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  1. - Top - End - #691
    Troll in the Playground
     
    PirateGirl

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Bhu, you know I'd do another PDF for ya! Overhaul is good. Though we'd need all new art. I'd want to lay it out before adding any art other than cover art and perhaps a watermark.

    So, are you EVER going to learn to make tables? Because that was the most time consuming part of all of it. It's so much easier to copy and paste tables.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  2. - Top - End - #692
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I'll work on it when the time is ready so you don't have to

    Just be sure to remind kitteh


    On a side note I just learned of the picture issue on GitP. For fans of the kitty pics they can still be found on the BG Forums as well as the ones ofr future works.
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  3. - Top - End - #693
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    No requests for kitty based spells?


    THE FIXIT GANG

    "Inside of every problem lies an opportunity."

    Fixit gangs are specialist teams brought in when help is needed to solve a particularly troublesome problem. Perhaps the local Guild doesn't have enough trap sniffers, or has suffered recent setbacks. Fixit gangs fill in and train newbies till the Guild is back up to snuff, and they 'fix' problems. Usually in the mafia sense of 'fixed.'

    BECOMING A FIXIT GANG
    A cross classes Cat Burglar/Factotum is required.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Burglaring, Cunning Defense
    Feats: Font of Inspiration, Jibba Jabba
    Skills: 6 ranks in any 4 skills


    Class Skills
    The Fixit Gang's class skills (and the key ability for each skill) are all skills!
    Skills Points at Each Level : 6 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Cunning Charm, Inspiration
    2. +1    +0     +3     +0    Copycat
    3. +2    +1     +3     +1    Improved Cat Powah
    4. +3    +1     +4     +1    Cunning Charm
    5. +3    +1     +4     +1    Copycat
    6. +4    +2     +5     +2    Improved Cat Powah
    7. +5    +2     +5     +2    Cunning Charm
    8. +6    +2     +6     +2    Copycat
    9. +6    +3     +6     +3    Improved Cat Powah
    10.+7    +3     +7     +3    Little Problem Solver
    Weapon Proficiencies: A Fixit Kitty gains no new weapon or armor proficiencies.

    Inspiration: Your Factotum and Fixit Gang Levels stack for purposes of determining your Inspiration points.

    Cunning Charm (Su): At 1st Level any Class Abilities you have that use your Intelligence Modifier may now use your Charisma Modifier instead.

    At 4th Level if you beat an opponent when making an Intimidate check, instead of the normal effects he is affected as if by a Fear Spell (Caster Level is equal to your HD).

    At 7th Level you may choose to have him affected as though you cast a Suggestion spell instead.

    Copycat (Ex): At Levels 2, 5, and 8 choose 1 Extraordinary Ability from any Core Class, and it is now yours. You can choose any ability listed at the same Level you are or lower (i.e. if you have 7 class Levels, you may choose any ability from 7th Level or lower).

    Improved Cat Powah (Su): At 3rd Level you can choose to apply your Cat Powah Bonus to any kind of skill check, not just ones based on Dex or Cha.

    At 6th Level can choose to apply it to all Opposed Combat Checks instead of a specific one.

    At 9th Level you can choose to apply your Bonus to all Damage rolls or all Attack rolls, not just your Natural Weapons.

    Little Problem Solver: At 10th Level you can choose to apply your Cat Powah Bonus to the Check DC of any one Class Ability you can use. By expending three inspiration points for the day (i.e. you have 3 less IP per encounter for 24 hours) you can choose to apply your Cat Powah Bonus to all skills based off one specific attribute.

    PLAYING A FIXIT GANG
    There's always problems that need fixing, and you're just the cat to do it. You train newbs, you kill bad guys, you help fill in on missions that are short on cats. You do it all. And you gain quite a bit of fame doing it too. Not to mention da girls.
    Combat: You try to avoid most combat because you're too valuable an assett to casually waste in brawls. For you combat is pre-planned ambushes carried out with precision, you don't do off the cuff assaults unless you have to.
    Advancement: You try to remain a Jack of All Trades as long as humanly possible. Specialization is death.
    Resources: You are well funded by the Guilds as you rotate between them shoring up weaknesses, and taking care of enemies too stubborn to die.

