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    Troll in the Playground
     
    Murska's Avatar

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    Default The City I - Metropolitan Mayhem (Game Started(Autolynch Replacements accepted))

    Metropolitan Mayhem 1 - The City

    This City is what it is because our citizens are what they are.

    ~Plato____________________________________

    Narrators: Murska and Billtodamax

    Setting:
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    The City:
    The city has long been run by the powerful mafia families, who've been content to rake in the profit while in complete control of the corrupted public offices. However, these families are very exclusive and hard on any freelancers. Lately, ethnic minorities and disgruntled youth have begun forming gangs of their own, fighting against the Mafia rule. Rumours indicate they're being supplied by some powerful outside interest, and while less organized, they've been able to strike some vicious blows at the Mafia, who've been sluggish to wake from their comfortable slumber.

    However, certain private citizens who just want to live their lifes in peace have had enough of crime rule, fighting on the street, protection rackets and the like. They've decided to take this opportunity to take matters in their own hands, since the city's law enforcement is inept and corrupt.

    The Sides:

    The Mafia - Characterized by good organization, subtle maneuvering and knowing how to keep a low profile while being known to all the right people, the Mafia are intent on regaining control of the situation.

    The Gangs - The Gangs are relatively new, but they're brash, impulsive and packed with firepower. They're going to take out the established organizations, and anyone else who gets in their way. Their organization is not very good, however, and there are many inter-gang disputes.

    The Vigilante - Most of the people of the city were used to the situation, and silently watched, hoping they wouldn't get involved. However, one man decided enough is enough. The Vigilante, the Hero, whatever you call him he has plenty of money, plenty of equipment and a firm dedication to ridding his city of crime. What he lacks, however, is people brave enough to help him instead of just quietly praying for his success. Still, he has managed to gather some followers, many with useful talents.


    Roles:
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    The Mafia

    The Don:
    The Don can either make his point count as two plus tiebreaker or control someone else's point, with a one night cooldown. He is the Mafia mason group leader. He scries as a Mafioso.
    Do not act incautiously when confronting a smiling old man in an expensive suit.

    The Confidante:
    The Confidante is the leader of the Capos. His title is known to the Don but unknown to the Capos themselves. If the Don dies, he gains a scry with one night cooldown and is revealed to the Capos.
    The Man we can handle. I'm more worried about who steps up to take his place.

    The Capos:
    The Capos are the Mafia mason group. They are very powerful and influential and can, as a group, add a night of cooldown to anyone using a type of power(Scrying, killing, protecting, voiding) that night, with a two-night cooldown. However, some of them might be ambitious for the title of Don themselves.
    Loyalty may be bought with fear or love. Competence may be bought with money.

    The Hitman:
    The Hitman can abduct a player once every three nights. He starts operating on night two. The abducted player simply disappears, and his body might be found later on.
    How can a simple stretch of wire in the right place be more deadly than all your men and your guns put together?

    The Bodyguard:
    The Bodyguard can bane a player with an one night cooldown. If his bane is successful, there is a 25% chance the attacker is killed.
    The only real security a man can have in this world is a reserve of knowledge, experience and ability. And guns. Lots of guns.

    Corrupt Official:
    The Corrupt Official can search the city records and gain the role of one player every night.
    Money is like a sixth sense. And you can't make use out of the other five without it.

    The Enforcer:
    The Enforcer can take measures against a single person each night. That player will be recovering from his treatment the following day, unable to post, point or communicate in any way.
    Carrots are fine, but sometimes, what you really need is a very big stick.

    Mafioso:
    A villager aligned with the Mafia. Roughly 25-30% of the villagers.
    As far back as I can remember, I always wanted to be a mafioso.

    The Gang

    Drive-by Shooters:
    This group of madmen, equipped with fast cars, loud music and guns that spew bullets faster than anything else on the field, can kill a player once every two nights, starting on night one. (Just one person.)
    Boys got toys. Ours are just a bit louder.

    Psychopath:
    Different from the angry brutes in the street, this man is stylish, cold and completely insane. He plans his kills carefully, and can abduct a player once every four nights. His kills bypass any protection. But of course, just killing a random bypasser doesn't have the elegance he requires. He has specific targets he needs to kill to achieve his win conditions.
    A psychopath isn't a professional. You can't work with a psychopath.

    Street Rat:
    This guy knows the streets and, more importantly, the people. He can scry a person every second night, and if he so wishes, pass the results anonymously to the Drive-By Gang. However, if he does this, there's a 25% chance he leaks the results to the Reporter aswell. He can't scry himself.
    The way to make cash is to buy when blood is running the streets.

