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  1. - Top - End - #661
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    Were on version 3 of the cat burglar now

    http://www.giantitp.com/forums/showp...&postcount=972
    Ah... did I read the first post of this thread too fast, or did it get locked against editing somehow?
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
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  2. - Top - End - #662
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Exotic Bigger Cat Form - The Sanctuary effect shouldn't include nets, trip attacks, grappling, lassos, etc, and arguably shouldn't include non-lethal damage attacks.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  3. - Top - End - #663
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    http://www.minmaxboards.com/index.php?topic=1037.0

    I cant edit it here but I've been slowly doing so over on the BG forums
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  4. - Top - End - #664
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    sorry for delays i had rl problems

    this PrC requires levels in Amechra's Pariah
    http://www.giantitp.com/forums/showthread.php?t=243695


    CATS FROM URANUS



    "The world is indeed comic, but the joke is on mankind. "

    The Cats from Uranus are disturbing travelers from the Far Realms. What they're looking for or hope to accomplish is pretty much unknown. They don't seem to be thieves or smugglers like the other Guilds (or at least no one seems to think they are), and most encounters with them end in bloodshed as opposed to communication.

    BECOMING A CAT FROM URANUS
    A member of a Cat Burglar Guild born in the appropriate place is all that's necessary.

    ENTRY REQUIREMENTS
    Alignment: Cannot be Good or Lawful
    Class Abilities: Kitty Form, Outcast Presence (Cannot Hide)
    Skills: Bluff 4 ranks, Decipher Script 4 ranks, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) 4 ranks
    Feats: Accurate Jaunt (see Unearthed Arcana) OR Anarchic Heritage (Planar Handbook) OR Daunting Presence (see Libris Mortis)
    Special: Must have been born in the Far Realms

    Class Skills
    The Cat from Uranus' class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, The Planes, Things Man Was Not Meant to Know)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Psionic Device.
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Non-Euclidean Kitty Form, Wyrd
    2. +1    +0     +0     +3    Non-Euclidean Kitty Magic
    3. +2    +1     +1     +3    Alien Body
    4. +3    +1     +1     +4    Non-Euclidean Kitty Form
    5. +3    +1     +1     +4    Non-Euclidean Kitty Magic
    6. +4    +2     +2     +5    Alien Body
    7. +5    +2     +2     +5    Non-Euclidean Kitty Form
    8. +6    +2     +2     +6    Non-Euclidean Kitty Magic
    9. +6    +3     +3     +6    Alien Body
    10.+7    +3     +3     +7    Nomad
    Weapon Proficiencies: A Cat from Uranus gains no new weapon or armor proficiencies.

    Non-Euclidean Kitty Form (Su): At first level you gain Enhanced Kitty Form (Non Euclidean) (see Cat Burglar Core Class).

    At 4th Level you gain Dire Kitty Form (see Cat Burglar Core Class).

    At 7th Level your Natural attacks in Kitty Form are now considered untyped damage.

    Wyrd: You Outcast and Cat from Uranus levels stack for purposes of determining your Warp, and your abilities with Outcast Presence.

    Non-Euclidean Kitty Magic (Su):
    At 2nd Level you may cast Analyze Portal at will as a Supernatural Ability.

    At 5th Level you may cast Plane Shift 3/day as a Supernatural Ability.

    At 7th Level you may cast Greater Planar Ally once per day (denizens of the Far Realms only).

    Alien Body (Ex): At Levels 3, 6, and 9 you may choose a new Blemish (see Outcast) known and may ready an additional Blemish.

    Nomad (Ex): You may now Plane Shift at will so long as you are going to or coming from the Far Realms. In addition at will you may take a Standard Action to 'peek' at your destination in the Plane you will be going to.

