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  1. - Top - End - #31
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "Three against three..." Ilztas starts thinking. "If the human with the mace and the elf with the stick decide that us outsiders are a threat, we'll have to deal with them. The orc can take on the human, and the friendly elf seems to like the orc, he would probably defend him, taking the other elf. That dwarf... he didn't like the orc, so at worst, he might try to kill him. It is never good to expect the best. I don't think I can take him, not without support. That human with the falchion, it would all depend on him". Lost in paranoid thoughts, Ilztas awakes by noticing the gnome ahead. He decides it's better to start making allies, for if the rest turn out to be enemies. Facing Quarion he speaks "Greetings. My name is Ilztas Arkenett, and I'm traveling to Duvik's Pass, to investigate the mysterious illness. My skills and knowledge of the underworld are at your service". He ends the sentence with a deep bow.
    Last edited by Anders Celsius; 2010-07-30 at 10:30 AM.

  2. - Top - End - #32
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    A pleasure to meet you. It is not often that one is able to meet with a Drow on friendly terms.

  3. - Top - End - #33
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist just give a short gruff nod. And think to himself, "I've heard lot of story of rebel from evil race doing good or peacefull splinter community so I will give this one and any other like the orc their chance."
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
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  4. - Top - End - #34
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom

    Zom shifted he fixed his own sun dark goggles, so that they would stay on, and drew his big weapon, the human was speaking harsh words that did not settle well with Zom, Zom here to help people. He get paid to find out what going on. Why it so hard to believe that Zom here for good? Anger slowly started to seep into Zom's tone, a dangerous look swept over his face.

    If you doubt Zom here for good, then Zom will fight you. One on one, unless you are a coward. Then Zom will fight you anyways, Zom does not like cowards. he looked at the elf who spoke up for him, it was not every day that an elf stuck up for an Orc such as him.

    Zom thank you elf. he said having momentarily forgotten the elfs name. But if human no trust Zom then Zom must handle this. Zom is tiered of being misrepresented, he only want to help people and they always assume Zom eat their hearts. Zom does not even like hearts.

    He turned back to the human weapon in hand ready for a fight should the human continue his insolence.
    Last edited by Wizibirb; 2010-07-30 at 01:43 PM.
    I am alive!

    It has been a very very long time.

  5. - Top - End - #35
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

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    I think you got the race wrong i am the secound elf and Glist is the human.


    "I think Glist is right. Sometimes things seem other like they are. Pleased to meet you Zom i am Terra, oh and i am an elf like the one spoke for you"

    He seem to have no fear about thog just a littel bit out of mind befor he try to shake hands with Zom.
    Last edited by Zefir; 2010-07-30 at 02:38 PM.
    Grammer is my declared deadly enemy!
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  6. - Top - End - #36
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

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    Glist just give a short gruff nod. And think to himself, "I've heard lot of story of rebel from evil race doing good or peacefull splinter community so I will give this one and any other like the orc their chance."
    Emphasis mine, you didn't hear anything it was a "though" I want to give the player an idea of what glist is thinking without giving it to the character.

    Also Zefir is right, Glist is a dwarf.
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
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  7. - Top - End - #37
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    The thin, pale gnome stands up and waves at you when you get closer. “Hello travelers,” he calls out cheerfully. "Duvik's Pass is quarantined for the plague."

  8. - Top - End - #38
    Bugbear in the Playground
     
    NecromancerGirl

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    Sorry about that my apologies on reading that wrong. >.>


    Zom

    Zom takes one hand off of his weapon and takes Terras hand.

    As long as elf knows that Zom here to help. Zom does not like people who judge Zom before they know him.... It would not be smart to do it again.
    I am alive!

    It has been a very very long time.

  9. - Top - End - #39
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    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    We know, we are trying to determine the source of the plague.

  10. - Top - End - #40
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    He grins. “Glad to see you. Guess you heard about our troubles in Trelle Town. I’m Hodgeji. Mining foreman. Fell sick first and now I’ve recovered and out here collecting firewood.”

    More seriously, he continues, “All of us in the mine fell sick first. Brother Sondjaskan went to the mine yesterday and hasn’t come back.”

  11. - Top - End - #41
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    Devmaar's Avatar

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    I have made it my personal quest to end this plague. I will not allow anything to stand in my way

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    ninjaed by the gnome
    Last edited by Devmaar; 2010-07-30 at 03:57 PM.

  12. - Top - End - #42
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    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Impassionate speech aren't his thing but Glist decid to try, at the very least to show his willingness to do it, "I will do everything in my power to try and find the source of this plague and end it. I'm sure the other feel the same way."
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
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  13. - Top - End - #43
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "Indeed, that is my case.". Speaks Ilztas to the gnome, refering to Glist's claim. "Is there anything you know you think might be useful for our purpouses?".