    FIXIT GANGS IN THE WORLD
    "Effin' cats..."
    You don't see much of the world as you're always busy. There's always something that needs done, and you never get rest it seems.
    Daily Life: Your days are endless training of all sorts when not engaging in missions.
    Notables:
    Organizations: Fixit gangs are sort of like mercenaries. Word comes down through the Churches on which Guilds ned help, and any gang that thinks they can fix the problem heads out to do so. They don't permanently belong to any one Guild usually.

    NPC Reaction
    NPC's assume you're just alley cats. Poor bastards have no idea what's coming for them.

    FIXIT GANGS IN THE GAME
    This class assumes the party is a group of similar individuals. In other words they all have this same PrC. Which might not be what the group wants.
    Adaptation: This is meant for silly campaigns but it doesn't have to be used that way.
    Encounters: Unless called upon for help FIxit gangs are rarely encountered. They don't usually intervene unless asked, or during wars.

    Sample Encounter
    EL 12: The PC's have been stubbornly resisting the assaults of some sort of magical cat thieves on a local food warehouse, when a rough looking tom takes one of you aside and explains why it's in your best interests to switch sides.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC FIXIT GANG

    Hit Die: d8
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Fixit Gang gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2012-11-26 at 11:35 PM.
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  4. - Top - End - #694
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    fixit gang done and ready for review

    CATOOIST

    “Tattoos are a right of passage. They're a marker of bravery, of maturity, of cultural acceptance. The tattoo represents not only a willingness to accept pain - to endure it - but a need to actively embrace it. Because life is painful - beautiful but painful.......”

    Initially Wilders have too much rage and lack of emotional control to become effective Darth Puddytatses. They must learn control. A Cat Burglar Guild member found one day that the patience needed to learn tattooing coincided nicely with the patience needed for self control. Another enterprising young tattoo artist came upon the idea of making psychic tattoos, and thusly the Catooist was born.

    BECOMING A CATOOIST
    A Wilder with decent tattoo skills is required.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Surging Euphoria
    Skills: Autohypnosis 4 ranks, Concentration 4 ranks, Craft (Tattoos) 6 ranks, Knowledge (Psionics) 4 ranks
    Feats: Scribe Tattoo

    Class Skills
    The Catooist's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentraton (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Local, Psionics)(Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Reduced Enervation, +1 Level of existing Manifesting class
    2. +1    +0     +0     +3    Improved Psychic Tattoo, +1 Level of existing Manifesting class
    3. +2    +1     +1     +3    Focused Anger, +1 Level of existing Manifesting class
    4. +3    +1     +1     +4    Reduced Enervation, +1 Level of existing Manifesting class
    5. +3    +1     +1     +4    Improved Psychic Tattoo, +1 Level of existing Manifesting class
    6. +4    +2     +2     +5    Focused Anger, +1 Level of existing Manifesting class
    7. +5    +2     +2     +5    Reduced Enervation, +1 Level of existing Manifesting class
    8. +6    +2     +2     +6    Improved Psychic Tattoo, +1 Level of existing Manifesting class
    9. +6    +3     +3     +6    Focused Anger, +1 Level of existing Manifesting class
    10.+7    +3     +3     +7    Tattoo Master, +1 Level of existing Manifesting class
    Weapon Proficiencies: A Catooist gains no new weapon or armor proficiencies.

    Reduced Enervation (Ex): At Levels 1, 4, and 7 your chances of Psychic Enervation are reduced by 5%, and the number of power points lost are reduced by 1 if you do suffer Psychic Enervation.

    Improved Psychic Tattoo (Ex): At 2nd Level the Level of Powers you can use to create a tattoo raises to 4th Level or Lower, and you have learned to make them look like patterns in cat fur (i.e. if your clients are in Kitty Form or have fur, it's impossible to tell the tattoo from a regular fur pattern.

    At 5th Level you can use Powers of 5th Level or lower to create tattoos, and they are quicker to make now (a number of hours equal to the Powers Level).

    At 8th Level you can use Powers of 6th Level or lower to create tattoos.