    PLAYING A CAT FROM URANUS
    You do not speak. If your kind have a means of communicating amongst each other it has not been observed. Only rarely have you communicated, and only then with Cats or entities of the Far Realms. Very few know anything about you, and if they advertise that knowledge you hunt them down.
    Combat: Combat varies for the Cats from Uranus. Much of it depends on what their individual powers are, and whether or not they think they can take whatever they encounter. If they believe they can't they stealthily avoid if possible.
    Advancement: The Cats from Uranus are an odd and individualistic bunch. Most do concentrate on abilities making survival in their travels easier.
    Resources: The Cats from Uranus can call upon their own kind for help, but Guilds outside their own avoid them. They generally have what they can take by force.

    CATS FROM URANUS IN THE WORLD
    "Searchers after horror haunt strange, far places. "
    The Cats from Uranus are a nomadic lot forever traveling the Planes to and from their homes in the Far Realms. They do not appear to enjoy the company of the Cats from Saturn and often war with them.
    Daily Life: Not much is known of the Cats from Uranus. In virtually all encounters they are traveling in between the Planes or fighting other Cats, or simply watching. They are fairly inscrutable beings, and do not communicate.
    Notables:
    Organizations: The Cats from Uranus are their own organization much like the Cats from Saturn. Unlike the Saturnians they don't appear to be smugglers and their true goals and interests are completely unknown.

    NPC Reaction
    NPC reaction to you can generally be summed up as "AAAAA!!!! OMFG GIT AWAY GIT AWAY GIT AWAY AAAAH!"

    And you wouldn't have it any differently.

    CATS FROM URANUS IN THE GAME
    This PrC kind of assumes everyone in the party is a Cat from Uranus or similar godless abomination.
    Adaptation: This is okay for silly or serious campaigns.
    Encounters: The Cats from Uranus are only very rarely encountered outside the Far Realm or traveling between the Planes.

    Sample Encounter
    EL 12: The PC's are traveling in the Outer Realms when their path is blocked by some vaguely catlike beings. And somehow you don't think they're friendly.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC CATS FROM URANUS

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Alien Body At Level 23 and every 3 Levels after you gain a new Blemish.
    Bonus Feats: The Epic Cat from Uranus gains a Bonus Feat every x levels higher than 20th



    CAT SPECIFIC BLEMISHES

    Cat's Bite
    Your Bite Attack in Non-Euclidean Kitty form now has a mild poison. Injury Fortitude Save (Save DC is 10 plus Warp plus Cha Modifier), Initial and Secondary Damage is 1d3 Con.

    Cat's Claws
    Your Claw Attacks in Non-Euclidean Kitty Form now do additional damage equal to your Warp.

    Cat's Dodge
    You gain a Deflection Bonus to AC equal to half your Warp.

    Cat's Mentality
    If you succeed in a Willpower Save versus a Spell, Spell-Like Ability, or Supernatural Ability that has the Charm or compulsion descriptor you are immune to that specific spell for 24 hours. For example if you succeed in a Save versus Charm Monster, you are immune to the Charm Monster spell and any Spell-Like or Supernatural Ability mimicking it for 24 hours.

    Cat's Reach
    You may ignore percentage based miss chances such as those created by the Blur spell or a Displacement Beast.

    Cat Stealth (Prerequisite: Cat from Uranus Level 9)
    You may Hide in Plain Sight as per the Ranger ability of the same name.
    Last edited by Bhu; 2012-08-13 at 10:38 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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  5. - Top - End - #665
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    got most of the fluff up
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  6. - Top - End - #666
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    Sir Shadow's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    A couple times it says 'cats from saturn' instead of uranus <_<
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  7. - Top - End - #667
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    i has fixeded
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  8. - Top - End - #668
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    crunch is up cept for capstone
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  9. - Top - End - #669
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    capstone up, just need to do a few cat specific blemishes


    LAZY KITTIES



    "I like the word 'indolence'. It makes my laziness seem classy."

    Lazy Kitties are worshipers of Housecat. They are the pampered house pets that support the Guild by stealing supplies from richer houses when they can do so without breaking cover. They also gain info or provide emergency shelter if they can find a way to hide their friends.

    BECOMING A LAZY KITTY
    Just be a Cleric of Housecat.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher.
    Patron: Housecat
    Class Abilities: Kitty Magic (Paws at the Door)
    Skills: Hide 4 ranks, Knowledge (Religion) 4 ranks
    Feats: Domain Focus or Domain Spontaneity



    Class Skills
    The Lazy Kitty's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge (Local, Nobility and Royalty, Religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 8 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Power Nap, +1 Level of Divine Casting Class
    2. +1    +0     +0     +3    Kitteh Want Fud!, +1 Level of Divine Casting Class
    3. +1    +1     +1     +3    I Just a Kitty, +1 Level of Divine Casting Class
    4. +2    +1     +1     +4    Power Nap, +1 Level of Divine Casting Class
    5. +2    +1     +1     +4    Kitteh Want Fud!, +1 Level of Divine Casting Class
    6. +3    +2     +2     +5    I Just a Kitty, +1 Level of Divine Casting Class
    7. +3    +2     +2     +5    Power Nap, +1 Level of Divine Casting Class
    8. +4    +2     +2     +6    Kitteh Want Fud!, +1 Level of Divine Casting Class
    9. +4    +3     +3     +6    I Just a Kitty, +1 Level of Divine Casting Class
    10.+5    +3     +3     +7    One of da Fambly, +1 Level of Divine Casting Class
    Weapon Proficiencies: Lazy Kitties gain no new Weapon or Armor Proficiencies.

    Power Nap (Su): At 1st Level while asleep you are under the effects of a Sanctuary spell.

    At 4th Level you also gain the benefit of a Lesser Globe of Invulnerability while asleep (the spell in not visible in any way so as not to give you away)

    At 7th Level this changes to Globe of Invulnerability.

    Kitteh Want Fud! (Su): At 2nd Level you may cast Suggestion 3/day as a Supernatural Ability while in Kitty Form. It is not considered Language Dependent, somehow your opponent intuitively understands your meows.

    At 5th Level this ability loses the Mind-Affecting Descriptor and will even affect Mindless creatures and the Undead.

    At 8th Level it loses the Compulsion descriptor and beings immune to such are immune no longer.

    I Just a Kitty (Su): At 3rd Level you gain Spell Resistance equal to 10 plus half your character level plus your Charisma bonus. This spell resistance only applies to spells attempting to detect your alignment or whether you are a shapechanger. If the spell can’t get through your spell resistance you show up as Neutral.

    At 6th Level you are immune to spells that would reveal your Alignment and you are Neutral for purposes of spells that affect opponents of a specific Alignment.

    At 9th Level you are immune to spells that would compel you to tell the truth.

    One of da Fambly (Su): You may now cast Programmed Amnesia 3/day as a Supernatural Ability. This does not have the Mind-Affecting Descriptor.

    PLAYING A LAZY KITTY
    You sometimes unfairly take crap from your fellows for being lazy (hence the nickname), but you do your part. They have no idea how difficult it is to live with someone pretending t be a pet and leading a double life. Sure you sleep 12 hours a day on a cat cushion, but if you didn't you'd give yourself away.
    Combat: Combat? Who has the energy for that crap. It's hot out. We'd get all sweaty. Bleah.
    Advancement: Advancement require you to get your butt off the sofa and get involved. You ain't giving up the cushy life for nobody. No sir you earned this position and you're milking it for all it's worth.
    Resources: You are fairly disconnected from daily events at the Guild but when the houses owners are asleep you can pilfer to your hearts content as long as you put it back.

    LAZY KITTIES IN THE WORLD
    "In ancient times cats were worshipped as gods; they have not forgotten this. "
    You pretty much interact with your 'owners' being the perfect beloved pet, only really seeing other members of the Guild occasionally.
    Daily Life: Much of your life is that of a typical housecat though you spend your in quiet prayer as opposed to just napping.
    Notables:
    Organizations: As usual you belong to the Guild and the Church.

    NPC Reaction
    "Ohmahgawd who's da bestest kitty evah! I boops your lil nosie! Boop!" pretty much describes your life.

    LAZY KITTIES IN THE GAME
    This PrC kind of takes one out of adventuring so it may be best for NPC members of the Guild.
    Adaptation: This is mostly meant for silly campaign but would make a neat turn in a conspiracy theory based game as well.
    Encounters: You're usually encountered as a house pet.

    Sample Encounter
    EL 12: The PC's are told to meet a local seller of purloined goods to receive a package. They are greeted by a smiling housecat when they arrive. Obviously his owner has been nabbed by someone. Paranoia time!


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC LAZY KITTY

    Hit Die: d6
    Skills Points at Each Level : 8 + int
    Bonus Feats: The Epic Lazy Kitty gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2012-10-06 at 02:01 PM.
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  10. - Top - End - #670
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Uranians have Kitty Blemishes. Lazy Kitties has fluff
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  11. - Top - End - #671
    Bugbear in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Cat's Mentality looks a little overpowered. I can just carry around a bunch of wands or other magical devices that can cast common will-save spells. At the beginning of the day, I cast a bunch on myself and easily overcome the low save DCs so that I can avoid these spells for another 24 hours.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  12. - Top - End - #672
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    i could just reword it to spells/abilities cast by opponents
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  13. - Top - End - #673
    Bugbear in the Playground
     
    Sir Shadow's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Then I just have an ally or companion do it. any person that attacks you in some way is considered an opponent. I'd say just reduce the duration of the immunity.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  14. - Top - End - #674
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    you should stop by the pbp thread btw
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  15. - Top - End - #675
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Hey guys. Know I'm behind but I need to finish an assignemnt to keep isp and power on
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  16. - Top - End - #676
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Abilities are finally done, thoughts on caster levels?
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  17. - Top - End - #677
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    I need to finish another online gig because Im being sued for back taxes. Gimme a bit longer and I'll be back.
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  18. - Top - End - #678
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    got lazy kitty finished



    HORRIBLE KITTIES



    "It's time."
    Horrible Kitties are worshipers of Blue Eyes, and professional assassins for hire.

    BECOMING A HORRIBLE KITTY
    Pretty much just be a worshiper of Blue Eyes.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher.
    Patron: Blue Eyes
    Class Abilities: Burglaring (Sneak Attack)
    Skills: Knowledge (Religion) 4 ranks, Move Silently 4 ranks
    Feats: Practiced Kitty (Burglaring)


    Class Skills
    The Horrible Kitties class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcana, Local, Religion)(Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), and Tumble (Dex).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Ambush, +1 Level of existing Divine casting class
    2. +1    +0     +3     +3    Ignore Obstacles, +1 Level of existing Divine casting class
    3. +2    +1     +3     +3    Assassinate!, +1 Level of existing Divine casting class
    4. +3    +1     +4     +4    Ambush, +1 Level of existing Divine casting class
    5. +3    +1     +4     +4    Ignore Obstacles, +1 Level of existing Divine casting class
    6. +4    +2     +5     +5    Assassinate!, +1 Level of existing Divine casting class
    7. +5    +2     +5     +5    Ambush, +1 Level of existing Divine casting class
    8. +6    +2     +6     +6    Ignore Obstacles, +1 Level of existing Divine casting class
    9. +6    +3     +6     +6    Assassinate!, +1 Level of existing Divine casting class
    10.+7    +3     +7     +7    Death To All Who Oppose Us!
    Weapon Proficiencies: Horrible Kitties gain no new weapon or armor proficiencies.

    Ambush: At 1st Level you gain a +4 Competence Bonus on Hide Checks

    At 4th Level you no longer take a -5 penalty on Hide checks when moving faster than half speed, nor do you take the standard -10 penalty when attempting to hide during a brief distraction. In addition, the presence of other people within 5 feet is considered sufficient cover for you to hide, making it easy for you to vanish into a crowd.

    At 7th Level you gain Hide in Plain Sight, but this ability functions in any urban environment, rather than only in natural environments as written under Ranger abilities in the PHB.

    Ignore Obstacles: At 2nd Level you may add Dimension Door to your spell list.

    At 5th Level you add Teleport to your spell list.

    At 8th Level you add City Stride and Tactical Teleportation to your spell list.

    Assassinate!: At Levels 3, 6, and 9 you gain +1d6 Sneak Attack (this stacks with Sneak Attack from other sources) and can choose any 1 Spell from the Assassin Spell List to add to your own Spell List.

    Death To All Who Oppose Us!: At 10th Level you gain a Bonus on Feint Checks equal to your Horrible Kitty Level, and your opponent gains a Penalty of similar amount to Feint Checks made against you.

    You also gain a Bonus to Initiative Checks equal to your Horrible Kitty Level. If you manage to go first in the round your Sneak Attack ability gains +1d6.

    PLAYING A HORRIBLE KITTY
    You kill opponents of the Church (most specifically the dark side of the Church). You also kill opponents of the Guilds or cats in general as well, but primarily you're a religious fighter. If the term 'fighter' can be applied to someone who claws people in the back.
    Combat: You're an ambush fighter who kills people in their sleep or moments of weakness. You aren't meant for toe to toe fighting but in a pinch you'll do.
    Advancement: Advancement depends on what your bosses want you to kill, and what you show a talent for killing. Cause basically your life will revolve around it one way or the other.
    Resources: You have the Church, and of course the Guilds occasionally at your back. You kill off opponents of cats as well as the Church so you get help in odd places.

    HORRIBLE KITTIES IN THE WORLD
    "ERK!..."
    The world only gets to see you when you mean business, and if you're truly a professional only your victim gets to really see you, and that's shortly before you end him.
    Daily Life: Much of your time is taken up by training and religious study. You really have little patience for most people so perhaps it's a good thing.
    Notables:
    Organizations: Your Church order forbids you from belonging to anything but them or a Cat Burglar Guild.

    NPC Reaction
    NPC's assume your just a cat unless they happen to be your target.

    HORRIBLE KITTIES IN THE GAME
    This class assumes you're a full time killer for hire employed by others who are the same and who will likely disapprove of your association with anyone who isn't. Things could get touchy.
    Adaptation: This is meant for a silly campaign but obviously adapts well to more serious ones.
    Encounters: Horrible Kitties are only encountered during their work of if you are unlucky enough to stumble on their hideout.

    Sample Encounter
    EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC HORRIBLE KITTY

    Hit Die: d6
    Skills Points at Each Level : 8 + int
    Ambush At Level 21 you add Superior Invisibility to your Spell List.
    Ignore Obstacles At Level 22 you add Greater Dimension Jumper to your Spell List.
    Assassinate! At Level 23 you add all of the Assassins spells to your Spell List.
    Bonus Feats: The Epic Horrible Kitty gains a Bonus Feat every x levels higher than 20th
    Last edited by Bhu; 2012-10-14 at 06:34 PM.
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    Aww, Siamese aren't horrible, they're smart, clever and curious. Their reputation for meanness is wholly unwarranted.
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    The SR for the Lazy Kitties is lower than the monk's. This is not a good thing. Give them full character level + 10 + Charisma mod since it is so narrow.
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    Quote Originally Posted by Cieyrin View Post
    Aww, Siamese aren't horrible, they're smart, clever and curious. Their reputation for meanness is wholly unwarranted.
    Blue Eyes is a Siamese and an assassin so I made a siamese a pic for her worshipers. Wasn't impugning the breed by any means. I like siameses.

    Quote Originally Posted by DracoDei View Post
    The SR for the Lazy Kitties is lower than the monk's. This is not a good thing. Give them full character level + 10 + Charisma mod since it is so narrow.

    they eventually get full immunity
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    Horrible Kitty is ready for review
    Ive got the Felimancer, Dankin' Kitty, and a Wilder PrC and then all teh ones I intend to do are done except the Epic Stuff. If anyone has requests now is the time.
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  23. - Top - End - #683
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    FELIMANCER



    "Beware of people who dislike cats."

    Felimancers are worshipers of Mrrow, the original Cat Goddess before the new pantheon moved in. They revere and obsess over all things cat.

    BECOMING A FELIMANCER
    A Cat Burglar with levels in Cleric will do.

    ENTRY REQUIREMENTS
    Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher.
    Patron: Mrrow
    Class Abilities: Kitty Magic (Any) OR be any feline race
    Skills: Knowledge (Arcana, Religion) 4 ranks
    Feats: Domain Focus or Domain Spontaneity


    Class Skills
    The Felimancer's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Hde (Dex), Knowledge (Arcana, Religion)(Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Kitty Magic, +1 Level of existing Divine casting class
    2. +1    +0     +0     +3    Familiar, +1 Level of existing Divine casting class
    3. +1    +1     +1     +3    Kitty Feat, +1 Level of existing Divine casting class
    4. +2    +1     +1     +4    Kitty Magic, +1 Level of existing Divine casting class
    5. +2    +1     +1     +4    Familiar, +1 Level of existing Divine casting class
    6. +3    +2     +2     +5    Kitty Feat, +1 Level of existing Divine casting class
    7. +3    +2     +2     +5    Kitty Magic, +1 Level of existing Divine casting class
    8. +4    +2     +2     +6    Familiar, +1 Level of existing Divine casting class
    9. +4    +3     +3     +6    Kitty Feat, +1 Level of existing Divine casting class
    10.+5    +3     +3     +7   Lord O' the Kittehs, +1 Level of existing Divine casting class
    Weapon Proficiencies: A Felimancer gains no new weapon or armor proficiencies.

    Kitty Magic: At 1st Level you may add 5 spells from the Kitty Magic List (see the Feral PrC) whose Level you could cast. You get 5 more spells at Levels 4, and 7.

    Familiar: At Level 2 you gain a Familiar, and your Cleric Levels count as Wizard Levels for determining it's abilities. You must take a Cat Familiar.

    At 5th Level you may cast spells from your Kitty Magic List through your familiar if the Range is Touch or Short.

    At 8th Level your Familiar spirit is effectively immortal. If killed it reappears within 1d4 hours unless it's killer also casts a Wish or Miracle spell.

    Kitty Feat: At Levels 3, 6, and 9 the Felimancer gains a Bonus Feat he qualifies for from the following list: Anonymous Kitty, Delay Spell, Eschew Materials, Greater Spell Focus, Innate Spell, Jibba Jabba, Mobile Spellcasting, Quicken Spell, Rapid Spell, Reach Spell, Silent Spell, Still Spell, Sudden Quicken, Sudden Silent, Silent Still, Spell Focus, Spell Thematics.

    Lord O' the Kittehs: You gain an additional 5 spells from the Kitty Magic list, and all spells you cast from that list are cast at +4 Caster Level if cast on a Feline and they are beneficial, or cast on a non-feline and are harmful.

    PLAYING A FELIMANCER
    Your cool, and as long as you're cool, everything's cool. If anyone interrupts your personal reality, that's not cool, and suddenly there are catsplosions. But someday cats will rule the world and you won't be bothered with people anymore.
    Combat: You'll do combat if necessary, but you prefer to be cool and aloof. Like cats. But much like cats if forced to throw down, the claws come out.
    Advancement: Given your obsession with all things cat, the direction you advance in is kind of easy to predict.
    Resources: You have the Church and the Guilds backing you up. Not to mention all cats everywhere.

