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    Ogre in the Playground
     
    Tokuhara's Avatar

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    Default Amusing "Super Punches" feats <3.5> Peach

    One-Inch Punch
    You strike your foe from an inch away, the blow striking with amazing force

    Prerequisites: Improved Unarmed Strike feat, BAB +7, STR or DEX of 18

    Effect: You must declare using this attack before it is used. If you miss, the attack is wasted. If you hit with your unarmed strike, the attack automatically criticals with a x4 modifier used instead of the normal modifier. If you have bonuses to increase the threat range (such as Improved Critical feat or Keening spell), these are negated (since the attack already criticals). The target must make a DC 15+Wisdom Modifier+1/2 class level Fortitude save or be knocked prone. If save is met, target is sickened for 1d4+Wisdom Modifier rounds. After this attack is made, it cannot be used again for 1d6-1/2 Wisdom Modifier rounds. Creatures immune to critical hits are immune to this attack. This attack is a full-round action and cannot be used as part of a Flurry of Blows

    Rising Dragon Fist
    You dash foreward and strike your foe beneath his jaw, lifting them with the sheer power of your ki and through your dragonic heritage, you unleash a blast of your ancestor's wrath

    Prerequisites: Improved Unarmed Strike Feat, Dragonblooded Subtype
    Special Note: If you are a member of the Initiates of Dragonic Mysteries, waive the dragonblooded subtype

    Effect: You must declare this before using the attack. If you miss, the attack is wasted. If you suceed with an unarmed strike, you automatically double your unarmed strike damage, rolled as normal. If you score a critical hit, you add that modifier to this doubling. In addition, the attack deals ECLd8 of your heritage's breath weapon. For Sonic damage, deal ECLd6, for force ECLd4, and negative levels, deal 1/2 ECL as Negative levels. The target must make a DC 15+Wisdom Modifier + 1/2 Character Level Fortitude save or be knocked prone (Save negates). This is a standard attack and thus can be used as a part of a Flurry of Blows.

    Special: Monks can take this as a bonus feat instead of another monk feat.
    Last edited by Tokuhara; 2010-08-13 at 03:24 PM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Mongoose87's Avatar

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    Default Re: Amusing "Super Punches" feats <3.5> Peach

    Quote Originally Posted by Tokuhara View Post
    If you have bonuses to increase the threat range (such as Improved Critical feat or Keening spell), these are negated (since the attack already criticals).
    This line is completely unecessary.
    Last edited by Mongoose87; 2010-08-13 at 07:45 AM.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

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    Default Re: Amusing "Super Punches" feats <3.5> Peach

    Prerequisites: Improved Unarmed Strike Feat or Monk's Unarmed Strike Progression, Dragonblooded or Dragon Subtype
    Special Note: If you are a member of the Initiates of Dragonic Mysteries or Dragon Disciple, waive the Subtype prerequisite
    Monks already get Improved Unarmed Strike.

    There is no Dragon subtype, and creatures of the Dragon type are treated as having the (dragonblood) subtype already. IIRC, IoDM already grants the dragonblood subtype, or has it as a prerequisite.

    This should read:
    Prerequisites: Improved Unarmed Strike, dragonblood subtype
    EDIT:
    Prerequisites: Improved Unarmed Strike feat or Monk's Unarmed Strike class feature, BAB +7, Strenght or Dexterity of 18
    Again, the monk thing is unnecessary. Ability score prereqs are an odd number by convention. So...
    Prerequisites: Improved Unarmed Strike, Base Attack Bonus +7, Str or Dex 17

    Now on to mechanics.

    The Shoryuken seems odd, allowing Ref saves to dodge your attacks. I'd just add energy damage and trip, have it require a use of Stunning Fist, and allow a monk to select it as a bonus feat in place of Stunning Fist. Also, DCs are supposed to be 10 + 1/2 level + ability score. Finally, what if I'm descended from a force dragon?

    Make it:
    Fire/cold/electric/acid: d8
    Sonic: d6
    Force: d4
    Negative levels: 1 per three levels (round down) - a 9th level spell grants 2d4 negative levels (average 5), while your existing ability grants 20d4 (average 50, which will one-shot anything that's not immune to them)
    Last edited by Prime32; 2010-08-13 at 08:00 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
    Tokuhara's Avatar

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    Default Re: Amusing "Super Punches" feats <3.5> Peach

    Quote Originally Posted by Prime32 View Post
    Monks already get Improved Unarmed Strike.

    There is no Dragon subtype, and creatures of the Dragon type are treated as having the (dragonblood) subtype already. IIRC, IoDM already grants the dragonblood subtype, or has it as a prerequisite.

    This should read:

    EDIT:
    Again, the monk thing is unnecessary. Ability score prereqs are an odd number by convention. So...



    Now on to mechanics.

    The Shoryuken seems odd, allowing Ref saves to dodge your attacks. I'd just add energy damage and trip, have it require a use of Stunning Fist, and allow a monk to select it as a bonus feat in place of Stunning Fist. Also, DCs are supposed to be 10 + 1/2 level + ability score. Finally, what if I'm descended from a force dragon?

    Make it:
    Fire/cold/electric/acid: d8
    Sonic: d6
    Force: d4
    Negative levels: 1 per three levels (round down) - a 9th level spell grants 2d4 negative levels (average 5), while your existing ability grants 20d4 (average 50, which will one-shot anything that's not immune to them)
    fixed, but I kept the IoDM special rule, since they get neither. The capstone lets them "pseudo-wildshape" into a dragon. It however doesn't grant the Dragonblooded subtype (which came out 2 dragon-based books later) or dragon type.
    Current Avatar:
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    Quote Originally Posted by Anecronwashere View Post
    Cleric: Right, I cast Infict Serious Wounds on that guy.
    DM: Sorry, you kissed too many babies this week, you heal him instead
    Cleric: Quick! Someone find me a dog to kick

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