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Thread: Into the White

  1. - Top - End - #451
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    Let's go ahead and assume everyone's at full health from several days worth of Henri's healing.


    Henri motions to the others to follow him as he follows the path through the snow. Come on, everyone. After so many dead ends we might finally have a break in finding out what's going on around here.

    ((Why did this post not show up before?))

  2. - Top - End - #452
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    Ameretat follows.
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  3. - Top - End - #453
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    "What's this from, some sort of caravan? That's a wide track." The trail curves around a field of boulders you had been skirting, and soon straightens out in the same direction you had been heading; wherever it came from, it seems one end of it lies near Actia.
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  4. - Top - End - #454
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    Wildgeist get's near the trail trying to determine the source of such a rare track, if he knowsit, while the others talk.

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    Knowledge (Dungeoneering): (1d20)[8]
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

    Commander William Riker & Zefram Cochrane in the Pheonix's Cockpit - Star Trek First Contact


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  5. - Top - End - #455
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    You can't immediately tell what made the tracks, but several things stand out. Whatever made them wasn't wearing boots, and the few untrammeled prints you find are clawed, with long toes. The path was trod twice, in opposite directions; south first, then north. And whoever it was, they had a single, large wagon, heavily laden - but only on their way back.
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  6. - Top - End - #456
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    Hey guys... It seems like this trial was made by barefeeted creatures with long, clawed toes. They trod by twice, apparently south first and north secondly. It also seems that they had a sort of wagon, a big one and heavily laden, but they only had it in their way back north.... Do you recognize the footprints or the wagon marks Olain?
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

    Commander William Riker & Zefram Cochrane in the Pheonix's Cockpit - Star Trek First Contact


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  7. - Top - End - #457
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    Quote Originally Posted by Wildgeist View Post
    Hey guys... It seems like this trial was made by barefeeted creatures with long, clawed toes. They trod by twice, apparently south first and north secondly. It also seems that they had a sort of wagon, a big one and heavily laden, but they only had it in their way back north.... Do you recognize the footprints or the wagon marks Olain?
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    I posted it on friday's noon although it seems only I can see it....
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

    Commander William Riker & Zefram Cochrane in the Pheonix's Cockpit - Star Trek First Contact


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  8. - Top - End - #458
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    Olain shakes his head, glancing at the prints you point out. "I don't make a study of such things. A wagon on the way back, you say? I wonder if someone was trading with the gnomes? Rather a large track, though, and they don't have that much."
    Last edited by Sallera; 2011-04-10 at 11:41 PM.
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  9. - Top - End - #459
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    Well, should we attempt to follow them in whichever direction they went most recently, or just continue back to the city?

  10. - Top - End - #460
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    I don't think they can get far very fast since they seem to be carrying a very heavy wagon, what about if we scort Olain back to Seurd and we investigate quicly if anything odd happened. Anmd if we most, I think we could gain on them if we haste ourselves. What you think guys?
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

    Commander William Riker & Zefram Cochrane in the Pheonix's Cockpit - Star Trek First Contact


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  11. - Top - End - #461
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    "Sounds like a good plan Mr Big Guy. That of course in case Olain doesn't need of our services..."
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  12. - Top - End - #462
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    "You're contracted with me until we reach Seurd, but after that you're free to do as you like," Olain replies. "Let's be on our way, then."

    Once past the field, you end up following alongside the track all day. The fading light paints Actia in a reddish glow as you approach, so at first, all you notice is that it seems... empty. No inhabitants, nothing outside. Then the blurs resolve into distinct colours as you get closer, and you start to see the blood. A splash here and there, a broken door stained with it. A reddish-brown crust outside the inn. Every door is open, every building deserted. All the tools have vanished from the walls of the smithy, and the barrels from behind the inn's bar. Everything of value, and most of the rest, is gone, but there is not a single body to be found.

    Olain stands silently in the middle of the village, gaze flickering from place to place and flinching away from everything. The caribou seem deeply uneasy, but stuck to the wagons as they are, they hold their ground.
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  13. - Top - End - #463
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    What the hell happened here? Says Wildgeist while he seeks some answers in the surroundings....

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    Knowledge (Dungeoneering): (1d20)[7]
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

    Commander William Riker & Zefram Cochrane in the Pheonix's Cockpit - Star Trek First Contact


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  14. - Top - End - #464
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    Henri shakes his head as he takes in the horrific crime scene that was once a peaceful community. We know now what that track was. I wish I could believe it was survivors fleeing from this carnage...but it could easily be whoever did this, making off with their ill-gotten gains. It seems too big a job for mere bandits like those we encountered before, especially given all the other oddities that have occurred lately. For now let's go on to Seurd as quickly as possible. We'll have to make do without stopping to rest, this area isn't safe. Then we'll inform the authorities what we've seen, and decide from there whether we should attempt to pursue the culprits ourselves. We may need more than the three of us to tackle whatever could have caused this.

  15. - Top - End - #465
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    "I agree Mr. Henri, robbery is for the skilled, it is an act of stealth. Not this, this is not right."
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  16. - Top - End - #466
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    Olain remains silent, but he gives a small nod and slowly leads the wagons away from the empty town. The light is fast fading, however, and he stops them behind a small mound of snow blown up around a large tree. "I... truly hope I never have to see anything like that again. I knew there were dangers unknown in the far reaches, but I never imagined a place so close to the centre could suffer such a fate."

