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  1. - Top - End - #301
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    just need cap and IF is done
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Regurgitator: I just noticed, if a living being goes into the regular stomch and his gear goes into the Storage Space, what will the creature use for a cutting tool? Not everyone have access to natural weapons.
    Don't take anything I say too seriously.


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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    it can never escape mwauahahahahahaa
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  4. - Top - End - #304
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Norr View Post
    Regurgitator: I just noticed, if a living being goes into the regular stomch and his gear goes into the Storage Space, what will the creature use for a cutting tool? Not everyone have access to natural weapons.
    I'm not sure where you're getting this. If you swallow a critter it goes to the storage space or your stomach, and so does all it's stuff.
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  5. - Top - End - #305
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Cap is up, if no one objects to it the new kitty will be up tomorrow
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  6. - Top - End - #306
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Reguritator is just gross. Are you coughed up like a hairball? Ewww.

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    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Debihuman View Post
    Reguritator is just gross. Are you coughed up like a hairball? Ewww.

    Debby
    No one ever said kitties are all cute and fuzzy. There are some downsides to them, too. It's insult to injury and should really add a shaken condition, if you ask me!
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    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Iron FLoof modified, and now has two feats

    MEOWCENARY



    "Gentlemen, war is Hell."

    Meowcenary's are just that: cat mercenaries. No job is too hard, or too expensive for them to take on. They'll fight pretty much anybody, and they love doing it.

    BECOMING A MEOWCENARY
    Kitty FOrm and plenty of levels in Warblade or Swordsage will pretty much do it for you.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Battle Clarity
    Maneuvers Known: Must know 2 Maneuvers each from Tiger Claw and the Feline Way
    Feats: Dodge, Kitty Dodge, Eye of the Housecat (new Feats listed with the Feline Way)
    Skills: Jump 8 ranks (if going for Gun Fu replace this with Concentration 8 ranks), Tumble 8 ranks, Use Magic Device 4 ranks


    Class Skills
    The Meowcenary's class skills (and the key ability for each skill) are Balance (Dex, Climb (Dex), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha)
    Skills Points at Each Level : 4 + int

    Hit Dice: d10

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +1    +2     +0     +0    Combat Style, Maneuvers, Stances
    2. +2    +3     +0     +0    Unique Maneuver
    3. +3    +3     +1     +1    
    4. +4    +4     +1     +1    Combat Style
    5. +5    +4     +1     +1    Unique Maneuver
    6. +6    +5     +2     +2    
    7. +7    +5     +2     +2    Combat Style
    8. +8    +6     +2     +2    Unique Maneuver
    9. +9    +6     +3     +3    
    10.+10   +7     +3     +3    Veteran
    Weapon Proficiencies: Meowcenary's gain proficiency with Dynamo Cannons (see The Engineer Core Class) and Guns (magical weapons I will eventually be making. Think of them as rechargeable wands with limited shots that anyone can use even without Use Magic Device).

    Maneuvers: At each even numbered Level you can learn a new Maneuver from the Diamond Mind, Feline Way, Tiger Claw, or White Raven styles if you meet the Maneuvers prerequisites. At 3rd, 6th, and 9th Levels you gain an additional Maneuver readied per day. Your Warblade and Meowcenary Levels stack for purposes of determining you Initiator level.

    Stances: At 5th level you learn a new Stance from the Diamond Mind, Feline Way, Tiger Claw, or White Raven styles if you meet the prerequisites

    Combat Style: At 1st Level you must choose between two styles of combat: The Way of the Cat (Melee), or Gun Fu (ranged).

    The Way of the Cat: At 1st Level the Save DC of all Maneuvers you perform from the Feline Way or Tiger Claw are +2.

    At 4th Level your Initiator Level is +2 when using Maneuvers from the Feline Way or Tiger Claw styles.

    At 7th Level you do an additional +1d6 damage with any successful melee attack while in a Feline Way or Tiger Claw Stance.

    Gun Fu: At 1st Level you may now use certain Maneuvers with Ranged as well as Melee Weapons. You may use the following once you get them: Diamond Nightmare Blade, Disrupting Blow, Emerald Razor, Greater Insightful Strike, Insightful Strike, Ruby Nightmare Blade, Sapphire Nightmare Blade, Time Stands Still (Diamond Mind), Ambush (The Feline Way), Flesh Ripper, Wolf Fang Strike (Tiger Claw). You may also wield Guns or Dynamo Cannon despite not having opposable thumbs. Do not question this.

    At 4th Level Dynamo Cannons and Guns are considered preferred weapons of you chosen discipline, and gain any bonuses or abilities that would therefore apply to them.

    At 7th Level you may 'reload' a Gun as a Full Round Action a number of times per day equal to your Charisma Modifier.

    Unique Maneuver: At levels 3, 6, and 9 you get to learn a Maneuver unique to this PrC (if you have access to Maneuvers of that Level). The list you can choose from depends on which Combat Style you took at 1st Level.

    The Way of the Cat:

    Cats Are Magic
    The Feline Way (Counter)
    Level: Swordsage 8, Warblade 8
    Prerequisite: n/a
    Initiation Action: 1 Immediate Action
    Range: Personal
    Target: You
    Duration: Instantaneous

    You may use this when subjected to any Spell, Spell-Like Ability, Supernatural Ability, or Psi-Like Ability. It's effects are canceled, and your opponents turn ends.

    Cats Are Mean
    The Feline Way (Boost)
    Level: Swordsage 5, Warblade 5
    Prerequisite: n/a
    Initiation Action: 1 Swift Action
    Range: Personal
    Target: You
    Duration: End of Turn

    When you use this boost all attacks you make until the end of the turn threaten a Critical on an 18-20 unless they already have a better chance.

    Cats Are Superior
    The Feline Way (Boost)
    Level: Swordsage 6, Warblade 6
    Prerequisite: n/a
    Initiation Action: 1 Swift Action
    Range: Personal
    Target: You
    Duration: Instantaneous

    When you use this boost you gain a +12 Bonus on all opposed Checks until the end of the turn.

    Cat Scare
    The Feline Way (Strike)
    Level: Swordsage 3, Warblade 3
    Prerequisite: n/a
    Initiation Action: 1 Standard Action
    Range: Melee Attack
    Target: One creature
    Saving Throw: Willpower Negates

    You perform a melee attack on an opponent who is Denied his Dex Bonus to AC, Flat-Footed, unaware of you, or whom you are Flanking. He takes normal damage and if he fails a Willpower Save is Panicked for 1 round.

    Cats Have 9 Lives
    The Feline Way (Counter)
    Level: Swordsage 7, Warblade 7
    Prerequisite: n/a
    Initiation Action: 1 Immediate Action
    Range: Personal
    Target: You

    You may use this Counter when your opponent attacks you in any manner that causes damage (or would cause your death), that action is negated, and his turn ends.

    Cheshire Cat Grin
    The Feline Way (Strike)
    Level: Swordsage 4, Warblade 4
    Prerequisite: n/a
    Initiation Action: 1 Swift Action
    Range: 60'
    Target: One Creature
    Saving Throw: Willpower Partial

    You smile at one creature within 60 feet. He takes 2 temporary Wisdom damage, and if he fails a Willpower Save he is Frightened for 1d3 rounds.



    Gun Fu:

    BFG
    Gun Fu (Strike)
    Level: Swordsage 8, Warblade 8
    Prerequisite: n/a
    Initiation Action: 1 Standard Action
    Range: Ranged Attack
    Target: One Creature

    You make a Ranged Attack Roll with a Gun doing an extra +1od6 damage.

    Cold Sniper
    Gun Fu (Strike)
    Level: Swordsage 6, Warblade 6
    Prerequisite: n/a
    Initiation Action: 1 Standard Action
    Range: Ranged Attack
    Target: One creature
    Saving Throw: Fortitude Partial

    You make a Ranged Attack Roll with a Gun (which cannot be an Area of Effect weapon) and receive no penalties based on Range, and negate any miss chance due to Concealment. If the Gun does not normally provide a Ranged Touch Attack it does for this attack roll.

    Marked Bullet
    Gun Fu (Strike)
    Level: Swordsage 4, Warblade 4
    Prerequisite: n/a
    Initiation Action: 1 Standard Action
    Range: Ranged Attack
    Target: One Creature

    You make a Ranged Attack with a Gun against an opponent, and if successful all other Attack rolls made against him this Turn gain a +2 Bonus.

    Needs More Dakka
    Gun Fu (Boost)
    Level: Swordsage 7, Warblade 7
    Prerequisite: n/a
    Initiation Action: 1 Swift Action
    Range: Personal
    Target: You
    Duration: End of Turn

    When using this Boost, until the End of the Turn if you make a Full Attack you get iterative attacks with Guns.

    No Range Like Point Blank Range
    Gun Fu (Counter)
    Level: Swordsage 3, Warblade 3
    Prerequisite: n/a
    Initiation Action: 1 Immediate Action
    Range: Personal
    Target: You

    You may use this Counter when an opponent misses you with a Melee Attack. You immediately get an Attack of Opportunity if holding a Gun, and do not provoke an Attack of Opportunity for using a Ranged attack in melee.

    Trigger Happy
    Gun Fu (Boost)
    Level: Swordsage 5, Warblade 5
    Prerequisite: n/a
    Initiation Action: 1 Immediate Action
    Range: Personal
    Target: You
    Duration: End of Turn

    You must decide to use this Boost at the beginning of the turn before anyone has gone. If you use it , for this round only you go first before anyone. If you successfully hit an opponent Denied his Dex Bonus to AC, or Flat-Footed, he takes an additional +3d6 damage.



    Veteran: At 10th Level the three special Maneuvers you have learned from this PrC are always considered Readied.

    PLAYING A MEOWCENARY
    Meowcenary's are professional bad asses. You have a butt needs kickin' they can be hired for the right price. And that doesn't mean for cheeseburgers neither...
    Combat: Meowcenary's are unique in that they train heavily in both gunnery and the Feline Way, so it's never good to assume they're just limited to melee combat.
    Advancement: Meowcenary's have a certain flexibility on their development unless their Guild requires certain skills or abilities. Many tend to either specialize in hand to paw combat or as gunners.
    Resources: Resources depend on how big your Guild is and how rich the people paying you are. Sometimes you have the heavy guns, sometimes you just scrape bye.

    MEOWCENARIES IN THE WORLD
    "We have a problem Dogfort."
    Meowcenary's are hidden specialists. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Meowcenary's. Just make sure to keep them out of your liquor cabinet.
    Daily Life: Training, combat, booze, women, and fine cigars are what occupies your time. And occasionally screaming and explosions as well. Kinda sad you even have the explosions in your life outside of fighting in wars...
    Notables: Patton (N Human Male Cat Burglar 1/Warblade 5/Meowcenary 6) is a well known Meowcenary Guild Leader who takes no prisoners.
    Organizations: Almost all Meowcenary's belong to a mercenary Guild of some kind, the largest organization being the legendary Catfort.

    NPC Reaction
    Gun toting cats don't exactly scream "reasonable well adjusted members of society" so you may have some problems fitting in...

    MEOWCENARIES IN THE GAME
    This assumes you are or were a part of a mercenary Guild, which means your character likely has some enemies to bring to the group.
    Adaptation: This is for silly campaigns. It'll be hard to keep a straight face playing this.
    Encounters: Meowcenary's are generally found on one side or the other in wars or conflicts, or in bars if they're between jobs.

    Sample Encounter
    EL 12: The PC's are calmly playing poker and drinking when a group of cats walk in and begin getting drunk and shooting guns off. One of the barmaids begins swatting them with a broom, and they tell her off which makes the bartender feel as if he has to defend her. You just know things are about to go bad when the door is kicked open by a Drow who points at either the cats or the tender and screams "YOU!"


    Patton
    N Human Male Cat Burglar 1/Warblade 5/Meowcenary 6
    Init +2 (+5 KF), Senses: Listen +4, Spot +4
    Languages Common, Dwarven
    ------------------------------------------------
    AC , touch , flat-footed (+2 Dex, )
    AC KF , touch , flat-footed (+2 Size, +5 Dex, )
    hp 76 (12 HD)
    Fort +10, Ref +8 (+11 KF), Will +3
    Battle Clarity +2, Uncanny Dodge
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +11, Grp +11 (+4 KF)
    Atk Options Weapon Aptitude, Battle Ardor +2, Combat Style (Gun Fu)
    Combat Gear
    Maneuvers Known 1st: Moment of Perfect Mind, Sapphire Nightmare Blade, Testing the Waters, Wolf Fang Strike
    2nd: Emerald Razor
    3rd: Insightful Strike
    4th: Marked Bullet, Ruby Nightmare Blade
    5th: Disrupting Blow, Trigger Happy
    6th: Greater Insightful Strike

    Stances Known 1st: Blood in the Water, Raised Fur
    3rd: Pearl of Black Doubt

    Initiator Level: 11th
    -----------------------------------------------
    Abilities Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 16
    Abilities KF Str 4, Dex 20
    SQ Purr, Kitty Form, Feline Empathy, Cat Powah (+3)
    Feats Adaptive Style, Dodge, Kitty Dodge, Eye of the Housecat, Strike from Below, Sudden Recovery, Blade Meditation: Feline Way (B)
    Skills Bluff +7, Climb +4, Concentrate +16, Hide +6, Intimidate +18, Knowledge (Local) +5, Listen +4, Martial Lore +5, Move Silently +6, Spot +4, Survival +4, Tumble +17, Use Magic Device +13
    Possessions



    EPIC MEOWCENARY

    Hit Die: d10
    Skills Points at Each Level : 4 + int
    Initiator Level Your Initiator Level continues to go up but you learn no new Maneuvers or Stances.
    Bonus Feats: The Epic Meowcenary gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2011-03-07 at 03:11 AM.
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  9. - Top - End - #309
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Meowcenary has minor update. Should be obvious what direction I'm going in.
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  10. - Top - End - #310
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    Meowcenary has minor update. Should be obvious what direction I'm going in.
    Ooo, War Burglar for the win!
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  11. - Top - End - #311
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    fluff is done
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  12. - Top - End - #312
    Dwarf in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    I'm not sure where you're getting this. If you swallow a critter it goes to the storage space or your stomach, and so does all it's stuff.
    This paragraph:
    Storage Space (Su): At 3rd Level your stomach contains an extradimensional pocket space and effectively functions as a Type ! Bag of Holding. When swallowing something, non living items go to this space, living items (as well as undead and constructs) go to the usual stomach. You may hwarf up one item of your choice as a Standard Action.
    I was confused by the 'undead and constructs' part, since they are creatures, not items.
    Don't take anything I say too seriously.


  13. - Top - End - #313
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    basically everything that can potentially be something you would fight goes to the tummy, non-opponents go to Storage land.

    meowcenary has a minor update.

    You know I can't believe how long I've been working on this.
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  14. - Top - End - #314
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Sorry for delays guys. The ice storms are done, so I'm out job hunting
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  15. - Top - End - #315
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    My apologies for the delay soem portion of the Gun Fu is up
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  16. - Top - End - #316
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Having CPU fan problems will update soon
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    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Assuming the puter was fixed correctly im good, and will have an update tomorrow. I wanna copy off all my files first while its working juuust in case.
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  18. - Top - End - #318
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Hello, I haven't read even CLOSE to all of this, but I'd like to give you a challenge.
    I would like you to make a base class, the cat warrior.
    This class would have it's abilitys drawn from primal power, in other words, nature spirits.
    This class would with cat form (small), cat form (medium), and cat form (large), rather than the cat burglar's cat form (small), cat form (tiny), and cat form (diminutive).
    This class will have no connection to the cat burglars.
    This class will have either rage or skirmish, it would be best if you put in both, with choice of which made at first level.

    Also, big cat form has been mentioned in the feral, but where is it, is it a feat? A class feature?
    Last edited by Jade Dragon; 2011-02-15 at 05:59 PM.

  19. - Top - End - #319
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Lemme finish the meowcenary, and make sure my PC isnt going to go boom and I'll give it a try
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  20. - Top - End - #320
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I was also thinking a small selection of maneuvers and stances from tiger claw and possibly iron heart for the class, although I did notice the feline way in the meowcenary prereqs.

  21. - Top - End - #321
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Big Cat is a Class Feature. Read Kitty Form, the Cat Burglar gets additional Kitty Forms as they go up in level.
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  22. - Top - End - #322
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I checked both versions of the class and didn't find it.

  23. - Top - End - #323
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Are you looking at the old or new version of Feral?
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Oh, I thought you meant cat burglar.

    EDIT: still didn't find it.

    Here's the skeleton of the cat warrior:

    Hit die: d10

    Skill points per level: 4+ int mod (x4 at first level)

    Class skills: balance, climb, handle animal, hide, jump, intimidate, listen, move silently, spot, survival, swim(?)

    Warrior, skirmisher, hunter: at first level, you choose which of these paths you want to follow. If you choose warrior, you are a frontline combatant who taps into the cats ferocity, you gain rage, with the same number of times per day as the barbarian. If you choose skirmisher, you focus on the cats agility and reflexes, you gain skirmish, as the scout class feature, with scout's progression, if you choose hunter, you focus on taking down targets in one shot, you gain sneak attack, as the rogue class feature, with rogue's progression.

    Cat form: this acts as normal kitty form, except as noted. Since this power draws from primal spirits, it is similar to wild shape, because of this, your clothes get absorbed when you use, like with wild shape.

    You should also fit pounce in there somewhere.

    There should also be a small amount maneuvers in there from tiger claw and the feline way. Though all I know about the feline way is that it's in the meowcenary prereqs.
    Last edited by Jade Dragon; 2011-02-16 at 04:24 PM.

  25. - Top - End - #325
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    You should make the dog beggar class! After all, who can resist a sad puppy face? Nah, just kidding.
    Last edited by Jade Dragon; 2011-02-16 at 10:40 PM.

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    dogs are the enemy
    Revised avatar by Trixie, New avvie by Crisis21!
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    Wolves are the enemy and I already did them.
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    Quote Originally Posted by Bhu View Post
    dogs are the enemy
    I know, they would be hated rivals.

    Also, I think big cat form is the kitty form (small), because in the statistics block for the sample feral, AC BC (armor class big cat) still has a +1 size bonus.

    Edit: found the feline way, looks good. However, the pounce stance damage bonus is way underpowered, +1 to damage is not going to help at fifth level, let alone ninth. The attack bonus is good, but I don't like this stance in general as you don't get anything 'til fifth level and you have to move at least ten feet.
    Last edited by Jade Dragon; 2011-02-17 at 03:57 PM.

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    Sorry about the double post, but I thought this deserved it's own, so without further ado, I present...


    The Cat Warrior

    Lore: Cat warriors are normal warriors and hunters, but gain their shapeshifting ability from the primal spirits.

    Alignment: Cat warriors can be any alignment, but they tend towards neutrality. They're more likely to be chaotic than lawful, though there are some that hold to strict codes of honor, and they tend towards good over evil, however, like druids, some can become too extreme in defending nature, or they might become selfish or destructive, so they can also be evil.

    Races: Humans are the majority of the cat warriors, but elves are common as well. Half-orcs are also often cat warriors, as the class originated in a barbarian tribe. Half-elves aren't very likely to become cat warriors, and halflings only become cat warriors if their caravan's path takes them to one of the tribes.

    Other classes: Cat warriors get along well with barbarians, Druids, scouts, and rangers, and they're fine with fighters and warblades. They tend to be put off by the aesthetic ways of monks and swordsages and the urban ways of swashbucklers, and they tend to be suspicious of paladins due to their promotion of civilization. They absolutely hate cat burglars, seeing them as copycats (no pun intended) that ruin the cat's good name.

    Starting wealth: As barbarian.

    Starting age: As fighter.

    Hit die: d10

    Skill points per level: 4+int modifier (x4 at first level)

    Class skills: balance, climb, handle animal, heal, hide, intimidate, jump, knowledge (history), knowledge (nature), listen, move silently, spot, survival, swim, tumble.

    {table=head]Level | BAB | Fort save | Reflex save | Will save | Special | Maneuvers | Maneuvers readied | Stances
    1 | +1 | +2 | +2 | +0 | Cat form (small), Path of the warrior, hunter, or skirmisher, Fast movement +10' | 2 | 2 | 1
    2 | +2 | +3 | +3 | +0 | Rend | 2 | 2 | 1
    3 | +3 | +3 | +3 | +1 | | 3 | 2 | 1
    4 | +4 | +4 | +4 | +1 | Cat form (medium) | 3 | 2 | 1
    5 | +5 | +4 | +4 | +1 | +1 str or dex| 4 | 3 | 1
    6 | +6/+1 | +5 | +5 | +2 | Improved natural attack (claw or bite), Path ability 1| 4 | 3 | 1
    7 | +7/+2 | +5 | +5 | +2 | Rake | 5 | 3 | 1
    8 | +8/+3 | +6 | +6 | +2 | Cat form (large), Catlike | 5 | 3 | 2
    9 | +9/+4 | +6 | +6 | +3 | | 6 | 4 | 2
    10 | +10/+5 | +7 | +7 | +3 | Pounce, +1 str or dex, Path ability 2| 6 | 4 | 2
    11 | +11/+6/+1 | +7 | +7 | +3 | | 7 | 4 | 2
    12 | +12/+7/+2 | +8 | +8 | +4 | Hybrid form (medium) | 7 | 4 | 2
    13 | +13/+8/+3 | +8 | +8 | +4 | | 8 | 5 | 2
    14 | +14/+9/+4 | +9 | +9 | +4 | Path ability 3 | 8 | 5 | 3
    15 | +15/+10/+5 | +9 | +9 | +5 |+1 str or dex | 9 | 5 | 3
    16 | +16/+11/+6/+1 | +10 | +10 | +5 | Hybrid form (large) | 9 | 5 | 3
    17 | +17/+12/+7/+2 | +10 | +10 | +5 | | 10 | 6 | 3
    18 | +18/+13/+8/+3 | +11 | +11 | +6 | | 10 | 6 | 4
    19 | +19/+14/+9/+4 | +11 | +11 | +6 | | 11 | 6 | 4
    20 | +20/+15/+10/+5 | +12 | +12 | +6 | True cat, +1 str or dex | 11 | 6 | 4[/table]

    Weapon and armor proficiencies: you are proficient with all simple weapons, as well as the kukri, you are also proficient with light armor, but not any shields.

    Cat form (su): at will, as a swift action, you can turn into a cat, details below. It is drawn from the power of the primal spirits, and therefore it's similar enough to wild shape that your clothes are absorbed into your cat form, just like with wild shape. At 4th level, you can turn into a medium cat, at 8th level, you can turn into a large cat.
    When you are in small cat form, you gain a -2 to strength and +4 to dex, a +4 bonus on balance, climb, jump, listen, move silently, and spot checks, two claws primary that deal 1d3+str modifier slashing damage each, a bite secondary at a -5 penalty that deals 1d4+1/2 str modifier piercing damage each, and the size modifiers for being small.
    While in medium cat form, your base land speed becomes, to 40', you gain a +2 to dex, the same skill bonuses as the small cat form, two claws primary that deal 1d4+str modifier damage each, and a secondary bite at a -5 penalty that deals 1d6+1/2 str modifier damage.
    While in large cat form, your base land speed becomes 40', you gain a +2 to str, the same skill bonuses as small cat form, two claws that deal 1d6+ str modifier damage each, a secondary bite at a -5 penalty that deals 1d8+1/2str modifier damage, and the size modifiers for being large.
    While in cat form, you can only speak the language of cats, unless you take the Jibba Jabba feat.

    Maneuvers and stances: you gain maneuvers and stances as stated on the table, the disciplines you can select from are tiger claw, iron heart, and the feline way. You recover maneuvers the same way a warblade does.

    Path of the warrior, hunter, or skirmisher: at 1st level, you choose which of these you want to follow. If you choose warrior, you focus on ferocity and power, you gain rage, as the barbarian class feature, with the number of times per day as the barbarian. If you choose hunter, you focus on stalking a foe unseen, then getting them with one powerful blow. You gain sneak attack, as the rogue class feature, with the same progression as the rogue. If you choose skirmisher, you focus on the cat's speed and agility, you gain skirmish, as the scout class feature, with the same progression as the scout. In addition, when you reach 6th level, 10th level, and 14th level, you gain extra abilities. You don't have to be in cat form to use these or the path abilities.


    Fast movement +10': just like the name says, add 10' to your base land speed.

    Rend: starting at second level, when you hit an opponent with both claws in a full attack, you make an extra attack at your full BAB, if you hit, you deal 1d4+1-1/2 times your str modifier slashing damage. You can use this ability when not in cat form, but only when dual-wielding two light weapons.

    +1 str or dex: at 5th level and every five levels afterward, you gain a +1 to strength or dexterity, your choice, you don't have to gain all of them in one ability, you choose which at the level you get it at (i.e., you can choose a dex bonus at 5th level, a dex bonus at 10th level, and a str bonus at 15th level).

    Improved natural attack (claw or bite): at 6th level, you gain improved natural attack as a bonus feat, with either claw or bite, your choice.

    Path ability 1: at 6th level, you gain a path ability, if you chose warrior, you get a +2 to dex while raging. If you chose hunter, you halve the penalties on hide and move silently checks for moving at your full speed, charging, and running. If you chose skirmisher, you don't take a penalty on tumble when moving at your full speed.

    Rake: starting at 7th level, whenever you are grappling in cat form, you deal 1d4+str mod slashing damage.

    Catlike: starting at 8th level, whether you are in cat form or not, you gain spell resistance against charms and compulsions equal to 10+ your cat warrior level.

    Pounce: at 10th level, you gain pounce, like the ability in the MM, when you charge, you are able to make a full attack at the end of the charge, rather than a single attack. You can use this ability when not in cat form, but only if you're wielding one or more light weapons.

    Path ability 2: at 10th level, you gain your second path ability, if you chose warrior, your claws now count as two-handed weapons for anything that affects damage, which means you add 1-1/2 times your str mod to damage rolls and it's counted as two-handed for feats like power attack. If you chose hunter, you no longer take hide and move silently penalties for moving at your full speed, charging, or running. If you chose skirmisher, you can make a 10' step whenever you can make a 5' step, this movement does not provoke attacks of opportunity and does not take a larger action to use.

    Hybrid form (su): at 12th level you gain hybrid form, when you enter this form, you gain the skill bonuses and the ability score bonuses, as well as the claw and bite attacks, but you're able to wield weapons. While wielding weapons, you can't use your claws.
    At 16th level, you can choose to become large when using hybrid form.
    There is no small hybrid form.

    Path ability 3: at 14th level, you gain your third path ability, if you chose warrior, you gain tireless rage. If you chose hunter, you gain the ability to land a single powerful blow on an opponent that hasn't acted, if you attack on the first round and your target got a lower initiative or during a surprise round where the target can't act, you catch him flat-footed, in addition to the normal sneak attack damage you deal, you force your target to make a fortitude save (DC equals damage dealt), or die instantly. If you chose skirmisher, you can make a full attack if you move no more than half your speed on your turn.

    True cat (su): at 20th level, you are a true cat, you gain the cat form's skill bonuses even when not in cat form. Whether you're in cat form or not, you gain immunity to charms and compulsions. In addition, when you actually are in cat form, your alignment always shows up as neutral, you still appear as a cat under the effects of a true seeing spell, you don't show up as using shapeshifting magic under the effects of detect magic, you can't be reverted back to humanoid form using dispel magic or greater dispel magic, detect thoughts gives the results of a normal cat's thoughts, and your claws get a crit range of 18-20.

    --------

    Cat warriors in the world:
    So I was out hunting yesterday, when suddenly, I saw a panther race by, than another one, than another one, ten in all! Strangest thing I've ever seen.
    Cat warriors make no attempts to remain secret, but most people don't know they exist, only scholars and sages consistently know about them.
    Notables: Rigar the swift (CG human male cat warrior 16) considers himself the paragon of cat warriors, and indeed, many would claim he is. He's a powerful warrior who has done great deeds, including slaying the powerful blue dragon Kelethir, commonly called tempest, as well as more recently toppling the throne of the evil tyrant known as the Black tiger baron. Borgir (NE half-orc male cat warrior 8) is a cat warrior who's greed and cruelty led him to leave his tribe. He than formed a gang of cutthroats and now lairs in a forest where he and his gang prey on travelers.
    Adaption: you could make other animal shapeshifting classes, like the bird warrior, you could change this for a different role, such as the cat scout, or you could make it more specific, such as the tiger warrior.
    Encounters: cat warriors are typically elite warriors and hunters for barbarian tribes. Exiles usually use their wilderness abilities to become highwaymen and bandits, and since they're exiles, they're typically not the "steal from the rich, give to the poor" types.

    NPC reaction: NPCs think you're a cat, or a barbarian, or a Druid, depending on what form you're in and whether you decide to change it or not. You probably don't want to bother telling them the truth unless you like to role-play and repeat meaningless history to thousands of NPCs one at a time.
    Last edited by Jade Dragon; 2011-11-06 at 09:32 PM.

  30. - Top - End - #330
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    I was going to comment on the lack of class abilities, but you said it wasn't done yet.
    You might want to give them a single other discipline; two is VERY limited. You need to state what benefits/penalties you get from different sized cats. Also, you haven't written out Pounce in the text.
    ...
    Also, please capitalise ability names and headings. Like The Cat Warrior. Level. Fort Save. Warrior, Hunter or Skirmisher. Cat Form
    It just bugs me.
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