoiler
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    Resources:{table=head]Resource|Surplus
    Wood| 0 / 0
    Pig-Iron| 0 / 0
    Food| -10,000/ +360
    Wyrdstone| 0 / 0
    Stone| 0 / 0
    Exotic Fruits| 0 / 0
    Silk| 0 / 0
    Dye| 0 / 0
    Population| -7895 / +220
    Housing (Great)| 0 / 0
    Constructions| 0 / 0
    Combat Reasources
    Mammoths| -500 / 0
    Spies (untrained)| 0 / 0
    Assault Barges| 0 / -10
    Soilders| +1200 / 0
    Catapults| +3 / 0
    Ballista| +12 / 0
    Mammoth Assault Barges| +2 / 0
    [/table]

    Pig-Iron Fortress-
    Spoiler
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    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 10 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn.
    -0 in stores

    The war had begun. Your men prepared for a decade, learning fast, and working faster. Every man in styr seemed to be busy doing something. Whether it be preparing war machenes, forging armor, training troops, or even stockpiling reasources. For in a short few years, the march on the gee'lei people would come! And the bjarki were not intent on losing.

    The time had come. Your men, with their ten massive warmammoth/warship combinations, their fifty or so seige engines, and the six thousand or so soilders, all prepared to march into the neighboring foothills, where the gee'lei waited in stone houses behind trenches and city walls.

    However even now the contest proved hopeless. A minor miscalculation in supplies left your men neerly starving. Additional reasources had to be met with the soilder, before they reached gee'lei. These supplies had unknowingly drained port styr, the soilders would not return home to loving families, but rather to the sick and dying.

    Even no, as you stand on the doorstep of the first gee'lei city, you can see your highly untrained spies work went well. From the war efforts before, combined with your own personal choice of chaos, the city was neerl abandoned! Only a few defenses held you back. There was almost no opposition, your tactics quickly turned to simple swarming of the city! The city of "Palgront" was yours.

    Your men continued to march, after a short restocking at the first of the gee'lei cities. Along the march you find a number of watch towers and outposts, none of which send signals to the further cities. Whatever state the gee'lei were in, it was thus far proving to be an insult, rather then a challenge. However in time your men came to the next Gee'lei structure, a massive network city built half under the hills, half above. "Krelleq", it was named. Your brutish tactics proved powerful against their dwindling forces. However it came as no surprise that this would be where their defenses were renewed. The men from the last city, almost all of which who abandoned it, had taken residence here, in hopes of stopping te bjarki war machene.

    This time around your troops did not prove as fortunate. Plenty of losses on both sides. Enough so, that you were forced to consider stopping the war efforts. With the loses here today, if even one more town was heavily fortified, you'd see the end of the bjarki war efforts, and possibly an end to your civilization!

    Finally, your scout ships return after ten long years of effort. It seems there is another continent just south of where the bjarki island chain rests. The distance is nothing to scoff at, and so far makes trade a difficult task. however meetings have been made, your scouts report the people of a wasteland plateu, which go by the name of plenia

    Happenings-
    Spoiler
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    - WAR! War with the gee'lei! It is time you went on the offensive!
    - Your Pig-Iron mine has collapsed! It will take some time for your men to repair it and get it back up and running. (next turn)
    - Your militaries equipment will only last you this escapade, after which you will have to forge new equipment.
    - Starvation in Port Styr! The war efforts has trained Port Styr to the bone. And until additional men can be sent to inhabit the town, it is in a state of abandonment. (If this isen't resolved next turn, you lose the town completely. As it stands, bandits/raiders/ other unimportant factions are occupying it.)
    - You have gained rule over Palgront and Krelleq.


    Town #2-
    Spoiler
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    You will need to note the following:
    1. Until you have a system in place to connect cities/reasources, and a system to establish fair trade (such as commerce or mercantilism) every town will have to survive off it's own reasource gathering. You can still send reasources to your other town, but you'll lose a considerable portion.

    Spoiler
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    -Constructions and Reaserches- Port Styr
    -Major Runes- Complete
    -Mercantilism- Completed
    -Irrigation- Completed
    - Drydock: Completed
    - Obelisk: Completed
    - Assault Barge: Completed
    - New Town: Completed

    Construction- Port Bjarki
    - Herbalistic Medicine: Completed
    - Obelisk: Completed
    - Drydock: Completed
    - Logging- Completed
    - Grand Forge- Completed

    [/SPOILER]

    The Republic of Palandril- The Plains of Cardeen
    Spoiler
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    Resources:{table=head]Resource|Surplus
    Wood| -3025 / +9,575
    Metal| +5400 / -900
    Food| +342 / +296
    Stone| -1215 / -250
    Gold| -2500 / -380
    Wool| 0 / 0
    Copper| 0 / 0
    Silver| -350 / +3300
    Jewels| -350 / +3300
    Population| +3420 / +2960
    Construction| 0 / 0
    Housing (Good)| +250 / +200
    Horses| +500 / 0
    Combat Reasources
    Soilders| 0 / +400
    Cavalery| 0 / +50
    [/table]

    Another century passes, and with it great change. It seems the people of both eaglewind and palandril are unsastified with how things are progressing, and seek more culture. Just as well, some individuals have become upset to the point of revolt, however those individuals have found it simpler to just migrate to your allies the lodanians, rather then risk legal ramification.

    A great genious by the name of ____ has been born this century. And although he lived well, and died young, his donations to the community will never be forgotton.

    Your people are more then stable, and as their numbers grow, so to do they require more culture, more satisfaction, more housing, and more growt.

    Happenings-
    Spoiler
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    - Your farms have been restored, and all traces of bandits have been removed!
    - Your people cry out for more culture!
    - Some people have migrated AWAY from palandril to the lodanians. Those few individuals were not happy with how things have been progressing.
    - A great person was born in palandril, as such you may choose one aspect to benefit from this. (Research, resource, population, military, culture, religion)


    Construction & Research-
    Spoiler
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    Statue of ____-
    Spoiler
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    Increased Culture in city

    University of ____-
    Spoiler
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    Researches are considerably higher quality, projects are completed quicker and at less costs, over-all benefits to all tasks.

    Temple of ____-
    Spoiler
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    Allows for increased happiness in city

    Sophisticated Tools-
    Spoiler
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    Allows for over-all bonuses to all tasks.

    Roads- Complete
    Spoiler
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    All areas currently connected

    Established Government-
    Spoiler
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    Prevents anarchy during regime change.

    Fort _____-
    Spoiler
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    Will regulate Trade and allows a small bonus to gold income and chance of spotting spies.

    Blacksmithing-
    Spoiler
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    Allows for metal-equipment production

    Mercantilism-
    Spoiler
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    Allows for trade outside of your own cities to be more proficiant, benefitting you more often.
    (High Value)
    Military Training-
    Spoiler
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    Allows production of skilled military units, and military units originally considered "too advanced" for the current era.




    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
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    Resources:{table=head]Resource|Surplus
    Wood| +9800
    Iron| +250
    Tin| +250
    Exotic Foods| 0
    Clay| +0
    Food| -8225
    Stone| +14,000
    Dye| +3000
    Gems| +5000
    Population| -822
    Construction| 0
    Housing (great)| 0
    Soilders| 0
    Ships| 0
    [/table]

    A century has passed, and relations increase between you and your neighbors. Trading envoys had been sent, but with little to compensate, not much had been accomplished.

    Food had been scarce, this had caused a great famine! However, with the construction of farms, as well as some more men devoted to the cause, this arid wasteland may prove more bountiful then you were led to believe.

    Your people have little reason for uproar at this time. While the famine had played negativly on everyones moral, the trade was good, and the entertainment was fair.

    To the north come mighty longships! These barges and longships drop off a couple thousand men, whom are all of stocky, burly breed. The Bjarki they call themselves. Relations are now open between your two people.

    Construction and Research-
    Spoiler
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    -Sailing/boatmaking
    -Animal domestication/training
    -Mercantile
    -Improved Logging
    -Mining
    -Militarism
    -Blacksmithing
    -Advanced Agriculture
    -Architecture
    -Great Wall of Plenia
    -Glorious Temple of Plenia
    -Grand Barracks
    -Massive Irrigation/Sewage/Watertreament System
    -Gems, Iron, Tin, and Stone Mines





    New Cities-
    Spoiler
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    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place. As of now none of you have that. A "king" is a leader yes, but it doesent explain if your a hiearchy, oligarchy, democracy, etc.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 1000 people base, a larger amount sent over will allow for a quickly growth. But 1000 minimum.
    2. 500 lumber
    3. 500 Stone
    4. 500 Iron
    5. 2000 Food.

    If all of that is met you can found a new city. The only reason the cost is so high is that 1. A new city can quickly cripple your people if they arent ready to grow. 2. At this point and time (5 years since your people had become established nations) you shoulden't have more then a single city anyways. If you save up in small increments I'd estimate every 20+ years is plasible. Maybe not sensible, but plausible.


    Notice to All Players-
    Spoiler
    Show
    Costs have changed dramatically. I will list specific costs as they come up, due to not having all the costs entirely planned out. But as it stands, building weapons/builings/roads/ etc will take considerably more reasources then the previous turns.

    Equally, now that we are in a 100 year per turn period, natural reasources will become unusuable every 100 years. Not ALL reasources, but any single one is cut of every turn. And then the reasource will be re-instated the next turn. This can be flavored as cave ins, attacks, wild fires, and other natural occurances.

    Cost for New Housing- In an effort to make am ore stable housing system, use these values for housing. Housing will determine city size, population growth rate, and a few other elements. The more houses/constructions in a town, the bigger it is.

    Poor Housing- 1:1 (one reasource for one output). Poor housing can house a single citizen in your society.

    Good Housing- 5:1 (five reasource for one output). Good housing will house fifty men.

    Great Housing- 20:1 (Etc.). Great housing will house one hundread citizens in your society.

    The costs are obviously imbalanced for a reason. Great housing, while providing more room for less cost (compared to buying 100 poor houses for the same result) will also cause more clutter. I will be keeping tabs on how "organised" a civilization is. This will provide penalties/bonuses to "Happiness", "culture", "structure", "combat", "defense" and a number of other elements. The more cluttered a city is (if you go with almost pure great housing) the less likely your people will be happy. However the more housing you have in a single city (with alot of poor housing) the less prepared you are for an attack, and the less organised the city is.

    Hope I made it confusing enough! :p
    Last edited by DMBlackhart; 2010-07-28 at 05:36 PM.

  12. - Top - End - #132
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Tale of Two City-States
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 23,007

    Spoiler
    Show
    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 10583
    Stone | 1007
    Metal | 1462
    Food | 1688
    Gold| 16
    Wool| 40
    Copper| 0
    Silver| 3300
    Jewels|350
    Horses|500
    [/table]

    Finished Goods:
    {table=head]Good|Amount
    Wool Clothes|0
    Copper Jewelry|0
    [/table]

    Military
    {table=head]Unit|Amount|Armor|Weapon
    Swordsman|75|+1|+1
    Pikemen|100|+1|+1
    Macemen|75|+1|+1
    Archer|100|+1|+1
    Cavalry|50|+1|+1
    [/table]+1|+1

    Spoiler
    Show

    Cities
    Palandril, plains, Population 11,654
    {table=head]Connected to|
    Eaglewind|Yes
    [/table]
    Eaglewind, mountains, Population: 11,353
    {table=head]Connected to|
    Palandril|Yes
    [/table]

    {table=head]Building|Palandril|Eaglewind
    House (good)| 328|266
    City Wall (stone)| 1|0
    University| 1|0
    Large Statue| 1|0
    Temple| 1|0
    Fort|0|1
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Road?
    Farms| .20|.20|Yes/Yes
    Small Copse| (3)|X|Yes/Yes/Yes
    Large Forest|X|(1)|Yes
    Stone Deposit| .20|X|Yes
    Metal Deposit| .20|.02/.00|Yes/Yes/Yes
    Coal Deposit| .20|X|Yes
    Sheep (wool)| .20|X|Yes
    Copper Deposit| .20|X|Yes
    University| .20|X|
    Gold Mine|X|.20|Yes
    Unique Jewels|X|.02|Yes
    Silver Deposit|.20|.02|Yes
    Silk|.00|X|Yes
    Wild Stallions|X|.20|Yes
    "Strange Minerals"|.20|X|Yes
    [/table]

    Technologies: {table=head]Technology
    Agriculture
    Construction
    Written Language
    Animal Husbandry
    Education
    Commerce
    Sophisticated Tools
    Roads
    Government
    Blacksmithing
    Military Training
    Mercantilism[/table]



    400-500
    The cities progress into the future with an unheard-of level of industry. Expansion--resource gathering, and progress define the century. The people live well ordered lives.

    Well ordered--dull--laborious--unfulfilled.

    Work, sleep, and work dictate the lives of the peasants. The cities are humdrum monotone expanses of stone and wood. The dull blue-gray of the sky is the most color they see--and the haggling of market-vendors is the closest thing to art. The people cry out, rabble themselves occasionally in the streets against the constant work, while others relentlessly petition the senate.

    The culturally revolution was sparked. Over the next century, a number of magnificent structures were erected in both cities, designed to cater to the spiritual and cultural needs of the people. In this same time, Dioclesius, a philosopher, extended the art of knowledge towards art, personally authoring dozens of players in the vernacular of the poor which become massively popular during the century. (cultural hero)

    Spoiler
    Show

    Palandril City
    11,654 workers
    1000 guard the city and patrol the walls
    5750 farm
    2200 mine stone
    500 mine metal
    300 research Cartography
    {table=head]Resource| Value
    Gold| 1000
    Silver| 1000
    Unique Jewels| 500
    [/table]
    50 construct a Grand Cathedral dedicated to the full Pantheon of gods
    {table=head]Resource| Value
    Stone| 1000
    [/table]
    50 construct a Grand Amphitheater
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    25 construct 10 smaller temples throughout the city, each dedicated to a minor diety
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    50 construct a Grand Library which is open to all citizens
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    1700 Follow the river another direction, until they find what is beyond the plains. Once they are there, they construct a settlement on the first suitable location.
    {table=head]Resource| Value
    Settlers| 1700
    Wood| 500
    Stone| 500
    Metal| 500
    Food| 3500
    [/table]
    29 build a road connecting the newly build city to Palandril
    {table=head]Resource| Value
    Wood| 200
    Stone| 200
    [/table]

    Eaglewind
    11,353 workers
    1000 guard the city
    200 man Fort Clearwater, collect taxes, and keep track of passers-by
    5500 farm
    1300 mine gold
    400 mine metal
    400 mine silver
    400 mine unique jewels
    1578 Cut Lumber
    300 research Irrigation
    {table=head]Resource| Value
    Wood| 1500
    Stone| 500
    [/table]
    100 Construct upgrades to the two metal mines, the silver mine, and the jewel mine, bringing them all to .20 efficiency.
    {table=head]Resource| Value
    Wood| 925
    Stone| 925
    [/table]
    50 construct a Grand Cathedral dedicated to the full Pantheon of gods
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    50 construct a Grand Amphitheater
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    25 construct 10 smaller temples throughout the city, each dedicated to a minor diety
    {table=head]Resource| Value
    Wood| 1000
    [/table]
    50 construct a Grand Library which is open to all citizens
    {table=head]Resource| Value
    Wood| 1000
    [/table]

    Last edited by Mashimoto; 2010-07-28 at 04:02 PM.

  13. - Top - End - #133
    Halfling in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| +10,800
    Iron| +250
    Tin| +250
    Exotic Foods| +0
    Clay| +0
    Food| +0
    Stone| +14,080
    Dye| +6000
    Gems| +6000
    Population| +6,788
    Construction| +1
    Housing (great)| +30
    Soldiers| +500 (300 Outfitted at 1:1)
    Ships| +70
    [/table]

    Technologies:
    {table=head]Technologies
    Sailing/boatmaking
    Animal domestication/training
    Mercantile
    Improved Logging
    Mining
    Militarism
    Blacksmithing
    Advanced Agriculture
    Architecture
    Great Wall of Plenia
    Glorious Temple of Plenia
    Grand Barracks
    Massive Irrigation/Sewage/Watertreament System
    Gems, Iron, Tin, and Stone Mines
    [/table]



    The Kingdom of Plenia was having a major setback in their mission to retrieve food. The King sat upon his throne in his estate looking at the numbers one of his esteemed newly elected senators brought with utter disgust. He was an old man of seventy years of age, holding onto life with an iron grasp. His eyes looked tired and his beard was as white as the clouds above their heads. Two thousand and five hundred men sent out and two thousand five hundred fools return. The King of Plenia was not pleased by this and each and every man sent out into the waste was declared to create farms to feed the people. The people had trusted them and had their hopes in them to feed their families and they return with not a scrap? Such impudence brought the King immense disgust.

    Such disgust though brought ideas in his mind. He declared to his senator that there would be farms and boats sent out into the ocean to fish! Reap the bountiful ocean of the fish and surely the people will rejoice! But thirteen minds cannot keep this up forever...surely they would have to look to innovations. There would have to be senators and someone to take his place when he would pass into the realm of the gods. But first there must be a written language for their people that would be developed in their first academy! It was time to do or die and surely his people will not fade into the sands of time.

    Since the ships of Plenia had returned and with it word from the Bjarki's plight of their war against their enemy he had decided to help them in return of the spoils of war. The Honorary General Hanniben Telvon of Plenia would be sent with 400 of his greatest warriors on their ships to the Bjarki. Perhaps in his old age he was doing something foolish but it must be done to make many friends. Hopefully these barbarians wouldn't do something foolish like betray the Plenian's trust. The King of Plenia finding their enemy to be on their last leg decided to perhaps...buy them out of their civilization. Entirely.

    Spoiler
    Show

    300 Bonded Son fully equipped and fully trained phalanx spearmen and 100 javelin peltasts will be sent to the Bjarki by boat. 20 ships with 400 sailors will bring them to the Bjarki's aid. In assisting the Bjarki they will also attempt to bribe their enemy into surrender and persuade them to rather turn on their masters and join the Plenian side with gems. After all with siding with the Kingdom of Plenia they would recieve immense wealth and not be enemies of the Bjarki anymore.

    2,500 citizens who failed their king will make farms and crop rotations with irrigation from the water system of Plenia. Due to their shame on their names they will begin capturing horses and beasts of the waste and begin training them for use. 3,000 gems will be used as an initial bribe to demolish the people into joining them out of pure wealth.

    1,000 citizens with 20 architects will begin building a forum for the senators to discuss matters involving the well being of Plenia. When this is done they will build an Academy for Plenia so that the greatest minds may invent great things and create art. But before such things a system of writing would be first invented!

    500 citizens and 5 architects will create Dockyard and a large pillar that can have a fire lit at the top as a form of a "lighthouse".

    260 citizens will begin trading dyes to their neighbors in their city of gold for food.

    20 ships with 400 sailors will begin fishing and finding spots where schools of fish will most likely be to feed the city.

