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2010-10-20, 03:54 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
7 more hours to get in those last entries!
Btw, you don't have to request anyone in particular. Debi or I tend to get to them, but anyone who wants to critique is welcome to.
Spoiler
Attack: Slam +9 (1d8+7)
Full Attack: 2 slams +9 (1d8+7)
The save DC is Constitution-based and includes a +3 racial bonus.
Poisonous Scent (Ex): Any creature within 10 feet of a deathrose bed is exposed to a poisonous scent. The poison has a Fortitude saving throw DC of 17 and an initial and secondary damage of: 3d6 Constitution damage, 1d10 Strength damage, and 1d4 damage to Inteligence, Wisdom, and Charisma.
Anyways, that is an awful lot of damage. Especially every single stat but dexterity.
That's an average of 10 Con, 5 Str, and 2 to all mental abilities. I'd personally suggest limiting it to either physical or mental stats, and maybe throwing in a paralyzing or sleep effect.
For its CR I'm wavering towards 6, but then its saves are so low, has measely HP and it's unable to fly. I'll just go and leave it at a CR 5 since its attacks and DCs are so high.
Its a pretty straightforward, deadly monster with no real surprises, but can definitely see it being used in some fey-heavy campaign, or perhaps a vicious garden.
Last edited by The Vorpal Tribble; 2010-10-20 at 03:54 PM.
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2010-10-20, 10:34 PM (ISO 8601)
- Join Date
- Apr 2006
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- Imperial Secret
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Re: GITP Monster Competition Chat Thread III
If anyone could provide commentary and criticism of my just added entry in the next half hour before it closes that would be nice.
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2010-10-20, 10:57 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Quick glance...
SpoilerHit Dice: 16d8+112 (187 hp)
Base Attack/Grapple: +12/+20
Saves: Fort +17, Ref +10, Will +10
Fungal aura (Ex):
Spell-like Abilities: At will-detect good, dispel magic, entangle (mushrooms), fly, inflict serious wounds, invisibility, 3/day-greater invisibility, teleport, 1/day-blasphemy, finger of death, harm, 1/year-plane shift.
It deals d8 damage to every stat every round until cured. Should any stat reach 0, the black capped mushrooms will erupt from their body; killing them instantly and giving their body the fungal aura ability.
Last edited by The Vorpal Tribble; 2010-10-20 at 11:02 PM.
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2010-10-20, 11:00 PM (ISO 8601)
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- Apr 2006
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- Imperial Secret
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Re: GITP Monster Competition Chat Thread III
Most of it is fixed to reflect your suggestions, but I wanted to keep the Aura's DC to be relatively passable as it's more of an irritant than a serious threat like the Infestation.
You also missed that I forgot to add the quadruple skill points at level 1, which has also been fixed. Thanks to Debihuman for pointing that out on Behemoth.Last edited by Iamyourking; 2010-10-20 at 11:03 PM.
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2010-10-20, 11:04 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Added a couple more things to the list.
That would be fine, though I'd note the save is purposely lowered. However, what do you do when you increase by its HD? Does it stay a DC 15 even when its got 40 something HD?
You also missed that I forgot to add the quadruple skill points at level 1, which has also been fixed. Thanks to Debihuman for pointing that out on Behemoth.Last edited by The Vorpal Tribble; 2010-10-20 at 11:05 PM.
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2010-10-20, 11:13 PM (ISO 8601)
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- Apr 2006
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- Imperial Secret
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Re: GITP Monster Competition Chat Thread III
Again fixed.
Also, I must be doing the HP calculation wrong because I'm coming up with 8+15*4.5+7*16=188. Where did you get 216?
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2010-10-20, 11:21 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Last edited by The Vorpal Tribble; 2010-10-20 at 11:22 PM.
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2010-10-20, 11:27 PM (ISO 8601)
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- Apr 2006
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- Imperial Secret
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Re: GITP Monster Competition Chat Thread III
Ah thats it, I got the modifier wrong.
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2010-10-20, 11:40 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Just to point out, creatures of inteligence 1 or 2 are almost always Always Neutral.
Still...Here's my creature, the deadly (and uncreativly named):
Creatures of animal intelligence are still neutral as usual.
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2010-10-21, 08:07 AM (ISO 8601)
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- Sep 2007
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- Elemental Plane of Purple
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Re: GITP Monster Competition Chat Thread III
To avoid double posting I'll be editing this to entry for both the deathroses and the thanatheos deathcap.
Let me preface this critique by stating up front that I REALLY like the deathroses. I think this entry could be stronger so I'm going to add a few suggestions. First, the history on these is a bit weak. Too much is "unknown." Perhaps these are a special hot-house breed of roses that escaped into the wild after accidentally being grafted to an assassin vine. That would explain the Slam attack.
Kudos on the 2 different scents. You have an asterisk in the statblock that isn't referenced below. I think it should be noted in the following Skills section.
It seems to me that the Rend ability is missing from the description below in the combat section. Normally a creature can use a Rend after it has made another attack. If the deathrose makes a successful attack with its Slam, it should then be able to Rend. See entry of Troll for an example of this.
