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  1. - Top - End - #1
    Bugbear in the Playground
     
    Private-Prinny's Avatar

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    Default Iron Chef Optimization Challenge IX

    Basically, a challenge to create an optimized, flavorful character, using a "Secret Ingredient" of a particular PrC, different for each contest. You will need to present your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:

    Menu: For most challenges, the "special ingredient" will be drawn from Core plus Completes. There will, from time to time, be special challenges that showcase secret ingredients from other books--for example, the XPH.

    Kitchen: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em.

    Cooking Time: Contestants will have until Monday, August 9th to create their builds and PM them to the Chairman, Private-Prinny. Builds will then be posted simultaneously, to avoid copying.

    Judging: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Secret Ingredient.

    Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.

    Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic point lost in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points.

    I am going to have to ask the contestants to PM me about any disagreement with the judges. Under no circumstances is a contestant to defend themselves inside the thread, lest the thread come close to being locked again.

    Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when anonymising the entries!

    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
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    NAME OF ENTRY
    {table=head]Level|Class|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    2nd|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    3rd|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    4th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    5th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    6th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    7th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    8th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    9th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    10th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    11th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    12th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    13th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    14th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    15th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    16th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    17th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    18th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    19th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities

    20th|New Class Level|
    +x
    |
    +x
    |
    +x
    |
    +x
    |Skills|New Feats|New Class Abilities[/table]

    Code
    Spoiler
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    [b]NAME OF ENTRY[/b]
    {table=head][b]Level[/b]|[B]Class[/B]|[b]Base Attack[br]Bonus[/b]|[b]Fort Save[/b]|[b]Ref Save[/b]|[b]Will Save[/b]|[B]Skills[/B]|[B]Feats[/B]|[b]Class Features[/b]

    1st|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    2nd|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    3rd|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    4th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    5th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    6th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    7th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    8th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    9th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    10th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    11th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    12th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    13th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    14th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    15th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    16th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    17th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    18th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    19th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities

    20th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities[/table]


    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
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    Spells per day/Spells Known
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|-|-|-|-|-|-|-|-|-|-

    3rd|-|-|-|-|-|-|-|-|-|-

    4th|-|-|-|-|-|-|-|-|-|-

    5th|-|-|-|-|-|-|-|-|-|-

    6th|-|-|-|-|-|-|-|-|-|-

    7th|-|-|-|-|-|-|-|-|-|-

    8th|-|-|-|-|-|-|-|-|-|-

    9th|-|-|-|-|-|-|-|-|-|-

    10th|-|-|-|-|-|-|-|-|-|-

    11th|-|-|-|-|-|-|-|-|-|-

    12th|-|-|-|-|-|-|-|-|-|-

    13th|-|-|-|-|-|-|-|-|-|-

    14th|-|-|-|-|-|-|-|-|-|-

    15th|-|-|-|-|-|-|-|-|-|-

    16th|-|-|-|-|-|-|-|-|-|-

    17th|-|-|-|-|-|-|-|-|-|-

    18th|-|-|-|-|-|-|-|-|-|-

    19th|-|-|-|-|-|-|-|-|-|-

    20th|-|-|-|-|-|-|-|-|-|-[/table]

    Code
    Spoiler
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    [b]Spells per day/Spells Known[/b]
    {table=head][b]Level[/b]|[b]0lvl[/b]|[b]1st[/b]|[b]2nd[/b]|[b]3rd[/b]|[b]4th[/b]|[b]5th[/b]|[b]6th[/b]|[b]7th[/b]|[b]8th[/b]|[b]9th[/b]

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|-|-|-|-|-|-|-|-|-|-

    3rd|-|-|-|-|-|-|-|-|-|-

    4th|-|-|-|-|-|-|-|-|-|-

    5th|-|-|-|-|-|-|-|-|-|-

    6th|-|-|-|-|-|-|-|-|-|-

    7th|-|-|-|-|-|-|-|-|-|-

    8th|-|-|-|-|-|-|-|-|-|-

    9th|-|-|-|-|-|-|-|-|-|-

    10th|-|-|-|-|-|-|-|-|-|-

    11th|-|-|-|-|-|-|-|-|-|-

    12th|-|-|-|-|-|-|-|-|-|-

    13th|-|-|-|-|-|-|-|-|-|-

    14th|-|-|-|-|-|-|-|-|-|-

    15th|-|-|-|-|-|-|-|-|-|-

    16th|-|-|-|-|-|-|-|-|-|-

    17th|-|-|-|-|-|-|-|-|-|-

    18th|-|-|-|-|-|-|-|-|-|-

    19th|-|-|-|-|-|-|-|-|-|-

    20th|-|-|-|-|-|-|-|-|-|-[/table]


    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.

