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Thread: Variant on Dying
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2011-10-18, 08:22 PM (ISO 8601)
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- Feb 2010
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Variant on Dying
So, I was thinking of a variant rule to add to any given campaign setting based on a bit of realism and...well a certain point made here. I can't help but partially agree with the subject of the joke made here, in terms of realism because people don't always go unconscious when bleeding to death, and pragmatically because player do not, in fact, tend to shut up when they are dying (unless it is convenient for them to do so). Given this, I thought of a variant rule that might remedy this, and was wondering if I could get some feedback on the idea:
Originally Posted by Variant"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
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2011-10-18, 10:11 PM (ISO 8601)
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- Sep 2011
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- Maine
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Re: Variant on Dying
I like this. The ability to remain conscious while bleeding to death is a classic in many movies, and could provide for some very powerful scenes.
I might suggest making it Constitution based against a DC10+1 point per damage under 0. That way it'll better represent that fighters and people who tend to get stabbed the most, probably are better at dealing with serious injurys.
Not to mention spellcasters would be BAMFing their Concentration checks at high levels. This way, there's still a relative sense of risk despite what level you are.Last edited by SmileyFaceOfRom; 2011-10-18 at 10:12 PM.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Pain is an illusion of the senses, despair is an illusion of the mind.
My Homebrew
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2011-10-18, 11:57 PM (ISO 8601)
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- Feb 2010
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Re: Variant on Dying
That's not a bad idea, since most people could simply take it as a cross class skill. It does mean, however, that even low level wizards will be fully conscious through -9 (which is the opposite of what you would typically expect). Hence why I was thinking of making the skill a class skill for all classes. Still, minimal changes to the standard rules is preferable, so your plan should be taken under consideration. I wonder if there is a way to reconcile these two methods.
Last edited by Twilightwyrm; 2011-10-19 at 12:06 AM.
"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
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2011-10-19, 02:28 AM (ISO 8601)
- Join Date
- Jan 2011
Re: Variant on Dying
What about:
You never die of negative hit points. You die of a failed concentration chech. Whenever you have HP < 0 you must roll a concentration check (DC = negative HP) to avoid dieing. Success by more than 10 allows you to be concious.
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2011-10-19, 02:42 AM (ISO 8601)
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- Feb 2010
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Re: Variant on Dying
Hmmm...that could work if you wanted to extend it further (and incidentally wouldn't be a bad idea for a PrC ability or feat), but while it may be a staple of cinematic, I feel it crosses a bit too far into the area of the impossible. Also, again, any class with concentration as a class skill suddenly becomes much much better. (Incidentally, the Exemplar become very good)
"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
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2011-10-19, 08:54 AM (ISO 8601)
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- Sep 2011
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- Maine
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Re: Variant on Dying
My only concern was classes that typically max out concentration (such as casters) might become overly good at staying conscious. Since the DC ranges from 16 (-1) to 24 (-9), that might make it overly difficult for combat oriented classes because they tend to have lower intelligence, which means less skill points. And, again, Wizards, Sorcerers, Clerics, etc. tend to have Concentration very high, which is why I suggested it be Constitution based.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Pain is an illusion of the senses, despair is an illusion of the mind.
My Homebrew
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2011-10-19, 11:16 AM (ISO 8601)
- Join Date
- May 2007
Re: Variant on Dying
Doesn't Autohypnosis already do something like this?
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2011-10-19, 11:54 AM (ISO 8601)
- Join Date
- Sep 2009
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2011-10-19, 02:00 PM (ISO 8601)
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- May 2011
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Re: Variant on Dying
Rather than concentration check, make it a fort save.
This would again make it favor the fighter types.
base DC on what ever you feel is good.
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2011-10-22, 02:24 AM (ISO 8601)
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- Feb 2010
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Re: Variant on Dying
I was considering that, and it id definitely worth considering, but the problem is that not all strictly fighting characters actually have this as a primary save. Knights, for instance (and for a reason I have yet to fully understand), have poor Fort saves, and yet are perhaps the class best known for this in literature and cinema. Though I'll admit these classes are few and far between, the matter becomes further muddles when PrCs are taken into play. Additionally, Fort saves are exceptionally easy to improve via magic items where by contrast, I have found anyways, Concentration is not. Finally, Concentration is already a fairly one dimensional skill and having a purpose outside of spell casting is perhaps called for (although it brings up the issues I put forth). Still, this is not a bad suggestion by any means (indeed, as a rule I will grant it does make a lot of sense), and I will certainly consider it further.
"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
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2011-10-23, 09:14 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Variant on Dying
Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.
"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot"
My homebrew
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.
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2011-10-24, 01:25 AM (ISO 8601)
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- Feb 2010
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Re: Variant on Dying
"If your heart is fearful throw away fear; if there is terror in it throw away terror. Take your axe in your hand and attack. He who leaves the fight unfinished is not at peace." -The Epic of Gilgamesh
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2011-10-24, 05:21 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Variant on Dying
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