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  1. - Top - End - #151
    Ettin in the Playground
     
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    Default Re: D&D 3.5 Tyranid Monster Class

    Literally, as per my writing in the OP:

    Quote Originally Posted by me
    The maximum reach of the limb increases by 5'
    No increase in the minimum reach. That's unusual for weapons, but is, I believe, the typical ruling for larger or reachier natural weapons.

  2. - Top - End - #152
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    ElfWarriorGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    How do limbs interact with the Pounce ability (normally gained through Lion Totem Barbarian Shenanigans)? Could one charge (by land or air) and full-attack with limbs used to move during the charge, but not being used to stabilize (hold them up) at the end of the charge?

    Example:
    Class A: 2 Major Limbs (Excellent Natural Weapon, Oversized)
    Class B: 2 Major Limbs (Walk, Winglet, Natural Weapon)
    Class C: 2 Minor Limbs (Walk, Winglet)

    $NAME swoops down, using class B+C limbs for movement during the charge. At the end of the charge, can $NAME declare themselves to be landing on their class C limbs and use both class A and B limbs for attacking, or only class A?

  3. - Top - End - #153
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    Default Re: D&D 3.5 Tyranid Monster Class

    If you have pounce, you land on the enemy-I'd say you treat ALL limbs as free.
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    Quote Originally Posted by Thanqol View Post
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  4. - Top - End - #154
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    Default Re: D&D 3.5 Tyranid Monster Class

    Does it not count as already used? IDK

    Anyway, IMO, the HD is a little low for a full BAB. (Do you want d4's while melee'ing? Else, you're stuck with 1 LA)

  5. - Top - End - #155
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    Default Re: D&D 3.5 Tyranid Monster Class

    You know... the SRD version of the pounce ability just states that you can make a full attack at the end of the charge, so... you can make a full attack at the end of a charge. Limbs used for movement in that round were still used for movement in that round.

    What you gain from Pounce is no attack penalties for multiple limbs in a regular attack, and you gain your Iterative attacks as normal.

  6. - Top - End - #156
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    Default Re: D&D 3.5 Tyranid Monster Class

    Actually, in the rules for a Tyranid full attack, it doesn't say anything about not using limbs used for movement. By RAW, a full attack-pounce allows you to attack with movey limbs.
    Which makes sense. If you pounce on someone, you can attack with the legs you charged with...
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  7. - Top - End - #157
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Lix Lorn View Post
    Actually, in the rules for a Tyranid full attack, it doesn't say anything about not using limbs used for movement. By RAW, a full attack-pounce allows you to attack with movey limbs.
    Which makes sense. If you pounce on someone, you can attack with the legs you charged with...
    You actually caught me out with rules I'd written myself!:O

    But you're correct. I need to clarify the point that you need a standing leg or two to avoid just falling prone. Other than that, you can use all of them.

  8. - Top - End - #158
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    Default Re: D&D 3.5 Tyranid Monster Class

    It does have to be clarified.

    But as whoiam is the one who made the homebrew... what he says is what he intends it to be.

    Also, I noticed it has the effect of Multiattack, even without the feat. (2ndary only takes -2 attacks.) Might want to say they get the bonus feat of Multiattack to make it clearer.

  9. - Top - End - #159
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by 2xMachina View Post
    Also, I noticed it has the effect of Multiattack, even without the feat. (2ndary only takes -2 attacks.) Might want to say they get the bonus feat of Multiattack to make it clearer.
    Penalties only apply to "secondary natural attacks". If all your natural attacks are "primary natural attacks" there is no penalty, and you can have multiple primary attacks...

  10. - Top - End - #160
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    Default Re: D&D 3.5 Tyranid Monster Class

    Actually, the mechanics are slightly different from Multiattack, which is why I didn't simply say 'Tyranids have the Multiattack feat'.

  11. - Top - End - #161
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by whoiam View Post
    You actually caught me out with rules I'd written myself!:O

    But you're correct. I need to clarify the point that you need a standing leg or two to avoid just falling prone. Other than that, you can use all of them.
    I try.

    But in all seriousness, why? For example, my character has two talons, two hands with weapons, a tailspike rapier, and two frostbolts. If I pounce on someone, I will be standing on their face. With spikes. (Shrug)
    Admittedly, I don't have pounce, and I have some unweaponed limbs anyway. But nonetheless.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  12. - Top - End - #162
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    Default Re: D&D 3.5 Tyranid Monster Class

    .... I misread again.

