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  1. - Top - End - #151
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom smiled that was a plan he could live with. Zom started off in the direction, his pace a light jog. He kept himself ready just in case, his head was on a swivel.

    Tell Zom when you see man! he called back as he started to move.

    GM -
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    Moving at full speed, and reading an action to charge anyone who is not with out party if I see them.
    I am alive!

    It has been a very very long time.

  2. - Top - End - #152
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    As you enter the northern room
    Spoiler
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    Boards with blankets on them cover the rough stone floor. Small, naked reptilian humanoids stand behind the upturned boards closest to you with crossbows ready. The northeast corner has a small wood door. In front of it stands one more of the reptilian humanoids. This one holds a short spear and is wearing a cape. It screams, "Yai aik!".

    As Zom charges, the small humanoids fire their crossbows.


    OOC Zom
    Spoiler
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    Zom can't ready a full-round charge while using a move action. He can ready a standard attack that will take effect before the small reptilian humanoids can target him and fire. edit: Zom reaches F9, moving 6 squares north with 1 move action, so he can't reach them with his melee weapon. He can continue his move or take a standard action before they open fire.


    Spoiler
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    Please roll knowledge and an INT check as you enter the northern room.

    Map:
    b = board with blankets
    b with a green middle = upturned board. Each upturned board has 2 small reptilian humanoids standing behind it, except the closest one on the right, has 1 humanoid behind it.
    red line = door

    Last edited by Parlity; 2010-08-30 at 03:43 AM.

  3. - Top - End - #153
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    OOC:
    Spoiler
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    Knowledge (history) check: (1d20+4)[10]
    Knowledge (religion) check: (1d20+4)[22]
    Int check: (1d20+3)[21]


    Stat:
    Spoiler
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    HP:15/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:

    1:Charging Minotaur: Charging bull-rush ignore Aoo
    2:Crusader's strike: Attack heal for 1d6+1 hp
    3;Douse the flamme: Target cannot Aoo for a round
    4:Stones bones: Gain DR5/adamantine
    5:Vanguard strike: Allies gain +4 on attack against target.

    Stances:
    Martial spirit: Heal 2 hp per attack
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  4. - Top - End - #154
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Following the 2 tanks to the north room. If Terra comes in he wants to watch over the whole situation.

    OOC:
    Spoiler
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    Knowledge Nature - (1d20-1)[15]
    Int - (1d20-1)[14]
    Spot - (1d20+4)[7]
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  5. - Top - End - #155
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Ilztas follows the group, with his Heavy Crossbow ready to shoot.

    Spoiler
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    Knowledge (Arcana): (1d20+6)[9]
    Intelligence: 1d20+2

  6. - Top - End - #156
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

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    Intelligence check not rolled properly:
    (1d20+2)[4]

  7. - Top - End - #157
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion follows into the room.

    Spoiler
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    Knowledge(nature): (1d20+4)[24]
    Int: (1d20-2)[0]

  8. - Top - End - #158
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    DM -
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    Argh, forgot charging is a full round action
    Then I will finish my move action towards them drawing my weapon as I go and having a proper two handed grip on it.


    However as soon as I saw them I would of charged, so does that count? the whole ready an action was to let you know that if I saw someone my first instinct would be to charge. So as soon as I saw them I would of charged.

    Init -
    (1d20+1)[4]

    Knowledge breaking stuff
    (1d20-2)[4]
    I am alive!

    It has been a very very long time.

  9. - Top - End - #159
    Barbarian in the Playground
     
    Flumph

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    Jun 2009

    Default Re: Duvik's Pass level 1 adventure IC

    Glist
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    From drawings and study of worshippers of Kurtulmak, you recognize the small humanoids as kobolds. You know that most of Kurtulmak's followers live in warmer mountainous regions further south.


    Terra
    Spoiler
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    You think the creatures are kobolds, because kobolds are the most common small reptilian humanoid.


    Quarion
    Spoiler
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    These creatures don't look right.
    Last edited by Parlity; 2010-08-30 at 11:49 PM.

  10. - Top - End - #160
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom looked at all the crossbows pointed at him he did not like those odds but knew it was harder to hit a target that was close and in your face, well at least harder than one that was far away and waiting to be picked off, Ducking his head he moved forward hoping they would not decide to make zom look like a pin cushion.
    I am alive!

    It has been a very very long time.

  11. - Top - End - #161
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist step next to Zom (G8) his weapon in hand ready for anything.

