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  1. - Top - End - #181
    Firbolg in the Playground
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Cieyrin View Post
    They last an hour right now, I think, so hardly permanent.
    They last 1-3 hours for non-cooks, the duration based on ranks. Cooks will be getting class features that make their dishes last longer, first only if the cook consumes them himself, then there will be ones that allow them to persist them on others.
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  2. - Top - End - #182
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    Default Re: The Omnomnomicon (3.5 Food System)

    Yes, but what about the calories, man?!
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  3. - Top - End - #183
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Princess View Post
    Yes, but what about the calories, man?!
    Actually, I was going to try to develop a system of 'bulk points'. It's hard to model long-term weigh gain, though. I was thinking it would be bonuses to stability, maybe some DR, maybe, eventually, powerful build.
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  4. - Top - End - #184
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Actually, I was going to try to develop a system of 'bulk points'. It's hard to model long-term weigh gain, though. I was thinking it would be bonuses to stability, maybe some DR, maybe, eventually, powerful build.
    Powerfully Built? More like Pudgilly Built!
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  5. - Top - End - #185
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    Default Re: The Omnomnomicon (3.5 Food System)

    All I can say after reading all this (as someone who was once a professional chef) is," Get in mah bellah!"

  6. - Top - End - #186
    Firbolg in the Playground
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Cieyrin View Post
    Powerfully Built? More like Pudgilly Built!
    i might have to actually make that. No plus-sized weapons, but you still have all the weight of a larger critter and can thus throw it around more effectively.
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  7. - Top - End - #187
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    Default Re: The Omnomnomicon (3.5 Food System)

    I would add:
    Cakes that make you grow and water that makes you shrink.
    Dinosaur Egg Omelette.
    Special Dwarven Drinks that increase CON and STR.
    A system for getting drunk.
    Elf kabobs (I play DF).

  8. - Top - End - #188
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Cieyrin View Post
    They last an hour right now, I think, so hardly permanent.
    Thanks, I missed that earlier.

    One more thing: There's the Deformity (Obese) [Vile] Feat from Book of Vile Darkness (page 48-49) that could be used.

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  9. - Top - End - #189
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Debihuman View Post
    Thanks, I missed that earlier.

    One more thing: There's the Deformity (Obese) [Vile] Feat from Book of Vile Darkness (page 48-49) that could be used.

    Debby
    I might take the bonus v. poison, but I'm leaving the rest of that feat alone.
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  10. - Top - End - #190
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    Default Re: The Omnomnomicon (3.5 Food System)

    By public demand, I continue my labors! Three new dishes!

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    Eagle Eye Bites
    Minimum Ranks: 4
    Cut: Head
    Servings: 1
    Cook DC: 16
    Augment: Yes
    Ingredient Creatures: Eagle, Hawk, Griffon, Hippogryph, Roc, Manticore

    These are the eyes of an eagle, served plain or breaded, often fried. Despite the numerous eye dishes that are about, these dishes are still rarely served.

    The eater of this dish gains a +4 bonus to spot checks.

    Augment:
    For every 5 points you beat the DC by, the bonus to spot checks increases by 2.


    Ear Sandwich
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    Ear Sandwiches
    Minimum Ranks: 4
    Cut: Head
    Servings: 1
    Cook DC: 16
    Augment: Yes
    Ingredient Creatures: Destrachan, Bat, Dire Bat, Darkmantle

    The sandwich can be prepared with any number of combinations of breaks, cheeses, spreads, and other filliers, but the main ingredient remains the same, a pair of severed ears sandwiched between two slices of warm bread. The dish has a soft flavor that is relatively easy to lose track of, considering the chewing involved.

    The eater can use sound and vibration to determine the location of enemies, gaining blindsense out to 30 feet and a +4 bonus to listen checks.

    Augment:
    For every 5 points you beat the DC by, the listen bonus increases by two.
    For every 10 points you beat the DC by, the range of your blindsense increases by five feet.


