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2010-06-24, 04:53 PM (ISO 8601)
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- Jun 2010
Re: D&D 3.5 Tyranid Monster Class
Updated ~~~~
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
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2010-06-24, 05:00 PM (ISO 8601)
- Join Date
- Oct 2007
Re: D&D 3.5 Tyranid Monster Class
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2010-06-24, 05:02 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class
Fixed n' stuff ~~~
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
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Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-06-25, 03:57 AM (ISO 8601)
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- Mar 2010
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- Netherlands
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Re: D&D 3.5 Tyranid Monster Class
The Warp Blast is a bit too much according to me. I would say make the increase in lvls: 1-3-6-9 instead of what you have now.
And put down the speed they can float in the list. Or put down if it's the same speed as in the Tyranid speed list.
That's my comment. And that's just how my cookie crumbles“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2010-06-25, 04:15 AM (ISO 8601)
- Join Date
- Oct 2008
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- Sydney, NSW, Australia
- Gender
Re: D&D 3.5 Tyranid Monster Class
Awesome Avatar by Lord Fullbladder, Master of Goblins!
Retired from active duty
It means I am rarely on this site anymore. It's been an honor serving with you all.
PEACH
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2010-06-25, 04:18 AM (ISO 8601)
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- Mar 2010
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- Netherlands
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Re: D&D 3.5 Tyranid Monster Class
Only the things that are available with the pc-games of DoW. I really enjoy the spacemarines though. I think the balance in this PrC is still a little bit wonky though.
I would give it an overall 12/20
Flavor 17/20
Balance 5/20
Impressiveness 8/20
Chance to win against a wizard 10/20
Awesomeness 10/20“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2010-06-25, 04:34 AM (ISO 8601)
- Join Date
- Oct 2008
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- Sydney, NSW, Australia
- Gender
Re: D&D 3.5 Tyranid Monster Class
@Dusk, cool. Space Marines, tsk. Chaos does everything they do but is better in combat But guard are the best.
Now that I take another look, I have to say the Power Point bonuses and manifester level bonuses should be simplified to +1 level of existing psion class etc.
DanteAwesome Avatar by Lord Fullbladder, Master of Goblins!
Retired from active duty
It means I am rarely on this site anymore. It's been an honor serving with you all.
PEACH
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2010-06-25, 04:38 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Usaki City, Syona
- Gender
Re: D&D 3.5 Tyranid Monster Class
The thing that makes this seem a bit overpowered is that you are, in your own words 'a better manifester than a psion'. Bearing in mind, you also get various cool abilities.
What I'd do, is don't make all Tyranid levels count towards power points/powers known etc. Make all FUTURE levels.
So, Tyranid 5/Zoanthrope 10 is an eleventh level manifester, with a manifester level of 16 (because of the Tyranid HD rules). if you then take five more levels of Tyranid, you are a sixteenth level manifester with a manifeter level of 21.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2010-06-25, 08:29 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
Okay, updated the OP to 0.2.
Using LA+1 for Regeneration, +2 for HD advancing a single caster class, +4 for HD advancing two caster classes.Currently Running:
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2010-06-25, 08:49 AM (ISO 8601)
- Join Date
- Feb 2010
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- Usaki City, Syona
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Re: D&D 3.5 Tyranid Monster Class
For the record: This means nids with dual progression cannot get 9th levels before epic levels.
Unless there's LA buyoff...Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2010-06-25, 09:05 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
I don't see why you're complaining - you voted for the +4LA on that feature!:p
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2010-06-25, 10:46 AM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class
Alright, I put a speed down on the Zoanthrope. But I am going to keep the warp blast as is; though I might lower it from d12s to d10s
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-06-25, 12:21 PM (ISO 8601)
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- Feb 2010
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- Usaki City, Syona
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Re: D&D 3.5 Tyranid Monster Class
I wasn't complaining, just pointing it out so people knew.
Also, for the Zoanthrope:
Decay: At first level, a Zoanthrope's body starts to decay, causing all natural weapons to go down in damage, for example, a weapon that would deal 1d8 damage would be reduced to 1d6, and at every level, they get worse and worse. At fourth level, a Zoanthrope no longer has limbs, and it's only means of movement is levitating it's body forwards and backwards; up and down. At sixth level, a Zoanthrope's face falls off, and they become, essentially, a brain surrounded by a torso, and a chitinous shell.Psionic Tyranid: At tenth level, a Zoanthrope learns how to change his body structure, and due to this, a Zoanthrope can, one per month, repick
all of his Tyranid abilities.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2010-06-25, 02:08 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
The natural weapons say that they are treated as whatever weapon you pick. Does that extend to item abilities like tripping, if you pick a halberd or something like that?
