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2010-10-03, 12:06 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
@Uno
Spoiler
Taking the feat doesn't give the attack.
Filler feats are fine, though plenty of nice ones that might fit it as well. Ability Focus (Infect the Blood) to up the DC or Great Fortitude because its just a friggin' tough bad-mutha, or Improved Toughness to up the HP, etc.
Last edited by The Vorpal Tribble; 2010-10-03 at 12:06 PM.
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2010-10-03, 12:07 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Last edited by unosarta; 2010-10-03 at 12:09 PM.
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2010-10-03, 12:11 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Last edited by PersonMan; 2010-10-03 at 12:19 PM.
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2010-10-03, 12:26 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Spoiler
Armor Class: 7(+2 size, -5 dex,),7 touch,7 flat-footed
Base Attack/Grapple: +3/-10
Saves: Fort +9, Ref -5(Always Fails), Will -4
Skills: Know(local) +10
Knowledge (local) +10
Feats: Ability Focus(Infection),
Environment: Temperate areas
Infect(Ex): Whenever a natural weapon is used to attack a Doom Moss patch, or whenever a living creature directly touches the Doom Moss, they must make a Reflex save (DC 10+1/2 Hit Dice+Constitution bonus+2, 19 for an average Doom Moss patch)
On a result of 1-15, spores are on the weapon but nor triggered.
Challenge Rating: X
A thought, how about if it can identify the race of a creature it can emit a pleasant smell. For humans, some freshly baked bred, cats some catnip, dogs a tasty treat, etc. Since it grows around populated areas it'd know of such things.
Perhaps it has little hooks all over it, that touching it can deal 1 point of non-lethal, but if, say, something passes through its square they can also possibly bring it along with them, even if it can't attack them.
I like it, though feels like it needs just that little bit extra something to propel it.
Last edited by The Vorpal Tribble; 2010-10-03 at 12:29 PM.
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2010-10-03, 01:17 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
*Frantic correcting*
Inner Fanboy: V-Vorpal Tribble...praised me?! YES!
Alrighty. For the most part, Doom Moss usually just grows all over the place, eventually getting into crops. Since, due to its DR and HP, it's nearly impossible to remove normally, it's eventually burned or individual patches are carried away. This results in either massive growth, or infection.
I'll think about adding something like that, however.
...Once I finish all this homework.
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2010-10-03, 01:40 PM (ISO 8601)
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- Oct 2008
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- Freljord
Re: GITP Monster Competition Chat Thread III
I have a question regarding the type of the creatures. May it be so that the entry is a Plant-type, but augmented from another type, or from another type which is an augmented Plant?
...upon re-reading that, it doesn't make much sense to me, but might as well just post it so that it gets some thought.Homebrewer's Signature | Avatar by Strawberries
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2010-10-03, 01:46 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
If you mean a Plant-ify-ing thing, I think that'd be within the spirit of the contest.
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2010-10-03, 02:01 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Well, I'm not actually working on a template or anything, it just came up while I was working out my idea. I'm trying to go for a kind of plant-possessing spirit that doesn't really have stats when it isn't inside a plant and it can only heal damage while inside a plant. I figured it would still be plant type for that reason... or wouldn't it be?
Homebrewer's Signature | Avatar by Strawberries
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2010-10-03, 02:13 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 02:19 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
I agree with Uno. However, I still think that it's within the spirit of the contest. If I were you, I wouldn't devote too much time into it until Vorpal's said yay or nay, but...well, even if it doesn't work you can always just post it on its own.
Which I may do for my Doom Moss. I don't know why, but I love the thought of an entire campaign revolving around destroying an infestation of low-CR plants that can't even attack normally but are still threatening to destroy the world.
Imagine what would happen if some was sent to the Elemental Plane of Fire. I think that, by a strict RAW interpretation of the Fire Growth rules, each patch could spawn 8 every round with enough damage.
...I'd change it, but the thought of a plant that that has to be kept away from an entire plane at all costs intrigues me.
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2010-10-03, 02:25 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Alternatively, a Bloodsplitter becomes intelligent. And then decides he hates all life. And then starts spreading the Bloodburst disease everywhere.
