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  1. - Top - End - #31
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Norr View Post
    Wher did you get a picture of catgirl Yoko?

    I also notice that many of these PrCs have become easier to understand and use under the new Catburglar.
    That was the purpose of revising them for hte newer CB class.

    I think I found the pic on an imageboard. While searching for an appropriate catgirl pic I found either tame ones which weren't sexy (which wasn't appropriate at all) or porn (which would've resulted in the mods clubbing me like a baby seal). I think I went through about 600 or so pages of pics in some furry site and/or google before I found that one.


    Quote Originally Posted by togapika View Post
    Is there a pdf of the various Kitteh stuff?
    There's a .pdf for everything for the 1st version of the class. It got taken down for reasons unknown to me and I havent reposted it yet. I could email it to you if you like.
    Last edited by Bhu; 2010-09-12 at 03:54 PM.
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  2. - Top - End - #32
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Sure, though I suppose it would also be helpful if I asked if anyone had any tips on getting a DM to allow a player to use this sort of stuff...
    Quote Originally Posted by Fredaintdead View Post
    *high fives*
    Someone get this man a medal, because he either reads my posts or my mind.

    Avvy by azuyomi244
    A Warforged Warlock who thinks he's a gnome in a power-suit?

  3. - Top - End - #33
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by togapika View Post
    Sure, though I suppose it would also be helpful if I asked if anyone had any tips on getting a DM to allow a player to use this sort of stuff...
    I'd go with pizza bribes and "I know someone who desperately wants playtesting feedback. Pwease?"

    PM me with an email and I'll send the old pdf.
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  4. - Top - End - #34
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    LAZOR KITTEH



    "Imma Chargin' Mah Lazor!"

    The Cat Burglar Guilds realized at some point they lacked ranged firepower. Some Warlocks were brought in and voila, Lazor Kittehs. The decision is till out on whether or not this was a wise idea...

    BECOMING A Lazor Kitteh
    A few levels each in Warlock and Cat Burglar will do you.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Eldritch Blast 2d6, at least 2 Eldritch Essence or Blast Shape Invocations
    Feats: Lazor Kitteh
    Skills: Knowledge (Arcana) 4 Ranks


    Class Skills
    The Lazor Kitteh's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Hide (Dex), Knowledge (Arcana, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Lazor Feat, Lazor Invocations
    2. +1    +0     +0     +3    Oh hi..I upgraded MAH LAZOR! +1d6
    3. +2    +1     +1     +3    IMMA CHARGIN' MAH LAZOR! +1d8
    4. +3    +1     +1     +4    Lazor Feat
    5. +3    +1     +1     +4    Oh hi..I upgraded MAH LAZOR! +2d6
    6. +4    +2     +2     +5    IMMA CHARGIN' MAH LAZOR! +2d8
    7. +5    +2     +2     +5    Lazor Feat
    8. +6    +2     +2     +6    Oh hi..I upgraded MAH LAZOR! +3d6
    9. +6    +3     +3     +6    IMMA CHARGIN' MAH LAZOR! +3d8
    10.+7    +3     +3     +7    Do not ---- with Lazor Kitteh
    Weapon Proficiencies: Lazor kitteh's gain no new weapon proficiencies.

    Lazor Invocations:Your Warlock and Lazor Kitteh Levels stack for purposes of Invocations you know, and how powerful they can be (Least, Lesser, etc). However you are limited to Blast Shape and Eldritch Essence Invocations while taking levels of Lazor Kitteh.

    Lazor Feats: At 1st, 4th, and 7th level you may gain a Bonus Feat from the following list: Ability Focus (Eldritch Blast), Both Barrels, Defensive Blast, Eldritch Claws, Empower Spell Like Ability (Eldritch Blast), Extra Invocation, Grappling Blast, Greater Spell Penetration, Heighten Spell Like Ability, Improved Precise Shot, Maximize Spell Like Ability (Eldritch Blast), Point Blank Shot, Power Critical (Eldritch Blast), Precise Shot, Spell Penetration, Weapon Focus (Eldritch Blast). Eldritch Claws and Grappling Blast Feats can be found in Dragon #358 or at the following:
    http://www.realmshelps.org/cgi-bin/f...Eldritch_Claws
    http://www.realmshelps.org/cgi-bin/f...rappling_Blast

    IMMA CHARGIN' MAH LAZOR! (Ex): At second level you may spend a move action to charge your Lazor. The next eldritch blast you fire deals an extra 1d8 damage.
    This increases to 2d8 at 6th level and 3d8 at 9th level.

    Oh hi...I upgraded MAH LAZOR! (Su): Identical to the Eldritch Blast ability listed on page 7 of the Complete Arcane. Stacks with dice of Eldritch Blast gained from levels in other classes.

    Do not ---- with Lazor Kitteh (Su):Once per day you may use Eldritch Blast with any Blast Shape or Eldritch Essence Invocation that allows a Saving Throw. For this one Blast, your opponent does not get a Save and immediately takes full effect as if he had failed his Saving Throw.

    PLAYING A LAZOR KITTEH
    You are schooled to be support artillery for the other Cat Burglars. You're surprised there aren't more of you, zapping stuff is awesome... But then you realize the contests you and the guys have to se who can kill the most birds can be a tad not subtle.
    Combat: Your a blaster, so work on improving eldritch blast as much as you can. After all you wont be getting many other Incantations...
    Advancement: Lazor Kittehs are pretty much restricted in advancement. You give up versatility for enormous firepower. Something in you simply can't resist using the Lazor at every given opportunity. It is the solution to all of life's problems!
    Resources: Besides the Guild you have whatever gave you your powers as a Warlock. Assuming your long distant ancestors weren't the ones who made the original deal, and you just inherited their DNA.

    LAZOR KITTEHS IN THE WORLD
    "Darn cats and their laser eyes. In my day the cats didn't have lasers and they caught the mice just fine!"
    Loved by the Guilds, hated by their opponents describes you. You do an awful lot of ranged spanking for your employers...
    Daily Life: You're either guarding something, or going along with a group raiding a place to provide support fire, or being sent to 'teach someone a lesson'. Life is busy for a Lazor Kitteh. Mostly cause your employers have learned that boredom gets you into trouble.
    Notables: The Siamese Flash (CN Male Human Cat Burglar 2/Warlock 4/Lazor Kitteh 6) is the top zapper of his Guild (and he's also the only one). Ragdoll (CG Female Elf Cat Burglar 2/Warlock 4/Lazor Kitteh 6) is a retired Lazor Kitteh training her Guilds newbies.
    Organizations: Many Lazor Kittehs belong to some sort of club. Sort of like a gun range for members only to have shooting competitions. Or maybe a prankster society that delights in zapping pranks.

    NPC Reaction
    If your using your powers NPC reactions can generally be summed up as "AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!! OMFG THE CATS HAVE DEVIL POWERS!!!! AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!"

    LAZOR KITTEHS IN THE GAME
    Lazor Kittehs are kinda like Warmages. They do one thing and do it well. But beyond that they nap a lot. Which is better than "Hey guys...I bet we can shoot the King in the bollocks from here. Who's in?"
    Adaptation: Definitely a silly campaigner.
    Encounters: PC's trying to raid a Cat Burglar Guild with Lazor Kittehs will be taking some serious blaster fire from them. Or they may get them as bodyguards. After all who expects the cat to be your support fire?

    Sample Encounter
    EL 12: There's a small cat sitting outside the Thieve's Guild your supposed to sneak into and steal plans from. It seems to be getting irritated by biting flies. It looks around, as if it were seeing if there was anyone around (which is of course just your paranoia). Then rays of light from it's eyes blow the flies out of the sky. Hmm....someone has not provided you critical, need to know information...

