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  1. - Top - End - #361
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    Default Re: Fire Emblem: Age of Turmoil


    "She has been taken care off"

    Julian comes back. Looking at Mortley, he lets go of the question he was holding back all the time

    "I believe we might have no need for chains of any kind. You are bound to obey Espadri's order to not leave the city until either you our we are dead. Can you swear allegiance to a new master?"
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

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  2. - Top - End - #362
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    Default Re: Fire Emblem: Age of Turmoil

    Mortly

    "You are correct that I cannot leave here. I can swear aligiance to whomever I want, just as a human can. Naturally I'd still be compelled to follow Espadri's orders, but I don't think it will be much of an issue since he'll assume I'm dead if he sees any of you again."

  3. - Top - End - #363
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    Default Re: Fire Emblem: Age of Turmoil

    So can we physically carry you? Or will a force stop your body from leaving.
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
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    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  4. - Top - End - #364
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    Default Re: Fire Emblem: Age of Turmoil

    Mortly

    "I've got to resist, but there isn't a literal magical wall holding me in or anything."

  5. - Top - End - #365
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    Default Re: Fire Emblem: Age of Turmoil

    Shinobu


    Shinobu: ". . . I really suggest you allow me to kill him, Lord Sheron."
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  6. - Top - End - #366
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    "I agree with the ninja-lady," Karvek said, returning from his grim task.
    ~ZA

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  7. - Top - End - #367
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    Gideon
    "Though it may not be my place to say, I don't see why you need to carry around a pet vampire in the first place." Gideon glances absently about the town before continuing. "And, considering his involvement here, I don't imagine that the villagers would take kindly to seeing him leave unharmed."

  8. - Top - End - #368
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    Default Re: Fire Emblem: Age of Turmoil

    Quote Originally Posted by Kasanip View Post
    Shinobu


    Shinobu: ". . . I really suggest you allow me to kill him, Lord Sheron."
    If you think you're up for it, then sure Shinobu
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  9. - Top - End - #369
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    Mortly

    "What!? You can't kill me! I never wanted to be part of this war! I'm a slave in this, another victem, you here!? The one term of my surrender was that my life be spared! I told you everything you asked. You bastards! You're no better than Espadri!"

  10. - Top - End - #370
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    Default Re: Fire Emblem: Age of Turmoil

    Shinobu


    Shinobu: "...You aren't able to offer surrender. If Espadri orders you to attack again you will, and then whatever agreement will be broken. You give a false promise only.

    I don't know why you are not dead, but you didn't surrender to me. I wasn't here when that happened, and I never would have agreed."


    She steps towards him and holds her blade.

    "You see, I'm a tool, just as you are a slave, and both of us live in shadows. But people like me exist only because of your evil. And so I will give you true death."

    She stopped in front of him.


    "I was worried the arm that commands me would have given me a different order. And then I'd have to make a difficult choice between my organization and my lord.

    Fortunately, Lord Sheron has allowed me to kill you.

    I'll give you merciful death then, as is my order's gift to you."


    ooc: So Shinobu would kill him. Unless the DM wants to do something different~
    Kasanip's Sketchbook 2 Thread
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  11. - Top - End - #371
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    Mortly

    "There is no mercy in this act. You still have full control of your mind and body, you're a fool to give that away. I curse you with my dieing breath. May you see many more years of suffering and bondage."

    Mortly dies.

    Spoiler
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    There's no problem killing Mortly. If there were, I wouldn't have put him at your mercy.

  12. - Top - End - #372
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    Default Re: Fire Emblem: Age of Turmoil

    Shinobu


    Shinobu: "..."



    ""So long as that little girl in this village doesn't have to become like me, then I'll take that curse gladly.""

    Shinobu cleans her blades and steps away from Morty again.
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  13. - Top - End - #373
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    Default Re: Fire Emblem: Age of Turmoil

    Gideon

    Gideon quietly watches Shinobu as the execution is performed. That is... an odd girl. I suppose that the entire group is a bit odd, to be fair. Afterwards, he clears his throat.

    "A grim task, but it was all that he deserved. The body should be burnt along with the rest. Sheron," Gideon continues, "... it was Sheron, yes? Or Lord Sheron, if you so prefer. I'd like to discuss something with you."