A small town would be gone in several weeks, maybe a month. A small country would be gone in under a year, if there were multiple. The world? But a decade away. Now I am sort of glad that I kept the Bloodburst incubation period so that it actually fit the one for regular Malaria.
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2010-10-03, 02:48 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
I have a question regarding the type of the creatures. May it be so that the entry is a Plant-type, but augmented from another type, or from another type which is an augmented Plant?
Which I may do for my Doom Moss. I don't know why, but I love the thought of an entire campaign revolving around destroying an infestation of low-CR plants that can't even attack normally but are still threatening to destroy the world.
Imagine what would happen if some was sent to the Elemental Plane of Fire. I think that, by a strict RAW interpretation of the Fire Growth rules, each patch could spawn 8 every round with enough damage.Last edited by The Vorpal Tribble; 2010-10-03 at 02:49 PM.
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2010-10-03, 03:07 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 03:08 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 03:14 PM (ISO 8601)
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- Oct 2008
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- Freljord
Re: GITP Monster Competition Chat Thread III
Homebrewer's Signature | Avatar by Strawberries
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2010-10-03, 03:22 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 03:25 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Btw, for those of you who were going to post your cthulhu-esque creatures on the board, message me so I can tell you something.
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2010-10-03, 05:31 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Last edited by Morph Bark; 2010-10-03 at 05:32 PM.
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2010-10-03, 05:35 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 05:38 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 05:39 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 05:43 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 05:50 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 05:58 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
It is meant to be that a specific hollow haunter is bound to a single kind of plant. Or more specifically: a single patch or field of that kind of plant. Hence why I figured I'd have it so that they most commonly are bound to pumpkins or similar plants...
If I need clarifying somewhere or should alter something, I'd like to hear it. An in-depth critique of the hollow haunter is also welcome (if it indeed fits in with this competition, which I hope ).Last edited by Morph Bark; 2010-10-03 at 05:58 PM.
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2010-10-03, 06:06 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Every kind of plant has the same statistics? I mean, I can see it but...
And no, clarification isn't really necessary in this case. Nothing is wrong as far as I can see mechanically, in my brief skimming, but I just have to wonder. I mean, if it were a specific kind of creature that inhabits a specific kind of plant I guess it could work...
*wanders off, rambling to himself*
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2010-10-03, 11:41 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Ok, who wants a critique, and public or private?
As for the Thornshade. Why is the DC on consumptive florification so high? Normally it is 10+1/2 HD+Ability modifier, but none of your ability modifiers add up to 29, and 29 is a pretty high DC. Consider; If, for instance, a rogue (pure rogue in this case, since I don't want to have to deal with multiclass saves) were attacked by this. Your average rogue 16 has a base fortitude save of +5. He likely has a Constitution of 20, at the highest, for +10. He doesn't make the save except on a 19 or 20. Now, consider, if you will, a fighter, who actively wants to have a high Fortitude save. His base is +10 at that level, with a Constitution of 26. His total save is +18. He fails his save roughly half of every time he is affected. And considering how good ability drain can be, making it all but impossible to heal without magic, that is probably too high.
And yes, the DC is very high, and it will kill people lots. But keep in mind that it's a CR18 monster who deals insignificant damage with its regular attack (also, everyone has a cloak of resistance +5 at that point). If it ever tries to take on a full party, it'll get wizard-blasted out of existance in the first round of combat, and by that point the party cleric can be preparing multiple Miracles, so you can wipe clean all the ability drain it deals without much difficulty.
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2010-10-04, 12:35 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-04, 07:47 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Oh, I always forget ability focus. And I guess that is true, but if that is the reasoning, it seems to me you could take it one step further and wonder why you even need monsters at that level, if your caster or wizard can take care of all of them with but a standard action.
Bloodsplitter. But yeah, that is a freaky image.
And then, once the party has gotten some levels on them from killing all of the plague spreading, mutated, mossy fiends, they encounter a thornshade.
Muahahahahaha!
There really needs to be an evil face emote.
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2010-10-04, 08:00 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-04, 08:14 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
You think too small. What you should have said was:
I got the image of a Large thornshade with a patch of hollow haunter-infested pumpkins on its back with Doom Moss on those and Bloodsplitters on those riding on an infected vampire Tarrasque...now I want to try that out, too bad my players are only level 1.