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  1. - Top - End - #91
    Bugbear in the Playground
     
    4is111's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Turn 3:
    Player Turn:
    Sheron moves to R14.
    Mercury moves to R12.
    Ossler moves to R15.
    Shinobu moves to S14.
    Blackmage 1 is revealed at K14!
    Archer 2 is revealed at M12!
    Blackmage 2 is revealed at 010!
    Swordsman 4 is revealed at Q8!
    Leon moves to R13.
    Julian moves to Q15.

    Enemy Turn:
    Mortly

    "Ha-ha! They'll never catch me now! Treasure these next few weeks, Multas, for your days are numbered!"
    You lose sight of Mortly at R7.
    Archer 1 moves to N11.
    You lose sight of Archer 2 at M12.
    Swordsman 4 moves to 09.
    You lose sight of Black Mage 1 at K14.
    Black Mage 2 waits.
    You lose sight of Spotter 1 at O10.

    Turn 4

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  2. - Top - End - #92
    Ogre in the Playground
     
    Kasanip's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Shinobu moves to S12

    (ooc: I am sorry for short post, but am busy)
    Kasanip's Sketchbook 2 Thread
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  3. - Top - End - #93
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    Default Re: Fire Emblem: Age of Turmoil

    "You won't live long enough to attack again, rebel!"

    Ossler to R11
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  4. - Top - End - #94
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    Default Re: Fire Emblem: Age of Turmoil

    Quick take care of the small fries.

    Move to R 13
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  5. - Top - End - #95
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    Default Re: Fire Emblem: Age of Turmoil

    Mercury's head swings back and forth as she searches for cover. Seeing Shinobu pick a spot nearby, she dives into the foliage next to her. She's a ninja. She'll know the best hiding places. If anyone asks, I'll just say I was 'guarding' her.

    Action:
    Move to S11 and Wait.
    Thanks to Akrim.elf for the avi of my OC.

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  6. - Top - End - #96
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    Default Re: Fire Emblem: Age of Turmoil

    Moves around,a bit slowly and carefully,going deeper into the forest[Move to T12]

    These assassins are quite good.Maybe it was a bad idea to attack them where they had home advantage

    (OOC:Shadow,I am pretty sure I was in range of the archer if I moved just one up)

  7. - Top - End - #97
    Barbarian in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    [OOC: That's just the sprite. You're at Q15, so one up would be Q14. Due to the forests, The Archer can only move to Q11 or N14, which means it's range would fall short at Q13 or P14, respectively. T12 is fine, though. Safe and still close to all of us.]
    Thanks to Akrim.elf for the avi of my OC.

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  8. - Top - End - #98
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    Default Re: Fire Emblem: Age of Turmoil

    In case Kakekikou doesn't post, he moves one square left in accordance with Usershadow7989 plan
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  9. - Top - End - #99
    Bugbear in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Turn 4:
    Player Turn:
    Shinobu moves to S12.
    Spotter 1 is revealed at 09!
    Archer 2 is revealed at M11!
    Swordsman 5 is revealed at K13!
    Ossler moves to R11.
    Leon defaults to moving to S13.
    Sheron moves to R13.
    Mercury moves to S11.
    Julian moves to T12.

    Enemy Turn:
    Mortly

    "Strike! Strike now that the spearman has wandered too far into the darkness!"
    Archer 1 moves to P10.
    {table]|Archer 1 attacks Ossler but misses!|Ossler cannot counter!|[/table]
    Ossler gains 1 XP!

    Mortly

    "You idiot! You incompitant buffoon! The rest of you hold, and let this fool suffer the natural conciquences of his failure."
    Archer 2 waits.
    Swordsman 4 moves to Q7.
    Black Mage 1 appears at K12!
    You lose sight of Black Mage 1 at K12.
    Black Mage 2 waits.

    Turn 5

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    Last edited by 4is111; 2010-08-24 at 02:39 PM.

  10. - Top - End - #100
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    Default Re: Fire Emblem: Age of Turmoil

    Sheron waits Men stay close, I won't lose any of you.

    OOC Kasnip seems to be busy to I'll post her move, and in case Kakekikou doesn't post

    Shinobu moves to G 11 and attacks Archer 1

    Leon moves to Q 11 after Shinobu gets rescued and attacks Archer 1
    Last edited by Illven; 2010-08-25 at 11:32 AM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  11. - Top - End - #101
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    Default Re: Fire Emblem: Age of Turmoil

    Ossler sees the cheery and keen eyed Royal Guardswoman attack the archer. Remembering her comment about the dark mages in the trees behind the archer, he quickly grabs her out of the way.

    "Lady, don't put yourself at such risk!"