    Drug Dealer:
    This man has a stock of different kinds of illegal substances. He can offer them to a player once every day, choosing from either 'mainly negative' or 'mainly positive' drugs. The effects are randomly chosen from a list. However, drugs aren't always so safe. There's a 20% chance that, if the Police Officer is alive, the drug user will be arrested and can't post or vote the following day.
    What I sell is relief for a world too full of harsh reality.

    The Thugs
    These two brothers are big. Very, very large. They can break into someone's house and kidnap him every two nights. The kidnapped player cannot post, vote or use abilities until the next night. If one of the Thugs is killed, the other also dies, drinking himself into a stupor and heading to the streets to avenge his brother.
    We're not dumb. It's just that we're not exactly being paid to think, are we?

    The Red Flames:
    The Red Flames are the biggest gang in the city. They are the ones who've gathered together the gangs for a take-over, and they are the ones organizing and protecting all the meetings. They can bane someone every second night with a 100% chance or every night with a 50% chance. (If they've baned someone the previous night, they have a 50% chance to bane the following night, regardless of the result. If they didn't, it's a 100% chance, except against unblockable kills.) (There's only one of them due to lack of players.)
    The Red Flames go fasta!

    Gang Member:
    A citizen aligned with the gangs. Roughly 25-30% of villagers will be these.
    It's not like I got a whole lot'a choice. 'Round here, ya either shoot or get shot.

    Vigilante

    The Hero:
    The original individual, using his charisma and assets to gather support in order to throw out the crime from the city. Mysterious and with a lot of equipment, he survives the first kill-attempt at him, be it lynch or nightkill. However, the Psychopath is skilled enough to bypass this. He can also use his charisma to incite a lynchmob to kill a player during the night every three nights, starting from night three. His point counts as two, and he starts with two one-off gadgets, a remote camcorder and a motion detector, which he can pass around and which grant the user a scry and a self-bane, respectively.
    I'm nothing special. I'm just a man with a purpose.

    The Police Officer:
    Originally an idealistic individual, he was soon disillusioned by the rampant corruption in the police forces. Now he has cast his lot in with the Hero, and can use his authority and equipment to protect a person from nightkills each night. However, he cannot protect himself.
    The difference between you and me is that I have a permission to carry my gun.

    The Pharmacist:
    The doctors work at hospitals, and hospitals are all-too-easy to monitor. This man can offer medicine to a player each day. It is beneficial, but in some rare cases it might have certain side-effects.
    Medicine and poison. Same substance, differing intent.

    The Reporter:
    Using his contacts and skill in information gathering, the Reporter can scry a player's alignment each night.
    As a reporter, I approach every situation knowing that everyone has his or her own agenda.

    Neighbourhood Watch:
    A bunch of friends, inspired by the words of the Hero, who've banded together to keep their district safe. They have, as a group, a bane with one night's cooldown. It starts at 100% effectiveness, and drops every time one of them dies.
    Some people are like the sun, casting light around them. But in the night, people will also need candles.

    War Veteran:
    The old man with an armoury in his house, he doesn't look like a threat and is easily underestimated. However, if you mess with him, you're in for some trouble. He can void a player's night action or prevent him from posting or voting during the day, once per night. However, he cannot target the same person twice in a row; they will be wary.
    Troublemakers will be shot. Survivors will be shot again.

    Brave Citizens:
    Those individuals stirred by the Hero's words, willing to fight for their lifes and freedom. They're individually weak, but roughly 40-50% of the villagers will belong to this group.
    Rise, and rise again until lambs become lions.


    Extra Rules:
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    Each side wins by killing off the other two teams.

    Days will be roughly two real-world days long, and nights should last one. If the narrators fail to update on time, we're sorry in advance. If the delay is a small one, it shouldn't affect the game, but if there's a major one, we'll try to post a 'Day has ended, any votes from now on will not be counted' as close to the promised time as possible. For night, it isn't so much of an issue.

    Helgraf's scry interference rule will be in effect.

    Autolynches will be after missing three consecutive days.

    Role claiming, wheeling and dealing and trying to game the system is allowed, and mainly encouraged. However, if someone finds something blatantly game-breaking, we would prefer you inform us narrators of it first before implementing it, to avoid ruining the game for everyone else who's signed up.

    Switching your point follows a standard prodecure: The first point counts unless it's crossed out and if you edit your post with a new point, it is likely to be miscounted. Make a new post for a switched point.

    All night actions count at having happened at the same time. Action results are resolved at dawn. If two people kill each other, both die. A seer would count as having scried someone, but he'll die the same moment he'd get his result.