For a 3 HD monster, it's very powerful. I'd almost rather see this as a 5 or even 6 HD monster to justify the number of special abilities (special qualities and special attacks added together) it has and its massive Str 25 and Con 23. Those numbers are excessive for a 3 HD creature. It is more powerful than the assassin vine at 4 HD, which has Str 20 and Con 16.
I think you meant to say that creatures that "aren't warned" by the Flower Bed Disguise take only the +2 bonus.
Intoxicating Scent has a Racial bonus. Bonuses to Special Abilities should come from the Ability Focus feat and that only adds +2. It's missing the feat. If you increase the HD to 6, it would gain the feat naturally.
Last of all, I have to admit that I'm disappointed in how the lore checks are presented in the deathrose entry. I was expecting the Knowledge (Local) check to tie into the rumors and superstitions of the local populace.
If you look at the lore checks in MM4, you'll get a much better idea of how to present this.
Now to the Thanatheos Deathcap. VT got the major stuff done. You have some asterisks in the stat block that don't refer to anything below.
The sword should be listed in the treasure. A +1 Keen profane Bastard sword is a nice reward for defeating this creature. Even if the party can't use the sword, they can sell it.
I love the Divine origins of these.
One problem with Fungal Infection. D&D 3.5 no longer uses "Turns" to describe time. It should be "round" or some other unit of time. This wall of text is rather dense. It could benefit from some proofreading and editing. See my suggestions in the spoiler
SpoilerFungal Infestation (Ex): As unnerving as the trail of mushrooms that Deathcaps leave behind them can be, the effects that they can produce with their fungi far outstrip them. Anyone wounded by a Deathcap’s sword must make a DC 27 Fortitude save (Charisma based) or contract an extraordinarily painful and likely terminal case of poisonous mushrooms growing in every vital organ in his or her body.
This takes 1 minute to take effect, at which point the Deathcap can trigger it as a Free Action from any distance. It deals 1d8 points of damage to every stat every round until cured. A new save is allowed every round to delay the effects by one round. Should any stat reach 0, black capped mushrooms will erupt from the victim's body, killing the victim instantly, and giving its body the fungal aura ability.
12 hours later, the corpse re-animates.*
*If you have the Book of Vile Darkness, use the rules for creating Bone Creatures. However, the new undead creature should have an Intelligence score and gains both Fungal Aura and Fungal Infestation. It should also be adjusted for its ability scores and hit dice. [See my notes on this below because I couldn't quite get where the corpsecrafter came from].
The Infestation can be cured through either a Greater Restoration spell, which requires the caster to beat the Deathcap in an opposed caster level test, or through Wish, Miracle, Reality Revision, or any similarly powerful spell or power, which works automatically.
Bonuses is the acceptable plural of bonus. Technically, a bonus is a "good man" [Latin has gender]; the plural would be "bona" as in "bona fide", not "bonii."
DebbyLast edited by Debihuman; 2010-10-21 at 09:24 AM. Reason: adding text; work in progress
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2010-10-21, 05:47 PM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: GITP Monster Competition Chat Thread III
Oops.No, wait, I put in Weapon Focus.
Odd-numbered bonuses are unusual, but no rules against it. That's pretty rough for 5th level, even a barbarian with a con of 20 making it less than half the time.
'Intelligence'Anyways, that is an awful lot of damage. Especially every single stat but dexterity.
That's an average of 10 Con, 5 Str, and 2 to all mental abilities. I'd personally suggest limiting it to either physical or mental stats, and maybe throwing in a paralyzing or sleep effect.
For its CR I'm wavering towards 6, but then its saves are so low, has measely HP and it's unable to fly. I'll just go and leave it at a CR 5 since its attacks and DCs are so high.
Its a pretty straightforward, deadly monster with no real surprises, but can definitely see it being used in some fey-heavy campaign, or perhaps a vicious garden.
Thanks!
First, the history on these is a bit weak. Too much is "unknown."
That would explain the Slam attack.
Kudos on the 2 different scents.
You have an asterisk in the statblock that isn't referenced below. I think it should be noted in the following Skills section.
It seems to me that the Rend ability is missing from the description below in the combat section. Normally a creature can use a Rend after it has made another attack. If the deathrose makes a successful attack with its Slam, it should then be able to Rend. See entry of Troll for an example of this.
For a 3 HD monster, it's very powerful. I'd almost rather see this as a 5 or even 6 HD monster to justify the number of special abilities (special qualities and special attacks added together) it has and its massive Str 25 and Con 23. Those numbers are excessive for a 3 HD creature. It is more powerful than the assassin vine at 4 HD, which has Str 20 and Con 16.
I think you meant to say that creatures that "aren't warned" by the Flower Bed Disguise take only the +2 bonus.
Intoxicating Scent has a Racial bonus. Bonuses to Special Abilities should come from the Ability Focus feat and that only adds +2. It's missing the feat. If you increase the HD to 6, it would gain the feat naturally.
Last of all, I have to admit that I'm disappointed in how the lore checks are presented in the deathrose entry. I was expecting the Knowledge (Local) check to tie into the rumors and superstitions of the local populace.