    The archer approaches Sheron's side. "I don't know what you and yours have gotten yourselves into, but you've obviously made some sinister enemies. I was wondering if you'd be willing to hire me. I've shown myself to be a capable fighter, I think, and it seems that you're the sort who could always use more of those."

  14. - Top - End - #374
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    Default Re: Fire Emblem: Age of Turmoil

    Quote Originally Posted by aethernox View Post
    Gideon

    Gideon quietly watches Shinobu as the execution is performed. That is... an odd girl. I suppose that the entire group is a bit odd, to be fair. Afterwards, he clears his throat.

    "A grim task, but it was all that he deserved. The body should be burnt along with the rest. Sheron," Gideon continues, "... it was Sheron, yes? Or Lord Sheron, if you so prefer. I'd like to discuss something with you."

    The archer approaches Sheron's side. "I don't know what you and yours have gotten yourselves into, but you've obviously made some sinister enemies. I was wondering if you'd be willing to hire me. I've shown myself to be a capable fighter, I think, and it seems that you're the sort who could always use more of those."
    It's just Sheron, you need to have a king to be a lord don't you. He says bitterly. We always need more fighters, if you're willing to sort out the payment issue at a later date I'd be happy to hire you.
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
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    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  15. - Top - End - #375
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    Default Re: Fire Emblem: Age of Turmoil

    Gideon
    "That," replies Gideon, "seems perfectly fair."

  16. - Top - End - #376
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    Default Re: Fire Emblem: Age of Turmoil

    "And here we are. Its time to see how the peasants we've recruited fare in combat with their new powers," Espadri surveys the assembled vampires, a frown forming on his face, "Although by the looks of them, I don't think they'll last long. Don't you agree?"


    "Yes, master."

    The shaman stares straight ahead, not bothering to turn and face Espadri as he speaks. The hulking warrior ignores her indifference and continues talking.

    "Have you ever gotten the feeling that we're wasting our time? Look at these wretches - they didn't put up much of a fight when we found them, why should they be any more useful as vampires? Have you ever felt the same way?"



    "Yes, master."

    Suddenly, Espadri spies the party approaching on the east road.

    "It appears Mortley has failed me again, and for the last time. So be it. I trust you will serve better than that coward did, won't you?"


    "Yes, master."

    "Good, then I leave them to you."

    Espadri drops to the ground on all fours and transforms into a large black wolf, then bounds off into the forest. Once he is out of sight, the shaman turns to her troops.

    "The enemy closes. Defend your leader. Buy some time. Don't let them interfere."
    She runs into the middle of the group heading towards the northern half of town, putting distance between herself and the oncoming heroes.

    Chapter 5: In The Nick of Time
    Objective: Defeat all enemies
    Secondary Objective: Save as many villagers as possible
    Defeat Conditions: Sheron or Somolt defeated

    Turn 1 Begin:




    Players
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    NPC
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    Somolt
    Count Level 1
    HP: 14/14 Str: 2 Skl: 1 Spd: 2 Lck: 5 Def: 1 Res: 2
    Attack: 7 Hit: 94 Crit: 0 Avoid: 9
    Iron Sword 46/46

    Darris
    Fighter Level 3
    HP: 26/26 Str: 7 Skl: 5 Spd: 5 Lck: 4 Def: 4 Res: 3
    Attack: 15 Hit: 87 Crit: 2 Avoid: 14
    Iron Axe 45/45
    Vulnerary 3/3
    Door Key 1/1

    Aldan
    Myrmidon Level 3
    HP: 19/19 Str: 4 Skl: 10 Spd: 7 Lck: 6 Def: 4 Res: 4
    Attack: 9 Hit: 113 Crit: 10 Avoid: 20
    Iron Sword 46/46
    Vulnerary 3/3

    Delton
    Soldier Level 3
    HP: 21/21 Str: 5 Skl: 6 Spd: 5 Lck: 5 Def: 6 Res: 4
    Attack: 12 Hit: 94 Crit: 3 Avoid: 15
    Iron Lance 45/45
    Vulnerary 3/3
    Door Key 1/1