    400 citizens will collect wood, stone, clay, and materials to make dyes.

    1,000 citizens will expand the mines and get more metals and gems.

    100 citizens will begin expanding the bazaar to offer more goods in their own city with 1 architect

    100 citizens will go out into the waste and attempt to capture the first Plenian Elephant and learn how to make it into a fighting machine and useful to building!

    37 citizens will go out and spread the word for trade

    50 watchmen will remain guard of the city
    Last edited by Guardsman; 2010-07-29 at 01:01 AM.

  14. - Top - End - #134
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    This post is only for gaurdsman/pleania

    Don't worry Mashimoto/Gunther. I'll have the full-game post after gunther posts, after this post. I am only posting plenia's turn seperately because gunther would like to see how their conjoined tactics fairs before he sends the rest of his men on a suicide mission.

    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| +4600
    Iron| +5800
    Tin| +5800
    Exotic Foods| 0
    Clay| +4600
    Food| +1532
    Stone| -5400
    Dye| -1400
    Gems| +8800
    Population| +2320
    Construction| 0
    Housing (great)| 0
    Soilders| -280
    Ships| 0
    Farm Value| .25
    [/table]

    A proud new era has arisen! You, the plenian's, now well ahead of the curve. You have discovered the art of the written word and as such your people are able to more effeciantly convey information over long distances. This will bring boons to many aspects of your civilization. Such as learning, scouting, treaties, trade, and so much more!

    With farms now covering the platue in which your city stands your people are much better taken care of. Food is comming in at a comfortable rate, and with all the trades and entertainment and systems for easier living your people's moral is kept high.

    You prepare your ships, for a lengthy journy lies ahead of you. Forty vessels, of which three hundread men sail to the northern continent in seek of trade. You have heard of the plight of your brothers the bjarki, and now you seek to undue their mess. Whatever doom this may spell for yourself, is yet unseen.

    The trip goes well, for the most part. Your men land on the shores of port Bjarki, resupply as needed, and then make haste northeast towards the Gee'lei homelands. Unfortunately, even after all the trouble to get to the gee'lei capital, you are met with resistance. It seems that, as of now, the gee'lei have themselves fortified against the impending bjarki assault. As such, they were not expecting visitors.

    Many of your messengers, whom came baring arms and gems, one for defense, the other as an offer, One after another they fell to the remnants of the Gee'lei forces. Only a handful of men survived, the riches they had brought with lost to the gee'lei, along with a couple hundread men.

    It seems that negotiations would not be easily met by sending soilders, and your unsure of how safe it'd be to send unarmed men into the midsts of the warring countries.

    Construction and Research-
    Spoiler
    Show

    -Writing
    -Sailing/boatmaking
    -Animal domestication/training
    -Mercantile
    -Improved Logging
    -Mining
    -Militarism
    -Blacksmithing
    -Advanced Agriculture
    -Architecture
    -Great Wall of Plenia
    -Glorious Temple of Plenia
    -Grand Barracks
    -Massive Irrigation/Sewage/Watertreament System
    -Gems, Iron, Tin, and Stone Mines

    Last edited by DMBlackhart; 2010-07-29 at 12:43 PM.

  15. - Top - End - #135
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Port Styr|Port Bjarki|Palgront (Muspellheim)| Krelleq (Fenrir)
    Wood| 100| 0| 0| 0
    Iron| 239| 0| 0| 0
    Pig Iron| 0| 0| 0| 0
    Food| 0| 2517| 0| 0
    Wyrdstone| 0| 0| 0| 0
    Stone| 212| 0| 0| 0
    Exotic Fruits| 0| 0| 0| 0
    Silk| 0| 0| 0| 0
    Dye| 0| 0| 0| 0
    Mammoths| 500| 0| 0| 0
    Housing [Tents]| 0| 0| 0| 0
    Housing [Good]| 0| 25| 0| 0
    Housing [Great]| 16| 10| 0| 0
    Rare Beasts| 1| 0| 0| 0
    Farm/Fishing Boat Value| .1| .07| 0| 0
    Mining Value| .02| .01| 0| 0
    Logging Value| .10| 0| 0| 0
    Mammoths| .03| 0| 0| 0
    [/table]

    Technologies: {table=head]Tech
    Large Animal Taming
    Rune Magic
    Shipworking
    Agriculture
    Weapon Forging
    Logging
    Major Runes
    Mercantilism
    Irrigation
    Herbalism[/table]

    Military
    {table=head]Type| Port Styr| Port Bjarki| Palgront (Jotnar)| Krelleq (Jormun)
    Soldiers| 1225| 0| 0| 0
    Spies| 430| 0| 0| 0
    War mammoths| 0| 0| 0| 0
    Assault Barge Mammoths| 2| 0| 0| 0
    Ballistas| 12| 0| 0| 0
    Catapults| 3| 0| 0| 0
    Assault Barges 0| 10| 0| 0

    {table=head]Weaponry| Amount
    Plate Armor| 262
    Greatswords| 117
    Banded mail| 1860
    Longbows| 720
    Khopesh| 580
    Shortspears| 75
    Warhammers| 170
    Axes| 50
    Longswords| 25[/table]
    Population: 0/659/0/0


    Styrbjorn had found these new Plenians to be an interesting folk. Having led the battles from the front, he had only a small amount of time to speak with the men of Plenia. They had been a dark-skinned folk, and though their ways had been strange to the Bjarki, the great chieftain was no fool. Their war against Gee'Lei had almost entirely spent their ranks, and with their food stocks almost hitting bottom, they had been forced to pull back on the war effort. A final assault against their last city had been out of the question: Even though they likely outnumbered the remaining forces of the enemy, they were in the same shoes of Gee'Lei: Fighting the offensive against an enemy that was entrenched behind walls. Siege engines could easily pick off their own from afar, and whilst they still had a major advantage in having taken two cities and forced their foe into a corner, they could not quite land the death blow.

    Even as the barbarian chieftain had attempted to re-arrange what remaining people had survived such a terrible famine, the cost of war having reminded those survivors of just what needed to be done to ensure future prosperity, he knew that this war could not be won by them alone. The men of Plenia were a wildcard, but Styrbjorn needed something to dramatically shift they had been fighting thus far. Port Styr had been lost to the famine, and even as he diverted food to the war front, it was at great cost. His forces were now deep in what could only be called enemy territory, and without a steady supply of food from the home-front, they'd need to become creative.

    With any fortune, the Plenians would soon join the war effort- if not because of an economic interest in the wealth they lost, then certainly in the men Gee'Lei so foolishly slew. Offering the Plenians the right to buy the last city had been a fairly clever thought on Styrbjorn's part: His only regret having been that it failed. However, with the Bjarki slowly consolidating, all he had to do anymore was just pick at the exposed heart of Gee'Lei. A direct assault would be foolish: Harming them indirectly? That's another story entirely.

    Rising from his seated position, he moved out to the band of men at large, the army having formed a series of small encampments to work from. There was plenty of work to be done.

    Spoiler
    Show
    All 1,200 Sons of Bjarki warriors will begin a campaign of midnight raids against the fields of Gee'Lei's last city. They will attack in the night, without torches. Working in small groups, they scatter large amounts of salt onto the soil of the farming fields, rendering it incapable of producing another harvest. By working in small groups evenly dispersed, and maintaining the utmost discipline of silence, they will cover a large tract of land that way. After salting an area of fields, they will take what edible food they can before retreating to the darkness, sustaining their army and leeching off Gee'Lei. If secrecy is lost, and an alarm raised and- subsequently- Gee'Lei begins to disperse their men through the fields, then the Bjarki will simply grab what they can before fleeing into the cover of darkness.

    Since Gee'Lei is on the defensive, then the number of patrols out at night will be at a minimum, instead favoring the defense of their walls. To assure this, the soldiers will keep a watch on the patrol patterns before executing this plan, sticking to those paths with the minimum amount of patrols passing through them before striking the fields. This is to minimize the risk to the men. If they can silence the guards before an alarm is raised, then they are welcome to do so, but if they have the option of staying in cover unseen or attacking, then they are to stay in cover and simply wait for a patrol or search group to pass. Open attacks are only a last-option compared to stealth. This should ensure a bare minimum of losses from the raids, which will take place several times until a sufficient amount (Most of the fields, at least enough of them to ensure that the city will be starving) are covered, or the Bjarki lose 400 of their 1,200-man force.

    Between these midnight raids, they will set up camp between both the former cities of Pelgront and Krelleq. Should they lose 400 men before their goal is accomplished, they will split their forces in half and have one group retreat to each of the aforementioned cities. Pelgront and Krelleq, being closer to Gee'Lei, make them a tempting target. For this reason, they will be fortified with the extra soldiers produced. After all, if it's one thing Gee'Lei is, it's proud: Retaking their lost cities will be their first goal, and this will make them predictable.

    After arriving at each city, they will shore up the defenses with whatever they can find, dismantling the homes in each city to construct additional catapults and ballista for defense. In addition, they will dig pit traps and other such defenses to help thin any attacking forces should Gee'Lei try anything so suicidal as an offensive. With additional men filtering into each city, this should only further shore up the defenses. Runners will be sent between each city on a daily basis to ensure constant communication. Should a siege take place, then reinforcements will filter through entirely to the besieged city to prevent calamity.

    Spoiler
    Show
    Port Bjarki
    150 people will travel from the city to each of the cities, giving Styr, Muspellheim, and Fenrir a population of 150 each.

    The food in Port Bjarki will be divided in such a fashion as well. 630 units will go with each "Convoy" of people, to help them settle into their new, abundant cities.

    The remaining 200 people will do the following tasks, with their children being assigned accordingly to percentages:
    40% will farm
    25% will be devoted to producing additional children
    20% will be given a training regimen from birth until they are old enough to fight and then dispatched as reinforcements to Muspellheim and Fenrir.
    5% will research the technology of Child Soldiers- the process by which young men can be trained from birth and fight

    Port Styr
    50% will farm
    20% will take the Pig Iron mined from the recovering mine, and convert it into new equipment. Half of the Pig Iron gathered will be converted into banded mail (2:1 ratio), and the other half will be split with the following percentages into weaponry:
    -40% Longbows (2:1 ratio)
    -30% Khopeshes (2:1 ratio)
    -20% Axes (2:1 ratio)
    -10% Spiked Warhammers (1:1 ratio)
    15% will be devoted to making children
    10% will be trained from birth until they are old enough to fight, and then sent to reinforce both "Frontline" (Muspellheim and Fenrir) cities.
    5% will focus on the technology of military tactics- by which soldiers can cooperate in complex formations and tactics, and where trust is built between warriors to help make these formations function effectively.

    Muspellheim
    45% will farm
    25% will focus on having children
    25% will train to become warriors until they are old enough to fight- where they will join the currently stationed warriors in fortifying the city with stone from Port Styr (half of the available stone). In addition, they will also tear down a few of the homes to produce additional ballistas and catapults. Not all of them, mind, but a handful.
    5% will focus on researching trebuchets- long-range siege engines with superior range to regular catapults.

    Fenrir
    45% will farm
    25% will focus on having children
    25% will train to become warriors until they are old enough to fight, where they will join the warriors already present in fortifying the city with stone from Port Styr (Half of the available stone). In addition, they will also tear down a few of the homes to produce additional ballistas and catapults. Not all of them, mind, but a handful.
    5% will focus on researching more stable mining techniques to reduce the likelihood, if not utterly eliminate, the risk of losing the Pig Iron mine's flow of metal.

    If any of the cities begin to starve, surplus food will be diverted from the other cities to the one in need to prevent famine.
    Last edited by Gunther; 2010-07-30 at 05:47 AM.

  16. - Top - End - #136
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    Year 500-600- The Big Leagues

    The Black Coast- Sons of Bjarki
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|Surplus|Surplus
    ------|Styr|Bjarki|Fenrir|Musspellheim|
    Wood| 0 | 0 | 0 | 0 |
    Pig-Iron| 0 | 0 | 0 | 0 |
    Food| +60 | -950 | +360 | +360 |
    Wyrdstone| 0 | 0 | 0 | 0 |
    Stone| 0 | 0 | 0 | 0 |
    Exotic Fruits| 0 | 0 | 0 | 0 |
    Silk| 0 | 0 | 0 | 0 |
    Dye| 0 | 0 | 0 | 0 |
    Population| +20 | -189 | +150 | +150 |
    Housing (Great)| 0 | 0 | 0 | 0 |
    Constructions| 0 | 0 | 0 | 0 |
    Combat Reasources
    Mammoths| 0 | 0 | 0 | 0 |
    Spies (untrained)| 0 | 0 | 0 | 0 |
    Assault Barges| 0 | 0 | 0 | 0 |
    Soilders| 0 | 0 | 0 | 0 |
    Child Soilders| 0 | 0 | +22 | +22 |
    Catapults| 0 | +45 | 0 | 0 |
    Ballista| 0 | +45 | 0 | 0 |
    Mammoth Assault Barges| 0 | 0 | 0 | 0 |
    Armor| +360 (2:1)|
    Longbows| +142 (2:1)|
    Kopeshes| +107(2:1)|
    Axes| +71(2:1)|
    Spiked Warhammers| +71(1:1)|
    [/table]

    Pig-Iron Fortress-
    Spoiler
    Show
    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 10 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn.
    -0 in stores

    "One thousand in the middle of the night.", "Another in broad daylight." "And yet the land still drowns", "In salt and siren sounds". - The Blackest Day Nursery Rhyme.

    The attack worked! Not only had you greatly crippled Gee'lei's ability to sustain a constant supply of food, you've managed to starve out their population. The morale of both men and boy alike had fallen, as the city quickly became a necropolis. The only remaining forces now in your way are about 50 golems. Not an impressive number, to be sure, but a trying task nonetheless.

    Anarchy in musspellheim and fenrir! Establishing new grounds is always difficult, especially when others believe they have more of a right then their own brothers! The breif moment of chaotic dischord only lasted about twenty years, however the population took time to recover. (No Actions for Musspellheim or Fenrir)

    The people of gee'lei are no more! Although their last city stands remotely fortified, you may in all rights say you have bested your beligerent foes! As well, a great man by the name of _____ had come to be in the port city of bjarki. This man had devoted his life to the military, to the way the bjarki fought, and to improving these tactics exponentially.

    Happenings-
    Spoiler
    Show

    - The War with Gee'lei has ended. Although battle still remains to be had, the faction has been wiped from the map.
    - The new military equipment will last another 2 turns before you have to refresh.
    - A great military mind has awoken within port Bjarki! The man spent his short life devoted to taming the troops, and expiditing your military strength!(One free military-based Tech)


    Town #2-
    Spoiler
    Show
    You will need to note the following:
    1. Until you have a system in place to connect cities/reasources, and a system to establish fair trade (such as commerce or mercantilism) every town will have to survive off it's own reasource gathering. You can still send reasources to your other town, but you'll lose a considerable portion.

    Spoiler
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    Constructions and Reaserches- Port Styr
    Spoiler
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    -Major Runes- Complete
    - Formation Tactics- Completed
    - Mercantilism- Completed
    - Irrigation- Completed
    - Drydock: Completed
    - Obelisk: Completed
    - Assault Barge: Completed
    - New Town: Completed


    Construction and Research- Port Bjarki
    Spoiler
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    - Herbalistic Medicine: Completed
    - Children Soilders: Completed
    - Obelisk: Completed
    - Drydock: Completed
    - Logging: Completed
    - Grand Forge: Completed




    The Republic of Palandril- The Plains of Cardeen
    Spoiler
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    Resources:{table=head]Resource|Surplus|Surplus|
    ------|Palandril|Eaglewind|X|
    Wood| -3500 | +9,645| 0 |
    Metal| +5500 | +4800 | 0 |
    Food| -2980 | +546 | 0 |
    Stone| +24,900 | -925 | 0 |
    Gold| -1000 | +5200 | 0 |
    Wool| 0 | 0 | 0 |
    Copper| 0 | 0 | 0 |
    Silver| -1000 | +4800 | 0 |
    Jewels| -500 | +4800 | 0 |
    Population| +4300 | +5460 | 0 |
    Construction| +4 | +4 | 0 |
    Housing (Good)| 0 | 0 | 0 |
    Horses| 0 | 0 | 0 |
    Combat Reasources
    Soilders| 0 | 0 | 0 |
    Cavalery| 0 | 0 | 0 |
    [/table]

    T he lodanian's beseech you. It seems their numbers are thinning, and they are currently willing to trade you any reasource or technology they have in their possession for as many immigrants as your willing to spare.

    Water levels rise as a tidal wave, spanning the entire northern half of the continent, washes out most of the land. It seems the water levels will drop quickly, however for the time being your farms are ruined, and trade with the north has been cut off.

    A new city has been founded to the south! The city of ____ pops up almost over night. At this new site you are elated to find the following. This part of the plains neighbors a large jungle area, however your men are too far to collect reasources there. Surronding the new town you have discovered Strange Materials, Iron, Gems, Spice, and Rare Herbs.

    Happenings-
    Spoiler
    Show

    - Your soilder's equipment is now out of use, and will require new equipment.
    - A tidal wave from the far north has begun flooding areas. River levels have risen.
    - Your stone mine near palandril has been tapped out completely.


    Construction & Research-
    Spoiler
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    Statue of ____-
    Spoiler
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    Increased Culture in city

    University of ____-
    Spoiler
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    Researches are considerably higher quality, projects are completed quicker and at less costs, over-all benefits to all tasks.

    Temple of ____-
    Spoiler
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    Allows for increased happiness in city

    Sophisticated Tools-
    Spoiler
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    Allows for over-all bonuses to all tasks.

    Roads- Complete
    Spoiler
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    All areas currently connected

    Established Government-
    Spoiler
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    Prevents anarchy during regime change.

    Fort _____-
    Spoiler
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    Will regulate Trade and allows a small bonus to gold income and chance of spotting spies.

    Blacksmithing-
    Spoiler
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    Allows for metal-equipment production

    Mercantilism-
    Spoiler
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    Allows for trade outside of your own cities to be more proficiant, benefitting you more often. (High Value)

    Military Training-
    Spoiler
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    Allows production of skilled military units, and military units originally considered "too advanced" for the current era.

    Grand Cathedral-
    Spoiler
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    Allows for increased culture. You are now able to send missionaries to other lands.

    Grand Library-
    Spoiler
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    Increased Culture.

    Grand Ampitheater-
    Spoiler
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    Increased happiness/culture.

    Cartography-
    Spoiler
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    Allows for map-making. (High Value) Plains instantely recorded

    Irrigation-
    Spoiler
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    More effeciant farm plots. (.25 value)





    New Cities-
    Spoiler
    Show
    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 1000 people base, a larger amount sent over will allow for a quickly growth. But 1000 minimum.
    2. 500 lumber
    3. 500 Stone
    4. 500 Iron
    5. 2000 Food.


