Page 1 of 38 123456789101126 ... LastLast
Results 1 to 30 of 1129
  1. - Top - End - #1
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Fire Emblem: Seal of Fate (OOC) II

    Fire Emblem: Seal of Fate OOC Thread 2 - Thunder Tome Boogaloo

    Things I'd like to add to this in the future if I ever get the time/willpower to do so...

    Plot Summary (by chapter)
    NPC Summary
    More fleshed out character information for all characters (look at Katleia's info for an example of the kind of thing I'd like all characters to have)

    Rules
    Scroll down a bit or just click for a direct link.

    Character Summary. (Information accurate as of the beginning of Chapter 9).

    Players
    Blue Team
    Spoiler
    Show
    Anselm Gudbrand
    Played by: Noble Savant
    Class: Lord (Soldier Base)
    Picture:

    Level: 17
    Exp: 77
    {table]|Stats|Growths
    HP:|34/34|(75+10)%
    Str:|17|(50+5)%
    Mag:|3|(15+5)%
    Skl:|15|(40+5)%
    Spd:|16|(45+5)%
    Luck:|10|(20+5)%
    Def:|14|(40+10)%
    Res:|6|(20+5)%[/table]
    Weapon Levels:
    Spoiler
    Show
    Lances: B (42/50)
    Supports:
    Spoiler
    Show
    Heaven Affinity
    Nathaniel: No Support (25/25)
    Rakken: C Support (11/35) (+.5 Attack, +5 Accuracy, +2.5 Avoid)
    Lillian: No Support (21/25)
    Jalnir Leron: No Support (23/25)
    Aran Rither: No Support (9/25)
    Kain Mordred: No Support (17/25)
    Movement: 4
    Weight: 11
    Capacity: 20 +5
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Iron Lance (e) (48/50)|Discipline Scroll
    Steel Lance (8/40)
    Javelin (13/20)
    Regal Lance (35/40)[/table]

    Nathaniel
    Played by: Istari
    Class: Mage
    Picture:

    Level: 17
    Exp: 86
    {table]|Stats|Growths
    HP:|25/25|55%
    Str:|2|5%
    Mag:|20|65%
    Skl:|18|50%
    Spd:|12|50%
    Luck:|11|25%
    Def:|5|15%
    Res:|9|50%[/table]
    Weapon Levels:
    Spoiler
    Show
    Wind: E (0/20)
    Thunder: E (16/20)
    Fire: C (36/40)
    Supports:
    Spoiler
    Show
    Thunder Affinity
    Anselm Gudbrand: No Support (25/25)
    Rakken: No Support (21/25)
    Lillian: No Support (17/25)
    Jalnir Leron: No Support (22/25)
    Aran Rither: No Support (14/25)
    Kain Mordred: No Support (16/25)
    Movement: 4
    Weight: 6
    Capacity: 20
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Fire Tome (e) (15/40)|Antitoxin (3/3)
    Thunder Tome (25/40)[/table]

    Rakken
    Played by: Geno9999
    Class: Shaman
    Picture:

    Level: 18
    Exp: 29
    {table]|Stats|Growths
    HP:|30/30|45%
    Str:|8|20%
    Mag:|20|55%
    Skl:|10|35%
    Spd:|15|50%
    Luck:|6|25%
    Def:|6|20%
    Res:|11|45%[/table]
    Weapon Levels:
    Spoiler
    Show
    Dark: B (31/50)
    Supports:
    Spoiler
    Show
    Light Affinity
    Anselm Gudbrand: C Support (11/35) (+.5 Attack, +5 Accuracy, +2.5 Avoid)
    Nathaniel: No Support (23/25)
    Lillian: No Support (19/25)
    Jalnir Leron: No Support (5/25)
    Aran Rither: No Support (14/25)
    Kain Mordred: No Support (21/25)
    Movement: 4
    Weight: 7
    Capacity: 20
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Luna Tome (e) (28/35)|Arms Scroll
    Flux Tome (29/40)
    Flux Tome (13/40)[/table]

    Lillian
    Played by: Xondoure
    Class: Priest
    Picture:

    Level: 16
    Exp: 59
    {table]|Stats|Growths
    HP:|26/26|(55+5)%
    Str:|2|5%
    Mag:|16|50%
    Skl:|13|45%
    Spd:|15|40%
    Luck:|15|45%
    Def:|4|(20+5)%
    Res:|19|50%[/table]
    Weapon Levels:
    Spoiler
    Show
    Staves: B (16/50)
    Supports:
    Spoiler
    Show
    Wind Affinity
    Anselm Gudbrand: No Support (21/25)
    Nathaniel: No Support (17/25)
    Rakken: No Support (19/25)
    Jalnir Leron: No Support (16/25)
    Aran Rither: No Support (19/25)
    Kain Mordred: No Support (23/25)
    Movement: 4
    Weight: 5
    Capacity: 20
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Heal Staff (e) (14/40)|Soldier Band (e)
    Physic Staff (3/15)|Vulnerary (2/3)
    Mend Staff (12/20)
    Restore (10/10)
    Mend Staff (7/20)[/table]

    Jalnir Leron
    Played by: Reverent-One
    Class: Myrmidon
    Picture:

    Level: 18
    Exp: 31
    {table]|Stats|Growths
    HP:|29/29|55%
    Str:|14|40%
    Mag:|2|10%
    Skl:|20|(50+5)%
    Spd:|20|60%
    Luck:|14|(35+5)%
    Def:|8|20%
    Res:|6|25%[/table]
    Weapon Levels:
    Spoiler
    Show
    Swords: B (38/50)
    Supports:
    Spoiler
    Show
    Wind Affinity
    Anselm Gudbrand: No Support (23/25)
    Nathaniel: No Support (22/25)
    Rakken: No Support (5/25)
    Lillian: No Support (16/25)
    Aran Rither: No Support (23/25)
    Kain Mordred: No Support (3/25)
    Movement: 4
    Weight: 8
    Capacity: 10/20
    Skills: Adept
    Special: None
    Inventory:
    {table]Weapons|Items
    Killing Edge (e) (12/20)|Sword Band (e)
    Steel Sword (21/40)|Vulnerary (1/3)
    Iron Sword (29/50)[/table]

    Aran Rither
    Played by: Grim Ranger
    Class: Lance Cavalier
    Picture:

    Level: 16
    Exp: 64
    {table]|Stats|Growths
    HP:|34/34|60%
    Str:|14|55%
    Mag:|5|20%
    Skl:|11|40%
    Spd:|13|40%
    Luck:|7|25%
    Def:|15|40%
    Res:|4|25%[/table]
    Weapon Levels:
    Spoiler
    Show
    Lances: B (15/50)
    Supports:
    Spoiler
    Show
    ??? Affinity
    Anselm Gudbrand: No Support (9/25)
    Nathaniel: No Support (14/25)
    Rakken: No Support (14/25)
    Lillian: No Support (19/25)
    Jalnir Leron: No Support (23/25)
    Kain Mordred: No Support (9/25)
    Movement: 6
    Weight: 14
    Capacity: 5/15
    Skills: Savior
    Special: Horseback
    Inventory:
    {table]Weapons|Items
    Iron Lance (e) (21/50)
    Javelin (14/20)
    Steel Lance (23/40)
    Armorslayer (18/18)[/table]

    Captain Kain Mordred
    Played by: Arq Kujos
    Class: Pirate
    Picture:

    Level: 18
    Exp: 2
    {table]|Stats|Growths
    HP:|40/40|70%
    Str:|19|65%
    Mag:|2|10%
    Skl:|15|(35+5)%
    Spd:|14|(55+5)%
    Luck:|7|30%
    Def:|7|20%
    Res:|2|15%[/table]
    Weapon Levels:
    Spoiler
    Show
    Axes: B (0/50)
    Supports:
    Spoiler
    Show
    Water Affinity
    Anselm Gudbrand: No Support (17/25)
    Nathaniel: No Support (16/25)
    Rakken: No Support (21/25)
    Lillian: No Support (23/25)
    Jalnir Leron: No Support (3/25)
    Aran Rither: No Support (9/25)
    Movement: 4
    Weight: 10
    Capacity: 20
    Skills: None
    Special: Water Movement
    Inventory:
    {table]Weapons|Items
    Steel Axe (e) (29/40)|Thief Band (e)
    Poleax (14/18)|Key
    Iron Axe (21/50)|Master Seal
    Hand Axe (9/25)[/table]

    Convoy (16/200)
    Spoiler
    Show
    6387 Gold

    Swords
    Iron Sword (15/50)
    Iron Blade (44/45)

    Axes
    Swordreaver (15/15)

    Lances
    Javelin (4/20)

    Daggers
    Iron Dagger (39/50)

    Staves
    Ward Staff (15/15)

    Other
    Key
    Key
    Key
    Antitoxin (3/3)
    Antitoxin (3/3)
    Secret Book
    Talisman
    Speedwing
    Master Seal
    Master Seal

    Green Team
    Spoiler
    Show
    Roan Caspian
    Played by: Mando Knight
    Class: Lord (Mercenary Base)
    Picture:

    Level: 19
    Exp: 27
    {table]|Stats|Growths
    HP:|32/32|(80+5)%
    Str:|18|(50+10)%
    Mag:|2|(10+5)%
    Skl:|20|(40+10)%
    Spd:|17|(40+5)%
    Luck:|9|(30+5)%
    Def:|13|(30+5)%
    Res:|6|(15+5)%[/table]
    Weapon Levels:
    Spoiler
    Show
    Swords: (A (--/60)
    Supports:
    Spoiler
    Show
    Thunder Affinity
    Francis DuMorne: No Support (25/25)
    Gerard DuMorne: C Support (15/35) (+2.5 Avoid, +.5 Attack, +1 Defense)
    Katleia Darthing: C Support (21/35) (+2.5 Accuracy, +5 Avoid, +.5 Defence)
    Greg: No Support (6/25)
    Yuan: No Support (23/25)
    Byron: No Support (13/25)
    Movement: 4
    Weight: 9
    Capacity: 20 +5
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Regal Sword (e) (8/40)|Antitoxin (2/3)
    Steel Sword (39/40)|Vulnerary (3/3)
    Steel Blade (33/35)[/table]

    Francis DuMorne
    Played by: Namillus
    Class: Priest
    Picture:

    Level: 14
    Exp: 77
    {table]|Stats|Growths
    HP:|22/22|55%
    Str:|1|5%
    Mag:|16|(60+10)%
    Skl:|9|30%
    Spd:|12|40%
    Luck:|14|60%
    Def:|1|10%
    Res:|16|50%[/table]
    Weapon Levels:
    Spoiler
    Show
    Staves: C (35/40)
    Supports:
    Spoiler
    Show
    Dark Affinity
    Roan Caspian: No Support (25/25)
    Gerard DuMorne: No Support (25/25)
    Katleia Darthing: No Support (23/25)
    Greg: No Support (2/25)
    Yuan: No Support (3/25)
    Movement: 4
    Weight: 4
    Capacity: 20
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Heal Staff (e) (31/40)|Mage Band (e)
    Physic Staff (9/15)
    Mend Staff (7/20)
    Heal Staff (40/40)[/table]

    Gerard DuMorne
    Played by: Atrec Randier
    Class: Knight
    Picture:

    Level: 17
    Exp: 75
    {table]|Stats|Growths
    HP:|39/39|(80+5)%
    Str:|15|45%
    Mag:|1|5%
    Skl:|15|45%
    Spd:|12|(25+5)%
    Luck:|7|25%
    Def:|18|60%
    Res:|4|20%[/table]
    Weapon Levels:
    Spoiler
    Show
    Lances: B (21/50)
    Supports:
    Spoiler
    Show
    Water Affinity
    Roan Caspian: C Support (15/35) (+2.5 Avoid, +.5 Attack, +1 Defense)
    Francis DuMorne: No Support (25/25)
    Katleia Darthing: C Support (17/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
    Greg: No Support (11/25)
    Yuan: No Support (21/25)
    Byron: No Support (10/25)
    Movement: 3
    Weight: 13
    Capacity: 20
    Skills: None
    Special: Armored
    Inventory:
    {table]Weapons|Items
    Horseslayer (e) (17/18)|Paladin Band (e)
    Iron Lance (11/50)|Antitoxin (2/3)
    Steel Lance (34/40)|Vulnerary (3/3)
    Short Spear (2/15)[/table]

    Katleia Darthing
    Played by: tgva8889
    Class: Archer
    Picture:

    Level: 18
    Exp: 46
    {table]|Stats|Growths
    HP:|30/30|60%
    Str:|17|50%
    Mag:|2|10%
    Skl:|20|50%
    Spd:|18|50%
    Luck:|15|50%
    Def:|6|15%
    Res:|7|30%[/table]
    Weapon Levels:
    Spoiler
    Show
    Bows: B (29/50)
    Supports:
    Spoiler
    Show
    Wind Affinity
    Roan Caspian: C Support (21/35) (+2.5 Accuracy, +5 Avoid, +.5 Defence)
    Francis DuMorne: No Support (25/25)
    Gerard DuMorne: C Support (17/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
    Greg: No Support (20/25)
    Yuan: No Support (16/25)
    Byron: No Support (3/25)
    Movement: 4
    Weight: 7
    Capacity: 20
    Skills: None
    Special: None
    Inventory:
    {table]Weapons|Items
    Killer Bow (e) (15/20)|Master Seal
    Iron Crossbow (41/50)
    Iron Bow (50/50)[/table]
    Character Biography
    Spoiler
    Show
    Age: 15-17
    Height: 5' 5"
    Relatives: Karl Darthing - Older Brother; Elicia Darthing - Oldest Sister; "Mel" Darthing - Older Sister.
    Affiliation: Taymeer; King Caspian; Roan Caspian
    Biography: Katleia was born in rural Hebron as the youngest in a rather large family. When her siblings all went to war, Katleia saw them change. Unable to understand them, she felt the only way she could make sense of their emotions was to experience the rigors of war herself. Though her sisters told her not to, the absence of her brother pushed her. Through some amount of begging and equivocation, Katleia convinced her sister Elicia to teach her how to use a bow. When Roan came to their home looking to ask Elicia to join their cause, he found Katleia practicing instead and she became part of his entourage.


    Greg
    Played by: ThePhantom
    Class: Wyvern Rider
    Picture:

    Level: 17
    Exp: 53
    {table]|Stats|Growths
    HP:|39/39|80%
    Str:|19|55%
    Mag:|4|10%
    Skl:|9|40%
    Spd:|12|45%
    Luck:|6|20%
    Def:|18|40%
    Res:|3|20%[/table]
    Weapon Levels:
    Spoiler
    Show
    Lances: B (21/50)
    Supports:
    Spoiler
    Show
    Wind Affinity
    Roan Caspian: No Support (6/25)
    Francis DuMorne: No Support (20/25)
    Gerard DuMorne: No Support (11/25)
    Katleia Darthing: No Support (20/25)
    Yuan: No Support (8/25)
    Byron: No Support (1/25)
    Movement: 6
    Weight: 15
    Capacity: 5/15
    Skills: Counter
    Special: Flying, Dragon
    Inventory:
    {table]Weapons|Items
    Horseslayer (e) (14/18)|Antitoxin (2/3)
    Iron Lance (29/50)|Master Seal
    Steel Lance (12/40)
    Steel Lance (40/40)
    Javelin (20/20)[/table]

    Yuan
    Played by: ottack
    Class: Monk
    Picture:

    Level: 17
    Exp: 2
    {table]|Stats|Growths
    HP:|29/29|60%
    Str:|1|10%
    Mag:|19|55%
    Skl:|19|50%
    Spd:|15|40%
    Luck:|8|25%
    Def:|8|20%
    Res:|17|50%[/table]
    Weapon Levels:
    Spoiler
    Show
    Light: B (7/50)
    Supports:
    Spoiler
    Show
    Water Affinity
    Roan Caspian: No Support (23/25)
    Francis DuMorne: No Support (14/25)
    Gerard DuMorne: No Support (21/25)
    Katleia Darthing: No Support (16/25)
    Greg: No Support (8/25)
    Byron: No Support (2/25)
    Movement: 4
    Weight: 5
    Capacity: 10/20
    Skills: Vantage
    Special: None
    Inventory:
    {table]Weapons|Items
    Light (e) (16/40)
    Ellight (10/35)
    Light (e) (16/40)[/table]

    Byron
    Played by: Karsh
    Class: Thief
    Picture:

    Level: 13
    Exp: 76
    {table]|Stats|Growths
    HP:|27/27|55%
    Str:|11|45%
    Mag:|0|10%
    Skl:|15|55%
    Spd:|17|55%
    Luck:|12|55%
    Def:|6|25%
    Res:|4|15%[/table]
    Weapon Levels:
    Spoiler
    Show
    Daggers: C (22/40)
    Supports:
    Spoiler
    Show
    Thunder Affinity
    Roan Caspian: No Support (13/25)
    Francis DuMorne: No Support (2/25)
    Gerard DuMorne: No Support (10/25)
    Katleia Darthing: No Support (3/25)
    Greg: No Support (1/25)
    Yuan: No Support (2/25)
    Movement: 5
    Weight: 6
    Capacity: 10/20
    Skills: Disarm
    Special: Steal, Pick Lock.
    Inventory:
    {table]Weapons|Items
    Steel Dagger (e) (26/40)|Vulnerary (3/3)
    Steel Knife (36/40)
    “Frostbite” (50/50) (Dagger. Wt: 4, Mt: 9, Hit: 85, Crit: 5)[/table]

    Convoy (11/200)
    Spoiler
    Show
    382 Gold

    Axes
    Swordreaver (14/15)
    Iron Axe (28/50)
    Hand Axe (25/25)

    Lances
    Steel Lance (16/40)

    Other
    Key
    Key
    Key
    Key
    Antitoxin (3/3)
    Arms Scroll
    Goddess Icon

    Waiting List - Organized by join priority!
    Arq Kujos: Kain Mordred (Pirate)
    Aje8: Gawain (Wyvern Rider)
    Bahumat: Alexander Graham (Priest, right?)
    Karsh: Byron (Thief)
    Kasanip: Elicia Darthing (Bow Knight)
    Jamin: Kyle (Soldier? Bow Knight?)
    Fawkes: Bradford (Mercenary)
    Penguinator: Hulgarth Vontripp (Pirate)
    4is111: Phonus (Thief)
    Aurabolt: ??? (???)
    Shadow Elf: Corrigan (Archer)
    Webox: Faran (Soldier)
    Atrec Randier: ??? (Thief)
    BlackMageHadoka: Pierce (Mercenary)
    Tired N’ Drowsy: ??? (???)
    Sinistral: Adrian Lowe (Monk)
    Cruentus Deus: Geras Infelices (Shaman)
    ZeltArruin: Corvin/Zelt (Thief)
    Kuzon: Theodore (Myrmidon)

    (Thank you Zelt!)
    Quote Originally Posted by ZeltArruin View Post
    boom...
    Spoiler
    Show
    Those without stat-blocks are currently playing, character name is listed as is post of interest date, final date is last time of activity on the forum:
    Kuma Da : Francis DuMorne, 3-10-2009
    Shades of Grey: Gerard DuMorne, 3-10-2009 (dropping?)
    Noble Savant: Anselm, 3-10-2009
    Sidhe Blood, 3-10-2009
    Istari: Nathaniel, 3-10-2009
    Geno9999: Rakken, 3-10-2009
    ZeroNumerous: Bernard, 3-10-2009, Began play, then dropped
    Spoiler
    Show
    Class: Cavalier
    Hair: Red
    Primary: Gray
    Secondary Color: Silver
    Weapon: Swords
    Movement: 6
    Weight: 14
    Capacity: 15
    Special: Mounted
    {table] Stat|Initial|Growth
    HP| 23|75%
    Str| 7 | 50%
    Mag| 1 | 5%
    Skl| 6 | 55%
    Spd| 8 | 30%
    Luck| 4 | 30%
    Def| 6 | 55%
    Res| 2 | 20%[/table]


    Tgva8889: Katleia Darthing, 3-10-2009
    Bangles: Nayomi, 3-10-2009, 6-29-2009
    Spoiler
    Show
    Hair: Bright Pink
    Class: Thief
    Primary: Black
    Secondary Color: Dark Grey
    Movement: 5
    Weight: 6
    Capacity: 20
    Special: Steal, Pick Lock.
    {table] Stat|Initial|Growth
    HP|16|50%
    Str|5|40%
    Mag|0|10%
    Skl|7|70%
    Spd|11|70%
    Luck|5|45%
    Def|1|20%
    Res|1|20%[/table]


    Mangy Mathan: Midir, 3-11-2009, 5-16-2009
    Spoiler
    Show
    Sex: Male
    Hair: Black
    Primary Colour: Black
    Secondary Colour: Silver
    Class: Shaman
    Inventory: Flux Tome, Vulnerary
    {table] Stat|Initial|Growth
    HP|17|50%
    Str|2|15%
    Mag|7|55%
    Skl|6|35%
    Spd|7|55%
    Luck|4|25%
    Def|3|25%
    Res|5|35%[/table]
    Movement: 4
    Weight: 7
    Skill Capacity: 20
    I really want Shade. I assume we can't start with skills, but if we can... I really want Shade.
    Spoiler
    Show
    Midir is a strange individual. He was trained by a reclusive hermit, and his constant exposure to black magic has left him withered and corpse-like, with pale, cold skin, sunken eyes, and a sickly thin figure. He wears black robes that conceal most of his features, as well as a face-mask that covers all but his eyes. He wears black, fingerless gloves.