    The Siamese Flash
    CN Human Male Cat Burglar 2/Warlock 4/Lazor Kitteh 6)
    Init +2 (+5 KF), Senses: Listen +x, Spot +x
    Languages Common, Elven
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Dex, )
    AC Small x, touch x, flat-footed x (+2 Size, +5 Dex, +4 Dodge, )
    hp 42 (12 HD)
    Fort +3, Ref +8 (+11 KF), Will +10
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7
    Atk Options Eldritch Blast 5d6, Sneak Attack +1d6, IMMA CHARGIN' MAH LAZOR! +2d8
    Combat Gear
    Invocations Known Least: Devil's Sight, Eldritch Spear, Frightful Blast
    Lesser: Beshadowed Blast, Eldritch Chain
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 12, Wis 13, Cha 18
    Abilities KF Str 3, Dex 20
    SQ Kitty Form, Purr, Feline Empathy, Cat Powah +4, Kitty Magic (Missed Me!), Burglaring (Uncanny Dodge, Improved Uncanny Dodge), Detect Magic, Deceive Item, DR 1/Cold Iron
    Feats Both Barrels, Defensive Blast, Lazor Kitteh, Point Blank Shot, Precise Shot, Weapon Finesse, Empower Spell-Like Ability (Eldritch Blast)(B), Maximize Spell-Like Ability (Eldritch Blast)(B)
    Skills Balance +6, Bluff +8, Climb +3, Concentration +14, Hide +6, Jump +3, Knowledge (Arcana, Local) +5, Listen +5, Move Silently +6, Spellcraft +5, Spot +15, Tumble +6, Magic Device +19
    Possessions




    Defensive Blast
    "Back off monkey boy!"
    Prerequisites:Eldritch Blast, Precise Shot
    Benefit: You may use your Eldritch Blast without provoking an attack of opportunity.




    Both Barrels
    "Hurts don't it monkey boy?"
    Prerequisites:Eldritch Blast, Oh hi...I upgraded MAH LAZOR!!
    Benefit: When using you Eldritch Blast you fire two Blasts at once. Both Blasts must be aimed at the same target however, and each Blast does damage as if you were a Warlock 3 levels lower. When using your IMMA CHARGIN' MAH LAZOR! ability, the extra dice applies to both Blasts, as do any Eldritch Essence or Blast Shape Invocations.



    EPIC LAZOR KITTEH

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Invocations: The Lazor Kitteh's Caster level is equal to his Character Level, but he doesn't gain any new Invocations after 20th level.
    Oh hi..I upgraded MAH LAZOR!: The Lazor Kitteh gains another +1d6 at level 21, and every 3 levels thereafter.
    IMMA CHARGIN' MAH LAZOR!: The Lazor Kitteh gains another +1d8 at level 22 and every 3 levels thereafter.
    Bonus Feats: The Epic Lazor Kitteh gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-09-20 at 01:40 AM.
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  5. - Top - End - #35
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I love that class...
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  6. - Top - End - #36
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I actually prefer this poster for the Lazor Kitteh:

    EDIT: I also notice the bonus feat list lacks Both Barrels or descriptions of some of the other obscure feats like Eldritch Claws or Grappling Blast. I also wonder at the lack of Improved Critical when it has Power Critical, which is so nerfed to hell these days compared to the original version.

    Just my 2 coppers. Take as you will.
    Last edited by Cieyrin; 2010-09-13 at 02:27 PM.
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  7. - Top - End - #37
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I'm playing a Lazor Kitteh soon!
    If I can get people to join/DM the game... it's here if anyone was interestered.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  8. - Top - End - #38
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    MORTICIAN



    "You want the Babaganoosh family should stay dead, you needs to pay up brotha."

    People really shouldn’t leave coffins around you. It's long been a superstition that cats leaping over coffins causes the occupants to become vampires. The Cat Burglars thought about this, and they got a pretty neat idea. Criminals (and the nobility) assassinate people all the time. And if they want those victims to stay dead, by Gawd they'd better cough up some money. Plus you can always get some cheap muscle pretty quick.

    BECOMING A MORTICIAN
    Mortician's must have the ability to create Undead, so there will obviously be a few levels in some sort of casting class.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, must be able to create undead, whether by spells or other abilities
    Feats: Bolster Resistance, Corpsecrafter, Undead Leadership
    Skills: Gather Information 4 ranks, Knowledge (Local, Religion) 4 ranks
    Saves: Base Fortitude or Willpower Save must be +5
    Special: Must be accepted and trained by a Mortician.


    Class Skills
    The Mortician's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Dex), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Local, Religion)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d4

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    BRAINS!, +1 level of arcane/divine casting class
    2. +1    +0     +0     +3    Information Gathering
    3. +1    +1     +1     +3    Feat, +1 level of arcane/divine casting class
    4. +2    +1     +1     +4    BRAINS!, +1 level of arcane/divine casting class
    5. +2    +1     +1     +4    Information Gathering
    6. +3    +2     +2     +5    Feat, +1 level of arcane/divine casting class
    7. +3    +2     +2     +5    BRAINS!, +1 level of arcane/divine casting class
    8. +4    +2     +2     +6    Information Gathering
    9. +4    +3     +3     +6    Feat, +1 level of arcane/divine casting class
    10.+5    +3     +3     +7    VAMPIRES! VAMPIRES EVERYWHERE!, +1 level of arcane/divine casting class
    Weapon Proficiencies: Morticians gain no new weapon or armor proficiencies.

    BRAINS! (Su): At 1st level, anytime you use your spells or class abilities to animate a corpse into undead, you may opt to reanimate them with their Intelligence score and full memories intact even if they would normally be mindless (i.e. zombies, skeletons, etc). While they will not harm you unless attacked, they are not necessarily under your control. They are however fairly pissed about being dead, and you will need to talk them out of immediate and bloody vengeance on their killers if they are to help in your schemes.

    At 4th level undead you animate can have their full Wisdom and Charisma scores.

    At 7th level undead you animate can have all their skills/feats/class abilities they had in life. Abilities based off of Constitution are now based off of Charisma instead.

    Information Gathering (Sp): At 2nd level you may cast Speak With Dead at will as a Spell-Like Ability.

    At 5th level when using this ability the duration is unlimited and you ask as many questions as you wish. If the Speak With Dead spell has previously been cast upon this corpse within the last week your ability still works.

    At 8th level the corpse gets no Saving Throw against this ability.

    Feat: At level 3 you get Necromantic Presence as a Bonus Feat. At level 6 you get Necromantic Might as a Bonus Feat. At level 9 you gain Nimble Bones as a Bonus Feat.

    VAMPIRES! VAMPIRES EVERYWHERE! (Su): At 10th level you may opt to make any Undead you animate via spells a Vampire instead of the usual undead it creates. This is mostly used to blackmail people because lets face it who wants vampires around. The threat of you using this ability can make for some nice cash...

    PLAYING A MORTICIAN
    You blackmail the worst of the worst. You can reanimate the victims of the local bad guys to testify against them in court as to who put them in the ground. That makes people a weee bit nervous, and definitely willing to cough up some money. And of course more willing to hunt you down...
    Combat: Combat isn't your strong suit. You raise dead guys who can do that though. And they seem to like it, specially if the opponent has blood or braaaaaiiiinsss...
    Advancement: Many Morticians become oddly proficient necromancers despite their corpse monster making focus. Some end up running Thieve's Guilds with zombies. It's a sight to behold lemme tell ya.
    Resources: Morticians have the Cat Burglar Guilds to draw on, and the knowledge of their recently dead buddies. Anytime someone dies, they gain a new bit of knowledge if they can learn where the body is.