    He woodenly sets about making camp, the occasional tear freezing on his face. "We cannot just travel through the night, though; it is too easy to get lost out here doing something like that. Whoever did it is gone now; we saw their trail, and there's... nothing left here they might return for."

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    You find little evidence you haven't seen already, but you do notice a distinct lack of fresh gnomish footprints leading away from the town. The wide trail you followed to get here contains none at all.


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    Midway through your watch, in the blackest hour before dawn, you notice a strange light in the distance. It seems the flicker of a hearth or a forge-fire, and it is coming from the middle of the empty town.
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  17. - Top - End - #467
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    You know guys.... There's something that keeps my mind uneasy... Back there in the town I sought for fresh gnomish footprints leading out of town but found none... It's like if they were not trying to scape or as if they were'nt allowed......
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

    Commander William Riker & Zefram Cochrane in the Pheonix's Cockpit - Star Trek First Contact


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  18. - Top - End - #468
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    Henri places a comforting hand on his employer's shoulder, before removing it and shuffling in place self-consciously. I am truly sorry these fellows of yours suffered such a fate, Olain. And I certainly had no desire to see such horrors again. But hopefully we will be able to do our part in making sure these atrocities do not go unpunished. And if you insist we stop for the night, I am honor-bound to obey. But I still find it an iffy prospect indeed. I feel like we need at least a full platoon of knights to safely travel this trail anymore. Shame we don't have it.

  19. - Top - End - #469
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    @Sallera
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    So everyone is asleep when I see fire?
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  20. - Top - End - #470
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    Ameretat:
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    Yes, they are.
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  21. - Top - End - #471
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    @Sallera
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    Ameretat stealthy goes to investigate what seems to be the matter.

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  22. - Top - End - #472
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    Ameretat:
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    Creeping closer, you make your way silently between the empty buildings. The light is coming from the open doors of the smithy, although it has a strangely faded quality, not quite real. Peeking around the doorframe, you can see a translucent haze of smoke from a fire in the forge that appears to be burning without fuel. Ethereal and nearly colourless, the smith Rubin's form is bent over the space where the anvil once stood, briefly hammering at empty air before throwing up his arms in frustration. As you watch, you hear snatches of his muttering.

    ".... useless.... can't work with this.... need tools.... kill them all.... their blood for the fields...." He abruptly stops in his pacing and turns his head toward you, and you can see that one of his eyes is a black pit, dripping liquid that vanishes before it hits the ground. He doesn't appear to notice you, and soon returns to his muttering and wandering, occasionally walking along the walls as though seeking something or peering inside the ghostly fire.
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  23. - Top - End - #473
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    @Sallera
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    I quietly return back to camp and wake Henri...


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    Sorry to wake you up, but hum... there is a Rubin ghost in the smith... I'm not quite sure how to handle the situation...
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  24. - Top - End - #474
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    Henri rises, and promptly awakens Wildgeist as well, whispering to him as he stirs. Ameretat has spotted some sort of spirit here. Don't know if there's much need for you yet, but figure we might as well have all hands on deck.

    Henri then addresses both of his comrades once everyone is awake and outfitted. I should tell you that I'm not exactly well-versed in dealing with anything undead. Don't know much about 'em, and my turning skills are a little...underdeveloped. I can still try to deal with this, but if anyone has another idea I'm all ears.

  25. - Top - End - #475
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    "Not much ideas, you know... That's why I came to you... Ghosts are not my area of expertise... Cause that's what I saw Willy, a Ghost of Rubin... I don't understand what is going on... I was tempted to interact... but I rather return with you guys... Not that I'm scared, but Henri knows more about these matters..."
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  26. - Top - End - #476
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    What??? A Ghost??? I thought ghosts didn't exist....
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

    "That's rhetorical nonsense. Who said that?"

    "You did. Ten years from now."

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  27. - Top - End - #477
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    Ameretat guides his companions to the ghost...
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  28. - Top - End - #478
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    Before the three comrades come close to the ghost, Wildgeist whispers to them frightened:
    I don't know guys if this is a good idea...
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    "Don't try to be a great man. Just be a man, and let history make its own judgements."

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    "You did. Ten years from now."

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  29. - Top - End - #479
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    Duly noted. But too much weird stuff is going on around here, and we need to find out if this is connected.

  30. - Top - End - #480
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    The smith's ghost becomes visible as you peer around the cracked doorframe, illuminated by the half-light of the ethereal forge-fire. One eye is a blackened pit, constantly dripping a viscous liquid that vanishes before it hits the floor. He is walking around the room, muttering angrily, and as he comes closer you can make out some of the words. ...and where are the tools? ...can't find anything, how are we going to.... kill them all and make plowshares of their jaws..."

    He slows as he gets closer to you, tilting his head to focus on your position through his missing eye. Turning, he begins to pace back and forth in front of the shattered door, gesticulating wildly. "Can't see you, but I know you're there. Nothing here but death. Won't give up, though, never. Give... them... back!"
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