    While not evil, Midir is used to being shunned, and has come to expect it. His power is great, however, and he has learned to market his services, usually to the unscrupulous. He has an odd habit of whispering in others' ears, even when inappropriate and unnecessary.

    He does not get along with monks or priests. He appreciates the skills of thieves and assassins. He makes a special effort to befriend and win the favor of knights, as he knows they are the often the only ones that stand between him and cold, steely death.


    Mando Knight: Roan Caspian, 3-11-2009
    Reverent-One: Jalnir Leron, 3-11-2009
    Fishy: Margana, 3-12-2009, (dropping?)
    Falgorn: Dante, 3-12-2009, today
    Spoiler
    Show
    Myrmidon
    Primary Colour: blue
    Hair Colour: green
    Inventory: slim sword, vulnery
    Support: Fire
    {table] Stat|Initial|Growth
    HP| 19|55%
    Str| 6|50%
    Mag| 1|10%
    Skl| 7|55%
    Spd| 10|45%
    Luck| 5|30%
    Def| 3|30%
    Res| 1|20%[/table]


    ThePhantom: Greg, 3-14-2009
    Ottack: Yuan, 3-15-2009
    DMBlackHart: Ricardo Shalm Diego, 3-17-2009, today
    Spoiler
    Show
    Class: Archer
    Primary Colour: green
    Secondary Colour: white
    Tertiary Colour: black
    {table] Stat|Initial|Growth
    HP|16|60%
    Str|3|35%
    Mag|3|10%
    Skill|8|55%
    Spd|7|55%
    Luck|5|50%
    Def|3|15%
    Res|2|40%[/table]


    Win: Tyrell 3-17-2009, 3-19-2009
    Spoiler
    Show
    Class: Cavalier
    Weapon: Axes
    Inventory: Iron Axe, Vulnerary
    Team: Preferably Green
    Movement: 6
    Weight: 14
    Capacity: 15
    Special: Mounted.
    {table] Stat|Initial|Growth
    HP|22|65%
    Str|6|45%
    Mag|1|20%
    Skl|6|45%
    Spd|7|45%
    Luck|2|25%
    Def|8|35%
    Res|2|25%[/table]


    Xondure: Lillian, 4-01-2009
    Arq Kujos: Kain Mordred, 4-22-2009, Today
    Spoiler
    Show
    Class: Mercenary
    Team: Either, but I would like to be recruited
    Hair: Dirty Blond
    Primary Color: Dark Red
    Secondary Color: White
    Inventory: Iron Sword, Vulnerary
    Capacity:20
    {table] Stat|Initial|Growth
    HP|20|85%
    Str|7|55%
    Mag|0|10%
    Skl|7|35%
    Spd|10|45%
    Luck|2|30%
    Def|5|20%
    Res|0|15%[/table]


    Saint Nil: Vincent, 4-24-2009, Today
    Spoiler
    Show
    Hair: White(though he isn't old. I figure since we have people with pink and purple hair, it wouldn't matter)
    Clothes: Primary black, secondary gold.
    Class: Wyvern Rider
    Affinity-Heaven(see roleplaying)
    Movement: 6
    Weight: 15
    Capacity: 15
    Special: Mounted, Flying.
    {table] Stat|Initial|Growth
    HP|21|75%
    Str|7|50%
    Mag|0|10%
    Skl|4|40%
    Spd|4|30%
    Luck|5|25%
    Def|9|50%
    Res|2|30%[/table]
    Roleplay-While he is a pragmatist, he is also an Officer and a Gentlemen. He despises war, but knows it is often inevitable, and tries to end it quickly. He sees no reason why the two sides can't be civilized, and is fond of literature and the violin.


    Aje8: Paxiel, the Pale Knight, 4-28-2009, Today
    Spoiler
    Show
    Class: Axe Knight
    Colours: Main: pale white, secondary: black (perferably minimized)
    Hair: Light, washed-out blue
    Special: Mounted
    Affinity: Dark
    {table] Stat|Initial|Growth
    Hp|23|60%
    Str|5|45%
    Mag|1|20%
    Skl|6|50%
    Spd|7|45%
    Luck|3|25%
    Def|9|40%(If possible, I'd like to exceed this max. If not fine, but I'd like defense based character to have at least 50% defense)
    Res|0|20[/table]
    Spoiler
    Show
    Backstory: Born into a somewhat- rich merchant family, he immediately took to mathematics, astounding all who met with his abilities. He leaved an idyllic lifestyle. Which went completely to hell when his home was raided by bandits. His parent where both killed before his eyes while was hiding in a suit of armor. This left him scarred and with the view that emotions could only bring him pain. At this time, he was age 10.

    He became cool, calculating and on the street in a single fell swoop. The armor was his only remaining possession. This armor however was complete. It was going to be sold off again to be painted, currently it was a pale white color because of an experimental mixture of the metals. This experimental mixture was a success however, his armor was very strong. (9 base defense!)

    Starving on the streets, only one showed him kindness. This person was one of his former teachers, taking him in because of his mathematical ability. But as he regained his strength, Geph was more interested in revenge. Luckily, the husband of said teacher was a former war hero, extremely skilled in an aggressive style of axe combat. Though he learned much from this teacher, he never truly adopted the aggressive combat style sticking to his calculated and versatile approach to combat.

    After his training was complete, Paxiel, in his pale armor, began wandering the land searching for the bandits who killed his parents.



    Darth Suvie: Jeanette, 4-28-2009, 7-23-2009
    Spoiler
    Show
    Class: Pegasus Knight
    Primary Color: White
    Secondary Color: Violet
    Hair Color: Black
    Team: Wherever would fit most, currently
    Inventory: Slim Lance, Vulnerary
    Movement: 6
    Weight: 10
    Capacity: 15
    Special: Mounted, Flying
    Affinity: Dark
    {table] Stat|Initial|Growth
    HP|16|60%
    Str|5|40%
    Mag|0|15%
    Skl|7|50%
    Spd|10|60%
    Luck|4|35%
    Def|5|25%
    Res|5|40%[/table]
    Spoiler
    Show
    A quiet girl of barely eighteen years of age, Jeanette
    has long been something of an enigma. The slender, raven
    haired girl unexpectedly showed up at a local garrison one day,
    stating simply that her old life was behind her and that
    she wished to join the regiment of pegasus knights.
    Jeanette has proven to be an effective, disciplined
    soldier, but as of yet, none of her companions know
    anything of her background or why she would join the
    army; while always cordial, she has steadily rebuffed
    any attempts to glean personal information from her.


    Bahumat: Alexander Graham, 5-01-2009, 6-20-2010
    Spoiler
    Show
    {table] Stat|Initial|Growth
    HP|16|45%
    Str|0|5%
    Mag|5|60%
    Skl|5|40%
    Spd|5|35%
    Luck|7|60%
    Def|0|10%
    Res|6|55%[/table]
    Spoiler
    Show
    In terms of personality, he's just a guy who heals people. He has had this skill since he was young, and so he heals those who get hurt. After all, why have something that can help people, and not use it, eh?


    Karsh: Karsh Silvermoon, 5-04-2009, Yesterday
    Spoiler
    Show
    Class: Mage
    Hair: Silver
    Primary Colour: Forest Green
    Secondary Colour: Gold
    Inventory: Wind tome, Vulnerary
    Team: No preference
    {table] Stat|Initial|Growth
    HP|15|50%
    Str|0|5%
    Mag|6|65%
    Skl|6|50%
    Spd|6|50%
    Luck|3|20%
    Def|2|25%
    Res|5|50%[/table]
    Spoiler
    Show
    Karsh is a 20 year-old apprentice of Wind Magic hailing from Ortham. He has been traveling around the continent researching rumors of a legendary Wind magic tome. Usually somewhat softspoken, Karsh believes in the pursuit of knowledge and understanding for the betterment of the world. He will not hesitate, however, to use his magical abilities against those that would harm the world.


    Llama231: Daking, 5-08-2009, 9-7-2009
    Spoiler
    Show
    Class: Cavalier
    Inventory: Iron Lance, Vulnerary
    Hair Color: Boring Black
    Primary Clothes Color: Royal Purple
    Secondary Clothes Color: Brown, maybe?
    Team: Nonspecific.
    Movement: 6
    Weight: 14
    Capacity: 15
    Special: Mounted.
    {table] Stat|Initial|Growth
    HP|24|70%
    Str|7|45%
    Mag|1|20%
    Skl|5|35%
    Spd|3|40%
    Luck|3|20%
    Def|9|40%
    Res|2|35%[/table]
    Spoiler
    Show
    As for personality, Daking is usually calm and contemplative, though he sometimes has moments of mild issues. Daking is a very unlucky person. He chose to be a Mounted Knight, not a normal knight for the Resistance bonus, and the horse for running away if needed (he is sometimes a coward).


    Zeldran: Melusine, 5-12-2009, 1-14-2010
    Spoiler
    Show
    Class: Soldier
    Gender: Female
    Hair Color: Turquoise
    Primary Clothes Color: Gray
    Secondary Clothes Color: Yellow
    Starting Equipment: Vulnerary, Iron Lance
    Affinity: Dark
    Movement: 4
    Weight: 6
    Capacity: 20
    Special: None
    {table] Stat|Initial|Growth
    HP|19|65%
    Str|6|40%
    Mag|0|15%
    Skl|5|50%
    Spd|5|50%
    Luck|5|25%
    Def|6|40%
    Res|2|20%[/table]
    Spoiler
    Show
    Personality: Melusine tends to act in a reserved and polite (almost to the extent of seeming cold and distant) manner to those around her. She feels guilty and deeply insecure about her actions in the past, and this can cause her to hesitate on decisions while she wrestles with their morality. Once she decides that something is right, however, she throws herself into it full force.

    Affinity Justification(Dark): Mel's worldview has been tainted somewhat by her past.She will often catch herself looking at things (and people) cynically and selfishly, and despite her best effort to the contrary cannot seem to overcome her old habits.
    (However, I don't really mind going random if you'd prefer that. :) )


    Kasanip: Elicia Darthing, 5-19-2009, Unknown
    Spoiler
    Show
    Class: Cavalier
    Hair color: Dirty Blonde
    Main Color: green
    Second: brown
    Inventory: Iron Bow, Vulnerary
    Movement: 6
    Weight: 14
    Capacity: 15
    Support element: Random- maybe Light?
    {table] Stat|Initial|Growth
    HP|24|55%
    Str|6|45%
    Mag|1|20%
    Skl|6|50%
    Spd|5|45%
    Luck|3|30%
    Def|6|40%
    Res|0|20%[/table]
    Spoiler
    Show
    Elicia is one of Katleia's older sisters that formerly was in the army. When she was young, she used to be a fun-loving girl, almost to the point of being careless. During a battle with bandits most of her friends that she made in the army died. Feeling responsible for their deaths, she left the service and went home, closing herself up, wishing not to get involved in more fighting. With the passing away of their parents and disappearance of their older brother, Elicia became the 'responsible' family member, and threw herself at the task of looking after her siblings. Elicia wanted a peaceful life, and hoped that Katleia wouldn't follow her footsteps and join the army. Despite her misgivings, Katleia's insistence resulted in Elicia teaching Katleia how to use a bow, when they were younger. As she has grown to adulthood her warmer personality is showing through, as well as a strong desire to protect her little sisters from harm.


    Jamin: Kyle, 6-02-2009, Today
    Spoiler
    Show
    Class: Soldier
    {table] Stat|Initial|Growth
    HP|20|65%
    Str|4|50%
    Mag|0|15%
    Skl|6|45%
    Spd|6|45%
    Luck|4|25%
    Def|6|40%
    Res|2|20%[/table]


    Fawkes: Bradford, 7-10-2009, Today
    Spoiler
    Show
    Class: Mercenary
    Inventory: Iron Sword, Vulnerary
    Movement: 4
    Weight: 9
    Capacity: 20
    Special: None.
    {table] Stat|Initial|Growth
    HP|20|70%
    Str|7|50%
    Mag|0|10%
    Skl|8|40%
    Spd|10|45%
    Luck|1|30%
    Def|4|35%
    Res|1|15%[/table]


    Penguinator: Hulgarth Vontripp, 8-27-2009, Today
    Spoiler
    Show
    Class: Pirate
    Sex: Male
    Affinity: Fire
    {table] Stat|Initial|Growth
    HP|25|75%
    Str|7|65%
    Mag|0|10%
    Skl|6|30%
    Spd|7|55%
    Luck|1|15%
    Def|4|20%
    Res|0|15%[/table]
    Spoiler
    Show
    Hulgarth is a former bandit leader, and captain of a fleet of ships. He sails mostly by himself, now. He has kind of a contempt for the world, he is anti-social and ruthless. He sees people as scum, and doesn't consider himself a 'Pirate.'
    Fire Affinity- Hot temper, berserker rages, hatred for the world, and eats everything in his path.


    4is111: Phonus, 8-30-2009, Today
    Spoiler
    Show
    Class: Thief
    {table] Stat|Initial|Growth
    HP|16|50%
    Str|5|50%
    Mag|0|10%
    Skl|7|70%
    Spd|11|50%
    Luck|5|55%
    Def|1|20%
    Res|1|10%[/table]
    Spoiler
    Show
    Phonus never knew his father, Herbert. He was a bandit who was killed in battle by a noble's personal army of survivers, idealists and rogues. The noble was just passing through, but Herbert was empathetic to his cause. As he came to offer his axe to the cause, the noble cut him down. Phonus never forgave the upperclass for this injustice. Phonus's mother was left destistute, and was reduced to begging. Dephonus, his mother, and his older brother, Randal, managed to live on scraps for almost a decade, but then the boys' mother feel ill, and the only way that they could afford to hire a physician was by thievery. Soon, pocket picking wasn't enough, so Randal joined a crew of pirates and sent his shares of the loot back home. With no one to occupy him, Phonus resolved that if anything should ever happen to Randal, he would have to have a back up plan for supporting his mother's treatment. He took to burglery, breaking into houses and making off with the valuables. However, he soon realized that he was putting people on the streets with his actions, he vowed to only steal from those who could afford it; merchants and mayors and those who themselves stole. Phonus learned through expiriance that this was easiest when a battle was going on, and everyone was to busy worrying for their lives to take note of their things. He later took up a black cloak and skeleton mask to mimic death. No one questioned the presence of the physical incarnation of death on a battlefield, and noone dared bother it. Thus, death, the thing that had taken the most from Phonus became his greatest guardian. Ultimately, Phonus cross paths with the party who sees through his guise, and he joins rather than risk being identified as an enemy. He stays with the party because he realizes that conflict follows them, and it's good buisness. He hopes that this will let him finally get enough gold to pay for a cure for his mother.


    Namillus: ???, 8-31-2009, Today
    Tobi goodboy: Blanche, 9-01-2009, 5-8-2010
    Spoiler
    Show
    Age: 18
    Gender: Male
    Class: Soldier
    Hair: Brown
    Colors: Blue, Grey/Silver
    Inventory: Javelin, Vulnerary
    {table] Stat|Initial|Growth
    HP|20|70%
    Str|5|40%
    Mag|0|15%
    Skl|5|50%
    Spd|5|50%
    Luck|4|20%
    Def|6|40%
    Res|3|20%[/table]


    Aurabolt: ???, 11-15-2009, Today
    Shadow Elf: Corrigan, 11-28-2009, Today
    Spoiler
    Show
    Class: Archer
    Hair: White
    Primary Colour: Black
    Secondary Colour: Silver
    {table] Stat|Initial|Growth
    HP|16|50%
    Str|5|50%
    Mag|0|10%
    Skl|8|55%
    Spd|7|50%
    Luck|5|45%
    Def|3|15%
    Res|2|20%[/table]
    Spoiler
    Show
    Corrigan is 32 years old. He was an archer in the military, but his general laziness and carefree attitude got him kicked out by his commanding officer. His family is somewhat wealthy, and so he has lived his ten years of life since the military dozing on hay stacks and shooting trees for practice. His hair is white and long and he lets it fall over his left eye. His armour is black - not only because he thinks it makes him look positively stunning, but because it helps him soak up the rays when he's dozing about. He'll call the Lord "Bossman", and as long as he gets to shoot moving targets, he's alert and competent. It was the incessant practicing without real battles that had him quit the military in the first place.

    He's quite flirty and thinks of himself as the most handsome man for miles around (which is an exaggeration, but maybe not much of one).

    Entry line (on a level with wyvern riders): Hey, you on the flying lizard... yeah, you. Get outta my sunshine, damnit. I'm trying to sleep. Huh, I guess he can't hear me. Maybe he'd hear better with an arrow in his gut?