    Change in Policy-
    Spoiler
    Show

    A note on combat to all players. When you DO choose to enter large-scale combat, that consists of a majority of your population, you are free to cut up your turn into fragments. (one post as X years (out of 100). The smaller fragmented turn will be completed first, then the second turn. This WILL slow down the game speed, which everyone has been happy with thus far, so I implore against this option this early in game. However, you are still free to do as you please.


    Cost for New Housing-
    Poor Housing- 1:1 (one reasource for one output). Poor housing can house a single citizen in your society.

    Good Housing- 5:1 (five reasource for one output). Good housing will house fifty men.

    Great Housing- 20:1 (Etc.). Great housing will house one hundread citizens in your society.
    Last edited by DMBlackhart; 2010-07-30 at 07:40 PM.

  17. - Top - End - #137
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Port Styr|Port Bjarki| Muspellheim| Fenrir
    Wood| 100| 0| 0| 0
    Iron| 239| 0| 0| 0
    Pig Iron| 0| 0| 0| 0
    Food| 60| 1567| 360| 360
    Wyrdstone| 0| 0| 0| 0
    Stone| 212| 0| 0| 0
    Exotic Fruits| 0| 0| 0| 0
    Silk| 0| 0| 0| 0
    Dye| 0| 0| 0| 0
    Mammoths| 500| 0| 0| 0
    Housing [Tents]| 0| 0| 0| 0
    Housing [Good]| 0| 25| 0| 0
    Housing [Great]| 16| 10| 0| 0
    Rare Beasts| 1| 0| 0| 0
    Farm/Fishing Boat Value| .1| .07| 0| 0
    Mining Value| .02| .01| 0| 0
    Logging Value| .10| 0| 0| 0
    Mammoths| .03| 0| 0| 0
    [/table]

    Technologies: {table=head]Tech
    Large Animal Taming
    Rune Magic
    Shipworking
    Agriculture
    Weapon Forging
    Logging
    Major Runes
    Mercantilism
    Irrigation
    Herbalism
    Children Soldiers
    Military Formations[/table]

    Military
    {table=head]Type| Port Styr| Port Bjarki| Muspellheim| Fenrir
    Soldiers| 1225| 0| 0| 0
    Child Soldiers| 0| 0| 22| 22
    Spies| 430| 0| 0| 0
    War mammoths| 0| 0| 0| 0
    Assault Barge Mammoths| 2| 0| 0| 0
    Ballistas| 12| 0| 0| 0
    Catapults| 3| 0| 0| 0
    Assault Barges 0| 10| 0| 0[/table]

    {table=head]Weaponry| Amount
    Plate Armor| 262
    Greatswords| 117
    Banded mail| 2220
    Longbows| 862
    Khopesh| 687
    Shortspears| 75
    Spiked Warhammers| 241
    Axes| 121
    Longswords| 25[/table]
    Population: 170/380/300/300


    Styrbjorn had met his great-grandson Fjolnir with pride. The young man had a brilliant mind for strategy, one to match that of Styrbjorn. The chieftain's twin axes had found a suitable match with the youngest of the Bjarki, the people of the Little Bear finding a man with such a mind as to match the sheer brute force of the mighty barbarian warlord.

    The young man, named "Wise One" in the tongue of the Bjarki, had brought great honor in earning such a name. And earned it he had! In the contests of arms and strength, the two-khopesh fighting style he utilized had come to great effect. With two fluid weapons, both elder and younger had spent several bouts within the blood pits, fighting back-to-back and sometimes even against one another. While wooden weapons were used in lieu of their normal weapon of choice within the pits (In practice fights, anyways), the young man had still managed to serious injure a number of opponents. Almost as many as Styrbjorn did back when he was as young as the man.

    However, where Styrbjorn had built an empire out of the back of a howdah, Fjolnir was turning that empire into a proper civilization. Already, the young man had begun to lay down a series of military laws. The Skald Jarl, having twisted even more in the massive chieftain's absence, had worked to bring forth great technological renewals. With the latest burst in military technologies, a bit more civic works would be good to utilize here: Though Styrbjorn knew that they would need to solidify now more than ever to stay a stable, upwards-shooting culture.

    With Gee'Lei having been finally conquered, that left the Sons of Bjarki with one last city to take. Plenia had been promised the last city, yes, and they had their wealth. Wealth that Styrbjorn knew well in advance would come in handy if he could couple their more diplomatic bent with his superior might of arms.

    Spoiler
    Show
    The free military technology advance will be spent on Military Codes- a series of laws by which each city under the Bjarki reign will be an independent City-State ruled by a Warlord. All of which will be Chosen under Chieftain Styrbjorn, hand-picked for their loyalty to the mighty, pseudo-immortal leader, having been men from his Iron Band.

    Taking the twelve hundred soldiers that once served in the field-salting campaign, Styrbjorn and Fjolnir launch a combined attack. Utilizing the remaining Assault Barge Mammoths, the men armed with plate armor and spiked warhammers will launch a full-on frontal assault. When the heavily armored warriors take the walls and the gatehouses, they'll open up the gates for the regular forces below. As the soldiers march into the city, eliminating any lingering resistance in careful phalanx formation, they will withdraw should golems be encountered. At this point, the "Golem Cracker" company will spring into action, decimating the stone monsters with their spiked warhammers and plate armor. When the last of the golems is secured, the city's remains will be rifled through, looking for anything and everything of value. The gems will be returned to the men of Plenia with the head of Gee'Lei's starved leader. As the technology of writing is discovered, and eventually Gee'Lei's texts are deciphered, the Bjarki will promise Plenia the city.. After all of the information and technology has been gathered from within the city, the Sons of Bjarki will withdraw from the city and offer it to Plenia as a gesture of good will. As a bonus, the fact that the main route to the city goes through Bjarki lands can work in their favor if they ever take a sudden disliking to their new neighbors.

    Spoiler
    Show
    Port Bjarki
    40% will farm
    35% will be devoted to producing additional children
    10% will be given a training regimen from birth until they are old enough to fight (as full-grown warriors) and then remain within the city limits.
    5% will research the technology of military equipment preservation- the process by which military equipment is kept maintained over an extended period of time.

    Port Styr
    45% will farm
    20% will take the Pig Iron mined from the recovering mine, and convert it into new equipment. Half of the Pig Iron gathered will be converted into plate armor (1:1 ratio), and the other half will be split with the following percentages into weaponry:
    -40% Longbows (2:1 ratio)
    -30% Khopeshes (2:1 ratio)
    -20% Axes (2:1 ratio)
    -10% Spiked Warhammers (1:1 ratio)
    20% will be devoted to making children
    10% will be trained from birth until they are old enough to fight (as fully-grown soldiers), and then be sent to Port Bjarki.
    5% will focus on the technology of writing- while it may not be vital to survival, the sooner they understand writing, the sooner they can steal Gee'Lei's secrets!

    Gee'Lei's Dead Capital:
    The soldiers, after conquering the city, will settle down and evenly divide themselves between farming and training, depending on the season.
    Last edited by Gunther; 2010-07-30 at 09:23 PM.

  18. - Top - End - #138
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Nation of Gold
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 32,767

    Spoiler
    Show
    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 16782
    Stone | 24982
    Metal | 11492
    Food | 0
    Gold| 4216
    Wool| 40
    Copper| 0
    Silver| 7200
    Jewels|350
    Horses|4800
    [/table]

    Finished Goods:
    {table=head]Good|Amount
    Wool Clothes|0
    Copper Jewelry|0
    [/table]


    Spoiler
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    Cities
    Palandril, plains, Population 17,114
    {table=head]Connected to|
    Eaglewind|Yes
    Bajhire-Ruhne|Yes
    [/table]
    Eaglewind, mountains, Population: 15,653
    {table=head]Connected to|
    Palandril|Yes
    Bajhire-Ruhne|No
    [/table]
    Bajhire-Ruhne, plains, Population: 1700
    {table=head]Connected to|
    Palandril|Yes
    Eaglewind|No
    [/table]

    {table=head]Building|Palandril|Eaglewind|Bajhire-Ruhne
    House (good)| 328|266|34
    City Wall (stone)| 1|0|0
    University| 1|0|0
    Large Statue| 1|0|0
    Temple| 11|10|0
    Fort|0|1|0
    Grand Cathedral|1|1|0
    Grand Amphitheater|1|1|0
    Grand Library|1|1|0
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Bajhire-Ruhne|Road?
    Farms| .25|.25|.00|Yes/Yes
    Small Copse| (3)|X||X|Yes/Yes/Yes
    Large Forest|X|(1)|X|Yes
    Stone Deposit| (empty)|X|X|Yes
    Metal Deposit| .20|.20/.20|.00|Yes/Yes/Yes/No
    Coal Deposit| .20|X|X|Yes
    Sheep (wool)| .20|X|X|Yes
    Copper Deposit| .20|X|X|Yes
    University| .20|X|X|
    Gold Mine|X|.20|X|Yes
    Unique Jewels|X|.20|.00|Yes
    Silver Deposit|.20|.20|X|Yes
    Silk|.20|X|X|Yes
    Wild Stallions|.20|.20|X|Yes/Yes
    "Strange Minerals"|.20|X|X|Yes
    "Strange Materials"|X|X|.00|No
    Spice|X|X|.00|No
    Rare Herbs|X|X|.00|No
    [/table]

    Technologies: {table=head]Agriculture|Industry|Knowledge|Society|Military
    Agriculture|Construction|Written Language|Commerce|Military Training
    Animal Husbandry|Sophisticated Tools|Education|Government|
    Irrigation|Roads|Cartography|Mercantilism|
    |Blacksmithing|
    [/table]



    500-600
    "...and finally," the assembled citizens said, standing in orderly rank-and-file in the Eaglewind forum. Their voices rang out into the mid-afternoon, echoing against each other and harmonizing in the breeze above the hustle and bustling noises of the city. "I swear that I, as a citizen of Lodenia, shall in no way cause harm to the cities or people of Eaglewind, to whom I owe first loyalty. And I wish death to come before that dishonor."

    After their oath, they are whisked unceremoniously through Clearwater Pass, towards the struggling kingdom of Lodenia. The Eaglewind senate promised these thousands of citizens, in exchange for whatever technology the Lodenians might have, as well as a stake in any technology they might develop in the future.

    Also, the settlers had every intention of maintaining their independent culture and identity. While they would, in technicality and law, be Lodenian--in culture, family, and habits they would remain true to Palandril customs, especially those of the Eaglewind mountain-dwellers.

    As the relationship between the growing nation of Palandriil and the outside world grows, it becomes more focused on commerce. They begin to develop means of representing wealth in the form of coins, as well as the shipping capabilities that would allow them to ship goods up or down river to distant lands.

    The newly settled city of Bajhira-Ruhne, on the border of a dense jungle, is settled as men begin to plot and chart the immediate area on maps.

    And so it goes.

    Spoiler
    Show

    Palandril City
    17,114 workers (13,000 after some move away)
    1250 guard the city and patrol the walls
    10,000 rebuild farms, utilizing their knowledge of irrigation to make them better than they were. Then, they farm, trying to end the famine.
    {table=head]Resource| Value
    Wood| 325
    Stone| 325
    [/table]
    500 mine metal
    1000 research Currency
    225 construct a Grand Market, which will serve as a center for buying and selling for the entire nation.
    {table=head]Resource| Value
    Wood| 2500
    Stone| 2500
    [/table]
    25 construct 100 (good) houses
    {table=head]Resource| Value
    Stone| 500
    [/table]
    4114 move to Bajhira-Ruhne
    life with them

    Eaglewind
    15,353 workers
    1000 guard the city
    200 man Fort Clearwater, collect taxes, and keep track of passers-by
    4928 rebuild farms, utilizing their knowledge of irrigation to make them better than they were. Then, they farm, trying to end the famine.
    {table=head]Resource| Value
    Wood| 325
    Stone| 325
    [/table]
    1750 mine gold
    500 mine metal
    500 mine silver
    500 mine unique jewels
    1500 Cut Lumber
    800 research Ship-Making
    {table=head]Resource| Value
    Wood| 10,000
    Gold| 3000
    [/table]
    25 construct 100 (good) houses
    {table=head]Resource| Value
    Wood| 500
    [/table]
    3475 move to Lodenia, bringing with them Palandril culture and ways of life


    Bajhire-Ruhne
    5814 workers
    350 guard the city
    2500 construct (.25) farms and then farm
    {table=head]Resource| Value
    Wood| 325
    Stone| 325
    [/table]
    300 build resource site (.20) at "Strange Materials", Spice, Rare Herbs, Metal, and Unique Jewel sites
    {table=head]Resource| Value
    Wood| 1250
    Stone| 1250
    [/table]
    200 build 300 (good) houses out of wood, three small temples, a small theater and a wooden wall
    {table=head]Resource| Value
    Wood| 2550
    [/table]
    100 research Improved Architecture
    Last edited by Mashimoto; 2010-07-31 at 12:43 PM.

  19. - Top - End - #139
    Halfling in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus
    Wood| +5600
    Iron| +5800
    Tin| +5800
    Exotic Foods| +1000
    Clay| +4600
    Food| +2532
    Stone| +80
    Dye| +1600
    Gems| +9800
    Population| +9323
    Construction| +1
    Housing (great)| +30
    Soldiers| +120 (120 Outfitted at 1:1)
    Ships| +70
    [/table]

    Technologies:
    {table=head]Technologies
    Sailing/boatmaking
    Animal domestication/training
    Mercantile
    Improved Logging
    Mining
    Militarism
    Blacksmithing
    Advanced Agriculture
    Architecture
    Great Wall of Plenia
    Glorious Temple of Plenia
    Grand Barracks
    Massive Irrigation/Sewage/Watertreament System
    Gems, Iron, Tin, and Stone Mines
    Written Word
    [/table]



    Spoiler
    Show

    Statue of First General Hanniben Telvon



    The End of the War
    The war had ended by not the point of a sword but the tactics of the Bjarki allies to starve their enemy to death. It was a battle mostly won by the Bjarki and the small army of Plenians were below half strength. First General Hanniben Telvon was shamed in this first war because of foolish mistakes and most likely malicious curses placed on them by the gods during that battle. But with the end of the war came the spoils and the knowledge.

    Hanniben Telvon, First General of the Plenians stood by his men with his hands behind his back while the Plenian Bonded Sons began to reap the spoils of the city. They sacked, they pillaged, they looted, and they stole from the Gee'lie. The survivors of the Gee'lie would be made slaves and any surviving soldiers would be crucified and burned by Plenian hands as it was a newly developed custom of vengeance. He would see to getting all gems back from the apparent failure of a bribe done so poorly by his men. He would make certain to have better infiltrators rather than foolhardy noblemen. He ordered his men to bring the riches of the Gee'lie and the weapons and armour of the Gee'lie back to the ships to be taken home. The city would be made a major outpost for trade for the Plenians in Bjarki lands. To look to the safety of both of these people. The First General with all these battles had given him several bursts of ingenuity against missile fire, the use of cavalry, and the use of war machines.

    But something truly worried the First General, his mortality. There had been news of the death of King Gaustus the First. Time would creep up on the First General like the wind and snatch his very soul without a word! But he had heard something rather interesting about the Bjarki leader. This Strybjorn fellow seemed to live much longer than any person in the Bjarki tribes. Deciding it rather formal to these Bjarki to be straight forward he went up to the leader and simply asked without any fear in the General's eyes "What gives you the power to spit death in the face and live as long as you have? What gifts give you the power to live so long without fear of growing old and brittle? What knowledge did you obtain which makes you immune to the sands of time? I must know, I must do what others could not."

    Spoiler
    Show

    Since the Plenians wish to turn this former city into their own personal outpost from home they will need supplies and people. While they wait for more people to move in to the outpost they will began working on fortifying the place. 3,000 citizens will be sent to this outpost.

    The citizens will begin farming to make food surplus's and get more wood for their home.

    3/4th's of the boats will return to Plenia with the riches and equipment to be brought back to the King and the equipment to the barracks.


    The Kingdom of Plenia

    Spoiler
    Show

    King Gaustus the Second


    Statue of High Senator Himilcom



    The Kingdom of Plenia was filled to the brim with life and commerce! The people were well fed, the walls were safe and secure, news from the battle has come out in victory! Truly Plenia rejoiced with their first ever victory in warfare. They were moving into the future and the people knew they were in a city that was ment for greatness. No one has heard of any other civilization that rules the sea like they do. Soon though the world will recognize the Plenian's as the great civilization that it is! There was also a new king deemed worthy by Gaustus the First, chosen from the nobility to take his place.

    In the Forum the Senators were yelling at one another over trivial matters such as wealth, the war, expansion, needing a greater army, needing a navy, better education for the people and more brilliant minds. The young boy Gaustus the Second was in his estate being taught how to be a king while Senator Himilcom had been placed as the ruler in his stead till he was ready. High Senator he was called for his loyalty to the crown and his devotion to the Plenian's. Servants of the High Senator were writing down all the discussed matters to be looked over with the High Senators architects and advisors in the matter. When the matter was finally finished the High Senator departed for the Kings estate with his servants to get things done for there was much on Plenia's plate.

    Spoiler
    Show

    40% of the population will begin farming and fishing.

    20% of the population will begin mining, gathering wood, resources for clay, and stone.

    5% of the population will begin finding a suitable area in the wasteland for a new city. Also during this time they will attempt to capture animals to be trained for use.

    25% of the population will be trained to be the first Plenian peasantry foot soldiers.

    5% of the population will begin making new weapons and armour and they will attempt to use tin for some use.

    5% of the population will start making warships for the Plenians and the first ever Plenian Destroyer Warship known as the Trireme. Also with the making of these ships the people will make blocks of wood in different shapes known as "template'" which are better known as templates.

    Best description
    http://en.wikipedia.org/wiki/Trireme





  20. - Top - End - #140
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    Year 500-600- The Big Leagues

    The Black Coast- Sons of Bjarki
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|Surplus|Surplus
    ------|Styr|Bjarki|Fenrir|Musspellheim|
    Wood| 0 | 0 | 0 | 0 |
    Pig-Iron| 0 | 0 | 0 | 0 |
    Food| +74 | +144 | 0 | 0 |
    Wyrdstone| 0 | 0 | 0 | 0 |
    Stone| 0 | 0 | 0 | 0 |
    Exotic Fruits| 0 | 0 | 0 | 0 |
    Silk| 0 | 0 | 0 | 0 |
    Dye| 0 | 0 | 0 | 0 |
    Population| +776 | +1477 | 0 | 0 |
    Housing (Great)| 0 | 0 | 0 | 0 |
    Constructions| 0 | 0 | 0 | 0 |
    Combat Reasources
    Mammoths| 0 | 0 | 0 | 0 |
    Spies (untrained)| 0 | 0 | 0 | 0 |
    Assault Barges| 0 | 0 | 0 | 0 |
    Soilders| 0 | -1000 | 0 | 0 |
    Child Soilders| +58 | +100 | 0 | 0 |
    Catapults| 0 | 0 | 0 | 0 |
    Ballista| 0 | 0 | 0 | 0 |
    Mammoth Assault Barges| 0 | 0 | 0 | 0 |
    [/table]

    Pig-Iron Fortress-
    Spoiler
    Show
    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 10 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn.
    -0 in stores

    The battle would be won tonight! Little else stood in your way. The city had been unresponsive for months, it is now you attack, itis now you end the century long war with the Gee'lei! You men rushed into the city, overcomming their walls and fortifications with ease. With so much defense, and yet no one to man them, the challenge was almost laughable. However, apon entering the city, things took a darker turn. Scattered about the cobblestone streets were the bodies of maybe one-hundread thousand citizens, both man and women, child and soilder. The corpses were old, and rank with the stench of decay. And among them, a small army of golems. Men of stone of varying designs! The monstrous constructs patrolled the city, standing between the bjarki, and vengence!