    Imach
    Archer Level 3
    HP: 19/19 Str: 6 Skl: 8 Spd: 9 Lck: 4 Def: 6 Res: 4
    Attack: 12 Hit: 103 Crit: 4 Avoid: 22
    Iron Bow 45/45
    Vulnerary 3/3


    Enemy
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    Mode
    Shaman Level 6
    HP: 21/21 Mag: 10 Skl: 9 Spd: 5(4) Lck: 2 Def: 8 Res: 7
    Attack: 17 Hit: 99 Crit: 4 Avoid: 10
    Flux 45/45
    Elixer 3/3


    Vampire 1
    Thief Level 3
    HP: 18/18 Str: 5 Skl: 6 Spd: 8 Lck: 4 Def: 4 Res: 5
    Attack: 10 hit: 104 Crit: 3 Avoid: 20
    Iron Sword 46/46

    Vampire 2
    Thief Level 3
    HP: 16/16 Str: 5 Skl: 7 Spd: 7 Lck: 5 Def: 4 Res: 5
    Attack: 10 hit: 106 Crit: 3 Avoid: 19
    Iron Sword 46/46

    Vampire 3
    Thief Level 3
    HP: 18/18 Str: 7 Skl: 7 Spd: 8 Lck: 4 Def: 5 Res: 5
    Attack: 12 hit: 106 Crit: 3 Avoid: 20
    Iron Sword 46/46

    Vampire 4
    Thief Level 3
    HP: 18/18 Str: 6 Skl: 6 Spd: 7 Lck: 4 Def: 4 Res: 5
    Attack: 11 hit: 104 Crit: 3 Avoid: 18
    Iron Sword 46/46

    Vampire 5
    Thief Level 3
    HP: 18/18 Str: 5 Skl: 7 Spd: 9 Lck: 5 Def: 4 Res: 4
    Attack: 10 hit: 106 Crit: 3 Avoid: 23
    Iron Sword 46/46

    Vampire 6
    Thief Level 3
    HP: 17/17 Str: 6 Skl: 6 Spd: 8 Lck: 5 Def: 4 Res: 5
    Attack: 11 hit: 104 Crit: 3 Avoid: 21
    Iron Sword 46/46

    Vampire 7
    Myrmidon Level 3
    HP: 18/18 Str: 6 Skl: 8 Spd: 9 Lck: 5 Def: 4 Res: 5
    Atk: 11 Hit: 108 Crit: 9 Avoid: 23
    Iron Sword 46/46

    Vampire 8
    Myrmidon Level 3
    HP: 17/17 Str: 6 Skl: 8 Spd: 8 Lck: 5 Def: 5 Res: 5
    Atk: 11 Hit: 108 Crit: 9 Avoid: 21
    Iron Sword 46/46

    Vampire 9
    Myrmidon Level 3
    HP: 18/18 Str: 7 Skl: 7 Spd: 8 Lck: 5 Def: 4 Res: 4
    Atk: 12 Hit: 106 Crit: 8 Avoid: 21
    Iron Sword 46/46

    Vampire 10
    Myrmidon Level 3
    HP: 16/16 Str: 8 Skl: 8 Spd: 7 Lck: 4 Def: 4 Res: 5
    Atk: 13 Hit: 108 Crit: 9 Avoid: 18
    Iron Sword 46/46

    Vampire 11
    Fighter 3
    HP: 26/26 Str: 9 Skl: 7 Spd: 6 Lck: 4 Def: 4 Res: 3
    Atk: 17 Hit: 91 Crit: 3 Avoid: 16
    Iron Axe 45/45

    Vampire 12
    Fighter 3
    HP: 25/25 Str: 9 Skl: 6 Spd: 6 Lck: 4 Def: 4 Res: 4
    Atk: 17 Hit: 89 Crit: 3 Avoid: 16
    Iron Axe 45/45
    Last edited by Niek; 2011-04-19 at 02:50 AM.

  17. - Top - End - #377
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    Default Re: Fire Emblem: Age of Turmoil

    I will make no promises as to how the enemy will act on their turn, except that their primary goal is defeating Somolt.

  18. - Top - End - #378
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    Default Re: Fire Emblem: Age of Turmoil

    Men we have to protect the noble and his soldiers, don't let the scum near the castle.

