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  1. - Top - End - #181
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Iltzas repeats its last action: reloads his Heavy Crossbow, aims at the Kobold in H5 and shoots.

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    Move Action: Reload Heavy Crossbow (Rapid Reload: Heavy Crossbow feat)
    Attack: (1d20+3)[22]
    Damage: (1d10)[1]
    Ammunition goes from 97 to 96
    Spoiler
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    Player: I was thinking that in the mythology (of the campaign) the figure of two brothers fighting each other is the climax and end of most tales. Maybe if we sought after Prea's brother, we could find a way to amend for the liberation of the corrupter.
    DM: What was your intelligence again?
    Player: Huh... 8?
    DM: And that thought quickly vanishes from your mind.


    Hippiemancer avatar by Qwernt

  2. - Top - End - #182
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Noticed that the last Kobold on his side try to flee Terra charge at him. OOC : I mean the one on H3

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    charge attack - (1d20+4)[23]
    Critt confirm - (1d20+4)[13]
    Bite - (1d6+2)[3]
    Last edited by Zefir; 2010-09-27 at 06:56 AM.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  3. - Top - End - #183
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist grin at taking another one down and he attack again.

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    I attack the kobold in H5 if he's already dead I move into G4 and attack the one in H3.

    Move action: None or move in G4
    Standard: Vanguard strike (on kobold in H5 or H3)
    Attack: (1d20+6)[10] (+1 Bab+4 Str+1 WF)
    Damage: (1d8+6)[8] (+1.5*Str)
    Healing: 2 Hp
    If I hit all my allie gain a +4 bonus on attack roll agains that target

    Granted maneuver for next round:
    (1d5)[3] : Douse the flamme
    (1d4)[2]: Crusader strike

    In case a Kobold provoq an AOO here my roll:
    Attack: (1d20+6)[16] (+1 Bab+4 str+1WF)
    Damage: (1d8+6)[7] (+1.5*Str)
    Healing two more HP


    OOC: Probably a miss.

    Stat:
    Spoiler
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    HP: 6/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:
    {table=head]Dice|Readied|Effect|Granted/Withheld/Expend
    1|Charging Minotaur|Charging bull-rush ignore Aoo|W
    2|Crusader's strike|Attack heal for 1d6+1 hp if target not LG|G
    3|Douse the flamme|Target cannot Aoo for a round|G
    4|Stones bones|Gain DR5/adamantine|W
    5|Vanguard strike|Allies gain +4 on attack against target|W
    [/table]
    Stances:
    Martial spirit: Heal 2 hp per attack
    Last edited by zagan; 2010-09-27 at 06:04 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  4. - Top - End - #184
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Round 9

    Zom's war mace smashes into the kobold at H5. The kobold falls lifelessly to the cave floor. Ilztas' bolt hits the crossbow-holding kobold in the side. Terra charges and Glist advances on the lone kobold. Terra reaches the kobold first and with a swift lunge and bite, the kobold falls.

    OOC:
    Spoiler
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    End of encounter. XP reward: 200xp each. We remain in combat rounds.

    Listen checks only:
    {table]Name|Spot|Listen|||
    Glist Esot | (1d20-1)[12]| (1d20-1)[7] |K(history) (1d20+4)[6] |K(religion) (1d20+4)[8]
    Zom | (1d20-2)[15]| (1d20-2)[6]|
    Quarion Amakiir | (1d20+5)[17]| (1d20+5)[12]| K(nature) (1d20+4)[14]
    dog | (1d20+5)[20]| (1d20+5)[19] |Scent
    Terra Nova| (1d20+4)[6] | (1d20+3)[17]
    Ilztas Arkenett|(1d20+1)[7]|(1d20+1)[8] |K(arcane) (1d20+6)[23] |Decipher Script (1d20+6)[18][/table]





    Terra
    Spoiler
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    You hear faint noises from behind the door, as if one or more heavy objects is dragged or rolled carefully.

    ooc
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    Sorry, forgot you are deaf from the thunderstone and hear nothing.
    Last edited by Parlity; 2010-09-27 at 09:50 PM.

  5. - Top - End - #185
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Terra stays at the wolf form and feast on the meat of the fallen Kobold, he seems now a bit out of mind, then he turn his head up and his eyes return to be like the wildelfs one.

    OOC
    Spoiler
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    This is no reaction of the no hear thing I just play the fact that I am not skilled enougth to controll the shapeshift full.
    If possible I try to make survival check to smell from which direction they came.
    Survial by scent - (1d20+9)[23]
    No problem with the hear nothing thing I just forgot it, too.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

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  6. - Top - End - #186
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    "Good ridance. I think we 've found the cause or one of the cause for the plague. We should search if we find any clue on them."
    He immediatly begin searching the kobold body, looking for clue, anything that could be usefull and valuable.

