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  1. - Top - End - #181
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Or you could just use that very popular mod that lets you switch on stuff like infinite ammo, all weapons, extra grappling hooks, rope strength...
    Ya know, the simpler option.
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  2. - Top - End - #182
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by shadow_archmagi View Post
    http://codefromthe70s.org/poke.aspx

    Basically, you pick something, like, say, the number of bullets left in your grenade launcher (10) then it finds all the places where the number 10 appears in the game. Then you fire and say your gun has (9) in it now, and it checks all the spots that used to be 10 to see if they're 9 now.

    Eventually, you find exactly where the game keeps track of bullets. Then you write in "99999999" and suddenly, ingame, your ammo count is 999999999!
    Oh, one of those programs. Yeah, I've used one of those before. Fun program, very handy.

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  3. - Top - End - #183
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Player_Zero View Post
    Elsewise, pick between either the revved speed boost or the revving speed boost. Adding both has made the heavy a bit too powerful. They were meant to be at a disadvantage if they were caught unrevved, but at the minute only a sharpshooting pipe demoman can take them out before they're doing their thing and adding face to boolet.
    Definately think the spin up time needs to be brought back to normal.

    I swear, when Valve gets round to fixing the Heavy I'm changing my name to "It's nothing personal, it's just balance".
    Last edited by Jahkaivah; 2010-06-29 at 12:01 PM.
    Steamname: Atheist God, if you're lucky.

  4. - Top - End - #184
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    I swear, when Valve gets round to fixing the Heavy I'm changing my name to "It's nothing personal, it's just balance".
    I don't think that will ever happen. I still see heavies torn apart all the time by competent players, or surprised and killed by average or worse players. I think Valve might be happy with things as they stand.

    That said, if one goes, I hope it's the movement speed. Ninja heavy goes extinct with the old rev time back, and Heavy goes back to being "mobile turret man" rather than something I can play tactically.
    Last edited by Djinn_in_Tonic; 2010-06-29 at 12:01 PM.

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  5. - Top - End - #185
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Djinn_In_Tonic View Post
    I don't think that will ever happen. I still see heavies torn apart all the time by competent players, or surprised and killed by average or worse players. I think Valve might be happy with things as they stand.
    Alot of players however aren't. Valve listen to their testers and playerbase more than they do themselves.

    Quote Originally Posted by Djinn_In_Tonic View Post
    That said, if one goes, I hope it's the movement speed. Ninja heavy goes extinct with the old rev time back, and Heavy goes back to being "mobile turret man" rather than something I can play tactically.
    What does one mean by "Ninja Heavy"?

    If it's the lack of freedom of movement in combat, I recommend a compromise:

    -Make it so the slow down is brought upon revving the gun up instead of when it's spinning.

    -Make it so the Heavy's weapon can be change whenever instead of only when the gun is unspun.

    -Give the Heavy his old spin up time.

    -Give the Heavy a longer spin down time (given the above changes a long spin down time is a good thing now)

    This way, when you need to move mid combat you get a short spin time as the gun was already spinning when you fire it again, but you have a vulnability when ambushed outside combat like you are supposed to.
    Last edited by Jahkaivah; 2010-06-29 at 12:19 PM.
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  6. - Top - End - #186
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    So X-COM complete pack on extra sale today.

    Worth it?

  7. - Top - End - #187
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    Definately
    Is spelt 'definitely'.

  8. - Top - End - #188
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Honestly, all the Heavy needs to be brought into line is for the Pyro to do massively more damage with the flamethrower. Then the heavy is weak at range, slow to move and strong at close range but still able to be countered at close quarters.

  9. - Top - End - #189
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    If, for some strange reason, there is someone reading this thread that has not acquired the World's Number One Hat Acquisition Simulator (aka Team Fortress 2), today is a good day. It is currently just under 7 dollars. (The Orange Box is also discounted to 20 bucks, which isn't bad if you don't have that either, for some inane reason.)