    As your men fought, so to did they die. The golems were nothing laughable, however they were hardly a challenge either. This day would be met in victor, that was assured the moment you left camp. However, lives must still be lost to gain back what honor the bjarki had been denied.

    As the war in the streets raged, your great general Stybjorne left his men to do what they were born to do, fight and die. For beyond the horizon, atop the hieghest peak of gee'lei's hillside city, was a temple. And within that temple laid the emperor of gee'lei. And stybjorne, he was set on vengence, and death.

    The treck was grizly. Stybjorne had to cut his way through a hundread golems souly on his own! No troops, no help. The warrior was the truest embodiment of power, ferocity, and rage that anyone could protest to.
    At the top of the hill, within the temples stone walls, something else was realised. Within the emperors throne room stood two things. The first, was a half-rotted male figure, gluttonous as all of gee'lei's leaders had been. The second, was the pile of gems laying in odd formation on the floor. The pile was indeed so massive that, if it were to spring to life, could bury this entire temple, along with stybjorne.

    And that's JUST what it did. The gems, once a gift from plenia, stolen and earned by mistrust and bloodshed, had sprung to life, enchanted to be a gargantuan golem! Stybjorne would face this foe as all others, with his might, determination, and ALOT of smashing.

    Whatever became of the exact events of this fight, were rarely spoke of again. The great warrior stybjorne was never found, although the golem of gems was nothing but a large scattering of shatter crystal formations. The palace was nearly destroyed in whatever fight ensued, and all of gee'lei now lay in the deepest pit in hell.

    Happenings-
    Spoiler
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    - You have uncovered the following technologies in the gee'lei capital.
    Golem-Crafting, Advanced Architecture, Polytheism (optional), Musical and Artistic Culture, and Improved Mining Techniques.
    - Stybjorne is once more a legend. Whatever became of the warrior is uncertain, however the answers may be made true in time.
    - A golden age of culture sprung from the remains of dubious bloodshed and warfare! A glorious epic portraying many fables and tales of all walks of bjarki life, and stybjorne himself, was published. A golden age of Culture has come to be. And for the next 100 years your people will not want for cultural advancement.


    Town #2-
    Spoiler
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    You will need to note the following:
    1. Until you have a system in place to connect cities/reasources, and a system to establish fair trade (such as commerce or mercantilism) every town will have to survive off it's own reasource gathering. You can still send reasources to your other town, but you'll lose a considerable portion.

    Spoiler
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    Constructions and Reaserches- Port Styr
    Spoiler
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    -Major Runes- Complete
    - Formation Tactics- Completed
    - Mercantilism- Completed
    - Irrigation- Completed
    - Drydock: Completed
    - Obelisk: Completed
    - Assault Barge: Completed
    - New Town: Completed


    Construction and Research- Port Bjarki
    Spoiler
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    - Herbalistic Medicine: Completed
    - Children Soilders: Completed
    - Obelisk: Completed
    - Drydock: Completed
    - Logging: Completed
    - Grand Forge: Completed
    - Equipment Preservation: Completed
    - Writing: Completed
    - Military Codes: Completed
    - Golem-Crafting: Completed
    - Advanced Architecture: Completed
    - Musical/Artistic Culture: Completed
    - Improved Mining Practises: Completed




    The Republic of Palandril- The Plains of Cardeen
    Spoiler
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    Resources:{table=head]Resource|Surplus|Surplus|
    ------|Palandril|Eaglewind|Bajhira-Ruhne|
    Wood| -2825 | +5,825| -3800 |
    Metal| +6000 | +6000 | 0 |
    Food| +685 | +600 | +302 |
    Stone| -3325 | -325 | -1200 |
    Gold| +300 | +18,000 | 0 |
    Wool| 0 | 0 | 0 |
    Copper| 0 | 0 | 0 |
    Silver| 0 | +6000 | 0 |
    Jewels| 0 | +6000 | 0 |
    Population| +2740 | +6000 | +7134 |
    Housing (Good)| +100 | +100 | +300 |
    Horses| 0 | 0 | 0 |
    Combat Reasources
    Soilders| 0 | 0 | 0 |
    Cavalery| 0 | 0 | 0 |
    [/table]

    The century had gone well. Your relationship with the lodanian's grows, as does your civilization. Bordering the new city is yet another previously undiscovered civilization. The Irigrots as they call themselves, meet with your men, and bring promise of great times and wonderful cultural advancements.

    The forest dwelling Irigrots are full of mystery and wonder. Their people are lithe, and beautiful, and they weild a frieghtening and magestic arcane force. Their culture is very tribilistic, even after seven centuries, however this is little wonder, as they occupy forested grounds.

    Much was learned this century. Out of all the countries you've learned of, you are confident you are the leaders in commerce and trade! With your forts, and your markets, it seems every other day a surplus in golden coin is steming in your favor.

    Happenings-
    Spoiler
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    - The flooding has subsided, and your people have free access to the world once more.
    - It seems your gold mine has dried up! oh Nooooeeesss!
    - The lodanian's return your gift of more men with return of secrets of mathmetics.


    Construction & Research-
    Spoiler
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    Statue of ____-
    Spoiler
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    Increased Culture in city

    University of ____-
    Spoiler
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    Researches are considerably higher quality, projects are completed quicker and at less costs, over-all benefits to all tasks.

    Temple of ____-
    Spoiler
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    Allows for increased happiness in city

    Sophisticated Tools-
    Spoiler
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    Allows for over-all bonuses to all tasks.

    Roads- Complete
    Spoiler
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    All areas currently connected

    Established Government-
    Spoiler
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    Prevents anarchy during regime change.

    Fort _____-
    Spoiler
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    Will regulate Trade and allows a small bonus to gold income and chance of spotting spies.

    Blacksmithing-
    Spoiler
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    Allows for metal-equipment production

    Mercantilism-
    Spoiler
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    Allows for trade outside of your own cities to be more proficiant, benefitting you more often. (High Value)

    Military Training-
    Spoiler
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    Allows production of skilled military units, and military units originally considered "too advanced" for the current era.

    Grand Cathedral-
    Spoiler
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    Allows for increased culture. You are now able to send missionaries to other lands.

    Grand Library-
    Spoiler
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    Increased Culture.

    Grand Ampitheater-
    Spoiler
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    Increased happiness/culture.

    Cartography-
    Spoiler
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    Allows for map-making. (High Value) Plains instantely recorded

    Irrigation-
    Spoiler
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    More effeciant farm plots. (.25 value)

    Ship Making-
    Spoiler
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    Allows sea-vessel construction

    Currency-
    Spoiler
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    Further increases your income from outside trade.

    Grand Market-
    Spoiler
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    This city gains a small bonus of gold whenever outside trade occurs.

    Improved Architecture-
    Spoiler
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    Cities are now more durable, more uniuque constructions can be made. Small cultural bonus

    Mathmatics
    -
    Spoiler
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    Small bonuses to everything, access to more advanced technologies.


    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
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    Resources:{table=head]Resource|Surplus|Surplus|
    -------|Plenia|New City|
    Wood| +1 | 0 |
    Iron| +2330 | 0 |
    Tin| +2330 | 0 |
    Exotic Foods| 0 | 0 |
    Clay| +4661 | 0 |
    Food| +438 | +100 |
    Stone| +4661 | 0 |
    Dye| 0 | 0 |
    Gems| 0 | 0 |
    Population| +4380 | +4000 |
    Housing (great)| 0 | 0 |
    Soilders| +2330 | 0 |
    Tiremine| +46 | 0 |
    [/table]

    If not or the bjarki having occupied the city first, there may have been some treasures to still salvage. As it stands, all that was left for your own people, other then the partially ruined city itself, was the return of the many fine jewels you had lost so long ago in those failed negotiations.

    With new ages, so to do new challenges arise. Your people return with news of town-scouting within the wastelands. It seems that, with a bit of reasourcefulness and ingenuity, any place within the wasteland can be made into a settlement.

    Not much had changed in over one hundread years, however your people begin to grow, and adapt. With the occupation of your new city, more unique and diverse reasources come your way.
    Bordering the new city you have found, Iron, A Large Forest, Pack Animals, Wild Stallions, Ferocious Lions, and a Strange Material.

    Construction and Research-
    Spoiler
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    -Writing
    -Sailing/boatmaking
    -Animal domestication/training
    -Mercantile
    -Improved Logging
    -Mining
    -Militarism
    -Blacksmithing
    -Advanced Agriculture
    -Architecture
    -Great Wall of Plenia
    -Glorious Temple of Plenia
    -Grand Barracks
    -Massive Irrigation/Sewage/Watertreament System
    -Gems, Iron, Tin, and Stone Mines





    New Cities-
    Spoiler
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    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 1000 people base, a larger amount sent over will allow for a quickly growth. But 1000 minimum.
    2. 500 lumber
    3. 500 Stone
    4. 500 Iron
    5. 2000 Food.


    Change in Policy-
    Spoiler
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    A note on combat to all players. When you DO choose to enter large-scale combat, that consists of a majority of your population, you are free to cut up your turn into fragments. (one post as X years (out of 100). The smaller fragmented turn will be completed first, then the second turn. This WILL slow down the game speed, which everyone has been happy with thus far, so I implore against this option this early in game. However, you are still free to do as you please.


    Cost for New Housing-
    Spoiler
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    Poor Housing- 1:1 (one reasource for one output). Poor housing can house a single citizen in your society.

    Good Housing- 5:1 (five reasource for one output). Good housing will house fifty men.

    Great Housing- 20:1 (Etc.). Great housing will house one hundread citizens in your society.
    Last edited by DMBlackhart; 2010-07-31 at 01:07 PM.

  21. - Top - End - #141
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
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    Resources:{table=head]Resource|Port Styr|Port Bjarki| Muspellheim| Fenrir
    Wood| 100| 0| 0| 0
    Iron| 239| 0| 0| 0
    Pig Iron| 0| 0| 0| 0
    Food| 60| 1567| 360| 360
    Wyrdstone| 0| 0| 0| 0
    Stone| 212| 0| 0| 0
    Exotic Fruits| 0| 0| 0| 0
    Silk| 0| 0| 0| 0
    Dye| 0| 0| 0| 0
    Mammoths| 0| 0| 0| 0
    Housing [Tents]| 0| 0| 0| 0
    Housing [Good]| 0| 25|137| 137
    Housing [Great]| 16| 10| 0| 0
    Rare Beasts| 1| 0| 0| 0
    Farm/Fishing Boat Value| .1| .07| 0| 0
    Mining Value| .02| .01| 0| 0
    Logging Value| .10| 0| 0| 0
    Mammoths| .03| 0| 0| 0
    [/table]

    Technologies: {table=head]Military Technology
    Military Law
    Large Animal Taming
    Shipworking
    Rune Magic
    Weapon Forging
    Children Soldiers
    Military Formations
    Golem Crafting
    Military Equipment Preservation[/table]

    {table=head]Civic Technology
    Agriculture
    Logging
    Major Runes
    Mercantilism
    Irrigation
    Herbalism
    Advanced Architecture
    Music and Art
    Improved Mining Techniques
    Writing[/table]

    Military
    {table=head]Type| Port Styr| Port Bjarki| Muspellheim| Fenrir
    Soldiers| 225| 0| 0| 0
    Child Soldiers| 58| 100| 22| 22
    Spies| 430| 0| 0| 0
    War mammoths| 0| 0| 0| 0
    Assault Barge Mammoths| 2| 0| 0| 0
    Ballistas| 12| 0| 0| 0
    Catapults| 3| 0| 0| 0
    Assault Barges 0| 10| 0| 0[/table]

    {table=head]Weaponry| Amount
    Plate Armor| 442
    Greatswords| 117
    Banded mail| 2220
    Longbows| 1004
    Khopesh| 794
    Shortspears| 75
    Spiked Warhammers| 312
    Axes| 192
    Longswords| 25[/table]
    Population: 936/1857/300/300


    While other societies may have celebrated an era of culture by making pretty pictures of flowers, or making sculptures of their chosen deity, the Bjarki were not what one might describe as a standard society. Where others would create orchestras, they created heavy bass drums, the flesh and bones of Gee'Lei's dead being converted into instruments. Drumsticks made from thigh bones created a vibrant rapport, the heavy rumble of instruments joining the cavorting forms of the warriors. The military codes had solidified the rule of the Sons of Bjarki over their thralls, keeping the lesser servants in place. However, even now the Skalds were somewhat of a culture unto themselves. Their mastery of runic magic, in addition to the new Golems, had made them a force to be reckoned with.

    Almost as much as Styrbjorn had been. When facing that massive golem, the warriors that had borne witness to the mighty battle had been silent on it, keeping word only amongst themselves- the plate-armored heroes of the city. The only men to survive alive. Though they had regaled the younger warriors with the tales of fighting against golems, and shared their experiences of how to combat such creations with the younger generation of soldiers, the tale of Styrbjorn's vanishing had been kept only to the warrior lodges. Men of different professions took their homes within different lodges, vying for honor under the new chieftain Fjolnir. The young genius had grown into a mighty warrior as his father had, but in his old age, his successor had taken over- the equally bright Forni. While his ideas were not as revolutionary as his father's, the young man bore the signature size of Styrbjorn himself, with the visionary engineering mind of Jotnar himself.

    It was thus that, when he shared the grand vision with his staff of Warlords and lesser Chieftains, he had seen how ecstatic they had become at the prospect. They knew that the system he had described to them would make their cities interconnected by a means far superior to any other. They would be able to share their resources, and their strength of arms, more effectively than ever before. With more soldiers being trained and a technological juggernaut gaining ever-more-steam, they would become an unstoppable horde, just as Jormungandr willed. They would conquer everything in their path, and when the last city fell, the great World Dragon would release his mighty tail, consume the bodies of all that the Bjarki had slain, and the Sons of Bjarki will ride upon its back to wage war upon the other worlds!

    Death would come, and it would be glorious.

    And as the general of the Plenians had come to the Bjarki, begging to know of their secret of immortality, he had been told just how the great leader of the barbarians had come to defeat the effects of aging, to become the mighty grey-bearded warrior of such unstoppable power.

    "To kill as many men as you can, to destroy every foe in your path, to murder as many warriors as you can until even death itself cannot claim you, so great is the mountain of dead upon which you stand atop!"

    But still, word had been given to the aging general of just how the Sons of Bjarki could provide him with the key to immortality: In exchange for food and excess wood, the Sons of Bjarki will provide him with a means of counteracting the effects of time.

    Spoiler
    Show
    The remaining 225 soldiers will resupply from Muspellheim, before splitting off into smaller scouting groups. They will then traverse the areas around the three cities of Bjarki along the mainland, looking for additional resources to exploit.

    The ten Assault Barges will do similar from Port Bjarki, looking for any further places for port cities that are particularly rich in resources.

    Port Bjarki
    900 Thralls, accompanied by 100 Sons of Bjarki will be dispatched to the nearby stone quarry, to form an outpost-fortress that will constantly produce stone and send it back to Port Bjarki for further processing.

    50% will farm
    20% will be devoted to producing additional children
    15% will begin hunting magical monsters in the nearby wilderness for additional wyrdstone. They will use some of this wyrdstone to help reduce, if not completely eliminate, the process of aging in the Plenian general- provided they send over the resources requested.
    5% will research the technology of basic alchemy- in which alchemical substances can be produced by the mixing of distilled substances.

    Port Styr
    50% will farm
    5% will work on converting stone gathered from the Quarry Outpost into stone tracks. They will then begin laying these tracks down between the three cities of Port Styr, Muspellheim, and Fenrir, as well as the Pig Iron mine and Quarry Outpost.
    10% will begin collecting lumber.
    20% will be devoted to making children
    10% will be trained from birth until they are old enough to fight, and then sent to reinforce both "Frontline" (Muspellheim and Fenrir) cities.
    5% will focus on the technology of mechanics- the process by which things like mechanisms, clockworks, gears, turntables, and more besides can be developed.

    Muspellheim
    50% will farm
    20% will focus on having children
    15% will gather timber
    10% will take stone quarried from the mine and purpose it towards building a series of stone tracks that interlink the three cities of Muspellheim, Fenrir, and Styr, as well as the Pig Iron mine and Quarry Outpost.
    5% will focus on researching trebuchets- long-range siege engines with superior range to regular catapults.

    Fenrir
    50% will farm
    20% will focus on having children
    10% will train to become warriors until they are old enough to fight, where they will then be evenly divided between each city's garrisons.
    10% will take stone quarried from the mine and convert it into a series of stone tracks, which will then be laid down to interconnect the three cities of Fenrir, Muspellheim, and Styr, as well as the Pig Iron mine and Quarry Outpost.
    10% will work on collecting timber
    5% will focus on researching improved agricultural tools, where they can use higher-quality and better-purposed tools to farming, reducing the number of farmers required.

    If the tracks are not completed within the century, then please just list the percentage of completion for the task. In addition, if any of the cities begin to starve, then food from the cities with surpluses will be sent to keep the populace fed.
    Last edited by Gunther; 2010-08-01 at 04:33 PM.