    Stat:
    Spoiler
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    HP:15/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:
    {table=head]Dice|Readied|Effect|Granted/Withheld
    1|Charging Minotaur|Charging bull-rush ignore Aoo|G
    2|Crusader's strike|Attack heal for 1d6+1 hp|G
    3|Douse the flamme|Target cannot Aoo for a round|W
    4|Stones bones|Gain DR5/adamantine|W
    5|Vanguard strike|Allies gain +4 on attack against target|W
    [/table]
    Stances:
    Martial spirit: Heal 2 hp per attack
    Last edited by zagan; 2010-09-01 at 06:08 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  12. - Top - End - #162
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    lztas prepares to shoot whenever combat starts, and he has no ally in front of him.

    Spoiler
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    Attack Roll (1d20+3)[18]
    Damage Roll (1d10)[7]
    Ammunition goes from 100 to 99

  13. - Top - End - #163
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Terra moves behind Zom (F9) and watches after the enemys.

    "That must be the so called Kobolds"
    OOC:
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    After speech I Shapeshift into the wolf form, and take full defence if possible.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  14. - Top - End - #164
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion will shoot an arrow, dropping the torch, and his dog will stay back, waiting for the enemies to attack.

    Spoiler
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    (1d20+3)[7]
    (1d8)[5]
    Last edited by dragonsamurai77; 2010-09-05 at 02:11 PM.

  15. - Top - End - #165
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Round 5-6

    Zom and Ilztas return to the intersection. After discussion, Zom leads the way into the northern room. He takes a defensive position as Glist steps beside him. Terra makes a dramatic statement then shapeshifts and takes a defensive position.

    The opponents fire their crossbows, "Twang!" Three aim at Zom. One aims at Glist. They reload their crossbows. The lone opponent at H6 braces his crossbow on the board and fires shakily at Glist (-4 mod).

    Ilztas fires past Glist at the opponent in H6. His bolt thuds into the head of the creature. Screaming "Eeeeee!" the creature drops it crossbow and the board. The board falls forward and clatters onto a thin pile of blankets. He runs behind the board held by the pair of opponents in H5. It falls over, dead. Quarion fumbles with his bow while holding a flaming torch (-8 mod holding torch).

    Spoiler
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    Zom AC 15+4 (defensive) Glist AC 15
    attack rolls (4d20+3)[5][9][13][18](48) (1d20-1)[17]
    damage rolls (5d8)[3][1][7][7][6](24)
    Quarion - please pick a character that your stray arrow attacks or drop the torch, it goes out on a 1 (1d100)[64]
    Quarion penalty attack roll (1d20+1)[9] (-7+8) stray arrow may hit character in front Terra AC 16 (squeezing, cover) Ilztas AC 13 (squeezing, cover) Zom AC 15+12 (2x cover from Quarion, defensive action)

    The two bolts slam into Glist for 13 hp of damage.

    Zom F8 Glist at G8
    Ilztas and Terra in shapeshift form at F9
    Quarion at F10, dog stays at F13 ready action to charge-attack if enemies attack

    Last edited by Parlity; 2010-09-03 at 04:16 PM.

  16. - Top - End - #166
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist grunt as the bolt struck him but he carry on.
    He move toward the Kobold and strike the closest one.

    Spoiler
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    (note my hp is currently 7 because of my delayed damage pool the rest will only apply at the end of the turn)
    Move action: Move so I've within reach of a Kobold. (G5)
    Standard: Crusader's strike: (on kobold in G4)
    Attack: (1d20+7)[22] (+1 Bab+4 Str+1 WF+1 Furious counterstrike)
    Damage: (1d8+7)[11] (+1/2*Str+1 Furious counterstrike)
    Healing: (1d6+3)[9] (only if Kobold not LG)
    If I heal it goes to my Hp and the left over if any to the pool

    Rolling for granted maneuver:
    This round because I forgot but it doesn't matter I would have use Crusader's strike: (1d3)[1]
    And for next round: (1d2)[2]

    In case a Kobold provoq an AOO here my roll:
    Attack: (1d20+6)[25] (+1 Bab+4 str+1WF)
    Damage: (1d8+6)[7] (+1/2*Str)
    Healing two more HP


    Stat:
    Spoiler
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    HP: 7/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 5/5 Furious counterstrike: +1

