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  1. - Top - End - #181
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    Default Re: GITP Monster Competition Chat Thread III

    @Uno
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    Taking the feat doesn't give the attack.
    Didn't mean to imply it did.

    Filler feats are fine, though plenty of nice ones that might fit it as well. Ability Focus (Infect the Blood) to up the DC or Great Fortitude because its just a friggin' tough bad-mutha, or Improved Toughness to up the HP, etc.

    Last edited by The Vorpal Tribble; 2010-10-03 at 12:06 PM.

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    Quote Originally Posted by The Vorpal Tribble View Post
    Didn't mean to imply it did.

    Filler feats are fine, though plenty of nice ones that might fit it as well. Ability Focus (Infect the Blood) to up the DC or Great Fortitude because its just a friggin' tough bad-mutha, or Improved Toughness to up the HP, etc.
    Oo, those sound good. Thanks!


    [Edit]: Now that it has Improved Toughness, it has an even 200 hp. Oh yeah.
    Last edited by unosarta; 2010-10-03 at 12:09 PM.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  3. - Top - End - #183
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by PersonMan View Post
    EDIT:
    @DCs: Eh, I want to keep it the way it is. I find parentheses easy to skip over, personally.

    Miscellaneous: I find it humorous that I was kept from finishing the Doom Moss by playing DnD. I also find it humorous that it has the same abbreviation as Dungeon Master.

    Also, I have no idea on the remaining four feats to give the Origin Patch, and I don't want to just give it a bunch of Toughness, or something.
    Reposting this because another page was made between my edit and the original posting.

    EDIT: Alright, now I'm running the Moss through Vorpal's CR thingie.

    ...And I found an epic fail that put the Origin Patch's HP in the 30s.
    Last edited by PersonMan; 2010-10-03 at 12:19 PM.
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  4. - Top - End - #184
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by PersonMan View Post
    Oooh! Oooh! Me next, me next! *violent arm-shaking*
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    Armor Class: 7(+2 size, -5 dex,),7 touch,7 flat-footed
    Armor Class: 7 (+2 size, -5 dex), touch 7, flat-footed 7

    Base Attack/Grapple: +3/-10
    +3/-

    Saves: Fort +9, Ref -5(Always Fails), Will -4
    Not that it matters, but Ref would be -4. Just the principal of the thing.

    Skills: Know(local) +10
    Nuh uh, no laziness in this contest, you spell it ALL out

    Knowledge (local) +10

    Feats: Ability Focus(Infection),
    He'd get one more feat there.

    Environment: Temperate areas
    Environment: Any temperate land

    Infect(Ex): Whenever a natural weapon is used to attack a Doom Moss patch, or whenever a living creature directly touches the Doom Moss, they must make a Reflex save (DC 10+1/2 Hit Dice+Constitution bonus+2, 19 for an average Doom Moss patch)
    Must make a Reflex save (DC 10 + 1/2 HD + Con mod + 2 racial modifier)

    On a result of 1-15, spores are on the weapon but nor triggered.
    not triggered

    Challenge Rating: X
    This is a difficult case here. It doesn't really seem like a creature per se, but is as close to one as a Shrieker fungus. While the latter shrieks to draw attention, this one doesn't seem to have much that'd induce others to come on in heeeere, unless it just looks soft an inviting, cat lies in it, gets infected, etc.

    A thought, how about if it can identify the race of a creature it can emit a pleasant smell. For humans, some freshly baked bred, cats some catnip, dogs a tasty treat, etc. Since it grows around populated areas it'd know of such things.

    Perhaps it has little hooks all over it, that touching it can deal 1 point of non-lethal, but if, say, something passes through its square they can also possibly bring it along with them, even if it can't attack them.

    I like it, though feels like it needs just that little bit extra something to propel it.
    Last edited by The Vorpal Tribble; 2010-10-03 at 12:29 PM.

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    Default Re: GITP Monster Competition Chat Thread III

    *Frantic correcting*

    Inner Fanboy: V-Vorpal Tribble...praised me?! YES!

    Alrighty. For the most part, Doom Moss usually just grows all over the place, eventually getting into crops. Since, due to its DR and HP, it's nearly impossible to remove normally, it's eventually burned or individual patches are carried away. This results in either massive growth, or infection.

    I'll think about adding something like that, however.

    ...Once I finish all this homework.
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    Default Re: GITP Monster Competition Chat Thread III

    I have a question regarding the type of the creatures. May it be so that the entry is a Plant-type, but augmented from another type, or from another type which is an augmented Plant?