    Can be recruited by: Lord, or any beautiful looking lady .


    Webox: Faran, 12-08-2009, Today
    Spoiler
    Show
    Class: Soldier
    {table] Stat|Initial|Growth
    HP|20|55%
    Str|5|45%
    Mag|0|15%
    Skl|6|50%
    Spd|6|50%
    Luck|3|20%
    Def|5|40%
    Res|3|30%[/table]


    Atrec Randier: Eilanyna, 12-13-2009, Today
    Spoiler
    Show
    Class: Troubadour
    {table] Stat|Initial|Growth
    HP|??|45%
    Str|1|15%
    Mag|5|45%
    Skl|4|45%
    Spd|9|50%
    Luck|8|50%
    Def|4|15%
    Res|4|40%[/table]


    BlackMageHadoka: Pierce, 3-3-2010, 4-8-2010
    Spoiler
    Show
    Class: Mercenary
    Affinity: Wind
    Inventory: Iron Sword, Vulnerary
    {table] Stat|Initial|Growth
    HP|21|65%
    Str|8|50%
    Mag|0|10%
    Skl|7|50%
    Spd|5|45%
    Luck|3|35%
    Def|4|30%
    Res|2|15%[/table]
    Spoiler
    Show
    Background: Born and raised on the plains, Pierce took up the trade of mercenary to learn to fight. He makes a living protecting small isolated villages from bandits.
    Personality: Somewhat cold, but heroic at heart. Pierce strives for freedom, and to keep his karma pure.


    Tired N’ Drowsy: ???, 3-3-2010, 6-18-2010
    Sinistral: Adrian Lowe, 4-1-2010, Yesterday
    Spoiler
    Show
    Class: Monk
    Age: 27
    Affinity: Earth
    {table] Stat|Initial|Growth
    HP|16|45%
    Str|1|15%
    Mag|7|60%
    Skl|6|45%
    Spd|7|50%
    Luck|2|25%
    Def|2|15%
    Res|6|55%[/table]
    Spoiler
    Show
    Appearance: A lithe, slender man of medium height, and pale skin. His soft, almost feminine face is marred by an ugly scar on the ride side of his face, just missing his olive green eyes. He has short, neat blonde hair, and always seems to have a cynical smirk on his scarred face. He wears a light blue and white robe.
    Personality: Once a man of deep faith, years of violence and death have seen that faith twisted into an enduring cynicism about the world. He can be intensely pessimistic, and always seems to have a disparaging comment about his allies. Beneath all the pessimism and cynicism, however, lies a fiercely loyal man. One who desperately wants to do something good with his life.
    History: He lived with his parents on a farm until he was five years old, when they died in a fire. Saved from having to live in an orphanage by the kindness of a traveling monk, he was taken to live in secluded monastery. He was a wild youth, who resisted the teaching efforts of the monks, until one monk had the idea to show him magic. Entranced by the monk’s holy magic, he became more studious, paying more attention to his studies in exchange for being taught the mysteries of Light magic.

    He studied at the monastery until he was twenty, when he was sent on an errand to a nearby town. When he returned, he found the monastery in flames, the monks slaughtered. While he was gone, a group of bandits had attacked the monastery in search of valuable artifacts. He came across the bandits looting the monastery when he returned. Enraged, he attacked the bandit’s leader, who retaliated, cutting open Adrian's face. He would have died there, but a mercenary company contracted to kill the bandits chose that moment to attack, driving them off.

    The mercenary group treated his wounds and offered him a choice: ride back to the town with the rest of the wounded, or hunt down the bandits responsible for destroying his life. He chose to accompany the mercenary group, and used his magic to help kill every last bandit. When the mercenaries left to return to their base, he went with them, and joined their company. He proved himself a valuable asset to the mercenaries over the years, with his powerful Light magic, and he even befriended a few of them. Eventually, he left when tough times forced them to resort to banditry themselves. He now spends his time floating from one mercenary company to the next, fighting and killing for money, but never forming any bonds with his comrades, usually leaving after only a few jobs.



    Cruentus Deus: Geras Infelices, 4-7-2010, Yesterday
    Spoiler
    Show
    Class: Shaman
    Age: 17
    Starting Equipment: Flux Tome, Vulnerary
    Affinity: Heaven
    Team: Whichever needs another character.
    Voice color: Dark Gray
    Movement: 4
    Weight: 7
    Capacity: 20
    Special: None.
    {table] Stat|Initial|Growth
    HP|17|65%
    Str|1|10%
    Mag|7|55%
    Skl|7|40%
    Spd|7|45%
    Luck|3|25%
    Def|3|30%
    Res|3|30%[/table]
    Spoiler
    Show
    Geras is one of the most unlucky people possible. If there's a chance for him to trip over a stick, he will probably do so, and end up on the ground, lying in dung. Mostly because of this, he's developed in other areas to avoid dying from a bad luck attack. He has a sarcastic, realistic attitude. If faced with something really dire, he's generally optimistic, though. He lives in a small village in the forest, and periodically goes wandering for days on end. He generally comes back with some new cut or bruise.
    Geras does not believe in god, he's rather scientific. He doesn't doubt the possibility of a god, though. Especially in this world, a god is not that out there of a concept.


    ZeltArruin: Corvin/Zelt, 6-11-2010, Today
    Spoiler
    Show
    Name: Corvin/Zelt (not sure)
    Sex: Male
    Hair: Dark Brown
    Primary Color: Dark Purple
    Secondary Color: Dark Brown or Gray
    Class: Thief
    Equipment: Iron Dagger, Vulnerary
    Movement: 5
    Weight: 6
    Capacity: 20
    Special: Steal, Pick Lock.
    {table]Stat|Initial|Growth
    Hp|16|55%
    Str|5|45%
    Mag|0|5%
    Skl|7|55%
    Spd|7|60%
    Lck|6|55%
    Def|4|25%
    Res|1|15%
    [/table]
    Spoiler
    Show
    Corvin is a rather solitary individual, and tends to be short spoken when he does speak. Often times, he finds himself in situations where he deems that people require his skilled help, be it in combat or otherwise. Despite his rogue-ish ways, he always strives to do the right thing, even if it is in his own way. This gives him a reputation for being somewhat mean, but also diametrically nice. He carries a sundered sword with him at all times.


    Kuzon: Theodore, 6-18-2010, today
    Spoiler
    Show
    Name: Theodore
    Sex: Male
    Age: 17
    Hair: Black? Dark Green?
    Primary Color: black-grey
    Secondary Color: pale brown (beige?)
    Class: Myrmidon
    Equipment: Slim Sword, Vulnerary
    Movement: 4
    Weight: 8
    Capacity: 20
    {table]Stat|Initial|Growth
    Hp|18|50%
    Str|5|50%
    Mag|0|10%
    Skl|8|65%
    Spd|8|60%
    Lck|5|40%
    Def|4|25%
    Res|0|15%
    [/table]
    Spoiler
    Show
    Short Bio: Theodore is an odd case, as no-one knows anything about him--they're either dead or smart enough not to tell anyone. Due to a traumatic experience as a child, paired with the multitude of scars from his proffesion as an assassin-for-hire (in training), he shuns the sunlight and covers himself with bandages. Those who've seen him without them are left either in shock or dead.

    Attitude: Quiet and Docile, says little other than "Yes sir/ma'am", slow to ask for but quick to repay favors. Beyond his stoic exterior is a nice person with several problems impeding him from regular interactions with people.
    Old Waiting List - Kept incase some of the information is needed for some reason
    Spoiler
    Show
    Captain Kain Mordred
    Played by: Arq Kujos
    Class: Pirate
    Picture:
    [img]INSERT PICTURE[/img]
    Level: 1
    Exp: 0
    Stats:
    Spoiler
    Show
    HP: 25
    Str: 8
    Mag: 0
    Skl: 6
    Spd: 8
    Luck: 1
    Def: 3
    Res: 0
    Growth Rates:
    Spoiler
    Show
    HP: 70%
    Str: 65%
    Mag: 10%
    Skl: (35+5)%
    Spd: (55+5)%
    Luck: 30%
    Def: 20%
    Res: 15%
    Weapon Levels:
    Spoiler
    Show
    Iron Axe: D (0/30)
    Supports:
    Spoiler
    Show
    Water Affinity
    TEAM MEMBERS: No Support (0/25)
    Movement: 4
    Weight: 10
    Capacity: 20
    Skills: None
    Special: Water Movement
    Inventory:
    Spoiler
    Show
    Iron Axe (e) (50/50)
    Vulnerary (3/3)


    Paxiel, the Pale Knight
    Played by: Aje8
    Class: Axe Knight
    Picture:
    [img]INSERT PICTURE[/img]
    Level: 1
    Exp: 0
    Stats:
    Spoiler
    Show
    HP: 23
    Str: 6
    Mag: 1
    Skl: 6
    Spd: 6
    Luck: 3
    Def: 9
    Res: 0
    Growth Rates:
    Spoiler
    Show
    HP: 60%
    Str: 50%
    Mag: 20%
    Skl: 50%
    Spd: 40%
    Luck: 25%
    Def: 40%
    Res: 20%
    Weapon Levels:
    Spoiler
    Show
    Axes: D (0/30)
    Supports:
    Spoiler
    Show
    Dark Affinity
    TEAM MEMBERS: No Support (0/25)
    Movement: 6
    Weight: 14
    Capacity: 15
    Skills: None
    Special: Mounted
    Inventory:
    Spoiler
    Show
    Iron Axe (e) (50/50)
    Vulnerary (3/3)


    Byron
    Played by: Karsh
    Class: Thief
    Picture:
    [img]INSERT PICTURE[/img]
    Level: 1
    Exp: 0
    Stats:
    Spoiler
    Show
    HP: 19
    Str: 4
    Mag: 0
    Skl: 6
    Spd: 7
    Luck: 5
    Def: 3
    Res: 2
    Growth Rates:
    Spoiler
    Show
    HP: 55%
    Str: 45%
    Mag: 10%
    Skl: 55%
    Spd: 55%
    Luck: 55%
    Def: 25%
    Res: 15%
    Weapon Levels:
    Spoiler
    Show
    Daggers: D (0/30)
    Supports:
    Spoiler
    Show
    XXX Affinity
    TEAM MEMBERS: No Support (0/25)
    Movement: 4
    Weight: X
    Capacity: 20
    Skills: None
    Special: None
    Inventory:
    Spoiler
    Show
    Iron Dagger (e) (50/50)
    Vulnerary (3/3)


    Elica Darthing
    Played by: Kasanip
    Class: Bow Knight
    Picture:
    [img]INSERT PICTURE[/img]
    Level: 1
    Exp: 0
    Stats:
    Spoiler
    Show
    HP: 24
    Str: 6
    Mag: 1
    Skl: 6
    Spd: 8
    Luck: 3
    Def: 6
    Res: 0
    Growth Rates:
    Spoiler
    Show
    HP: 55%
    Str: 45%
    Mag: 20%
    Skl: 50%
    Spd: 45%
    Luck: 30%
    Def: 40%
    Res: 20%
    Weapon Levels:
    Spoiler
    Show
    Bows: D (0/30)
    Supports:
    Spoiler
    Show
    Light Affinity
    TEAM MEMBERS: No Support (0/25)
    Movement: 6
    Weight: 14
    Capacity: 20
    Skills: None
    Special: Mounted
    Inventory:
    Spoiler
    Show
    Iron Bow (e) (50/50)
    Vulnerary (3/3)


    Aran Rither
    Played by: Grim Ranger
    Class: Lance Knight
    Picture:
    [img]INSERT PICTURE[/img]
    Level: 1
    Exp: 0
    Stats:
    Spoiler
    Show
    HP: 24
    Str: 6
    Mag: 1
    Skl: 5
    Spd: 6
    Luck: 3
    Def: 9
    Res: 0
    Growth Rates:
    Spoiler
    Show
    HP: 60%
    Str: 55%
    Mag: 20%
    Skl: 40%
    Spd: 40%
    Luck: 25%
    Def: 40%
    Res: 25%
    Weapon Levels:
    Spoiler
    Show
    Lances: D (0/30)
    Supports:
    Spoiler
    Show
    XXX Affinity
    TEAM MEMBERS: No Support (0/25)
    Movement: 6
    Weight: 14
    Capacity: 20
    Skills: None
    Special: Mounted
    Inventory:
    Spoiler
    Show
    Iron Lance (e) (50/50)
    Vulnerary (3/3)


    Kyle
    Played by: Jamin
    Class: Bow Knight
    Picture:
    [img]INSERT PICTURE[/img]
    Level: 1
    Exp: 0
    Stats:
    Spoiler
    Show
    HP: 23
    Str: 5
    Mag: 1
    Skl: 6
    Spd: 7
    Luck: 4
    Def: 6
    Res: 2
    Growth Rates:
    Spoiler
    Show
    HP: 60%
    Str: 50%
    Mag: 40%
    Skl: 25%
    Spd: 45%
    Luck: 20%
    Def: 30%
    Res: 35%
    Weapon Levels:
    Spoiler
    Show
    Bows: D (0/30)
    Supports:
    Spoiler
    Show
    XXX Affinity
    TEAM MEMBERS: No Support (0/25)
    Movement: 6
    Weight: 14
    Capacity: 20
    Skills: None
    Special: Mounted
    Inventory:
    Spoiler
    Show
    Iron Bow (e) (50/50)
    Vulnerary (3/3)


    Waiting list up to date as of 6/22/10.

    Highest Stats:
    Level: 14.75 (Roan)
    HP: 35 (Gerard)
    Strength: 17 (Roan)
    Magic: 17 (Rakken)
    Skill: 18 (Roan and Katleia)
    Speed: 18 (Jalnir)
    Luck: 13 (Francis)
    Defense: 16 (Greg)
    Resistance: 13 (Lillian)

    Team Total and Average Levels:
    Blue: 69.54 / 6 = 11.59
    Green: 68.66 / 6 = 11.44
    Last edited by TheSummoner; 2011-12-15 at 07:03 PM.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

  2. - Top - End - #2
    Ettin in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    By the way, if anyone wants to create Mel Darthing that'd be great. Not necessary, but it'd be cool.
    It's tgva8889. If you can't spell it correctly, just copypasta it, please.

    Pokemon White Friend Code: 3353 3706 1386
    Thanks to araveugnitsuga for my current Poke-atar.

  3. - Top - End - #3
    Troll in the Playground
     
    Xondoure's Avatar

    Join Date
    Feb 2009
    Location
    I'm sure it's somewhere
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Yay! New thread! New chapters! Onwards to the ends of ti- turns!

    EDIT: Posting here in order so that they may be safe.
    Spoiler
    Show
    Quote Originally Posted by Xondoure View Post
    DISCLAIMER: Made before base character rule adjustment. As such, stats are "untuned" for actual game.
    Well, I officially have characters for each and every class. I think I did a pretty good job too. So if there's a gap in the ranks I'm ready to fill it!
    CHARACTERS
    Spoiler
    Show

    ARCHER
    Spoiler
    Show

    Class: Archer
    Names: Nero (m), Artemis (f), Rose (f), Hawk (m)
    Primary Color: Light Brown
    Secondary Color: Silver
    Hair: Purple
    Starting Attributes:
    HP: 16
    Str: 5
    Mag: 0
    Skl: 8
    Spd: 7
    Luck: 5
    Def: 3
    Res: 3
    Maximum Points Allowed: 47
    Attribute Growth:
    HP: 60%
    Str: 45%
    Mag: 10%
    Skl: 50%
    Spd: 45%
    Luck: 35%
    Def: 30%
    Res: 40%
    Maximum % Allowed: 315%
    Movement: 4
    Weight: 7
    Capacity: 20
    Special: None
    Notes: A bow wielding unit. Effective against flying units.

    CLERIC/PRIEST
    Spoiler
    Show

    Class: Cleric/Priest
    Names: Lillian (f), Celeste (f), Hope (f), Ghanel (m)
    Primary Color: White
    Secondary Color: Sky Blue
    Hair: Orange (as in real world red head)
    Starting Attributes:
    HP: 16
    Str: 0
    Mag: 5
    Skl: 3
    Spd: 6
    Luck: 5
    Def: 1
    Res: 8
    Maximum Points Allowed: 44
    Attribute Growth:
    HP: 55%
    Str: 5%
    Mag: 50%
    Skl: 45%
    Spd: 40%
    Luck: 45%
    Def: 20%
    Res: 50%
    Maximum % Allowed: 310%
    Movement: 4
    Weight: 4
    Capacity: 20
    Special: None
    Notes: A magic wielding unit that specializes in Healing Staves.

    FIGHTER
    Spoiler
    Show

    Class: Fighter
    Names: Gardth (m), Kon (m), Haston (m), Bracken (m).
    Primary Color: Red
    Secondary Color: white
    Hair: Black
    Starting Attributes:
    HP: 25
    Str: 7
    Mag: 0
    Skl: 5
    Spd: 6
    Luck: 2
    Def: 3
    Res: 0
    Maximum Points Allowed: 48
    Attribute Growth:
    HP: 85%
    Str: 50%
    Mag: 5%
    Skl: 45%
    Spd: 40%
    Luck: 35%
    Def: 30%
    Res: 15%
    Maximum % Allowed: 305%
    Movement: 4
    Weight: 11
    Capacity: 20
    Special: None
    Notes: A fairly well rounded axe wielder.

    KNIGHT
    Spoiler
    Show

    Class: Knight
    Names: Mordun (m), Gaurden (m), Telma (f)
    Primary Color: Dark Blue
    Secondary Color: Gold
    Starting Attributes:
    HP: 22
    Str: 9
    Mag: 0
    Skl: 6
    Spd: 3
    Luck: 3
    Def: 8
    Res: 1
    Maximum Points Allowed: 52
    Attribute Growth:
    HP: 90%
    Str: 50%
    Mag: 5%
    Skl: 50%
    Spd: 25%
    Luck: 25%
    Def: 55%
    Res: 15%
    Maximum % Allowed: 315%
    Movement: 3
    Weight: 13
    Capacity: 20
    Special: None
    Notes: A slow, but powerful unit with high defence.

    MAGE
    Spoiler
    Show

    Class: Mage
    Names: Emet (option), Saul (m), Nathaniel (m), Nym (f)
    Primary Color: Red
    Secondary Color: Blue
    Hair: Dark Brown
    Starting Attributes:
    HP: 15
    Str: 0
    Mag: 7
    Skl: 8
    Spd: 6
    Luck: 3
    Def: 0
    Res: 4
    Maximum Points Allowed: 43
    Attribute Growth:
    HP: 60%
    Str: 5%
    Mag: 55%
    Skl: 45%
    Spd: 50%
    Luck: 20%
    Def: 20%
    Res: 60%
    Maximum % Allowed: 315%
    Movement: 4
    Weight: 6
    Capacity: 20
    Special: None
    Notes: A magic wielding unit that specializes in Anima Magic.