    MORTICIANS IN THE WORLD
    "Keep them dam cats away from the coffins!"
    The world is full of bad people. The afterlife is full of nice people killed by bad people. Sometimes it's nice to arrange for the two of them to meet. A mediator of sorts. Yes, that's you. It's especially rewarding when you reanimate the wedded couple killed by the local Don and arm them before showing them to his residence.
    Daily Life: You spend most of your time looking for easy marks..er..bad people. Yes, bad people. People who have secrets. Secrets they need to stay dead. And of course then you have to find out where those secrets are buried.
    Notables: Zorba (CN Human Male Dread Necromancer 6/Mortician 6) is a self styled champion of the dead. He brings back murder victims to get their own revenge. Zagorka (CE Female Gnome Sorcerer 6/Mortiican 6) is a blackmailer and a thief. A thief who steals by getting the secrets of dead people.
    Organizations: Morticians are a loose alliance, always willing to help a brother in trouble. And since Morticians are frequently in trouble, that's a pretty good thing. And of course there's always the Cat Burglar Guild if you haven't split off and gone solo.

    NPC Reaction
    NPC's tend to think you're a kitty. Until they see you hopping over graves, and monsters clawing their way up. Then it's pants changing time.

    MORTICIANS IN THE GAME
    The Mortician is kind of a weird class. You could play it many different ways, and it could be troublesome to certain styles of campaigns such as mysteries.
    Adaptation: This could go in a horror setting as well, preferably in awakened cat Guilds. But in goofy campaign the amount of endless trouble you can cause should be darned amusing.
    Encounters: PC's will tend to encounter Morticians in graveyards, or wherever bodies are kept after death. Sometimes they can also be seen accompanying their undead charges on raids.

    Sample Encounter
    EL 12: You have been hired to watch over a funeral at which your employer believes a bad event he refuses to be specific about will occur. A small kitty jumps on the coffin, and then a zombie roars up from it accusing your employer of murdering him just before he bites the head off some old lady. God, you really hate some of these assignments.


    Zorba
    (CN Human Male Cat Burglar 1/Dread Necromancer 5/Mortician 6)
    Init +2 (+5 KF), Senses: Listen +x, Spot +x
    Languages Common, Goblin
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, )
    hp 36 (12 HD)
    Fort +3, Ref +7 (+10 KF), Will +10
    Mental Bastion
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +6, Grp +5 (-7 KF)
    Atk Options Charnel Touch (1d8+1), Negative Energy Burst 1/day (6d4, DC 20)
    Combat Gear
    Spells Per Day 1st: 7 (DC 15)
    2nd: 7 (DC 16)
    3rd: 7 (DC 17)
    4th: 5 (DC 18)
    Caster Level 9
    Supernatural Abilities Rebuke Undead 7/day, Fear Aura (DC 20)
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 12, Wis 13, Cha 18
    [B]Abilities KF/B] Str 3, Dex 20
    SQ DR 2/Bludgeoning and Magic, Purr, Feline Empathy, Cat Powah +4, Kitty Form, Advanced Learning (Shroud of Undeath)
    Feats Bolster Resistance, Corpsecrafter, Quicken Turning, Undead Leadership, Unquenchable Flame of Life, Vampire Hunter, Necromantic Presence (B), Necromantic Might (B)
    Skills Balance +6, Bluff +12, Concentrate +4, Climb +3, Diplomacy +10, Gather Information +8, Hide +10, Intimidate +12, Knowledge (Local, Religion) +5, Listen +5, Move Silently +8, Search +5, Sense Motive +5, Spellcraft +4, Spot +5, Use Magic Device +8
    Possessions





    EPIC MORTICIAN

    Hit Die: d4
    Skills Points at Each Level : 4 + int
    Spells The Morticians Caster Level continues to rise, but it doesn't gain additional spells per day.
    Bonus Feats: The Epic Mortician gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2010-09-15 at 01:15 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
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  9. - Top - End - #39
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    Lix Lorn's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I love it!
    The table has BRAINS! And Information gathering at 7th and 8th respectively, while the text says 8th and 7th.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  10. - Top - End - #40
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    pretty sure the text is in error, not the table.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  11. - Top - End - #41
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    it's fixed Lix

    NINELIFER



    "I can't help but notice you have the accuracy of a drunken leper when firing that bow."

    Some cats get all the luck. You back yours up with magic. Or maybe you've conveniently blackmailed the Gawds somehow.

    BECOMING A NINELIFER
    You can go into Ninelifer with virtually any class as long as it shares some class skills.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form
    Feats: Any 2 Luck Feats
    Skills: Any 2 Ninelifer Class Skills 8 Ranks


    Class Skills
    The Ninelifer's class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Cha, and Spot (Wis).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Extra Life (x1)
    2. +1    +0     +3     +3    Luck Feat
    3. +2    +1     +3     +3    Extra Life (x3)
    4. +3    +1     +4     +4    Luck Feat
    5. +3    +1     +4     +4    Extra Life (x5)
    6. +4    +2     +5     +5    Luck Feat
    7. +5    +2     +5     +5    Extra Life (x7)
    8. +6    +2     +6     +6    Luck Feat
    9. +6    +3     +6     +6    Extra Life (x9)
    10.+7    +3     +7     +7    The Universe Likes Mr. Cuddles
    Weapon Proficiencies: A Ninelifer gains no new weapon proficiencies.

    Extra Life (Su): At 1st level, anytime something would do enough damage to kill you you may make a Reflex Save (DC: 10 plus half opponents Hit Dice, plus his Charisma modifier) to not take that hit. It never happened. You may do this once per day.


    At 3rd level you may use you Extra Life ability 3 times per day. And you may use it to immediately stabilize yourself if you are below 0 hit points (DC Save is not required for stabilization).

    At 5th level you may use it 5 times per day, and you may use it to ignore any attack that would put you into negative hit points (DC Save is same).

    At 7th level you may use it 7 times per day, and you may use it to avoid taking Skirmish, Sneak Attack, or Sudden Strike Damage (DC Save is same).

    At 9th level you may use it 9 times per day, and you may use it to avoid Save or Die Effects if you fail the Saving throw (DC Save is same). Regardless of how many uses of this ability you have you may only use 1 of them against any specific attack/spell/etc. In other words if you fail a Save vs Finger of Death, you get one attempt with Extra Life against that particular use of that spell. If they try again with another Finger of Death spell you get another use against it.

    Luck Feat: At 2nd, 4th, 6th, 8th, and 10th level you may take a bonus Luck Feat from the following list: Advantageous Avoidance, Danger Sense, Dive for Cover, Dumb Luck, Good Karma, Healers Luck, Lucky Catch, Lucky Fingers, Lucky Start, Make Your Own Luck, Misers Fortune, Sly Fortune, Survivors Luck, Tempting Fate, Unbelievable Luck (see Complete Scoundrel for most of these).

    The Universe Likes Mr. Cuddles (Su): At 10th level you can manipulate reality in small ways. If you are being attacked/targeted for a spell or effect/etc, you may expend one Luck reroll as an Immediate action to Stun that opponent for 1 round, or 2 Luck rerolls to Stun all opponents within 30'. Perhaps he swallows a bee, or has a minor drop in blood pressure, or he got a bad meal that's caught up with him. Maybe his left testicle spontaneously implodes for 1/10th of a second for no viable reason, but it must be worded in any way that could theoretically work. The opponent(s) do not get a Saving throw. Optionally you may also expend 1 Luck reroll to gain a Luck Bonus equal to half your Effective Character Level on any roll of your choice as an immediate action. If you are completely broke, and need money, you may expand 1 Luck reroll to 'find' 1d6 gold pieces.


    PLAYING A NINELIFER
    You are a gambler at life, using your magic to interfere with probability to make things come out the way you want. Your seemingly infinite good luck makes you a lot of enemies though. Everybody wants good luck, and if they can't have heir own they can steal yours or kill you in spite.
    Combat: You aren't a fighter. But with luck your class abilities will keep you from being hurt let alone killed. Which is great if you like teasing opponents more powerful than you.
    Advancement: Ninelifers mostly just try to accumulate luck. Kinda straightforward for kitties. Many also try to accumulate wine, women, and wealth but the luck is responsible for much of that.
    Resources: The Ninelifer has the Guilds of course, but his best resource is his own luck. Things tend to go your way, despite however badly others might want them not to.