  22. - Top - End - #142
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Nation of Gold
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 50,345

    Spoiler
    Show
    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 15982
    Stone | 24982
    Metal | 12692
    Food | 1587
    Gold| 22516
    Wool| 40
    Copper| 0
    Silver| 15200
    Jewels|6350
    Horses|4800
    [/table]

    Finished Goods:
    {table=head]Good|Amount
    Wool Clothes|0
    Copper Jewelry|0
    [/table]


    Spoiler
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    Cities
    Palandril, plains, Population 19,858
    {table=head]Connected to|
    Eaglewind|Yes
    Bajhire-Ruhne|Yes
    [/table]
    Eaglewind, mountains, Population: 21,653
    {table=head]Connected to|
    Palandril|Yes
    Bajhire-Ruhne|No
    [/table]
    Bajhire-Ruhne, plains, Population: 8,834
    {table=head]Connected to|
    Palandril|Yes
    Eaglewind|No
    [/table]

    {table=head]Building|Palandril|Eaglewind|Bajhire-Ruhne
    House (good)| 428|366|334
    City Wall (stone)| 1|0|0
    University| 1|0|0
    Large Statue| 1|0|0
    Temple| 11|10|0
    Fort|0|1|0
    Grand Cathedral|1|1|0
    Grand Amphitheater|1|1|0
    Grand Library|1|1|0
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Bajhire-Ruhne|Road?
    Farms| .25|.25|.25|Yes/Yes
    Small Copse| (3)|X|X|Yes/Yes/Yes
    Large Forest|X|(1)|X|Yes
    Stone Deposit| (empty)|X|X|Yes
    Metal Deposit| .20|.20/.20|.20|Yes/Yes/Yes/No
    Coal Deposit| .20|X|X|Yes
    Sheep (wool)| .20|X|X|Yes
    Copper Deposit| .20|X|X|Yes
    University| .20|X|X|
    Gold Mine|X|(empty)|X|Yes
    Unique Jewels|X|.20|.20|Yes
    Silver Deposit|.20|.20|X|Yes
    Silk|.20|X|X|Yes
    Wild Stallions|.20|.20|X|Yes/Yes
    "Strange Minerals"|.20|X|X|Yes
    "Strange Materials"|X|X|.20|No
    Spice|X|X|.20|No
    Rare Herbs|X|X|.20|No
    [/table]

    Technologies: {table=head]Agriculture|Industry|Knowledge|Society|Military|Magic
    Agriculture|Construction|Written Language|Commerce|Military Training
    Animal Husbandry|Sophisticated Tools|Education|Government|
    Irrigation|Roads|Cartography|Mercantilism|
    |Blacksmithing|Mathematics|Currency|
    |Ship-Making|
    |Improved Architecture|
    [/table]



    600-700
    Palandril City
    The city rests at the cross-section of the nation's heartland. Beyond it's ancient stone walls, miles of tranquil fields burst with the autumn colors of wheat, rye, and barley. Smaller gardens sport bright tomatoes, lettuce, corn-stalks, and potatoes. Dozens of villages have emerged in and between the fields, usually along the well-traveled roads where farmers carried their harvest to and fro.

    These villages, once quaint hamlets--mere collection of huts, have evolved into small towns unto themselves, with a great many of Palandril citizens having no need to visit the Capitol city except on important business, as many of their spiritual, cultural, residential, and entertainment needs are taken care of in the towns. All is well in the heartland.

    Eaglewind City
    For decades men had plodded down the river in their clumsy crafts. It is said that some had traversed its rapids on their raft-boats and emerged to see great emerald-colored oceans, more grand than anything which could be imagined by the eyes of the mountain-folk in Eaglewind. Though, doubtlessly the majority of crafts floundered or sank before reaching the twin bridges which crossed the river in Palandril City, a more modest distance south. Still, rumors of the ocean grew and grew, until an expedition was sent to settle near it. The new settlement would be named Port Dresden.

    Meanwhile, the residents of Eaglewind who had moved to Lodenia attempt to spy on the secrets of Lodenia., Living there, they noticed the Lodenian civilization being far more successful than it should by the merits of its (relatively feeble and limited) technology. Crunching the numbers--they don't add up, and Palandril knows there must be something Lodenia is doing to thrive without technology or industry.

    [Palandril Citizens living in Lodenia attempt to uncover the secrets of 'magic']

    Bajhire-Ruhne
    In the few short generations of the cities' existence, it had grown much. Because of its proximity to wilderness, it had become somewhat a haven for adventurers and individualist philosophers. It was rapidly becoming known as the settlement with both the strongest arms and sharpest mines of any city or town within the Palandril nation, and that suited the town finely.

    One autumn day, crisp and dry, a philosopher had gathered men in the town square. They were dressed in an odd assortment of mismatched garments--leather, cloth, wool, and silk were all common, arranged in queer tunics and robes and togas. The women were square and toned, the men were bearded and gruff. The philosopher didn't look much different.

    He was ancient. Older, perhaps, than the city himself. He was wearing a brown cloth toga which cut off somewhere around his knobby knees, revealing wrinkled, hairless shins. His white beard fell at least to his stomach, and his hair was long and drawn back into a tail like a womans. Surely, he was the laughingstock of town.

    In the town square, a block of stone measuring some four feet high sat some ten feet or so from a loaded wagon, burden with wrapped backs and tied down with raw blocks of iron from the mines to the south of the city. A thick wooden board cut rectangular rested across the loosely cobbled streets.

    "What's this about, old man?" one of the men in the audience shouted as the madman tried to draw their attention by waving his arms.

    The old man walked, slowly, towards the stone block and stepped on it slowly. He was allowed a moment of silence. His voice shook unsteadily as he called out to the crowd.

    "I intend," he began. "To lift that wagon."
    a crooked finger indicated it. The crowd burst out laughing, jeering, and pointing. Despite, the philosopher limped towards the wooden plan and struggled to align it on the wooden stone, about one-quarter down its length. The other end he latched solidly to the underside of the wagon. The crowd silenced, and began watching with a greater interest. Silence build as he walked very slowly towards the other end of the plank.

    Then, all at once, he grasped alond of it and pulled down.

    The wagon, as if on it's own accord, lifted into the air. Mouths hung open, and someone called out "witchcraft!"

    "No," the philosopher said, "No magic whatsoever. Simply a man and a machine. I say you, had I but a place to stand--and a board long enough--I would turn this earth on it's side."

    [The Lodenians discover mechanics]

    Spoiler
    Show

    Palandril City
    15,000 Workers
    1000 guard the city and patrol the walls
    500 research Economics using 5,000 Gold
    480 work construction:
    Construction
    {table=head]Building|#|Size|Wood|Stone|Gold|Silver|Jewels
    Temple|35|Small||350|500
    School|50|Small|500||500
    Blacksmith|25|Small||250|500
    Marketplace|
    Shop|600|Small|6000||4500|5000
    Luxury Shop|50|Small|500||7500|5000|2500
    Shrine|50|Tiny||150|
    Statue|100|Tiny||150
    Public Garden|50|Small|500
    Town Hall|25|Medium||2500
    House (poor)|
    House (good)
    House (great)|
    Tavern|200|Small||2000
    Stables|10|Medium|1000
    Barracks|15|Medium|500|1000
    Archery Range|10|Medium|1000
    Small Fort|3|Large||1200
    Farmers Guild Hall|1|Large||400
    Miner's Guild Hall|1|Large||400
    Mason's Guild Hall|1|Large||400
    Merchant's Guild Hal|1|Large||400
    Architect's Guild Hall|1|Large||400
    Manufacturer's Guild Hall|1|Large||400
    Woodcutter's Guild Hall|1|Large||400
    Adventurer's Guild Hall|1|Large||400
    Wizard's Guild Hall|
    Mercenary's Guild Hall|1|Large||400
    Healer's School|2|Large||800
    Clinic|30|Small||300
    Total:|||10,000|12,300|13,500|10,000|5,000
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|7500
    Iron Mine| .20|Yes|200
    Coal Mine| .20|Yes|0
    Sheep Farm| .20|Yes|20
    Copper Mine |.20|Yes|600
    Silver Mine| .20|Yes|600
    Silk Farm| .20|Yes|600
    Horse Ranch| .20|Yes|0
    "Strange Mineral"| .20|Yes|0
    Small Copse| (3)|Yes|3500
    Stone Mine|(exhausted)|Yes|0
    [/table]


    Eaglewind
    21,653 workers (14,000 after settlers leave)
    7,653 move south and settle the port city of Port Dresden
    5000 food, 500 lumber, 500 stone, and 500 iron
    (a road is constructed to the port for 200 wood and 200 stone
    900 guard the city
    200 man Fort Clearwater, collect taxes, and keep track of passers-by
    200 research Medicine using 1500 gold
    200 Build structures...
    Construction
    {table=head]Building|#|Size|Wood|Stone|Gold|Silver|Jewels
    Temple|10|Small||100
    School|35|Small|350
    Blacksmith|10|Small||100|
    Marketplace|
    Shop|200|Small|2000
    Luxury Shop|10|Small|100|
    Shrine|50|Tiny||150
    Statue|100|Tiny||150
    Public Garden|50|Small|500
    Town Hall|15|Medium||1500
    House (poor)|
    House (good)
    House (great)|
    Tavern|100|Small||1000
    Stables|3|Medium|300
    Barracks|5|Medium|200|300
    Archery Range|3|Medium|300
    Small Fort|3|Large||1200
    Farmers Guild Hall|1|Large||400
    Miner's Guild Hall|1|Large||400
    Mason's Guild Hall|1|Large||400
    Merchant's Guild Hal|1|Large||400
    Architect's Guild Hall|1|Large||400
    Manufacturer's Guild Hall|1|Large||400
    Woodcutter's Guild Hall|1|Large||400
    Adventurer's Guild Hall|1|Large||400
    Wizard's Guild Hall|
    Mercenary's Guild Hall
    Healer's School|1|Large||400
    Clinic|15|Small||150
    Total:|||3750|6700
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|7000
    Large Forest|(1)\Yes|3500
    Metal Deposit| .20/.20|Yes/Yes|500/500
    Jewel Mine| .20|Yes|500
    Silver Mine| .20|Yes|500
    Wild Horses| .20|Yes|
    "Strange Material"| .20|Yes|
    [/table]


    Bajhire-Ruhne
    13,692 workers
    600 Guard the city
    92 research Mechanics using 2000 gold
    200 Build structures...
    Construction
    {table=head]Building|#|Size|Wood|Stone|Gold|Silver|Jewels
    Temple|10|Small||100
    School|35|Small|350
    Blacksmith|10|Small||100|
    Marketplace|
    Shop|150|Small|1500
    Luxury Shop|10|Small|100|
    Shrine|50|Tiny||150
    Statue|100|Tiny||150
    Public Garden|40|Small|400
    Town Hall|15|Medium||1500
    House (poor)|
    House (good)
    House (great)|
    Tavern|800|Small||800
    Stables|3|Medium|300
    Barracks|5|Medium|200|300
    Archery Range|3|Medium|300
    Small Fort|1|Large||400
    Farmers Guild Hall|1|Large||400
    Miner's Guild Hall|1|Large||400
    Mason's Guild Hall
    Merchant's Guild Hal|1|Large||400
    Architect's Guild Hall|1|Large||400
    Manufacturer's Guild Hall
    Woodcutter's Guild Hall
    Adventurer's Guild Hall
    Wizard's Guild Hall|
    Mercenary's Guild Hall
    Healer's School
    Clinic|15|Small||150
    Total:|||3150|4600
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|5800
    Metal Deposit| .20|Yes|500
    Jewel Mine| .20|Yes|500
    Spice| .20|Yes|700
    Herbs| .20|Yes|700
    "Strange Material"| .20|Yes|
    [/table]

    P.S.
    Roads are also built to the resources
    300 wood and 300 stone
    Last edited by Mashimoto; 2010-08-02 at 02:03 PM.

  23. - Top - End - #143
    Halfling in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|
    -------|Plenia|Outpost Bernia|
    Wood| +5600 | +0 |
    Iron| +8133 | +0
    Tin| +8133 | +0 |
    Exotic Foods| +1000 | +0 |
    Clay| +9261 | +0 |
    Food| +2970 | +100 |
    Stone| +4761 | +0 |
    Dye| +1600 | +0 |
    Gems| +9800 | +0 |
    Population| +13,746 | +4000 |
    Construction| +1 | +0 |
    Housing (great)| +30 | +0 |
    Soldiers| +2453 | +0 |
    Ships| +70 | +0 |
    Trireme| +43 | +0 |
    [/table]

    Technologies:
    {table=head]Technologies
    Sailing/boatmaking
    Animal domestication/training
    Mercantile
    Improved Logging
    Mining
    Militarism
    Blacksmithing
    Advanced Agriculture
    Architecture
    Great Wall of Plenia
    Glorious Temple of Plenia
    Grand Barracks
    Massive Irrigation/Sewage/Watertreament System
    Gems, Iron, Tin, and Stone Mines
    Written Word
    [/table]

    The Plenian Army

    Statue of First General Hanniben Telvon


    Citizen Foot Infantry


    Division Size:1,500

    Equipment:
    Round Wooden Shield
    Iron Plenian Helmet
    Iron Falcata
    Leather Armour
    Plenian Clothing

    Citizen Archers


    Division Size:500

    Equipment:
    Plenian Bow
    Leather Quiver holding 60 arrows
    Iron Falcata
    Plenian Clothing

    Bonded Sons Elite Cavalry and Infantry


    Division Size:453

    Equipment:
    Iron Plenian Helmet with guilded crests
    Iron Plenian Heavy Shield
    Iron Plenian Scale Armour
    Dyed Noblemans Clothes
    Iron Falcata with gemmed hilts
    Spear with Iron tip
    Plenian Warbow
    Leather Quiver with 40 arrows
    Stallion with saddle




    The Transaction for Immortality
    Spoiler
    Show

    1,500 wood and 3,000 tin will be given to the Bjarki in return for Immortality for the first general.




    The City of Plenia
    The city of Plenia was bustling with life from the working class. Pots were being made, homes were being built, weapons and armour were being made, ships were being built, resources were being shipped and moved, and animals were being brought back and domesticated.

    From this era followed Gaustus the Second on his death bed. The King was dieing for some unknown reason, the man only in his middle age who seemed to be following his beloved mentor the High Senator. The King catching wind of his First Generals immortality had made him bitter of the man. Who was this man to be blessed by the Gods compared to the Second King who kept Plenia in splendor compared to destruction like the Gee'lie. He had appointed a Nobleman to be the governor of the Plenian Outpost in the Bjarki lands. Although the King was dieing and bitter he decided to name another Noble Son to be the next King Gaustus.

    Outpost Bernia

    Governor Philosir was doing his absolute best to keep things running as smoothly as possible. It was tough not in the city of Plenia since the surroundings were rather new but they were being as resilient as ever. Resources were being sent in and out through Port Styr. Pack animals brought resources with citizens from the Port to Outpost Bernia in and out.

    Spoiler
    Show


    City of Plenia
    3,000 citizens will go to a location near the coast to start a new city.
    Resources being given:
    1,500 food
    1,000 wood
    1,000 stone
    1,000 iron
    1,000 clay
    500 exotic food to help feed them

    20% will begin making condos out of stone to house everyone in Plenia.

    5% will make Cavalry stables and places to keep the caged Lions.

    40% will farm for Plenia and fish to feed Plenia.

    5% will make weapons, bows, arrows, and armour for the soldiers of Plenia. The Blacksmiths will also make iron cages for the animals.

    10% will domesticate and train the animals for use of war and other techniques. Also riding implements will be made for horses. (Lions will be trained for battle and horses for riding)

    10% will gather wood, iron, gems, and stone.

    5% of the population will trade with the City of Gold with gems.

    5% of the population will make more regular Plenian Ships.

    Outpost Bernia

    Resources being given straight from Plenia:
    1,000 wood
    1,000 stone
    1,000 iron
    500 exotic food to feed them
    1,000 clay
    Cages for animals

    50% of the people will create farms and farm the land.

    20% will create a mine for Iron and mine the land

    20% will begin making the city as Plenia-like as possible. Stone houses, stone walls, a small but well decorated temple to the gods.

    5% will capture animals and put them in cages to be brought to Plenia through the trade lines established with the Bjarki.

    5% will begin making iron farming impliments to assist with farming.

    All resources will be sent through the Bjarki trade lines through Port Styr

    All animals including Stallions, Lions, and pack animals will be sent straight to Plenia. Lions will be caged.

    Strange Materials will be sent to Plenia to be analyzed and figured to what exactly it is.
    Last edited by Guardsman; 2010-08-01 at 11:33 PM.

  24. - Top - End - #144
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Age of Man IC

    Year 700-800- The Big Leagues

    The Black Coast- Sons of Bjarki
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|Surplus|Surplus
    ------|Styr|Bjarki|Fenrir|Musspellheim|
    Wood| +1123 | 0 | +3600 | +4500 |
    Food| +468 | -1560 | -180 | -180 |
    Wyrdstone| 0 | +2870 | 0 | 0 |
    Exotic Fruits| 0 | 0 | 0 | 0 |
    Silk| 0 | 0 | 0 | 0 |
    Dye| 0 | 0 | 0 | 0 |
    Population| +5620 | +10,000 | +2100 | +2100 |
    Housing (Great)| 0 | 0 | 0 | 0 |
    Constructions| 0 | 0 | 0 | 0 |
    Combat Reasources
    Mammoths| 0 | 0 | 0 | 0 |
    Spies (untrained)| 0 | 0 | 0 | 0 |
    Assault Barges| 0 | 0 | 0 | 0 |
    Soilders| +93 | 0 | 0 | +300 |
    Child Soilders| 0 | 0 | 0 | 0 |
    Catapults| 0 | 0 | 0 | 0 |
    Ballista| 0 | 0 | 0 | 0 |
    Mammoth Assault Barges| 0 | 0 | 0 | 0 |
    [/table]

    Pig-Iron Fortress-
    Spoiler
    Show
    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 14 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn. +1420 in stores


    Stone Quarry Fort-
    Spoiler
    Show
    Pop: 1000, Cost: 200 lumber, 0 stone, 100metal, and 100 food. Effect: Allows for complete self sustinence of the 1000 population in this area. Shipments of whatever is harvested can be sent over each turn. 0 in stores


    This century showed great success in many fields of advancement! Alchemy and Mechanics had become a new practise among the bjarki men and women. Although both are far advanced, and may take time to fully realise, the few concepts that have sprung up from it are promising.

    Great stone railways crisscross all over the Bjarki homelands. From Port Styr, to the mountain towns of Fenrir and Musspellheim. However the untamed land the tracks have been built apon prove frustrating with maintaining constant upkeep.

    The scouts on land have returned from the north. A large Jungle blocks you from the world passed it. And within this forest lay a great people. The Irigots, they call themselves. Lithe and agile people, still very tribalistic after so many centuries. However their people, while living in tree huts and wearing loin cloths, prove themselves noble and intellegent people.

    The scouts by sea have found another series of isles, not too far east of port bjarki. Nearing this island chain is a considerably large breeding ground for Whales. As well as much Dye, Stone, and Wood.

    Another century passes, and the bjarki people have endured much. It seems that another age is comming, and the bjarki must once again prove their worth.

    Happenings-
    Spoiler
    Show

    - Your source of Wyrdstone in the bjarki isles has dried up.
    - Alchemy is a study ahead of it's time. You will not benefit from the full benefits of the technology at this time.
    - Mechanics is a practise well ahead of it's time. You will not fully benefit from the technology at this time.
    - Great stone tracks cover all of the land between the three towns, and it's reasources. However the untamed nature around these places threaten to work it's weary powers on your new constructions. (need's to be repaired every 20 years. Or 5000 stone a turn)


    Town #2-
    Spoiler
    Show
    You will need to note the following:
    1. Until you have a system in place to connect cities/reasources, and a system to establish fair trade (such as commerce or mercantilism) every town will have to survive off it's own reasource gathering. You can still send reasources to your other town, but you'll lose a considerable portion.