  10. - Top - End - #190
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Thrawn183 View Post
    Honestly, all the Heavy needs to be brought into line is for the Pyro to do massively more damage with the flamethrower. Then the heavy is weak at range, slow to move and strong at close range but still able to be countered at close quarters.
    Errr...

    So how's being a pyro main working out for you?

    To quote an old one: Scissors here, nerf rock, paper is fine.
    Last edited by Player_Zero; 2010-06-29 at 01:21 PM.

  11. - Top - End - #191
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    What does one mean by "Ninja Heavy"?
    Ninja Heavy: The art of playing the Heavy like the Pyro or Spy. Appearing when you are unexpected, revving up, and mowing down an unsuspecting team. With a long rev time back, this tactic becomes invalid...my opponent has ample time to hear me revving and run or return fire, killing me before I start firing. This happened to me a lot pre-buff: if I wasn't already spun up when the engagement began, I would die. So, with a greater Rev time, the Heavy returns to the role of "guy in the front line moving slowly forward." The excitement and tactical element of the role is gone.

    And Zero? You're definitely right about the rock/scissors/paper thing. I'm a Heavy player, and I don't want to see a nerf.

    That said...I also don't really want to see anything nerfed (except possibly the Dead Ringer, but spies in general need a buff). I'd rather have the other classes brought up (Pyro and Spy, I'm looking at you) to where the Heavy is now: competent, but not overpowered if you know how to counter it. Great Heavies top the scoreboard. Bad Heavies hit the bottom portions. Which is as it should be, isn't it? The same is true for most classes, although I rarely see Pyros top the scoreboard (which means the pyro needs a buff).
    Last edited by Djinn_in_Tonic; 2010-06-29 at 01:26 PM.

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  12. - Top - End - #192
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Djinn_In_Tonic View Post
    That said...I also don't really want to see anything nerfed (except possibly the Dead Ringer, but spies in general need a buff). I'd rather have the other classes brought up (Pyro and Spy, I'm looking at you) to where the Heavy is now: competent, but not overpowered if you know how to counter it. Great Heavies top the scoreboard. Bad Heavies hit the bottom portions. Which is as it should be, isn't it? The same is true for most classes, although I rarely see Pyros top the scoreboard (which means the pyro needs a buff).
    That's a bit of a misnomer. Scores don't directly correspond to actual team benefit or individual power.
    Last edited by Player_Zero; 2010-06-29 at 01:39 PM.

  13. - Top - End - #193
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Pyro needs buff because his close-combat and ambusher role has gone out the window because every class (mostly) does best at close range and he hasn't got a good way of ambushing.

    He needs a buff because most classes do decent damage at long range and good damage at close. Pyro does good damage at close and no damage at long or medium.
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  14. - Top - End - #194
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Make pyro and spy the same class.

  15. - Top - End - #195
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Wait. I go away from the net for one day, and I miss Rut's first hilarious run in with X-Com?

    Really?

    Aw, man.

    Also, X-Com sale this today. I can confirm Apoc is worth the 3.75, so worth grabbing the bundle if you don't/only have UFO defense.
    Last edited by chiasaur11; 2010-06-29 at 03:01 PM.
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  16. - Top - End - #196
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Djinn_In_Tonic View Post
    if I wasn't already spun up when the engagement began, I would die. So, with a greater Rev time, the Heavy returns to the role of "guy in the front line moving slowly forward." The excitement and tactical element of the role is gone.
    So spin up before you turn that corner or make that drop in, so that when you come face to face with the enemy your gun is spinning, that was how the Heavy was played, it's how I used to play the Heavy, and demands more tactics than being able to fire your gun willy nilly. Tactics is the result of working around limitations.

    Quote Originally Posted by Player_Zero View Post
    Is spelt 'definitely'.
    And now you bothered to correct it, it's a mispelling I will definately continue to make.

