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  1. - Top - End - #1
    Barbarian in the Playground
     
    Cainen's Avatar

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    Default Mutants & Masterminds 3rd Edition is out.

    In the form of DC Adventures Hero's Handbook.

    Long story short: It's more a properly-done Pathfinder to M&M 2E than it is a truly new edition. Read up on it before buying, but it's worth it if you enjoyed M&M 2E's core.
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    Titan in the Playground
     
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    Default Re: Mutants & Masterminds 3rd Edition is out.

    I must admit that I'm utterly fascinated by this turn of events, but the real question remains unasked:

    Will they update Freedom City and Paragons to Third Edition?
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  3. - Top - End - #3
    Barbarian in the Playground
     
    Cainen's Avatar

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    No idea whether they'll detail the DC setting more in lieu of an update or do both. I don't keep tabs on the superhero half of M&M because that's not what I use it for.
    HOW IS BABBY FORMED

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    Ogre in the Playground
     
    Beleriphon's Avatar

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    Quote Originally Posted by The Rose Dragon View Post
    I must admit that I'm utterly fascinated by this turn of events, but the real question remains unasked:

    Will they update Freedom City and Paragons to Third Edition?
    Very, very likely. The softcover Mutants & Masterminds Third Edition will be out some time towards the end of the year. DC Adventures uses the same rules as M&M3, but M&M3 isn't out yet. It will be identical to DCA, in softcover, without the DC specific stuff included.

    Paragons, maybe, but Freedom City is almost guaranteed. The only thing that stands to be seen is what Steven Kenson and Green Ronin have come up with for the metaplot.
    Current campaign ideas at:

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    Titan in the Playground
     
    Tengu_temp's Avatar

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    Some things got streamlined, some things got simplified, some things got balanced. It's an evolution, not a revolution. Better than core M&M 2e, but I'll stick to second edition for now, because it's simply better known and more widely available. And because of the mecha rules in Mecha and Manga.

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  6. - Top - End - #6
    Ogre in the Playground
     
    Beleriphon's Avatar

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    Quote Originally Posted by Tengu_temp View Post
    Some things got streamlined, some things got simplified, some things got balanced. It's an evolution, not a revolution. Better than core M&M 2e, but I'll stick to second edition for now, because it's simply better known and more widely available. And because of the mecha rules in Mecha and Manga.
    I'm liking it so far, and plan on getting the other three DCA books. Which is awesome, since this is really what I've wanted from a game. It is really quite awesome.
    Current campaign ideas at:

  7. - Top - End - #7
    Orc in the Playground
     
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    Default Re: Mutants & Masterminds 3rd Edition is out.

    *goes down on his knees" NOOOOOOOOOOOOOOOOO!

    I just bought second ed... Is it that good?

  8. - Top - End - #8
    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    Quote Originally Posted by Bharg View Post
    *goes down on his knees" NOOOOOOOOOOOOOOOOO!

    I just bought second ed... Is it that good?
    My group certainly thinks so. There are a few broken powers (invisibility, some god awful area-of-effect acid melty thing! And magic is a bit too easy for PCs to spawn loads of pwers from) that , but then there always are and will be in a super-powers system. Overall its mechanics and innate balancing system work very well, high or low level.

    I hadn't heard about a 3rd ed though - are there any major differences?

  9. - Top - End - #9
    Ogre in the Playground
     
    Beleriphon's Avatar

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    Quote Originally Posted by Theo Hammond View Post
    My group certainly thinks so. There are a few broken powers (invisibility, some god awful area-of-effect acid melty thing! And magic is a bit too easy for PCs to spawn loads of pwers from) that , but then there always are and will be in a super-powers system. Overall its mechanics and innate balancing system work very well, high or low level.

    I hadn't heard about a 3rd ed though - are there any major differences?
    Yep, there are 8 stats not 6 (fighting and agility are extra, and new) some things have been renamed, the powers get shuffled around into "effects", meaning that you create a "power" by picking what it can do, and adding it up. Thus Hal Jordan's power ring isn't a device with other powers, its a collection of effects that is the Power Ring power.

    There are other things as well, for example all characters can use things like Power Attack for +2/-2 for free now, but you need the advantage (read Feat) to use the full effect.
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  10. - Top - End - #10
    Pixie in the Playground
     
    Beholder

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    Default Re: Mutants & Masterminds 3rd Edition is out.

    To be fair, the powers system was effects-based and modular in 2nd edition too. The issue is that it also had "container" power structures (like devices and alternate forms) which could pull some truly ridiculous stuff (like the second character I made, which accidentally ended up as my pick each round of 6 different stat-blocks, each with nearly 5/3 as many pp as the other heroes).

    If what you're saying is that the container power structures don't exist as such any more, that might be for the best.
    Last edited by Quismat; 2011-01-06 at 07:51 PM.

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    Hero in the Playground Retired Moderator
     
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    Default Re: Mutants & Masterminds 3rd Edition is out.

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