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Thread: Leaps and Bounds [3.5 Spell]
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2010-09-03, 10:57 PM (ISO 8601)
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Leaps and Bounds [3.5 Spell]
Leaps and Bounds
Transmutation
Level: Drd 3, Rgr 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
You bestow strength in the limbs of the subject, granting better speed and jumping ability. The subject gains a +60-foot enhancement bonus to their land speed and a +20 enhancement bonus on Jump checks, besides. This bonus increases to +30 at caster level 9th. In addition, the subject can perform a great leap once. This jump is made with a +30 enhancement bonus and allows the jumper to make a second jump with no enhancement bonus.
Material Component
A grasshopper's hind leg, which you break when the spell is cast, and a tiny scrap of cheetah hide, which you rip in half and fuse into your feet.Last edited by Temotei; 2010-09-04 at 10:51 PM.
Homebrew
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2010-09-03, 11:14 PM (ISO 8601)
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- May 2008
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
And what?
Well, having said that, I guess I had better actually say something about the spells. Does Leaps and Bounds bonus to Jump checks also include the bonus it gives to base movement speed? If not, then they overall gain a +25 bonus to Jump checks, able to make one Jump check at +55.
That is just a little bit too much, unless you truly want a character to potentially get a +67 bonus to Jump, and with rather minimal bonii to Strength and such. If a Tiger Claw Warblade were to have this cast on them, the results would be rather scary.
Level 3
7 ranks
+3 Strength (certainly possible)
+2 masterwork item (boots, most likely)
+25 (spell)
+30 (once per duration)
At the minimum, probably.
I would recommend either toning down the bonii, or making it personal only. The second spell looks fine.
[Edit]: Also, when combined with the Jumplomancer (who also happens to have Leaps and Bounds on their Spell List), the results are kind of scary.
((50+10+30)x1.5)10= 1350 speed on a charge, with a cheesed reading.
Even without one, you get (((50+10)x1.5)+30)10= 1200.
Cheesed Reading: ((1350-30)/10)4= +528
Non-Cheesed: ((1200-30)/10)4= +468
And then you have to factor in the bonuses granted from other sources besides movement.Last edited by unosarta; 2010-09-03 at 11:24 PM.
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2010-09-03, 11:23 PM (ISO 8601)
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
The spell gives a +30-foot bonus to speed, which is (assuming a normal land speed of 30 feet) 60 feet, granting a bonus of +12. At 3rd level, that would be +22, unless I missed something.
I would recommend either toning down the bonii, or making it personal only. The second spell looks fine.Homebrew
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2010-09-03, 11:30 PM (ISO 8601)
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- May 2008
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Huh. I completely forgot about that.
Still, you need to see the interaction between this spell and the Jumplomancer I edited into my first post, because that is just kind of ridiculous.
Yeah, this makes a lot more sense now. Also, I kind of like the double Jump effect.
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2010-09-03, 11:38 PM (ISO 8601)
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2010-09-03, 11:42 PM (ISO 8601)
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
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2010-09-03, 11:46 PM (ISO 8601)
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- Nov 2008
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
"It's a bird!" "It's a plane!" "No, it's...wait, what's a plane?" "I thought planes were, like, what we live on. You know. Our world...the shadow plane...all that." "Ugh."
"...I just jumped past the gods themselves, and all these people have to do is argue about what a plane is."
Homebrew
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2010-09-03, 11:50 PM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
"Look! It's a bird!"
"It's a plane!"
"Are there any snakes on it?"
"I think I see Samuel L. Jackson, so it is a definite possibility!"
"Oh, look, there is a guy jumping over the plane!"
"Let's go have his babies!"
Also, the look on the Gods' faces when they see a Fighter/Druid/Examplar jumping over them would be hysterical to watch. Especially since they are immune to mind affecting (IIRC), and therefore simply become friendly.
I wonder if he could become a God by jumping over a city? I would worship him.
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2010-09-04, 04:19 PM (ISO 8601)
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- Nov 2007
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Burst of Speed is actually better for Jumps early on, since that +60 feet translates to +24 to Jump, as compared to Leaps and Bounds' +22. When you hit 5th level, Leaps and Bounds will surpass it but the only thing Leaps and Bounds has over Burst of Speed is the 2nd jump.
Speaking of, is this supposed to emulate a Double Jump, so I can jump in mid-air? It's kinda unclear, really.
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2010-09-04, 04:25 PM (ISO 8601)
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Good point. What would you suggest I do?
Speaking of, is this supposed to emulate a Double Jump, so I can jump in mid-air? It's kinda unclear, really.Homebrew
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2010-09-04, 05:13 PM (ISO 8601)
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Well, it's rounds/level, plus I've never really found having big hops overly broken, really. Yeah, you're hyper mobile but you're not exactly flying, since you can only jump in straight lines and you usually need a running start, which is plenty limiting.
I did just notice the sprint clause, which means you have +600' move, which is +240 to jump. That part you might want to cut, as that's a bit much for a 1st level spell. I'd be less concerned with it if it was 2nd level with Leaps and Bounds, as Swift Fly and Master Air are online then as well.
It can. Some DMs or players might not like the look of that, so I left it slightly unclear. It functions as a double jump, though, yes. Fluff that as you will.
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2010-09-04, 06:19 PM (ISO 8601)
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- Minnesota
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-09-04, 06:37 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Burst of speed makes me uneasy. Doubling the effect makes it dramatically more effective than expeditious retreat, and IMO reducing the duration simply doesn't adequately compensate. By the same token, however, it's not quite strong enough to make a decent 2nd level spell.
Leaps and bounds is definitely worth a 3rd-level spell. two complementary 1st level spells cast with one action and one spell slot > one 2nd level spell. You wouldn't expect to get shield + mage armor or sleep + color spray for a 2nd level slot, and you shouldn't expect jump + expeditious retreat either.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-09-04, 07:24 PM (ISO 8601)
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Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Last edited by Temotei; 2010-09-04 at 07:27 PM.
Homebrew
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2010-09-04, 10:28 PM (ISO 8601)
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- Aug 2009
Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
I'd say that having a good jumping ability AND a doubled movement speed for 1 min/level is comparable. Flight beats jumping, the doubled speed beats fly in any situation where movement in the 3rd-dimension isn't important, or where the need for 3-D movement can be met with a good jump check. It's not as good as haste, but then again haste is considered one of the best 3rd-level spells.
And jumping+doubled speed beats the pants off of levitate.
Both in one spell...lemme think...tripled speed and +54 to Jump checks, but personal range only. Probably 1 min/level duration? OK, I could see that at 3rd level, yeah. It's better than haste or fly in some ways, but worse in other ways. And it's certainly not as good as spells like air walk or freedom of movement.Last edited by jiriku; 2010-09-04 at 10:30 PM.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-09-04, 10:50 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Leaps and Bounds [3.5 Spell Combination and New Spell]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).