    Focused Anger (Su): People can see the hate in your eyes when you use your Wild Surge. At third Level when you use your Wild Surge Ability the target of your Power must make a Willpower Save (Save DC is Charisma Based) or be Shaken for the duration of the Power (or until the next round for Instant Powers).

    At 6th Level your anger ability affects all Opponents within 30' of you.

    At 9th Level if they fail the Saving Throw they are Frightened instead.

    Tattoo Master (Su): At 10th Level you can create an instant psychic tattoo a number of times per day equal to your Charisma Modifier (the time it takes to scribe a tatoo is reduced to 1 Full Round).

    PLAYING A CATOOIST
    You are calm. A brief pause of quiet in a sea of chaos. At least you tell yourself that. But at least your rages are under control now...at least everyone hopes so. They volunteer to get naked and let you poke them with needles. That requires a certain amount of trust.
    Combat: You aren't really a fighter, but your pretty psychic tattoos make people think twice. After all they're never sure if your tats are just ink or spookity psychic power.
    Advancement: You're given more leeway than most to advance your craft how you see fit. After all your an artist, not a soldier.
    Resources: The Guild (and your happier customers) probably help you out quite frequently. After all you give them nifty tats and some neat powers.

    CATOOISTS IN THE WORLD
    "Dude. Nice ink."
    You have lots of customers if you can put out decent art. So you get to hear lot's of local gossip.
    Daily Life: You spend much of your day hard at work. You don't indulge in Guild missions as much as most, but you effectively provide backup via your artwork which looks like fur patterns.
    Notables:
    Organizations: Beyond the Guild, Catooists are involved with whatever school taught them their art, or probably a loose association of tattoo artists.

    NPC Reaction
    How NPC's react to you kind of depends on how well tattoos are respected where you live. Either way your a local merchant of sorts so it's not entirely like you're pond scum (unless only pond scum get tattoos).

    CATOOISTS IN THE GAME
    This is perhaps not the greatest class for a PC as the cover job requires you to be a local professional which eats up lots of time, restricts movement, and makes you easy to find.
    Adaptation: This is most definitely meant for silly campaigns.
    Encounters: Catooists are generally encountered in tattoo parlors.

    Sample Encounter
    EL 12: The PC's are guarding their new employers stash, and having a little fun with his pet cats when one of them notices the cats fur isn't entirely natural...


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC CATOOIST

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Class Ability At Level 22 you can Scribe Tatoos of 7th Level spells. At Level 25 you can make tattoos of 8th Level spells. At Level 28 you can make tattoos of 9th Level spells.
    Last edited by Bhu; 2013-01-22 at 02:39 AM.
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  5. - Top - End - #695
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Catooist has fluff and most of the crunch up
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  6. - Top - End - #696
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    catooist is ready for review

    MEMBER OF THE BOOGIE NATION


    "You can learn steps, but you cannot learn how to boogie."

    As rich weirdo obsessions go, cat dancing is a special one (i.e. a ritualized form of exercise wherein you dance with your cat). As usual the Guilds took advantage of this and the Boogie Nation arose to annoy the world.

    BECOMING A MEMBER
    A Bard/Cat Burglar is necessary.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Burglaring (Uncanny Dodge), Bardic Music, Inspire Competence
    Skills: Balance 6 ranks, Perform (Dance) 8 ranks, Tumble 8 ranks
    Feats: Dodge, I Must Shout My Love from the Fencepost Wall, Mobility


    Class Skills
    The Member's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Knowledge (Arcane, Local)(Int), Perform (Dance), Spellcraft (Int), Tumble (Dex).
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Enhanced Kitty Form, Bardic Dancing, 1 Level of existing Arcane Casting Class
    2. +1    +0     +3     +3    Git Down Wit Da Boogie!, 1 Level of existing Arcane Casting Class
    3. +2    +1     +3     +3    Dance Steps, 1 Level of existing Arcane Casting Class
    4. +3    +1     +4     +4    Enhanced Kitty Form, 1 Level of existing Arcane Casting Class
    5. +3    +1     +4     +4    Git Down Wit Da Boogie!, 1 Level of existing Arcane Casting Class
    6. +4    +2     +5     +5    Dance Steps, 1 Level of existing Arcane Casting Class
    7. +5    +2     +5     +5    Enhanced Kitty Form, 1 Level of existing Arcane Casting Class
    8. +6    +2     +6     +6    Git Down Wit Da Boogie!, 1 Level of existing Arcane Casting Class
    9. +6    +3     +6     +6    Dance Steps, 1 Level of existing Arcane Casting Class
    10.+7    +3     +7     +7    Lord of the Dance, 1 Level of existing Arcane Casting Class
    Weapon Proficiencies: A Member gains no new armor or weapon proficiencies.