    Banes are reported as follows: Player X was attacked, but survived. This is the same result the Hero will have. As for voided kills... well, you never know. It might depend on the voider and the type of kill. As a hint, paying attention to narrations might sometimes be useful.

    If someone is killed, the faction of the killer will be revealed. The narrations might hold more clues about the exact identity.

    Don't hesitate to ask any questions once you think of them, after going through the rules to make sure they're not answered already.


    Not all of these roles will be used unless we get over 50 players. Most likely the first ones to drop will be voiders.

    Join, and ask everyone you know to join. This game has a huge amount of roles and thus requires a huge amount of players for all of them to get used. And I'd really like to see how it'd work.

    Playerlist: 13/41
    (name here) Day 4 - Gangster
    Aemoh Night 15 - Bodyguard
    Calamity Night 6 - Psychopath
    cd4
    Logarr (Replaced Chaotic Bob from Night 17)
    Deathslayer7 Day 6 - Red Flames
    Diva De
    Elder Tsofu
    EleventhHour
    Eternal Drifter Day 12 - Hitman
    Fleeing Coward Day 3 - Capo
    Ghanz Nmi
    Griever
    Gryffon Day 8 - Thug
    Happyturtle
    Cute and Evil(Replaced Heroic from Day 7) Day 16 - Mafioso
    Sanity702(Replaced InaVegt from Day 7) Day 14 - Mafioso
    Internet Flea Day 10 - The Don
    IXI FatTony IXI Night 4 - Brave Citizen
    Kyrian Day 8 - Thug
    Logarr Day 16 Auto - Brave Citizen
    Lord Herman Day 11 - Gangster
    Gray Mage(Replaced Lord Iames Osari from Day 11)
    Lostlittlebear Found Night 4 - Gangster
    Odd Fielding Night 17 Auto - Gangster
    Orzel Day 17 - Brave Citizen
    Pahvimato Night 2 - Mafioso
    Ramsus
    RedScholarGypsy Night 10 - Brave Citizen
    Robert Blackletter Night 17 Auto - Corrupt Official
    Shadowcaller Night 14 - Mafioso
    Strategos Day 7 - Street Rat
    Supagoof Day 9 - (A totally awesome) Gangster
    Tasroth Night 11 - Confidante
    The Bushranger Day 5 - Capo
    The Fiery Tower
    TheLaughingMan Day 15 - Drug Dealer
    Thufir
    Tydude
    VA_beds Day 13 - Brave Citizen
    Wolfbane Night 13 - Brave Citizen
    Last edited by Murska; 2010-11-16 at 01:33 PM.
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    Quote Originally Posted by lamech View Post
    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.

  2. - Top - End - #2
    Ogre in the Playground
     
    Wolfbane's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Bah, screw it, I'm in.
    Tango Wolfy by Kid Kris


  3. - Top - End - #3
    Bugbear in the Playground
     
    Strategos's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Sign me up please.
    Is Karl Marx's grave a Communist Plot?

    Kris & Lyra by me.

  4. - Top - End - #4
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Ersatz Mafia Powers ACTIVATE!
    (aka, In)

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    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts The Russkijs Bushrangers explained
    Homebrew
    Condiments Pianos Tumbleweeds Drow Bloodline Half-Drow Noble Lacy Items

  5. - Top - End - #5
    Barbarian in the Playground
     
    The Fiery Tower's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    The mayhem sounds delicious.

    In.
    Thanks goes to Vampire Pumpkin for my awesome avatar!

    I've challenged myself to get 1k wins this season:
    League of Legends S4 Ranked Challenge: 190/1000 Wins,
    Top Tier Diamond I, Current Tier: Diamond IV

    Warning, my name will be changing from The Fiery Tower to TFT at some point soon.

  6. - Top - End - #6
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    I think I will join this game though you have forgotten to mention the win conditions for each side.

  7. - Top - End - #7
    Troll in the Playground
     
    Murska's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Right, thanks. Each side wins by killing off the other two teams.
    Trophies:
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    Quotes:
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    Quote Originally Posted by lamech View Post
    Trusting Murska worked out great!
    Quote Originally Posted by happyturtle View Post
    A Murska without lies is like a day without sunshine.

  8. - Top - End - #8
    Orc in the Playground
     
    lostlittlebear's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Wouldn't miss this for the world. In!

    Any potential RP partners?


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    Day of the Dead 2 - Doctor
    Monster Mash III - Zombie Alpha

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

    Avatar courtesy of the wonderful Strawberries

  9. - Top - End - #9
    Ogre in the Playground
     
    Elder Tsofu's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    I'm in, lets hope it goes better than the last game Murska.
    Avatar is trying to give a visual representation of my role in the WW/Mafia game "Typical Werewolf".