    MERCENARY
    Spoiler
    Show

    Class: Mercenary
    Names: Vent (m), Shath (m), Jacklyn (f).
    Hair: Primary Color
    Primary Color: Navy Blue
    Secondary Color: Gray
    Starting Attributes:
    HP: 20
    Str: 8
    Mag: 0
    Skl: 8
    Spd: 10
    Luck: 1
    Def: 4
    Res: 0
    Attribute Growth:
    HP: 85%
    Str: 50%
    Mag: 10%
    Skl: 35%
    Spd: 35%
    Luck: 35%
    Def: 30%
    Res: 15%
    Movement: 4
    Weight: 9
    Capacity: 20
    Special: None
    Notes: A well rounded sword wielder.

    MONK
    Spoiler
    Show

    Names: Jason (m), Rancet (m), Petr (m)
    Primary Color: White
    Secondary Color: Teal
    Hair: Tawny, (light brown, kaki)
    Starting Attributes:
    HP: 16
    Str: 0
    Mag: 8
    Skl: 4
    Spd: 5
    Luck: 3
    Def: 2
    Res: 7
    Maximum Points Allowed: 45
    Attribute Growth:
    HP: 60%
    Str: 5%
    Mag: 45%
    Skl: 40%
    Spd: 45%
    Luck: 30%
    Def: 10%
    Res: 50%
    Maximum % Allowed: 285%
    Movement: 4
    Weight: 6
    Capacity: 20
    Special: None
    Notes: A magic wielding unit that specializes in Light Magic.

    MOUNTED KNIGHT
    Spoiler
    Show

    Class: Mounted Knight
    Names: Aeron (m), Joan (f), Baldr (m), Victoria (f)
    Color Scheme #1: (Blood) Primary Color: Blood Red, Secondary Color: Black, Hair: Secondary Color.
    Color Scheme #2: (Pure) Primary Color: White, Secondary Color: Gold, Hair: Sky Blue.
    Starting Attributes:
    HP: 23
    Str: 4
    Mag: 1
    Skl: 6
    Spd: 6
    Luck: 3
    Def: 9
    Res: 2
    Maximum Points Allowed: 54
    Attribute Growth:
    HP: 55%
    Str: 55%
    Mag: 20%
    Skl: 50%
    Spd: 50%
    Luck: 20%
    Def: 30%
    Res: 25%
    Maximum % Allowed: 305%
    Movement: 6
    Weight: 14
    Capacity: 15
    Special: Mounted.
    Notes: A mobile unit able to chose from a variety of weapons.

    MYRMIDON
    Spoiler
    Show

    Class: Myrmidon
    Names: Benjamin (m), Athena (f), Fenrir (m), Leona (f)
    Primary Color: Sky Blue
    Secondary Color: White
    Hair: Gold
    Starting Attributes:
    HP: 17
    Str: 7
    Mag: 0
    Skl: 9
    Spd: 11
    Luck: 5
    Def: 4
    Res: 1
    Maximum Points Allowed: 54
    Attribute Growth:
    HP: 60%
    Str: 45%
    Mag: 10%
    Skl: 50%
    Spd: 50%
    Luck: 40%
    Def: 20%
    Res: 20%
    Maximum % Allowed: 295%
    Movement: 4
    Weight: 8
    Capacity: 20
    Special: None
    Notes: A quick, skilled swordsman with a high rate of critical attacks.

    PEGASUS KNIGHT
    Spoiler
    Show

    Class: Pegasus Knight
    Names: Jane (f), Talis (f), Din (f), Fall (f)
    Primary Color: White
    Secondary Color: Dark Blue
    Hair: Bright Red
    Starting Attributes:
    HP: 19
    Str: 4
    Mag: 0
    Skl: 5
    Spd: 10
    Luck: 4
    Def: 4
    Res: 6
    Maximum Points Allowed: 52
    Attribute Growth:
    HP: 55%
    Str: 45%
    Mag: 15%
    Skl: 45%
    Spd: 45%
    Luck: 35%
    Def: 35%
    Res: 50%
    Maximum % Allowed: 325%
    Movement: 6
    Weight: 10
    Capacity: 15
    Special: Mounted, Flying.
    Notes: A flying unit that is strong against magic users.

    PIRATE
    Spoiler
    Show

    Class: Pirate
    Name: Dandon (m), Ligard (m), Brued (m), Geriath (m)
    Primary Color: Orange
    Secondary Color: Blue
    Hair: Brown
    Starting Attributes:
    HP: 26
    Str: 8
    Mag: 0
    Skl: 6
    Spd: 7
    Luck: 1
    Def: 3
    Res: 0
    Maximum Points Allowed: 51
    Attribute Growth:
    HP: 75%
    Str: 55%
    Mag: 10%
    Skl: 35%
    Spd: 55%
    Luck: 30%
    Def: 15%
    Res: 15%
    Maximum % Allowed: 290%
    Movement: 4
    Weight: 10
    Capacity: 20
    Special: Water Movement.
    Notes: A powerful axe wielder who can travel over water.

    SHAMAN
    Spoiler
    Show

    Names: Vaox (m), Knoght (m), Ygdrass (m), Hellen (f), Cyn (f)
    Primary Color: Black
    Secondary Color: Purple
    Hair: Navy Blue
    Starting Attributes:
    HP: 19
    Str: 2
    Mag: 7
    Skl: 6
    Spd: 5
    Luck: 3
    Def: 3
    Res: 6
    Maximum Points Allowed: 51
    Attribute Growth:
    HP: 65%
    Str: 10%
    Mag: 55%
    Skl: 40%
    Spd: 40%
    Luck: 25%
    Def: 15%
    Res: 45%
    Maximum % Allowed: 295%
    Movement: 4
    Weight: 7
    Capacity: 20
    Special: None
    Notes: A magic wielding unit that specializes in dark magic

    SOLDIER
    Spoiler
    Show

    Class: Soldier
    Names: Vinnon (m), Serment (m), Winrode (either), Celinthia (f)
    Primary Color: Dark Green
    Secondary Color: Black
    Hair: Silver
    Starting Attributes:
    HP: 19
    Str: 2
    Mag: 0
    Skl: 6
    Spd: 5
    Luck: 6
    Def: 7
    Res: 3
    Maximum Points Allowed: 48
    Attribute Growth:
    HP: 65%
    Str: 50%
    Mag: 15%
    Skl: 40%
    Spd: 50%
    Luck: 25%
    Def: 40%
    Res: 20%
    Maximum % Allowed: 305%
    Movement: 4
    Weight: 6
    Capacity: 20
    Special: None
    Notes: A well rounded spear wielder.

    THEIF
    Spoiler
    Show

    Class: Theif
    Names: Shima (f), Lein (f), Brack (m), Reggiv (m)
    Primary Color: violet
    Secondary Color: Blue
    Hair: Orange
    Starting Attributes:
    HP: 16
    Str: 5
    Mag: 0
    Skl: 7
    Spd: 11
    Luck: 5
    Def: 1
    Res: 1
    Maximum Points Allowed: 46
    Attribute Growth:
    HP: 50%
    Str: 40%
    Mag:10%
    Skl: 60%
    Spd: 60%
    Luck: 55%
    Def: 20%
    Res: 20%
    Maximum % Allowed: 315%
    Movement: 5
    Weight: 6
    Capacity: 20
    Special: Steal, Pick Lock.
    Notes: A quick but weak unit with great noncombat value.

    WYVERN RIDER
    Spoiler
    Show

    Class: Wyvern Rider
    Names: Lancet (m), Thorn (m), Heart (f), Zackarai (m)
    Primary Color: Dark Yellow
    Secondary Color: Black
    Hair: Primary Color
    Wyvern: Secondary Color
    Starting Attributes:
    HP: 19
    Str: 9
    Mag: 0
    Skl: 6
    Spd: 5
    Luck: 4
    Def: 9
    Res: 0
    Maximum Points Allowed: 52
    Attribute Growth:
    HP: 80%
    Str: 45%
    Mag: 10%
    Skl: 45%
    Spd: 45%
    Luck: 25%
    Def: 45%
    Res: 15%
    Maximum % Allowed: 310%
    Movement: 6
    Weight: 15
    Capacity: 15
    Special: Mounted, Flying.
    Notes: An armored flying unit with good defence.



    All done!
    Last edited by Xondoure; 2010-07-21 at 01:19 AM.
    Avatar Credit: the very talented PseudoStraw. Full image:
    Spoiler
    Show


    3DS Friend Code: 3411-1771-4133
    Friend Safari: Dunsparce, Minccinno, Eevee

  4. - Top - End - #4
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Apr 2010

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    continuing my post here.

    Quote Originally Posted by TheSummoner View Post
    Bah, not ALL guys are jackasses...

    And theres a new OOC thread by the way.
    no no, i wasn't saying us guys are all jackasses, but a lot of guys i know (myself included) suck at remembering things--especially birthdays and special occasions.

  5. - Top - End - #5
    Bugbear in the Playground
     
    ZeltArruin's Avatar

    Join Date
    Jun 2010
    Location
    Virginia
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    friendface facebook helps a lot with remembering birthdays

    but this has little to do with fire emblem!

    So is Roan pronouned Ro-wan or just Roan (1 syllable)?
    ~ZA

    Pokemon I breed
    Dratini, Scyther, Skiddo, Ferroseed(SR, Spikes, Leech Seed), Growlithe(Morning Sun, Crunch, Close Combat), Larvitar(SR, Prusuit), Staryu, Chansey(Aroma Therepy, Seismic Toss), Gible, Eevee(Wish), Inkay, Magickarp, Riolu(Crunch, Bullet Punch), Charmander(Dragon Dance, Outrage), Frokie, Rotom, Drillbur, Vullaby(Knockoff, Foul Play), Pumpkaboo(destiny bond), fletchinder, goomy, chimchar(thunderpunch, firepunch, fakeout), swinub(SR, icicle crash)

  6. - Top - End - #6
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
    Location
    In the Pokeball
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by Kuzon View Post
    Especially birthdays and special occasions.
    It helps when you have friends with birthdays on 1) the same day as somebody else 2) the Fourth of July 3) Christmas.


    Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  7. - Top - End - #7
    Ettin in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    I have a reminder thing that tells me when all my friends have birthdays. All those other random people get a nice facebook message.
    It's tgva8889. If you can't spell it correctly, just copypasta it, please.

    Pokemon White Friend Code: 3353 3706 1386
    Thanks to araveugnitsuga for my current Poke-atar.

  8. - Top - End - #8
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
    Location
    In the Pokeball
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by Mando Knight View Post
    Then he walks over and puts a reassuring hand on Katleia's shoulder, his voice much softer. "Is something wrong, Kat?"
    Hey, now! That's Gerard's job!

    Okay, within this spoiler is Hulgarth's Katleia-formatted bio. I changed/added things.
    Spoiler
    Show
    Age- He doesn't know. He's been sailing all his life, and is rarely on land. If pressed, he would volunteer the answer of mid-thirties.
    Height- 6'2"
    Relatives- Cordek Vontripp-Father, deceased. Branden Vontripp- Older brother, deceased.
    Affiliations- None. Hulgarth was born at sea, and travels from place to place. He (used to, anyway) raids ships indiscriminately, and occasionally works as a travelling merchant. He's never on land long enough to form ties to an area.
    Bio- Hulgarth was born to Cordek Vontripp, a pirate captain. After Cordek died, the position as captain went to Branden. Branden was a weak captain, and eventually was killed during a raid. Hulgarth became the captain by birthright, with many of the crew listening to him rather than Branden in the first place. Hulgarth later realized that Pirating didn't agree with him morally. He began taking more of a role carrying supplies from one port to another, and his crew left him because of this. Left alone, Hulgarth sails wherever his ship will take him. Hulgarth has a love for battle, and an even greater love of food. Fairly intimidating, Hulgarth is slow to trust people because of his past. He doesn't like to be called a "Pirate."
    Last edited by Penguinator; 2010-07-16 at 04:18 PM.


    Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  9. - Top - End - #9
    Titan in the Playground
     
    Mando Knight's Avatar

    Join Date
    Dec 2007

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by Penguinator View Post
    Hey, now! That's Gerard's job!
    See Nakama.
    Avatar by Mr. Saturn

    Magic... magic never changes

  10. - Top - End - #10
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
    Location
    In the Pokeball
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    I have. Several times.
    (You do have C Support with her, don't you? How do we know what your intentions are?)


    Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  11. - Top - End - #11
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    The original post with the rules in the recruitment thread got deleted, so heres the new rules post.

    Forum Emblem Rules

    Starting out

    There will be two teams of players, a blue team and a green team. Players will pick a character class and gain control of their own Fire Emblem character! Once each team has 3 or 4 players, the game will start.

    Enemies to both teams are shown in red. Completely neutral NPCs will be orange. Units who are friendly to blue but hostile to green will be purple, and units who are hostile to blue but friendly to green will be yellow.

    Character Classes
    Spoiler
    Show
    Each player chooses a character class for their character. Once a character reaches Level 10, they may promote to their upgraded class with the use of a Master Seal (a valuable and rare item). Each class can reach level 20 before they will stop gaining experience. It is recommended that you wait until your character reached level 20 before promoting due to attribute increases. Characters who wait until level 20 to promote will end up more powerful than those who choose to promote sooner. Each class has particular strengths and weaknesses. Knowing your strengths and weaknesses is the key to success!

    After choosing your character class, you must also choose you starting attributes and attribute growth rate. Under each individual class entry, I have given minimums and maximums for each individual base attribute and attribute growth rate as well as the total allowed points for each.

    Once you have chosen your character class and customized the attributes, please choose a few colors for your character sprite. In particular, I need a couple of colors for your character's clothes, and what color hair your character has (some sprites wear helmets and don't show hair. If you want, I will edit the sprite for you though).

    Note that for the sake of game balance, I will not allow certain classes in the early parts of the game. You may still choose to sign up for these classes, but you won't join the game until I feel it is the appropriate time for playable units of that class, even if you have registered before others.

    Mercenary
    Promotes to: Hero
    Weapon: Swords
    Starting Equipment: Iron Sword or Slim Sword, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 20-24
    Str: 5-8
    Mag: 0-2
    Skl: 6-9
    Spd: 5-8
    Luck: 1-3
    Def: 3-6
    Res: 0-2

    Maximum Points Allowed: 49
    Attribute Growth:
    Spoiler
    Show
    HP: 65-75%
    Str: 40-55%
    Mag: 10-20%
    Skl: 35-50%
    Spd: 30-45%
    Luck: 25-35%
    Def: 25-35%
    Res: 15-20%

    Maximum % Allowed: 300%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 4
    Weight: 9
    Capacity: 20
    Special: None.
    Notes: Well balanced soldiers for hire with exceptional combat abilities.

    Fighter
    Promotes to: Warrior
    Weapon: Axes
    Starting Equipment: Iron Axe or Hand Axe, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 24-28
    Str: 5-9
    Mag: 0-1
    Skl: 2-5
    Spd: 3-6
    Luck: 2-4
    Def: 3-5
    Res: 0-1

    Maximum Points Allowed: 51
    Attribute Growth:
    Spoiler
    Show
    HP: 75-85%
    Str: 45-60%
    Mag: 5-15%
    Skl: 35-50%
    Spd: 30-45%
    Luck: 25-40%
    Def: 15-30%
    Res: 15-30%

    Maximum % Allowed: 305%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 4
    Weight: 11
    Capacity: 20
    Special: None.
    Notes: Powerful axe-wielders who prefer raw offensive power over defense.

    Soldier
    Promotes to: Halberdier
    Weapon: Lances
    Starting Equipment: Slim Lance or Iron Lance or Javelin, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 19-23
    Str: 3-6
    Mag: 0-1
    Skl: 4-7
    Spd: 4-7
    Luck: 3-6
    Def: 4-7
    Res: 1-3

    Maximum Points Allowed: 48
    Attribute Growth:
    Spoiler
    Show
    HP: 55-70%
    Str: 35-50%
    Mag: 15-20%
    Skl: 35-55%
    Spd: 40-55%
    Luck: 20-25%
    Def: 35-50%
    Res: 20-35%

    Maximum % Allowed: 305%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 4
    Weight: 11
    Capacity: 20
    Special: None.
    Notes: Loyal foot soldiers with well balanced combat abilities.

    Thief
    Promotes to: Assassin
    Weapon: Daggers
    Starting Equipment: Iron Dagger, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 16-20
    Str: 3-5
    Mag: 0-1
    Skl: 4-8
    Spd: 7-10
    Luck: 3-6
    Def: 1-4
    Res: 1-3

    Maximum Points Allowed: 46
    Attribute Growth:
    Spoiler
    Show
    HP: 40-55%
    Str: 40-55%
    Mag: 5-15%
    Skl: 55-70%
    Spd: 55-70%
    Luck: 35-55%
    Def: 15-25%
    Res: 10-25%

    Maximum % Allowed: 315%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 5
    Weight: 6
    Capacity: 20
    Special: Steal, Pick Lock.
    Notes: Quick pickpockets, with a variety of noncombat abilities.

    Myrmidon
    Promotes to: Swordmaster
    Weapon: Swords
    Starting Equipment: Iron Sword or Slim Sword, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 17-21
    Str: 4-7
    Mag: 0-1
    Skl: 6-9
    Spd: 7-10
    Luck: 3-5
    Def: 2-5
    Res: 0-1

    Maximum Points Allowed: 48
    Attribute Growth:
    Spoiler
    Show
    HP: 50-65%
    Str: 40-50%
    Mag: 10-20%
    Skl: 45-60%
    Spd: 50-65%
    Luck: 25-40%
    Def: 15-30%
    Res: 15-30%

    Maximum % Allowed: 305%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 4
    Weight: 8
    Capacity: 20
    Special: None.
    Notes: Swift swordsmen with quick, deadly attacks.

    Knight
    Promotes to: General
    Weapon: Lances
    Starting Equipment: Iron Lance, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 22-27
    Str: 6-9
    Mag: 0-1
    Skl: 4-7
    Spd: 3-6
    Luck: 1-3
    Def: 5-9
    Res: 0-1

    Maximum Points Allowed: 52
    Attribute Growth:
    Spoiler
    Show
    HP: 75-85%
    Str: 40-55%
    Mag: 5-10%
    Skl: 45-55%
    Spd: 20-30%
    Luck: 20-30%
    Def: 55-70%
    Res: 15-20%

    Maximum % Allowed: 315%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 3
    Weight: 13
    Capacity: 20
    Special: Armored.
    Notes: Heavily armored knights. Slow, but powerful.

    Mounted Knight
    Promotes to: Paladin
    Weapon: Your choice of Swords, Axes, Lances, or Bows
    Starting Equipment: Iron (Chosen Weapon), Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 20-25
    Str: 4-7
    Mag: 1-2
    Skl: 4-6
    Spd: 5-8
    Luck: 2-4
    Def: 4-7
    Res: 0-2

    Maximum Points Allowed: 49
    Attribute Growth:
    Spoiler
    Show
    HP: 55-70%
    Str: 40-50%
    Mag: 15-20%
    Skl: 35-50%
    Spd: 40-50%
    Luck: 20-35%
    Def: 25-40%
    Res: 20-35%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 6
    Weight: 14
    Capacity: 15
    Special: Horseback.
    Notes: Mobile cavaliers with a wide range of weapon choices as well as balanced combat abilities.

    Archer
    Promotes to: Sniper
    Weapon: Bows
    Starting Equipment: Iron Bow, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 16-20
    Str: 3-6
    Mag: 0-2
    Skl: 5-8
    Spd: 5-7
    Luck: 2-5
    Def: 3-5
    Res: 2-4

    Maximum Points Allowed: 48
    Attribute Growth:
    Spoiler
    Show
    HP: 50-65%
    Str: 35-50%
    Mag: 10-20%
    Skl: 45-55%
    Spd: 40-50%
    Luck: 35-45%
    Def: 15-30%
    Res: 20-40%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 4
    Weight: 7
    Capacity: 20
    Special: None.
    Notes: Lightly armored warriors who pick off their enemies from a distance.

    Mage
    Promotes to: Sage
    Weapon: Anima Magic
    Starting Equipment: Wind Tome or Thunder Tome or Fire Tome, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 15-18
    Str: 0-2
    Mag: 4-7
    Skl: 6-8
    Spd: 6-8
    Luck: 3-6
    Def: 0-2
    Res: 3-7

    Maximum Points Allowed: 48
    Attribute Growth:
    Spoiler
    Show
    HP: 45-60%
    Str: 5-15%
    Mag: 45-60%
    Skl: 40-55%
    Spd: 40-55%
    Luck: 20-30%
    Def: 10-20%
    Res: 40-55%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 10
    Mag: 20
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 10
    Res: 20
    Movement: 4
    Weight: 6
    Capacity: 20
    Special: None.
    Notes: Wielders of Anima Magic, able to bypass most defenses, but vulnerable to enemy attacks.

    Priest
    Promotes to: Bishop
    Weapon: Staves
    Starting Equipment: Heal Staff, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 15-18
    Str: 0-1
    Mag: 4-6
    Skl: 4-6
    Spd: 3-7
    Luck: 6-9
    Def: 0-1
    Res: 5-8

    Maximum Points Allowed: 46
    Attribute Growth:
    Spoiler
    Show
    HP: 40-55%
    Str: 5-15%
    Mag: 45-60%
    Skl: 30-45%
    Spd: 30-45%
    Luck: 50-65%
    Def: 10-20%
    Res: 50-65%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 10
    Mag: 20
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 10
    Res: 20
    Movement: 4
    Weight: 5
    Capacity: 20
    Special: None.
    Notes: Holy clerics who use staves to heal their allies.

    Monk
    Promotes to: Bishop
    Weapon: Light Magic
    Starting Equipment: Light Tome, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 16-19
    Str: 0-1
    Mag: 4-7
    Skl: 5-8
    Spd: 5-7
    Luck: 2-4
    Def: 0-2
    Res: 4-7

    Maximum Points Allowed: 47
    Attribute Growth:
    Spoiler
    Show
    HP: 45-65%
    Str: 5-15%
    Mag: 45-60%
    Skl: 40-55%
    Spd: 35-50%
    Luck: 25-40%
    Def: 10-20%
    Res: 45-60%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 10
    Mag: 20
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 10
    Res: 20
    Movement: 4
    Weight: 5
    Capacity: 20
    Special: None.
    Notes: Wielders of holy Light Magic. Very accurate, but slightly less potent than other magics.

    Shaman
    Promotes to: Druid
    Weapon: Dark Magic
    Starting Equipment: Flux Tome, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 17-20
    Str: 1-3
    Mag: 4-7
    Skl: 4-7
    Spd: 5-7
    Luck: 3-6
    Def: 1-3
    Res: 3-6

    Maximum Points Allowed: 48
    Attribute Growth:
    Spoiler
    Show
    HP: 50-65%
    Str: 10-20%
    Mag: 40-55%
    Skl: 30-40%
    Spd: 35-55%
    Luck: 25-40%
    Def: 15-30%
    Res: 30-45%

    Maximum % Allowed: 300%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 15
    Mag: 20
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 10
    Res: 20
    Movement: 4
    Weight: 7
    Capacity: 20
    Special: None.
    Notes: Users of potent dark magic.

    Troubadour - Cannot join starting team.
    Promotes to: Valkyrie
    Weapon: Staves
    Starting Equipment: Heal Staff, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 14-18
    Str: 1-3
    Mag: 2-6
    Skl: 4-6
    Spd: 7-9
    Luck: 7-9
    Def: 2-5
    Res: 4-6

    Maximum Points Allowed: 49
    Attribute Growth:
    Spoiler
    Show
    HP: 40-50%
    Str: 10-25%
    Mag: 35-50%
    Skl: 35-50%
    Spd: 45-55%
    Luck: 45-65%
    Def: 10-15%
    Res: 35-50%

    Maximum % Allowed: 305%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 10
    Mag: 20
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 10
    Res: 20
    Movement: 6
    Weight: 14
    Capacity: 15
    Special: Horseback.
    Notes: Mounted healers who use staves to aid their allies.

    Pirate - Cannot join starting team.
    Promotes to: Berserker
    Weapon: Axes
    Starting Equipment: Iron Axe, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 23-28
    Str: 5-8
    Mag: 0-1
    Skl: 3-6
    Spd: 6-8
    Luck: 1-3
    Def: 3-5
    Res: 0-1

    Maximum Points Allowed: 51
    Attribute Growth:
    Spoiler
    Show
    HP: 70-80%
    Str: 50-65%
    Mag: 10-20%
    Skl: 25-40%
    Spd: 40-55%
    Luck: 20-40%
    Def: 10-20%
    Res: 15-25%

    Maximum % Allowed: 300%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 4
    Weight: 10
    Capacity: 20
    Special: Water Movement.
    Notes: Axe-wielding privateers trained to fight on the high seas.

    Pegasus Knight - Cannot join starting team.
    Promotes to: Falcon Knight
    Weapon: Lances
    Starting Equipment: Iron Lance or Slim Lance, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 16-19
    Str: 4-6
    Mag: 0-1
    Skl: 4-7
    Spd: 5-8
    Luck: 3-7
    Def: 3-6
    Res: 3-6

    Maximum Points Allowed: 49
    Attribute Growth:
    Spoiler
    Show
    HP: 50-60%
    Str: 40-55%
    Mag: 15-25%
    Skl: 35-50%
    Spd: 40-55%
    Luck: 30-45%
    Def: 20-35%
    Res: 35-50%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 6
    Weight: 10
    Capacity: 15
    Special: Flying.
    Notes: Knights who ride across the skies on Pegasi. Strong against magic wielders, but weak against bows.

    Wyvern Rider - Cannot join starting team.
    Promotes to: Wyvern Lord
    Weapon: Lances
    Starting Equipment: Iron Lance or Javelin, Vulnerary
    Starting Attributes:
    Spoiler
    Show
    HP: 19-23
    Str: 5-8
    Mag: 0-1
    Skl: 4-7
    Spd: 4-7
    Luck: 2-5
    Def: 5-8
    Res: 0-2

    Maximum Points Allowed: 49
    Attribute Growth:
    Spoiler
    Show
    HP: 65-75%
    Str: 40-55%
    Mag: 10-20%
    Skl: 35-50%
    Spd: 30-45%
    Luck: 20-30%
    Def: 35-55%
    Res: 15-30%

    Maximum % Allowed: 310%
    Maximum Attributes:
    Spoiler
    Show
    HP: 40
    Str: 20
    Mag: 15
    Skl: 20
    Spd: 20
    Luck: 40
    Def: 20
    Res: 20
    Movement: 6
    Weight: 15
    Capacity: 15
    Special: Flying, Dragon.
    Notes: Knights who rule the skies from the backs of Wyverns.
    Promoted Character Classes
    Spoiler
    Show
    Promoted characters retain all abilities of the pre-promoted character. Upon promotion, characters gain a set stat increase and gain new abilities. Promoted characters keep the same growth rates as the unpromoted character.

    Hero
    Promotes from: Mercenary
    Weapon: Swords, Axes
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +1
    Mag: +1
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 26
    Mag: 20
    Skl: 30
    Spd: 26
    Luck: 40
    Def: 25
    Res: 23
    Movement: 5
    Weight: 10
    Capacity: 25
    Special: None.
    Notes: The finest of all mercenaries. Expert in all areas of combat.

    Warrior
    Promotes from: Fighter
    Weapon: Axes, Bows
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +3
    Mag: +1
    Skl: +2
    Spd: +1
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 30
    Mag: 20
    Skl: 28
    Spd: 26
    Luck: 40
    Def: 26
    Res: 21
    Movement: 5
    Weight: 12
    Capacity: 25
    Special: None.
    Notes: Battle-hardened fighters who use their great strength to destroy foes.

    Halberdier
    Promotes from: Soldier
    Weapon: Lances
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +2
    Mag: +1
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 25
    Mag: 20
    Skl: 28
    Spd: 26
    Luck: 40
    Def: 28
    Res: 25
    Movement: 5
    Weight: 12
    Capacity: 25
    Special: +10% Critical.
    Notes: Elite soldiers who expertly wield their lances.

    Assassin
    Promotes from: Thief
    Weapon: Daggers
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +3
    Str: +2
    Mag: +1
    Skl: +3
    Spd: +2
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 23
    Mag: 20
    Skl: 30
    Spd: 30
    Luck: 40
    Def: 22
    Res: 20
    Movement: 5
    Weight: 7
    Capacity: 25
    Special: +20% Critical, Steal, Pick Lock.
    Notes: Masterful killers who use quick, deadly attacks to destroy their foes.

    Swordmaster
    Promotes from: Myrmidon
    Weapon: Swords
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +1
    Mag: +2
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 24
    Mag: 20
    Skl: 29
    Spd: 30
    Luck: 40
    Def: 23
    Res: 23
    Movement: 5
    Weight: 9
    Capacity: 25
    Special: +15% Critical.
    Notes: The greatest of all swordsmen, who specialize in dealing critical hits.

    General
    Promotes from: Knight
    Weapon: Lances and your choice of Swords or Axes
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +3
    Str: +3
    Mag: +2
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +1
    Res: +3
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 29
    Mag: 20
    Skl: 27
    Spd: 24
    Luck: 40
    Def: 30
    Res: 25
    Movement: 4
    Weight: 14
    Capacity: 25
    Special: Armored.
    Notes: Seasoned knights with excellent offensive and defensive skills.

    Paladin
    Promotes from: Mounted Knight
    Weapon: Two of Swords, Axes, Lances, and Bows (The Mounted Knight's weapon and one additional weapon)
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +3
    Str: +2
    Mag: +2
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +3
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 25
    Mag: 20
    Skl: 26
    Spd: 26
    Luck: 40
    Def: 26
    Res: 26
    Movement: 7
    Weight: 15
    Capacity: 20
    Special: Horseback.
    Notes: Proud cavaliers with advanced abilities and a wide range of weapon choices.

    Sniper
    Promotes from: Archer
    Weapon: Bows
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +3
    Str: +3
    Mag: +2
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 25
    Mag: 20
    Skl: 30
    Spd: 28
    Luck: 40
    Def: 25
    Res: 23
    Movement: 5
    Weight: 8
    Capacity: 25
    Special: +15% Critical.
    Notes: Veteran archers whose skill with a bow is unmatched.

    Sage
    Promotes from: Mage
    Weapon: Anima Magic and your choice of Knives or Staves
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +2
    Mag: +1
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 55
    Str: 15
    Mag: 30
    Skl: 28
    Spd: 27
    Luck: 40
    Def: 20
    Res: 27
    Movement: 5
    Weight: 7
    Capacity: 25
    Special: None.
    Notes: Advanced Mages who wield Anima Magic in battle.

    Bishop
    Promotes from: Priest, Monk
    Weapon: Light Magic, Staves
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +3
    Str: +1
    Mag: +3
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +3
    Maximum Attributes:
    Spoiler
    Show
    HP: 55
    Str: 15
    Mag: 27
    Skl: 24
    Spd: 25
    Luck: 40
    Def: 21
    Res: 30
    Movement: 5
    Weight: 6
    Capacity: 25
    Special: None.
    Notes: Enlightened holy warriors who use Light Magic for offensive purposes.

    Druid
    Promotes from: Shaman
    Weapon: Dark Magic and your choice of Knives or Staves
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +1
    Mag: +0
    Skl: +0
    Spd: +3
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 55
    Str: 20
    Mag: 29
    Skl: 26
    Spd: 26
    Luck: 40
    Def: 21
    Res: 29
    Movement: 5
    Weight: 8
    Capacity: 25
    Special: None.
    Notes: Masters of ancient and powerful dark magic.

    Valkyrie
    Promotes from: Troubadour
    Weapon: Anima Magic, Staves
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +3
    Str: +1
    Mag: +2
    Skl: +1
    Spd: +1
    Luck: +0
    Def: +2
    Res: +3
    Maximum Attributes:
    Spoiler
    Show
    HP: 55
    Str: 15
    Mag: 27
    Skl: 24
    Spd: 25
    Luck: 40
    Def: 20
    Res: 28
    Movement: 7
    Weight: 15
    Capacity: 20
    Special: Horseback.
    Notes: Advanced Troubadours who have learned to wield Anima Magic in combat.

    Berserker
    Promotes from: Pirate
    Weapon: Axes
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +1
    Mag: +1
    Skl: +1
    Spd: +1
    Luck: +0
    Def: +2
    Res: +2
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 30
    Mag: 20
    Skl: 27
    Spd: 28
    Luck: 40
    Def: 24
    Res: 21
    Movement: 5
    Weight: 11
    Capacity: 25
    Special: +15% Critical, Mountain Movement, Water Movement.
    Notes: Brutal axe-wielders who live to fight and excel in dealing killing blows.

    Falcon Knight
    Promotes from: Pegasus Knight
    Weapon: Swords, Lances
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +4
    Str: +2
    Mag: +2
    Skl: +2
    Spd: +1
    Luck: +0
    Def: +2
    Res: +3
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 23
    Mag: 20
    Skl: 25
    Spd: 28
    Luck: 40
    Def: 23
    Res: 26
    Movement: 7
    Weight: 11
    Capacity: 20
    Special: Flying.
    Notes: Skilled Pegasus Knights with superb speed and magic resistance.

    Wyvern Lord
    Promotes from: Wyvern Rider
    Weapon: Axes, Lances
    Promotion Attribute Gains:
    Spoiler
    Show
    HP: +5
    Str: +2
    Mag: +1
    Skl: +2
    Spd: +2
    Luck: +0
    Def: +2
    Res: +1
    Maximum Attributes:
    Spoiler
    Show
    HP: 60
    Str: 27
    Mag: 20
    Skl: 26
    Spd: 25
    Luck: 40
    Def: 28
    Res: 23
    Movement: 7
    Weight: 16
    Capacity: 20
    Special: Flying, Dragon.
    Notes: Masterful Wyvern Riders who dominate the skies with lance and axe.
    Lords

    Each team is led by a special unit called a Lord. An unpromoted Lord is based on a normal character class, but is subject to special benefits. A Lord may not be based on a mounted class, but may gain a non-flying mount upon promotion. The Lord is not required to use the type of weapon the base class uses, and may choose an alternative weapon if the player wishes. Lord growth rates are increased by 10% for each important attribute to that particular lord, and 5% for the less important attributes (Just choose the normal growth rates and I will add the extra growth myself). Under normal circumstances, a Lord will not die like a regular unit, but if a Lord is defeated, his/her team will lose the current map. A Lord's skill capacity is 5 higher than that of the non-Lord equivalent class. Lords also have access to Lord-only mastery skills, though they may choose the mastery skill of his or her base class instead. The two lords are not permitted to share a Lord-only mastery skill, but if both lords are based off the same class, they may both take that class's mastery skill. The two Lords are chosen by seniority - The first two players to register can be Lords if they choose, if one prefers not to, the third player gets the right to choose to be a Lord.

    A Lord also can set restrictions on team funds and items. For example, a Lord can choose to forbid characters from using team money unless he/she gives permission first. A Lord may choose to not allow characters to use Master Seals unless they are level 20. A Lord might forbid the use of stat increasing items unless permission is given, etc.

    If for any reason a Lord needs to be replaced (for example, the player who controls the Lord no longer wishes to play), the player on that Lord's team who has been there longest will choose to either kill off their current character and take control of the Lord, promote their current character to Lord status, or pass the decision onto the next person in line. Characters promoted from base classes to Lords will gain skill bonuses to reflect their increased status and place them on par with the opposing Lord.

    Because of the high importance of Lord characters, I recommend you only become a Lord if you have a good understanding of the Fire Emblem games.

    Attributes

    HP - Hit Points, your character's health. If this reaches 0, your character dies.

    Str - Strength. Used to determine the damage dealt by physical attacks. This also affects a character's ability to use heavier weapons without penalty.

    Mag - Magic. Used to determine the damage dealt by magical attacks.

    Skl - Skill. Affects a character's hit rate and critical hit rate.

    Spd - Speed. Affects a character's ability to dodge attacks, double attack, and a Thief or Assassin's ability to steal.

    Luck - Luck. Affects hit rate and dodge rate. Lowers an enemy's critical hit rate as well.

    Def - Defense. Used to reduce the damage received by physical attacks.

    Res - Resistance. Used to reduce the damage received by magical attacks.

    Gameplay

    In most games, one team will take a turn, followed by the other team, and then any NPC characters (controlled by me) will take their turns. The team that goes first will either be determined randomly, or based on the results of a previous game. In some scenarios, I may have the NPCs take their turn first.

    Any player on the team currently taking it's turn may make his or her move at any time. If the player chooses an action that requires calculations to be made involving random variables (such as attacking an enemy), I must post before it takes effect. The first player to post's actions are the first that take effect. If another player wants to take an action before I have an opportunity to post the outcome of the first player's action, he or she may add conditions to her move reflecting the possible outcomes of the first player's move.

    For example: On the green turn, Green Player 1 chooses to move to a spot and attack Blue Player 1. Green Player 2 sees this before I have the chance to post the outcome of the attack. Green Player 2 could post something along the lines of "If Green Player 1 doesn't kill Blue Player 1, I move to X spot and attack Blue Player 1 as well, but if he does kill Blue Player 1, I move to Y spot and attack the NPC Myrmidon to my north."

    If you are willing to do the calculations yourself, you will be able to better gauge how effective moves are and choose the best course of action. Players are also free to talk among each other to discuss strategies and request their allies make certain moves. On maps when you are in competition with the other team, it would probably be best to do such communications through PM or some other method that would prevent the opposing team from seeing it.

    Commands

    In any turn, the player may perform two actions. The player may move, and then perform a second action such as attack. Mounted units have the added benefit of being able to move again after performing their action.

    Move - If you wish to move, you must do so before performing any other action. You are allowed to move any number of spaces from 0 to your character's movement points. Mounted units are allowed to move or finish moving after taking their action. The combined distance traveled cannot exceed the mounted unit's maximum movement.

    Attack - Your character is able to attack enemies within their weapon's range. See the section on combat for details.