    Sheron moves one square up and one to the left.
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    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  19. - Top - End - #379
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    Default Re: Fire Emblem: Age of Turmoil

    "I wouldn't want those castle boys to get all the fun!" Karvek said, running forward with the rest of the team.

    Move one space up and four to the left.
    ~ZA

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  20. - Top - End - #380
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    Default Re: Fire Emblem: Age of Turmoil

    "Well," Drake looks around himself. "We are, uh, surrounded. That simplifies things."

    Quickly moving up close to the biggest, burliest hulk he could find, ready to protect those behind himself, the shaman quietly starts forming his spell underneath his breath. It takes a moment for him to realize that maybe he's running a little too close for his own liking, and that ax looks very big and sharp this close up. He backs away quickly.

    "Flux!" The shaman yells, trying to dodge and talk and cast at the same time. "Fluxfluxfluxflux!"

    Move one left and two up, attack Fighter 12.
    Last edited by DeafnotDumb; 2011-05-01 at 07:53 AM.

  21. - Top - End - #381
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    Default Re: Fire Emblem: Age of Turmoil

    Mercury laughed loudly, breaking her extended silence. "Excellent! Another chance to bust some heads is exactly what I needed... well, that and a full body beer..." The bandit drew her sword and charged into the melee, capitalizing on Drake's attack and cutting into the large ax wielder.

    Anything to keep my mind busy with other things. "C'mere, fang-y, I'll give you blood!"

    Action:
    Move left 2 and up 2. Attack Fighter 2 after Drake.
    Thanks to Akrim.elf for the avi of my OC.

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  22. - Top - End - #382
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    Default Re: Fire Emblem: Age of Turmoil



    Looking at Mercury charging and holding Aurum's reins to prevent him from doing the same and beging to blindly rampage in the battlefielend Julian thinks that these people had no strategic thinking...

    He could forgive the wyvern. Something in the last battle where he actively participated apparently made him lust for more. But that was not a good idea. He remenbered the thiefs from the first battle. They had caused several problems. He saw one by the walls and decided to exploit his own advantage of not having to worry much about it. Attacking the thief, he quickly takes cover behind the walls and waits there

    Move 3 spaces up, 2 left. Attack Thief. Canto one step right
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    HEXA!

  23. - Top - End - #383
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    Default Re: Fire Emblem: Age of Turmoil

    Gideon swiftly moves behind Karvek, his bow armed. "Um, there are quite of them... It seems like we've stumbled upon a popular place. " Grinning, he trains his bow on the closest enemy.

    Action:
    Move two spaces left and two spaces forward.

  24. - Top - End - #384
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    Default Re: Fire Emblem: Age of Turmoil

    Turn 1 Results:

    Player Turn:

    Drake attacks Vampire 12 with Flux. Vampire 12 takes 13 damage! Vampire 12 cannot counter! Drake gains 9 XP!

    Mercury attacks Vampire 12 with Iron Sword. Vampire 12 takes 12 damage! Vampire 12 is slain! Mercury gains 21 XP!

    Julian attacks Vampire 6 with Iron Lance. Vampire 6 takes 14 damage! Vampire 6 counters with Iron Sword. Julian takes no damage! Julian gains 9 XP!

    Ally Turn:

    "Defend the town!"
    Imach attacks Vampire 9 with Iron Bow. Vampire 9 takes 8 damage! Vampire 9 cannot counter!

    EnemyTurn:


    "Move aside."

    Vampire 9 attacks Imach with Iron Sword. Imach takes 6 damage! Imach cannot counter!

    Mode attacks Imach with Flux. Imach takes 13 damage! Imach falls!


    "Sorry. You will join us shortly."

    Vampire 6 attacks Shinobu with Iron Sword. Shinobu takes 7 damage! Shinobu counters with Iron Sword. Vampire 6 takes 6 damage! Vampire 6 is slain! Shinobu gains 30 XP!

    Vampire 5 attacks Mercury with Iron Sword. Mercury takes 2 damage! Mercury counters with Iron Sword. Vampire 5 takes 11 damage! Mercury gains 7 XP!

    Vampire 4 attacks Mercury with Iron Sword. Mercury takes 3 damage! Mercury counters with Iron Sword. Vampire 4 takes 11 damage! Mercury gains7 XP!

    Turn 2 Begin:


    Hector reinforces!