    Enhanced Kitty Form (Su): At 1st, 4th, and 7th Levels you get a new Enhanced Kitty Form. You must choose Bipedal Kitty Form at Level 1 if you don't already have it, but your options are open for the other two.

    Bardic Dancing: Your Bard and Member Levels stack for purposes of determining your Bardic Music abilities, however instead of song or music they are now based on dancing and Perform (Dance) Checks.

    Git Down Wit Da Boogie! (Su): At 2nd Level you get a new ability with your Bardic Dancing. If you have at least 9 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Baleful Transposition. Caster Level is equal to HD, Save DC if applicable is equal to your Perform (Dance) Check.

    At 5th Level if you have at least 12 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Freedom of Movement.

    At 8th Level if you have at least 15 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Dimension Shuffle.

    Dance Steps (Su): At Levels 3, 6, and 9 you learn a new type of dance. Each type corresponds to a bonus you gain that is equal to your Charisma Modifier. You gain this Bonus when using your Bardic Dancing or any round you make a Perform (Dance) Check. You choose which Bonus at the beginning of the round:

    Allemande: The Bonus you get when using Aid Another increases by this much.

    Black Bottom: Increase Movement by +10' instead of a Bonus.

    Charleston: Trip Checks (including opposing Trip Checks).

    Hardcore: Damage rolls.

    Hustle: Perform (Dance) Checks.

    Skank: Attack rolls.

    Tap: Increases Dodge Bonus to AC.

    Waltz: Grapple Checks (particularly to move opponents).

    Watusi: Intimidate Checks.

    Lord of the Dance (Su): At 20th Level if you have at least 15 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Irresistible Dance.

    PLAYING A MEMBER
    The Boogie Nation is more than a lifestyle, is is an art, an ideology, a meaning for existence. Or whatever other crap you spew trying to pick up wenches at the local pub. You're basically a dancer who shocks people into incoherency because you happen to be a cat. Who isn't supposed to dance. Especially not on two legs.
    Combat: You're not a fighter though you can make an excellent spoiler by being a distraction.
    Advancement: Your powers are kind of based around an art form so you're pretty free to express yourself.
    Resources: You pretty much have the Guilds and a few crazy cat ladies. Other people are too easily embarrassed.

    MEMBERS IN THE WORLD
    "“Almost nobody dances sober, unless they happen to be insane.” "
    You spend your days dancing with rich old women, entertaining them in order to have access to high society. Which of course leads to money, though some of you adopt the crazy old ladies as family.
    Daily Life: You spend a lot of time playing with your benefactress, and more time learning new moves while she is napping.
    Notables:
    Organizations: You belong to a Guild, and of course the Boogie Nation, which is sort of a Guild within the Guilds.

    NPC Reaction
    NPC's stare at you in blank confusion, except for crazy old cat ladies.

    MEMBERS IN THE GAME
    This class might be just a little too goofy for some players...
    Adaptation: This is most definitely for sillier campaigns.
    Encounters: Members are encountered when the Guild needs a public distraction, or in the homes of eccentric rich widows.

    Sample Encounter
    EL 12: The PC's are wondering how to get work whilst eating lunch, when a coupe of cats shake down the bartender. Another cat starts table dancing to distract the crowd and some old woman points to the kitties and yells "Save My Babies!" while they are gleefully beating the bartender like an indentured servant caught stealing pickles.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC MEMBER

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Member gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2012-12-26 at 10:42 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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  7. - Top - End - #697
    Bugbear in the Playground
     
    Sir Shadow's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    For the 6th level focused anger ability. Is that in 30' of the target or 30' of you?
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  8. - Top - End - #698
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Sir Shadow View Post
    For the 6th level focused anger ability. Is that in 30' of the target or 30' of you?
    I fixed it
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  9. - Top - End - #699
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I'm considering a Cat Masseuse, but this is the last of the PrC's before I move onto the Epic material I will be doing unless someone has a request.
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  10. - Top - End - #700
    Bugbear in the Playground
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    I'm considering a Cat Masseuse, but this is the last of the PrC's before I move onto the Epic material I will be doing unless someone has a request.
    A Cat Masseuse is a wonderful thing. I love it when a cat massages my back XD But I don't have kitties anymore T~T

    My Homebrew

  11. - Top - End - #701
    Titan in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    A masseuse there shall be then!
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  12. - Top - End - #702
    Titan in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Any thoughts on caster levels for the member?

    Debi: I'll be incorporating your Polydactyl feat as an ENhanced Kitty Form
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  13. - Top - End - #703
    Bugbear in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I would say full, since it's a bard-based class.

    Also, for Git Down Wit Da Boogie! It should say what determines the caster level and DC of those abilities, even if it would otherwise seem obvious.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  14. - Top - End - #704
    Titan in the Playground
     
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    MASSEUSE

    "You seem tense..."

    A Masseuse is the Guilds answer to infiltrating spas and saunas and massage parlors in major cities. After all you get to overhear nifty gossip, and gossip always helps the Guilds choose 'deserving' targets.

    BECOMING A MASSEUSE
    A Cat Burglar with some levels in Healer will do

    ENTRY REQUIREMENTS
    Class Features: Kitty Form, Healing Hands
    Skills: Heal 8 ranks, Profession (Masseuse) 6 ranks,
    Feats: Augment Healing, Jibba Jabba


    Class Skills
    The Masseuse's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Local, Nobility)(Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha)
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Magic Paws, +1 Level of existing Divine casting class
    2. +1    +0     +3     +3    Deep Tissue Massage, +1 Level of existing Divine casting class 
    3. +1    +1     +3     +3    Restful Stay, +1 Level of existing Divine casting class
    4. +2    +1     +4     +4    Magic Paws, +1 Level of existing Divine casting class
    5. +2    +1     +4     +4    Deep Tissue Massage, +1 Level of existing Divine casting class 
    6. +3    +2     +5     +5    Restful Stay, +1 Level of existing Divine casting class
    7. +3    +2     +5     +5    Magic Paws, +1 Level of existing Divine casting class
    8. +4    +2     +6     +6    Deep Tissue Massage, +1 Level of existing Divine casting class 
    9. +4    +3     +6     +6    Restful Stay, +1 Level of existing Divine casting class
    10.+5    +3     +7     +7    Mobile Spa, +1 Level of existing Divine casting class
    Weapon Proficiencies: A Masseuse gains no new weapon or armor proficiencies.

    Magic Paws (Su): Beginning at first level you may cast any spell you know that has a Range of Touch that effects one creature without it using one of your spells per day. However Casting time increases to a number of rounds per Level of the spell (i.e a 5th Level spell has a casting time of 5 rounds. You must massage the individual to be affected by the spell this entire time, and you may only get one free spell per day in this manner.

    At 4th Level you get a second free spell per day, and when casting a spell using this ability you gain a +2 Circumstance Bonus on Bluff/Diplomacy/Gather Information Checks made during the next hour against the person you cast the spell on.

    At 7th Level you get a third free spell, and your skill Bonus increases to +4.

    Deep Tissue Massage (Su): Beginning at 2nd Level you can turn people to butter. If you make a Profession (Massage) Check as a 1 Minute Action, the person you are performing on must make a Willpower Save (DC is equal to your Profession Check) or be affected as if by a Calm Emotions spell (Caster Level is equal to Hit Dice).

    At 5th Level if the opponent fails the Willpower Save they are also Staggered for 2d4 rounds.

    At 8th Level if the opponent fails the Save they are Stunned instead of Staggered.