    ...upon re-reading that, it doesn't make much sense to me, but might as well just post it so that it gets some thought.
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    Default Re: GITP Monster Competition Chat Thread III

    If you mean a Plant-ify-ing thing, I think that'd be within the spirit of the contest.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by PersonMan View Post
    If you mean a Plant-ify-ing thing, I think that'd be within the spirit of the contest.
    Well, I'm not actually working on a template or anything, it just came up while I was working out my idea. I'm trying to go for a kind of plant-possessing spirit that doesn't really have stats when it isn't inside a plant and it can only heal damage while inside a plant. I figured it would still be plant type for that reason... or wouldn't it be?
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    Well, I'm not actually working on a template or anything, it just came up while I was working out my idea. I'm trying to go for a kind of plant-possessing spirit that doesn't really have stats when it isn't inside a plant and it can only heal damage while inside a plant. I figured it would still be plant type for that reason... or wouldn't it be?
    It almost seems to be Undead (incorporeal). But I don't really know.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: GITP Monster Competition Chat Thread III

    I agree with Uno. However, I still think that it's within the spirit of the contest. If I were you, I wouldn't devote too much time into it until Vorpal's said yay or nay, but...well, even if it doesn't work you can always just post it on its own.

    Which I may do for my Doom Moss. I don't know why, but I love the thought of an entire campaign revolving around destroying an infestation of low-CR plants that can't even attack normally but are still threatening to destroy the world.

    Imagine what would happen if some was sent to the Elemental Plane of Fire. I think that, by a strict RAW interpretation of the Fire Growth rules, each patch could spawn 8 every round with enough damage.

    ...I'd change it, but the thought of a plant that that has to be kept away from an entire plane at all costs intrigues me.
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    Quote Originally Posted by PersonMan View Post
    Imagine what would happen if some was sent to the Elemental Plane of Fire. I think that, by a strict RAW interpretation of the Fire Growth rules, each patch could spawn 8 every round with enough damage.


    Alternatively, a Bloodsplitter becomes intelligent. And then decides he hates all life. And then starts spreading the Bloodburst disease everywhere.

    A small town would be gone in several weeks, maybe a month. A small country would be gone in under a year, if there were multiple. The world? But a decade away. Now I am sort of glad that I kept the Bloodburst incubation period so that it actually fit the one for regular Malaria.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: GITP Monster Competition Chat Thread III

    I have a question regarding the type of the creatures. May it be so that the entry is a Plant-type, but augmented from another type, or from another type which is an augmented Plant?
    ...yeah, I suppose augmented plant type could work.


    Which I may do for my Doom Moss. I don't know why, but I love the thought of an entire campaign revolving around destroying an infestation of low-CR plants that can't even attack normally but are still threatening to destroy the world.

    Imagine what would happen if some was sent to the Elemental Plane of Fire. I think that, by a strict RAW interpretation of the Fire Growth rules, each patch could spawn 8 every round with enough damage.
    HA! Yeah, that does put a new light on it
    Last edited by The Vorpal Tribble; 2010-10-03 at 02:49 PM.

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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post


    Alternatively, a Bloodsplitter becomes intelligent. And then decides he hates all life. And then starts spreading the Bloodburst disease everywhere.

    A small town would be gone in several weeks, maybe a month. A small country would be gone in under a year, if there were multiple. The world? But a decade away. Now I am sort of glad that I kept the Bloodburst incubation period so that it actually fit the one for regular Malaria.
    Worse.

    Both happen at the same time.

    Also, I added more fluff to the Doom Moss.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by PersonMan View Post
    Worse.

    Both happen at the same time.

    Also, I added more fluff to the Doom Moss.
    And then a zombie apocalypse. They never would have seen it coming.
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post
    And then a zombie apocalypse. They never would have seen it coming.
    A yellow musk zombie apocalypse.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    A yellow musk zombie apocalypse.
    I like the way you think.

    Also, aliens.
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: GITP Monster Competition Chat Thread III

    Btw, for those of you who were going to post your cthulhu-esque creatures on the board, message me so I can tell you something.

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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post
    I like the way you think.

    Also, aliens.
    Cloverfield?


    Also, I posted up my monster. I think it deserved Plant type as it is, though I guess an Unliving subtype of sorts would befit it. (Then again, yellow musk zombies still have a Con score...)
    Last edited by Morph Bark; 2010-10-03 at 05:32 PM.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    Cloverfield?
    See, but that just makes me think of the Tarrasque, and a swarm of Tarrasques isn't frightening, it is just ridiculous.

    ...Unless they were vampire Tarrasques.

    Quote Originally Posted by M-Bark View Post
    Also, I posted up my monster. I think it deserved Plant type as it is, though I guess an Unliving subtype of sorts would befit it. (Then again, yellow musk zombies still have a Con score...)
    Well, it has tomb-tainted soul. How does that work?
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post
    Well, it has tomb-tainted soul. How does that work?
    All Tomb-Tainted Soul requires is a non-good alignment... and presumably a Con score. Since it has both: voila?
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    All Tomb-Tainted Soul requires is a non-good alignment... and presumably a Con score. Since it has both: voila?
    Oh, no, it works mechanically. I meant type-wise. Undead (plant, augmented)? I literally have no idea how that works.
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post
    Oh, no, it works mechanically. I meant type-wise. Undead (plant, augmented)? I literally have no idea how that works.
    Well, I figured that the creature is mainly a plant, it's just a plant that is possessed. Therefore, it is a Plant type. Just like how a human possessed by a demon is still a Humanoid (human).
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    Well, I figured that the creature is mainly a plant, it's just a plant that is possessed. Therefore, it is a Plant type. Just like how a human possessed by a demon is still a Humanoid (human).
    What if that spirit possessed other plants, then? Or is it some weird spirit that only possesses one kind of plant.
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post
    What if that spirit possessed other plants, then? Or is it some weird spirit that only possesses one kind of plant.
    It is meant to be that a specific hollow haunter is bound to a single kind of plant. Or more specifically: a single patch or field of that kind of plant. Hence why I figured I'd have it so that they most commonly are bound to pumpkins or similar plants...