    Speculation: Please don't post or speculate on possible builds until the "reveal," in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.

    Leadership is banned; we're producing a meal, not a seven-course banquet for a hundred diners.

    So! Who wants to sign up as a contestant, and who wants to sign up as a judge? Looking for about 5 judges and as many contestants as feel like playing!

    This week's Secret Ingredient is...

    Complete Adventurer's Animal Lord!

    Allez optimiser!

    Judges
    9mm
    Keld Denar
    Ozymandias9
    true_shinken

    Contestants
    Adumbration
    Amphetryon
    BooNL
    Chineselegolas
    Cieyrin
    dextercorvia
    Draz74
    Eladriel
    IdleMuse
    Natael
    OMG PONIES
    The Vorpal Tribble

    Past Competitions

    Iron Chef I (Entropomancer)
    Iron Chef II (Psibond Agent)
    Iron Chef III (Cancer Mage)
    Iron Chef IV (Stonelord)
    Iron Chef V (War Chanter)
    Iron Chef VI (Master of Masks)
    Iron Chef VII (Green Star Adept)
    Iron Chef VIII (Pyrokineticist)
    Last edited by Private-Prinny; 2010-08-09 at 05:43 PM.
    Quotebox
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    Quote Originally Posted by Mr.Moron View Post
    Quote Originally Posted by Optimystik View Post
    'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."


  2. - Top - End - #2
    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: Iron Chef Optimization Challenge IX

    I'll try again. This secret ingredient sure has a lot of options.

  3. - Top - End - #3
    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: Iron Chef Optimization Challenge IX

    I'll judge again if you found my previous judging acceptable. Here's my criteria:
    My Criteria
    Originality: Does the submission use unexpected sources or material? Does it avoid over-used qualification methods? Does it use the secret ingredient in an unusual or clever way? This section is an amalgam of the build itself and how the build is presented.

    Power: What tier is this build? Does the inclusion of <Secret Ingredient> actually make this build more powerful? Is the build well-optimized? Are there any noticable saggy spots where the build underperforms? Is the build versatile (able to respond to a variety of challenges, both combat and non-combat), on top of any specialized tricks it may contain. Does the build use large amounts of LA and/or RHD that could lead to a slow start? Be as detailed as possible. If there is something your build does that is powerful, yet not completely obvious, you should probably expand upon it.

    Elegance: Does your build progress well? Does it avoid flaws and variant rules (not including published Alt Class Features like Racial Subs)? Do you avoid overly dipping classes like cleric 1 that are obviously for bonus feats/class abilities? Does your build subscribe to various power break points if it doesn't complete a PrC? Do you avoid using Taint and Dark Chaos shuffling? Other judges might, but I have no problem with a player drawing from a multitude of sources. As far as I'm concerned, if material in a source book improves your submission, use it, excluding certain material from books like Savage Species, Ghostwalk, Serpent Kingdoms, and the like, but that's mostly because of the material, not the source that it comes from. This section is the one most affected by your back story and build presentation, but the submission itself is still very important here. PLEASE CITE ALL SOURCES USED!

    Use of Secret Ingredient: How important is the secret ingredient in this build? Would you refer to the build as being A <Secret Ingredient>, or are you just splashing the PrC in there? Does the flavor of the build fit that of the PrC? Do you use the PrC in a clever, synergistic or powerful way? Do the special abilities of the secret ingredient augement or are augemented by other abilities in the build? If you didn't use all levels of the secret ingredient (and you don't always have to), do you have good reasoning why not, and did you exit at an acceptable power break point? This section is an amalgam of the build itself and how the build is presented.
    Last edited by Keld Denar; 2010-08-02 at 07:43 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  4. - Top - End - #4
    Barbarian in the Playground
     
    IdleMuse's Avatar

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    Default Re: Iron Chef Optimization Challenge IX

    Definitely up for this, will be competing again, and well done to Private-Prinny for again picking a cool, flavourful class that's nonetheless off the beaten track.