    After Shinobu attacks the archer, rescue.
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  12. - Top - End - #102
    Barbarian in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Mercury smiles, seeing Shinobu's excellent swordsmanship. "Nice job, ninja lady." She pulls Shinobu from Ossler's grasp and sets her down gently. "You just leave the bai- front line role to sir knight there."

    Action:
    Take Shinobu from Ossler, Drop Shinobu to S12.

    [Mercury's in a bit of danger if we don't kill the Archer, but better her then anyone else. Worst case scenario (barring a critical) she'll be left with 1 HP. Thank you forest tiles.

    EDIT: If DukeGod doesn't return/post in time, he's already agreed to move to Q12, rescue Leon, and Canto to T12.]
    Last edited by UserShadow7989; 2010-08-25 at 06:53 PM.
    Thanks to Akrim.elf for the avi of my OC.

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  13. - Top - End - #103
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    Default Re: Fire Emblem: Age of Turmoil

    His allies were taking out the archer.Good,he had to to remenber to put that in his report later,enemy archers could stop being a threat with some small help from a ground support

    "Heh,those Pegasus won't even know what hit them

    Flywing towars Leon,he lets Aurum pick him up and throw him on the saddle before returning

    Well done,now I can act more safely
    [Move to Q12,Rescue Leon,Go back to T12]

  14. - Top - End - #104
    Bugbear in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Turn 5:
    Player Turn:
    Sheron waits.
    Shinobu moves to Q11.
    Archer 3 is revealed at M7!
    Swordsman 2 is revealed at N7!
    Black Mage 1 is revealed at K13!
    Swordsman 5 is revealed at L14!
    Swordsman 3 is revealed at P18!
    {table]|Shinobu attacks Archer 1 for 4 damage!|Archer 1 cannot counter!|Shinobu attacks Archer 1 for 4 damage!|[/table]
    Shinobu gains 11 XP!
    Ossler rescues Shinobu.
    Leon moves to Q11.
    {table]|Leon attacks Archer 1 for 7 damage!|Archer 1 cannot counter!|Leon attacks Archer 1 for 7 damage!|Archer 1 is slain!|[/table]
    Leon gains 31 XP!
    Leon grows to level 2! +1 Str, +1 Skl!
    Mercury takes Shinobu.
    Mercury drops Shinobu at S12.
    Julian moves to Q12.
    Julian rescues Leon.
    Julian moves to T12.

    Enemy Turn:
    Mortly

    "Curses! The thief must have seen my flanking force just now. This was not part of the plan! No time for fancy positioning now. I've got to think quickly; do we charge or regroup? At least their deaths will by me time to escape. All warriors charge! They've taken the bait and the trap is sprung! Come down upon them from every angle until they are overwhelmed!"

    Archer 2 moves to O11.
    Swordsman 3 appears at R18!
    Swordsman 3 moves to S16.
    Swordsman 4 moves to Q10.
    Swordsman 5 appears at N14!
    Swordsman 5 moves to O14.
    Black Mage 1 appears at M13!
    Black Mage 1 moves to N14.
    Black Mage 2 moves to P11.
    {table]|Black Mage 2 attacks Ossler for 12 damage!|Ossler cannot counter!|[/table]
    Ossler gains 1 XP!

    Turn 6

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  15. - Top - End - #105
    Colossus in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Sheron waits for Juilan to attack and than moves to Q12 to attack Shaman 2 with Darkreaver Wyvern rider with me, let us kill this dark mage.

    Party plan in spoiler
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    Also in case they don't post Shinobu to R10 and attacks the Mercenary, then Mercury moves to Q11 to finish the job.

    If I miss Mercury will kill the Dark Mage. Shinobu trades her Vulnerary to Ossler. Ossler moves to R 10 and uses it to heal.

    If Julian misses, Mercury will act as bait so the others can survive.

    If Ossler Crits, Shinobu or Mercury can move to P11 and attack the Archer.
    Last edited by Illven; 2010-08-31 at 02:47 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  16. - Top - End - #106
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    Default Re: Fire Emblem: Age of Turmoil

    "Don't move too much,you're hindering Aurum's flight ability"

    Tells to Leon before going along with Sheron,and attacking the black mage in a rather clunsy way as the trees and Leon make it pretty hard to fight,he had to drop him sometime soon[Moves to Q11,Attack!Canto to S10]

    "Prepare to be hit!"

    Shouts to Leon and Aurum as he knew he had nearly no way of evading the black magic the mage would cast

  17. - Top - End - #107
    Barbarian in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    "Coward! Throwing away the lives of your comrades to escape?! I will make you suffer a thousand tortures before I kill you!"