    Staff - Characters who are able to use Staves may heal allied units within the Staff's range.

    Shove - Characters may shove an adjacent unit one square away so long as the Shoved unit's weight does not exceed the Shover's weight by more than two. Mounted units are unable to Shove. You must have permission from the other player to Shove a character on your team.

    Rescue - Characters may pick up allied or friendly units and carry them. You may only Rescue a unit if it's weight is at least two less than the Rescuer's weight. A Rescued unit cannot be attacked while being carried. While carrying a rescued unit, the carrier's skill and speed scores are halved. You must have permission to rescue an allied player. If a character is killed while carrying another character, the carried character is dropped on the same spot the dead character was on.

    Drop - If you are carrying a Rescued unit, you can Drop the unit on any adjacent square. A dropped unit cannot take any actions on the turn it is dropped. A player may demand to be dropped at any time.

    Take - One character may take a rescued unit from another character. The same weight restrictions apply as if you were rescuing the unit yourself. (You are able to both take and drop a friendly unit on the same turn).

    Item - You may choose to use, equip, or drop your carried items on your turn. A character is limited to carrying a maximum of 4 weapons, and 4 non-weapon items at any given time. If you acquire a fifth item of either type, you must choose to drop one of the five items. Unlike in the actual Fire Emblem games, I will allow other players (not limited to allies!) to pick up dropped items. If/when I provide your team with a form of storage, extra items may be sent there rather than dropped.

    Pick Up - One of my personal additions that doesn't exist in the actual games. As said before, players can pick up items dropped by other players so long as they have the inventory space to do so.

    Trade - You may trade items with allied players who are standing next to your character. Both players must agree to trade the items. (Free action)

    Talk - When new players join the game, they will first appear as NPCs controlled by me. To recruit the player onto your team, you must talk to him or her during the round... usually with your Lord, but occasionally I will mix things up and pick a unit or two on each side capable of recruiting. The new unit might appear as a neutral unit, or possibly a hostile one. It may be recruitable by both sides, or possibly only one or the other. The new unit will always be named. I will either give the new unit an appropriate level and attributes to allow him or her to fit onto the team more easily, or start him or her out at a lower level, but boost the character's growth rates to give them great potential. You must be next to the unit to talk to it. (Free action)

    Visit - Some maps will have villages and/or houses on them. You may enter a village to receive something good (an item, information, or if you're lucky, a new ally). If you visit a house, you will receive useful information. Some enemies will destroy unvisited villages or houses.

    Shop - Some maps will have shops that will sell a variety of items and weapons. You can buy new items at these shops or sell unneeded ones for money.

    Door - Doors can be unlocked by using a key while standing next to it. Thieves and Assassins are able to pick the lock without using keys.

    Chest - Locked chests contain useful items. They can be opened in the same manner as locked Doors, either by using a key or having a Thief or Assassin pick the lock.

    Break - If you do not have a Thief or Assassin on your team and also have no keys, you may attack the door instead to break it down. Also, some walls may have decayed to the point where you can break through them to open a new path. Doors and walls tend to have high amounts of HP.

    Seize - On certain maps, victory will be attained by having your team's Lord move to a specific spot and seize that spot. Only the Lord may seize.

    Arrive - On other maps, you simply need to move any character to a certain space to win. Any character can arrive on the target space.

    Escape - Some maps will require your team to escape from the map by moving to a certain spot. Although any character may escape by moving to that spot and choosing to do so, the map is only won when the Lord escapes.

    Steal - Thieves and Assassins are able to steal items from their enemies under certain conditions. To steal, the Thief/Assassin must have a higher speed than the person they are trying to steal from. Also, the Thief/Assassin's strength must be higher than the weight of the item they are attempting to steal. You cannot steal equipped items.

    Wait - If you choose to, you may take no action and end your turn.

    Combat Formulas and Calculations

    The Weapon Triangle
    If you have an advantage over the enemy you are fighting, you will gain +15% accuracy and +1 damage. Your opponent will also have -15% accuracy and -1 damage when you have the advantage... To sum things up quickly...

    Swords > Axes
    Axes > Lances
    Lances > Swords

    Dark Magic > Anima Magic
    Anima Magic > Light Magic
    Light Magic > Dark Magic

    Wind > Thunder
    Thunder > Fire
    Fire > Wind

    Axes > Lancereaver (sword) > Lances
    Lances > Swordreaver (axe) > Swords
    Swords > Axereaver (lance) > Axes

    Effective Weapons
    Certain weapons are effective against specific types of enemies. If you attack an enemy while wielding a weapon that is effective against that type of enemy, it's might rating will be doubled. Bear in mind the types of characters who have to worry about effective weapons tend to have high defense. If a weapon is effective against a certain class, it will be mentioned in the item section.



    Physical Damage Formula
    Attacker's Strength + Weapon attack power - Enemy's defense = Damage

    Magical Damage Formula
    Attacker's Magic + Weapon attack power - Enemy's resistance = Damage

    Attack Speed
    Speed - (Weapon Weight - Strength)* = Attack Speed.

    *If negative, use 0.

    If one unit's attack speed is 4 or more greater than his/her opponent's, the unit will attack twice.

    Under normal conditions, the unit who chooses to attack will attack first, then if the enemy is able to, he will counter attack. If either character is fast enough to attack twice, they will make their second attack after the first two blows have been dealt.



    Accuracy
    Weapon Hit Rate + (Skill x2) + Luck = Accuracy

    Avoid
    (Attack speed x2) + Luck = Avoid

    Chance to hit
    Accuracy - Enemy's avoid = % Chance to hit with each attack



    Critical rate
    Weapon Critical + (Skill/2) - Enemy's Luck = % Chance to Critical Hit

    Critical hits deal triple damage.



    Experience Gains
    Level + Promotion Bonus* = Power

    {[21 + (Enemy's Power - Power)] /2} + 20= Base Experience

    Base Experience = Experience Gained for Damaging an Enemy.

    {Base Experience + (Enemy's Power - Power)} + 20 + Boss bonus** = Experience Gained for Defeating an Enemy

    *Promoted units get a Promotion Bonus of 20, non-promoted units get no bonus.

    **Characters gain 30 additional Experience for defeating a Boss.

    Units who do not deal damage to their enemy will receive 1 experience.

    Under certain conditions, I might award extra experience to a team or particular character for fulfilling a certain objective or performing exceptionally well.

    Weapon Ranks

    Each weapon is given a rank that determines how skilled you must be to properly wield it. A character's weapon rank must be as high or higher than the rank of the weapon they want to wield in order to use the weapon. The lowest weapon rank is E. Above E is D, then C, B, A, and the highest rank, S. All characters start with Rank D in their starting weapon and gain E rank in any other weapons they are able to or learn to use.

    The items you can have ranks in are Swords, Axes, Lances, Daggers, Bows, Wind Magic, Thunder Magic, Fire Magic, Light Magic, Dark Magic, and Staves. Every time you attack or heal with one of the listed types of weapons, you gain 1 point of experience towards that weapon's rank. Once your experience equals the maximum experience in any given rank, you reach the next weapon rank. You may only have S rank in one weapon type.

    Rank E (0/20)

    Rank D (0/30)

    Rank C (0/40)

    Rank B (0/50)

    Rank A (0/60)

    Rank S (0/70)

    Supports

    Characters are able to gain support ranks with other members of their team. By performing certain actions, you can gain points towards support levels. Once you have enough support points, you can have a support conversation to increase your support level. A support conversation is merely a short pause in the game where two characters who want to increase their support level talk about... anything really, anything they want to talk about. Support conversations can be carried out between maps or in the middle of battle. If a support conversation is carried out during battle, the two characters must be standing next to each other. There are three levels of support. If you are standing within 3 spaces of someone you have support with, you will gain combat bonuses based on rank and type of support.

    By default, you will have a support level of No Support with the characters on your team.

    Rank C is the lowest level of support. It takes 25 support points to go from No Support to Rank C.

    Rank B is the middle level of support. It takes 35 support points to go from Rank C to Rank B.

    Rank A is the highest level of support. It takes 45 support points to go from Rank B to Rank A.

    You gain support points in two ways. You will gain one support point for healing an ally, and one point for attacking an enemy while standing next to an ally. You can gain a maximum of 5 support points with each person per battle.

    Each character may only have 5 total levels of support. An A Rank support counts as 3 levels, a B Rank support counts as 2 levels, and a C Rank support counts as 1 level.

    The bonuses granted from support vary from character to character. Each character will randomly be assigned an affinity. The 8 possible affinities are...

    Heaven: +5 Accuracy

    Earth: +5 Avoid

    Flame: +.5 Attack, +2.5 Accuracy

    Dark: +.5 Attack, +2.5 Avoid

    Light: +.5 Defense, +2.5 Accuracy

    Thunder: +.5 Defense, +2.5 Avoid

    Water: +.5 Attack, +.5 Defense

    Wind: +2.5 Accuracy, +2.5 Avoid

    To get the actual bonuses from support, add the bonuses from each individual character's affinity, then multiply by the level of support. Decimals are omitted.

    Death
    When an enemy is defeated, the character who defeated him/her receives experience for the victory.

    Characters defeated by NPC enemies are dead. Permanently. You can start a new character, but you aren't getting your old one back. Depending on my mood, I may or may not let you make a character of the same class as your original character.

    Characters defeated by enemy players do not die, but are removed from the game until the current map is finished. Although this is not nearly as bad as being killed, it still hurts your team and weakens your character by reducing the experience you can gain.

    If a Lord is defeated, the entire team under that Lord loses the map. Depending on the map objective, the other team might be able to claim victory immediately, or might still have to perform another objective to win. Up until the very last maps, a Lord will not die permanently, but there will be opportunities for one team to win the entire game by permanently defeating the other team's Lord.

    Recruitment
    As the game progresses, assuming interest is high enough, new players will be added to each team. The new player will sign up and create his/her character, but will not immediately join the game. To get a new character on your team, you must recruit them. This can be done in different ways.

    Usually I will control the new character as a NPC until an appropriate unit on either team Talks to him or her. After talking to the NPC character, I will give control to the player and they will become a permanent addition to whichever team. Usually the Lord must talk to the NPC to recruit him or her, but this is not always the case. I will usually give a hint in the form of pre-battle dialog when a different character must do the recruiting. Before being recruited, the NPC may be hostile, so use caution, and try not to kill what could be a valuable addition to your team.

    I also might have new characters join as a result of someone visiting a particular building on the map.

    For the sake of team balance, I may or may not allow both teams to recruit a potential ally. I may or may not add more than one recruitable character at a time. For example, if Blue Team has 5 players, and Green Team has 7 because they were able to recruit more characters who were open to recruitment from both sides, I might give Blue a big advantage to recruit the next person by starting the character closer to where Blue starts. Alternatively, I might simply not allow the character to be recruited by Green.

    Keep in mind that I'm not going to limit myself in the ways to recruit new allies, but those are the most basic methods I will use.

    Recruitable characters will either be leveled appropriately to join the team, or given some other special bonus (higher growths, paragon skill, higher base stats, etc) that makes up for initial weakness.

    Reinforcements

    NPCs can, and often will be added to the map in the middle of combat. Recruitable units may also appear on the map as Reinforcements. Be aware of it. Reinforcements always start from one of the four edges of the map, and will only move one space onto the map during their first turn.

    Terrain

    The type of terrain a unit is standing on can offer various benefits to combat. Certain tiles may increase the chance a unit has to avoid damage while standing there. Other spaces can offer health regeneration at the beginning of the next turn.

    Fliers can move fully over all terrain (1 movement cost) and gain no benefits other than HP recovery from specific terrain types.

    Land, Bridge, Floor, Stairs
    Movement Cost - 1
    Def/Res - 0
    Avoid - 0

    Wall - Cannot be crossed.

    Wall (Weak) - Cannot be crossed, can be attacked to form a floor.

    Door - Cannot be crossed, can be opened or attacked to form a floor.

    Chest - Cannot be crossed, but can be opened with a key to receive an item. Opened chests still can't be crossed.

    Snag - Cannot be crossed, can be attacked to form a bridge.

    Water
    Movement Cost - 1 (flying units), 3 (pirates, berserkers), cannot be crossed by anything else
    Def/Res - 0
    Avoid - 10

    Sand
    Movement Cost - 1 (mages, sages, priests, monks, bishops, shaman, druids, flying units), 3 (knights, generals, mounted knights, paladins), 2 (everything else)
    Def/Res - 0
    Avoid - 5

    Forest
    Movement Cost - 1 (fliers), 3 (mounted knights, paladins), 2 (everything else)
    Def/Res - 1
    Avoid - 20

    Mountain
    Movement Cost - 1 (fliers), 3 (berserkers), cannot be crossed by anything else
    Def/Res - 1
    Avoid - 30

    Village, House, Shop, Armory
    Movement Cost - 1
    Def/Res - 0
    Avoid - 10

    Ruins (destroyed villages or houses)
    Movement Cost - 1
    Def/Res - 0
    Avoid - 10

    Fortress, Castle - 10% HP recovery
    Movement Cost - 1
    Def/Res - 2
    Avoid - 20

    Seize Square, Arrive Square, Escape Square, Defend Square - 10% HP recovery
    Movement Cost - 1
    Def/Res - 0
    Avoid - 0

    Enemies

    In addition to having to worry about the opposing team, there will be several NPC enemies controlled by me in each map. I will tend to play non-promoted units fairly stupidly, usually attacking if its possible, even if the attack is suicidal or cannot deal damage. Most enemies will either actively pursue the nearest member of either team or stay in one place until someone comes close enough to attack. Some enemies will stand in one spot waiting for you to come to them, they may or may not start moving after being attacked. Bosses tend not to move, but this not set in stone. Do not be surprised if you move into a boss's range thinking it safe and he then attacks you. Promoted units will be played a bit smarter, but in the earlier levels will still work fairly independently. As the game progresses, NPCs may start to use teamwork and strategy instead of being so... very... stupid...

    Victory

    Each map has particular conditions for victory or defeat. The first team to fulfill the conditions for victory wins the map. Depending on the specifics of the map, the map may end or the other team may still have to achieve their own objective. There are also conditions that cause a team to immediately lose a map. One constant condition for defeat is if your team's Lord is defeated. These conditions are laid out at the beginning of each map.
    Last edited by TheSummoner; 2010-12-05 at 11:53 PM.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

  12. - Top - End - #12
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Forum Emblem Rules Continued

    Items
    Spoiler
    Show
    Each player starts with one weapon and a Vulnerary. Additional items can be acquired by buying them at shops, stealing them, or defeating enemies. Enemies will only drop an item if I type it's name in green. Items cost their listed value and sell for half that amount. Each item has a limited number of uses before it disappears. Items that have been used are worth less than unused items based on how any uses remain. Items without a listed weight count as having a weight of 0.

    Vulnerary - Restores 10 HP per use.
    Uses: 3
    Worth: 300

    Elixir - Fully restores user's HP.
    Uses: 3
    Worth: 3000

    Antitoxin - Removes poison.
    Uses: 3
    Worth: 450

    Key - Opens a locked Door or Chest.
    Uses: 1
    Worth: 200

    White Gem - Useless but valuable, sell for funds.
    Uses: 0
    Worth: 20000

    Blue Gem - Useless but valuable, sell for funds.
    Uses: 0
    Worth: 10000

    Red Gem - Useless but valuable, sell for funds.
    Uses: 0
    Worth: 5000

    Master Seal - Changes the class of an unprompted Character level 10-20.
    Uses: 1
    Worth: 10000

    Arms Scroll - Permanently raises a weapon level of the user's choice by one.
    Uses: 1
    Worth: 8000

    Seraph Robe - Permanently increases HP by 7 points.
    Uses: 1
    Worth: 8000

    Energy Drop - Permanently increases Strength by 2 points.
    Uses: 1
    Worth: 8000

    Spirit Dust - Permanently increases Magic by 2 points.
    Uses: 1
    Worth: 8000

    Secret Book - Permanently increases Skill by 2 points.
    Uses: 1
    Worth: 8000

    Speedwing - Permanently increases Speed by 2 points.
    Uses: 1
    Worth: 8000

    Goddess Icon - Permanently increases Luck by 2 points.
    Uses: 1
    Worth: 8000

    Dracoshield - Permanently increases Defense by 2 points.
    Uses: 1
    Worth: 8000

    Talisman - Permanently increases Resistance by 2 points.
    Uses: 1
    Worth: 8000

    Boots* - Permanently increases Movement by 2 points.
    Uses: 1
    Worth: 8000

    Statue Fragment* - Permanently increases Weight by 2 points.
    Uses: 1
    Worth: 8000

    (Skill Name) Scroll - Teaches the character (Skill).**
    Uses: 1
    Worth: Varies by skill.

    Occult Scroll - Teaches the character his/her class's mastery skill.
    Uses: 1
    Worth: 20000

    * A unit who has used one of these is not permitted to use another one to increase these attributes further.

    ** Each Scroll teaches the skill from the item name.

    Accessories
    Spoiler
    Show
    Accessories are items that can be equipped to provide a certain bonus to the wearer. Only one accessory can be worn at a time. Accessories do not disappear from use like other items.

    Full Guard - Negates bonuses from effective weapons against the wearer.
    Worth: 10000

    Knight Ring - Allows the wearer to use leftover movement after performing an action, similar to a mounted unit.
    Worth: 8000

    Knight Ward - +2 Defense, +2 Resistance, +30% Speed Growth. Knights, Mounted Knights, Soldiers, Generals, Paladins, and Halberdiers only.
    Worth: 4000

    Sword Band - +5% Skill Growth, +5% Luck Growth
    Worth: 4000

    Soldier Band - +5% HP Growth, +5% Defense Growth
    Worth: 4000

    Fighter Band - +5% HP Growth, +5% Strength Growth
    Worth: 4000

    Archer Band - +5% Skill Growth, +5% Speed Growth
    Worth: 4000

    Knight Band - +5% Strength Growth, +5% Defense Growth
    Worth: 4000

    Paladin Band - +5% HP Growth, +5% Speed Growth
    Worth: 4000

    Pegasus Band - +5% Luck Growth, +5% Resistance Growth
    Worth: 4000

    Wyvern Band - +5% Strength Growth, +5% Defense Growth
    Worth: 4000

    Mage Band - +10% Magic Growth
    Worth: 4000

    Priest Band - +5% Luck Growth, +5% Resistance Growth
    Worth: 4000

    Thief Band - +5% Skill Growth, +5% Speed Growth
    Worth: 4000

    Weapons

    Each weapon has various attributes that determine how effective it is in combat. Like normal items, weapons may only be used a limited number of times before they break. Each successful attack reduces 1 point from a weapon's durability. Missed attacks do not reduce durability, but attacks that hit but deal no damage do. All weapons also have a value that uses the same rules as items to determine the buying and selling prices. A weapon's range is how close or far from an opponent you must be to attack with that weapon. A range of 1 requires you to be right next to your opponent to attack, a range of 2 means there must be one space between you and your opponent to attack, a range of 1-2 means you can be either next to or up to one space away to attack. The range also applies to counterattacks. The rank of a weapon determines the minimum rank the user must have to use the weapon. All other stats are used in combat formulas to determine chance to hit, damage dealt, double attacks, and chance to critically strike. Some weapons are particularly effective against certain types of opponents. If you use a weapon to attack an opponent that the weapon is effective against, the weapon's might will be doubled against that opponent.