    I'm reading through it now, I just winced at the awful version of semi-Pounce catlords get.
    "Hex grids are the way forward! And slighty to the side..." - Studoku

  5. - Top - End - #5
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Iron Chef Optimization Challenge IX

    Once more (at least) as a contestant, for me.
    Iron Chef in the Playground veteran since Round IV. Play as me!


    Spoiler
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  6. - Top - End - #6
    Banned
     
    The Vorpal Tribble's Avatar

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    Default Re: Iron Chef Optimization Challenge IX

    Put me in as a possible judge.

    I have an awesome concept, which despite all that, is not especially optimized. If I can't figure out how to optimize it I'll judge.
    Last edited by The Vorpal Tribble; 2010-08-02 at 12:22 PM.

  7. - Top - End - #7
    Bugbear in the Playground
     
    BooNL's Avatar

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    Default Re: Iron Chef Optimization Challenge IX

    I have been away for a while and I haven't played DnD in months.

    Put me down as a contender, but I can't promise I'll submit an entry. I'll try my best though.

    Animal Lord, interesting...

    Edit: I've decided to take something terrible and try to optimize the hell out of it. Be wary!
    Last edited by BooNL; 2010-08-02 at 01:33 PM.


    Recently resurrected. Sorry for bailing on you guys.

    "Never play leapfrog with a unicorn"
    Awesome OOTSatar by Crimmy, masterfully done.

  8. - Top - End - #8
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    I'm in to judge this one.

    My Judging Criteria:

    All scores start at a base of 3.
    Points are awarded or deducted in increments of .5
    Minimum and maximum scores are 1 and 5 respectively, per contest rules.
    For each category, the best preforming submission will be given an additional .5 points (assuming it's not already at 5).

    While I do have a specific set of expected builds and power levels for this competition, I will not be revealing them in advance: I don't want to discourage certain builds simply because they might take a small hit in Originality or Power (especially since some of my favorite builds in this contest have had a category or two where they were somewhat lacking).

    Category Criteria
    These represent a base list his I will consider for all contestants-- ad hoc points may also be awarded as deemed necessary):


    Originality:
    Spoiler
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    • A kind of build that is heavily expected will lose 0.5 points (for example, the expected entry for an Abjurant Champion competition would be a gish)
    • A specific build that I expected (generally including at least 2 specifically expected classes other than the secret ingredient) will lose an additional 0.5 points
    • A build with marked similarities to more than one other submitted build will lose 0.5 points (this may be adjusted for exceptionally large or small submission fields)
    • A build the borrows heavily and noticeably from existing CharOp work on the secret ingredient will lose 1 point.
    • A kind of build that I actively did not expect to see will gain 0.5 points (for the Abjurant Champion example, a build that has minimal casting for entry then goes to a different power system)
    • A build that is vastly different that the other builds submitted will gain 0.5 points (this may be adjusted for exceptionally large or small submission fields)
    • A submission that represents a particularly innovative and original contribution to the body of CharOp work on the secret ingredient will net at least 0.5 points. (i.e. Ingus's "Seera" from the Master of Masks competition). Such a submission will also net points for the same thing in Use of Special Ingredient.


    Power:
    Spoiler
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    My power judging will heavily lean on the tier system as a benchmark for the structure of my judging. When I am refering to something as a low tier 2 or high tier 3, I'm noting that I would expect the character in question to either be "specialized and extremely powerful, but without particularly extreme flexibility" or to "have a useful specialty at which they excel while still being useful outside that role."
    I am not, however, using any specific list for the tier system as it relates to prestige classes.
    1. I will measure power the power I would expect for the "default" entry for the special ingredient (for the Abjurant Champion example, I would measure against a high tier 3 or low tier 2-- my default expectation for a gish)
    2. For each "half a tier" (the difference between say, a weak tier 3 and a strong tier 3 or between a strong tier 5 and a weak tier 4) to which the submission aspires above the given default (see #1 above), it will gain 0.5 points. For each "half a tier" below the default, it will lose 0.5 points. This will generally be measured against what one would expect given the elements of the build other than the secret ingredient.
    3. For each "half a tier" by which the submission exceeds its aspirations (see #2 above), it will gain 0.5 points. For each "half a tier" by which the submission falls thereof, it will lose 0.5 points.
    4. A build which features particular innovative mechanical synergy will gain 0.5 points.
    5. Builds that include rule errors will be judged as though the correct rules are in effect. This will not be levied against elements where the wording is particularly ambiguous, nor when there is general consensus that the issue is a result of poor editing on the part of the system designers (note: Poor editing, not poor design. Healing through drowning qualifies. The Truenamer being horrible does not).