    5 Maneuver readied, 2 Granted:
    {table=head]Dice|Readied|Effect|Granted/Withheld
    1|Charging Minotaur|Charging bull-rush ignore Aoo|G
    2|Crusader's strike|Attack heal for 1d6+1 hp if target not LG|
    3|Douse the flamme|Target cannot Aoo for a round|G
    4|Stones bones|Gain DR5/adamantine|G
    5|Vanguard strike|Allies gain +4 on attack against target|W
    [/table]
    Stances:
    Martial spirit: Heal 2 hp per attack
    Last edited by zagan; 2010-09-08 at 07:14 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  17. - Top - End - #167
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Iltzas reloads his Heavy Crossbow and shoots again.
    Spoiler
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    Move Action to Reload Heavy Crossbow, with Rapid Reload (Heavy Crossbow) feat, btw.
    Attack Kobold at G5. If it incurs in penalty because of the dwarf, to anyone I have a clear shot.
    Attack Roll (1d20+3)[20]
    Damage Roll (1d10)[10]
    Ammunition goes from 99 to 98
    Last edited by Anders Celsius; 2010-09-03 at 04:40 PM.

  18. - Top - End - #168
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom smiles as he moves towards the kobolds. The thought of battle unleashing a surge of power through him. He moves quickly and with a plan in mind. He makes his way for the downed board, it was an opening to the back of the line... One he would make great use of. He brought his war mace around and attempted to smash the pathetic creatures head in.

    Spoiler
    Show

    Moving towards the downed board and stepping over it to get behind the boards so they will not have cover against me.

    Attack roll -
    (1d20+5)[16]

    Damage -
    (3d6+9)[18]

    I am alive!

    It has been a very very long time.

  19. - Top - End - #169
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

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    I handed off the torch on page 4.

  20. - Top - End - #170
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

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    You took it again in the end of the same page.

  21. - Top - End - #171
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

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    Oops, my mistake.

  22. - Top - End - #172
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Terra goes with a smile or more bare his teeth one the Kobolds to teh left cause he saw how fast the one fall under the rest of group.

    Spoiler
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    Going to E6 Attacking the board holder on E5. If i can't bite and trip him with the same attack i will only bite him.
    Attack - (1d20+2)[13]
    Crit confirm - (1d20+2)[11]
    Trip if attack pass - (1d20+3)[16]
    Bite - (1d6+2)[3]
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  23. - Top - End - #173
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Round 7

    Glist moves forward. His urgrosh strikes the kobold holding the board at G6. It collapses and drops the board. The crossbow-holding kobold behind it screams "Yiiiii!", dropping its crossbow. Ilztas shoots the kobold holding the board at E6. The bolt goes through the kobold's head and it falls forward still holding the board. Zom smashes his war mace into the defenseless kobold at G6. It falls backward, its chest crushed. Terra bites the kobold with the crossbow at E5 and it falls, neck mangled.

    The cave echoes with the harsh screams of the kobolds. The crossbow-holding kobold at F5 steps backward into E4 and lets loose a bolt at Terra as its companion drops the board and draws a spear. (First target: Terra, second target: Glist.) The crossbow-holding kobold at H5 steps backward into G4 and fires at Glist as its companion drops the board and draws a spear. (First target: Glist, second target: Zom). The kobold with the cape takes its spear and runs forward into G5, jabbing its shortspear wildly.


    Spoiler
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    Kobolds at E4, F5, G4, G5, H5
    crossbow fired at Terra (1d20+3)[8] (1d8)[3]
    spear attack at Terra (if standing) or Glist (1d20+1)[9] damage (1d4-1)[1]
    crossbow fired at Glist (1d20+3)[18] (1d8)[7]
    spear attack at Terra (if standing) or Glist (1d20+1)[8] damage (1d4-1)[3]
    spear attack at Glist (if standing) or Zom (1d20+1)[11] damage (1d4-1)[0]

    A bolt slams into Glist for 7 damage.
    Last edited by Parlity; 2010-09-14 at 11:36 AM.

  24. - Top - End - #174
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom hungered for the blood of those who tried to kill him. He did not care what these little annoying creatures were, they would not live long enough to regret there mistake! He let lose a fierce war cry and brought his war mace down watching it race towards another helpless figure.

    Spoiler
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    ATTACK! -
    (1d20+5)[7]

    damage -
    (3d6+9)[23]
    I am alive!

    It has been a very very long time.

  25. - Top - End - #175
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist once again take a bolt but carry on and strike the spear wielding kobold next to him.