    (1d20+3)[4]

    Edit: Someone else want to search please ?
    Last edited by zagan; 2010-09-28 at 07:13 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  7. - Top - End - #187
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Let me help you with that, says Iltzas, looking for valuables in the kobold's bodies.
    Three kills, not bad, huh?, he adds, addressing to Zom.

    Search roll: [1d20+4]
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    Player: I was thinking that in the mythology (of the campaign) the figure of two brothers fighting each other is the climax and end of most tales. Maybe if we sought after Prea's brother, we could find a way to amend for the liberation of the corrupter.
    DM: What was your intelligence again?
    Player: Huh... 8?
    DM: And that thought quickly vanishes from your mind.


    Hippiemancer avatar by Qwernt

  8. - Top - End - #188
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Search roll, properly done: (1d20+4)[21]
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    Player: I was thinking that in the mythology (of the campaign) the figure of two brothers fighting each other is the climax and end of most tales. Maybe if we sought after Prea's brother, we could find a way to amend for the liberation of the corrupter.
    DM: What was your intelligence again?
    Player: Huh... 8?
    DM: And that thought quickly vanishes from your mind.


    Hippiemancer avatar by Qwernt

  9. - Top - End - #189
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom took a quick scan of the room making sure that none were left satisfied he smiled and lifted his Large war mace back up and started removing bone fragments from its wicked looking spikes.

    He heard Iltzas speak and grinned, Iltzas did great! Zom impressed! Zom not do so well this time and must do better next time in order to prove Zoms worth. he said with a large goofy grin on his face. He helped the others scan the room but wanted to move quickly encase others were about.

    (1d20-2)[3]

    OOC-
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    anyone else laugh/notice that my 3d6+9 rolls were almost better than my 1d20+5 rolls? >.> haha that made me laugh upon reviewing the battle.
    I am alive!

    It has been a very very long time.

  10. - Top - End - #190
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Terra
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    The rank smells of rat and weasel overpower the smell of sick kobolds.


    Ilztas
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    The silvery cape of one of the kobolds catches your eye at map location G5.


    The kobolds carry little except a small-sized shortspear and crossbow. Bolts for a light crossbow, blankets, and the wooden bed boards are scattered on the floor.

    OOC
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    Before posting the next round: I'm assuming your characters stay in the same location and speeding up the searches to take a standard action. Your characters can move or pick up an item if you would like to. Anders Celsius - please indicate if Ilztas moves to G5. zagan - I think Glist should be at 10hp.

    fortitude save vs. DC 13
    zagan's dwarf crusader Glist Esot – LG – FRW 7 0 -1 (1d20)[17]
    Sanity702's water orc fighter Zom – CE – FRW +6 1 -2 (1d20)[3]
    Zefir's wild elf shapeshift druid Terra Nova – N – FRW (1d20)[9]
    Anders Celsius' lesser drow wizard Ilztas Arkenett - NG – FRW 0 +3 -1 (1d20)[8]

  11. - Top - End - #191
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC -
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    Did you want us to do the fort saves?
    If so
    (1d20+6)[8] <--- FUUUUUUUUUUU my life
    Last edited by Wizibirb; 2010-09-29 at 11:36 PM.
    I am alive!

    It has been a very very long time.

  12. - Top - End - #192
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Don't worry Zom, I can clearly see your potential. You don't have to prove me anything. Now, I think I just saw a very shining cape I'd like to check out. Maybe there is something valuable in here after all...
    Spoiler
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    Player: I was thinking that in the mythology (of the campaign) the figure of two brothers fighting each other is the climax and end of most tales. Maybe if we sought after Prea's brother, we could find a way to amend for the liberation of the corrupter.
    DM: What was your intelligence again?
    Player: Huh... 8?
    DM: And that thought quickly vanishes from your mind.


    Hippiemancer avatar by Qwernt

  13. - Top - End - #193
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC
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    Sanity702 I think he did the roll and he added the bonus in mind, because that way he can copy the d20 roll without changing it every time.
    I noticed that my FRW is missing. It is F 3 R 2 W 3
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

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  14. - Top - End - #194
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist will move in H3 and look into the corridor for anything suspicious.

    OOC:
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    I'm not hoping for much but just in case

    Spot: (1d20-1)[7]
    Listen: (1d20-1)[3]
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  15. - Top - End - #195
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Round 10

    As Glist reaches H3, the door suddenly opens inward, revealing more kobolds. They scream "Eeeeiyi!" at the sight of Glist and Terra in front of them.

    Sacks swing out from the ceiling inside the small room. The sacks tear apart, filling the space by the door with a cloud of flour.

    Shoved by the kobolds behind, two kobolds fall as they push a barrel out of the door.
    Glist and Terra
    Spoiler
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    As the barrel rolls out, you have an AoO on 2 prone kobolds (-4AC prone -4AC squeezing) or the barrel. You can initiate a grapple vs. the kobolds pushing the barrel or attack the barrel.


    The kobolds shove the door back into place once the barrel is outside.
    Glist and Terra
    Spoiler
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    You have an AoO as the kobolds close the door.