    Swords
    Spoiler
    Show
    Slim Sword
    Durability: 35
    Rank: E
    Range: 1
    Weight: 3
    Might: 2
    Hit: 100
    Crit: 5
    Worth: 560

    Bronze Sword
    Durability: 50
    Rank: E
    Range: 1
    Weight: 5
    Might: 3
    Hit: 95
    Crit: -
    Worth: 350
    Special Notes: Cannot critically strike.

    Iron Sword
    Durability: 50
    Rank: E
    Range: 1
    Weight: 7
    Might: 5
    Hit: 90
    Crit: 0
    Worth: 500

    Iron Blade
    Durability: 45
    Rank: D
    Range: 1
    Weight: 13
    Might: 9
    Hit: 70
    Crit: 0
    Worth: 900

    Steel Sword
    Durability: 40
    Rank: D
    Range: 1
    Weight: 11
    Might: 8
    Hit: 85
    Crit: 0
    Worth: 800

    Regal Sword
    Durability: 40
    Rank: -
    Range: 1
    Weight: 6
    Might: 7
    Hit: 95
    Crit: 10
    Worth: -
    Special Notes: Lords Only. Effective against Armored and Horseback units.

    Armorslayer
    Durability: 18
    Rank: D
    Range: 1
    Weight: 14
    Might: 8
    Hit: 80
    Crit: 0
    Worth: 1260
    Special Notes: Effective against Armored units.

    Longsword
    Durability: 18
    Rank: D
    Range: 1
    Weight: 12
    Might: 6
    Hit: 80
    Crit: 0
    Worth: 1260
    Special Notes: Effective against Horseback units.

    Venin Edge
    Durability: 40
    Rank: D
    Range: 1
    Weight: 7
    Might: 4
    Hit: 70
    Crit: 0
    Worth: 520
    Special Notes: Poisons target of a successful attack.

    Steel Blade
    Durability: 35
    Rank: C
    Range: 1
    Weight: 15
    Might: 11
    Hit: 65
    Crit: 0
    Worth: 1400

    Killing Edge
    Durability: 20
    Rank: C
    Range: 1
    Weight: 8
    Might: 9
    Hit: 75
    Crit: 30
    Worth: 1300

    Lancereaver
    Durability: 15
    Rank: C
    Range: 1
    Weight: 9
    Might: 9
    Hit: 75
    Crit: 5
    Worth: 1800
    Special Notes: Reverses the Weapon Triangle. Axes > Lancereaver > Lances.

    Brave Sword
    Durability: 30
    Rank: B
    Range: 1
    Weight: 14
    Might: 9
    Hit: 75
    Crit: 0
    Worth: 5400
    Special Notes: Attack twice for every attack you would get with a different weapon.

    Silver Sword
    Durability: 30
    Rank: A
    Range: 1
    Weight: 9
    Might: 13
    Hit: 80
    Crit: 0
    Worth: 1800

    Silver Blade
    Durability: 25
    Rank: A
    Range: 1
    Weight: 14
    Might: 15
    Hit: 60
    Crit: 0
    Worth: 3000

    Axes
    Spoiler
    Show
    Bronze Axe
    Durability: 50
    Rank: E
    Range: 1
    Weight: 7
    Might: 5
    Hit: 85
    Crit: -
    Worth: 250
    Special Notes: Cannot critically strike.

    Iron Axe
    Durability: 50
    Rank: E
    Range: 1
    Weight: 10
    Might: 8
    Hit: 80
    Crit: 0
    Worth: 400

    Hand Axe
    Durability: 25
    Rank: E
    Range: 1-2
    Weight: 12
    Might: 8
    Hit: 65
    Crit: 0
    Worth: 375

    Steel Axe
    Durability: 40
    Rank: D
    Range: 1
    Weight: 15
    Might: 11
    Hit: 75
    Crit: 0
    Worth: 640

    Regal Axe
    Durability: 40
    Rank: -
    Range: 1
    Weight: 8
    Might: 10
    Hit: 85
    Crit: 10
    Worth: -
    Special Notes: Lords Only. Effective against Armored and Horseback units.

    Hammer
    Durability: 20
    Rank: D
    Range: 1
    Weight: 17
    Might: 10
    Hit: 60
    Crit: 0
    Worth: 800
    Special Notes: Effective against Armored units.

    Poleax
    Durability: 18
    Rank: D
    Range: 1
    Weight: 17
    Might: 10
    Hit: 60
    Crit: 0
    Worth: 810
    Special Notes: Effective against Horseback units.

    Venin Axe
    Durability: 40
    Rank: D
    Range: 1
    Weight: 11
    Might: 6
    Hit: 60
    Crit: 0
    Worth: 360
    Special Notes: Poisons target of a successful attack

    Killer Axe
    Durability: 20
    Rank: C
    Range: 1
    Weight: 12
    Might: 11
    Hit: 65
    Crit: 30
    Worth: 1000

    Short Axe
    Durability: 15
    Rank: C
    Range: 1-2
    Weight: 13
    Might: 11
    Hit: 65
    Crit: 0
    Worth: 1500

    Swordreaver
    Durability: 15
    Rank: C
    Range: 1
    Weight: 13
    Might: 11
    Hit: 65
    Crit: 5
    Worth: 2100
    Special Notes: Reverses the Weapon Triangle. Lances > Swordreaver > Swords.

    Brave Axe
    Durability: 30
    Rank: B
    Range: 1
    Weight: 17
    Might: 11
    Hit: 65
    Crit: 0
    Worth: 5250
    Special Notes: Attack twice for every attack you would get with a different weapon.

    Silver Axe
    Durability: 30
    Rank: A
    Range: 1
    Weight: 13
    Might: 15
    Hit: 70
    Crit: 0
    Worth: 1440

    Tomahawk
    Durability: 15
    Rank: A
    Range: 1-2
    Weight: 16
    Might: 13
    Hit: 65
    Crit: 5
    Worth: 5550

    Lances
    Spoiler
    Show
    Slim Lance
    Durability: 35
    Rank: E
    Range: 1
    Weight: 4
    Might: 3
    Hit: 95
    Crit: 5
    Worth: 525

    Bronze Lance
    Durability: 50
    Rank: E
    Range: 1
    Weight: 6
    Might: 4
    Hit: 90
    Crit: -
    Worth: 450
    Special Notes: Cannot critically strike.

    Iron Lance
    Durability: 50
    Rank: E
    Range: 1
    Weight: 8
    Might: 7
    Hit: 85
    Crit: 0
    Worth: 600

    Javelin
    Durability: 20
    Rank: E
    Range: 1-2
    Weight: 11
    Might: 6
    Hit: 70
    Crit: 0
    Worth: 500

    Steel Lance
    Durability: 40
    Rank: D
    Range: 1
    Weight: 13
    Might: 10
    Hit: 80
    Crit: 0
    Worth: 960

    Regal Lance
    Durability: 40
    Rank: -
    Range: 1
    Weight: 7
    Might: 9
    Hit: 90
    Crit: 10
    Worth: -
    Special Notes: Lords Only. Effective against Armored and Horseback units.

    Heavy Spear
    Durability: 18
    Rank: D
    Range: 1
    Weight: 16
    Might: 9
    Hit: 70
    Crit: 0
    Worth: 1260
    Special Notes: Effective against Armored units.

    Horseslayer
    Durability: 18
    Rank: D
    Range: 1
    Weight: 16
    Might: 8
    Hit: 70
    Crit: 0
    Worth: 1170
    Special Notes: Effective against Horseback units.

    Venin Lance
    Durability: 40
    Rank: D
    Range: 1
    Weight: 8
    Might: 5
    Hit: 65
    Crit: 0
    Worth: 440
    Special Notes: Poisons target of a successful attack.

    Killer Lance
    Durability: 20
    Rank: C
    Range: 1
    Weight: 10
    Might: 10
    Hit: 70
    Crit: 30
    Worth: 1200

    Short Spear
    Durability: 15
    Rank: C
    Range: 1-2
    Weight: 12
    Might: 9
    Hit: 70
    Crit: 0
    Worth: 1950

    Axereaver
    Durability: 15
    Rank: C
    Range: 1
    Weight: 11
    Might: 10
    Hit: 70
    Crit: 5
    Worth: 1950
    Special Notes: Reverses the Weapon Triangle. Swords > Axereaver > Axes.

    Brave Lance
    Durability: 30
    Rank: B
    Range: 1
    Weight: 14
    Might: 10
    Hit: 70
    Crit: 0
    Worth: 5700
    Special Notes: Attack twice for every attack you would get with a different weapon.

    Silver Lance
    Durability: 30
    Rank: A
    Range: 1
    Weight: 11
    Might: 14
    Hit: 75
    Crit: 0
    Worth: 1500

    Spear
    Durability: 15
    Rank: A
    Range: 1-2
    Weight: 13
    Might: 12
    Hit: 70
    Crit: 5
    Worth: 5700

    Daggers
    Spoiler
    Show
    Bronze Dagger
    Durability: 50
    Rank: E
    Range: 1
    Weight: 2
    Might: 2
    Hit: 70
    Crit: -
    Worth: 300
    Special Notes: Cannot critically strike.

    Bronze Knife
    Durability: 50
    Rank: E
    Range: 1-2
    Weight: 1
    Might: 1
    Hit: 80
    Crit: -
    Worth: 450
    Special Notes: Cannot critically strike.

    Iron Dagger
    Durability: 50
    Rank: D
    Range: 1
    Weight: 3
    Might: 4
    Hit: 80
    Crit: 5
    Worth: 450

    Iron Knife
    Durability: 50
    Rank: D
    Range: 1-2
    Weight: 3
    Might: 3
    Hit: 65
    Crit: 0
    Worth: 500

    Steel Dagger
    Durability: 40
    Rank: C
    Range: 1
    Weight: 5
    Might: 7
    Hit: 80
    Crit: 5
    Worth: 600

    Steel Knife
    Durability: 40
    Rank: C
    Range: 1-2
    Weight: 4
    Might: 5
    Hit: 60
    Crit: 0
    Worth: 800

    Stiletto
    Durability: 30
    Rank: B
    Range: 1
    Weight: 8
    Might: 8
    Hit: 80
    Crit: 20
    Worth: 3000

    Silver Dagger
    Durability: 30
    Rank: A
    Range: 1
    Weight: 7
    Might: 12
    Hit: 80
    Crit: 5
    Worth: 1800

    Silver Knife
    Durability: 30
    Rank: A
    Range: 1-2
    Weight: 8
    Might: 8
    Hit: 55
    Crit: 0
    Worth: 800

    Bows
    Spoiler
    Show
    Bronze Bow
    Durability: 50
    Rank: E
    Range: 2
    Weight: 4
    Might: 3
    Hit: 90
    Crit: -
    Worth: 400
    Special Notes: Effective against Flying units. Cannot critically strike.

    Bronze Crossbow
    Durability: 50
    Rank: E
    Range: 1-2
    Weight: 8
    Might: 10
    Hit: 100
    Crit: -
    Worth: 800
    Special Notes: Effective against Flying units. Cannot critically strike. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

    Iron Bow
    Durability: 50
    Rank: E
    Range: 2
    Weight: 5
    Might: 6
    Hit: 85
    Crit: 0
    Worth: 600
    Special Notes: Effective against Flying units.

    Iron Crossbow
    Durability: 50
    Rank: D
    Range: 1-2
    Weight: 10
    Might: 16
    Hit: 100
    Crit: 0
    Worth: 1400
    Special Notes: Effective against Flying units. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

    Steel Bow
    Durability: 40
    Rank: D
    Range: 2
    Weight: 9
    Might: 9
    Hit: 80
    Crit: 0
    Worth: 960
    Special Notes: Effective against Flying units.

    Venin Bow
    Durability: 40
    Rank: D
    Range: 2
    Weight: 5
    Might: 4
    Hit: 65
    Crit: 0
    Worth: 600
    Special Notes: Effective against Flying units. Poisons target of a successful attack.

    Longbow
    Durability: 20
    Rank: D
    Range: 2-3
    Weight: 10
    Might: 5
    Hit: 65
    Crit: 0
    Worth: 2000
    Special Notes: Effective against Flying units. May only be wielded by Archers and Snipers.

    Killer Bow
    Durability: 20
    Rank: C
    Range: 2
    Weight: 7
    Might: 9
    Hit: 75
    Crit: 30
    Worth: 1400
    Special Notes: Effective against Flying units.

    Steel Crossbow
    Durability: 40
    Rank: C
    Range: 1-2
    Weight: 12
    Might: 22
    Hit: 100
    Crit: 0
    Worth: 2000
    Special Notes: Effective against Flying units. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

    Brave Bow
    Durability: 30
    Rank: B
    Range: 2
    Weight: 12
    Might: 10
    Hit: 70
    Crit: 0
    Worth: 5850
    Special Notes: Effective against Flying units. Attack twice for every attack you would get with a different weapon.

    Silver Bow
    Durability: 30
    Rank: A
    Range: 2
    Weight: 7
    Might: 13
    Hit: 75
    Crit: 0
    Worth: 2400
    Special Notes: Effective against Flying units.

    Silver Crossbow
    Durability: 30
    Rank: A
    Range: 1-2
    Weight: 14
    Might: 30
    Hit: 100
    Crit: 0
    Worth: 3500
    Special Notes: Effective against Flying units. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

    Ballistae
    Spoiler
    Show
    Ballistae are essentially enormous bows mounted to a space on the map. Archers and Snipers may operate ballistae while standing on a ballista space. Ballistae cannot be moved.

    Ballista
    Durability: 5
    Rank: E
    Range: 3-8
    Weight: 20
    Might: 18
    Hit: 70
    Crit: 0
    Worth: -
    Special Notes: Effective against all flying units. Ignores wielder’s strength in damage calculations. May only be operated by Archers and Snipers.

    Iron Ballista
    Durability: 5
    Rank: E
    Range: 3-8
    Weight: 20
    Might: 26
    Hit: 60
    Crit: 0
    Worth: -
    Special Notes: Effective against all flying units. Ignores wielder’s strength in damage calculations. May only be operated by Archers and Snipers.

    Killer Ballista
    Durability: 5
    Rank: E
    Range: 3-8
    Weight: 20
    Might: 24
    Hit: 65
    Crit: 10
    Worth: -
    Special Notes: Effective against all flying units. Ignores wielder’s strength in damage calculations. May only be operated by Archers and Snipers.

    Wind Magic
    Spoiler
    Show
    Wind
    Durability: 40
    Rank: E
    Range: 1-2
    Weight: 2
    Might: 4
    Hit: 95
    Crit: 0
    Worth: 600
    Special Notes: Effective against Pegasus Knights and Falcon Knights.

    Elwind
    Durability: 35
    Rank: D
    Range: 1-2
    Weight: 3
    Might: 6
    Hit: 90
    Crit: 0
    Worth: 1800
    Special Notes: Effective against Pegasus Knights and Falcon Knights.

    Blizzard
    Durability: 5
    Rank: C
    Range: 3-8
    Weight: 13
    Might: 8
    Hit: 75
    Crit: 0
    Worth: 700
    Special Notes: Effective against Pegasus Knights and Falcon Knights.

    Arcwind
    Durability: 25
    Rank: B
    Range: 1-2
    Weight: 6
    Might: 8
    Hit: 85
    Crit: 10
    Worth: 2450
    Special Notes: Effective against Pegasus Knights and Falcon Knights.

    Tornado
    Durability: 20
    Rank: A
    Range: 1-2
    Weight: 7
    Might: 9
    Hit: 80
    Crit: 0
    Worth: 2500
    Special Notes: Effective against Pegasus Knights and Falcon Knights.

    Thunder Magic
    Spoiler
    Show
    Thunder
    Durability: 40
    Rank: E
    Range: 1-2
    Weight: 4
    Might: 5
    Hit: 80
    Crit: 5
    Worth: 720
    Special Notes: Effective against Dragon units.

    Elthunder
    Durability: 35
    Rank: D
    Range: 1-2
    Weight: 6
    Might: 7
    Hit: 75
    Crit: 10
    Worth: 1750
    Special Notes: Effective against Dragon units.

    Bolting
    Durability: 5
    Rank: C
    Range: 3-8
    Weight: 16
    Might: 10
    Hit: 60
    Crit: 5
    Worth: 800
    Special Notes: Effective against Dragon units.

    Arcthunder
    Durability: 25
    Rank: B
    Range: 1-2
    Weight: 9
    Might: 10
    Hit: 70
    Crit: 15
    Worth: 2550
    Special Notes: Effective against Dragon units.

    Thoron
    Durability: 20
    Rank: A
    Range: 1-2
    Weight: 9
    Might: 11
    Hit: 65
    Crit: 5
    Worth: 2800
    Special Notes: Effective against Dragon units.

    Fire Magic
    Spoiler
    Show
    Fire
    Durability: 40
    Rank: E
    Range: 1-2
    Weight: 3
    Might: 5
    Hit: 90
    Crit: 0
    Worth: 680

    Elfire
    Durability: 35
    Rank: D
    Range: 1-2
    Weight: 5
    Might: 7
    Hit: 85
    Crit: 0
    Worth: 1950

    Meteor
    Durability: 5
    Rank: C
    Range: 3-8
    Weight: 14
    Might: 9
    Hit: 70
    Crit: 0
    Worth: 750

    Arcfire
    Durability: 25
    Rank: B
    Range: 1-2
    Weight: 7
    Might: 9
    Hit: 80
    Crit: 5
    Worth: 2500

    Bolganone
    Durability: 20
    Rank: A
    Range: 1-2
    Weight: 9
    Might: 10
    Hit: 75
    Crit: 0
    Worth: 2700

    Light Magic
    Spoiler
    Show
    Light
    Durability: 40
    Rank: E
    Range: 1-2
    Weight: 2
    Might: 3
    Hit: 100
    Crit: 0
    Worth: 880

    Ellight
    Durability: 35
    Rank: D
    Range: 1-2
    Weight: 3
    Might: 5
    Hit: 95
    Crit: 0
    Worth: 2240

    Purge
    Durability: 5
    Rank: C
    Range: 3-8
    Weight: 13
    Might: 7
    Hit: 80
    Crit: 0
    Worth: 1000

    Shine
    Durability: 25
    Rank: B
    Range: 1-2
    Weight: 5
    Might: 7
    Hit: 90
    Crit: 10
    Worth: 2600

    Aura
    Durability: 20
    Rank: A
    Range: 1-2
    Weight: 12
    Might: 8
    Hit: 85
    Crit: 0
    Worth: 3000

    Dark Magic
    Spoiler
    Show
    Flux
    Durability: 40
    Rank: E
    Range: 1-2
    Weight: 5
    Might: 6
    Hit: 80
    Crit: 0
    Worth: 900

    Luna
    Durability: 35
    Rank: D
    Range: 1-2
    Weight: 7
    Might: 8
    Hit: 75
    Crit: 5
    Worth: 2345

    Eclipse
    Durability: 5
    Rank: C
    Range: 3-8
    Weight: 15
    Might: 11
    Hit: 60
    Crit: 0
    Worth: 2750

    Carreau
    Durability: 25
    Rank: B
    Range: 1-2
    Weight: 11
    Might: 11
    Hit: 70
    Crit: 5
    Worth: 3000

    Fenrir
    Durability: 20
    Rank: A
    Range: 1-2
    Weight: 13
    Might: 12
    Hit: 65
    Crit: 0
    Worth: 3400

    Nosferatu
    Durability: 20
    Rank: A
    Range: 1-2
    Weight: 14
    Might: 9
    Hit: 65
    Crit: 0
    Worth: 3200
    Special Notes: Attacks restore health equal to damage dealt.