    Elegance:
    Spoiler
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    • The stated contest rule regarding flaws is in effect: a build that uses them will lose 1 point.
    • A build that uses elements poorly thematically suited to the build as a whole will lose at least 0.5 points (cf. the contest's notes on elegance, specifically the cloistered cleric example). This is not limited to classes-- for example, feats with strong thematic elements may also qualify.
    • A build that uses elements exceptionally well thematically suited to the special ingredient will gain at least 0.5 points
    • Submissions that rely on elements that a conservative DM is likely to find questionable will lose 0.5 points (early entry cheese, for example). Submissions that rely on elements that a conservative DM is likely to outright ban will lose an additional 0.5 points (wish abuse, genesis, etc.).
    • A build where there seems to be some reason behind the order in which classes are taken will gain 0.5 points. One where there seems to be a lack thereof will lose 0.5 points. This need not mean strictly patterned or piecewise, but if I can't find a reason why you're breaking the Special ingredient progression for 2 levels of something you don't touch again till 20, and you don't present one, you'll be docked here.
    • A submission could be reasonably role-played as non-disruptive character will gain 0.5 points. A submission that could be reasonably role-played for a particularly wide range of characters will net an additional 0.5 points.
    • A submission that I would expect only to be non-disruptive in a game with very light role-playing emphasis or for a particularly narrow set of characters will lose 0.5 points (builds that could only reasonably work as antagonists qualify here). A submission that I would expect to be disruptive in most play will lose an additional 0.5 points.
    • A submission that has notable rules errors will lose 0.5 points. A submission that is made significantly less functional because of such an error will lose an additional 0.5 points.
    • A submission that would be expected to significantly enrich a persistent game world/game table will be awarded between 0.5 and 1 points (examples from past contests which would qualify: Akal Saris's "Noxius, the Immortal Plague" and "Old Lob," Draz74's "Jereth")
    • A note on story submission: A character story is not strictly necessary for me. However, should a small story (or character notes) be submitted, I will look at them as a possible proof of concept for the points above related to role-playing and playability. It should be noted that a story that is exceptionally detailed may, if anything, detract from this point-- an extreme level of detail could (but does not always) indicate that the build may only fit a narrow range of characters similar to the one presented in the story. The quality of writing, while appreciated, will not affect score.


    Use of Special Ingredient:
    Spoiler
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    • A build for which the special ingredient is central to the build as presented will gain 0.5 points.
    • A build for which the special ingredient is ancillary to the build as presented will lose 0.5 points.
    • A build that could not reasonably function in the absence of the special ingredient will gain at least 0.5 points, and possibly up to 1 point.
    • A build which would be expected to function better in with less levels in the special ingredient will lose 0.5 points. A build that would function better in the complete absence of the special ingredient will instead loose 1 point.
    • A build that uses 80% or more of the available levels in the special ingredient will gain 0.5 points.
    • A build that uses less that 40% of the available levels in the special ingredient will lose 0.5 points.
    • A build that contributes in a new an innovative way to the char op work on the class (i.e. Ingus's "Seera" from the Master of Masks competition) will gain 1 point. Such a submission will also net points in Originality.
    Last edited by Ozymandias9; 2010-08-06 at 10:48 AM.
    78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
    A street riot in a major city that was getting violent.
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  9. - Top - End - #9
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    I'll set something up again. I stress waaay too much over these.

    Yaaaay, table!

    Have I ever mentioned how much I loathe multiclassing penalties?
    Last edited by Arbitrarity; 2010-08-02 at 04:50 PM.