    OOC
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    Previous round: I did roll the fort saves for you. I can ask you to roll them in the future if you'd prefer to make your own rolls. None of you notice anything different at the moment.

    Map location H3: Cloud of flour: 20% miss chance on attacks into this space for 1 round.




  16. - Top - End - #196
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist
    Glist was surprise by the sudden opening of the door but didn't hesitate to attack immediatly the kobold on the ground.

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    I attack one of the prone kobold:
    Attack: (1d20+6)[22] (+1 bab, +4 str, +1 WF)
    Miss chance: (1d5)[4] (miss on a 1)
    Damage: (1d8+6)[10] (+1.5 Str)
    If I hit I gain 2hp from my stance.

    And that's all for my Aoo this round because I don't have combat reflexe.

    Rolling for granted maneuver next round, I'll start as if it was a new encounter.
    (1d5)[3] Douse the flamme
    (1d4)[1] Charging minotaur


    Stat:
    Spoiler
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    HP: 6/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:
    {table=head]Dice|Readied|Effect|Granted/Withheld/Expend
    1|Charging Minotaur|Charging bull-rush ignore Aoo|G
    2|Crusader's strike|Attack heal for 1d6+1 hp if target not LG|W
    3|Douse the flamme|Target cannot Aoo for a round|G
    4|Stones bones|Gain DR5/adamantine|W
    5|Vanguard strike|Allies gain +4 on attack against target|W
    [/table]
    Stances:
    Martial spirit: Heal 2 hp per attack
    Last edited by zagan; 2010-10-01 at 03:58 PM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  17. - Top - End - #197
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Terra noticed the Kobolds and does no secound left to attack, a secound befor he attacks he noticed Glister and reached for the secound kobold.

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    hit - (1d20+2)[20]
    crit confirm - (1d20+2)[8]
    Dmg - (1d6+2)[4]
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  18. - Top - End - #198
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

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    miss chance for Terra (1d5)[3] miss on a 1


    Glist and Terra strike as the kobolds push out the barrel, killing the two kobolds who fell. The door slams shut.

    The lid falls off as the barrel tips over. As the barrel hits the ground, terrified rats scurry out, biting everything in reach.

    Terra
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    These rats smell strange.
    Last edited by Parlity; 2010-10-01 at 08:17 PM.

  19. - Top - End - #199
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Iltzas prepares Burning Hands, while saying: Please everyone, stay far away from the rat swarm!. As soon as he is able to cast the spell without injuring his partners, he does it.
    Spoiler
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    Feel free to roll
    Spoiler
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    Player: I was thinking that in the mythology (of the campaign) the figure of two brothers fighting each other is the climax and end of most tales. Maybe if we sought after Prea's brother, we could find a way to amend for the liberation of the corrupter.
    DM: What was your intelligence again?
    Player: Huh... 8?
    DM: And that thought quickly vanishes from your mind.


    Hippiemancer avatar by Qwernt

  20. - Top - End - #200
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist quickly strike at the mass of rat before steeping back to allow Iltzas to cast.

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    I use a standard attack against the swarm:
    Attack: (1d20+6)[7] (+1 bab, +4 str, +1 WF)
    Miss chance: (1d5)[3] (miss on a 1)
    Damage: (1d8+6)[10] (+1.5 Str)
    If I hit I gain 2hp from my stance.
    edit: critical miss.

    Only half damage against tiny sized swarmed I believe but better than nothing.

    After that I move back into E4 to give to Iltzas spell.

    Maneuver for next round: (1d3)[1]

    Also i've regained 2hp from the Aoo.


    Stat:
    Spoiler
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    HP: 8/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:
    {table=head]Dice|Readied|Effect|Granted/Withheld/Expend
    1|Charging Minotaur|Charging bull-rush ignore Aoo|G
    2|Crusader's strike|Attack heal for 1d6+1 hp if target not LG|W
    3|Douse the flamme|Target cannot Aoo for a round|G
    4|Stones bones|Gain DR5/adamantine|W
    5|Vanguard strike|Allies gain +4 on attack against target|W
    [/table]
    Stances:
    Martial spirit: Heal 2 hp per attack
    Last edited by zagan; 2010-10-02 at 04:26 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  21. - Top - End - #201
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Terra smells the rats and his wild instinct left. He mades a stab back from the rats and shift back to normal form

    "Stay away from these rats Glist. They have a strange smell on them maybe it has to do eith the curse."
    OOC
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    run to G5. Shift back to normal.
    Use my turn for the speech. If I can do any actions I will draw my Bow and shoot, but I think there is no Action left.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  22. - Top - End - #202
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion shoots an arrow:

    (1d20+3)[5]
    (1d8)[5]

  23. - Top - End - #203
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom locked eyes on the annoying little creatures he brought down his large war mace trying to crush them beneath it.

    Spoiler
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    Attacking the kobolds

    (1d20+5)[11]
    (3d6+9)[22]
    I am alive!

    It has been a very very long time.

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