    If Sheron and Julian hit the Black Mage:
    Spoiler
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    "One down. Hey, sir knight! How about we deal with the sword wielding buffoon While they're at it?"

    Action:
    After Ossler attacks Mercenary 4, Mercury moves to Q11 and attacks Mercenary 4.


    If Julian hits the Black Mage, but Sheron misses:
    Spoiler
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    *sigh* "If you want something done right... leave it to me!"

    Action:
    Move to Q11 and attack Black Mage.


    If Julian misses:
    Spoiler
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    "Aw, ****. I don't think I can finish her off, either... This is gonna hurt. HEY! MISS STICK! WHY DON'T YOU COME OVER HERE AND LET ME SNAP YOU IN TWO!"

    Action:
    Move to Q11 and wait.
    Thanks to Akrim.elf for the avi of my OC.

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  18. - Top - End - #108
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    Default Re: Fire Emblem: Age of Turmoil

    "We won't let him escape. Not while the kingdom's safety lies on capturing him."

    If Dark Mage is killed: Move to P10 and attack Merc 4.
    Else: Recieve Vulnerary in trade, move to R10, use Vulnerary.
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  19. - Top - End - #109
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    Default Re: Fire Emblem: Age of Turmoil


    Shinobu: "Honestly you should give a little warning before grabbing a young lady you know! But I'll forgive you this time because of the compliment."

    Shinobu said, though she was a little in pain still from the earlier wound. Still, it seemed she could move ok... But to concentrate now was vital. They could not afford more mistakes.


    Shinobu waits until Ossler moves to attack the mercenary, and if it survives, then Shinobu moves to R10 and attacks the Mercenary.

    but if Sheron misses, Shinobu will trade her vulnerary to Ossler who moves to R10 to heal.

    If Ossler crits, Shinobu will move to P11 to attack the Archer.
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  20. - Top - End - #110
    Bugbear in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Turn 6:
    Player Turn:
    Julian moves to Q11.
    {table]|Julian attacks Black Mage 2 for 12 damage!|Black Mage 2 counters for 13 damage!|[/table]
    Julian gains 11 XP!
    Julian moves to S10.
    Sheron moves to Q12.
    Sheron equips DarkReaver.
    {table]|Sheron attacks Black Mage 2 for 5 damage!|Black Mage 2 is slain!|[/table]
    Sheron gains 30 XP!
    Mortly

    "What sorcery was that? I know that mage is an elementalist. I even have the burns to prove it. Espadri will want to have a look at whatever spell that is. Bring me the tome!"

    Ossler moves to P10.
    Swordsman 2 is revealed at P7!
    {table]|Ossler attacks Swordsman 4 for 9 damage!|Swordsman 4 counters for 3 damage!|[/table]
    Ossler gains 11 XP!
    Ossler grows to level 2! +1 HP +1 Str +1 Skl +1 Spd!
    Mercury moves to Q11.
    {table]|Mercury crits Swordsman 4 for 15 damage!|Swordsman 4 is slain!|[/table]
    Mercury gains 31 XP!
    Shinobu moves to P11.
    Archer 3 is revealed at N8!
    {table]|Shinobu attacks Archer 2 for 5 damage!|Archer 2 cannot counter!|Shinobu attacks Archer 2 for 5 damage!|[/table]
    Shinobu gains 11 XP!

    Enemy Turn:
    Mortly

    "There's our openning! Kill the spotter and disengage! There's no reason not to take every advantage we can get."

    Archer 2 moves to N11.
    {table]|Archer 2 attacks Shinobu but misses.|Shinobu cannot counter!|[/table]
    Shinobu gains 1 XP!
    Black Mage 1 moves to O12.
    {table]|Black Mage 1 attacks Shinobu for 13 damage!|Shinobu is slain!|[/table]
    You lose sight of Spotter 1 at N9.
    You lose sight of Swordsman 2 at P7.

    Turn 7

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  21. - Top - End - #111
    Colossus in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    No Shinobu! damnation though my own folly may have led to her death. I won't allow the same for the rest of my team-mates, though it may cost me my life. Juilan thanks for service I ask for one more favor.

    Move to R10 trade the torch and use it

    Spoiler
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    Yes I'm aware that Shinobu is not dead, however as far as Sheron knows she dropped and there is a lot of blood
    Last edited by Illven; 2010-09-04 at 07:50 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  22. - Top - End - #112
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    Default Re: Fire Emblem: Age of Turmoil

    Milord, I fear I may join our dear lady if I do not get some healing. May I?"

