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  1. - Top - End - #61
    Firbolg in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Okay as you wish
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  2. - Top - End - #62
    Bugbear in the Playground
     
    DukeGod's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "In the end,me and Aurum are just mercenaries.No wish to be chained to a guard.But if I can take only part of it,it would be good.How about we compromise?I and my unique friend receive and epithet and be welcomed in the castle?"

    Talks to Sheron,and then,switches to Mercury

    "Good to see you again aswell.You were a beautiful sight back in the battlefield,spreading the blood of our enemies.And well,I couldn't care less about that Elixir..."
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    HEXA!

  3. - Top - End - #63
    Firbolg in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    OOC I can't understand what you're saying
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  4. - Top - End - #64
    Orc in the Playground
     
    Niek's Avatar

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    Default Re: Fire Emblem: Age of Turmoil



    "Of course, you are welcome at the castle. In fact, i invite the six of you to join me for a banquet there in one week's time. But right now, time is of the essence. The assassins are getting away as we speak. You must pursue!"

  5. - Top - End - #65
    Firbolg in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    10 gold, someone attacks at the banquet. Sheron whispers to Mercury
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  6. - Top - End - #66
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "You did extraordinarily well yourself, wyvern knight. My name is Mercury, and it's a pleasure to be working with you." She was ignoring the bit about the bloodshed. Always loved a good brawl, hated the idea of killing a lot of people. A waste of potential. Before she could continue, the King spoke.

    Mercury's eyes lit up at the mention of free food and drink, which dampened when she realized Sheron was probably right. "Heh. No bet. You'd have to have been born yesterday to think the feast would go smoothly." She whispered back.

    "The king is right, we must pursue the enemy. Let's hurry up and follow them!" she spoke aloud and clearly, So I can get back to bashing heads and enjoying the local bars, already. I hate kissing butt, and I don't want to keep speaking like a fruity little duchess longer then I have to. and kept that thought to herself.
    Last edited by UserShadow7989; 2010-08-09 at 01:33 AM.
    Thanks to Akrim.elf for the avi of my OC.

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  7. - Top - End - #67
    Barbarian in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Ossler returns from sorting out the troops and salutes.

    "Milord, the troops are ready to move out on your command. I suggest we do as the king says and hurry; they may not stay at this base for long, especially if they thought to count their numbers."

  8. - Top - End - #68
    Bugbear in the Playground
     
    4is111's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Chapter 2: Pursuit
    Turn 1

    Win Conditions:
    Route
    Defeat Conditions:
    Sheron Dies
    Secondary Objective:
    Kill Mortly before he escapes.
    Mortly

    "Alright, regroup! The assassination didn't go so well, but we have the home field advantage now. Let them run to us to meet their doom!"

    Player Units:
    Spoiler
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    Enemy Units:
    Spoiler
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  9. - Top - End - #69
    Ogre in the Playground
     
    Kasanip's Avatar

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    Default Re: Fire Emblem: Age of Turmoil


    Shinobu: "... The forest is getting thicker here. The shade is nice...but it's perfect for ambushes. Of course that works both ways. Let's keep our eyes open."

    Shinobu moves to O17
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  10. - Top - End - #70
    Barbarian in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "Do not break formation!" Ossler shouts. Lowering his voice: "Milord, I can see the leader up ahead. However, in this forest, it is difficult to know how many reinforcements he has. I advise caution."

    Move to P19.

  11. - Top - End - #71
    Pixie in the Playground
     
    Flumph

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    Default Re: Fire Emblem: Age of Turmoil


    "Damn, the forest makes it too dark to see anything..."
    Leon hears a young woman announce the presence of an archer and the assassin's leader just beyond the trees to the north. "I've got you now."

    Move to S15

  12. - Top - End - #72
    Firbolg in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Quick kill the leader before he escapes, avenge the insult against our noble king Move to R14 and attack Mortly with fire
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  13. - Top - End - #73
    Bugbear in the Playground
     
    DukeGod's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Flies alongside Sheron,and once he finishes casting his magic,makes Aurum grab him again,and then retreats some spaces,while pulling him to the saddle[Moves to Q14,Rescues Sheron,Canto to Q16]

    I wished you stop with the dangerous assaults without a plan...
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    HEXA!