    If I need clarifying somewhere or should alter something, I'd like to hear it. An in-depth critique of the hollow haunter is also welcome (if it indeed fits in with this competition, which I hope ).
    Last edited by Morph Bark; 2010-10-03 at 05:58 PM.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    It is meant to be that a specific hollow haunter is bound to a single kind of plant. Or more specifically: a single patch or field of that kind of plant. Hence why I figured I'd have it so that they most commonly are bound to pumpkins or similar plants...

    If I need clarifying somewhere or should alter something, I'd like to hear it. An in-depth critique of the hollow haunter is also welcome (if it indeed fits in with this competition, which I hope ).
    Every kind of plant has the same statistics? I mean, I can see it but...

    And no, clarification isn't really necessary in this case. Nothing is wrong as far as I can see mechanically, in my brief skimming, but I just have to wonder. I mean, if it were a specific kind of creature that inhabits a specific kind of plant I guess it could work...

    *wanders off, rambling to himself*
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: GITP Monster Competition Chat Thread III

    Ok, who wants a critique, and public or private?
    OOH! OOH! PICK ME! Public, if you'd be so kind.

    As for the Thornshade. Why is the DC on consumptive florification so high? Normally it is 10+1/2 HD+Ability modifier, but none of your ability modifiers add up to 29, and 29 is a pretty high DC. Consider; If, for instance, a rogue (pure rogue in this case, since I don't want to have to deal with multiclass saves) were attacked by this. Your average rogue 16 has a base fortitude save of +5. He likely has a Constitution of 20, at the highest, for +10. He doesn't make the save except on a 19 or 20. Now, consider, if you will, a fighter, who actively wants to have a high Fortitude save. His base is +10 at that level, with a Constitution of 26. His total save is +18. He fails his save roughly half of every time he is affected. And considering how good ability drain can be, making it all but impossible to heal without magic, that is probably too high.
    10 + 12 (1/2 HD) + 5 (Con mod) +2 (Ability focus) = 29

    And yes, the DC is very high, and it will kill people lots. But keep in mind that it's a CR18 monster who deals insignificant damage with its regular attack (also, everyone has a cloak of resistance +5 at that point). If it ever tries to take on a full party, it'll get wizard-blasted out of existance in the first round of combat, and by that point the party cleric can be preparing multiple Miracles, so you can wipe clean all the ability drain it deals without much difficulty.

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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    A yellow musk zombie apocalypse.
    That are also mutated carriers for Doom Moss and Magic Malaria*!

    *Or whatever the monster is. It's morning and I'm too lazy to check.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by squeekenator View Post
    10 + 12 (1/2 HD) + 5 (Con mod) +2 (Ability focus) = 29

    And yes, the DC is very high, and it will kill people lots. But keep in mind that it's a CR18 monster who deals insignificant damage with its regular attack (also, everyone has a cloak of resistance +5 at that point). If it ever tries to take on a full party, it'll get wizard-blasted out of existance in the first round of combat, and by that point the party cleric can be preparing multiple Miracles, so you can wipe clean all the ability drain it deals without much difficulty.
    Oh, I always forget ability focus. And I guess that is true, but if that is the reasoning, it seems to me you could take it one step further and wonder why you even need monsters at that level, if your caster or wizard can take care of all of them with but a standard action.

    Quote Originally Posted by PersonMan View Post
    That are also mutated carriers for Doom Moss and Magic Malaria*!

    *Or whatever the monster is. It's morning and I'm too lazy to check.
    Bloodsplitter. But yeah, that is a freaky image.

    And then, once the party has gotten some levels on them from killing all of the plague spreading, mutated, mossy fiends, they encounter a thornshade.

    Muahahahahaha!
    There really needs to be an evil face emote.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by unosarta View Post
    And then, once the party has gotten some levels on them from killing all of the plague spreading, mutated, mossy fiends, they encounter a thornshade.

    Muahahahahaha!
    There really needs to be an evil face emote.
    I got the image of a Large thornshade with a patch of hollow haunter-infested pumpkins on its back... now I want to try that out, but my players are only level 1.

    And yes, there should be. Xykon's isn't enough.
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    Default Re: GITP Monster Competition Chat Thread III

    Quote Originally Posted by M-Bark View Post
    I got the image of a Large thornshade with a patch of hollow haunter-infested pumpkins on its back... now I want to try that out, but my players are only level 1.

    And yes, there should be. Xykon's isn't enough.
    You think too small. What you should have said was:

    I got the image of a Large thornshade with a patch of hollow haunter-infested pumpkins on its back with Doom Moss on those and Bloodsplitters on those riding on an infected vampire Tarrasque...now I want to try that out, too bad my players are only level 1.
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