  14. - Top - End - #44
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Hodgeji beams as two more travelers speak their good intentions. Looking up at the drow, he speaks with a nervous tremble in his voice, “Well .. well Brother Sondjaskan thinks the problem is in the mine. He went up there with five of the watch yesterday. We’ve burned contaminated clothing and food in the smelter and those who haven’t caught the illness are camped outside of the walls. People keep on falling ill.”

    Growing more confident, he continues, “I can show you the road to the mine. It’s up the valley.” He points and starts walking up the path.

    “We keep a stash of magical blessed bandages hidden in the larder. Some of the villagefolk will use them even when they won’t do any good. It only helps if they’ve lost consciousness. The larder’s on the left once you get inside the mine. Off to the right is the new dig, up near the ceiling of a big cavern. There’s more ore at the bottom of the lake farther on. We can see it through the water. I’ve got an idea I’m working on for getting down there.”

    As he talks on and on, the trees thin out more. You see the small stone village. It sits in a narrow part of the grassy valley between two steep mountainsides, close to the mountain on the left.

    Small blobs of brown, black, and white sheep move in the distance. In front of the village are tents, bedrolls, and campfires. A heavy smoke pours out from tall chimneys in the upper part of the village. It smells like burnt meat.

    "Oh do you have more questions?" Hodgeji asks.

  15. - Top - End - #45
    Bugbear in the Playground
     
    NecromancerGirl

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    Zom

    Zom released the Elfs hand, he shealthed his weapon and continued on with the group. He studied the land as they walked but said nothing. He was in fact just enjoying himself as they walked. He himself had no questions but his new companions may have.
    I am alive!

    It has been a very very long time.

  16. - Top - End - #46
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    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist shook his head negativaly and follow allong eager to go in the mine.
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
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  17. - Top - End - #47
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "You've been most helpful, those magical items could prove to be quite useful, should one of us fall into the disease's hands. I still wonder, have there been reports of any kind of creatures inside the mine? What about the goblins of the nearby? How are your relations with them?"

  18. - Top - End - #48
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    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    " I want to know how the illness is moving on the people or how it goes through. It would be even better to know visible signs or even the symptoms befor we had in and get ill by not knowing."
    Grammer is my declared deadly enemy!
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  19. - Top - End - #49
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    “Oh, the blessed bandages don’t cure diseases. We bought them for treating injuries from mining accidents. Mayor Sendarson put in an order with the first shipment of silver from our smelter. If one of us got hurt bad from a rockfall or falling off a rope, enough to lose consciousness, the blessed bandages stop you from bleeding to death or dying from shock.

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    Blessed Bandage – linen bandage with a glowing silver thread in the center. Standard manipulation action to use. Immediately stabilize recipient. Cost 10gp, Weight negligible.


    The tired-looking gnome shakes his head. “No creatures we know about. We close off the entrance when we leave for the night.

    Goblins are vile, lazy, cowardly creatures. More dangerous to my kin than to big folk. Five of the village watch went with Brother Sondjaskan. A small goblin family wouldn’t be like to attack them or anyone that looked stronger. Now kobolds are a different matter. We're lucky none of them live around here.”

    Hodgeji looks uncomfortable at Terra’s question.”Well, we caught the burning plague in the mine. Brother Sondjaskan said that the sick give off humors that contaminated what we touched and made the people near us fall ill. It starts with feeling tired, then a fever. Next comes a burning pain in the limbs,” he shudders. “It’s pain that makes people mad.”

    Spoiler
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    {table]Name|Spot|Listen|||
    Ubaidah Zakwan |Spot (1d20+3)[14]| Listen (1d20+3)[23]||
    Glist Esot |Spot (1d20-1)[19]| Listen (1d20-1)[9] |K(history) (1d20+4)[5] |K(religion)| (1d20+4)[17]
    Derrik| Spot (1d20-1)[19]| Listen (1d20-1)[8]||
    Zom |Spot (1d20-2)[5]| Listen (1d20-2)[-1]||
    Quarion Amakiir |Spot (1d20+5)[22]| Listen (1d20+5)[14]| K(nature) (1d20+4)[5]|
    dog |Spot (1d20+5)[6]| Listen (1d20+5)[22] |Scent|
    Terra Nova| Spot (1d20+4)[7] |Listen (1d20+3)[13]|
    Ilztas Arkenett| Spot (1d20+1)[6]| Listen (1d20+1)[4] |K(arcane) (1d20+6)[17] |Decipher Script (1d20+6)[22][/table]


    As you get closer to the village, Hodgeji waves at the villagers outside. They wave back at him and continue about their business.

