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  1. - Top - End - #211
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil



    Mercury skid to a stop behind the line Ossler and Karvek had formed. "Finally! If either of you need to pull back to heal, I'll take your plache."

    Action:
    Move to N8 and wait.
    Thanks to Akrim.elf for the avi of my OC.

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  2. - Top - End - #212
    Ogre in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "Thought you went to guard the other gate, lady."
    Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.

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  3. - Top - End - #213
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    There's so many of them. How can we beat them all.

    Stay where I am
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  4. - Top - End - #214
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "Grrr....well, let them come and die!" Karvek said, seeming a little agitated now, moving his axe between his hands as he waited for the foe to charge in.
    ~ZA

  5. - Top - End - #215
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Fire Emblem: Age of Turmoil

    "Ah." Drake scuttles behind the nearest armored person, who happens to be Ossler. "I, uh, presume we coordinate now?"

    Move to M8 and wait.
    Last edited by DeafnotDumb; 2010-11-05 at 03:31 PM.

  6. - Top - End - #216
    Barbarian in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil



    Mercury shook her head. "They pushed through and shplit up before we could get there. There'sh too many for us to beat when sheperated, and we couldn't let you get shurrounded before you dealt with your group. Thish way we can get rid of theshe before the other group getsh closhe."
    Last edited by UserShadow7989; 2010-11-05 at 06:39 PM.
    Thanks to Akrim.elf for the avi of my OC.

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  7. - Top - End - #217
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    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Very well. I hope you can still swing a sword with that wine in your stomach. Watch our backs.
    Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.

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  8. - Top - End - #218
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    Niek's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Turn 5 Results:

    Soldier 9 moves to L4, attacks Vampire 11 with Iron Bow. Vampire 11 takes 9 damage!
    Soldier 11 moves to K5, attacks Vampire 11 with Iron Bow. Vampire 11 takes 9 damage!
    Vampire 1 moves to F17
    Vampire 2 moves to F16
    Vampire 4 moves to U13
    Vampire 5 moves to F18
    Vampire 6 moves to G17
    Vampire 7 moves to V13
    Vampire 8 moves to W13
    Mortley moves to F20
    Vampire 17 moves to H18
    Vampire 18 moves to H19
    Vampire 11 moves to L5, attacks Soldier 9 with Iron Axe. Soldier 9 takes 15 damage! Soldier 9 cannot counter!
    Vampire 15 moves to L3, attacks Soldier 9 with Iron Sword. Soldier 9 takes 8 damage! Soldier 9 is slain!
    Vampire 16 moves to K4, attacks Soldier 11 with Flux. Soldier 11 takes 12 damage! Soldier 11 cannot counter!
    Vampire 12 moves to L4, attacks Soldier 11 with Iron Bow. Soldier 11 takes 8 damage! Soldier 11 is slain!
    Vampire 10 moves to M6, attacks Karvek with Flux. Karvek takes 14 damage! Karvek cannot counter! Karvek gained 1 Exp!
    Vampire 14 moves to M5, attacks Ossler with Iron Bow. Ossler takes 6 damage! Ossler cannot counter! Ossler gained 1 Exp!


    Vampire 19 reinforced to AB14
    Vampire 20 reinforced to AB15
    Vampire 21 reinforced to AB16

    Turn 6 Start:



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  9. - Top - End - #219
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Glaring at the magic user that just tore into him, Karvek pulls out a vulnerary and does what ever it is you do with them.

    Use vulnerary and wait.

    Edit:
    After Drake attacks the shaman, Karvek moves forward and introduces his axe to the magic wielder.

    move to M7 and attack the shaman.
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    After Ossler moves out of the way, of course.
    Last edited by ZeltArruin; 2010-11-11 at 10:01 AM.
    ~ZA

  10. - Top - End - #220
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    RedWizardGuy

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    Default Re: Fire Emblem: Age of Turmoil

    Determination on his face, Drake pushes his way to the front lines, and then stops dead when he realizes that he is surrounded by enemies. He pauses nervously. "Oh. Um. Sorry, but..."

    "Flux!"

    Move to M6 and attack Dark Mage 10.

  11. - Top - End - #221
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    Default Re: Fire Emblem: Age of Turmoil

    Taste the power of Anima brute.

    Move to L6 and attack Fighter 11 with Darkreaver
    Last edited by Illven; 2010-11-23 at 07:14 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  12. - Top - End - #222
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    Default Re: Fire Emblem: Age of Turmoil

    [OOC:Um... Is Molemage still here? Or should we just assume he goes with the plan to move the topic along already?

    The plan we're going with it:
    Ossler to L5, attack Archer 14 (M5) for 12 damage.
    Mercury to M6, attack Archer 14 (M5) for 9 damage (kill).
    ]

    Mercury's grin stretched wider then the others had ever seen, her eyes bulging. "I've been waiting for this! Time to repay you for all the trouble you gave us in the forest!"

    She charges forward and angles her blade to tear through the archer, any traces of mercy in her normal demeanor stripped by the recent memories of her injured comrades and the alcohol in her system.