If you look at the lore checks in MM4, you'll get a much better idea of how to present this.
Thanks, and VT, can I fix it now?
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2010-10-31, 11:03 AM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Hey all, this is kinda embarrassing, but it seems I planned and promised two competitions for November and both I'd like to see done, so leaving it up to you.
The Hunt
Two of you team up to make the hunter and the hunted. One creature is designed to pursue and the other to elude the other. Inspired by the start of hunting season in my area (as well as November having Thanksgiving).
Considered To Be Unnatural II
Cthulu-esque creatures and aberrations and abominable things that twist the order of nature and sanity. This was to be the trick of the 'trick or treat' by giving the competition right after Halloween, as everyone seemed to be expecting it for October.
Which might you prefer?
They did actually.
Thanks, and VT, can I fix it now?Last edited by The Vorpal Tribble; 2010-10-31 at 11:09 AM.
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2010-10-31, 11:15 AM (ISO 8601)
- Join Date
- Oct 2008
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- Freljord
Re: GITP Monster Competition Chat Thread III
While the former seems much more interesting, it also seems quite a bit harder to pull off right for some of us perhaps, considering it will require a LOT of collaboration.
Homebrewer's Signature | Avatar by Strawberries
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2010-10-31, 11:29 AM (ISO 8601)
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- Dec 2004
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Re: GITP Monster Competition Chat Thread III
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2010-10-31, 11:32 AM (ISO 8601)
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- Feb 2005
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Re: GITP Monster Competition Chat Thread III
I'd vote for the Cthulhu-themed one, though admittedly because I basically already have my entry written for it from older work of mine. Hunter and Hunted would require me to generate new content, so I'm ambivalent about both.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-10-31, 12:01 PM (ISO 8601)
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- Jun 2006
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- Oh, here and there.
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Re: GITP Monster Competition Chat Thread III
I vote for 'Considered to be Unnatural II'
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2010-10-31, 12:12 PM (ISO 8601)
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- Mar 2008
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- Hell itself (Ohio)
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Re: GITP Monster Competition Chat Thread III
CTHULHU!!!!!
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
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2010-10-31, 12:22 PM (ISO 8601)
- Join Date
- Mar 2009
Re: GITP Monster Competition Chat Thread III
At first I was leaning toward the aberration contest, but now I think The Hunt is an incredibly interesting idea. While it could be a bit more difficult, I think I'm gonna vote for that one.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-10-31, 12:49 PM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
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2010-10-31, 01:48 PM (ISO 8601)
- Join Date
- Aug 2009
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Re: GITP Monster Competition Chat Thread III
I'm torn, really. I love the concept of hunter/hunted, but the way my schedule constantly fluxes it'd be hard to partner up and unfair to anyone who did. Is it possible to make both yourself? I really, really want to do this since the cthulhu one is kinda generic.
On the other hand, y'know, cthulhu. Lemme get back to you on this.
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2010-10-31, 02:50 PM (ISO 8601)
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- Jul 2007
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Re: GITP Monster Competition Chat Thread III
I prefer the hunt idea.
Could I do both the hunter and the hunted? I`m used to making monsters alone.
And absouletly no collabaration allowed?
What about making a hunter and a hunted, but unrelated ones?Last edited by akma; 2010-10-31 at 02:51 PM.
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2010-10-31, 03:31 PM (ISO 8601)
- Join Date
- Mar 2009
Re: GITP Monster Competition Chat Thread III
I think the who point is one person make the hunter and one person makes the hunted.
Also, hunter.
Edit: Also, one problem I can see with The Hunt is there being an odd number of participants.Last edited by The Dark Fiddler; 2010-10-31 at 03:34 PM.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-11-01, 03:42 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
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Re: GITP Monster Competition Chat Thread III
A few questions:
Must the entry be serious or is horror/comedy okay?
Can we do custom Great Old Ones?Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
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2010-11-01, 03:55 PM (ISO 8601)
- Join Date
- Oct 2008
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- Freljord
Re: GITP Monster Competition Chat Thread III
Homebrewer's Signature | Avatar by Strawberries
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2010-11-01, 07:19 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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2010-11-01, 07:23 PM (ISO 8601)
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- Oct 2008
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- Freljord
Re: GITP Monster Competition Chat Thread III
Homebrewer's Signature | Avatar by Strawberries
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2010-11-01, 07:48 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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2010-11-01, 08:15 PM (ISO 8601)
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- Mar 2008
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Re: GITP Monster Competition Chat Thread III
In theory the Great Old Ones aren't Gods, just immeasurably powerful Aliens.
Of course if I go that route I have to end up doing a CR 70+ critter, so maybe thats a bad idea...Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
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2010-11-01, 08:38 PM (ISO 8601)
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- Dec 2004
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2010-11-02, 04:16 PM (ISO 8601)
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- Aug 2006
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- ATL
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Re: GITP Monster Competition Chat Thread III
Thinking over if I have an idea to submit for this month...
But as an aside, VT, I've had a name-change since the time I entered a competition. So, Living Bard Song is by HolocronCoder, formerly Daedu Not that it matters, overly.