    Players
    Spoiler
    Show









    Allies
    Spoiler
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    Somolt
    Count Level 1
    HP: 14/14 Str: 2 Skl: 1 Spd: 2 Lck: 5 Def: 1 Res: 2
    Attack: 7 Hit: 94 Crit: 0 Avoid: 9
    Iron Sword 46/46

    Darris
    Fighter Level 3
    HP: 26/26 Str: 7 Skl: 5 Spd: 5 Lck: 4 Def: 4 Res: 3
    Attack: 15 Hit: 87 Crit: 2 Avoid: 14
    Iron Axe 45/45
    Vulnerary 3/3
    Door Key 1/1

    Aldan
    Myrmidon Level 3
    HP: 19/19 Str: 4 Skl: 10 Spd: 7 Lck: 6 Def: 4 Res: 4
    Attack: 9 Hit: 113 Crit: 10 Avoid: 20
    Iron Sword 46/46
    Vulnerary 3/3

    Delton
    Soldier Level 3
    HP: 21/21 Str: 5 Skl: 6 Spd: 5 Lck: 5 Def: 6 Res: 4
    Attack: 12 Hit: 94 Crit: 3 Avoid: 15
    Iron Lance 45/45
    Vulnerary 3/3
    Door Key 1/1


    Enemy
    Spoiler
    Show

    Mode
    Shaman Level 6
    HP: 21/21 Mag: 10 Skl: 9 Spd: 5(4) Lck: 2 Def: 8 Res: 7
    Attack: 17 Hit: 99 Crit: 4 Avoid: 10
    Flux 44/45
    Elixer 3/3


    Vampire 1
    Thief Level 3
    HP: 18/18 Str: 5 Skl: 6 Spd: 8 Lck: 4 Def: 4 Res: 5
    Attack: 10 hit: 104 Crit: 3 Avoid: 20
    Iron Sword 46/46

    Vampire 2
    Thief Level 3
    HP: 16/16 Str: 5 Skl: 7 Spd: 7 Lck: 5 Def: 4 Res: 5
    Attack: 10 hit: 106 Crit: 3 Avoid: 19
    Iron Sword 46/46

    Vampire 3
    Thief Level 3
    HP: 18/18 Str: 7 Skl: 7 Spd: 8 Lck: 4 Def: 5 Res: 5
    Attack: 12 hit: 106 Crit: 3 Avoid: 20
    Iron Sword 46/46

    Vampire 4
    Thief Level 3
    HP: 7/18 Str: 6 Skl: 6 Spd: 7 Lck: 4 Def: 4 Res: 5
    Attack: 11 hit: 104 Crit: 3 Avoid: 18
    Iron Sword 45/46

    Vampire 5
    Thief Level 3
    HP: 7/18 Str: 5 Skl: 7 Spd: 9 Lck: 5 Def: 4 Res: 4
    Attack: 10 hit: 106 Crit: 3 Avoid: 23
    Iron Sword 45/46

    Vampire 7
    Myrmidon Level 3
    HP: 18/18 Str: 6 Skl: 8 Spd: 9 Lck: 5 Def: 4 Res: 5
    Atk: 11 Hit: 108 Crit: 9 Avoid: 23
    Iron Sword 46/46

    Vampire 8
    Myrmidon Level 3
    HP: 17/17 Str: 6 Skl: 8 Spd: 8 Lck: 5 Def: 5 Res: 5
    Atk: 11 Hit: 108 Crit: 9 Avoid: 21
    Iron Sword 46/46

    Vampire 9
    Myrmidon Level 3
    HP: 10/18 Str: 7 Skl: 7 Spd: 8 Lck: 5 Def: 4 Res: 4
    Atk: 12 Hit: 106 Crit: 8 Avoid: 21
    Iron Sword 45/46

    Vampire 10
    Myrmidon Level 3
    HP: 16/16 Str: 8 Skl: 8 Spd: 7 Lck: 4 Def: 4 Res: 5
    Atk: 13 Hit: 108 Crit: 9 Avoid: 18
    Iron Sword 46/46

    Vampire 11
    Fighter 3
    HP: 26/26 Str: 9 Skl: 7 Spd: 6 Lck: 4 Def: 4 Res: 3
    Atk: 17 Hit: 91 Crit: 3 Avoid: 16
    Iron Axe 45/45
    Last edited by Niek; 2011-05-11 at 10:24 AM.