    Action:
    After Ossler's move, move to M6 and attack Archer 14.
    Last edited by UserShadow7989; 2010-11-23 at 05:55 PM.
    Thanks to Akrim.elf for the avi of my OC.

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  13. - Top - End - #223
    Ogre in the Playground
     
    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

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    I'm confused, since the space I'm going to is occupied until someone leaves it to go to a space which is occupied until I leave my space. Or so I thought. In any case...


    "Gah, archers. Someone give me a hand here?"

    Go with the plan.
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  14. - Top - End - #224
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

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    I noticed that too, molemage
    ~ZA

  15. - Top - End - #225
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    Default Re: Fire Emblem: Age of Turmoil

    [OOC:The Fighter that occupied the space will be dead from Illven's attack before your move.

    See below.]
    Last edited by UserShadow7989; 2010-11-23 at 05:56 PM.
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  16. - Top - End - #226
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    Default Re: Fire Emblem: Age of Turmoil

    [OOC: Nevermind, I see what you meant. I messed up the order. Here's the actual move order:

    1) Drake to N7, attack Dark Mage 10 (M6) for 12 damage.
    2) Sheron to L6, attack Fighter 11 (L5) with Darkreaver for 9 damage (kill).
    3) Ossler to L5, attack Archer 14 (M5) for 12 damage.
    4) Karvek to M7, attack Dark Mage 10 (M6) for 11 damage (kill).
    5) Mercury to M6, attack Archer 14 (M5) for 9 damage (kill).]
    Thanks to Akrim.elf for the avi of my OC.

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  17. - Top - End - #227
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    Niek's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Turn 6 Results:

    Player Phase:

    Drake attacks Vampire 10 with Flux. Vampire 10 takes 12 damage! Vampire 10 counterattacks with Flux. Drake takes 7 damage! Drake gains 8 XP!

    Sheron attacks Vampire 11 with Darkreaver. Vampire 11 takes 9 damage! Vampire 11 is slain! Sheron gains 28 XP!

    Ossler attacks Vampire 14 with Iron Lance! Vampire 14 takes 13 damage! Vampire 14 cannot counter! Ossler gains 8 XP!

    Karvek attacks Vampire 10 with Iron Axe! Vampire 10 takes 11 damage! Vampire 10 is slain! Karvek gains 26 XP!

    Mercury attacks Vampire 14 with Iron Sword! Vampire 14 takes 9 damage! Vampire 14 is slain! Mercury gains 26 XP!


    Enemy Phase:

    Vampire 16 attacks Ossler with Flux. Ossler takes 13 damage! Ossler cannot counter! Ossler gains 1 XP!

    Vampire 15 moves to M5, attacks Ossler with Iron Sword. Ossler takes 4 damage! Ossler is defeated!


    Vampire 12 moves to M4, attacks Mercury with Iron Bow. Mercury takes 6 damage! Mercury cannot counter! Mercury gains 1 XP!

    Vampire 1 moves to H14
    Vampire 2 moves to H13
    Vampire 4 moves to R11
    Vampire 5 moves to H15
    Vampire 6 moves to I13
    Vampire 7 moves to S11
    Vampire 8 moves to S12
    Vampire 17 moves to K15
    Vampire 18 moves to K16
    Vampire 19 moves to Z11, attacks Crumbling Wall with Iron Sword for 12 damage (8/20 remaining)
    Vampire 20 moves to AA11, attacks Crumbling Wall with Iron Bow for 11 damage. Crumbling Wall is destroyed!
    Vampire 21 moves to Z13
    Mortley moves to I18

    Turn 7 Start:



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  18. - Top - End - #228
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    MoleMage's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "Be safe...m'lord...the king..."

    Ossler's last attack was a success, but it left him open. Taking a hit from one last sword to keep his king safe; he collapses to the ground, dropping shield and lance.
    Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.

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  19. - Top - End - #229
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    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    After Mercury moves, Sheron moves to M3 and attacks Archer 12 with Darkreaver

    Ossler, no. You'll pay for this Where were the castle guards, he wondered. Surely the seven or eight were not all of them.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  20. - Top - End - #230
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    Default Re: Fire Emblem: Age of Turmoil

    "A-ah! Hey, shir knight! Don't lie down on the job, dang it! Get up!" Mercury glares at the knight for a moment. "Shir knight?"

    She blinked. He wasn't responding. "Ossler! Get up!" Nothing. Her fist tightened around the leather of her sword's hilt, her mind instantly sobered. Dashing around her sword wielding opponent, Mercury drew her blade and carved across the Archer's torso.

    "YOU BLOODSUCKING GNATS ARE DEAD!"

    Action:
    Move to L4 and attack Archer 12.
    Last edited by UserShadow7989; 2010-11-28 at 06:33 PM.
    Thanks to Akrim.elf for the avi of my OC.

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  21. - Top - End - #231
    Bugbear in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Seeing how the knight fell, he knew that Ossler would not rise again. Karvek gripped his axe in both hands and jumped at the shaman, tearing into him with all his might.