    Spoiler
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    (note my hp is currently 9 because of my delayed damage pool the rest will only apply at the end of the turn)
    Move action: None
    Standard: Stone bones: (on kobold in G5)
    Attack: (1d20+7)[13] (+1 Bab+4 Str+1 WF+1 Furious counterstrike)
    Damage: (1d8+7)[14] (+1.5*Str+1 Furious counterstrike)
    Healing: 2 Hp
    If I hit I gain DR 5/adamantine for 1 round.

    Last granted maneuver: Vanguard strike

    In case a Kobold provoq an AOO here my roll:
    Attack: (1d20+6)[25] (+1 Bab+4 str+1WF)
    Damage: [roll]1d8+6[/rol] (+1.5*Str)
    Healing two more HP


    Stat:
    Spoiler
    Show
    HP: 9/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 5/5 Furious counterstrike: +1

    5 Maneuver readied, 2 Granted:
    {table=head]Dice|Readied|Effect|Granted/Withheld/Expend
    1|Charging Minotaur|Charging bull-rush ignore Aoo|G
    2|Crusader's strike|Attack heal for 1d6+1 hp if target not LG|E
    3|Douse the flamme|Target cannot Aoo for a round|G
    4|Stones bones|Gain DR5/adamantine|E
    5|Vanguard strike|Allies gain +4 on attack against target|G
    [/table]
    Stances:
    Martial spirit: Heal 2 hp per attack
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  26. - Top - End - #176
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Iltzas reloads his Heavy Crossbow, aims at the Kobold in G4 and shoots.

    Spoiler
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    Move Action: Reload Heavy Crossbow (Rapid Reload: Heavy Crossbow feat)
    Attack: (1d20+3)[17]
    Damage: (1d10)[10]
    Ammunition goes from 98 to 97
    Spoiler
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    Player: I was thinking that in the mythology (of the campaign) the figure of two brothers fighting each other is the climax and end of most tales. Maybe if we sought after Prea's brother, we could find a way to amend for the liberation of the corrupter.
    DM: What was your intelligence again?
    Player: Huh... 8?
    DM: And that thought quickly vanishes from your mind.


    Hippiemancer avatar by Qwernt

  27. - Top - End - #177
    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

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    I am confused.
    Quote Originally Posted by Parlity View Post
    Terra bites the kobold with the crossbow at E5 and it falls, neck mangled.

    The cave echoes with the harsh screams of the kobolds. The crossbow-holding kobold at F5 steps backward into E4 and lets loose a bolt at Terra as its companion drops the board and draws a spear.
    I thought i killed him didn't I?


    Terra bear his teeths, aiming for his next target.
    Spoiler
    Show

    Attack the Kobold who attacked me with the spear.
    hit - (1d20+2)[17]
    crit - (1d20+2)[12]
    trip - (1d20+3)[13]
    dmg - (1d6+2)[4]
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  28. - Top - End - #178
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion fires at the nearest kobold:

    (1d20+3)[5]
    (1d8)[3]

  29. - Top - End - #179
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Round 8:

    Zom swings powerfully but the kobold dodges and jabs a shortspear at Zom. The shaky strike misses.

    Glist strikes and fells the caped kobold near him. As the kobold falls, it clears the way for Ilztas to fire his heavy crossbow. Ilztas' bolt thunks into the eye of the kobold at G4 and it collapses.

    Terra bites and trips the spear-wielding kobold next to him. The kobold dies as it hits the ground. Quarion fires at the kobold at E4. The arrow misses and strikes the cave wall.

    The kobold at E4 fires at Terra! The bolt harmlessly strikes off a tuft of Terra's thick wolf fur. The kobold screams "Yiii!" and runs to H3.

    Spoiler
    Show
    kobold at H5 dodges and attacks Zom (1d20+1)[8] damage (1d4-1)[3]
    Glist kills kobold at G5. Ilztas kills kobold at G4. Terra kills kobold at F5.
    kobold at E4 attacks Terra (1d20+3)[13] damage (1d8)[2]

    Kobolds at H3 and H5.
    Last edited by Parlity; 2010-09-27 at 02:14 AM.

  30. - Top - End - #180
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    May 2009
    Location
    Somewhere
    Gender
    Male2Female

    Default Re: Duvik's Pass level 1 adventure IC

    Zom shrieks in rage, the small annoying little creatures had tried to stab him! THEY WOULD PAY!

    He brought down his weapon trying to slaughter the nearest small creature he could find. They would not get away with this!

    Spoiler
    Show


    Attack -
    (1d20+5)[18]

    Damage -
    (3d6+9)[17]
    I am alive!

    It has been a very very long time.

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