    Spoiler
    Show

    Constructions and Reaserches- Port Styr
    Spoiler
    Show
    -Major Runes- Complete
    - Formation Tactics- Completed
    - Mercantilism- Completed
    - Irrigation- Completed
    - Drydock: Completed
    - Obelisk: Completed
    - Assault Barge: Completed
    - New Town: Completed
    - Alchemy: Completed
    - Mechanics: Completed
    - Trebuchets: Completed
    - Improved Alchemical Tools: Completed


    Construction and Research- Port Bjarki
    Spoiler
    Show
    - Herbalistic Medicine: Completed
    - Children Soilders: Completed
    - Obelisk: Completed
    - Drydock: Completed
    - Logging: Completed
    - Grand Forge: Completed
    - Equipment Preservation: Completed
    - Writing: Completed
    - Military Codes: Completed
    - Golem-Crafting: Completed
    - Advanced Architecture: Completed
    - Musical/Artistic Culture: Completed
    - Improved Mining Practises: Completed




    The Republic of Palandril- The Plains of Cardeen
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|Surplus|
    ------|Palandril|Eaglewind|Bajhira-Ruhne|Port Dresden|
    Wood| -10,000 | +30,550 | +31,450 | 0 |
    Iron| +2400 | -500 | +6000 | 0 |
    Food| +787 | +658 | +588 | 0 |
    Stone| -12,600 | -9400 | -4900 | 0 |
    Gold| -18,500 | 0 | 0 | 0 |
    Wool| +240 | 0 | 0 | 0 |
    Copper| +7200 | +6000 | 0 | 0 |
    Silver| -2,800 | +6000 | 0 | 0 |
    Jewels| -5000 | 0 | +6000 | 0 |
    Spice| 0 | 0 | +8400 | 0 |
    Herbs| 0 | 0 | +8400 | 0 |
    Population| +7870 | +6580 | +5880 | +7653 |
    Housing (Good)| 0 | 0 | 0 | 0 |
    Horses| 0 | 0 | 0 | 0 |
    Combat Reasources
    Soilders| 0 | 0 | 0 | 0 |
    Cavalery| 0 | 0 | 0 | 0 |
    [/table]

    Dark secrets. Many mysteries cloud the true nature of the lodanians, however one in particular is divulged to your people. The lodanian's do not keep a constant food source, why your unsure. They have farms, even if few. They have restaurants and stores, even if fewers. As for what this all adds up to is a truely starting revelation. The lodanian's, while human on the outside, have long since passed. Their people are sworn into the population in a process known as "The Awakening". Their religion, of which you personally host in your own cities along with your own religions, speaks deeply of fell practises and unlife. It is through these practises that the lodanian keep themselves alive, and advancing.

    Out of the thousands of men to move to lodania, only one returned. The rest had joined the ranks of the living dead.

    This is a century of enlightenment and advancement. You have discovered many fronteer techologies. These studies are young, and hold much potential, but will not be truely revealed for ages to come.

    Your new found port city has revealed much to you. You now have access to Sheep(2), Gold, Lead(durp), Stone(2)

    Happenings-
    Spoiler
    Show

    - The study of Economics, is something well ahead of this age. It will be some time before you fully benefit from the technology.
    - The study of mechanics is well ahead of this age. It will be some time before you fully benefit from the technology.
    - The lodanian's are THE LIVING DEAD! WTFBBQ! NUUU!


    Construction & Research-
    Spoiler
    Show

    Statue of ____-
    Spoiler
    Show
    Increased Culture in city

    University of ____-
    Spoiler
    Show
    Researches are considerably higher quality, projects are completed quicker and at less costs, over-all benefits to all tasks.

    Temple of ____-
    Spoiler
    Show
    Allows for increased happiness in city

    Sophisticated Tools-
    Spoiler
    Show
    Allows for over-all bonuses to all tasks.

    Roads- Complete
    Spoiler
    Show

    All areas currently connected

    Established Government-
    Spoiler
    Show
    Prevents anarchy during regime change.

    Fort _____-
    Spoiler
    Show
    Will regulate Trade and allows a small bonus to gold income and chance of spotting spies.

    Blacksmithing-
    Spoiler
    Show
    Allows for metal-equipment production

    Mercantilism-
    Spoiler
    Show
    Allows for trade outside of your own cities to be more proficiant, benefitting you more often. (High Value)

    Military Training-
    Spoiler
    Show
    Allows production of skilled military units, and military units originally considered "too advanced" for the current era.

    Grand Cathedral-
    Spoiler
    Show
    Allows for increased culture. You are now able to send missionaries to other lands.

    Grand Library-
    Spoiler
    Show
    Increased Culture.

    Grand Ampitheater-
    Spoiler
    Show
    Increased happiness/culture.

    Cartography-
    Spoiler
    Show
    Allows for map-making. (High Value) Plains instantely recorded

    Irrigation-
    Spoiler
    Show
    More effeciant farm plots. (.25 value)

    Ship Making-
    Spoiler
    Show
    Allows sea-vessel construction

    Currency-
    Spoiler
    Show
    Further increases your income from outside trade.

    Grand Market-
    Spoiler
    Show
    This city gains a small bonus of gold whenever outside trade occurs.

    Improved Architecture-
    Spoiler
    Show
    Cities are now more durable, more uniuque constructions can be made. Small cultural bonus

    Mathmatics -
    Spoiler
    Show
    Small bonuses to everything, access to more advanced technologies.

    Economics-
    Spoiler
    Show
    Although a concept well ahead of it's time, you have grasped the basics. Permanant bonuses to all sources of income.

    Mechanics-
    Spoiler
    Show
    Although this is a concept well ahead of it's time, you have grasped the basics. Allows for a larger amount of constructions and creations.

    Medicine-
    Spoiler
    Show
    Permanant bonus to population health.



    The Kingdom of Plenia- The Jewel of the Waste
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|
    -------|Plenia|New City|Outpost Bernia|
    Wood| +11,000 | +1000 | 0 |
    Iron| +11,000 | +1800 | 0 |
    Tin| 0 | 0 | 0 |
    Exotic Foods| -500 | 0 | 0 |
    Clay| -2000 | +1000 | 0 |
    Food| -478 | +160 | 0 |
    Stone| +8000 | +1000 | 0 |
    Dye| 0 | 0 | 0 |
    Gems| +9000 | 0 | 0 |
    Population| +2220 | +1600 | +3000 |
    Housing (great)| +100 | 0 | 0 |
    Ships| +50 | 0 | 0 |
    Soilders| 0 | 0 | 0 |
    Tiremine| 0 | 0 | 0 |
    Warlions| +20 | 0 | 0 |
    [/table]

    With the comming years comes much growth. Along with the city earned from the bjarki's spoils, you also set up another settlement by the coast. Your people continue to grow, however their education is being threatened.

    Your people ask to be free to study new technologies. To learn, to grow. As it stands, plenia, as a people, have much catching up to do.

    WARLIONS! many many Warlions! A powerful new weapon to your arsenal. Plenia is quickly turning into a new world power!

    Construction and Research-
    Spoiler
    Show

    -Writing
    -Sailing/boatmaking
    -Animal domestication/training
    -Mercantile
    -Improved Logging
    -Mining
    -Militarism
    -Blacksmithing
    -Advanced Agriculture
    -Architecture
    -Great Wall of Plenia
    -Glorious Temple of Plenia
    -Grand Barracks
    -Massive Irrigation/Sewage/Watertreament System
    -Gems, Iron, Tin, and Stone Mines





    New Cities-
    Spoiler
    Show
    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 1000 people base, a larger amount sent over will allow for a quickly growth. But 1000 minimum.
    2. 500 lumber
    3. 500 Stone
    4. 500 Iron
    5. 2000 Food.


    Change in Policy-
    Spoiler
    Show

    A note on combat to all players. When you DO choose to enter large-scale combat, that consists of a majority of your population, you are free to cut up your turn into fragments. (one post as X years (out of 100). The smaller fragmented turn will be completed first, then the second turn. This WILL slow down the game speed, which everyone has been happy with thus far, so I implore against this option this early in game. However, you are still free to do as you please.


    Cost for New Housing-
    Spoiler
    Show
    Poor Housing- 1:1 (one reasource for one output). Poor housing can house five citizens in your society.

    Good Housing- 15:1 (five reasource for one output). Good housing will house fifty men.

    Great Housing- 20:1 (Etc.). Great housing will house one hundread citizens in your society.
    Last edited by DMBlackhart; 2010-08-02 at 06:11 PM.

  25. - Top - End - #145
    Barbarian in the Playground
    Join Date
    May 2010

    Default Re: Age of Man IC

    Spoiler
    Show
    Resources:{table=head]Resource|Port Styr|Port Bjarki| Muspellheim| Fenrir
    Wood| 1123| 0| 3600| 4500
    Iron| 239| 0| 0| 0
    Pig Iron| 0| 0| 0| 0
    Food| 528| 0| 180| 180
    Wyrdstone| 0| 2870| 0| 0
    Stone| 212| 0| 0| 0
    Exotic Fruits| 0| 0| 0| 0
    Silk| 0| 0| 0| 0
    Dye| 0| 0| 0| 0
    Mammoths| 0| 0| 0| 0
    Housing [Tents]| 0| 0| 0| 0
    Housing [Good]| 0| 25|137| 137
    Housing [Great]| 16| 10| 0| 0
    Rare Beasts| 1| 0| 0| 0
    Farm/Fishing Boat Value| .1| .07| 0| 0
    Mining Value| .02| .01| 0| 0
    Logging Value| .10| 0| 0| 0
    Mammoths| .03| 0| 0| 0
    [/table]

    Technologies: {table=head]Military Technology
    Military Law
    Trebuchets
    Large Animal Taming
    Shipworking
    Rune Magic
    Weapon Forging
    Children Soldiers
    Military Formations
    Golem Crafting
    Military Equipment Preservation[/table]

    {table=head]Civic Technology
    Agriculture
    Improved Agricultural Tools
    Alchemy
    Mechanics
    Logging
    Major Runes
    Mercantilism
    Irrigation
    Herbalism
    Advanced Architecture
    Music and Art
    Improved Mining Techniques
    Writing[/table]

    Military
    {table=head]Type| Port Styr| Port Bjarki| Muspellheim| Fenrir
    Soldiers| 318| 0| 0| 300
    Child Soldiers| 58| 100| 22| 22
    Spies| 430| 0| 0| 0
    War mammoths| 0| 0| 0| 0
    Assault Barge Mammoths| 2| 0| 0| 0
    Ballistas| 12| 0| 0| 0
    Catapults| 3| 0| 0| 0
    Assault Barges 0| 10| 0| 0[/table]

    {table=head]Weaponry| Amount
    Plate Armor| 442
    Greatswords| 117
    Banded mail| 2220
    Longbows| 1004
    Khopesh| 794
    Shortspears| 75
    Spiked Warhammers| 312
    Axes| 192
    Longswords| 25[/table]
    Population: 6,583/11,857/2,400/2,400


    With the construction of the massive tracks, and Forni's proper rulership in full effect, his plan had finally come to a head. With so much timber available, and the gift given to them from Plenia in exchange for the elaborate ritual, the aging barbarian chieftain had decided to revisit the Skald Jarl. The mutant being had remained out of everyday life for good reason: His mutation had stabilized somewhat, but the form left behind was such that the Skalds were all he could act through.

    That, the the previously-unused spy network. With the latest development, they might just have a need for improved informants: What better way to conquer a people than from within?! What better means was there than to watch the weak wretches of another civilization slowly rot, to see their bodies lie dead upon the ground? The Bjarki had reveled deeply when the last of Gee'Lei had died, the bodies of the deceased being mutilated by their trained hands. Heads were held aloft as trophies, long funeral trains of bones and skulls being dragged through the streets of each of their cities. Every disgrace imaginable had been inflicted upon the dead, before being tossed into the ocean. It was meant to ensure that their spirits remained bound to their bodies, forever drowning at the bottom of the ocean.

    But now, as he approached the laboratory-workshops of the Skalds, he could sense that there were worse deaths that a man may yet suffer. The Runesmiths had been a busy lot, their technological advancements a steamroller of industry and development. Just how they had accomplished such revolutionary inventions had been beyond him, but now, on the eve of his greatest accomplishment? He was mildly thankful that the band of mutant-thinkers had produced so much, for now he could produce so much more with but an extra bit of aid from them!

    It was thus that, when he arrived, he had found himself mildly surprised to see them already in a tizzy of work. Skalds of every shape, size, and creed could be seen working amongst the cobblestone floors of the workshops. Crude winches worked to lift heavy wooden frames, a web of mammoth sinews and goat flesh providing a stable-yet-messy means of suspending the wagons. Crews of thralls scurried between the wagons, their heads bowed low as each one was swiftly put to work. Massive sums of Wyrdstone had been stockpiled around every corner. The sheer presence of such a quantity of the substance had rendered many of the thralls working there into mutated husks, the protective symbols tattooed onto their bodies slowly burning away. Even as Forni stepped inside, he could feel the mutagenic power attempting to entice him, the bubbling of his flesh as new forms attempted to emerge from him in a blossom of such glorious intellect and power.Yet even as he strode through the massive pits full of wyrdstone, the precious chunks seemingly haphazardly stockpiled, he felt his gaze focused upon the Skald Jarl.

    There, standing amidst the flurry of activity, the unblemished flesh of the once-mutant Jarl moved with all the deadly grace of a man uninhibited by the mutations that he formerly bore. It only took a brief look from the terror-stricken eyes of the Skald, his short-cropped hair tightly braided, to realize that this was not- in fact- the man he sought.

    In the more physical sense. The Jarl smiled at him as he moved towards the Chieftain, his body moving like that of any other man, but all of it further hollow for the fact. "You are pleased, I take it?" The Jarl inquired, his eyes darting towards the carts overhead, then to the massive wooden frames standing sentinel along the walls of the crude workshop.

    "What have you done?" Forni demanded, pinning the unblemished form of the Runesmith Jarl with an ice- melting gaze.

    "This body, Chieftain? It is... made for me." He replied, giving a slithering chuckle, "Have no fear- none of your precious warriors have suffered, or thralls been taken from the field. Rather, this body has been born for me. It's truly marvelous what the Runes can provide- what great works can be done with such simple combinations!" The Jarl blathered, "Why, to think that the womb was such a fertile ground! I feel all the more fool for letting myself be so mutated. But never fear, Chieftain! I am more than competent to handle any...complications at this point."

    The great warlord's face had been impassive at the revelation of just what the Jarl had done. Looking downwards, he had no doubt in his mind that the mutant's body still existed in some way, shape, or form- even if its mind lingered within whatever wretched husk it had claimed from the warmth of the womb.

    "So long as you do as I have laid forth, then there will be free to research...whatever it is you think is so important." He commanded, giving a dismissive wave to the Jarl's form. The creature disgusted him, even in its slightly human visage. "I simply came to ensure that construction was going according to the plan."

    "But of course. Have I ever failed you?" The Jarl inquired with a mirthful smile, the widened, terrified eyes of the form it possessed giving the smile an all- too-hideous physical inflection.


    Spoiler
    Show
    430 Spies will be dispatched to attempt to integrate with Irigot society, gathering all they can about these primitive village folk for later assimilation. If possible, the spies will flee rather than face execution or capture. Better to lose a cover than to lose a spy!

    Port Bjarki
    11,857
    50% will farm
    20% will be devoted to producing additional children
    15% will work on collecting additional timber
    10% will construct longhouses in a massive frenzy of construction! The population boom has left the housing market sorely weakened!
    5% will research the technology of spying techniques- the process by which infiltrators and information-gatherers learn to better assimilate into a foreign culture, using what they learned from Gee'Lei's ruins and texts to help them draw contrasts between cultures, and how to better capitalize on the similarities between any culture.

    Port Styr
    6,583
    50% will farm

    25% will focus on working on creating the following items:
    -A Wyrdstone Golem. Its function will be to provide a working, continuous source of Runic energy for further spells and enchantments to be used from. Not infinite in power, but it regenerates the power used, rather than being entirely burned out like regular wyrdstone. Composed entirely of Wyrdstone (50 Wyrdstone expended). Should the idea work, an additional 9 (At the expense of 450 Wyrdstone) will be built
    -6 Wood Golems. Using the Body and Mind Minor Runes, bound with the Men Major Rune, these constructs will serve the basis of the system of carts and wagons. (3,000 Wood, and 30 Wyrdstone)
    -Three individual "Wagon caravans", each one built with 700 wood. These wagon caravans will use stone wheels, to reduce the inherent friction between the rails and the wagons themselves. The wagon caravans will each employ a pair of Wood Golems at a turnstyle, which will propel a series of crude gears that move the wheels at the front of the caravan. The caravans will move on the stone rails to and from each city, as well as the outposts. By having this system in place, more effort can be put towards harvesting resources, rather than bringing them back to the cities, as well as allowing for quick and safe transit to and from worksites! After the first wagon caravan is complete, it will be tested upon the new railing system, to ensure that it is fully operational before the others are put into use. If any flaws come up, they will be promptly addressed and repaired if possible.

    After everything is constructed, 15% of the crafters will be added to the children-making population. 10% will work on collecting timber, and shipping it to Port Bjarki.

    20% will be devoted to making children
    5% will focus on the technology of improved wagon caravan mechanisms- devices, such as stronger braking devices, that will help reduce the number of starting incidents and increase the success and effectiveness of the wagon caravans!

    Muspellheim
    2,400
    45% will farm
    15% will focus upon keeping the current system of tracks in place with repairs every twenty years.
    15% will focus on having children
    5% will use the remaining 1,000 timber collected to produce 50 longhouses, in order to better permit the expansion of the Bjarki into a new era!
    5% will work on shipping 3,500 units of wood over to Port Styr for further consumption in the works going on there.
    5% will focus on researching advanced mathematics- the process by which more complex formulas can be made, and the beginnings of algebra- the foundation of future sciences- can be found!

    Fenrir
    2,400
    50% will farm
    30% will focus on having children
    15% will train to become warriors until they are old enough to fight, where they will then be sent over to Muspellheim's central fortifications.
    5% will work on transporting 1,600 units of wood over to Port Styr, where they will be used for the grand works going on within the city! Another 1,000 units will be transported to Port Bjarki.
    5% will focus on researching fertility medicine- the process by which more children can be produced with less effort, meaning a larger population in the long run!
    Last edited by Gunther; 2010-08-02 at 10:20 PM.