    Eye Kebab
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    Eye Kebab
    Minimum Ranks: 7
    Cut: Head
    Servings: 4
    Cook DC: 21
    Augment: Yes
    Ingredient Creatures: Beholder

    This dish is composed of the eyestalk of a beholder, severed, and skewered on a stake, then roasted over an open flame. The meat is stringy and tough, with a deep richness to it once you overcome the chewing.
    .
    The eater of this dish can fire a pair of energy beams from their eyes. With a standard action, the eater can make a ranged touch attack against any creature within 60 feet. The eater can make a second ranged touch attack with the same range against either the same target or a second target within a 90-degree arc of the first target.. These attacks deal 2d6 damage each.

    Augment:
    For every five points you bea the DC by, the damage of these attacks increases by 1d6.
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  11. - Top - End - #191
    Firbolg in the Playground
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    Default Re: The Omnomnomicon (3.5 Food System)

    In case that wasn't enough for you, have another batch!

    Fade Wrap
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    Fade Wrap
    Minimum Ranks: 7
    Cut: Shoulder
    Servings: 1
    Cook DC: 21
    Augment: No
    Ingredient Creatures: Pixie

    This dish is relatively simple to prepare, though it requires a steady hand to do so. Basically, the cook cuts three foot-long strips from the back of a pixie, one on either side of the wings and one between them, taking a half-inch of meat with them. The strips are then fried and rolled, with the skin out, into a trio of small, spiral rolls, then held together with short wooden skewers and served. The dish is generally only favored by the evil, though it‘s power can sometimes lure others.

    The eater of the fade wrap can spend a swift action to turn himself and his possessions invisible, as with the invisibility spell, for one round. As long as he continues to spend swift actions, the effect can last indefinitely, though attacking or casting a spell still dispels the invisibility until he spends another swift action to go invisible once more.


    Feeler Sizzle
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    Feeler Sizzle
    Minimum Ranks: 6
    Cut: Fingers
    Servings: 2
    Cook DC: 20
    Augment: No
    Ingredient Creatures: Rust Monster

    This dish is made from the feeler of a rust monster. The preparation method is quite interesting. The feeler is first laid out and sprinkled with powdered sugar and cinnamon. Then, the feeler is held over heat. The feeler curls inward as it is exposed to heat, forming a tight, spiraled ball. Overall, eating the dish is the most usual part of the meal, as the coiled feeler makes it difficult to properly bite into. It is not particularly filling, and it has a slightly coppery aftertaste, but it‘s rather sweet.

    The eater of this dish can instantly rust any metallic object he touches. By making a melee touch attack, unarmed strike, or claw attack against a metallic object or creature, the target is affected as though targeted by a rusting grasp spell, although magic items may be affected by it as well. Magic items made of metal may make a reflex save (DC 10+½ cook’s level+con) to escape destruction.


    Fey Skin
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    Fey Skin
    Minimum Ranks: 4
    Cut: Brisket/Rump
    Servings: 1
    Cook DC: 16
    Augment: Yes
    Ingredient Creatures: Dryad, Nymph, Satyr, Sprites

    This dish is composed of the skin peeled off a fey, usually rolled up with some light spices and fried until slightly crispy on the outside.

    The eater of this dish gains DR 1/Cold Iron.

    Augment:
    For every 5 points you beat the DC by, the DR granted increases by one point.
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  12. - Top - End - #192
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    Default Re: The Omnomnomicon (3.5 Food System)

    Eagle Eye Bites and Ear Sandwiches seem appropriate, though I wonder about whether Darkmantles actually have ears or not. Also, I don't know what 'breaks' are for in Sandwiches, though I assume that's supposed to be 'breads'.

    Eye Kebabs seem way low in ranks, consider Beholders are CR 13. If this also applies to Beholderkin, I could see maybe using an Eyeball or a Spectator, but otherwise, yeah, it needs pumping up to compare.

    Fade Wrap would probably work better as Faux-Ghost Step, as at-will Swift Invisibility is all well and good but even Pixies get permanent Greater Invis, so let's make it semi-worthwhile with your constant flickering in and out of sight.

    Feeler Sizzle feels powerful, though Rust Monsters always felt a bit unbalancing to me. It's probably alright, though.

    Fey Skin seems spot on, though I see piles of skinned Grigs littering some evil chef's lair now.

    A thought occurs to me that Profession(Cook) should provide a synergy bonus to the Cooking skill and perhaps vise versa, as they're based on similar techniques and being trained in one probably carries over well to the other.
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  13. - Top - End - #193
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    Default Re: The Omnomnomicon (3.5 Food System)

    I DID IT!