    Staves
    Spoiler
    Show
    Staves are used for healing and providing other useful bonuses to your team. You cannot attack with a staff. Each staff grants a set amount of Exp when used. Staves that provide a helpful effect can never miss, but harmful staves may miss their target. A staff with a range of 1-(Mag/2) has a minimum range of 1-3 and a maximum range of 1-10.

    Heal
    Durability: 40
    Rank: E
    Range: 1
    Weight: 2
    Exp: 11
    Worth: 800
    Effect: Restores (User's Mag + 10) HP to the target.

    Mend
    Durability: 20
    Rank: D
    Range: 1
    Weight: 4
    Exp: 12
    Worth: 1000
    Effect: Restores (User's Mag + 20) HP to the target.

    Unlock
    Durability: 10
    Rank: D
    Range: 1
    Weight: 7
    Exp: 17
    Worth: 1500
    Effect: Opens a door or chest.

    Physic
    Durability: 15
    Rank: C
    Range: 1-(Mag/2)
    Weight: 5
    Exp: 22
    Worth: 3750
    Effect: Restores (User's Mag + 10) HP to the target.

    Restore
    Durability: 10
    Rank: C
    Range: 1
    Weight: 4
    Exp: 20
    Worth: 2000
    Effect: Removes all negative conditions (Poison, Sleep, etc) from the target.

    Ward
    Durability: 15
    Rank: C
    Range: 1
    Weight: 4
    Exp: 17
    Worth: 2250
    Effect: Increases target's resistance by 7. Effect is decreased by 1 each turn.

    Hammerne
    Durability: 3
    Rank: C
    Range: 0-1
    Weight: 7
    Exp: 40
    Worth: 1800
    Effect: Fully restores the durability of one weapon or staff held by the target. Cannot restore other Hammerne staves.

    Recover
    Durability: 15
    Rank: B
    Range: 1
    Weight: 6
    Exp: 17
    Worth: 2250
    Effect: Fully restore target's HP.

    Silence
    Durability: 3
    Rank: B
    Range: 1-(Mag/2)
    Weight: 7
    Hit: 70
    Exp: 30
    Worth: 1200
    Effect: May silence an enemy, preventing them from using magical attacks or staves.

    Sleep
    Durability: 3
    Rank: B
    Range: 1-(Mag/2)
    Weight: 7
    Hit: 65
    Exp: 35
    Worth: 1500
    Effect: May put an enemy to sleep, preventing them from moving or attacking.

    Berserk
    Durability: 3
    Rank: B
    Range: 1-(Mag/2)
    Weight: 8
    Hit: 60
    Exp: 40
    Worth: 1800
    Effect: May cause an enemy to go berserk. Berserk units are controlled by me, and will randomly target units to attack. Berserk units will not discriminate between enemies or allies.

    Rescue
    Durability: 3
    Rank: B
    Range: 1-(Mag/2)
    Weight: 6
    Exp: 40
    Worth: 1800
    Effect: Brings an ally next to the caster. You must have that ally's permission to rescue him or her.

    Warp
    Durability: 5
    Rank: A
    Range: 1
    Weight: 5
    Exp: 85
    Worth: 7500
    Effect: Teleport yourself or an ally to any transversable square within range. Range for teleportation is 1-(Mag/2).

    Fortify
    Durability: 5
    Rank: A
    Range: 1-(Mag/2)
    Weight: 7
    Exp: 60
    Worth: 5000
    Effect: Restores (User's Mag + 10) HP to all allies within range.

    Skills
    Spoiler
    Show
    Characters may equip skills to grand new abilities. Once a skill is learned, the scroll is destroyed. You may remove skills, but you will not receive a new skill scroll for doing so. Some skills are always active, others must be activated with a command, some have a chance of activating whenever you attack. Each character has a capacity limit. The combined capacity of all skills used by a character may not exceed his or her maximum capacity.

    Nihil
    Effect: Negates enemy's skills.
    Activation: Always
    Capacity: 15
    Scroll Cost: 3000

    Vantage
    Effect: Always attack first.
    Activation: Always
    Capacity: 10
    Scroll Cost: 2000

    Adept
    Effect: Grants an additional attack.
    Activation: (Speed)%
    Capacity: 10
    Scroll Cost: 3000

    Wrath
    Effect: When your HP is under 50%, your critical rate is increased by 50%
    Activation: Always
    Capacity: 10
    Scroll Cost: 2000

    Miracle
    Effect: Fatal attacks leave you with half of what your health was before being attacked.
    Activation: (Luck)%
    Capacity: 5
    Scroll Cost: 1000

    Resolve
    Effect: When your HP is under 50%, Strength, Skill and Speed are multiplied by 1.5.
    Activation: Always
    Capacity: 10
    Scroll Cost: 2000

    Counter
    Effect: When damaged, half of the damage is returned to the attacker.
    Activation: (Skill)%
    Capacity: 10
    Scroll Cost: 2000

    Guard
    Effect: Prevents opponent from counter-attacking.
    Activation: (Skill)%
    Capacity: 10
    Scroll Cost: 2000

    Corrosion
    Effect: Reduces the durability of your target's equipped weapon by 5.
    Activation: (Skill)%
    Capacity: 10
    Scroll Cost: 2000

    Parity
    Effect: Negates both the attacker and defender's bonuses from skills and terrain.
    Activation: Command
    Capacity: 5
    Scroll Cost: 2000

    Gamble
    Effect: Accuracy is halved, critical rate is doubled
    Activation: Command
    Capacity: 5
    Scroll Cost: 2000

    Smite
    Effect: Shoves someone two spaces instead of one.
    Activation: Command
    Capacity: 10
    Scroll Cost: 2000

    Celerity
    Effect: Movement +2
    Activation: Always
    Capacity: 15
    Scroll Cost: 3000

    Provoke
    Effect: Makes enemies more likely to attack you. (There is a 50% chance that a unit in range will have to attack you regardless of other targets).
    Activation: Always
    Capacity: 5
    Scroll Cost: 2000

    Shade
    Effect: Makes enemies less likely to attack you. (There is a 50% chance that a unit in range will be unable to attack you). No effect if you are the only target in range.
    Activation: Always
    Capacity: 5
    Scroll Cost: 2000

    Renewal
    Effect: User recovers 10% of his or her maximum HP at the beginning of each turn.
    Activation: Always
    Capacity: 15
    Scroll Cost: 1000

    Savior
    Effect: Speed and skill are not reduced while carrying a rescued unit.
    Activation: Always
    Capacity: 10
    Scroll Cost: 2000

    Paragon
    Effect: Experience gained is doubled
    Activation: Always
    Capacity: 15
    Scroll Cost: 2000

    Discipline
    Effect: Doubles weapon experience gained.
    Activation: Always
    Capacity: 10
    Scroll Cost: 1000

    Disarm
    Effect: Unequips an enemy’s weapon.
    Activation: (Skill/2)%
    Capacity: 10
    Scroll Cost: 2000

    Nullify
    Effect: Negates bonuses from effective weapons against the user.
    Activation: Always
    Capacity: 15
    Scroll Cost: 3000

    Mastery Skills
    Spoiler
    Show
    Mastery skills are special skills taught by Occult Scrolls. Only characters promoted to the highest tier are able to learn mastery skills. Each class has it's own unique mastery skill.

    When a Lord learns a mastery skill, he may choose between any of the Lord specific skills, or may choose the mastery skill of the class his/her Lord is based off of. When the second Lord learns his/her mastery skill, he/she is not permitted to choose the same mastery skill as the opposing Lord (unless both wish to choose the mastery skill of their base class).

    Aether
    Effect: Attacks twice consecutively. The first attack restores health equal to damage dealt, the second ignores half of the target's defense.
    Activation: (Skill)%
    Capacity: 20
    Class: Lord

    Eclipse
    Effect: Attacks 5 times consecutively for half damage, the target's defense is halved for each attack.
    Activation: (Skill)%
    Capacity: 20
    Class: Lord

    Stun
    Effect: Prevents target from moving for the next 2 turns. Target is still able to attack.
    Activation: (Skill)%
    Capacity: 20
    Class: Falcon Knight, Wyvern Lord

    Flare
    Effect: Halves target's resistance.
    Activation: (Skill)%
    Capacity: 20
    Class: Sage, Bishop, Druid

    Sol
    Effect: Restores health equal to damage dealt.
    Activation: (Skill)%
    Capacity: 20
    Class: Paladin, Valkyrie

    Luna
    Effect: Halves target's defense for the next attack.
    Activation: (Skill)%
    Capacity: 20
    Class: Halberdier, General

    Astra
    Effect: Attacks 5 times consecutively for half damage.
    Activation: (Skill)%
    Capacity: 20
    Class: Hero, Swordmaster

    Colossus
    Effect: If your weight is greater than your target's weight, strength is doubled.
    Activation: (Skill)%
    Capacity: 20
    Class: Warrior, Berserker

    Deadeye
    Effect: 100% attack accuracy and puts the target to sleep.
    Activation: (Skill)%
    Capacity: 20
    Class: Sniper

    Lethality
    Effect: Instantly kills target. Some targets are immune.
    Activation: (Critical/2)%
    Capacity: 20
    Class: Assassin

    Role-Playing Aspects
    How much of this we actually use is entirely determined by how much the players WANT to do this. At the bare minimum, I want characters to be given an appropriate name, by which I mean a name that someone could reasonably have in a fantasy based world. If your forum username fits, you can give the character the same name you use on the forums, if not, you have to come up with a different one.

    I would also like players to give some details about their character's personality. Please give details without being too specific. I would like to give each character a simple backstory, and at the very end of the game, give details about what happens to the character. Avoid details that are too limiting, I need to be able to adapt you character to the plot and world the game is set in. "X is 23 years old" or "X has a strong sense of justice" or "X tries to avoid killing unless necessary" is fine. If you want to mention a character has siblings, thats fine, but don't give any names. Of course, the final say is yours, but I prefer not to reveal too much of the plot at once so I need to be able to craft some of the specifics myself. If you don't want to give any details, I'll just make them up myself.

    Also, as is a tradition in Fire Emblem games, all bosses, and some other important characters have a conversation before beginning combat. If you're willing, we can take turns with me as the boss saying a line and then you saying a line until we're ready to begin the actual combat, otherwise I'll just come up with the entire banter by myself based on the personality of the character.

    So pretty much, this game can either be played like a board game or a full roleplaying game depending on what the players want it to be.

    Everything Else
    Most of the information comes directly from Fire Emblem games. The combat formulas and weapon stats are almost all directly taken from one game or another. Some were decided by averaging stats from various games. Very few were made up. Character starting stats and growth rates were also taken from a sampling of characters of the given class.

    Items are not limited to the ones listed in the sections above. Special items were intentionally left off the list. S rank weapons, for example won't be listed until the item becomes available. Enemies, bosses in particular, may be given special weapons or skills which I may or may not directly give information about.

    If you have any questions or suggestions, feel free to let me know. I'd be glad to answer questions, and I'm perfectly willing to make changes if a good number of people think its a good idea.
    Last edited by TheSummoner; 2011-11-15 at 01:27 PM.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

  13. - Top - End - #13
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Yeah, I was more simply wondering about whether we'd have to find a replacement for that support.
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  14. - Top - End - #14
    Ettin in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Katleia's not attracted to either of them yet. Attraction only occurs at B support or higher.
    It's tgva8889. If you can't spell it correctly, just copypasta it, please.

    Pokemon White Friend Code: 3353 3706 1386
    Thanks to araveugnitsuga for my current Poke-atar.

  15. - Top - End - #15
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Hrm, maybe we should stop reducing romance to a dull ranking scheme befoer we all become thoroughly depressed...
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  16. - Top - End - #16
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    I dunno... things would be a helluvalot simpler.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

  17. - Top - End - #17
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    If only, if only...
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  18. - Top - End - #18
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
    Location
    In the Pokeball
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by tgva8889 View Post
    Katleia's not attracted to either of them yet. Attraction only occurs at B support or higher.
    Unless of course, it doesn't happen at all. (Yeah, poor Rennac...)

    Quote Originally Posted by Atrec Randier View Post
    Hrm, maybe we should stop reducing romance to a dull ranking scheme before we all become thoroughly depressed...
    Actually, I'm writing a song called "Maybe It'd Be Better If We All Had Statsheets." This was a part I was thinking of adding.


    Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  19. - Top - End - #19
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    I could imagine that to the tune of "wouldn't it be nice if the world was cadbury". Or whatever the original song was called.
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  20. - Top - End - #20
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
    Location
    In the Pokeball
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Actually, it's one of the few songs I've written that isn't a parody.


    Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  21. - Top - End - #21
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    This, sir, is something I would dearly love to see.

    Back on topic, I may in fact at some stage (maybe tonight/tomorrow) ngage in writing up a plot summary. Don't go expecting a fancy eloquent work of literature, probably just "A kills B, C kills A, D kisses E, C swears blood oath against D" and so forth. If I actually do it :/.

    EDIT: WhatI got so far, for purposes of computer switching:
    Spoiler
    Show


    Prologue:

    [img] http://img17.imageshack.us/img17/6332/zelliam.

    png [ /img]
    Baethos is at war with Ortham. Taymeer remains

    neutral. War intensifies. Taymeer may not be able

    to remain neutral. King Orion III of Taymeer calls

    a meeting of the heads of state: Lord Gilford of

    Esthos, Lord Valmir of Telma, Lady Alexia of Korsa,

    and Lord Bellard of Debrum. Lord Caspian of Hebron,

    Orion's brother and successor, is ill; Eldest son

    Roan stands in. Captain of the royal guard, Anselm

    Gudbrand is also present. Opinon remains divided.

    Valmir and Alexia argue for neutrality, Bellard for

    siding with Baethos, and Gilford for siding with

    either, if at all.

    Chapter 1: Diplomacy

    Blue (Royal Guard): Anselm Gudbrand (Lord)
    Nathaniel (Mage)
    Rakken (Shaman)
    [S]Nayomi (Theif)[ /S] Lillian (Priest)

    Green (Roan's escort): Roan Caspian (Lord)
    Francis DuMorne (Priest)
    Gerard DuMorne (Knight)
    Katleia Darthing (Archer)

    Orion calls meeting to an end, nobles disperse.

    Soon after, a mysterious raiding party attacks.

    They are lead by Lazarias (Swordmaster), Dellius

    (General), Zell (Wyvern Lord), Marianne (Paladin)

    and Bartrek (Bishop?).

    Lazarius enters the battle, by which time most of

    his forces are dead. He swiftly disposes of the

    remainder of the defenders, headed straight for

    Orion. Roan, as a last ditch effort, shoves

    Lazarius away. Lazarius defeats Roan with a single

    blow. Orion rallies, challenges Lazarius, orders

    Anselm to stand down. Lazarius quotes "Erysis",

    beheads Orion.

    Roan's escort rescue him and escape from castle.

    Marianne attacks Anselm, Valmir and Gilford arrive

    and distract her, Gilford says to rescue Orion's

    son Prince Draven and then go to his manor in

    Esthos.

    Chapter 2: Flight / Flight
    Last edited by Atrec Randier; 2010-07-17 at 10:49 PM.
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  22. - Top - End - #22
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by ottack View Post
    "Why on earth are you, the heir to the throne, in the middle of Baethos hunting down a group of deadly assasins?"
    You'd be surprised how often this sort of thing tends to happen. It's actually quite common.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

  23. - Top - End - #23
    Ettin in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by Atrec Randier View Post
    Hrm, maybe we should stop reducing romance to a dull ranking scheme befoer we all become thoroughly depressed...
    Let's put it this way: Neither of them have done anything to make Katleia attracted to them yet. Gerard hasn't done...much of anything besides talk with her randomly, and Roan hasn't done anything with her besides...talk with her randomly.
    It's tgva8889. If you can't spell it correctly, just copypasta it, please.

    Pokemon White Friend Code: 3353 3706 1386
    Thanks to araveugnitsuga for my current Poke-atar.

  24. - Top - End - #24
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Mar 2009
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by TheSummoner View Post
    You'd be surprised how often this sort of thing tends to happen. It's actually quite common.
    I find myself strugling to think of a fire emblem game where it didn't happen. Just felt like pointing it out.

  25. - Top - End - #25
    Ettin in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    I will be away for 3 weeks starting today. Katleia follows the generally decided upon plan so long as that plan doesn't involve her doing anything that would result in ensured character death.
    It's tgva8889. If you can't spell it correctly, just copypasta it, please.

    Pokemon White Friend Code: 3353 3706 1386
    Thanks to araveugnitsuga for my current Poke-atar.

  26. - Top - End - #26
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by ottack View Post
    I find myself strugling to think of a fire emblem game where it didn't happen. Just felt like pointing it out.
    Yeah, the only exception I can think of would be PoR, simply because Elincia wasn't leading the party (or even fighting for the most part).
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  27. - Top - End - #27
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
    Location
    In the Pokeball
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Quote Originally Posted by tgva8889 View Post
    Let's put it this way: Neither of them have done anything to make Katleia attracted to them yet. Gerard hasn't done...much of anything besides talk with her randomly, and Roan hasn't done anything with her besides...talk with her randomly.
    It sounds so boring when you put it that way... (and then, there isn't much either one can do before reaching the next support capability.)


    Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  28. - Top - End - #28
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Nonsence! Lack of support never stopped Sain from flirting like crazy... it just stopped it from having any use.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

  29. - Top - End - #29
    Dwarf in the Playground
     
    Atrec Randier's Avatar

    Join Date
    Sep 2009

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    What, just like Sain in combat? XD
    Spoiler
    Show
    Now hiring for the postion of devil's advocate.

    "'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"

  30. - Top - End - #30
    Ettin in the Playground
     
    TheSummoner's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: Fire Emblem: Seal of Fate (OOC) II

    Could be worse... Could be Lowen.
    Quick link for Forum Emblem Rules

    Megaman 9: Mr. Perfect Challenge
    I DID IT!!! I FINALLY DID IT!!!


    Megaman 10: Mr. Perfect Challenge
    I DID... Ya know what? It's not nearly as hard as 9 was...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •