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  1. - Top - End - #1
    Orc in the Playground
     
    DruidGuy

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    Default Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Why are saves just either Good or Poor?

    Why can they not use the same scale as BAB to make things simple and also allow more variation. Say a character who is av at all saves vs a character who is good at one but poor at 2?

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    Titan in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    I use a medium save in my games. Good is 2, +1/2 levels, Medium is 1, +4/9 levels, Poor is 0, +1/3 levels.

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Because the Good and Bad saves don't require wierd fractions that need pondering every level. Implementing Medium saves means you have to put something between 1/2 and 1/3, which isn't as simple a fraction as either of them. You'd have to use 5/12 to get the true medium between them. If you're fine with that, then use it, by all means!

    As for who to distribute it to...
    I would give a free medium save to anyone with only 1 good save. In Core that's Barbarian, Fighter, Rogue, Sorceror and Wizard. Maybe make an exception to disclude Wizard from this, whose frailty is supposed to come with the package.
    Last edited by FMArthur; 2010-08-24 at 07:07 PM.
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    Barbarian in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    The Arcanna Unearthed by Mongoose (might not be them) feachered classes with average saves. Honestly it is not a bad idea in campaigns that fetcher low magic, or people that are casual gamers and don't super tweak their toons.
    Remember no matter where you go. There you are.

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    D20 Modern has them. I was told it was a leftover from 3.0.
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    Renegade Paladin's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by FMArthur View Post
    As for who to distribute it to...
    I would give a free medium save to anyone with only 1 good save. In Core that's Barbarian, Fighter, Rogue, Sorceror and Wizard. Maybe make an exception to disclude Wizard from this, whose frailty is supposed to come with the package.
    Paladin.
    Quote Originally Posted by Mongoose87 View Post
    D20 Modern has them. I was told it was a leftover from 3.0.
    You were told incorrectly; 3.0 D&D didn't have them either.
    Last edited by Renegade Paladin; 2010-08-24 at 08:58 PM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


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    Jack Zander's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Grommen View Post
    or people that are casual gamers and don't super tweak their toons.
    Your Warcraft is showing.
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Fax Celestis View Post
    I use a medium save in my games. Good is 2, +1/2 levels, Medium is 1, +4/9 levels, Poor is 0, +1/3 levels.
    Just out of curiousity, why 4/9? Medium BAB is strictly the average of weak and poor BAB, so why didn't you do the same with the medium save?
    Rules that supersede Rule 0:

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    Orc in the Playground
     
    PirateWench

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    actually medium Saves kind of exist but they are not terribly common. a few classes about mid way somewhre get a +2 to one of their weaker saves and it effectively creates a medium base attack.

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    Colossus in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Mojo_Rat View Post
    actually medium Saves kind of exist but they are not terribly common. a few classes about mid way somewhre get a +2 to one of their weaker saves and it effectively creates a medium base attack.
    Scout and Swashbuckler. Scout has "medium" Fort thanks to Battle Fortitude and Swashbuckler has "medium" Ref thanks to Grace. Basically start off the same, get a +1 around level 2 and end up at 9.
    Last edited by Eldariel; 2010-08-24 at 09:29 PM.
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    Titan in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by DrWonton View Post
    Just out of curiousity, why 4/9? Medium BAB is strictly the average of weak and poor BAB, so why didn't you do the same with the medium save?
    1 +4/9 levels works out to a +9 at 20th and follows a similar pattern.

    {table=head]Good | Medium | Bad
    2 | 1 | 0
    3 | 1 | 0
    3 | 2 | 1
    4 | 2 | 1
    4 | 3 | 1
    5 | 3 | 2
    5 | 3 | 2
    6 | 4 | 2
    6 | 4 | 3
    7 | 5 | 3
    7 | 5 | 3
    8 | 6 | 4
    8 | 6 | 4
    9 | 6 | 4
    9 | 7 | 5
    10 | 7 | 5
    10 | 8 | 5
    11 | 8 | 6
    11 | 9 | 6
    12 | 9 | 6[/table]

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Fax Celestis View Post
    1 +4/9 levels works out to a +9 at 20th and follows a similar pattern.

    {table=head]Good | Medium | Bad
    2 | 1 | 0
    3 | 1 | 0
    3 | 2 | 1
    4 | 2 | 1
    4 | 3 | 1
    5 | 3 | 2
    5 | 3 | 2
    6 | 4 | 2
    6 | 4 | 3
    7 | 5 | 3
    7 | 5 | 3
    8 | 6 | 4
    8 | 6 | 4
    9 | 6 | 4
    9 | 7 | 5
    10 | 7 | 5
    10 | 8 | 5
    11 | 8 | 6
    11 | 9 | 6
    12 | 9 | 6[/table]
    I think the table's a bit off.
    Just looking it over, level 7 should have +4, level 9 should DEFINITELY have +5.
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.

  13. - Top - End - #13
    Colossus in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Fax Celestis View Post
    1 +4/9 levels works out to a +9 at 20th and follows a similar pattern.