    So, did I get it correct this time?

    Say, 20 BAB
    Held Weapon and 3 Natural Weapons
    Held Weapon: 20/15/10
    Natural Weapon: 20/20/20

    EDIT:
    Quote Originally Posted by Lix Lorn View Post
    I try.

    But in all seriousness, why? For example, my character has two talons, two hands with weapons, a tailspike rapier, and two frostbolts. If I pounce on someone, I will be standing on their face. With spikes. (Shrug)
    Admittedly, I don't have pounce, and I have some unweaponed limbs anyway. But nonetheless.
    But if you've a clawed wing? After flapping around to move to pounce, can you still use the wing to claw them? I'd say not, since it has done it's job of flapping this round.
    Last edited by 2xMachina; 2010-06-26 at 04:16 PM.

  13. - Top - End - #163
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    Default Re: D&D 3.5 Tyranid Monster Class

    If you have pounce, then yes. For the last few feet, you hurl themself at them, wrapping your wings around them and clawing seven kinds of hell from them as you bite and tear and burn and kill and maim.

    Also, no. You get one attack at your full BAB with each weapon in a full attack, plus iteratives with one.

    Sword: 20
    Bite: 20
    Claw 1: 20
    Claw 2: 20/15/10/5
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  14. - Top - End - #164
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    Default Re: D&D 3.5 Tyranid Monster Class

    Technically, we're about the same. To paraphrase

    Mine is:
    Say, 20 BAB
    Held Weapon and 3 Natural Weapons
    Held Weapon: 20/15/10
    Claw 1: 20
    Claw 2: 20
    Claw 3: 20

    So, it's similiar. The difference is... The held weapon is missing a /5, since I read up to 3 iterative attacks to be 3 attacks max.
    I'm probably wrong on the wording's meaning though, since it's a damn odd/unique rule if I'm right.

  15. - Top - End - #165
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    Default Re: D&D 3.5 Tyranid Monster Class

    I can see someone grabbing a ton of weak natural weapons, say, 50-60 and just wailing away at somebody. And only a LA of +12 It would only be +6. You could double that and get 120d6 damage... at ECL 13.

    That would be breaking the first thing in the entire limb part. Which I forgot to read.
    Last edited by NecroticPunch; 2010-06-26 at 04:27 PM.
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  16. - Top - End - #166
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    I can see someone grabbing a ton of weak natural weapons, say, 50-60 and just wailing away at somebody. And only a LA of +12 It would only be +6. You could double that and get 120d6 damage... at ECL 13.

    That would be breaking the first thing in the entire limb part. Which I forgot to read.
    There's a limit of 11 limbs... But that's basically the build I'm going for in your game. Get some flat damage bonuses that apply to each natural attack, get some defensive measures, and I'm golden .

  17. - Top - End - #167
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    Default Re: D&D 3.5 Tyranid Monster Class

    Check out the shifter class I posted up a few minutes ago - you could probably grab Pounce, and later on grab Superior Invisibility at will... Awesomesauce in a jar.
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  18. - Top - End - #168
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    Check out the shifter class I posted up a few minutes ago - you could probably grab Pounce, and later on grab Superior Invisibility at will... Awesomesauce in a jar.
    If I were to get Pounce from the shifter class you posted, I'd need 7 levels in it to qualify for Moderate abilities... Might as well take a 1 level dip in Barbarian, and take a bunch of LA on one side instead. =P

  19. - Top - End - #169
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    Default Re: D&D 3.5 Tyranid Monster Class

    Oh, you're good. But... the Hunt ability is friggin' epic.
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  20. - Top - End - #170
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by 2xMachina View Post
    Technically, we're about the same. To paraphrase

    Mine is:
    Say, 20 BAB
    Held Weapon and 3 Natural Weapons
    Held Weapon: 20/15/10
    Claw 1: 20
    Claw 2: 20
    Claw 3: 20

    So, it's similiar. The difference is... The held weapon is missing a /5, since I read up to 3 iterative attacks to be 3 attacks max.
    I'm probably wrong on the wording's meaning though, since it's a damn odd/unique rule if I'm right.
    Oh, I thought that was per claw. In that case yes, we mean the same. XD
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  21. - Top - End - #171
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    Default Re: D&D 3.5 Tyranid Monster Class

    *shrug* If all your limbs are embedded in a target's body and the target jumps, how can you hold yourself steady?