    I CAME UP WITH A SYSTEM FOR INTOXICATION LEVELS!!!

    it effects
    Lungs for Smoking
    Liver For Drinking
    Stomach for over eating
    and Heart.


    i assume people are intrested so heres how it goes.....

    effetively your organ recives 1d2 HD per HD your character has, so a 10th level character will have 10d2 + CON SCORE!! (thats right score) the heart has 1D3

    this gives you how much damage those organs can take from smoking, drinking, eating, etc

    taking damage works the same as in combat......
    you take a shot of dwarven ale, you take damage to your liver, no save, or you could save for half damage depending on DM the full write up is more detailed.

    anyways effectively when you reach 0 you cannot do no more without passing out from intoxication

    if you decide to do more than this you black out if some how you get to -10 hp on your organs you need immediate medical treatment, via healing magic or technology or something else. in d20 modern this would call for an Amublence to be called and your stomach pumped.

    now if you go OVER -10 hp on your organs you then carry the damage over to your heart.

    if your character is a constant smoker or drinker over the space of 6 months game time you constantly loose points every 6 months to your organ HP, this than leads to heart disease, liver failure, possibly even cancer.

    another nice little niche for people is this.....

    for every 4 points of damage taken to an organ (depending on the organ)
    PC's take -2 on everything, so after 8 points of drinking i would loose a circumstantial -4 to int, wis & cha

    Bonuses are at Dm's Dis-gression for example being drunk makes you stronger or more able to take a hit etc.


    thats my system though, watch out Elan, tummy aches are VERY REAL!


    feed back is always appriciated

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  14. - Top - End - #194
    Firbolg in the Playground
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Cieyrin View Post
    Eagle Eye Bites and Ear Sandwiches seem appropriate, though I wonder about whether Darkmantles actually have ears or not. Also, I don't know what 'breaks' are for in Sandwiches, though I assume that's supposed to be 'breads'.

    Eye Kebabs seem way low in ranks, consider Beholders are CR 13. If this also applies to Beholderkin, I could see maybe using an Eyeball or a Spectator, but otherwise, yeah, it needs pumping up to compare.

    Fade Wrap would probably work better as Faux-Ghost Step, as at-will Swift Invisibility is all well and good but even Pixies get permanent Greater Invis, so let's make it semi-worthwhile with your constant flickering in and out of sight.

    Feeler Sizzle feels powerful, though Rust Monsters always felt a bit unbalancing to me. It's probably alright, though.

    Fey Skin seems spot on, though I see piles of skinned Grigs littering some evil chef's lair now.

    A thought occurs to me that Profession(Cook) should provide a synergy bonus to the Cooking skill and perhaps vise versa, as they're based on similar techniques and being trained in one probably carries over well to the other.
    I shall go fix the typo in the sandviches.

    I was including beholderkin in there, yes.

    You mean the ethereal ghost step? I could just make it invisibility usable as a swift action, so you don't have to keep spending actions on it. still, greater invisibility is a 4th level spell, not available until 7th level. I think it would be a little much to grant it that early.

    Well, rusting grasp is a fourth-level spell, and it doesn't affect magic items. It very well might be too strong. Though, honestly, I always thought it was a crappy 4th level spell.

    Yeah, that's not a creepy image at all...

    That's true, I think I'll just go add a line in there.
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  15. - Top - End - #195
    Ettin in the Playground
     
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    You mean the ethereal ghost step? I could just make it invisibility usable as a swift action, so you don't have to keep spending actions on it. still, greater invisibility is a 4th level spell, not available until 7th level. I think it would be a little much to grant it that early.
    That's the upgrade, the 2nd level Ninja ability is effectively Greater Invisibility for 1 round as a swift action, as it doesn't have the attack disabling clause listed with it.

    Well, rusting grasp is a fourth-level spell, and it doesn't affect magic items. It very well might be too strong. Though, honestly, I always thought it was a crappy 4th level spell.
    Well, this is also the same time Mountain Hammer becomes available, which isn't limited to just metal things, so I guess it ain't so bad.
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  16. - Top - End - #196
    Firbolg in the Playground
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Cieyrin View Post
    That's the upgrade, the 2nd level Ninja ability is effectively Greater Invisibility for 1 round as a swift action, as it doesn't have the attack disabling clause listed with it.