    {table=head]Good | Medium | Bad
    2 | 1 | 0
    3 | 1 | 0
    3 | 2 | 1
    4 | 2 | 1
    4 | 3 | 1
    5 | 3 | 2
    5 | 3 | 2
    6 | 4 | 2
    6 | 4 | 3
    7 | 5 | 3
    7 | 5 | 3
    8 | 6 | 4
    8 | 6 | 4
    9 | 6 | 4
    9 | 7 | 5
    10 | 7 | 5
    10 | 8 | 5
    11 | 8 | 6
    11 | 9 | 6
    12 | 9 | 6[/table]
    Then again, 1+5/12 would work very similarly:

    {table=head]Good | Medium | Bad
    2 | 1 | 0
    3 | 1 | 0
    3 | 2 | 1
    4 | 2 | 1
    4 | 3 | 1
    5 | 3 | 2
    5 | 3 | 2
    6 | 4 | 2
    6 | 4 | 3
    7 | 5 | 3
    7 | 5 | 3
    8 | 6 | 4
    8 | 6 | 4
    9 | 6 | 4
    9 | 7 | 5
    10 | 7 | 5
    10 | 8 | 5
    11 | 8 | 6
    11 | 8 | 6
    12 | 9 | 6[/table]

    Mostly tho, fractions that irregular are a real pain, especially when going by fractionals. So meh.
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    Bugbear in the Playground
     
    Zombie

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Paganboy28 View Post
    Why are saves just either Good or Poor?

    Why can they not use the same scale as BAB to make things simple and also allow more variation.
    You have three saves with two options for each. That allows for a lot of variety compared to BAB (7 combinations if you don't consider three poor saves to be a valid option). You only have one BAB with a few options.

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    gomipile's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Jack Zander View Post
    Your Warcraft is showing.
    Funny, I originally heard "toon" as a reference to an avatar in City of Heroes.
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    mikethepoor's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    For an average save, I would go +1 to start, then +2/5 per level. That still gives you a +9 at level 20 and is a little easier than +4/9 levels. This, of course, assumes you take one class all the way to 20.

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    Bugbear in the Playground
     
    Ashiel's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    There are several ways to handle alternate saving throw progressions. Personally I've found that making all saving throws +1/2 level with a base of 0 or 2 to be extremely nice for both keeping saves normalized compared to monster abilities and spells, as well as preventing super-dipping (such as dipping for +2-3 bonuses in saves every level).

    However, you could also introduce a "medium" save progression by alternating between. The poor save progression gives +1 every 3 levels, and the good is +1 every two levels. A medium would go 2, 3, 2, 3, 2, 3.

    It would look like this.
    +0
    +1
    +1
    +1
    +2
    +2
    +3
    +3
    +3
    +4
    +4
    +5
    +5
    +5
    +6
    +6
    +7
    +7
    +7
    +8
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    NecromancerGuy

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Grommen View Post
    The Arcanna Unearthed by Mongoose (might not be them) feachered classes with average saves. Honestly it is not a bad idea in campaigns that fetcher low magic, or people that are casual gamers and don't super tweak their toons.
    Um. I wasn't aware that Toon had saves. Interesting.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
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    Troll in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Grommen View Post
    The Arcanna Unearthed by Mongoose (might not be them) feachered classes with average saves. Honestly it is not a bad idea in campaigns that fetcher low magic, or people that are casual gamers and don't super tweak their toons.
    Yep, it does. It's +1 every other level without the initial +2 that a "good" save comes with.

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    Orc in the Playground
     
    NinjaGirl

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Hehe, averaging the high and low saves on a per level basis and rounding down produces a weird progression:

    {TABLE=head]Level|High|Low|Med
    1|2|0|1
    2|3|0|1
    3|3|1|2
    4|4|1|2
    5|4|1|2
    6|5|2|3
    7|5|2|3
    8|6|2|4
    9|6|3|4
    10|7|3|5
    11|7|3|5
    12|8|4|6
    13|8|4|6
    14|9|4|6
    15|9|5|7
    16|10|5|7
    17|10|5|7
    18|11|6|8
    19|11|6|8
    20|12|6|9[/TABLE]

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    Ogre in the Playground
     
    Kobold

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Coidzor View Post
    Um. I wasn't aware that Toon had saves. Interesting.
    If Resist Fast Talk isn't a save, I don't know what is.

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    I was considering adding a medium save in Drolyt20, if I don't replace it with 4e flat bonuses + 1/2 level. Really though, why do saves and attack bonus have to follow patterns? Why can't each class just have it's own, completely random progression?
    Last edited by Drolyt; 2010-08-25 at 12:19 PM.

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    Planetar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Drolyt View Post
    I was considering adding a medium save in Drolyt20, if I don't replace it with 4e flat bonuses + 1/2 level. Really though, why do saves and attack bonus have to follow patterns? Why can't each class just have it's own, completely random progression.
    Standardization makes people happy. Unless it's power progression in 4e, of course, which makes people snippy. :)

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    Colossus in the Playground
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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by Drolyt View Post
    I was considering adding a medium save in Drolyt20, if I don't replace it with 4e flat bonuses + 1/2 level. Really though, why do saves and attack bonus have to follow patterns? Why can't each class just have it's own, completely random progression.
    Mostly a matter of ease of homebrew and advancing monsters and such; having to figure out what exactly that added HD does for each monster separately would be something of a pain.

    Tho older editions had random progressions far as classes are concerned and they worked fine, but they had far fewer classes and far more saves too, and no monsters-following-rules to worry about.
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    Troll in the Playground
     
    Drolyt's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Presumably if you didn't have standardized saves for PC classes you would still do so for monsters (maybe all monsters get +1 per 2 levels) or else each monster entry would include an advancement section that explained that.

  26. - Top - End - #26

    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Because "good" is the 'medium' everyone talked about. Getting the best (highest numbers) for saves is gotten by multiclassing. Hence the xp penalty or prereqs for PrCs.

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    Greenish's Avatar

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    Default Re: Why only Good vs Poor saves yet Good, Av, Poor BAB?

    Quote Originally Posted by PlzBreakMyCmpAn View Post
    Getting the best (highest numbers) for saves is gotten by multiclassing. Hence the xp penalty
    You're talking about the xp penalty that forces you to take lots of short dips, which incidentally boosts saves through the roof?
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