  26. - Top - End - #146
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Nation of Gold
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 78,328

    Spoiler
    Show
    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 62,982
    Stone | 0
    Iron | 12,692
    Food | 3,620
    Gold| 4,016
    Wool| 280
    Copper| 13,200
    Silver| 18,400
    Jewels|7,350
    Horses|4,800
    Spice|8,400
    Herbs|8,400
    [/table]

    Finished Goods:
    {table=head]Good|Amount

    [/table]


    Spoiler
    Show

    Cities
    Palandril, plains, Population 27,728
    {table=head]Connected to|
    Eaglewind|Yes
    Bajhire-Ruhne|Yes
    Port Dresden|No
    [/table]
    Eaglewind, mountains, Population: 21,653
    {table=head]Connected to|
    Palandril|Yes
    Bajhire-Ruhne|No
    Port Dresden|No
    [/table]
    Bajhire-Ruhne, plains, Population: 19,572
    {table=head]Connected to|
    Palandril|Yes
    Eaglewind|No
    Port Dresden|Yes
    [/table]
    Port Dresden, coast, Population: 7,653
    {table=head]Connected to:|
    Palandril|Yes
    Eaglewind|No
    Bajhira-Ruhne|Yes
    [/table]

    {table=head]Building|Palandril|Eaglewind|Bajhire-Ruhne|Port Dresden
    House (poor)|500|500|1500|500
    House (good)|428|366|334|305
    House (great)|125|100|50|50
    City Wall (stone)|1|0|0|0
    University| 1|0|0|0
    Large Statue| 101|100|100|0
    Temple|46|20|10|10
    School|50|35|35|35
    Blacksmith|25|10|10|10
    Shop|600|200|150|150
    Luxury Shop|50|10|10|10
    Shrine|50|50|50|50
    Public Garden|50|50|40|40
    Town Hall|25|15|15|15
    Tavern|200|100|80|80
    Stables|10|3|3|3
    Barracks|15|5|5|5
    Archery Range|10|3|3|3
    Fort|3|4|1|1
    Healer's School|2|1|0|0
    Clinic|30|15|15|15
    Dockyard||||5
    Grand Cathedral|YES|YES|YES|YES
    Grand Amphitheater|YES|YES|YES|YES
    Grand Library|YES|YES|YES|YES
    Farmers Guild Hall|YES|YES|YES|YES
    Miner's Guild Hall|YES|YES|YES|YES
    Mason's Guild Hall|YES|YES||
    Merchant's Guild Hall|YES|YES|YES|YES
    Architect's Guild Hall|YES|YES|YES|
    Manufacturer's Guild Hall|YES|YES|YES|YES
    Woodcutter's Guild Hall|YES|YES||
    Adventurer's Guild Hall|YES|||YES
    Wizard's Guild Hall||||
    Mercenary's Guild Hall|YES|||YES
    Sailor's Guild||||YES
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Bajhire-Ruhne|Port Dresden
    Farms| .25|.25|.25|.25|
    Small Copse| (3)|X|X|X|
    Large Forest|X|(1)|X|X|
    Stone Deposit| (empty)|X|X|.20/.20|
    Iron Deposit| .20|.20/.20|.20|X|
    Coal Deposit| .20|X|X|X|
    Sheep (wool)| .20|X|X|.20/.20|
    Copper Deposit| .20|X|X|X|
    University| .20|X|X|X|
    Gold Mine|X|(empty)|X|.20|
    Unique Jewels|X|.20|.20|X|
    Silver Deposit|.20|.20|X|X|
    Silk|.20|X|X|X|
    Wild Stallions|.20|.20|X|X|
    "Strange Minerals"|.20|X|X|X|
    "Strange Materials"|X|X|.20|X|
    Spice Deposit|X|X|.20|X|
    Rare Herbs|X|X|.20|X|
    Lead Deposit|X|X|X|.20|
    [/table]

    Technologies: {table=head]Agriculture|Industry|Knowledge|Economy|Military|Magic|Law
    Agriculture|Construction|Written Language|Commerce|Military Training||Government
    Animal Husbandry|Sophisticated Tools|Education|Mercantilism|
    Irrigation|Roads|Cartography|Currency|
    |Blacksmithing|Mathematics|Economics|
    |Ship-Making|Mechanics||
    |Improved Architecture|
    [/table]



    700-800
    This post has been edited to reflect the Lodenian negotiations (below)

    Lodenian Crisis
    'Senator Indaro Crassius taps his fingers across the oak desk in his personal office. It was a squat, ancient apartment separated from other Senators personal spaces thin, masoned walls. The original Eaglewind Forum had been designed, centuries ago, to accomodate up to one-hundred senators, but now over two hundred and fifty held offices within it's walls. No matter how much the building was renovated, no matter how many additions, it still felt squat and quare. 'Still,' Crassius thought, 'it was functional.

    A meticulously drawn copy of the original Lodenian treaty lay before him on a parchment scroll kept open on one end by a stone goblet of ale on on the other end by a dagger plunged unceremoniously through the signature of the Lodenian King. Sunlight streamed through the open window of the senator's ground-level apartment.

    He pored over the document, performing the same work a hundred or so other senators in the building were working at during that precise moment. Each was eager to find the particular loop-hole that would allow them to sever it. None was found. The document was simple, and simple documents were often the most solid. Without flowerly language, there was nothing that could be done.

    Violating the treaty outright to act against the undead-abominations in Lodenia would cause not only serious public disapproval, but also would send ripples about Palandril's honesty in the burgeoning international community. Word spread fast, and philosophers agree it would be silly to assume only three nations in the wide world. It was widespread consensus among the Senator's that war was inevitable--but waging it would be a tricky affair, and so as few details as possible were spread among the common voting-class.

    Logistically, the senate felt they had the resources to appropriate. Relatively sizable amounts of iron they could order forged--able bodied--strong horses--supple yew trees which could be bent to bows. They had crude maps of Lodenian soil--enough to launch a decapitating strike at the national capitol and from there proceed to eradicate the Lodenian scourge forever.

    The problem was actually starting the damn war!

    Senator Crassius saw a few options. First, they could violate the treaty outright, and use the element of surprise to further their goal at decapitating the enemy leadership and leaving their forces disorganized, while in the process losing public and international support. The second was to reveal the truth of the Lodenian secret to the people, which would generate support for the war--but terrify them in the process. The people were happy in their common ignorance--the more fanciful things of the world were better left to their story books.

    There was some shouting and clammoring outside. An armored man on horseback strolled by, iron sword raised in the air. He was shouting words the senator couldn't hear. A brigade of troops, unarmored, followed. Chanting behind horseman. A squad of troops, no doubt, training through the city. Trying to build morale and support for the troops. Mostly, it just generated a lot of horse **** on the flawless cobblestones of the generally horse-free acropolis.

    Then, it struck him. The senator stood, the light of his idea blinding him temporarily. A smile crossed his face. He felt like he had just discovered the nuances of passive-aggression. He unfurled a map on his desk and ran his fingers across the vague denomination of the Lodenian borders...across clearwater pass.

    There would be war, oh yes, but the Lodenians would start it.'


    [Palandril officials visit the Lodenian capitol, demanding modifications to the treaty. The free free passage amendment, for one, must be stricken. Additionally, the municipal territorial province of Eaglewind is redacting its policy of sharing 50% of toll profits with the Lodenians. For the next six months, Lodenian citizens are allowed through the gate at clearwater pass, but they must pay double tax, and after that they will need special paperwork arranged with the Eaglewind Senate. Additionally, to recompense Palandril for the taxes it has paid to Lodenia due to its mistaken toll-policy, Palandril demands an indefinite tribute of 50 gold per year until Palandril feels it has recovered what it had mistakenly lost.

    In the meanwhile, the training operations for the Palandril Republican Army expand, and begin edging themselves towards the Lodenian mountain-border and, especially, along Fort Clearwater and the wall at clearwater pass. If it comes down to it, the troops prepare to defend the wall and fort against a military attack. A trench is dug on one end, and the parapet is militarized with buckets of rocks arrows, and torches to accommodate a nighttime defense, and crenelated walls.

    Almost 10,000 additionally men across the country are kept trained in their spare time, though without weapons to fight with. Keeping these men in reserve costs 5,000 silver.

    On the recently settled port city of Port Dresden construction marks the first century of its existence, including the development of a great dockyard and a small navy of ships, which grows over time and, after some initial trepidation, begins exploring the seas. Vessels driven by oar and sail attempt to find willing partners of trade in far lands, trying to build strong trade routes. These ships are escorted with a relatively large primitive navy, which also attempts to chart the sea.]

    After the negotiations, the Lodenians release a mindless drone-zombie marked with the word 'WAR' across it's chest. The former Palandril citizen is promptly put down, it's body burned to respect the soul. The incident is covered up, and the four provinces begin massing troops.

    The ten-thousand reserve troops are pressed to active service, additional weapons are forged. Bows are strung, and the troops are dispatched to within easy distance of Fort Clearwater and the Clearwater Wall. While not in these reserve camps, troops patrol the mountain sides, ensuring there is no enemy activity through the much narrower passes.


    Spoiler
    Show

    Palandril Republican Army
    10,420 Soldiers from the four provinces prepare to defend Clearwater pass, but are also ready to deploy elsewhere in Eaglewind or Palandril Provinces.

    1000 Mounted Swordsmen
    1000 Mounted Spearmen
    1500 Infantry Swordsmen
    500 Infantry Pikemen
    6420 Infantry Archers

    Blacksmiths across the Republic forge weapons and armor
    {table=head]Weapon/Armor|#|Iron|Wood
    +1 Chainmail Armor|10,420|10,420|
    +1 Longswords|2500|2500
    +1 Polearms|1500|750|750
    +1 Bows|6420||6420
    Total||13,670|7170
    [/table]

    Palandril City
    27,728 Workers
    1000 guard the city and patrol the walls
    500 research Infantry Tactics using 5,000 Iron
    100 work construction:

    Construction
    {table=head]Building|#|Wood|Gold|Silver|Jewels
    House (poor)|500|500
    House (great)|125|2500
    Total:||3000
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|14000
    Iron Mine| .20|Yes|4808
    Coal Mine| .20|Yes|0
    Sheep Farm| .20|Yes|0
    Copper Mine |.20|Yes|0
    Silver Mine| .20|Yes|1000
    Silk Farm| .20|Yes|0
    Horse Ranch| .20|Yes|0
    "Strange Mineral"| .20|Yes|0
    Small Copse| (3)|Yes|3000
    Stone Mine|(exhausted)|Yes|0
    [/table]

    3020 become soldiers


    Eaglewind

    17,653 workers (14,000 after settlers leave)
    900 guard the city
    200 man Fort Clearwater, collect taxes, and keep track of passers-by
    200 research Siege Engines using 7500 wood
    100 Build structures...

    Construction
    {table=head]Building|#|Wood|Gold|Silver|Jewels
    House (poor)|500|500
    House (great)|100|2000
    Total:||2500
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|7053
    Large Forest|(1)|Yes|1000
    Iron Mine| .20/.20|Yes/Yes|1500/3100
    Jewel Mine| .20|Yes|0
    Silver Mine| .20|Yes|0
    Wild Horses| .20|Yes|0
    "Strange Material"| .20|Yes|
    [/table]

    3600 become soldiers

    Bajhire-Ruhne
    15,572 workers
    600 Guard the city
    92 research Naval Tactics using 5000 wood
    200 Build structures...

    Construction
    {table=head]Building|#|Wood|Gold|Silver|Jewels
    House (poor)|1500|1500
    House (great)|50|1000
    Grand Amphitheater|1|1000
    Grand Library|1|1000
    Grand Cathedral|1|1000
    Total:||5500
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|8680
    Iron Mine| .20|Yes|4000
    Jewel Mine| .20|Yes|
    Spice| .20|Yes|
    Herbs| .20|Yes|
    "Strange Material"| .20|
    [/table]

    2000 become soldiers

    Port Dresden
    15,653 workers
    500 Guard the city
    100 research Navigation spending 3000 gold
    500 operate the navy, sailing to foreign ports and trying to establish trade routes
    200 Build structures...

    Construction
    {table=head]Building|#|Wood|Stone|Gold|Silver|Jewels
    Dockyard|5|2000||1000|10,000|8500
    House (poor)|500|500
    House (good)|150|2250
    House (great)|50|2500
    Farms|.25|325|325
    Stone Mine| 2 - .20|600|600
    Sheep Farm|2 - .20|650|650
    Lead Mine|.20|300|300
    Gold Mine|.20|300|300
    Temple|10||100
    School|35|350
    Blacksmith|10|100|
    Marketplace|
    Shop|150|1500
    Luxury Shop|10|100|
    Shrine|50|150
    Statue|100|150
    Public Garden|40|400
    Town Hall|15|1500
    Tavern|80|800
    Stables|3|300
    Barracks|5|500
    Archery Range|3|500
    Small Fort|1||400
    Farmers Guild Hall|1|400
    Miner's Guild Hall|1|400
    Mason's Guild Hall
    Merchant's Guild Hal|1|400
    Architect's Guild Hall|1|400
    Manufacturer's Guild Hall|1|400
    Woodcutter's Guild Hall
    Adventurer's Guild Hall|1|400
    Wizard's Guild Hall|
    Mercenary's Guild Hall|1|400
    Healer's School
    Sailor's Guild|1|400
    Clinic|15||150
    Grand Amphitheater|1|1000
    Grand Library|1|1000
    Grand Cathedral|1|1000
    Roads (to resources)|7|350|350
    Total:||20,525|3175|1000
    [/table]

    Ship-building
    {table=head]Ship|#|Wood
    Trade Barge|20|400
    Small Galley|15|150
    Large Galley|5|100
    Total||1100
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|5500
    Sheep Farm| .20/.20|Yes/Yes|0/0
    Gold Mine| .20|Yes|2830
    Stone Mine| .20/.20|Yes/Yes|2000/2163
    Lead Mine| .20|Yes|0
    [/table]

    1800 become soldiers
    Last edited by Mashimoto; 2010-08-03 at 10:35 AM.

  27. - Top - End - #147
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
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    Stockton, California
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    Default Re: Age of Man IC

    Palandril- (The following is only for mashimoto. The next turn will occur once we have gaurdsman post.)

    Spoiler
    Show

    The Lodanian's were not happy with this at all. It had been evidently clear. Their so called "neighbors" have not only discovered their secrets, but have reacted poorly to it. A council was to be held, as well as a meeting of the best minds of both palandril and lodania. This would need to be resolved peacefully, for despite their neighbors reaction, the lodanian do not wish to behave like monsters.

    The meeting was a simple one. The best, most influential men from both civilizations would meet at clear water pass, a mixture of palandril-controlled land, but close enough to the lodanian capital should they need to send a messenger.

    Much talk had filled the small meeting room of fort clearwater. The few men who had been sent in both people's steads crowded the space, and argued passionately about the recent actions. The lodanian's showed little care for the changes to the treay, unfortunately they could not affored to lose such a close ally, and were forced to submit to palandril's will. However, these changes were made under only one condition. That the palandril people withdraw their troops, gift fort clear water and the surronding pass to the lodanians, and in exchange they would pay the repremend of fifty golden units a year, as well as share entirely one-sided open borders/knowledge with the palandril people. They would not ask for use or access into palandril land, whilst the palandril people are free to come to their lands, as well as they would share every bit of knowledge the lodanian's had with the palandril people.

    This was the new treaty.

    At the summence, however, things were heated. If these requests were not met, the lodanian's would not fear open conflict, his was made obvious. The fate of two great civilizations was now left up to the simplist flick of a quill.

  28. - Top - End - #148
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    Senator Crassius sat in his oaken chair quietly, stroking his chin. He was there, having drafted the modified treaty. A few other senators were there, and a number of heavy-handed armored swordsmen.

    Crassius eyed the Lodenian representatives.

    What are you, under that skin-mask? Monsters? Daemons? Witches?

    He kept a sturdy face through their counter-offer, and when it was given, he retreated to a back room for a private discussion among the senators

    Senator Thorne, who represented the military interest of Eaglewind was fumine. His cheers were red and puffy, his eyebrows were turned in menacing angles, and his snarl was palpable.

    "Are they madmen?" he demanded. "We are not surrendering that fort. If they turn it against us, we'll have no recourse. I say we should attack! Strike them now, and swiftly."

    "Let us not let emotion get the better of us--" Senator Dale, representing immigration issues, spoke in a monotone. "The treaty they have presented is more than generous. The one we offered was downright extortion. We should take what we get. As for the fortress--it's walls are old and ill-suited against modern weapons of war. We could topple it before long."

    Crassius considered their points, made his decision, and strode into the room.

    "The people of Palandril cannot afford to lose control of the economic asset of Fort Clearwater. That amendment is stricken from your proposal. You have our humble request. I will afford you time to consider it.

    Without another word or sign of goodbye, Crassius stood and turned, his robes billowing behind him as he left the room. The other senators followed, Thorne this time beaming and Dale fuming. They left the Lodenians behind in the room with the soldiers, who hadn't moved an inch from their posts. Heavy oak doors clanked shut behind him.

    "I hope you're happy," Dale offered as they strode through the wide corridors. bathed in red torchlight/ Guards saluted them as they passed. "you might have just killed thousands, tens of thousands."

    "Such is the life of a Senator," Crassius remarks. "Not an easy job, but a necessary one."

  29. - Top - End - #149
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
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    Stockton, California
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    Default Re: Age of Man IC

    Year 800-900- The Big Leagues

    The Black Coast- Sons of Bjarki
    Spoiler
    Show
    Resources:{table=head]Resource|Surplus|Surplus|Surplus|Surplus
    ------|Styr|Bjarki|Fenrir|Musspellheim|
    Wood| +1123 | +16,000 | -4500 | -2600 |
    Food| +324 | +592 | +105 | +162 |
    Wyrdstone| -1000 | 0 | 0 | 0 |
    Exotic Fruits| 0 | 0 | 0 | 0 |
    Silk| 0 | 0 | 0 | 0 |
    Dye| 0 | 0 | 0 | 0 |
    Population| +120| +230 | +342 | +723 |
    Housing (Great)| 0 | 0 | 0 | 0 |
    Constructions| 0 | 0 | 0 | 0 |
    Combat Reasources
    Mammoths| 0 | 0 | 0 | 0 |
    Spies (untrained)| 0 | 0 | 0 | 0 |
    Assault Barges| 0 | 0 | 0 | 0 |
    Soilders| 0 | 0 | 0 | +323 |
    Child Soilders| 0 | 0 | 0 | 0 |
    Catapults| 0 | 0 | 0 | 0 |
    Ballista| 0 | 0 | 0 | 0 |
    Mammoth Assault Barges| 0 | 0 | 0 | 0 |
    [/table]

    Pig-Iron Fortress-
    Spoiler
    Show
    Pop: 142, Cost: 50 lumber, 100 stone, 50 metal, and 14 food, Effect: Allows for complete self sustinence of the 142 population in this area. Shipments of whatever is harvested can be sent over each turn. +2840 in stores


    Stone Quarry Fort-
    Spoiler
    Show
    Pop: 1000, Cost: 200 lumber, 0 stone, 100metal, and 100 food. Effect: Allows for complete self sustinence of the 1000 population in this area. Shipments of whatever is harvested can be sent over each turn. 5000 in stores


    The might of the bjarki had grown! And although they had lost another ally due to falty espionage tactics, they have garnered much from others and from themselves. The mighty stone rails, as well as your seven stone golems, have reached fruition by mid century. The Raiway has been put into great use, however such a massive construction requires constant maintenance.

