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  1. - Top - End - #181
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    Shoot! Foiled again. :( If only it wasn't... and you could have as many limbs as you wanted...
    We really need to make a system to make Chaos Spawns, they don't care about such puny things as physics and maximum amount of limbs ...
    The Age of Warrior, a ToB expansion.

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  2. - Top - End - #182
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    We need to start going through all the different Nids and stat them up.
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  3. - Top - End - #183
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Lix Lorn View Post
    We need to start going through all the different Nids and stat them up.
    Before we do that, we need to decide on which edition. There have been Nids in every single edition of WH40k, including the first one, and their stats change every time.
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
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  4. - Top - End - #184
    Ogre in the Playground
     
    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    I see 1 abuse lol.

    Kensai.

    All my natural weapons are now enchanted with +1 +9 enhancements.

  5. - Top - End - #185
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    That's no abuse since the Tyranid also gets enhancement points which can be spended for that.

    By the way can you take the double the ability point enhancement (of 1 LA) multiple times or only once and if you can take it twice does it double the points or only give you the starting number tripled. If it doubles it gives you:

    1LA = 2/lvl
    2LA = 4/lvl
    3LA = 8/lvl
    4LA = 16/lvl

    In that case who needs that amount of levels you will get every levekl 16 points to divide on to your stats.

    I would say put in the list a thing that says that those kind of enhancements can only be taken once. Because like you see I can make a ECL 10 monster this way with 6 levels that has gotten to divide: 16*6 =96 points in his abilityscores.
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

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  6. - Top - End - #186
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Standard doubling rules for 3.5 apply - two doublings is a tripling, three is a quadrupling, etc.

  7. - Top - End - #187
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Oke, but still it's not written and therefore abusable. I know you can't delete every bit thats abusable out of it. But some things can be caught away by this sort questions. Lucky us
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  8. - Top - End - #188
    Ogre in the Playground
     
    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    The way I read it, each Natural Weapon needs a separate enhancement point.

    Kensai enhances ALL of them. But yes, with say, 8 limbs, it costs you 100%+10% per limb xp. Which is a lot.

  9. - Top - End - #189
    Orc in the Playground
     
    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    That could get... annoying.
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  10. - Top - End - #190
    Ogre in the Playground
     
    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    What is? The Kensai? The separate enhancements?

    (Personally, I feel the separate enhancements suffer from the TWF problem. Costs too dang much to enchant all your weapons to ECL appropriate levels)

  11. - Top - End - #191
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by 2xMachina View Post
    What is? The Kensai? The separate enhancements?

    (Personally, I feel the separate enhancements suffer from the TWF problem. Costs too dang much to enchant all your weapons to ECL appropriate levels)
    *grin* I was thinking much the same myself. Actually, I was thinking about switching it to a 'all natural weapons can be enchanted up to level X' system, and then slowing the progression down to match...

  12. - Top - End - #192
    Orc in the Playground
     
    Kobold

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    Default Re: D&D 3.5 Tyranid Monster Class

    Hey there, any chance you could elaborate on damage dealt by limbs etc, I'd love to use these but I are mildly confused. :)

  13. - Top - End - #193
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    It's the same as the weapon you are emulating.
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    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  14. - Top - End - #194
    Orc in the Playground
     
    Kobold

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    Default Re: D&D 3.5 Tyranid Monster Class

    But what if you haven't taken the natural weapon thing? It says an attack can be made with each limb not used for movement, what damage would they do?

  15. - Top - End - #195
    Orc in the Playground
     
    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    If they aren't being used for movement, they are a weapon. A ( natural ) weapon.
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    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  16. - Top - End - #196
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    If you haven't taken a natural weapon on that limb, then they count as part of your unarmed attack, as per any other character's hands and legs.

  17. - Top - End - #197
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    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    ... I don't think you can use non-Natural weapon limbs as Natural weapon.

    Think of it as you hands. You deal unarmed damage by punching them without your claws. In this, no natural weapon = unarmed attack.

    EDIT: Ninja
    Last edited by 2xMachina; 2010-06-27 at 12:20 PM.

  18. - Top - End - #198
    Orc in the Playground
     
    Kobold

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    Default Re: D&D 3.5 Tyranid Monster Class

    Thank you whoiam that was what I was after. :) Thanks alot. Great work you've done here, it's fantastic :)

  19. - Top - End - #199
    Orc in the Playground
     
    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Ok, we should totally get some stuff to decrease/increase sizes.
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    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  20. - Top - End - #200
    Ogre in the Playground
     
    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    There is the +1LA for size increase.

    Me? I prefer to tack in Half Minotaur. Or Half Orge.

  21. - Top - End - #201
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    If there wasn't already evidence in canon that Tyranids *did* steal traits from encountered species, I'd have put in a rule that said every Tyranid has to be a pure strain Tyranid:p

    At least my other current homebrew (D&D treatment for Terminators:D) gets to have a rule like that.

  22. - Top - End - #202
    Orc in the Playground
     
    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    There should be rules for the Tyranid who are far more powerful than other ie: Hive Tyrants.
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  23. - Top - End - #203
    Ogre in the Playground
     
    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Yeah, some templates are pretty powerful.

    Dark/Shadow is great for sneaks.
    Half-ogre/minotaur/Goristro is great for melee
    Feral is good for Fast Healing (and with RHD, Imp. Grab/Pounce/Rake/Rend)

  24. - Top - End - #204
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    ElfWarriorGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by whoiam View Post
    *grin* I was thinking much the same myself. Actually, I was thinking about switching it to a 'all natural weapons can be enchanted up to level X' system, and then slowing the progression down to match...
    I would prefer this very much.

    Also, if you take a 3-point natural attack emulating a Double-Weapon, can that limb make two attacks during a full-attack, and would you need the Two/Multi Weapon Fighting feats to do so without enormous penalties?

  25. - Top - End - #205
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Yes and yes. It is treated in every respect as though it was a double weapon being held in two hands. You can use one end two-handed, or make a single attack with each end with the standard penalties.

    TWF penalties only apply to the limb that's TWFing, though.

  26. - Top - End - #206
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    :( I was ignored.
    All thanks to Domochevsky for the epic avatar

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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  27. - Top - End - #207
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    A Hive Tyrant is just a higher level Tyranid. XD

    What happens if you take Reach and Thumbs on one limb? Or, if you take Thumbs on one limb twice, can you count it as two hands for the purposes of holding big weapons?
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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  28. - Top - End - #208
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    'Reach' and 'Thumbs' gives you an arm with really long range.

    Taking 'thumbs' twice gives you two opposable digits on the end of your limb instead of one. It's still one hand, it just has two thumbs on it.

  29. - Top - End - #209
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    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    What does it do? Makes it look weird?

  30. - Top - End - #210
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    It should give you a bonus to attack, since it lets you control your weapon better.
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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