    You can use as many limbs as you like in a full attack, but if you do not leave enough out to maintain some form of balance or control of your own motion, you fall prone at the end of the turn.

    As per the OP, one limb allows you to maintain your balance/position, but you lose your dex bonus to AC and any related bonuses (dodge bonus, for instance). Two or more limbs allows you to continue acting as normal.

  22. - Top - End - #172
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    Default Re: D&D 3.5 Tyranid Monster Class

    Ah, but how do they jump while a large tyranid is embedded in their body? XD

    It's irrelevant for me. I have no pounce, and two move-only limbs.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  23. - Top - End - #173
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Lix Lorn View Post
    Ah, but how do they jump while a large tyranid is embedded in their body? XD
    'Badly'.

    All they need is a reflex 'jump' ending in a stumble and a fall and the Tyranid goes over as well...

  24. - Top - End - #174
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    Default Re: D&D 3.5 Tyranid Monster Class

    Yes, fair point. XD
    It's just, there are monsters with hind leg rakes they use when Pouncing. (Shrug) Ohwell. Your class. And I'm in NO way affected anyway. XD
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  25. - Top - End - #175
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Lix Lorn View Post
    Yes, fair point. XD
    It's just, there are monsters with hind leg rakes they use when Pouncing. (Shrug) Ohwell. Your class. And I'm in NO way affected anyway. XD
    The only monster I can think of right now with those is the Fleshraker, and that isn't a good example of a balanced monster (even if it would look good as a Tyranid).
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  26. - Top - End - #176
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Dead_Jester View Post
    The only monster I can think of right now with those is the Fleshraker, and that isn't a good example of a balanced monster (even if it would look good as a Tyranid).
    There's also the Tiger .

  27. - Top - End - #177
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    Default Re: D&D 3.5 Tyranid Monster Class

    I want someone to make a character who has 4 claws, 3 bites, and 2 pincers. And make them all really good. Now that I think about it... I'm gonna see how many attacks I can stack onto a character.

    I'll spend .5 LA to pick up 4 Natural Sickles. With one Major Limb.
    I'll spend 4 LA to pick up 32 Natural Sickles. With 8 Major Limbs.
    I'll spend 4.5 LA to pick up 36 Natural Sickles. With 9 Major Limbs.

    There you go. At ECL 5, you can get 36d6 damage. Unless I got this wrong.

    And, then you take 15 levels of Fighter. You know get +15/+15 on each of them. For 72d6. I think I did the math correctly. Correct me if I'm wrong.


    And then you grab a Belt of Battle, and a few other ways to get more attacks per round. I think you could, at the end, pick up something like 150-200d6 damage.
    Last edited by NecroticPunch; 2010-06-26 at 09:36 PM.
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  28. - Top - End - #178
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    I want someone to make a character who has 4 claws, 3 bites, and 2 pincers. And make them all really good. Now that I think about it... I'm gonna see how many attacks I can stack onto a character.

    I'll spend .5 LA to pick up 4 Natural Sickles. With one Major Limb.
    I'll spend 4 LA to pick up 32 Natural Sickles. With 8 Major Limbs.
    I'll spend 4.5 LA to pick up 36 Natural Sickles. With 9 Major Limbs.

    There you go. At ECL 5, you can get 36d6 damage. Unless I got this wrong.

    And, then you take 15 levels of Fighter. You know get +15/+15 on each of them. For 72d6. I think I did the math correctly. Correct me if I'm wrong.


    And then you grab a Belt of Battle, and a few other ways to get more attacks per round. I think you could, at the end, pick up something like 150-200d6 damage.
    You did get it wrong. Each limb can only have one natural weapon on it.

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    Default Re: D&D 3.5 Tyranid Monster Class

    Shoot! Foiled again. :( If only it wasn't... and you could have as many limbs as you wanted...
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    There est haud nex, illic est Hive.

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  30. - Top - End - #180
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    Default Re: D&D 3.5 Tyranid Monster Class

    It was either that, or a sliding expenses scale for the more abuseable features...

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