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    Orzel's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    I'm in this too.
    Gitp's No. 1 Rarity fan and Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
    Weapon currently crafting: +1 cakebane kris

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    Ettin in the Playground
     
    Thufir's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Very much in.
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    *is too much awesome to behold*

    *runs awaaaaaay*
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    Decent? Are you kidding? That is an epic win, good sir. *Shakes your hand*
    Quote Originally Posted by Jibar View Post
    Thufir I love the chess set and wish I had my own.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Diva De's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    In, Sooooo in.
    It helps fill the Mafia void in my life.

    I wonder if a certain fair-skinned, vigilante-in-training should make a reappearance...
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    Little Fears banner by Crimmy
    Queen of Hearts avatar by Alarra

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    Orc in the Playground
     
    Fleeing Coward's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Count me in
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.

  14. - Top - End - #14
    Barbarian in the Playground
     
    Supagoof's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Excellent!

    Now to decide on a character to play....do I infringe on old Mafia games with the film noir type speak, or should I do something off the wall?

    Ey - why doncha fogetaboutit?

    Eeeey! It's fogotten.

    Fogotten?

    Nevah r'memberd. Let's go getta pie.

    I could use a nice slice. To Tony's?

    No other place has a bettah pie.

    Look at you. If yer father could see you now. He was a good man y'know...

    He was. To Luigi!

    Luigi!
    Legionary of Protection
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    Quote Originally Posted by Lex-kat View Post
    It wasn't that easy. Supagoof's just that good.
    Quote Originally Posted by Shadow View Post
    This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
    Quote Originally Posted by Murska View Post
    Summary:
    Supagoof has won the game and withdrawn. He was Epic

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    Barbarian in the Playground
     
    Shadowcaller's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    I shall join this game as well.

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    Bugbear in the Playground
     
    EleventhHour's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Fiiiine. I'll post to sign up. Wrecking my laziness. Jeeze.
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    All Avatars by Elder Tsofu!


  17. - Top - End - #17
    Dwarf in the Playground
     
    Goblin

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Signing up.
    Quote Originally Posted by bigstipidfighte View Post
    Pahvi, if this is serious, you are a god among men.

  18. - Top - End - #18
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    Deathslayer7's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    sure murska. in
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  19. - Top - End - #19
    Bugbear in the Playground
     
    TheLaughingMan's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    In as well.
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    Ponytar by akrim.elf

    Quote Originally Posted by The Lost Eyeball
    Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.

  20. - Top - End - #20
    Orc in the Playground
     
    Gryffon's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Sure, I guess so >.<
    CEO of Evil Incorporated: "Subjugating humanity for a better tomorrow."


  21. - Top - End - #21
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    Aemoh's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    So very much IN

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  22. - Top - End - #22
    Dwarf in the Playground
     
    RedScholarGypsy's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    May actually have the time for this one. In
    I reserved the right to be wrong. I just try not to exercise it.

    Avatar by Jacklu

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  23. - Top - End - #23
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    InaVegt's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    I'm in
    ٩๏̯͡๏
    New found land. It's like Untitled Document, for places - Flickerdart
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  24. - Top - End - #24
    Orc in the Playground
     
    Heroic's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Very nice game, IN
    avatar by me

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    Formerly known as Hero 1.0

  25. - Top - End - #25
    Pixie in the Playground
     
    Internet Flea's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    I'll join, sounds fun.

  26. - Top - End - #26
    Barbarian in the Playground
     
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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Eternal Drifter is in as well.
    Normal avatar by Darwin. Many thanks!

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    Quote Originally Posted by Temotei View Post
    Along with your avatar, your class is the bard.
    Indeed it is, now that I think about it. Bard in the Playground

    From Murska's City: Eternally Unlucky

    Retired Werewolfer

  27. - Top - End - #27
    Bugbear in the Playground
     
    TheLaughingMan's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Dammit, must you always drift into me?
    Last edited by TheLaughingMan; 2010-08-25 at 09:09 PM.
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    Old Avatar by PersonalSaivor.



    Ponytar by akrim.elf

    Quote Originally Posted by The Lost Eyeball
    Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.

  28. - Top - End - #28
    Pixie in the Playground
     
    VA_beds's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    im in...though i REALLY doubt we will get to 50 players
    This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading

  29. - Top - End - #29
    Orc in the Playground
     
    Robert Blackletter's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    In and hoping for 50+ people cos any game with batman (or a close aproxmation) is amazing
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
    Avatar by Recaiden


  30. - Top - End - #30
    Dwarf in the Playground
     
    Tydude's Avatar

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    Default Re: Metropolitan Mayhem I - The City (Recruiting)

    Why not? In.

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