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  1. - Top - End - #1
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default [Nexus] OoC II: Where Sanity Comes to Die.

    Due to general agreement between people on both sides of the line, TOWN and ACRO have been merged. Thus, all threads which previously would have fallen in once category or another, should now be tagged [NEXUS].
    LONG LIVE THE NEXUS!

    So, what is Nexus?
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    Well, the Nexus itself is like a rift, a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.


    Major Locales
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    For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

    Town - At the heart of the Nexus lies the city-state of Town. Self-governed by an elected council, Town can most accurately be described as a city's planner's worst nightmare. A sump of urban madness, here spires of glass and steel can be seen next to Ancient Babylonian slum. Where Hellenistic Temples co-exist with Gothic Cathedrals and the odd Oriental Pagoda. Where crumbling, zombie infested crypts lie untouched in the middle of verdant parkland. It's craaaaaazy. It's Town.

    Inside - A sister city to Town, the City of Inside is less chaotic than its close relative. Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is the current seat of the Acronymian Empire, which controls much of the surrounding area.

    Outside - If you ain't Inside (or in Town), you're OUTSIDE! Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

    ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or have kinky lesbian sex. Current Acronyms include:
    • AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
    • HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
    • GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
    • NO - Neutralist Oganization. Neutral aligned organization, exists to arbitrate between other organizations, and occasionally do their dirty work.
    • WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.


    The Taverns
    What kind of vaguely DnDesque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located in Town. Taverna Generica, which is located near Inside. And Trog's Tavern, which is located, maddeningly enough, in Town and Inside at the same time.



    Nexus Character Directory
    Last edited by Ashen Lilies; 2010-08-06 at 05:58 AM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  2. - Top - End - #2
    Orc in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Hey, sanity doesn't come here to die! Sanity comes here to dance with the tutu-wearing robot elephants every Friday.

    Wait...
    Last edited by VampireRot; 2010-08-06 at 08:20 AM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

  3. - Top - End - #3
    Titan in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    I think that when NO goes against Jack Empty, everyone involved ought to give some limited godmodding permission to the others. Otherwise the plan might be foiled by incompatibile deadtime schedules.
    Last edited by Morty; 2010-08-06 at 10:00 AM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

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    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    O noes, Din's dead!

    ... But she's chosen to remain in Carrion's Pre-Afterlife Realm, so... she can be visited by her friends and stuff... being friends with a death goddess has its kicks.
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.


    Inner Circle
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    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    I'm totally sure Pesty will take this with understanding and dignity.

    Oh, wait, lie.
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    Orc in the Playground
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    OHHH NOOO!!

    Ah, she'll get better.

    Anyways, I've been wanting to ask this for a little while Moff.

    Quote Originally Posted by Moff Chumley View Post
    ...and now I'm imagine Yoda as a DJ. Thanks.
    Can I sig this?
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    Quote Originally Posted by Moff Chumley View Post
    ...and now I'm imagine Yoda as a DJ. Thanks.
    Quote Originally Posted by Cracklord View Post
    We've already got a perfectly rational explanation. We don't need to get Ponies involved.

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    Barbarian in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Quote Originally Posted by Morty View Post
    I think that when NO goes against Jack Empty, everyone involved ought to give some limited godmodding permission to the others. Otherwise the plan might be foiled by incompatibile deadtime schedules.
    For instance, I give Dipsnig limited godmodding permission over Rebecca, because we are on at opposite times.
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    Halfling in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    *creeeeeeeaaaaak*

    You guys still here? What'd I miss?
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

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    Nexus Characters

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    Troll in the Playground
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Jack and Moff did a bunch of damage to the embassy and left. The Exalted have gotten as far as the Important Lever, but then one of the elite henchmen broke it, leaving it in the off position. A potential new member is attacking mecha, and Gordon is... Hmm... I've lost track of Gordon.

    And NO is moving now on their Kill Jack plan.
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    Halfling in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Perfect timing!

    Gah, I'm exhausted. I feel like I should go and read what posts I missed, but I rather just feel like posting.

    Or maybe not. I dunno.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

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    Nexus Characters

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    Orc in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Potential new member? You mean returning old member.

    Who is very, very angry. And I just want to have him eat someone.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    It may be a real-life running gag that I fail at having my charries join AMEN.
    :P

    Anyway, in HALO... get ready for a catgirl to beat the hell out of an emo goddess.
    CAAGE MAAAAAAAATCH.
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  14. - Top - End - #14
    Orc in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Catgirl? Cage match?

    Maybe I should join HALO instead...
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

  15. - Top - End - #15
    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Not actually a cage match.
    More a straight-up beatdown.

    Halo's underwater, so underwater base match?
    Last edited by Beans; 2010-08-06 at 08:29 PM.
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    Troll in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Quote Originally Posted by InyutheBeatIs View Post
    OHHH NOOO!!

    Ah, she'll get better.

    Anyways, I've been wanting to ask this for a little while Moff.



    Can I sig this?
    By all means.

    Also, good to have you back, Murkus.
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    Halfling in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Good to be back, my friend.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  18. - Top - End - #18
    Troll in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Lyrics remind me of Nexus:
    f**k dying I hijack a mech
    controlling with my magical chance so battle advance
    through centuries a hip hop legacy, megaspeed
    hyperwarp to automator's crib and light the torch
    Deltron 3030. Awesome band, awesome lyrics.
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    Barbarian in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Quote Originally Posted by happyturtle View Post
    [Front Porch]

    Charity gets to her feet. She held her temper in the whole time she was dealing with Reinholdt, and this is just one provocation too far.

