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    Default Eldritch Blast Feats (3.5 D&D)

    Whoo, another build question!

    What are some good feats for a warlock specializing in using his Eldritch Blast as effectively as possible? Point Blank Shot and Precise Shot are definite, and he's ECL 12.

    Any advice on Magic Items would be appreciated as well.
    Last edited by Forever Curious; 2010-08-24 at 12:41 PM.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    touch attacks do not need much optimization.

    consider a few Spell-like ability feats to modify the blast. The monster manual has quicken spell-like ability for example. BoVD has mortalbane.

    As for items, the chausible of fell power is always nice.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Ability Focus (Eldritch Blast). Makes the effects you put on your blasts harder to resist.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by WinWin View Post
    touch attacks do not need much optimization.

    consider a few Spell-like ability feats to modify the blast. The monster manual has quicken spell-like ability for example. BoVD has mortalbane.

    As for items, the chausible of fell power is always nice.
    Where can I find this Chausible?
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Magic Item Compendium. Also, the Miniatures handbook I believe.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Ruinix View Post
    thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
    But Eldritch Blast is a Spell-Like Ability, which is explicitly a standard action. No iterative attacks with that bad boy. Of course, Eldritch Glaive is a whole other story.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    unless you use a few dragon mag feats such as eldritch claws. That does not become available til level 3 though.

    http://www.realmshelps.org/cgi-bin/f...Eldritch_Claws

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Ruinix View Post
    thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
    A) Thri-Kreen has 2 RHD and +1 LA (the non-psionic one), so a thri-kreen warlock 1 would be ECL 4.

    B) The number of your attacks doesn't matter for Eldritch Blast (unless you have the claw or glaive shapes).
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by OMG PONIES View Post
    Quote Originally Posted by Ruinix View Post
    thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
    But Eldritch Blast is a Spell-Like Ability, which is explicitly a standard action. No iterative attacks with that bad boy. Of course, Eldritch Glaive is a whole other story.
    But even Eldritch Glaive won't work with Muliti-Weapon Fighting because there is just one of them.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    If you know you'll be fighting humanoids, Mortalbane (feat from BoVD) can give a +2d6 5/day.

    Warlock's Scepter from MiC is also nice. (As I remember, it's not in a very intuitive location in the book. It's either a weapon or a Rod, can't remember which).
    Last edited by Telonius; 2010-08-24 at 01:02 PM.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Telonius View Post
    If you know you'll be fighting humanoids living nonoutsiders, Mortalbane (feat from BoVD) can give a +2d6 5/day.
    Fixed, and yeah, that's pretty sweet.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by KillianHawkeye View Post
    But even Eldritch Glaive won't work with Muliti-Weapon Fighting because there is just one of them.
    Not if you gestalt Warlock with Warlock

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Project_Mayhem View Post
    Not if you gestalt Warlock with Warlock
    And somehow gain two fullround actions at once.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Another thing to remember - the Complete Arcane text isn't 100% correct on the effective spell level of EB. There was errata published, which made it so it's possible to quicken or empower it even if you stack other invocations on top of it.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Greenish View Post
    Quote Originally Posted by Project_Mayhem View Post
    Not if you gestalt Warlock with Warlock
    And somehow gain two fullround actions at once.
    Not only that, but you can't even gestalt the same class on itself!
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    As noted above:
    Chasuble of Fell Power: +1d6 (MIC p85)
    Chasuble of Fell Power,Greater: +2d6 (MIC p85)
    Warlocks Scepter: +1 to hit & 5/day +1d6 (MIc p63)

    Plus:
    Gloves of Eldritch Admixture: +2d6 energy 3/day (MIC p105)

    Also the Feats Empower SLA-EB and Maximize SLA-EB each 3/day.
    Last edited by thompur; 2010-08-24 at 02:18 PM.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by KillianHawkeye View Post
    Not only that, but you can't even gestalt the same class on itself!
    Oh no. It appears I may not have been entirely serious.

    For the record I was sort of referring to this

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    the chasuble and the sceptre are in complete arcane too .. the same book as the warlock ;) (when MIC is not available)

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Morithias View Post
    The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).
    You don't even need a dip, you can just take the Bind Vestige feat.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Gloves of Eldritch Admixture

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Jallorn View Post
    You don't even need a dip, you can just take the Bind Vestige feat.
    Incorrect. Taking Naberius with Bind Vestige only gives you the ability Naberius's skills, as per table 1-9.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by bartman View Post
    if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
    And if you have an improved familiar, you don't even need to spend an action.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.

    I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.

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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Diarmuid View Post
    So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
    The Incarnum method uses lifesomething vestments soulmeld, which reduces ability damage by 1 (to minimum of 0). The argument is on whether the reduction of 1 point counts as immunity, given that HF never does more than that.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Diarmuid View Post
    So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.

    I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
    Most of them involves getting a sort of DR 1 for your Con, so you're not immune, just resistant.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Diarmuid View Post
    So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.

    I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
    Strongheart Vest doesn't make you immune to Con damage; it lets you ignore the first point of Con damage from any source. This lets you ignore all Hellfire Blast Con damage, but doesn't trigger the "if you're immune" clause. It's the same thing as how damage reduction doesn't make you immune to weapon damage, yet can still let you ignore the entirety of certain attacks.
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    Default Re: Eldritch Blast Feats (3.5 D&D)

    Quote Originally Posted by Diarmuid View Post
    So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.

    I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
    They technically don't work. That's why everyone uses the Binder dip for Naberius; Naberius doesn't make you immune to CON damage, instead, he makes you heal 1 point of ability damage per round. So you can use Hellfire with reckless abandon, since Nabby heals you right back up. If you have an odd CON score, you don't even take a hit to HP or Fort. saves.

    Mega Ninja'd.
    Last edited by CockroachTeaParty; 2010-08-25 at 12:38 PM.

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