    NINELIFERS IN THE WORLD
    "I got beat at poker by a cat today. I'll be in my room hanging myself if someone wants me."
    Ninelifers just sort of drift through life seeing what comes their way. Most are confidence tricksters or meddlers of some sort.
    Daily Life: You are pretty much like any other Cat Burglar, wheedling your way into homes or adventure. You have an edge when it comes to your luck though. In fact you rarely make plans at all, just waiting to see what drops into your lap.
    Notables: Tumbles (CN Human Male Cat Burglar 5/Fortune's Friend 3/Ninelifer 4) is a con man who defends the Guild by causing trouble for their enemies. Niblets (CG Female Elf Cat Burglar 5/Ninelifer 7) is an adventurer and on again/off again associate of the Guilds.
    Organizations: Ninelifers rarely have any organized groups. They are aloof, even among their brother Cat Burglars.

    NPC Reaction
    NPC's hate you like few other things on this earth. Stuff always seems to go your way, you never seem to get caught, you always get the bling... On the other hand your a great recruiting tool for the Cat Burglar Guilds as you somehow seem to make it look so glamorous.

    NINELIFERS IN THE GAME
    The reliance Ninelifers have on rerolls make them a wild card. Potentially they have the ability to really monkey wrench you.
    Adaptation: Ninelifers are definitely for silly campaigns.
    Encounters: Ninelifers seem to encounter people when its best or worst for them. So likely you'll be on the receiving end of some scheme they have, or just an innocent bystander. If one is actually helping you you may be all off the above.

    Sample Encounter
    EL 12: You've been playing poker in a bar all day with a cat, when some guy busts in and accuses the cat of sleeping with his wife. After which the bar stares at him for several long moments before beating him senseless and chucking him back outside. The cat winks at you, and your confident sense that all is well with the universe crumbles like stinky cheese.


    Tumbles
    CN Human Cat Burglar 5/Fortune's Friend 3/Ninelifer 4
    Init +3 (+6 KF, +7 KiF), Senses: Listen +10, Spot +5
    Languages Common, Elven
    ------------------------------------------------
    AC x, touch x, flat-footed x (+3 Dex, +3 Dodge, )
    AC Tiny x, touch x, flat-footed x (+2 Size, +6 Dex, +3 Dodge, )
    AC Diminutive x, touch x, flat-footed x (+4 Size, +7 Dex, +3 Dodge, )
    hp 42 (12 HD)
    Fort +3 (+5 if you still have luck rerolls for the day), Ref +14 (+17 KF, +18 KiF), Will +7
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +7, Grp +6
    Atk Options 10 Luck rerolls
    Combat Gear
    Supernatural Abilities Extra Life x3
    -----------------------------------------------
    Abilities Str 8, Dex 16, Con 10, Int 12, Wis 13, Cha 16
    Abilities KF Str 3, Dex 22
    Abilities KiF Str 2, Dex 24
    SQ Feline Empathy, Purr, Kitty Form (Kitten Form), Cat Powah +3, Kitty Magic (Let Sleeping Kitties Lie, Missed Me!), Burglaring (Uncanny Dodge), Enhanced Kitty Form (Swift), Easy Luck, More Luck Than Skill
    Feats Advantageous Avoidance, Dumb Luck, Lucky Start, Make Your Own Luck, Tempting Fate, Weapon Finesse, Survivor's Luck (B), Unbelievable Luck (B)
    Skills Bluff +11, Balance +8, Climb +4, Diplomacy +11, Disable Device +5, Escape Artist +7, Gather Information +8, Hide +12, Jump +3, Knowledge (Local, Nobility) +5, Listen +10, Move Silently +12, Open Lock +7, Search +5, Sense Motive +10, Sleight of Hand +7, Spot +5, Tumble +8, Use Magic Device +7
    Possessions


    EPIC NINELIFER

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Bonus Feats: The Epic Ninelifer gains a Bonus Feat every 2 levels higher than 20th.
    Last edited by Bhu; 2010-09-16 at 01:12 AM.
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    Quote Originally Posted by Bhu View Post
    You've been playing poker in a bar all day with a cat, when some guy busts in and accuses the cat of sleeping with his wife. After which the bar stares at him for several long moments before beating him senseless and chucking him back outside. The cat winks at you, and your confident sense that all is well with the universe crumbles like stinky cheese.
    I...
    ...
    PLEASE marry me? XD

    Either way, can I extended sig that?
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    It's like the feng shui version of an orbital death laser.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Epic, that's my favorite class. I LOVE the Ninelifer. That class would be so fun to play- you'd basically be a wild card, trusting in chance to either get everything you want or just end up dying.
    Last edited by Magicyop; 2010-09-15 at 07:33 AM.
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    I love this thread, so much.

    I wonder if there are wizard Cat Burglars? How would they interact with this familiar?

    "Awww, look at that kitten. It is so adorable."

    *Cat Burglar transforms.*

    "Look! Another adorable kitten! Let's cuddle!"

    *Later*

    "Hey, where did all of our gold go?"
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    A spelljammer kitteh motivational poster.
    I can't take credit for it. Saw it on facebook and felt like spreading the love.
    Last edited by TwinAgateDragon; 2010-09-15 at 08:38 AM.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    One question, one suggestion:
    With I'MMA CHARGING MAH LAZOR, could you spend a full round doing it and get double the benefit for blasting next turn? It just says 'next time', so...

    And for the gestalt Warlock-Lazor Kitteh thing, could I suggest that 'I Upgraded Mah Lazor!' only counts while kitty?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Lix Lorn View Post
    I...
    ...
    PLEASE marry me? XD

    Either way, can I extended sig that?
    Yes u can

    Quote Originally Posted by Lix Lorn View Post
    One question, one suggestion:
    With I'MMA CHARGING MAH LAZOR, could you spend a full round doing it and get double the benefit for blasting next turn? It just says 'next time', so...

    And for the gestalt Warlock-Lazor Kitteh thing, could I suggest that 'I Upgraded Mah Lazor!' only counts while kitty?
    You could but it might be self defeating since the ubercharged blast could miss and then you'd have two turns of no damage. At least with two shots you've got a decent chance of one hitting.

    Would a kitty only blast actually be helpful?

    Unosarta: Kudos on the kitten!!

    I must think of a Spelljammer PrC...
    Last edited by Bhu; 2010-09-15 at 12:54 PM.
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    Quote Originally Posted by Bhu View Post
    Unosarta: Kudos on the kitten!!
    I just really want that to be a character. But really, though. Are there are Cat Burglar wizard PrCs? Or something like that? If not, I request one.

    Quote Originally Posted by Bhu View Post
    I must think of a Spelljammer PrC...
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Quote Originally Posted by Bhu View Post
    You could but it might be self defeating since the ubercharged blast could miss and then you'd have two turns of no damage. At least with two shots you've got a decent chance of one hitting.

    Would a kitty only blast actually be helpful?
    I have invisibility at will. I can stand there charging and they WON'T SEE ME. Then I can point blank invisible flat footed sneak attack them for charged uber damage. XD

    Yeah, cause then it's a different ability.
    Also, no point having a kitteh class that can do stuff in human form. (giggles)
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Quote Originally Posted by Igneel View Post
    @Bhu: Question

    According to you thread 2.0 the requirements for taking a level in Burlap Guild Member you need the following requirements...



    We've waved the Special part off for this game, but what I'm wanting to know is the Dragon Kitty Feat. Was it a mistake that you put it there? Because the example for your class (3 lvls Dragonfire Adept, 3 lvls Cat Burglar, and 6 lvls of Burlap Guild Member) doesn't have the Dragon Kitty feat listed amongst its feats. To add to this, in order to take the Dragon Kitty feat (that I found thus far only on the first page of the 1.0 thread) requires "Spookity Glowing Eyes of Dooom" which also requires "Hissing Fury".

    In short, in order to take a first level in Burlap Guild Member I would need...
    *Hissing Fury->Spookity Glowing Eyes of Dooom->Dragon Kitty
    *Draconic Heritage (for Enhanced Kitty form: Dragon Kitty)
    *Dragontouched (free for Dragonfire Adepts)
    &
    *Spittin' Fire= 6 feats

    Sorry if I missed any updated versions, I was looking for the material listed by your Table of Contents and thus far this is what I found.
    I posted this in the game thread where we are using your material, I just thought it would be a good thing to point out here for PEACH reasons.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    In a similar vein, I'm reposting my suggestion for the overhaul of the Katgrrl PrC.

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    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form (Catfolk), Kitty Magic: At least 2 of the following (Innocence, I Wuv U, Pwease, Pwetty Pwease wif Sugar on Top, The Power of Cute, YOU MUST PET TEH KITTEH!)
    Skills: Bluff 8 Ranks, Diplomacy 8 Ranks, Perform (Dance) 8 Ranks
    Feats: Jibba Jabba, and any 1 of the following Feats: Deceitful, Negotiator, Persuasive, or Sweet Talker (from Complete Scoundrel).
    Special: Must be sponsored and accepted by a Katgrrl, and they're picky. You gotta be hawt to join.

    Class Skills
    The Class Name's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
    Skills Points at Each Level : 6 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Katgrrl Form, Power of the Hypnobutt (Fascinate)
    2. +1    +0     +3     +0    Jiggle Dodge
    3. +2    +1     +3     +1    Power of the Hypnobutt (Suggestion)
    4. +3    +1     +4     +1    Improved Katgrrl Form
    5. +3    +1     +4     +1    Power of the Hypnobutt (Slavery),Naked Fury
    Weapon Proficiencies: A Katgrrl gains no new weapon or armor proficiencies.

    Katgrrl Form (Su): At 1st level you gain access to Kitty Form: Katgrrl.

    Power of the Hypnobutt (Su): You may use the Power of the Hypnobutt once per day per Katgrrl level. It is a Standard action, and requires a Standard action each round to maintain, and the Katgrrl cannot cast spells or use spell activation magic items. Each power requires a certain number of ranks in Perform (Dance).

    Facinate: At first level she gains the power to Fascinate men by dancing if she has at least 6 ranks in Perform (Dance). The Katgrrl makes a Perform (Dance) check, and any Humanoid, Monsterous Humanoid, or Feline within 30' must make a Willpower Save or be Fascinated for as long as the Katgrrl performs (Save DC is equal to the Perform check), or until attacked or it perceives an obvious threat (spells are cast, people draw weapons). This is an enchantment (compulsion) mind-affecting ability. Opponents who make their Saving throw are immune to this Katgrrl's Fascinate ability for 24 hours. Potential victims must be able to see the Katgrrl.

    Suggestion: At 3rd Level if the Katgrrl has at least 10 ranks in Perform (Dance), she may implant a Suggestion (as per the spell) into the mind of any one creature she has already Fascinated (see above). The opponent must be within range, and able to see the Katgrrl, and this does not break her concentration on her Fascinate ability. A Will Save (DC 10 plus half hit dice plus Charisma modifier) negates the effect. This is an enchantment (compulsion) mind-affecting ability.

    Slavery: At 5th Level if the Katgrrl has at least 12 ranks in Perform (Dance), she may Enslave a creature she has previously used her Suggestion ability on at least 3 times. This effect is similar to the Charm Person spell, but is permanent in duration if the victim fails his first Willpower Save (DC 10 plus half hit dice plus Charisma modifier). If the Save is successful this ability cannot be used again on that victim for 24 hours.

    Jiggle Dodge (Su): At 2nd level, The Katgrrl gains a Deflection Bonus to Armor Class when lightly clothed or nude equal to the Katgrrl's class level up to her Charisma bonus. This bonus applies to both flat-footed and touch attacks, but not both. This bonus is lost if you are wearing any form of armor or shield. This bonus does not stack with armor bonuses gained from magic such as Bracers of Armor or Mage Armor

    Improved Katgrrl Form At 4th level you get an Enhancement Bonus to Bluff, Diplomacy, and Gather Information checks equal to half your Katgrrl level (rounded down), and an Enhancement Bonus to all attack and damage rolls equal to your Charisma Modifier while you are in Catgrrl form.

    Naked Fury(Su): This ability may only be used when nude (or nearly so) and in Katgrrl form. Once per Day, as a Full-Round Action, you may point at someone and accuse them of all sorts of unmentionable and vile acts, and any living creature within 60' who can either see or hear the Katgrrl must make a Willpower Save (DC is 10 plus 1/2 your Katgrrl Level plus Charisma Modifier) or have their attitude toward the target temporarily changed to Hostile. This is a Mind-Affecting, Communication-dependant effect. It isn't strictly Language dependent, but requires the affected creatures to understand the tone, body language, or spoken words.


    I'm trying to think of a way to define a narrower range of affected targets that are vulnerable to "Power of Hypnobutt" to restrict it to those creatures capable of having a sexual interest in the Katgrrl (Sexual orientation notwithstanding). It doesn't make sense to have it affect most non-humanoids, but doesn't make sense to give magical, intelligent beasts like Displacer Beasts, Sphinx, and the like to not be affected. I'd hate to have such a decision up entirely to DM fiat, but "Use common sense" sounds like the only decent answer.

  22. - Top - End - #52
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    How on earth do you come up with all these amazing PrC's so fast!?
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    Quote Originally Posted by unosarta View Post
    I just really want that to be a character. But really, though. Are there are Cat Burglar wizard PrCs? Or something like that? If not, I request one.
    The Familiar will be forthcoming.

    Quote Originally Posted by Ranger Mattos View Post
    How on earth do you come up with all these amazing PrC's so fast!?
    Im not. The old PrC's no longer work with the new clas for the most part because what used to be Feats are now class Features, and some class features the Cat Burglar had aren't around anymore. So I'm basically revising the old PrC's for the new class (and getting headaches caused by my occasional typo). Eventually it'll slow down as I post some new PrC's.


    Quote Originally Posted by Igneel View Post
    I posted this in the game thread where we are using your material, I just thought it would be a good thing to point out here for PEACH reasons.


    In short, in order to take a first level in Burlap Guild Member I would need...
    *Hissing Fury->Spookity Glowing Eyes of Dooom->Dragon Kitty
    *Draconic Heritage (for Enhanced Kitty form: Dragon Kitty)
    *Dragontouched (free for Dragonfire Adepts)
    &
    *Spittin' Fire= 6 feats
    I posted my answer in the other thread. These 3: *Hissing Fury->Spookity Glowing Eyes of Dooom->Dragon Kitty are now class abilities, not Feats. You only need Dragontouched and Spittin' Fire since you get the other for free. You only need to spend two of your available Feats to get the class.
    Last edited by Bhu; 2010-09-16 at 12:03 AM.
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    POCKET KITTY



    "Meow. Purrrrrrrrr."

    In the city of Le Gevaudan the Cat Burglar Guilds were routed by invaders who became the new form of government. They disappeared and went underground to await revenge. Decades later the conquering invaders are now as fat, rich, and corrupt as the government they replaced. And a little too proud for their own good. As an insult to their former enemies (whom they believed dead) the new nobility has bred a cat that always remains a kitten, small enough to put in a shirt pocket. They display them proudly as an insult to the Guild they believe they destroyed, and as a reminder that they can destroy anyone else who would oppose them.

    Unfortunately they have just given the Guilds an opening...

    BECOMING A POCKET KITTY
    Most Pocket Kitties have levels in Cat Burglar, and no other class...

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form (Kitten), Kitty Magic (Innocence)
    Skills: Hide 8 Ranks, Listen 8 Ranks, Move Silently 8 Ranks, Spot 8 Ranks


    Class Skills
    The Pocket Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Knowledge (History, Local, Nobility and Royalty)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), and Tumble (Dex)
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Cat Radar
    2. +1    +0     +3     +0    Pocket Feat
    3. +2    +1     +3     +1    Camouflage Kitty
    4. +3    +1     +4     +1    Cat Radar
    5. +3    +1     +4     +1    Pocket Feat
    6. +4    +2     +5     +2    You can't see me
    7. +5    +2     +5     +2    Pocket Feat
    8. +6    +2     +6     +2    Cat Radar
    9. +6    +3     +6     +3    Hide in Plain Sight
    10.+7    +3     +7     +3    Master of the Unseen
    Weapon Proficiencies: Pocket Kitties gain no weapon or armor proficiencies.

    Cat Radar (Ex): Being Trained to listen in on conversations Pocket Kitties are Masters of Hearing.

    At 1st Level you do not take a +5 to DC for being distracted or for Listening through a Door.

    At 4th level you may always take 10 on a Listen check, and only take a +1 to Listen DC's per 20 feet distance instead of 10.

    At 8th level you gain Blindsight in a 20' Radius. If you are deafened or lose your hearing you also lose this ability until your hearing is restored.

    Pocket Feats:At 2nd, 5th, and 7th levels you gain a Feat from the following list if you meet the prerequisites: Agile, Alertness, Always Underfoot, Dive for Cover, Dodge, Improved Diversion, Lightning Reflexes, Mobility, Pocket Dimension, Quick Reconnoiter, Anonymous Kitty, Practiced Kitty

    Camouflage Kitty (Ex): This Works like the Camouflage ability listed on page 48 of the Players Handbook, with the addition that while in Kitten Form you can use it in urban terrain as well.

    You Can't See Me (Ex): If you can take a Full Round Action to make your Hide check before your opponent sees you, you gain a +10 Circumstance Bonus.

    Hide in Plain Sight (Ex): This Works like the Hide in Plain Sight ability listed on page 48 of the Players Handbook, with the addition that while in Diminutive Kitty Form you can use it in urban terrain as well.

    Master of the Unseen (Ex): If you are in a backpack or bulky article of clothing before someone puts it on, you may make a Hide check to remain unnoticed as long as you don't move. If you are in a backpack that a character is rummaging through without looking (i.e. they're relying on touch) you may make a Hide vs Search check to remain unnoticed. This only works in Kitten Form, unless for some reason you are hiding in the clothing of something 3 size classes larger than you are in other forms. Obviously you cannot become human inside clothing or packs without revealing yourself, and bursting the article you are hiding in. Which can sometimes be a pretty good distraction for running away.

    PLAYING A POCKET KITTY
    You are designed to be an invisible spy. You excel at hiding and squeezing into tight spaces to observe events. It is said the masters of this style of Cat Burglary can hide inside a woman's bra without her notice. I guess with magic anything is possible...
    Combat: Pocket Kitties aren't fighters, they're watchers. You're the advance team who finds things out before the fighting (or massive theft) goes down.
    Advancement: Pocket Kitties are pretty much advance spies, but exceptional ones may become Guild Leaders themselves, running the Guild right under their "owners" noses.
    Resources: As usual you have the Cat Burglar Guilds to draw upon. And whatever you can steal from the nobility when they aren't paying attention and calling you "Mommies little foofums".

    POCKET KITTIES IN THE WORLD
    "You see this? A black furred shorthair. Very rare. Cost me a lot of money."
    Most people have no idea you exist. They think of you as a pet for rich fops. And you are a pet, you just dabble as a revolutionary as well (or is that the other way 'round?).
    Daily Life:You are a pampered pet of the pampered rich. You spend your days being fed extravagantly expensive foods while being displayed in the shirt pocket of your 'owner'. In the meantime you get to listen in on all his conversations and learn the secrets of the upper classes in order to bring about their downfall. You also steal food and supplies for the poor too.
    Notables: Bitty Kitty (CN Male Human Cat Burglar 6/Pocket Kitty 6) is beginning his own Guild with the remains of his old Guild which was ruthlessly hunted down. Mr. Bigglesworth (CE Awakened Cat Cat Burglar 6/Pocket Kitty 6) is running his own Guild of Thieve's under the nose of his megalomaniacal arch villain owner.
    Organizations: The Pocket Kitties are a variant on the standard Cat Burglar Guild specific to a city, or perhaps a country or two.

    NPC Reaction
    Most NPC's perceive you as a pet the rich find fashionable. This has it's good and bad sides as you won't be killed, but people also hope to exploit you for rewards.

    POCKET KITTIES IN THE GAME
    Pocket Kitties are heavily balanced towards spying. They will work best in a roleplaying heavy campaign with little combat.
    Adaptation: This one is kinda bizarre. Probably a silly campaign only thing.
    Encounters: PC's will encounter Pocket Kitties if they enter a city where Pocket Cats are in fashion. They'll probably find a few in their clothing somewhere.

    Sample Encounter
    EL 12: Today you were hired to guard one of the local noblemen, who is afraid someone will steal his Pocket Kitty for ransom. At times you'd almost swear the cats more intelligent than he is. The damn thing seems to be everywhere, including in your armor!

    Bitty Kitty
    CN Male Human Cat Burglar 6/Pocket Kitty 6
    Init +3 (+6 KF, +7 KiF), Senses: Listen +x, Spot +x
    Languages Common, Elven
    ------------------------------------------------
    AC x, touch x, flat-footed x (+3 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +6 Dex, )
    AC KiF x, touch x, flat-footed x (+4 Size, +7 Dex, )
    hp 42 hp (12 HD)
    Fort +4, Ref +13 (+16 KF, +17 KiF), Will +7
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7 (-5 KF, -9 KiF)
    Atk Options
    Combat Gear
    -----------------------------------------------
    Abilities Str 8, Dex 16, Con 10, Int 12, Wis 16, Cha 13
    Abilities KF Str 3, Dex 22
    Abilities KiF Str 2, Dex 24
    SQ Kitty Form (Kitten), Purr, Feline Empathy, Cat Powah +1, Kitty Magic (Innocence, Stubborn Kitty), Burglaring (Evasion, Improved Evasion), Scamper Bonus, Enhanced Kitty Form (Spidercat, Swift Kitty), Cat Radar, Camouflage Kitty, You Can't See Me
    Feats Dodge, Mobility, Pocket Dimension, Run, Weapon Finesse, Practiced Kitty (Paw at the Door, Super Stubborn Kitty)(B)
    Skills Bluff +16, Gather Information +9, Hide +18, Knowledge (Local, Nobility) +9, Listen +18, Move Silently +18, Search +16, Spot +18, Use Magic Device +10
    Possessions



    Pocket Dimension
    Kitty likes to play Peekaboo.
    Prerequisites: Pocket Kitty Level 3 or Schrodinger's Kitty
    Benefits: You may use the spell Teleport 3 times per day as a Supernatural ability, but only to teleport yourself and up to a light load from one clothing's pocket to another. Your disappearance and arrival in unnoticed as the spell has no visual or audible effects. The exception is whoever's apparel you were in, if he knew you were there. He may get a Spot Check to notice you gone.


    EPIC POCKET KITTY

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Pocket Kitty gains a Bonus Feat every 2 levels higher than 20th.
    Last edited by Bhu; 2010-09-17 at 01:41 AM.
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  25. - Top - End - #55
    Barbarian in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Great class, as usual! If I may make a suggestion, I think that Pocket Dimension should be at will if you are moving in and out of the same person's outfit. For example, moving from someone's left pocket to their hat. I understand the reasoning behind not making it at will from one person to the next, but I see no balance issues with moving impossibly inside one outfit.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Given that its weak compared to Schrodingers Kitty, I went with something a lil different.

    PROFESSIONAL MOUSER



    ”Got rid of yer mousie problem Mister Noble. Now if’n ya want ‘em ta stay gone, I need some scratch.”

    Professional Mousers are professional blackmailers really. They summon huge swarms of rodents to infest crops and homes, and then offer their services to get rid of them. And of course supplemental payments to ensure they stay gone...

    BECOMING A PROFESSIONAL MOUSER
    Most Professional Mousers have a few levels of Cat Burglar and Druid.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form
    Spellcasting: Must be able to cast Dominate Animal and Summon Swarm
    Feats: Animal Affinity, Leadership (Must have Awakened Mouse or Rat as Cohort)
    Skills: Bluff 4 ranks, Handle Animal 8 ranks, Knowledge (Nature) 8 ranks


    Class Skills
    The Professional Mouser's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Perform (Acting), Sense Motive (Wis), and Spot (Wis).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Rat Friend
    2. +1    +0     +3     +3    Call Rats, +1 level of Divine Spellcasting Class
    3. +2    +1     +3     +3    +1 level of Divine Spellcasting Class
    4. +3    +1     +4     +4    Rat Friend
    5. +3    +1     +4     +4    Call Rats, +1 level of Divine Spellcasting Class
    6. +4    +2     +5     +5    +1 level of Divine Spellcasting Class
    7. +5    +2     +5     +5    Rat Friend
    8. +6    +2     +6     +6    Call Rats, +1 level of Divine Spellcasting Class
    9. +6    +3     +6     +6    +1 level of Divine Spellcasting Class
    10.+7    +3     +7     +7    Say Hello To My Little Friend, +1 level of Divine Spellcasting Class
    Weapon Proficiencies: Professional Mouser's gain no new weapon or armor proficiencies.

    Rat Friend (Sp): At 1st level you can cast Mass Charm Animal 3 times per day as a Spell Like Ability. This is the same as the Charm Animal spell, except you can charm one or more animals no two of which must be more than 30' apart (you can Charm a maximum of your level times 2 in Hit Dice), and lasts 1 day/level. It only works on rodents (mice, rats, etc). You may also control rat swarms if you summon them with the Summon Swarm spell. If your Druidic Animal Companion is a Dire Rat, your Druid and Mouser Levels stack for purposes of determining it's abilities.

    At 4th level you can cast Mass Dominate Animal 3 times per day as a Spell Like Ability. This is the same as the Dominate Animal spell, except you can charm one or more animals no two of which must be more than 30' apart(you can Dominate a maximum of your level times 2 in Hit Dice), and lasts 1 day/level.

    At 7th level you can cast Awaken once per day as a Spell Like Ability, but only on rodents.

    Call Rats: You may "lose" a prepared spell to cast a Summon Monster spell of the same level.

    At 2nd level you may lose a 3rd level spell to cast Summon Monster III, but you can only summon 2d6 Fiendish Dire Rats, 1d4 Ash Rats, or a Lesser Cranium Rat Swarm.

    At 5th level you may lose a 4th level spell to cast Summon Monster IV, but you can only summon 2d4 Were Rats (this is the example CR 2 Wererat).

    At 8th level you may lose a 5th level spell to cast Summon Monster V, but you can only summon 4d6 Fiendish Dire Rats, 2d6 Ash Rats, or an Average Cranium Rat Swarm.

    Say Hello To My Little Friend (Sp): Once per week you may do one of the following: Awaken (as per the spell) all Rodents within 100 feet, transform all Rats within 500 feet into Moonrats (see MMII), or cast Summon Monster IX (you summon a Dire Rat with the Titanic Template, see MMII). Awakened or transformed rats are not necessarily loyal to you (particularly the Moonrats), but the giant one is as per the summoning spell.

    PLAYING A PROFESSIONAL MOUSER
    You're smart, unlike the local peasantry. Or the ruling classes either for that matter. They'll listen to anything you have to say, no matter how unlikely once they trust you. And if not, you can always get the rats to make them trust you again. And if that doesn't work you can curse the city with evil Moonrats (or Kaiju rats).
    Combat: Combat isn't really what you are built for. You can summon swarms and critters to help defend you, but you prefer to stay out of the fight yourself.
    Advancement: Since you are a blackmailer, concentrate on your social skills (you'll need them) and things that will get you out of trouble in a tight spot when you get caught.
    Resources: Aside from the Guilds resources the Professional Mouser usually has a network of awakened rodents as spies of some sort. It's amazing what they can turn up sometimes...

    PROFESSIONAL MOUSERS IN THE WORLD
    "Apparently the mice are on his side. What kind of self respecting mouse teams up with cats to blackmail an honest, hard working despot?"
    Mousers tend to be lonely except for their awakened critter friends. After all they lie on a pretty constant basis, so close relationships are difficult for them among anyone but other thieves.
    Daily Life: You spend your days casing towns and villages for good marks. You need people with some extra money, and a livelihood that can be threatened by rodents. Sometimes you also support the odd revolution against truly evil rulers.
    Notables: Boots (CN Male Human Cat Burglar 1/Druid 5/Professional Mouser 6) is the consummate PM. A scam artist without peer in his country. Puss (CE Female Elf Cat Burglar 1/Druid5/Professional Mouser 6) is a Mouser who threatens people with being eaten by rats if they fail to pay up.
    Organizations: Professional Mousers usually belong to a Guild or are solo operators. Most really don't have an organization backing them, but they're tendencies to blackmail others mean many organizations often end up hunting them.

    NPC Reaction
    NPC's either tend to hail you as their savior or curse you as the devil incarnate. It's rare that they find any middle ground between these two extremes.

    PROFESSIONAL MOUSERS IN THE GAME
    This class is kinda odd for an adventuring type. But they do have a sort of built in spy network traveling with them so they can be useful.
    Adaptation: In some ways this could be used for a dark campaign too. Silly works better, but it'll make for an interesting horror villain.
    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter
    EL 12: The PC's room is infested with rats. A large cat routs the horde, and as the PC's cheer it calmly says "That'll be 50 gold please."


    Boots
    CN Male Human Cat Burglar 1/Druid 5/Professional Mouser 6
    Init +1 (+3 CF, +4 KF), Senses: Listen +7, Spot +7
    Languages Common, Druidic, Sylvan
    ------------------------------------------------
    AC , touch , flat-footed (+1 Dex, )
    AC KF , touch , flat-footed (+2 Size, +4 Dex, )
    AC CF , touch , flat-footed (+3 Dex, +1 Natural, )
    hp 47 (12 HD)
    Fort +6, Ref +9 (+11 CF, +12 KF), Will +11
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +7, Grp +6 (-5 KF)
    Atk Options
    Combat Gear
    Spells Per Day 0: 6 (DC 13)
    1: 5 (DC 14)
    2: 5 (DC 15)
    3: 4 (DC 16)
    4: 2 (DC 17)
    5: 1 (DC 18)
    Caster Level 9
    -----------------------------------------------
    Abilities Str 8, Dex 12, Con 10, Int 13, Wis 16, Cha 16
    Abilities KF Str 3, Dex 18
    Abilities CF Str 8, Dex 16
    SQ Purr, Feline Empathy, Kitty Form (Catfolk), Cat Powah +3, Animal Companion (Dire Rat), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day, Rat Friend (Mass Charm Animal 3/day, Mass Dominate Animal 3/day), Call Rats
    Feats Animal Affinity, Augment Summoning, Extend Spell, Jibba Jabba, Leadership, Spell Focus (Conjuration), Weapon Finesse.
    Skills Balance +5, Bluff +8, Climb +3, Concentration +5, Diplomacy +8, Escape Artist +6, Forgery +6, Gather Information +8, Handle Animal +11, Hide +6, Knowledge (Nature) +9, Knowledge (Local) +6, Listen +7, Move Silently +6, Perform (Acting) +8, Sense Motive +8, Spellcraft +5, Spot +7
    Possessions



    EPIC PROFESSIONAL MOUSER

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Spells: Your caster level continues to increase, but you do not gain extra spells per day.
    Rat Friend: Your Dire Rat Companions abilities continue to increase with Epic Levels in a manner similar to the Druids (see DMG).
    Bonus Feats: The Epic Professional Mouser gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-09-20 at 01:47 AM.
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  27. - Top - End - #57
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    The Familiar is a sorcerer PrC... at least the original one was...
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    well if we don't have a Wizard class I'll make one never fear
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    well if we don't have a Wizard class I'll make one never fear
    I think this should be something like the Homebrew forum's motto:

    "Well, if we don't have that class, I'll make one, never fear."

    It makes me feel more heroic when I write stuff for a fantasy game where I pretend to be a hero.
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    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    SANDA'S LITTLE HELPERS



    "Yeah sometimes I just can't resist a really bad pun."

    Once't upon a time there was a great elf general named Sanda. To win his many campaigns he paid off the Cat Burglar Guilds to act as his personal scouts and spies. It's a little difficult to secretly pass through the woods when all the pine trees are hiding cat saboteurs.

    BECOMING A SANDA'S LITTLE HELPER
    Normally you can qualify for this class with just Cat Burglar. You could also take a few levels in Scout, Ninja, or Rogue.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form
    Skills: Hide 8 Ranks, Listen 8 Ranks, Move Silently 8 Ranks, Spot 8 Ranks, Survival 8 Ranks
    Feats: Track
    Base Attack Bonus: +4 BAB

    Class Skills
    The Sanda's Little Helper class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Geography, Local, Nature, Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Cha), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Swift Tracker, Sniffer
    2. +1    +0     +3     +0    Camouflage
    3. +2    +1     +3     +1    Trackless Step, Whiskers (+2)
    4. +3    +1     +4     +1    Move Like the Wind
    5. +3    +1     +4     +1    Track the Trackless
    6. +4    +2     +5     +2    Improved Scent, Whiskers (+4)
    7. +5    +2     +5     +2    Dark Vision 60'
    8. +6    +2     +6     +2    Hide in Plain Sight
    9. +6    +3     +6     +3    Uncanny Scent, Whiskers (+6)
    10.+7    +3     +7     +3    Dark Vision 90', Specialty
    Weapon Proficiencies: Sanda's Little Helpers gain no new weapon or armor proficiencies.

    Swift Tracker (Ex): Identical to the Ranger ability on page 48 of the Players Handbook.

    Sniffer (Ex): You may use Scent outside of Kitty Form as well.

    Camouflage (Ex): Identical to the Scout ability on page 13 of the Complete Adventurer.

    Trackless Step (Ex): Identical to the Druid ability on page 36 of the Players Handbook.

    Whiskers (Ex): You receive a Competence Bonus to Survival skill checks. The Bonus is +2 at level 3, +4 at level 6, and +6 at level 9.

    Move Like the Wind (Ex): You do not take a -5 penalty to Hide or Move Silently checks when moving at full speed, and only take a -10 when running.

    Track the Trackless (Ex): By taking a -20 penalty on your Survival check you may track creatures under the influence of a Pass Without Trace spell or similar effect.

    Improved Scent (Ex): At 6th level you gain the Improved Scent Feat.

    Dark Vision (Ex): At 7th level you gain Dark Vision out to 60'. At 10th level it increases to 90'.

    Hide in Plain Sight (Ex): Identical to the Scout ability on page 13 of the Complete Adventurer.

    Uncanny Scent (Ex): At 9th level you gain the Uncanny Scent Feat

    Specialty (Su): At 10th level you may choose one of the following spells to cast 3 times per day as a Supernatural Ability: Hide the Path, Legend Lore, Veil, Probe Thoughts, Transport Via Plants, or True Seeing. Once chosen your stuck with your spell of choice. (See Spell Compendium for some spells)

    PLAYING A SANDA'S LITTLE HELPER
    Your job is to find out things, track people down, etc. Do your best to remain unseen, and unknown, only revealing yourself if it becomes necessary. Delivering the right message at the right time is better than prematurely revealing yourself.
    Combat: You are not a combat monster. Stealth is your best friend, and it's best for you to hide when the swinging starts and wait for an opportunity to be a spoiler.
    Advancement: Little Helpers tend to come in one of 4 varieties: the Tracker (you hunt people and things down), the Investigator (you solve crimes or odd events), the Scout (you scout ahead of military invasions or gather information), or the Saboteur (you sneak in and do bad stuff).
    Resources: Your resources are usually pretty good, as most members of this class will have the backing of some sort of military organization. Military organizations with masses of supplies, hopefully guarded by your brethren...
    SANDA'S LITTLE HELPERS IN THE WORLD
    "I tell ya Lou, there's cats in them there forests! Hidin' in the trees just a'waitin' fer us ta screw up!"
    Depending on which side of Sanda's armies you were on, the Little Helpers are either invaluable war heroes, or dirty bastards. People tend to love or hate you with not much in between.
    Daily Life: Much of your time is spent spying on something for something, usually alone or with a small outfit of others like you.
    Notables: Kringle (N Male Human Cat Burglar 2/Scout 4/Sanda's Little Helper 6) currently works as a mercenary for the Elven host. Kristy (N Female Human Cat Burglar 2/Scout 4/Sanda's Little Helper 6) is currently a sheriff in a small country village.
    Organizations: Sanda and his armies are long gone, but the tradition of the Little Helpers live on. Many law enforcement and military organizations (and adventurers guilds) make use of your skills. You can usually count on them for support (unless of course you're caught).

    NPC Reaction
    Most people just think your a feral wild cat. If they knew the truth they'd probably start hanging cats....

    SANDA'S LITTLE HELPERS IN THE GAME
    Sanda's Little Helpers could be trouble in a mystery campaign as their high skill levels will let them solve things easily. But spying and investigating is what they do, so you'll have to throw in a little suspense or the class won't be worth it.
    Adaptation: Sanda's Little Helpers are one of the few PrC's for this class that might play off well in a non silly campaign.
    Encounters: PC's should never realize hey have encountered a Little Helper. After all what kind of information gatherer would you be if people were able to pick you out.

    Sample Encounter
    EL 12: "Y'know Bob ever since we entered elf territory that damn cat has been following us. He was in my tent when I woke up this morning just sitting there watching me sleep. Damn creepy if you ask me..."


    Kringle
    N Male Human Cat Burglar 2/Scout 4/Sanda's Helper 6
    Init +5 (+7 BC, +8 KF), Senses: Listen +x, Spot +x, Scent
    Languages Common
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, )
    AC BC x, touch x, flat-footed x (+1 Size, +4 Dex, )
    hp 54 (12 HD)
    Fort +5, Ref +14 (+16 BC, +17 KF), Will +5
    Battle Fortitude +1, Uncanny Dodge
    ------------------------------------------------
    Speed 40 ft. (8 squares)
    Melee
    Base Atk +9, Grp +9 (-2 KF, +3 BC)
    Atk Options Skirmish (+2d6, +1 AC)
    Combat Gear
    -----------------------------------------------
    Abilities Str 10, Dex 14, Con 12, Int 10, Wis 14, Cha 15
    Abilities KF Str 4, Dex 20
    Abilities KF Str 6, Dex 18
    SQ Purr, Feline Empathy, Kitty Form (Big Cat), Cat Powah +2, Kitty Magic (A Cats Prowess), Trackless Step, Fast Movement, Swift Tracker, Sniffer, Camouflage, Move Like the Wind, Track the Trackless, Whiskers +4
    Feats Alertness, Keen-Eared Scout, Mouser, Telling Blow, Track, Weapon Finesse, Improved Scent (B), Quick Reconnoiter (B)
    Skills Balance +10, Climb +8, Gather Information +10, Hide +10, Knowledge (Geography, Local, Nature, Nobility) +6, Listen +10, Move Silently +10, Search +8, Spot +10, Survival +14, Tumble +10
    Possessions

    EPIC SANDA'S LITTLE HELPERS

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Whiskers: Beginning at Level 23 and every 3 levels thereafter you gain an additional +2 to Survival Checks.
    Bonus Feats: The Epic Sanda's Little Helper gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2010-09-20 at 12:35 AM.
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