    Palandril, a people from far away, have managed to reveal the world. Much effort had garnered you a list of known people in this world, as well as a map of known landmasses/continents.

    Happenings-
    Spoiler
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    - You have been given a document from the people of palandril. This document outlines all existing civilizations and their locations. Establishing trade routes/connections will require more effort however.
    Spoiler
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    The Palandril Chronicle
    Palandril- Unaligned
    Irigot- Unaligned
    Lodanian- Unaligned
    Plenia- Unaligned
    Descriea- Unaligned
    M'graund- Unaligned
    Corenia- Unaligned

    Open Trade is now possible with all allying or unaligned factions. These must be established through treaties.

    - Your spies in Irigot society have failed, outstandingly, as such the irigot people have closed all borders into their civilization.


    Spoiler
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    Constructions and Reaserches- Port Styr
    Spoiler
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    -Major Runes- Complete
    - Formation Tactics- Completed
    - Mercantilism- Completed
    - Irrigation- Completed
    - Drydock: Completed
    - Obelisk: Completed
    - Assault Barge: Completed
    - New Town: Completed
    - Alchemy: Completed
    - Mechanics: Completed
    - Trebuchets: Completed
    - Improved Alchemical Tools: Completed


    Construction and Research- Port Bjarki
    Spoiler
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    - Herbalistic Medicine: Completed
    - Children Soilders: Completed
    - Obelisk: Completed
    - Drydock: Completed
    - Logging: Completed
    - Grand Forge: Completed
    - Equipment Preservation: Completed
    - Writing: Completed
    - Military Codes: Completed
    - Golem-Crafting: Completed
    - Advanced Architecture: Completed
    - Musical/Artistic Culture: Completed
    - Improved Mining Practises: Completed
    - Fertility Medicine: completed
    - Espionage: completed
    - Imp. Caravan Construction: completed
    - Mathematics: completed




    The Republic of Palandril- The Plains of Cardeen
    Spoiler
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    Resources:{table=head]Resource|Surplus|Surplus|Surplus|
    ------|Palandril|Eaglewind|Bajhira-Ruhne|Port Dresden|
    Wood| +20,000 | +30,550 | -10,500 | -21,625 |
    Iron| +39,026 | +55,200 | +48,000 | 0 |
    Food| +0 | 0 | 0 | -46,282 (1a) |
    Stone| 0 | 0 | -4900 | +46,781 |
    Gold| 0 | +21 | 0 | +29,960 |
    Wool| 0 | 0 | 0 | 0 |
    Copper| 0 | 0 | 0 | 0 |
    Silver| +12,000 | 0 | 0 | 0 |
    Jewels| 0 | 0 | 0 | 0 |
    Spice| 0 | 0 | 0 | 0 |
    Herbs| 0 | 0 | 0 | 0 |
    Population| +11,720 | +3201 | +4532 | +3621 |
    Housing (Good)| 0 | 0 | 0 | 0 |
    Horses| 0 | 0 | 0 | 0 |
    Combat Reasources
    Soilders| +20 | +3600 | +2000 | +1800 |
    Cavalery| -1567 | 0 | 0 | 0 |
    [/table]

    The Lodanian attack had fallen flat. Many many corpses now littered clearwater pass. The battle was gory, and horrible. The inhuman, corpse-bound immortals of lodania put up an impossible fight, with impossibly small numbers. Even a simple five thousand troops had taken down many, many palandril soilders. Had your defense been any lesser, the battle may have been loss.

    Messengers from lodania. The first of the battles in the war had been horrible for both sides, they more so then yourselves. The lodanian people are at risk of total annihilation. It is now time for you to submit, and accept them as equals, or cleanse the earth of this foul infestation!

    You have discovered the world in under eighty years. Your ships, having risked many supplies, had been very succesful in the expedition to find foreign ports. All known people of the world are now known to you. A document has been written up to commemorate this founding.
    Spoiler
    Show

    The Palandril Chronicle
    Bjarki- Unaligned
    Irigot- Allies
    Lodanian- War!
    Plenia- Unaligned
    Descriea- Unaligned
    M'graund- Unaligned
    Corenia- Unaligned

    Open Trade is now possible with all allying or unaligned factions. These must be established through treaties.


    Your military force increases ten fold. With improved tactics for both land and sea-based troops, you are certain of your prowess over the battle field. Siege engines have also come into existance, allowing another powerful unit to your arsenal!

    Militarism was never the intention of your people. And yet, they have began to embrace it. You now have access to either The World of Tomorrow or Military State ideals. Both benefit your civilization in differen't and unique ways.

    Happenings-
    Spoiler
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    - The Lodanian attack has failed. Fort Clearwater Stands proud!
    - Your expeditions reveal much to you. The world as a whole has been revealed to you.
    - All known civilizations have been revealed to you. Open trade is able to be established (but must be negotiated).
    - You have effectivly become the "world center" for commerce. All future financial structures of allied civiliations will turn to your system.




    Construction & Research-
    Spoiler
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    Statue of ____-
    Spoiler
    Show
    Increased Culture in city

    University of ____-
    Spoiler
    Show
    Researches are considerably higher quality, projects are completed quicker and at less costs, over-all benefits to all tasks.

    Temple of ____-
    Spoiler
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    Allows for increased happiness in city

    Sophisticated Tools-
    Spoiler
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    Allows for over-all bonuses to all tasks.

    Roads- Complete
    Spoiler
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    All areas currently connected

    Established Government-
    Spoiler
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    Prevents anarchy during regime change.

    Fort _____-
    Spoiler
    Show
    Will regulate Trade and allows a small bonus to gold income and chance of spotting spies.

    Blacksmithing-
    Spoiler
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    Allows for metal-equipment production

    Mercantilism-
    Spoiler
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    Allows for trade outside of your own cities to be more proficiant, benefitting you more often. (High Value)

    Military Training-
    Spoiler
    Show
    Allows production of skilled military units, and military units originally considered "too advanced" for the current era.

    Grand Cathedral-
    Spoiler
    Show
    Allows for increased culture. You are now able to send missionaries to other lands.

    Grand Library-
    Spoiler
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    Increased Culture.

    Grand Ampitheater-
    Spoiler
    Show
    Increased happiness/culture.

    Cartography-
    Spoiler
    Show
    Allows for map-making. (High Value) Plains instantely recorded

    Irrigation-
    Spoiler
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    More effeciant farm plots. (.25 value)

    Ship Making-
    Spoiler
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    Allows sea-vessel construction

    Currency-
    Spoiler
    Show
    Further increases your income from outside trade.

    Grand Market-
    Spoiler
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    This city gains a small bonus of gold whenever outside trade occurs.

    Improved Architecture-
    Spoiler
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    Cities are now more durable, more uniuque constructions can be made. Small cultural bonus

    Mathmatics -
    Spoiler
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    Small bonuses to everything, access to more advanced technologies.

    Economics-
    Spoiler
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    Although a concept well ahead of it's time, you have grasped the basics. Permanant bonuses to all sources of income.

    Mechanics-
    Spoiler
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    Although this is a concept well ahead of it's time, you have grasped the basics. Allows for a larger amount of constructions and creations.

    Medicine-
    Spoiler
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    Permanant bonus to population health.

    Infantry Tactics-
    Spoiler
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    Increased military value/power

    Navel Tactics-
    Spoiler
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    Increased Ocean-Based Military Value/Power

    Navigation-
    Spoiler
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    Vastly Increased survival rate in expeditions.

    Siege Engines-
    Spoiler
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    Siege Engines WOOO!!!!







    New Cities-
    Spoiler
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    Alright so, to make a new city you need a few things. 1. Your civilization needs a legal system in place.

    Second it's advised to have some sort of established army/ police system. Not required but it prevents anarchy/rebellions.

    Third you'll need a considerable amount of supplies to account for what would be the "bulk" of the city.

    1. 1000 people base, a larger amount sent over will allow for a quickly growth. But 1000 minimum.
    2. 500 lumber
    3. 500 Stone
    4. 500 Iron
    5. 2000 Food.


    Cost for New Housing-
    Spoiler
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    Poor Housing- 1:1 (one reasource for one output). Poor housing can house five citizens in your society.

    Good Housing- 15:1 (five reasource for one output). Good housing will house fifty men.

    Great Housing- 20:1 (Etc.). Great housing will house one hundread citizens in your society.

  30. - Top - End - #150
    Orc in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Age of Man IC

    The Republic of Palandril
    A Nation of Gold
    {table=head]Government|Established|Dissolved
    Direct Democratic Republic|0|240
    Anarchy|240|260
    Representative Democratic Republic|260|??
    [/table]
    Population: 99,681
    Military: 20,592

    Spoiler
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    The Republic of Palandril

    Resources:
    {table=head]Resource|Amount
    Wood | 90,407
    Stone | 41,881
    Iron | 154,918
    Food | 0
    Gold| 33,997
    Wool| 280
    Copper| 13,200
    Silver| 30,400
    Jewels|7,350
    Horses|4,800
    Spice|8,400
    Herbs|8,400
    [/table]

    Military:
    {table=head]Type|Number
    Light Infantry|10,500
    Medium Infantry|1500
    Heavy Infantry|650
    Light Archer| 472
    Heavy Archer|6000
    Light Cavalry| 620
    Heavy Cavalry|850
    Trade Barge|40
    Small Galley|30
    Large Galley|10
    Sailors|1000
    [/table]


    Finished Goods:
    {table=head]Good|Amount
    [/table]


    Spoiler
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    Cities
    Palandril, plains
    {table=head]Connected to|
    Eaglewind|Yes
    Bajhire-Ruhne|Yes
    Port Dresden|No
    [/table]
    Eaglewind, mountains
    {table=head]Connected to|
    Palandril|Yes
    Bajhire-Ruhne|No
    Port Dresden|No
    [/table]
    Bajhire-Ruhne, plains
    {table=head]Connected to|
    Palandril|Yes
    Eaglewind|No
    Port Dresden|Yes
    [/table]
    Port Dresden, coast
    {table=head]Connected to:|
    Palandril|Yes
    Eaglewind|No
    Bajhira-Ruhne|Yes
    [/table]

    {table=head]Building|Palandril|Eaglewind|Bajhire-Ruhne|Port Dresden
    House (poor)|500|500|1500|500
    House (good)|428|366|334|305
    House (great)|125|100|50|50
    City Wall (stone)|1|0|0|0
    University| 1|0|0|0
    Large Statue| 101|100|100|0
    Temple|46|20|10|10
    School|50|35|35|35
    Blacksmith|25|10|10|10
    Shop|600|200|150|150
    Luxury Shop|50|10|10|10
    Shrine|50|50|50|50
    Public Garden|50|50|40|40
    Town Hall|25|15|15|15
    Tavern|200|100|80|80
    Stables|10|3|3|3
    Barracks|15|5|5|5
    Archery Range|10|3|3|3
    Fort|3|4|1|1
    Healer's School|2|1|0|0
    Clinic|30|15|15|15
    Dockyard||||5
    Grand Cathedral|YES|YES|YES|YES
    Grand Amphitheater|YES|YES|YES|YES
    Grand Library|YES|YES|YES|YES
    Farmers Guild Hall|YES|YES|YES|YES
    Miner's Guild Hall|YES|YES|YES|YES
    Mason's Guild Hall|YES|YES||
    Merchant's Guild Hall|YES|YES|YES|YES
    Architect's Guild Hall|YES|YES|YES|
    Manufacturer's Guild Hall|YES|YES|YES|YES
    Woodcutter's Guild Hall|YES|YES||
    Adventurer's Guild Hall|YES|||YES
    Wizard's Guild Hall||||
    Mercenary's Guild Hall|YES|||YES
    Sailor's Guild||||YES
    [/table]

    Resource Sites
    {table=head]Location|Palandril|Eaglewind|Bajhire-Ruhne|Port Dresden
    Farms| .25|.25|.25|.25|
    Small Copse| (3)|X|X|X|
    Large Forest|X|(1)|X|X|
    Stone Deposit| (empty)|X|X|.20/.20|
    Iron Deposit| .20|.20/.20|.20|X|
    Coal Deposit| .20|X|X|X|
    Sheep (wool)| .20|X|X|.20/.20|
    Copper Deposit| .20|X|X|X|
    University| .20|X|X|X|
    Gold Mine|X|(empty)|X|.20|
    Unique Jewels|X|.20|.20|X|
    Silver Deposit|.20|.20|X|X|
    Silk|.20|X|X|X|
    Wild Stallions|.20|.20|X|X|
    "Strange Minerals"|.20|X|X|X|
    "Strange Materials"|X|X|.20|X|
    Spice Deposit|X|X|.20|X|
    Rare Herbs|X|X|.20|X|
    Lead Deposit|X|X|X|.20|
    [/table]

    Technologies: {table=head]Agriculture|Industry|Knowledge|Economy|Military|Magic
    Agriculture|Construction|Written Language|Commerce|Military Training|
    Animal Husbandry|Sophisticated Tools|Education|Mercantilism|Infantry Tactics
    Irrigation|Roads|Cartography|Currency|Naval Tactics
    |Blacksmithing|Mathematics|Economics|Siege Engines
    |Ship-Making|Government|
    |Improved Architecture|Mechanics
    ||Navigation
    [/table]



    800-900

    Six Months after the Battle of Fort Clearwater...
    The Lodanian army defeated, the Palandril Republican Army marches onward, across the desecrated fields of battle in Clearwater pass towards the nation of Lodania. After sacking the military establishments of the civilization, the army storms the capitol city. Breaking the siege with an assault, the Lodanian monarchy are eventually captured and shipped south along the Palandril-controlled central road to Fort Clearwater, where they are met with Senator Blair Hawking, representative of the military interest.

    "What...what...what's this?"The King demanded. "What now--you slaughter us, every last one? What the hell do you want out of this war?"

    Hawking laughed a low, cackling sound. His head was shaven, his left eye marred by wide, white scar. He stroked a rough, red beard.

    "No, no of course not. It would never fly with The People. And, aren't they exactly what this is about, my king, the people?" The Lodanian king twitches in his seat and two guards pull the ropes around his wrists, binding them tightly. His skin flakes off easily, resting on the floor like crumpled paper. His arms were red and waxy, his eyes blackened and bloodshot.

    "So what? Why invade? You shout and call my people monsters and then slaughter our innocents by the thousands! Do your people even know what we are, who we are? Why not tell them--afraid of them knowing? Who is the monster in this war, anyway? Tell me, Senator, who?!"

    Hawking flicked his wrist casually. One of the guards smashed the King on the back of his head with the flat end of a pike. Blood trickled down his thin, gray hair almost immediately.

    "Silence," Hawking insisted in his drawl. "We have a plan set in place. You are to sign a contract declaring you were the aggressor in this war, and the Palandril did what was in the best interest of its own defense. In acting strongly, we have protected ourselves. You will surrender all of your citizens and all of your cities to Palandril. They will be watched by the fair and careful eyes of our military. You will await trial in Palandril City for punishment of your aggressive acts. In the meanwhile, all desecration of bodies is sin against the almighty gods, and shall be punished by death. Necromancy as a crime will be punished even more severely. It is a fair deal, really. All of your people shall be allowed to live, more or less, under the watchful eyes of my military. Over time, the truth about your race will diffuse into the general public as they gradually die out. In one century, there will be none among your kind alive. By a few centuries or so, traces of your civilization will be wiped from this earth."

    Hawking slid a piece of yellow parchment across the table.

    "Now, my liege, are you going to sign this, or shall I sign it for you?"


    The expanded military now mans all forts and patrols the cities, rather than independent town watches. In Lodanian cities, the military presence is absolutely massive, with perhaps an armed soldier for every four or five Lodanian zombies. They are unobstructive of Lodanian activity within the laws written by them, but absolutely Draconian when evidence is discovered a Lodanian has violated the law, especially in cases of Necromancy.

    Spoiler
    Show

    Palandril Republican Army

    10,000 Soldiers from the Palandril join the Republican Army
    1000 Heavy Infantry
    250 Heavy Cavalry
    1500 Medium Infantry
    4,000 Light Infantry
    3000 Heavy Archers

    Blacksmiths outfit the growing army.
    {table=head]Weapon/Armor|#|Iron|Wood
    +3 Heavy Armor|4250|12,750|
    +2 Medium Armor|2000|4000
    +1 Light Armor|6750|6750
    +3 Heavy Infantry Weapons|1500|4500
    +2 Medium Infantry Weapons|2000|4000
    +1 Light Infantry Weapons|7500|7500
    +3 Longbows|3000||9000
    Siege Crossbows|100||4000
    Catapults|100||4000
    Total||39,500|17000
    [/table]


    Palandril City
    29,448 Workers (after many leave for the army)
    10,000 join the army
    500 research Advanced Weapons Forging using 50,000 Iron and 10,000 Gold

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|15,398
    Iron Mine| .20|Yes|7500
    Coal Mine| .20|Yes|0
    Sheep Farm| .20|Yes|50
    Copper Mine |.20|Yes|1500
    Silver Mine| .20|Yes|3000
    Silk Farm| .20|Yes|1000
    Horse Ranch| .20|Yes|500
    "Strange Mineral"| .20|Yes|0
    Small Copse| (3)|Yes|5000
    Stone Mine|(exhausted)|Yes|0
    [/table]



    Eaglewind

    22,858 workers
    200 research Polytheism using 5,000 Gold and 20,000 Silver

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|12,008
    Large Forest|(1)|Yes|3500
    Iron Mine| .20/.20|Yes/Yes|1500/1500
    Jewel Mine| .20|Yes|2000
    Silver Mine| .20|Yes|2000
    Wild Horses| .20|Yes|150
    "Strange Material"| .20|Yes|
    [/table]


    Bajhire-Ruhne
    20,104 workers
    92 research Logging using 15,000 wood

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|10,104
    Iron Mine| .20|Yes|4000
    Jewel Mine| .20|Yes|2000
    Spice| .20|Yes|2000
    Herbs| .20|Yes|2000
    "Strange Material"| .20|
    [/table]


    Port Dresden
    18,771 workers
    100 research Cavalry Tactics spending 3000 gold
    500 join the navy

    Ship-building
    {table=head]Ship|#|Wood
    Trade Barge|20|400
    Small Galley|15|150
    Large Galley|5|100
    Total||1100
    [/table]

    Resource Gathering
    {table=head]Resource|Efficiency|Road?|Workers
    Farms| .25|Yes|10,000
    Sheep Farm| .20/.20|Yes/Yes|25/25
    Gold Mine| .20|Yes|8121
    Stone Mine| .20/.20|Yes/Yes|
    Lead Mine| .20|Yes|
    [/table]
    Last edited by Mashimoto; 2010-08-06 at 04:20 PM.

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