    Move to K5 and attack the shaman after Drake.
    Last edited by ZeltArruin; 2010-12-08 at 08:19 AM.
    ~ZA

  22. - Top - End - #232
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    RedWizardGuy

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    Default Re: Fire Emblem: Age of Turmoil

    Drake sees the soldier fall, and his face as he runs towards the enemy past the enraged mercenary.

    "Madame Mercury, please! I fear for my head!" The shaman stumbles past the whirring swords and sights on the enemy shaman, preparing to cast. "No." He says. "Flux!"

    Move to L5 and attack the shaman.

  23. - Top - End - #233
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    Default Re: Fire Emblem: Age of Turmoil

    Turn 7 Results:

    Sheron attacks Vampire 12 with Darkreaver. Vampire 12 takes 7 damage! Vampire 12 cannot counter! Sheron gains 8 XP!
    Mercury attacks Vampire 12 with Iron Sword! Vampire 12 takes 8 damage! Vampire 12 is slain! Mercury gains 24 XP!
    Drake attacks Vampire 16 with Flux. Vampire 16 takes 11 damage! Vampire 16 counters with Flux! Drake takes 8 damage! Drake gains 8 XP!
    Karvek attacks Vampire 16 with Flux. Vampire 16 takes 11 damage! Vampire 16 is slain! Karvek gains 24 XP!

    Vampire 1 moves to H9
    Vampire 2 moves to H8
    Vampire 4 moves to P8
    Vampire 5 moves to H10
    Vampire 6 moves to I8
    Vampire 7 moves to Q8
    Vampire 8 moves to Q9
    Vampire 15 moves to L6, attacks Drake with Iron Sword.Drake takes 6 damage! Drake counters with Flux! Vampire 15 takes 14 damage! Drake gains 8 XP!
    Vampire 17 moves to K14, uses Door Key
    Vampire 18 moves to K11
    Vampire 19 moves to W9
    Vampire 20 moves to W10
    Vampire 21 moves to W11
    Mortley moves to K15

    Turn 8 Start:



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    Last edited by Niek; 2010-12-11 at 05:23 PM.

  24. - Top - End - #234
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    4is111's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Mortly

    "I hear the battle, but I don't see anyone. Keep moving!"

  25. - Top - End - #235
    Barbarian in the Playground
     
    UserShadow7989's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Mercury spins toward the sounds coming down the halls. "C'mon, you overgrown mosquitoes! Come leap on my sword!" She snarls. Not entirely blind to the fact that taking on all of the enemies would be suicide, Mercury takes a few steps back to let them trickle into the room between the walls.

    Action:
    Move to K3 and wait.
    Last edited by UserShadow7989; 2010-12-17 at 03:57 AM.
    Thanks to Akrim.elf for the avi of my OC.

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  26. - Top - End - #236
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    "I'm not liking the looks of this..." Karvek said, moving back somewhat and using a vulnerary. "I don' think there are enough of them!"

    Move to I3 and use a vulnerary.
    ~ZA

  27. - Top - End - #237
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Fire Emblem: Age of Turmoil

    Drake retreats sharply and fumbles for the Vulnerary at his belt, his heavy breathing and sweat-plastered face betraying the look of wary determination in his eyes. "I-I-I do not like the look of this." He says. "I think I m-must to try harder."

    Move to J4 and use Vulnerary.
    Last edited by DeafnotDumb; 2010-12-17 at 03:16 PM.

  28. - Top - End - #238
    Colossus in the Playground
     
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    Default Re: Fire Emblem: Age of Turmoil

    Where are the guards who has staffed this castle, because we obviously need many more guards

    Move to J3 and wait
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  29. - Top - End - #239
    Orc in the Playground
     
    Niek's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    OOC: I could have sworn I updated this last night...

    Turn 8 Results:

    Malia moves to H7, attacks Vampire 1 with Javelin. Malia misses! Vampire 1 cannot counter!
    Vampire 1 moves to I7, attacks Malia with Iron Axe. Malia takes 5 damage! Malia counters with Javelin. Malia misses!
    Vampire 2 moves to L7
    Vampire 4 moves to K8
    Vampire 6 moves to M7
    Vampire 5 moves to I8, attacks Malia with Flux. Malia takes 8 damage! Malia counters with Javelin. Vampire 5 takes 9 damage!
    Vampire 7 moves to L8
    Vampire 8 moves to M8
    Vampire 15 moves to M6
    Vampire 16 moves to K10, opens chest
    Vampire 17 moves to L10, opens chest
    Vampire 19 moves to S8
    Vampire 20 moves to T8
    Vampire 21 moves to U8
    Mortley moves to I18

    Soldier 12 reinforces to I5
    Soldier 13 reinforces to J2
    Soldier 14 reinforces to L2

    Thond reinforces to B8

    "The castle's defenders should be on their last legs by now. Time for me to seize my prize."

    Turn 9 Start:



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  30. - Top - End - #240
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Age of Turmoil

    Archers move foward, my men move back.

    Move to I2
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

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