    Quote Originally Posted by Dread Cthulhu View Post
    Pyro needs buff because his close-combat and ambusher role has gone out the window because every class (mostly) does best at close range and he hasn't got a good way of ambushing.

    He needs a buff because most classes do decent damage at long range and good damage at close. Pyro does good damage at close and no damage at long or medium.
    Pyro has however the means to leaverage a strong advantage at close range. Which is much better than a stright damage buff, which would just make the game unfun.
    Last edited by Jahkaivah; 2010-06-29 at 02:51 PM.
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    And now you bothered to correct it, it's a mispelling I will definately continue to make.
    I'm more patient than thou.

    Definitely.

  18. - Top - End - #198
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by chiasaur11 View Post
    Wait. I go away from the net for one day, and I miss Rut's first hilarious run in with X-Com?

    Really?

    Aw, man.

    Also, X-Com sale this weekend. I can confirm Apoc is worth the 3.75, so worth grabbing the bundle if you don't/only have UFO defense.
    Dammit, I bought UFO defense for 3.75 the other day.
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  19. - Top - End - #199
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    I am thinking of livestreaming my first go at X-COM, once the current Iron Avatarist finishes. I suspect (know) it won't be as good as Chiasaur's amazing LP, but hopefully there is some amusement to be derived from the horrible, repeated gruesome deaths of my troops. Would anyone be interested?

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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Player_Zero View Post
    I'm more patient than thou.

    Definitely.
    Player_Zero, you are definately right on this subject. He definately needs to spell it right.

  21. - Top - End - #201
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Player_Zero View Post
    Errr...

    So how's being a pyro main working out for you?

    To quote an old one: Scissors here, nerf rock, paper is fine.
    Are you saying that my main is a pryo or isn't? My main is medic (14 hours), followed by engineer (10 hours). Pyro is my 4th with a mere five hours played. Yeah, I really have no vested interest in the pyro being buffed. It's just so easy to see that it fails in its primary role.

  22. - Top - End - #202
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Flechair View Post
    Player_Zero, you are definately right on this subject. He definately needs to spell it right.
    I would applaud you for this...

    ...if it didn't annoy the heck out of me as well.

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  23. - Top - End - #203
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Djinn_In_Tonic View Post
    I would applaud you for this...

    ...if it didn't annoy the heck out of me as well.
    It'll die out, like Minigun guys...
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  24. - Top - End - #204
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    Pyro has however the means to leaverage a strong advantage at close range. Which is much better than a stright damage buff, which would just make the game unfun.
    What, the airblast? That can be disorienting, yes, but it's also very tricky to master. Relying on the airblast to balance the pyro means that the class only becomes balanced after a lot of practice.
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  25. - Top - End - #205
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Oh. My. God...

    the complete X-com set for <£2.50

    though i do wonder why Steam need my phone number for an order...
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Archonic Energy View Post
    Oh. My. God...

    the complete X-com set for <£2.50

    though i do wonder why Steam need my phone number for an order...
    Standard procedure, probably. In case there's a billing SNAFU or something, I expect; legal requirements and all that.

  27. - Top - End - #207
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Last edited by Jahkaivah; 2010-06-29 at 04:26 PM.
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  28. - Top - End - #208
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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    Mother of Crap...
    That's incredible.
    Nothing but a Nobody

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    Also, are you even human any more, or did you just transcend into some sort of in-joke singularity?

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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    Quote Originally Posted by Jahkaivah View Post
    What does one mean by "Ninja Heavy"?
    "Kainozzo, even when you're playing a Heavy, you're actually playing a Spy." - Dogmantra

    Quote Originally Posted by Eldariel View Post
    Mordekaiser for president.

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    Default Re: [Steam] Thread XIII: The World's #1 Forum-Themed Hat Acquisition Simulator

    This stuff came out at E3, along with orange and blue goop. I for one plan on pre ordering this and then staring at the countdown timer.
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