  10. - Top - End - #10
    Troll in the Playground
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    Default Re: Iron Chef Optimization Challenge IX

    I believe that I would finally like to compete in this challenge.

    Also, excellent call on the table.

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    Default Re: Iron Chef Optimization Challenge IX

    I'm willing to judge this time, if at all possible.

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    Default Re: Iron Chef Optimization Challenge IX

    I think I'll have time to judge again.

    My Criteria
    Originality: Does the submission use unexpected sources or material? Does it avoid over-used qualification methods? Does it use the secret ingredient in an unusual or clever way? This section is an amalgam of the build itself and how the build is presented.

    Power: how well do I feel the build does what you say it can do? how does these abilities interact inside an actual game? I DO NOT look at the tier structure for base lines; but I do apply it's principles; so the lower you'd rank on the ToS tier system (where -2 is pun-pun), the higher your skill here will be.

    Elegance: Does it avoid variant rules (not including published Alt Class Features like Racial Subs)? Do you avoid overly dipping classes like cleric 1 that are obviously for bonus feats/class abilities? Does your build subscribe to various power break points if it doesn't complete a PrC? Do you avoid using Taint and Dark Chaos shuffling? Other judges might, but I have no problem with a player drawing from a multitude or even ALL sources. As far as I'm concerned, if material in a source book improves your submission, use it, excluding certain material from books like Savage Species, Ghostwalk, Serpent Kingdoms, and the like, but that's mostly because of the material, not the source that it comes from. This section is the one most effected by your back story and build presentation, but the submission itself is still very important here. PLEASE CITE ALL SOURCES USED!

    Use of Secret Ingredient: How important is the secret ingredient in this build? Would you refer to the build as being A <Secret Ingredient>, or are you just splashing the PrC in there? Does the flavor of the build fit that of the PrC? Do you use the PrC in a clever, synergistic or powerful way? Do the special abilities of the secret ingredient augement or are augemented by other abilities in the build? If you didn't use all levels of the secret ingredient (and you don't always have to), do you good reasoning why not, and did you exit at an acceptable power break point? This section is an amalgam of the build itself and how the build is presented.[/QUOTE]

    Also note the following: I expect participants to explain IN DETAIL everything you feel your build can do, and failure to do so will result in a lot of 0-2s in all scores.
    Last edited by 9mm; 2010-08-02 at 06:10 PM.
    Rule of Cool former designer

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    Default Re: Iron Chef Optimization Challenge IX

    This is my judging criteria:

    Originality: Anything that surprises me will give you a high score here. However, I tend to be surprised by things that don't surprise other people and things that surprise other people tend to not surprise me. So... yeah. This is where my judgement comes "from the heart". Even if I'm surprised in a bad way, you might get points here.
    Power: Is your build good in most fights? This is the core of the power category for me. If you are too specialized, you'll lose points. If you are good outside combat, expect a bonus here as well. If you're just good outside combat, expect something like a 1 or 1.5.
    Elegance: If I look at just your class statblock, does it make sense from a fluff point of view? I care for fluff in prestige classes. If you use stuff from 'variation' sidebars, stuff from different settings or if you refluff something... expect a hit here. I like clean, simple builds. If your build is clean and simple, expect more points here.
    Use of Secret Ingredient: Does the PrC fit the concept? Is it integral to the build's mechanics? Would another class in the build work better if leveled more than the secret ingredient? Basically, if your build screams "SECRET INGREDIENT" expect a 5 here. If it does not... well...

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    GnomeWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    I've updated my prior post with mu judging criteria.
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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by Ozymandias9 View Post
    I've updated my prior post with mu judging criteria.
    Thank you for using precedents from past competitions as a reference point. BTW, the character-turned-vestige was Noxius, the Immortal Plague, Akal Saris's entry in Iron Chef III (Cancer Mage).
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    'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."


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    GnomeWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by Private-Prinny View Post
    Thank you for using precedents from past competitions as a reference point. BTW, the character-turned-vestige was Noxius, the Immortal Plague, Akal Saris's entry in Iron Chef III (Cancer Mage).
    Lol. So I'm citing him twice for that point? I was afraid of that. I also added an example from the MoM competition to that element.