  14. - Top - End - #74
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Mercury sprints over to the rider and mage, pulling Sheron from Aurum's maw. "We'll cover you as best we can. No need to let you get turn into a blade depository, after all."

    Action:
    Move to R16, Take Sheron, Drop Sheron on R17.
    Thanks to Akrim.elf for the avi of my OC.

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  15. - Top - End - #75
    Bugbear in the Playground
     
    4is111's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Turn 1:
    Player Turn:
    Shinobu can't move to O17, so she moves to P17 instead.
    Spotter 1 is revealed at P12!
    Black Mage 1 is revealed at M13!
    Spotter 2 is revealed at I17!
    Ossler moves to P19.
    Leon moves to S15.
    Sheron moves to R14.
    Mortly

    "You are the commander of this force, correct? You're a fool to engage the enemy directly. You won't kill me here, but you will die!"
    {table]|Sheron attacks Mortly for 7 damage!|Mortly cannot counter attack!|[/table]
    Sheron gains 12 XP!
    Sheron grows to level 2! +1 Def!
    Julian moves to Q14.
    Julian rescues Sheron.
    Julian moves to Q16.
    Mercury moves to R16.
    Mercury takes Sheron.
    Mercury drops Sheron into R17.

    Enemy Turn:
    Mortly

    "Is that a thief? I want their spotter dead! Do you hear me? As long as their spotter is functional, every one of us is at risk!"
    Mortly moves out of sight at R11.
    Spotter 1 moves to 012.
    Spotter 2 moves out of sight at I16.
    Swordsman 1 moves to 017.
    {table]|Swordsman 1 attacks Shinobu and crits for 15 damage!|Shinobu counters but misses!|[/table]
    Shinobu gains 1 XP!
    Black Mage 1 moves to L14.

    Turn 2

    Player Units:
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    Enemy Units:
    Spoiler
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  16. - Top - End - #76
    Firbolg in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Quick Shinbou move back, the magic in my blood, has toughened my skin Move to Q17 and attacks mydromion 1 with fire
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  17. - Top - End - #77
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Mercury sees Shinobu getting hit by the Myrmidon- a lucky shot, managing to be at the exact best angle. She feared the worst for a moment, before she saw Shinonbu swing back with vigor if not accuracy.

    "Looks like I'm gonna play bodyguard for a bit." Works for me, I need to repay her for not rating me out earlier. Mercury does a (poor) imitation of a bird, motioning for Shinobu to stick behind her for a bit. She winced as the sound was phony even to her ears.

    Oh great, I'm in hot water for rescuing the damsel in distress. Again. I hate trying to act chivalrous.

    Action
    Move to R15 and Wait.
    Last edited by UserShadow7989; 2010-08-11 at 10:33 PM.
    Thanks to Akrim.elf for the avi of my OC.

    Homebrewer's signature.

  18. - Top - End - #78
    Ogre in the Playground
     
    Kasanip's Avatar

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    Default Re: Fire Emblem: Age of Turmoil


    Shinobu: "!! Urgh... How embarrassing... he's fast, be careful!"

    Shinobu moves to R16 and uses [Vulnerary]
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  19. - Top - End - #79
    Pixie in the Playground
     
    Flumph

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    Default Re: Fire Emblem: Age of Turmoil


    Leon rushed into the clearing. "There's nothing here..." Either the girl was wrong or the assassin had run out. The way he knew people it could have been either one.

    He looked back when he heard an impossibly bad bird call, obviously an attempt for the assassins to communicate, he thought, at which point he saw the girl, heavily wounded, appear behind him. Torn between going after the leader or helping the girl, he lost his time to act.

    Wait

  20. - Top - End - #80
    Barbarian in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Ossler watched the girl take the hit. If the close quarters of the forest hadn't limited the swordsman's movements, she'd likely be dead now.

    As Sheron blasts the swordsman with fire, Ossler takes his opening, pressing the attack on the only enemy in his sight.

    Move to P17 and attack Swordsman 1 with Iron Lance.
    Last edited by MoleMage; 2010-08-12 at 02:07 PM.

