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2010-08-24, 06:45 PM (ISO 8601)
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- Jun 2008
Why only Good vs Poor saves yet Good, Av, Poor BAB?
Why are saves just either Good or Poor?
Why can they not use the same scale as BAB to make things simple and also allow more variation. Say a character who is av at all saves vs a character who is good at one but poor at 2?
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2010-08-24, 06:49 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
I use a medium save in my games. Good is 2, +1/2 levels, Medium is 1, +4/9 levels, Poor is 0, +1/3 levels.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-08-24, 07:05 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Because the Good and Bad saves don't require wierd fractions that need pondering every level. Implementing Medium saves means you have to put something between 1/2 and 1/3, which isn't as simple a fraction as either of them. You'd have to use 5/12 to get the true medium between them. If you're fine with that, then use it, by all means!
As for who to distribute it to...
I would give a free medium save to anyone with only 1 good save. In Core that's Barbarian, Fighter, Rogue, Sorceror and Wizard. Maybe make an exception to disclude Wizard from this, whose frailty is supposed to come with the package.Last edited by FMArthur; 2010-08-24 at 07:07 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2010-08-24, 08:55 PM (ISO 8601)
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- Mar 2008
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- Mt. Doom
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
The Arcanna Unearthed by Mongoose (might not be them) feachered classes with average saves. Honestly it is not a bad idea in campaigns that fetcher low magic, or people that are casual gamers and don't super tweak their toons.
Remember no matter where you go. There you are.
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2010-08-24, 08:56 PM (ISO 8601)
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- Jan 2008
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2010-08-24, 08:57 PM (ISO 8601)
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- Oct 2006
- Location
- Indiana
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Last edited by Renegade Paladin; 2010-08-24 at 08:58 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2010-08-24, 08:59 PM (ISO 8601)
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- Dec 2006
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- Oakdale, PA
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Avatar generously created by ukuleleninja
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2010-08-24, 09:05 PM (ISO 8601)
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- Jan 2007
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- Canada
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-24, 09:09 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
actually medium Saves kind of exist but they are not terribly common. a few classes about mid way somewhre get a +2 to one of their weaker saves and it effectively creates a medium base attack.
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2010-08-24, 09:28 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Last edited by Eldariel; 2010-08-24 at 09:29 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-08-24, 09:29 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
1 +4/9 levels works out to a +9 at 20th and follows a similar pattern.
{table=head]Good | Medium | Bad
2 | 1 | 0
3 | 1 | 0
3 | 2 | 1
4 | 2 | 1
4 | 3 | 1
5 | 3 | 2
5 | 3 | 2
6 | 4 | 2
6 | 4 | 3
7 | 5 | 3
7 | 5 | 3
8 | 6 | 4
8 | 6 | 4
9 | 6 | 4
9 | 7 | 5
10 | 7 | 5
10 | 8 | 5
11 | 8 | 6
11 | 9 | 6
12 | 9 | 6[/table]Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-08-24, 09:35 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Canada
- Gender
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-24, 09:39 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Then again, 1+5/12 would work very similarly:
{table=head]Good | Medium | Bad
2 | 1 | 0
3 | 1 | 0
3 | 2 | 1
4 | 2 | 1
4 | 3 | 1
5 | 3 | 2
5 | 3 | 2
6 | 4 | 2
6 | 4 | 3
7 | 5 | 3
7 | 5 | 3
8 | 6 | 4
8 | 6 | 4
9 | 6 | 4
9 | 7 | 5
10 | 7 | 5
10 | 8 | 5
11 | 8 | 6
11 | 8 | 6
12 | 9 | 6[/table]
Mostly tho, fractions that irregular are a real pain, especially when going by fractionals. So meh.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-08-24, 09:51 PM (ISO 8601)
- Join Date
- May 2010
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
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2010-08-24, 10:01 PM (ISO 8601)
- Join Date
- Jul 2010
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2010-08-24, 10:01 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
For an average save, I would go +1 to start, then +2/5 per level. That still gives you a +9 at level 20 and is a little easier than +4/9 levels. This, of course, assumes you take one class all the way to 20.
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2010-08-24, 10:18 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
There are several ways to handle alternate saving throw progressions. Personally I've found that making all saving throws +1/2 level with a base of 0 or 2 to be extremely nice for both keeping saves normalized compared to monster abilities and spells, as well as preventing super-dipping (such as dipping for +2-3 bonuses in saves every level).
However, you could also introduce a "medium" save progression by alternating between. The poor save progression gives +1 every 3 levels, and the good is +1 every two levels. A medium would go 2, 3, 2, 3, 2, 3.
It would look like this.
+0
+1
+1
+1
+2
+2
+3
+3
+3
+4
+4
+5
+5
+5
+6
+6
+7
+7
+7
+8You are my God.
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2010-08-24, 10:28 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
- Gender
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2010-08-25, 12:13 AM (ISO 8601)
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- May 2007
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2010-08-25, 12:24 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Hehe, averaging the high and low saves on a per level basis and rounding down produces a weird progression:
{TABLE=head]Level|High|Low|Med
1|2|0|1
2|3|0|1
3|3|1|2
4|4|1|2
5|4|1|2
6|5|2|3
7|5|2|3
8|6|2|4
9|6|3|4
10|7|3|5
11|7|3|5
12|8|4|6
13|8|4|6
14|9|4|6
15|9|5|7
16|10|5|7
17|10|5|7
18|11|6|8
19|11|6|8
20|12|6|9[/TABLE]
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2010-08-25, 01:35 AM (ISO 8601)
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- Feb 2006
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2010-08-25, 01:48 AM (ISO 8601)
- Join Date
- Apr 2009
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
I was considering adding a medium save in Drolyt20, if I don't replace it with 4e flat bonuses + 1/2 level. Really though, why do saves and attack bonus have to follow patterns? Why can't each class just have it's own, completely random progression?
Last edited by Drolyt; 2010-08-25 at 12:19 PM.
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2010-08-25, 07:52 AM (ISO 8601)
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- Aug 2009
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- NJ
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2010-08-25, 08:22 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Mostly a matter of ease of homebrew and advancing monsters and such; having to figure out what exactly that added HD does for each monster separately would be something of a pain.
Tho older editions had random progressions far as classes are concerned and they worked fine, but they had far fewer classes and far more saves too, and no monsters-following-rules to worry about.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-08-25, 12:21 PM (ISO 8601)
- Join Date
- Apr 2009
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Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Presumably if you didn't have standardized saves for PC classes you would still do so for monsters (maybe all monsters get +1 per 2 levels) or else each monster entry would include an advancement section that explained that.
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2010-08-25, 01:44 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Because "good" is the 'medium' everyone talked about. Getting the best (highest numbers) for saves is gotten by multiclassing. Hence the xp penalty or prereqs for PrCs.
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2010-08-25, 01:54 PM (ISO 8601)
- Join Date
- Feb 2010
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- Finland
Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler