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  1. - Top - End - #601
    Firbolg in the Playground
     
    DracoDei's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Needs a better definition of "harm".

    Also, what about traps that make attack rolls rather than allowing saves? What about no-save traps (flooding rooms and crushers are occasionally this???)?
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  2. - Top - End - #602
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    reworked some abilities, hows it look now?
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  3. - Top - End - #603
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    just need a capstone now
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  4. - Top - End - #604
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    PP done. I shall await feedback, and then we move on to the specialty priests.
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  5. - Top - End - #605
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    TUFF KITTY



    "When somebody challenges you, fight back. Be brutal, be tough."

    Tuff Kitties are worshipers of Alley Kat. They are the enforcers of the Cat Gawds and the Guilds as well. Unlike the Sons of Pinky they do not strictly protect the Guilds so much as all cat kind. Most Tuff Kitties are Awakened Cats, and they are quite protective of their less witty kin. Plus they like taking down the uppity humanses.

    BECOMING A TUFF KITTY
    Any sufficiently hardcore worshiper of Alley Kat can become a Tuff Kitty.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher
    Patron: Must worship Alley Kat
    Class Abilities: Burglaring
    Skills: Intimidate 4 ranks, Knowledge (Religion) 4 ranks
    Feats: Domain Focus or Domain Spontaneity


    Class Skills
    The Tuff Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcana, Local, Religion)(Int), Listen (Wis), Move Silently (Spot), Spellcraft (Int), Survival (Wis), and Tumble (Dex).
    Skills Points at Each Level : 4 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +2     +0     +2    Hard Fightin' Kitty, +1 level in existing Divine casting class
    2. +1    +3     +0     +3    Magic Claws
    3. +2    +3     +1     +3    Natural Born Anklebiter, +1 level in existing Divine casting class
    4. +3    +4     +1     +4    Giant Dodger, +1 level in existing Divine casting class
    5. +3    +4     +1     +4    Rake
    6. +4    +5     +2     +5    Paw of Rebuke, +1 level in existing Divine casting class
    7. +5    +5     +2     +5    Hard Claws, +1 level in existing Divine casting class
    8. +6    +6     +2     +6    Offensive Flurries
    9. +6    +6     +3     +6    Improved Paw of Rebuke, +1 level in existing Divine casting class
    10.+7    +7     +3     +7   Supah Kitteh!
    Weapon Proficiencies: A Tuff Kitty gains no new weapon or armor proficiencies.

    Hard Fightin' Kitty (Ex): At 1st Level you no longer take Size Penalties to Grapple and Trip Checks. You now threaten squares as though you were Size Class Small if you are smaller than that.

    Magic Claws (Su): At 2nd level your Natural Weapons are considered magical for purposes of overcoming Damage Reduction.

    Natural Born Anklebiter (Ex): At 3rd level if you are in Kitty Form and your opponent is at least 2 Size Classes bigger than you he must make a Reflex Save (Save DC is 10 plus 1/2 your Hit Dice plus Charisma Bonus) or he loses his Dexterity Bonus to Armor Class against you when he enters a square you threaten.

    Giant Dodger (Ex): At 4th level when in Kitty Form, and your opponent is at least 2 Size Classes bigger than you, your Size Bonus to Armor Class increases by +2.

    Rake (Su): Whenever you successfully Grapple an opponent you gain two additional Rake attacks as per the ability mentioned in the MM. To hit and damage are the same as your claw attacks.

    Paw of Rebuke (Su): If your opponent is denied his Dexterity Bonus to Armor Class or Flat-footed, you get a Circumstance Bonus to your damage rolls with your natural weapon attacks equal to your Class Level.

    Hard Claws (Ex): At 7th level your Natural Weapons are considered Adamantine for purposes of overcoming Damage Reduction.

    Offensive Flurries (Ex):
    You may declare you are using this ability in Kitty Form when making a Full Attack. You gain an additional number of Claw attacks equal to your Charisma Modifier at your highest BAB, but each attack for the round takes a -4 penalty to hit. For each attack that misses your opponent takes a cumulative -1 AC penalty for round. Doesn't help you much but if you have nearby allies...

    Improved Paw of Rebuke (Su): If your opponent is denied his Dexterity Bonus to Armor Class or Flat-footed, and is at least 2 Size Classes larger than you, he must make a Fortitude Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or be Confused a number of rounds equal to your Charisma Modifier.

    Supah Kitteh! (Su): At 10th Level when you are successfully damaged or suffer a status effect you can declare you are using this ability, and you do not suffer that damage/effect for a number of rounds equal to your Charisma Modifier. You may use this 3 times per day.


    PLAYING A TUFF KITTY
    A good clawing cures any problem. Any problem. Some are more difficult to figure out than others because you indirectly solve them by clawing something unrelated to the main problem, but it's still pushing your nails deeply into the soft undercarriage of something that gets the job done.
    Combat: Screw being the Healbot. Cleric spells are for self-buffing and that's what you do. Right before launching yourself into the fray. Plus you may need the buffs for dealing with the angry part members you can't band-aid...
    Advancement: You learn whatever it is to make you a tougher guy than you already are. Cat Fu. Spells. Humanoid anatomy. Whatever it takes.
    Resources: The Church (and a few brother Tuff Kats) are always willing to lend you a hand. Of course you're expected to return the favor so think of it more as a loan.

    TUFF KITTYS IN THE WORLD
    "The problem with cats is that they get the exact same look on their face whether they see a moth or an axe-murderer."
    There's nothing in the world like picking a small alley or other random piece of property, claiming it as your own, and then beating up any who displease you while in said territory. Mostly people who pick on cats or their benefactors.
    Daily Life: You spend your days lookin' tuff. And tellin' people bout how tuff you are. And beating the unholy livin' dog crap out of people who aren't sufficiently 'respectful-like'.
    Notables:
    Organizations: You belong to a Church of course (and quite possibly a Guild as well) but the Tuff Kitties are a pretty informal group helping out friends in need. They don't have large ambitions like some, and as a result don't acquire huge resources like some.

    NPC Reaction
    Npc's just think your alley cats. Really mean alley cats. With attitude problems. Lil' shinbone clawin' bastids...

    TUFF KITTYS IN THE GAME
    With a little luck your penchant for brawling won't get the party into too much trouble. But sometimes people just have it comin.' Even if they are the Arch Paladin of St. Cuthbert.
    Adaptation: This is mostly meant for silly campaigns but could be adapted.
    Encounters: Tuff Kitties are usually found on docks, in alleys, near prisons, etc. You know, places they aren't likely to be paid much attention to, and can indulge their reputation.

    Sample Encounter
    EL 12: The PC's have been hired to protect a local restaurant from thefts. They have suspicions about the owner but nothing they can put their finger on. There also seem to be a lot of cats nearby whose expression seems to be just daring you to step out of line.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC TUFF KITTY

    Hit Die: d8
    Skills Points at Each Level : 4 + int
    Bonus Feats: The Epic Tuff Kitty gains a Bonus Feat every x levels higher than 20th
    Last edited by Bhu; 2012-02-05 at 12:49 PM.
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  6. - Top - End - #606
    Firbolg in the Playground
     
    DracoDei's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Read through the mechanical text of Pink Panther. Saw some spelling and grammar but other than "ff" where you meant "off" I can't remember any problems. There WERE other problems, I am just too tired to remember them.

    The way you handled the attack-roll traps was interesting in that there is no random factor. Any particular reason you picked that where-as the reflex save ones do have a random factor?
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  7. - Top - End - #607
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    It was only thing i could think of

    tuff kitty update
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  8. - Top - End - #608
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    tuff kitty update
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  9. - Top - End - #609
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    DracoDei's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    You know, a lot of the problem with reviewing your PrCs is that I don't know what the cat-burglar-specific feats (especially the prerequisites) do. Making the prerequisites into links to the appropriate post with the feat in it would do a world of help to make this easier.

    Another part of the problem is that you post them without much information, so by the time there is enough there to actually comment on, the class itself is a page or two back. I understand the utility of keeping your skeleton drafts on the website, but maybe when you actually start filling out abilities or major sections of fluff you could quote it (removing the quote tags) and then delete the original after you are sure it copied right? Any changes after that would be strictly normal editing.

    Just my two meta-cents.

    As for actual PEACH:
    Natural Born Anklebiter (Ex): At 3rd level if you are in Kitty Form and your opponent is at least 2 Size Classes bigger than you he must make a Reflex Save (Save DC is 10 plus 1/2 your Hit Dice plus Charisma Bonus) or he loses his Dexterity Bonus to Armor Class against you when he enters a square you threaten.
    How long does this last? Does it occur if you move towards him, rather than him towards you? But RAW it doesn't, but I don't see how that makes sense from a fluff perspective (unless it is made for ripping apart people who move into your "personal space", especially those trying to pet you (or more practically those trying to move past you to get at something you are protecting).

    What about if some third party moves one of you? Bull-rushes, benign/baleful transposition, etc.
    Last edited by DracoDei; 2012-01-17 at 09:41 PM.
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  10. - Top - End - #610
    Pixie in the Playground
     
    EvilClericGuy

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Your thread is teh awesome. I plan on making a tressym I have in another game using the options in this thread.

    I already have people worried.

  11. - Top - End - #611
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Sorry bout the confusion Draco.

    http://www.minmaxboards.com/index.php?topic=1037.0 you can refer to this post for the original class and feats

    Thanks BD! Gimme playtest feedback if you're successful!

    Tuff Kitty is done unless you all believe it needs more cster levels
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  12. - Top - End - #612
    Pixie in the Playground
     
    EvilClericGuy

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Well, it's mostly a rule-light game, but I will do my best!

    Gestalt: Cat Burglar on one side, Dragonfire Adept/Warlock/Burlap Guild Member/Lazor Kitteh on the other.

    Tuff Kitty looks good to me. Self-buffers using long duration spells typically don't use all their slots anyway. I know I didn't.

  13. - Top - End - #613
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    SPOOKY KITTIES



    "Gimme. Gimme nao!"

    Spooky Kitties are Disciples of the Mean Kitteh. Petty bullies wandering through life who get their way via intimidation. Granted their powers make them more than just token mooks...

    BECOMING A SPOOKY KITTY
    It helps to be a cat who enjoys taking the easy way to getting what he wants.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher
    Patron: Must worship the Mean Kitteh
    Class Abilities: Burglaring
    Skills: Intimidate 4 ranks, Knowledge (Religion) 4 ranks
    Feats: Daunting Presence, Frightful Presence, Imperious Command or Intimidating Blow


    Class Skills
    The Spooky Kittie's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcana, Local, Religion)(Int), Listen (Wis), Move Silently (Spot), Spellcraft (Int), Survival (Wis), and Tumble (Dex).
    Skills Points at Each Level : 4 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +1    +2     +0     +0    The Look, +1 level in existing Divine casting class
    2. +2    +3     +0     +0     No!, +1 level in existing Divine casting class
    3. +3    +3     +1     +2    The Power of BOO!
    4. +4    +4     +1     +2    Rowr!, +1 level in existing Divine casting class
    5. +5    +4     +1     +2    I Said No!!, +1 level in existing Divine casting class
    6. +6    +5     +2     +3    Improved BOO!
    7. +7    +5     +2     +3    Puff Up, +1 level in existing Divine casting class
    8. +8    +6     +2     +3    Don't You Understand the Concept of NO!, +1 level in existing Divine casting class
    9. +9    +6     +3     +4    Dark Assassin, +1 level in existing Divine casting class
    10.+10   +7     +3     +4   Bad Kitty, +1 level in existing Divine casting class
    Weapon Proficiencies: A Spooky Kitty gains no new weapon or armor proficiencies.

    The Look (Su): If you succeed with an Intimidate Check you may cause your opponent to be Shaken for the duration of the encounter instead of the normal effect.

    No! (Su): At 2nd Level a number of times per day equal to your Charisma modifier (minimum 1), you can make one opponent within 60 feet reroll one skill or ability check roll. This is a Free Action.

    The Power of BOO!:
    Spells you cast with the Fear Descriptor are +1 Caster Level.

    Rowr! (Su): You may cast Wail of Doom 3 times per day as a Supernatural Ability.

    I Said No!! (Su): You may now use your No! ability to make an opponent reroll an Attack or Critical Confirmation roll.

    Improved BOO!: Spells you cast with the Fear Descriptor are now cast at +2 Caster Level.

    Puff Up (Su): You can make an opposed Intimidate Check against a single opponent, and if it is successful you may substitute your Check as the Save DC for any effect you use against your opponent causing Fear or Morale Penalties.

    Don't You Understand the Concept of NO! (Su): You may now use your No! ability to make an opponent reroll a Saving Throw.

    Dark Assassin (Su): At 9th Level if your opponent is denied his Dexterity Bonus to Armor Class, or is flat-footed, his Saving Throws against the Supernatural Abilities that you gain while in Kitty Form take a -4 Profane Penalty.

    Bad Kitty (Su): 3 times per day you may use this ability as a Swift Action to gain a Profane Bonus to all Saving Throws and your Armor Class equal to your Charisma Modifier+2 for 1 round.

    PLAYING A SPOOKY KITTY
    The world owes you, and you're gonna take what you want or there'll be hell to pay. Unless of course you can't get some backup and your opponent seems hard to intimidate. Damn Paladins and their not being liable to afraidnesses...
    Combat: You scare people. You'll make a show of fighting to get others to back down willingly, but prolonged resistance is a sign you need to regroup.
    Advancement: The Mean Kitteh demands his clergy be, well, mean. If you aren't up to the task, you won't last long in this job.
    Resources: You have your fellow clergy, and whomever you can bully to rely upon. Which is a house of cards really...

    SPOOKY KITTIES IN THE WORLD
    *beeeeeeeep*
    You wish to grind the world under your tiny little paw. The world of course does not always cooperate so you've taken to learning some magic to change it's mind.
    Daily Life: Lounging about looking for a target is how you spend your days, along with robbing people.
    Notables:
    Organizations: You belong to the Church of course, and to no one else. Cohabitation is not tolerated.

    NPC Reaction
    NPC's generally hate and fear you the same as they would any bully.

    SPOOKY KITTIES IN THE GAME
    This PrC assumes you are not so good. In fact it assumes you're a little bit of a bastard, which may cause some friction when you involve the party if they aren't like minded.
    Adaptation: This is meant for silly campaigns but should be easily adaptable to others.
    Encounters: Usually PC's will catch a Spooky Kitty in the middle of trying to shake someone down.

    Sample Encounter
    EL 12: The PC's have been hired to protect a nunnery from marauding kittens. What the hell is the world coming to?


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC SPOOKY KITTIES

    Hit Die: d8
    Skills Points at Each Level : 4 + int
    Bonus Feats: The Epic Spooky Kitties gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2012-02-05 at 12:50 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
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  14. - Top - End - #614
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    bulk of spooky kitty crunch is up
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  15. - Top - End - #615
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    DracoDei's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Certain of the uses of the NO! series are sharply limited by the fact that it is a swift, rather than immediate action, thus meaning you can only use it during your turn. Still good for making them tank their saves against your fear effects but...
    That ability also needs to specify that the second roll goes, even if it is better for the enemy than the first roll was.

    Also, this gives +2 to caster level over 10 levels.... actually sorta anemic. You need to specify that the caster level stacks with Catburglar for... whatever feat this is supposed to work off of (unless that feat specifies caster level = character level or 1/2 character level, or something).
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  16. - Top - End - #616
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I'll be adding caster Levels in shortly, Im still pondering the capstone and whether i wanna change it
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  17. - Top - End - #617
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    fluff and caster levels added
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  18. - Top - End - #618
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    fluff and caster levels added
    Kinda on the weak side for a fear caster. 6/10 casting on something that probably needs Cat Burglar 3/Cleric 3/Spooky Kitty 10, where at ECL 16 they have CL 9, CL 11 for fear spells. The benefits aren't that good to necessitate that heavy a hit to casting that you're 3 spell levels behind everyone else. It can work for some rogue casters, Fear effects aren't one of those things that take well to that.
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  19. - Top - End - #619
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I added two more caster levels. The clas abilities seem ok then?
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  20. - Top - End - #620
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Is there a reason they say "Diving casting class"?
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  21. - Top - End - #621
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    :headdesks:

    fixing now..
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  22. - Top - End - #622
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    SNEAKY KITTIES



    "Da da...da da...dadadadadada....

    Sneaky Kitties are devotees of Charmaine Pussyfoot, most legendary of the Cat Burglars and current Deity of them. They of course, specialize in sneaking about and taking what doesn't belong to them. Most are spies for the Guild watching over their fellows and relaying info as opposed to taking part in active thievery (they steal stuff as a sort of friendly rivalry with one another).

    BECOMING A SNEAKY KITTY
    Being a worshiper of Charmaine and a Cat Burglar are all that's really needed.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher
    Patron: Charmaine Pussyfoot
    Class Abilities: Burglaring
    Skills: Hide 4 ranks, Move Silently 4 ranks, Religion 4 ranks
    Feats: Domain Focus or Domain Spontaneity


    Class Skills
    The Sneaky Kittie's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Religion)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Paw at the Door
    2. +1    +0     +3     +3    Stealth Powah!
    3. +2    +1     +3     +3    Woodland Scamper
    4. +3    +1     +4     +4    I Not Here
    5. +3    +1     +4     +4    Sneaky Paws
    6. +4    +2     +5     +5    Sticky Paws
    7. +5    +2     +5     +5    Sneaky Mastery
    8. +6    +2     +6     +6    Hardcore Sneakery
    9. +6    +3     +6     +6    Comin' Thru
    10.+7    +3     +7     +7    Fuzzy Mind
    Weapon Proficiencies: Sneaky Kitties gain no new weapon or armor proficiencies.

    Paw at the Door (Su): You may open any door/window/box/other closed item by touching it with your paw. You may open a locked item by touching it and making an Open Lock roll. Tools are not required and you use your Cha Modifier as opposed to your Dex Modifier.

    Stealth Powah!: Add the following spells to your Cleric Spell List: Greater Invisibility, Invisibility, Mass Invisibility, Superior Invisibility, and Swift Invisibility. You may also 'lose' a spell as a Free Action to gain Sneak Attack Dice for 1 round (amount of Sneak Attack Dice gained equals the Level of the Spell lost.


    Woodland Scamper (Ex):
    You gain Woodland Stride and Trackless Step. These are identical to the abilities listed on page 36 pf the PHB.

    I Not Here (Ex): You gain the Camouflage ability from page 48 of the PHB.

    Sneaky Paws (Su): You can make Hide and Move Silently checks at any speed without penalty.

    Sticky Paws (Su): You may make Balance checks at any speed without penalty. You also permanently have a Spiderclimb spell in effect on your person at all times, but unlike normal you may use the Run Action.

    Sneaky Mastery (Ex): This works like the Rogue's Skill Mastery ability, but instead of getting to choose skills you may choose to Take 10 with the following: Balance, Climb, Hide, Listen, Move Silently, Spot.

    Hardcore Sneakery (Su): When casting any of the spells listed under Stealth Powah! you may announce you are using this ability. That spell cannot be dispelled by Invisibility Purge, and See Invisibility doesn't work on you for it's duration. You may use this ability three times per day.

    Comin' Thru (Ex): Your movement does not provoke Attacks of Opportunity, and you may move through squares occupied by Enemies so long as you do not end movement there and they are at least two Size Classes larger than yourself.

    Fuzzy Mind (Ex):
    You permanently gain the effects of both a Mind Blank and Nondetection spell upon your person.

    PLAYING A SNEAKY KITTY
    You aren't here. No one can see you. They are not reading this as we speak, or will forget it afterwards. At least you really, really hope so.
    Combat: You don't do fighting. Only people who gt caught do fighting, and professional kitties simply don't get caught unless the other side has better magic than you do.
    Advancement: You and your fellows are in a bit of a competition to become the sneakiest of all time. Needless to say you all pretty much chase the same dream so you advance in pretty predictable ways.
    Resources: You have the Guild and the Church much like the other Clerics.

    SNEAKY KITTIES IN THE WORLD
    "Who the hell keeps taking my socks?"
    You don't interact with the world much outside your own immediate circle. Indeed much of your time is spent convincing the world you don;t exist or simply blending in to the background.
    Daily Life: Much of your time not spent in 'religious observation' is spent skulking about looking for trouble.
    Notables:
    Organizations: You belong to the Guild and the Church, you don't really have much of any time for other stuff.

    NPC Reaction
    NPC's don't react to you at all with luck because they aren't supposed to realize you are there.

    SNEAKY KITTIES IN THE GAME
    This is kind of a skill class as opposed to a frontline melee class. It might not be so great for combat intensive campaigns.
    Adaptation: This is meant for silly campaigns obviously but it has other uses.
    Encounters: You aren't supposed to be encountered at all unless things screw up really, really badly.

    Sample Encounter
    EL 12: The PC's have a perfectly normal day with no unusual occurrences whatsoever. That they know of. Obviously the hammer will fall soon...


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC SNEAKY KITTY

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Sneaky Kitty gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2012-02-29 at 10:42 PM.
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  23. - Top - End - #623
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    Quote Originally Posted by Sir Shadow View Post
    Is there a reason they say "Diving casting class"?
    Someone should totally turn this into a joke PrC that gets insane casting abilities, but can only cast ANY spells while free-falling (no featherfalling doesn't count. There capstone ability would probably be to teleport 1 mile (and not any less than that?) straight up provided they are standing on a solid surface. I am torn between saying they should get reduced damage from falls, and saying they should get increased damage for greater humor value.... maybe increased total damage, but with less and less lethal, the rest being changed into non-lethal.
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  24. - Top - End - #624
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Minor fluff is now up
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  25. - Top - End - #625
    Ettin in the Playground
     
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    sneaky kitty updated
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  26. - Top - End - #626
    Ettin in the Playground
     
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    made a few modifications. Hows it look now?
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  27. - Top - End - #627
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    Comin' Thru and Fuzzy Mind seem a bit underpowered when you get them, compared to what a straight Cat Burglar/Cleric or Favored Soul would pick up, as they'd have 6th-7th level spells to play with. Especially considerin gFuzzy Mind is just permanent Nondetection and all.
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  28. - Top - End - #628
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    i updated it again. Hows it look now?
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  29. - Top - End - #629
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    Quote Originally Posted by Bhu View Post
    i updated it again. Hows it look now?
    Much improved.
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    CUTE KITTYS



    "mows!"

    Cute Kitty's are the worshipers of Itty Bitty, and often professional performers as well. They bring the power of cute to the masses. They're the public relations wing of the Cat Burglar Guilds (and for cats everywhere for that matter).

    BECOMING A CUTE KITTY
    Generally being a worshiper of Itty Bitty is required.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher.
    Patron: Itty Bitty
    Class Abilities: The Power of Cute
    Skills: Bluff 4 ranks, Knowledge (Religion) 4 ranks
    Feats: Practiced Kitty


    Class Skills
    The Cute Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local,Religion)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Innocence, +1 level in existing Divine casting class
    2. +1    +0     +0     +3    Surprise Hugs +1
    3. +1    +1     +1     +3    Charming, +1 level in existing Divine casting class
    4. +2    +1     +1     +4    Wuv Mastery, +1 level in existing Divine casting class
    5. +2    +1     +1     +4    Surprise Hugs +2
    6. +3    +2     +2     +5    Putty in Mah Paws, +1 level in existing Divine casting class
    7. +3    +2     +2     +5    Improved Wuv Mastery, +1 level in existing Divine casting class
    8. +4    +2     +2     +6    Surprise Hugs +3
    9. +4    +3     +3     +6    Little Charmer, +1 level in existing Divine casting class
    10.+5    +3     +3     +7    Surprisingly Cynical, +1 level in existing Divine casting class
    Weapon Proficiencies: Cute Kitty's gain no new weapon or armor proficiencies.

    Innocence (Ex): Beginning at first Level your Alignment becomes permanently undetectable/, you always register as True Neutral.

    Surprise Hugs (Su): Starting at Level 2 the Save DC of any Supernatural Ability with the Charm descriptor increases by +1 when your opponent is Flat-footed or Denied his Dexterity Bonus to AC. This increases to +2 at Level 5 and +3 at Level 8.

    Charming (Su): At third level you permanently gain the benefits of the Sanctuary Spell. If you attack anyone (or they succeed in their Save) you lose the benefits of this ability for the duration of the encounter. The Save DC increases by 2 for every Size Category larger than you are that your opponent is.

    Wuv Mastery (Ex): This is effectively like Skill Mastery (see pHB pg 51) except you get to Take 10 with the following skills: Bluff, Diplomacy, Gather Information, Handle Animal, Perform, and Sense Motive.

    Putty in Mah Paws (Su): Three times per day when using a Supernatural Ability that mimics the effects of a spell with the Charm descriptor you may declare you are using this Ability as a Free Action. The duration of the Ability extends to 24 hours.

    Improved Wuv Mastery (Ex): You may now Take 20 with Bluff and Diplomacy instead of 10.

    Little Charmer (Su): Starting at Level 2 the Save DC of any Supernatural Ability with the Charm descriptor increases by +1 per Size Category larger than you your opponent is.

    Surprisingly Cynical (Ex): At 10th Level you become immune to spells with the Charm descriptor, as well as Spell-Like or Supernatural Abilities mimicking their effects. You also now Take 20 on Sense Motive Checks instead of making the roll.

    PLAYING A CUTE KITTY
    You are the epitome of adorable. No one can resist you. No one. People weep when you yawn you're so cute.
    Combat: You don't fight. Fighting is for the bigger, not as cute kitties. You trust in the power of cute and running like mad to see you through your problems.
    Advancement: Cute Kitties judge each other by their ability to make others go 'aaaaaaw, so you better learn a lot of tricks designed to gain attention.
    Resources: You have the Guild, the Church, and many adopted 'parents' who provide you room and board.

    CUTE KITTYS IN THE WORLD
    "OMG HE FOLLOWED ME HOME MOM CAN I KEEP HIM!"
    You are the worlds pet baby. They call you names like 'mommy's widdle boo boo schnikens'. If your mission weren't so important you'd find it hard ot keep up with this crap.
    Daily Life: Much of your time is spent indulging in play, i.e. refining your art. The rest is spent using that art for free food, gifts, etc.
    Notables:
    Organizations: You belong to the Guild and the Church, you don't really have much of any time for other stuff.

    NPC Reaction
    NPC's find you adorable, even most of the evil ones. There are records of Lich Lords allowing your kind as pets. Poor undead bastards.

    CUTE KITTYS IN THE GAME
    Cute Kitty's are meant to be walking monkey wrenches, so make sure you can deal with their messin' up your evil schemes.
    Adaptation: This is heavily meant for silly campaigns.
    Encounters: Cute Kitty's are generally encountered anywhere just being cats. Cats who somehow bring delight and rescue to the masses.

    Sample Encounter
    EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC CUTE KITTY

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Surprise Hugs The Save DC increases an additional +1 at Level 23 and every three levels thereafter.
    Bonus Feats: The Epic Cute Kitty gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2012-03-29 at 01:31 PM.
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