    FELIMANCERS IN THE WORLD
    "GET A JOB!"
    Your habit of hanging out places trying to look cool and aloof tends to ranger people who don't have what they assume is a life as care free as yours is. They have no idea how hard it is to study the secret arts of cats. Or how hard it is not to punch the stupid masses.
    Daily Life: People think you spend most of your time loafing or bumming around, but it's spent in study. Honest. You just hang out harassing people on street corners as a way of relieving stress.
    Notables:
    Organizations: You have the Cat Burglars, the Church, and any of a dozen or more secret societies that involve cats.

    NPC Reaction
    NPC's think your a little weird. After all you hang out in odd, creepy places talking to cats. And you make no pretense of your looking down on them. And sometimes you act like a cat...

    FELIMANCERS IN THE GAME
    This kind of assumes you've devoted your life to protecting all of feline-kind. It's not likely to interfere with the parties activities but it is possible.
    Adaptation: This is definitely meant for silly campaigns.
    Encounters: Felimancers are usually encountered at their hangout with crusty, feeble old men screaming at them to get a job. Or wherever cats who are in need of protection are found.

    Sample Encounter
    EL 12: The PC's have been hire by shop owners to rid their street of the homeless, and criminals, and vermin. Apparently vermin extends to cats. Cats who have a surprisingly vigorous defense.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC FELIMANCER

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Familiar The Felimancers familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
    Bonus Feats: The Epic Felimancer gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2012-11-05 at 09:55 PM.
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  24. - Top - End - #684
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    Hey Bhu! Sorry I kinda lost this thread. Here's a suggestion for your new and revised cat burglar:

    This is what you have:

    Kitty Form (Su): At will as a standard action you may transform into a cat (or from a cat back to your normal form). At first level you can assume the form of a Tiny cat. This allows you to pretend to be any species of housecat, or the smallest of the feral wildcats. When transforming all clothes and equipment that aren’t enchanted to remain (see below) fall off of you harmlessly and form a pile at your feet. While in Kitty Form you may use your Dexterity or your Strength bonus for Climb Checks, whichever is greater. Since you do not have hands, certain skill checks (Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope) will be all but impossible. You can only speak as a cat in Kitty Form. You may not cast spells with Verbal or Somatic components unless you have a Feat allowing you to do so. If you are killed or knocked unconscious in Kitty Form you revert to humanoid form next round. You also gain the following abilities: Low Light Vision, Scent, a +4 Circumstance Bonus to Hide Checks in tall grass or heavy undergrowth, a Primary Claw Attack (1d2 plus Str Modifier), and a Secondary Bite Attack (1d3 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: +6 Dex, -6 Str (minimum Str is 3). You become Size Class Tiny, giving you a +2 Size Modifier to AC and Attack rolls, a +8 Size Modifier to Hide Checks, and a -8 Size Penalty to Bull Rush/Grapple/Overrun/Trip Checks. Your lifting and carrying limits are one quarter those of a Medium Size PC, you occupy a 2 1/2' Space, and your effective Reach is 0'. Unlike normal Reach 0' creatures, you are considered to be Flanking if you are inside the same space as an opponent, and you do not provoke an Attack of Opportunity when entering his square. You still do not receive Attacks of Opportunity for those moving past you as per normal.
    Cats with extra toes are more dextrous than cats with standard number of toes and polydactyl cats are fairly common. "A common variation with six toes on the front paws, with two opposing digits on each (comparable in use to human thumbs), enables the cat to learn and perform feats of manual dexterity generally not observed in non-polydactyl cats, such as opening latches or catching objects with a single paw." --Wikipedia. I had a friend with a polydactyl cat that could manipulate doorknobs and such.

    Here is my suggestion. You really need to spell things correctly. Low-light vision is hyphenated. Always spell out feet or abbreviate with "ft." but don't use symbols. You need to assign a penalty to skills that you aren't good with in kitty form. I recommend -8 penalty to those skills which can be reduced with the new Polydactyl Deformity Feat.