  25. - Top - End - #385
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    Default Re: Fire Emblem: Age of Turmoil


    Hector surveyed the area, breathing a sigh at the lone swordsman in the way of the vampires. "Fools, thinking they could handle the onslaught by themselves." He stopped and brushed his hair out of his face, not that it mattered. He could see the auras, black. All black. Deadly, deathly black. They were all marked with imminent death. The swordsman, the vampires, all in his range were dead. But... wait. Was that? Yes. Beyond the houses, he could sense an aura. A healthy green. There were more here than he could tell immediately. But who were they? Friends? Foes? Either way, it was his duty to rid the world of the horrid vampires.
    Hector glanced down at his own aura. A bright crimson. The future was untold for him. He headed towards the darkness, summoning up a ball of light to defend himself. "Swordsman, fall back. They'll eat you alive." His voice gave no hint of urgency, nearly monotone but with just enough melody to indicate that Hector could care less.

    Hector moves up four and right one.

    (In looking at my stats: That 70% Hp growth sure didn't help anything. And gaining luck each level with 30%. Interesting.)
    (Also, in the stats, Imach is still alive and at full health)
    Last edited by Penguinator; 2011-05-11 at 04:52 AM.


    Finally forced me into getting one of these.

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  26. - Top - End - #386
    Orc in the Playground
     
    Niek's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    OOC: yeah, the RNG gave some weird results for your level ups. And Imach has now been deleted from the list

  27. - Top - End - #387
    Troll in the Playground
     
    PirateGuy

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    Default Re: Fire Emblem: Age of Turmoil

    I'll be gone for the next roughly 24 hours, but given the current rate of progress, it shouldn't make any difference.


    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  28. - Top - End - #388
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "I'm with you, Sheron," Karvek said, chasing after the vampires. Some of them were too fast for him and he knew it would be difficult to catch up.

    Move four spaces to the left and up one space.

    ((this is the plan, yes?))
    Last edited by ZeltArruin; 2011-05-14 at 08:14 PM.
    ~ZA

    Pokemon I breed
    Dratini, Scyther, Skiddo, Ferroseed(SR, Spikes, Leech Seed), Growlithe(Morning Sun, Crunch, Close Combat), Larvitar(SR, Prusuit), Staryu, Chansey(Aroma Therepy, Seismic Toss), Gible, Eevee(Wish), Inkay, Magickarp, Riolu(Crunch, Bullet Punch), Charmander(Dragon Dance, Outrage), Frokie, Rotom, Drillbur, Vullaby(Knockoff, Foul Play), Pumpkaboo(destiny bond), fletchinder, goomy, chimchar(thunderpunch, firepunch, fakeout), swinub(SR, icicle crash)

  29. - Top - End - #389
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    [Killing the thieves is probably our best course of action for now- without them, they have no means with which to get to the important NPC. With that done, we can pick off the rest (and the inevitable reinforcements) at our relative leisure. My suggestion:

    • Julian moves three squares left, Attacks Thief 4, and Canto three squares left and one down.
    • Shinobu moves up one square, Attacks Thief 5.
    • Mannfred moves down three squares, left two, and heals Shinobu.
    • Drake moves up five, attacks Myrmidon 9.
    • Mercury moves up four, left one, waits.
    • Karvek moves left four and up one, waits.
    • Gideon moves left four and up one, waits.
    • Sheron moves left four, waits.


    This eliminates most of the upper enemy group (and all their thieves), and puts Julian, Karvek, Gideon, and Sheron on the path to striking against the left group. Mannfred will be close enough to heal anyone but Mercury and Drake with his own move, and can heal those two if they retreat back (in case of emergency).]
    Last edited by UserShadow7989; 2011-05-16 at 03:54 AM.
    Thanks to Akrim.elf for the avi of my OC.

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  30. - Top - End - #390
    Troll in the Playground
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    Default Re: Fire Emblem: Age of Turmoil


    Gideon falls in step behind Karvek, following swiftly. "Let's clear this group quickly and be done with it."

    Action:
    Move four left and one up, Wait.

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