    Glist, Derrik, Quarion
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    Two groups of villagers gathered to meet you. One group in front of the village's low stone wall and one group in the middle of the camp. When Hodgeji waves to them, most of them leave and the rest put away their makeshift weapons. A gnome in a tattered dress and a human woman in an off-white dress wave back at Hodgeji. They are cleaning wool outside in the camp while they wait for you.


    Ubaidah
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    When Hodgeji waves, a few of the villagers wave back at him, including one human woman in a dress.
    Last edited by Parlity; 2010-08-01 at 11:06 PM.

  20. - Top - End - #50
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist nod at the explanation, this disease really seem frightenning and he hope that he wouldn't catch it.
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
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  21. - Top - End - #51
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    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion thinks about what the Gnome says and realizes that, now more than ever, the disease has to be stopped before it starts affecting the local wildlife.

  22. - Top - End - #52
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom

    Zom looked and felt bored, he simply wanted to do his job. This little man was obviously worried about his village, but as Zom's mom once said, Need to be strong so not dead. This man was obviously not strong enough, so he may end up dead. This was one reason Zom hired Zom was strong. Strong enough to do what needed to be done.

    Regardless of how he felt. He waited patiently for the chatty people to finish talking.
    I am alive!

    It has been a very very long time.

  23. - Top - End - #53
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "That should be enough to me, thank you for the information" ends his part of the talking Ilztas, with a short bow.

  24. - Top - End - #54
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Hodgeji leads you to the camp. “Anna, these fine folks have come to help us,” he says to a tall human woman in an off-white dress. Anna wipes her hands on her apron before offering to shake hands with you.

    “It’s a pleasure to meet you. Brother Sondjaskan went to the mine to investigate the source of the plague. He hasn’t come back and we’re very worried about him and the villagefolk who went with him. Would you go to the mine and look for them?”

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    Accelerating through to get to the adventure start. I assume you agree to go to the mine.


    The gnome woman fusses over Hodgeji and he stays in the camp to rest. As Anna leads you through the village, you hear occasional screams. She stops at a large house in the center of the village. There appear to be people inside. She returns a minute later with a carved wooden jewelry box. She opens it reverently and empties it of its contents: 8 vials. “These are magical potions of healing. Please take them as payment for helping us.” She hands them to each of you, giving 2 to Quarion.

    “What a fierce looking wardog you are,” she says and pets Quarion’s animal companion if the dog looks friendly.

    Dragonsamurai776 OOC
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    You are free to describe your animal companion’s personality and reactions if you would like to. edit: I assumed here that your riding dog is wartrained, though you did not mark your companion as wartrained. For wartrained I'll rule that your companion has to be trained for the purpose of combat riding, fighting, or guarding. Please tell me if you want your riding dog to be wartrained. I can correct this post. Wartrained riding dogs get improved trip as a feat.


    The path to the mine is a clearly visible trail up the valley. Anna gives you directions and leaves you at the village’s north gate, a wooden stile. “It is two hours walk going up into the Tsimtor. Please be careful and take care of yourselves.”

    The trail leaves the valley and cuts back and forth climbing up the forested mountainside. It is 4.5 feet or 1.5m wide. Two people can walk comfortably side-by-side on the trail.

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    Please finish buying equipment and decide on your marching order on the trail and if anyone is walking ahead to scout. I consider two people walking in a 5x5' or 1.5x1.5m square to be squeezing for combat and not squeezing in movement speed. You can walk single-file, 1 person in a 5x5 foot square.
    Last edited by Parlity; 2010-08-03 at 02:22 AM.

  25. - Top - End - #55
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

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    Yes, my dog is trained for combat. He is extremely friendly when not fighting. Also, I bought leather barding for him, giving him +2 AC.


    I'll stay near the middle, but send my companion ahead to look for danger.
    Last edited by dragonsamurai77; 2010-08-03 at 09:23 AM.

  26. - Top - End - #56
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "I prefer to fight near the front line."
    Grammer is my declared deadly enemy!
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  27. - Top - End - #57
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "I also prefer the front line."
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
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  28. - Top - End - #58
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "It would be wise to have a strong member of the party, specially if good in close combat, in the front, and another one in the rear, for if we are ambushed. I've specialized in ranged attacks, with magic and my crossbow, so it would suit me a place in the back."

  29. - Top - End - #59
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    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom

    Zom strong fighter, Zom can handle himself. But Zom will take the back of the line.
    I am alive!

    It has been a very very long time.

  30. - Top - End - #60
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    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "Well Zom, that will only waste your Power. Your mass strength will be used best in the front line. Cause of this how about to switch places you take the front and i take the back. Ok?"
    Grammer is my declared deadly enemy!
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