    Kitty Form (Su): At will as a standard action, you may transform into a cat (or from a cat back to your normal form). At first level, you can assume the form of a Tiny cat. This allows you to pretend to be any species of housecat, or the smallest of the feral wildcats. When transforming, all nonmagical clothes and equipment fall off of you harmlessly and form a pile at your feet. While in Kitty Form, you may use your Dexterity or your Strength bonus for Climb Checks, whichever is greater. Since you do not have hands, certain skill checks (Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope) will take a -8 penalty to use (unless you have the Polydactyl Deformity feat). You can only speak as a cat in Kitty Form. You may not cast spells with Verbal or Somatic components unless you have a Feat allowing you to do so. If you are killed or knocked unconscious in Kitty Form you revert to Humanoid form next round. You also gain the following abilities: Low-light Vision, Scent, a +4 Circumstance Bonus to Hide Checks in tall grass or heavy undergrowth, a Primary Claw Attack (1d2 plus Str Modifier), and a Secondary Bite Attack (1d3 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: +6 Dex, -6 Str (minimum Str is 3). You become Size Class Tiny, giving you a +2 Size Modifier to AC and Attack rolls, a +8 Size Modifier to Hide Checks, and a -8 Size Penalty to Bull Rush/Grapple/Overrun/Trip Checks. Your lifting and carrying limits are one quarter those of a Medium Size PC, you occupy 2½ feet of space, and your effective reach is 0 feet. Unlike other creatures with a Reach of 0 feet, you are considered to be Flanking if you are inside the same space as an opponent, and you do not provoke an Attack of Opportunity when entering his square. You still do not receive Attacks of Opportunity for those moving past you as per normal.

    Polydactyl Deformity Feat
    Prerequisite: Kitty Form
    Benefit: Your Kitty Form gains an extra toe on each foot. This allows you to reduce your penalty to Craft, Disable Device, Disguise, Your penalty to Forgery, Open Lock, and Use Rope skill checks to -2.
    Normal: Your Kitty Form takes a - 8 penalty to Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope skill checks.

    What do you think?
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    Last edited by Debihuman; 2012-10-30 at 04:46 AM. Reason: doorknobs
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  25. - Top - End - #685
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    Quote Originally Posted by Debihuman View Post
    I had a friend with a polydactyl cat that could manipulate door nobs and such.

    Here is my suggestion. You really need to spell things correctly.
    *Doorknobs
    You really need to spell things correctly when you're telling people to spell things correctly.
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  26. - Top - End - #686
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    Yes, I should.

    I've now edited my previous post.

    Since I hear there's another PDF in the works, I'd be more than happy to work on it as well. Is it going to be a complete overhaul or just minor tweaks?

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    Last edited by Debihuman; 2012-10-30 at 05:02 AM. Reason: addeded stuff
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  27. - Top - End - #687
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    would you be freaked out if i said overhaul?

    *ducks behind couch to ponder new feat, not to escape*
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  28. - Top - End - #688
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    Felimancer is ready for review

    FOr some reason I can't edit the Cat burglar here, soI'll be working on your suggestions over at the BG forums debbie

    And now, I'm adding to the Kitty Magic list. If anyone has spell suggestions now is the time.

    NEW KITTY MAGIC SPELLS


    Catsplosion
    Conjuration (Summoning)
    Level: x
    Components: V, F
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. +10 ft./Level)
    Area:
    Duration:
    Saving Throw:
    Spell Resistance:

    "FOOM!"

    des




    NEW EPIC KITTY MAGIC SPELLS

    Nuclear Catsplosion
    Conjuration (Summoning)
    Spellcraft DC:
    Components: V, S
    Casting Time: 1 Minute
    Range:
    Area:
    Duration:
    Saving Throw:
    Spell Resistance:
    To Develop:

    des
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  29. - Top - End - #689
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Where is that Felimancer picture from?
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  30. - Top - End - #690
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    I shall PM you as I cannot discuss it here.
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