    Edit: As a note, I made a couple slight changes since I first posted the criteria. Any changes to the linked post after August 3rd, 5:09am GMT, however, should be cosmetic.

    Quote Originally Posted by true_shinken View Post
    Elegance: If you use stuff from 'variation' sidebars, stuff from different settings or if you refluff something... expect a hit here. I like clean, simple builds. If your build is clean and simple, expect more points here.
    Obviously, since I'm judging and not competing in this one, it's not going to directly effect me for this contest: but out of curiosity, is you preference here merely against sidebars (like the unarmed Swordsage adaptation) or does it include the in text adaptation sections (such as, say, making moving shadow magic mysteries to a smoke theme)?
    Last edited by Ozymandias9; 2010-08-03 at 01:20 AM.
    78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
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    Default Re: Iron Chef Optimization Challenge IX

    I'm competing again. Never even looked at Animal Lord before, always seemed too confusing.
    Still here, just a little busy to social post

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    NecromancerGuy

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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by Arbitrarity View Post
    Yaaaay, table!

    Have I ever mentioned how much I loathe multiclassing penalties?
    Quoted for truth!
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    Troll in the Playground
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    Default Re: Iron Chef Optimization Challenge IX

    Honestly, there are just too many viable options.

    It's both fantastic and utterly infuriating.

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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by aethernox View Post
    Honestly, there are just too many viable options.

    It's both fantastic and utterly infuriating.
    Yeah, but there's a couple that just jump out, real no-brainer picks.

    I'm trying to come up with creative ways to enter the class and while you can get in via a lot of means, most of the better ones are pretty obvious


    Recently resurrected. Sorry for bailing on you guys.

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    Default Re: Iron Chef Optimization Challenge IX

    Ok, got it, officially entering.

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    Default Re: Iron Chef Optimization Challenge IX

    I'll try to try it again. Got bit lost with some of the abiguity of the pyro's powers, but looking at this, seems straight forward, and interesting. Neat concept at least.
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    RedWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by BooNL View Post
    Yeah, but there's a couple that just jump out, real no-brainer picks.

    I'm trying to come up with creative ways to enter the class and while you can get in via a lot of means, most of the better ones are pretty obvious
    Indeed. I'm wondering if I should skip the obvious synergy that I can see, and take something else.
    Sure, it fits nicely, and evenly, but it's a bit too obvious, and I expect to see at least 2 entries with the same entry.

    On the other hand, I don't really think about how to enter a class. I think "What does this class facilitate" "What unique abilities does it have" "How can I get the best use out of those features" "How can I make use of every available feature"

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    NecromancerGuy

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    Default Re: Iron Chef Optimization Challenge IX

    The real trick, to me, is finding 'what does this class do that no other PrC can do as well or better.'
    Iron Chef in the Playground veteran since Round IV. Play as me!


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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by Amphetryon View Post
    The real trick, to me, is finding 'what does this class do that no other PrC can do as well or better.'
    In the case of this one not sure there really is. My main goal is 'how to make it seem cooler and better than it actually is'

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    Default Re: Iron Chef Optimization Challenge IX

    Anyone else hoping for an anthropomorphic were-bear bear totem bearbarian bearlord build? Seriously, after reading through bearlord, the only thoughts in my head were "MOAR BEARS THAN YOUR BUILD HAS ROOM FOR! SNAKE EYES!!!!!!!!!!"
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
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    Default Re: Iron Chef Optimization Challenge IX

    Quote Originally Posted by Amphetryon View Post
    The real trick, to me, is finding 'what does this class do that no ordinary Druid can do as well or better.'
    Fixed that for you.
    Last edited by Draz74; 2010-08-03 at 10:31 AM.
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    RedWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    That's an interesting way of thinking about it, and very true. Hmmm.

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    Troll in the Playground
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    Default Re: Iron Chef Optimization Challenge IX

    Well, it does have full base attack bonus progression. But I think that's about it, really.

    Joining as a contestant, although I doubt I'll be able to come up with a particularly high-power character.

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    RedWizardGuy

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    Default Re: Iron Chef Optimization Challenge IX

    Eh. I'll take the thematic obvious build. It will be stylish and have synergy

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