    Well, this is also the same time Mountain Hammer becomes available, which isn't limited to just metal things, so I guess it ain't so bad.
    I see. I guess I'll give that a shot, though I'm still uneasy. If it works, it works, if it doesn't, it doesn't.

    True enough. I shall leave it as-is, then.

    I'm working on another batch of dishes for y'all. I'm annoyed at being unable to work on the classes, but I think once the dish list is complete, I'll be able to set the power level for them properly.
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  17. - Top - End - #197
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    Default Re: The Omnomnomicon (3.5 Food System)

    Then... how much longer until the dish list is done? Or how many more dishes are you aiming for?

    Edit: Just realized it's listed alphabetically...
    Last edited by Mecharious; 2010-12-14 at 07:44 PM.
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  18. - Top - End - #198
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Mecharious View Post
    Then... how much longer until the dish list is done? Or how many more dishes are you aiming for?

    Edit: Just realized it's listed alphabetically...
    Yeah, there's definitely a lot still to be done.
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  19. - Top - End - #199
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    Default Re: The Omnomnomicon (3.5 Food System)

    I would like to note, if it has not already been noted, that the organ within a true dragon that produces elemental energy, mentioned earlier, is called the Draconis Fundamentum and resides near the heart. this was published in the Draconomicon for those of you that have it.
    I am new to the forum and do not know the intricacies of the system.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Estea View Post
    I would like to note, if it has not already been noted, that the organ within a true dragon that produces elemental energy, mentioned earlier, is called the Draconis Fundamentum and resides near the heart. this was published in the Draconomicon for those of you that have it.
    Well, I could include that in the fluff for the Dragon Lung dish, but yeah, I already knew that.

    Just so the rest of you know, this project IS on the list for a revival. However, I want to finish my campaign setting first, at the very minimum. Maybe the trolls, too.
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  21. - Top - End - #201
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    Default Re: The Omnomnomicon (3.5 Food System)

    I love that someone posted on this, because I would have never found this, and this is just too freaking awesome to miss. Also, I'll Help you out with the next dish, cause I think I know what to do for most of it.

    Fin Soup
    Minimum Ranks: ???
    Cut: Breast/Bacon
    Servings: ???
    Cook DC: ???
    Augment: Yes
    Ingredient Creatures: Dragon Turtle, Kraken, Sea Cat, Manta Ray, Porpoise, Shark, Whale

    Fin Soup: The fin itself tasteless but has an amazing ability to bring out and enhance the flavor of other foods cooked with it, and many people enjoy it for the texture is has. Generally this dish is prepared by boiling the fin in a rich, flavorful broth for some time make the cartilaginous fin more tender.

    Fin soup allows the eater to swim with the ease of a fish. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature always can choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.

    Augment:
    For every 5 points the cook beats the DC by, the granted swim speed increases by 5 feet.
    Last edited by Helinon; 2011-03-03 at 08:25 PM.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Helinon View Post
    I love that someone posted on this, because I would have never found this, and this is just too freaking awesome to miss. Also, I'll Help you out with the next dish, cause I think I know what to do for most of it.
    I'm glad you're liking what I have so far! I fiddled with the wording a bit and posted up your dish.

    Well, since this is apparently popular again, I suppose I could start it back up, but I'd be juggling it with my homebrew setting.
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  23. - Top - End - #203
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    Default Re: The Omnomnomicon (3.5 Food System)

    Sorry for necroing, but I'm really interested in creating a cook character and I was wondering if you plan on expanding this further, or perhaps you made a few more dishes that you simply forgot to add here?

  24. - Top - End - #204
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    Default Re: The Omnomnomicon (3.5 Food System)

    Unfortunately, I haven't done much of anything with the omnomnomicon since the thread died out. I've been quite busy with my Crossroads project. the most work I've done with the system is co-opting it for a bard rework that's not done yet. However, I do intend to give this project a third try sometime, once the Crossroads project's complete.

    Edit; I just realized this is the old thread. There is a somewhat-updated version Here.
    Last edited by Admiral Squish; 2014-02-07 at 02:07 PM.
    My Homebrew
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    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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