  21. - Top - End - #81
    Bugbear in the Playground
     
    DukeGod's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    (Mole,you mean O16?the Myrmidon gal is at O17)

    Not being sure if his friends attacks had any effect,as Sheron and Ossler both pummeled one of the assassins with everything they got,he also goes and tries to attack [Move to N17,Attacks Swordsman Girl 1,then back to P16,if she's dead just waits]

    "These trees are also stopping me from attacking full power..."
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    HEXA!

  22. - Top - End - #82
    Barbarian in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    ((No, I meant P17. A thousand curses on my eyesight.))
    Last edited by MoleMage; 2010-08-12 at 02:08 PM.

  23. - Top - End - #83
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    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    [@DukeGod: If she survives your attack, you would need to be at P18 to block her off from Shinobu and Sheron. Make a note that if she's STILL alive after your attack, you go there instead.]
    Thanks to Akrim.elf for the avi of my OC.

    Homebrewer's signature.

  24. - Top - End - #84
    Bugbear in the Playground
     
    4is111's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Turn 2:
    Player Turn:
    Sheron moves to Q17,
    {table]|Sheron attacks Swordsman 1 for 8 damage!|Swordsman 1 cannot counter!|[/table]
    Sheron gains 10 XP!
    Mercury moves to R15.
    Shinobu moves to R16.
    Mortly is revealed at R10!
    Archer 1 is revealed at S11!
    Shinobu quaffs her vulnerary to restore 10 HP.
    Leon waits.
    Ossler moves to P17.
    {table]|Ossler attacks Swordsman 1 for 14 damage!|Swordsman 1 is slain!|[/table]
    Ossler gains 31 XP!
    Julian waits.

    Enemy Turn:
    Mortly

    "They're cowards! They dare not step beyond the vision of their thief, and with good reason! This is our forest, and it is death to all our enemies!"
    Mortly moves to R8.
    Spotter 1 waits.
    Archer 1 moves to P11.
    Archer 2 appears at M13!
    You lose sight of Archer 2 at M13.
    Swordsman 3 appears at K16!
    You lose sight of Black Mage 1 at L14.

    Turn 3

    Player Units:
    Spoiler
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    Enemy Units:
    Spoiler
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    Last edited by 4is111; 2010-08-14 at 07:19 AM.

  25. - Top - End - #85
    Firbolg in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Juilan you take the leader. He's weakened you can easily finish him off.

    Move to R 14
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  26. - Top - End - #86
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    [Change of plans, guys. I mixed up some of my calculations. Julian and Mercury wouldn't be able to kill the Archer. I posted the new plan in the thread.]

    Mercury shakes her head. "I don't think it'll be that simple. He's probably patched himself up by now- wouldn't bet on a coward like him to not be carrying a vulnerary, after all."

    She paused a moment, registering Mortly's insult. "Cowards?! Who was the one screaming 'every man for himself' just a while ago?!" She clamped her hands over her mouth when she realized she just gave away her location. Cursing, she moved north to avoid any arrows that might fly her way.

    Action:
    Move to R12 and wait.
    Last edited by UserShadow7989; 2010-08-14 at 07:33 PM.
    Thanks to Akrim.elf for the avi of my OC.

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  27. - Top - End - #87
    Barbarian in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "Milord, I believe the mercenary may have a point. He may not be the most intelligent adversary, but he has shown enough cunning to stay alive thus far. For that matter, he is clearly not above an ambush; best to proceed with caution."

    Move to R15

  28. - Top - End - #88
    Ogre in the Playground
     
    Kasanip's Avatar

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    Default Re: Fire Emblem: Age of Turmoil


    Shinobu

    This is quickly becoming a harder game. Who is the hunter? Who is the hunted?

    Shinobu moves to S14
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  29. - Top - End - #89
    Pixie in the Playground
     
    Flumph

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    Default Re: Fire Emblem: Age of Turmoil

    Move to R13.

  30. - Top - End - #90
    Bugbear in the Playground
     
    DukeGod's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    While starting to fly forward towars Mortly,Julian oversees an Archer and suddenly realizes it was a pretty bad plan.Immediatily halting his movement until he could see better[Move to Q15]
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    HEXA!

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