    "This is the **** Nexus! Of course there's a **** reason to hold a **** gun! There isn't any sort of magical **** fairy dust protecting people in this very **** camp from getting kidnapped or killed. And for your information, no one picked a fight with anybody until you showed up and started making **** threats!"
    There is nothing currently attacking the base, so no need to draw a handgun out of a holster. Toby knows damn well the members of the group can get kidnapped or killed. That's the whole reason why he's acting like this, if you don't remember how he died to save Abigail. And Charity seems to conveniently forget that she was just talking about killing someone in the base! Really now, is Toby actually going to be yelled at for trying to stop someone, and for all Toby knows it could be a full member and not just someone staying as a guest, from being murdered? Honestly, I don't even know why I bother pushing to RP with more than a few people. Every time Toby tries to do something Good he just gets yelled at, attacked, or killed.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    I think it was fully in Charity's character to yell at Tobias, and there's no OoC malice in it. In this case, Tobias is actually kinda mostly in the right (though he does have an uncanny ability to escalate things >.>), while Charity and Edijar are in the wrong. And I think HT knows that. Because they totally were planning on murdering an undeserving someone in cold blood. Beat them up and lock their ass in jail. That's my take on it, anyway.
    Last edited by Ashen Lilies; 2010-08-06 at 09:48 PM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Bugbear in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Quote Originally Posted by FireFox View Post
    There is nothing currently attacking the base, so no need to draw a handgun out of a holster. Toby knows damn well the members of the group can get kidnapped or killed. That's the whole reason why he's acting like this, if you don't remember how he died to save Abigail. And Charity seems to conveniently forget that she was just talking about killing someone in the base! Really now, is Toby actually going to be yelled at for trying to stop someone, and for all Toby knows it could be a full member and not just someone staying as a guest, from being murdered? Honestly, I don't even know why I bother pushing to RP with more than a few people. Every time Toby tries to do something Good he just gets yelled at, attacked, or killed.
    Well, Tobias is a paranoid, threating, evil man. Yes, he's trying to do good, but I don't think he knows how to do that well yet. I'm sorry that you keep getting yelled at, and sometimes attacked, but there's little I can do about that.
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    Troll in the Playground
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Er, this is Charity's opinion, not HT's. Charity has a really bad temper and she held it in earlier while talking to the person she despises most in the world. She isn't a terribly rational person at the best of times, and Toby just caught her at the worst.

    Charity's being an ass... simple as that.
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    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Quote Originally Posted by Kid Kris View Post
    I think it was fully in Charity's character to yell at Tobias, and there's no OoC malice in it. In this case, Tobias is actually kinda mostly in the right (though he does have an uncanny ability to escalate things >.>), while Charity and Edijar are in the wrong. And I think HT knows that. Because they totally were planning on murdering an undeserving someone in cold blood. Beat them up and lock their ass in jail. That's my take on it, anyway.
    Pretty much this. It all seemed to be an IC reaction from a person who doesn't have her head on straight at the moment.
    >>
    Reinholdt does that to people.

    I don't think anything was aimed you FF.
    Last edited by Reinholdt; 2010-08-06 at 09:53 PM.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Troll in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    ...
    I assume you mean Reinholdt does that to people.

    As it is, I think I need to go find the brain bleach...

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    Barbarian in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    I know nothing was aimed at me, of course. I just didn't think it was completely IC, as in, most people would probably feel guilt at being caught plotting a murder, especially if they've never done it before. But I've been told that lashing out in unreasonable anger is actually Charity's personality, so I guess I was wrong about that.

    But the fact remains that I really don't think Toby can take Edijar in a fight right now, and Toby's too stubborn to just let him kill someone, so I'm probably going to have him killed. Again.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Ogre in the Playground
     
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    I could always have Jazirian interfere...
    ...
    No wait that's a terrible idea just wait for Quinn. Seeing as Jamie's running off for her now.
    Last edited by Ashen Lilies; 2010-08-06 at 09:55 PM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Quote Originally Posted by The Bushranger View Post
    ...
    I assume you mean Reinholdt does that to people.

    As it is, I think I need to go find the brain bleach...
    I say what I say and I mean what I don't.

    I'm rather shocked Charity has taken this long to going into a cursing frenzy. And by this long I mean since I've seen her start being played again, not just this incident.

    And don't kill Toby! He's like Reinholdt's only active, free friend.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  28. - Top - End - #28
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    Tobes and R-dawg.

    Why has noone made this into an odd-couple sitcom!?

    Deadtiming for hockey.
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    Troll in the Playground
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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    1. Edijar was wrong for not giving an explanation to Tobias when he's on a manhunt in Toby's territory.

    2. Toby was wrong for starting the conversation with a threat instead of a question.

    3. Charity was wrong for flipping out like a lunatic.

    4. Actions 1-3, are completely in character.

    5. No way is Charity going to let her boyfriend and the GLoG medic fight to the death in front of her.

    Oh, and Charity's gone on a couple of cursing binges recently, I was just lazy and just used the ooc text to say 'except there was a lot more curse words' rather than inserting ****'s everywhere.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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    Default Re: [Nexus] OoC II: Where Sanity Comes to Die.

    I agree with all the above, now, and am glad the situation can be slowly defused.

    ...

    *Knocks on wood to keep the jinx off*
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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