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2010-06-25, 02:17 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
Tripping, yes, dropping the weapon to prevent a counter-trip, no.
Reach is also a no. If you want it, you pay for it.Currently Running:
Currently Playing:
Alauniira'a, Drow Wizard - 30/05/2017
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2010-06-25, 02:18 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
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2010-06-25, 07:35 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class
Hm... I suppose that the decay will cause you to lose your limbs in... 3 days. So, basically you get alot better, then you're the same. I'll go add it tomorrow.
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-06-26, 02:43 AM (ISO 8601)
- Join Date
- Feb 2009
Re: D&D 3.5 Tyranid Monster Class
Exotic weapon?
Say, Elver Courtblade for the high crit + damage.
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2010-06-26, 03:16 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
Composite Bows Str to Damage is a yes.
Elven Courtblade is also a yes, assuming whichever splatbook it's from is permitted in your game of choice.Currently Running:
Currently Playing:
Alauniira'a, Drow Wizard - 30/05/2017
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Previous Games
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2010-06-26, 04:04 AM (ISO 8601)
- Join Date
- Feb 2009
Re: D&D 3.5 Tyranid Monster Class
But not for the material right? So, no adamantine-esque natural weapons to bypass DR/hardness.
Maybe you can add a Limb abilities to include that.
EDIT: BTW, you ARE proficient with your natural attacks, even if they emulate a weapon you don't have proficiency for, right?Last edited by 2xMachina; 2010-06-26 at 04:38 AM.
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2010-06-26, 04:38 AM (ISO 8601)
- Join Date
- Nov 2009
Re: D&D 3.5 Tyranid Monster Class
I know that you "start with" 4 major limbs and and 1 minor limb, but I can't find anything in the OP that explains the mechanical difference between a major and minor limb. Also, how many points per limb do you get to spend on the "limb" table?
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2010-06-26, 04:39 AM (ISO 8601)
- Join Date
- Feb 2009
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2010-06-26, 04:39 AM (ISO 8601)
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- Dec 2009
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- England
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2010-06-26, 04:59 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
That information was in the OP before - it's back in there now. Thanks for the reminder!
So, to confirm - the only difference between Major and Minor limbs is the number of points you can spend on the Limb Abilities table - 4 for major, 2 for minor.Currently Running:
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Previous Games
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2010-06-26, 05:07 AM (ISO 8601)
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- Mar 2010
- Location
- Netherlands
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Re: D&D 3.5 Tyranid Monster Class
I do agree with that. I like the way this class is shaping up. It makes for a lot of different creatures while still using the same class.
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2010-06-26, 05:14 AM (ISO 8601)
- Join Date
- Feb 2009
-
2010-06-26, 05:17 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
Once you get to a high enough level, you can add the 'metalline' property to your natural weapons. I may made that one something you can add early for limb points instead... But currently, wait and add the enchantment.
Originally Posted by OPCurrently Running:
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Alauniira'a, Drow Wizard - 30/05/2017
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Previous Games
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2010-06-26, 05:27 AM (ISO 8601)
- Join Date
- Mar 2010
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- Netherlands
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Re: D&D 3.5 Tyranid Monster Class
One strange thing you write about the carapace, which is +2 AC and +1 NA. But in the list there's standing that a lvl 1 Tyranid gets +4 armor, +2 deflection and +2 NA?
What do you count in. In my eyes I would say delete the NA+ Armor out of that and maybe keep the deflection. But let the Carapace keep stronger according to the same armor+NA growing that is allready in the table.“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2010-06-26, 05:30 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
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2010-06-26, 05:30 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
I'm not sure what you're getting at.
There's a Carapace entry in the base, LA+0, RHD 0 Tyranid entry. If you make a Tyranid with nothing but class levels, that's what you get.
If you advance the Tyranid by HD (or partially by HD), then you get the relevent values from the advancement by HD table.
Edit: Volthawk, you Ninja! You win this time!Last edited by whoiam; 2010-06-26 at 05:31 AM.
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Previous Games