    Move to Q10, trade vulnerary, use.
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  23. - Top - End - #113
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    Default Re: Fire Emblem: Age of Turmoil

    Yes of course Ossler I fear I will no longer need it soon
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  24. - Top - End - #114
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    Default Re: Fire Emblem: Age of Turmoil

    Lands Aurum and puts Leon back into the ground

    "You own me one,you might experience dizzyness.And don~t vomit on the wyvern please"

    Edit:Sorry,I drop him at S9
    Last edited by DukeGod; 2010-09-04 at 09:23 PM.

  25. - Top - End - #115
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    Default Re: Fire Emblem: Age of Turmoil


    Shinobu: "! N-No... I..I can't die now! I haven't..my promise-"


    Shinobu falls to the ground.
    Kasanip's Sketchbook 2 Thread
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  26. - Top - End - #116
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    Default Re: Fire Emblem: Age of Turmoil

    Mercury stood as Shinobu collapsed just a few feet in front of her, frozen to the spot. The girl may have caused her some trouble, but she had kept up her end of the bargain and managed to earn respect in the short time they'd known each other.

    Mercury couldn't tell if Shinobu was dead or unconscious. Too dark to see, and she was hidden by the thick foliage. If alive, she'd need a distraction to get off the field of battle and lick her wounds. If not... Either way, there was only one thing to be done. She looked at one of Shinobu's attackers, and saw red.

    With an inhuman roar, she lunged. "DIE!"

    Action:
    Move to O11 and attack Archer 2.
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  27. - Top - End - #117
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    Default Re: Fire Emblem: Age of Turmoil

    Turn 7:
    Player Turn:
    Sheron moves to R10.
    Sheron takes Leon's torch.
    Sheron activates his torch.
    Swordsman 2 is revealed at 4 R4!
    Archer 3 is revealed at O7!
    Spotter 1 is revealed at L12!
    Swordsman 3 is revealed at Q16!
    Ossler moves to Q10 and takes Sheron's vulnerary.
    Ossler quaffs his vulnerary to restore 10 hp.
    Julian drops Leon at S9.
    Mercury moves to O11.
    {table]|Mercury attacks Archer 2 but misses!|Archer 2 cannot counter!|[/table]
    Mercury gains 1 XP!

    Enemy Turn:
    Mortly

    *chuckle* "They had a torch the whole time. The tide of battle has shifted in our favor. No reason to get careless now. Kill them as they expose themselves."

    Archer 2 moves to N12.
    {table]|Archer 2 attacks Mercury for 6 damage!|Mercury cannot counter!|[/table]
    Mercury gains 1`XP!
    Archer 3 moves to O9.
    {table]|Archer 3 attacks Mercury for 9 damage!|Mercury cannot counter!|[/table]
    Mercury gains 1 XP!
    Black Mage 1 moves to 03!
    {table]|Black Mage 1 attacks Mercury but misses!|Mercury cannot counter!|[/table]
    Mercury gains 1 XP!
    You lose sight of swordsman 2 at Q4.
    Swordsman 3 moves to S15.
    Swordsman 5 appears at M12!
    Swordsman 5 moves to M11.

    Sheron's torch fades.

    Turn 8

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    Last edited by 4is111; 2010-09-07 at 10:02 AM.

  28. - Top - End - #118
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    Default Re: Fire Emblem: Age of Turmoil

    In honor of Shinobu's fate, we will win my brethren

    Alright. Ossler to P9, attack Archer 3. Mercury to O10, kill Archer 3.

    If Mercury or Ossler miss, Julian should move to O8 to finish it off. If they both hit, Julian should move to P10, rescue Mercury, then canto to R9.

    Leon moves to Q9. Sheron stays put.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  29. - Top - End - #119
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    Default Re: Fire Emblem: Age of Turmoil

    "Advance my friends! They left their defenders behind, take this opportunity to strike the archers and mages!"

    Do what Illven said.
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  30. - Top - End - #120
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    Default Re: Fire Emblem: Age of Turmoil

    Another ambush... I can't take much more of this. Mercury scanned the area for Shinobu's body. Either she escaped or Mercury lost track of her. Either way, the enemy attention was focused on her and not the young ninja. Good. Now that I have their attention...

    Mercury broke into a full on run, rushing northwards to lure the enemy away. She smiled confidently as she gained distance, and her heart nearly leaped from her mount when she saw another archer facing her. She skid to a stop as the Archer noticed her. [Color="Orange]Son of a-[/Color] She barely suppressed a yelp when Ossler came from nowhere and swung at the Archer.

    "Thanks for the cover, sir knight!" Using the distraction to her advantage, Mercury charged into the Archer with an over handed strike. "This is for the arrow, ya wimp!"

    Action:
    Move to O10 to attack Archer 3, as Illven posted.
    Thanks to Akrim.elf for the avi of my OC.

    Homebrewer's signature.

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