    Restful Stay (Su): At 3rd Level you can take a Full Round Action to check over a patient. At the end of the round you know his hit point total, if he is suffering from disease/poison/ability damage/energy drain, whether or not he is stabilized, or if he is undead.

    At 6th Level beings you provide long term care for recover hp/ability damage at 4 times the normal rate instead of double.

    At 9th Level you can stabilize someone without needing a check as a Swift Action

    Mobile Spa (Su): At 10th Level if you make a Profession (Massage) Check as a 1 Minute Action, the person you are performing on heals hit points equal to your Skill Check and loses any negative Conditions (see Condition Summary in DMG).

    PLAYING A MASSEUSE
    Your paws can turn people to rubber. And when they relax they let their guard down and say stuff. Plus they're in no mood to fight afterwards either.
    Combat: You try to avoid fighting. Fighting is a lot of negative energy and what not. You prefer diplomacy. Mostly because you reeeally suck at fighting.
    Advancement: You are encouraged to research new healing techniques, so your advancement is up to you really.
    Resources: You have the Guild, the school that trained you in the healing arts, and probably a few patrons who are clients.

    MASSEUSES IN THE WORLD
    "Did you just unsheathe claws in my back when I asked for a happy ending?"
    You spend much of your time at your job interacting with clients and squeezing them for information (so to speak).
    Daily Life: You spend a great deal of your time practicing your art in order to help people while also studying to increase your knowledge.
    Notables:
    Organizations: Aside from the Guild you likely belong to a medical organization of some kind.

    NPC Reaction
    NPC's love you, as you kiss their boo boo's and make them all better. Seriously, they'd probably kill for you if you asked.

    MASSEUSES IN THE GAME
    This class has the classic Cleric problem: you are the party bandaid, and they need you to heal them but they want you out of sight and safe until that time occurs.
    Adaptation: This is definitely meant for sillier campaigns.
    Encounters: Masseuses are encountered in hospitals, massage parlors, spas, and various houses of healing.
    Sample Encounter
    EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC MASSEUSE

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Masseuse gains a Bonus Feat every 3 levels higher than 20th




    Massage Table
    Price (Item Level): 20,000 GP (xth)
    Body Slot: -
    Caster Level: 1st
    Aura: Faint; (DC:x) x
    Activation: Swift (Manipulation)
    Weight: 15 lbs.

    These collapsible table are excellent helpers for Masseuses, magically buffing their professional skills and putting clients at ease. You gain a +10 Competence Bonus to Profession (Masseuse) Checks while your client is on this table.

    Prerequisites: Craft Wondrous Item, Profession (Masseuse) 10 ranks
    Cost to Create: 10,000 GP, 10 days, 200 XP


    Massage Oil
    Price (Item Level): x GP (xth)
    Body Slot: -
    Caster Level: x
    Aura: Faint; (DC:x) x
    Activation: Standard (Manipulation)
    Weight: <1 lb.

    Massage Oil lubes your client up. Coincidentally it also makes him so slippery keeping his footing is damn near impossible if you need to make an escape. While covered in Massage Oil your opponent must make a DC x Reflex Save when attempting to do any of the following: stand up, move more than a 5' step, or pick anything up. If you fail the save you drop the item or fail to stand/move. If you fail by 5 or more you fall prone. If you are already prone and fail by 5 or more you pull a groin muscle and are stunned for 1 round.

    Prerequisites: Brew Potion, Grease
    Cost to Create: x GP, x days, x XP


    Scented Oil
    Price (Item Level): x GP (xth)
    Body Slot: -
    Caster Level: x
    Aura: Faint; (DC:x) x
    Activation: Standard (Manipulation)
    Weight: <1 lb.

    Scented Oil relaxes your clients, sometimes to the point of putting them to sleep. Opponents who fail a DC x Will Save or fall asleep for x.

    Prerequisites: Brew Potion, Deep Slumber
    Cost to Create: x GP, x days, x XP


    Massage Cream
    Price (Item Level): x GP (xth)
    Body Slot: -
    Caster Level: x
    Aura: Faint; (DC:x) x
    Activation: Standard (Manipulation)
    Weight: <1 lb.

    This poisoned cream numbs your client, effectively paralyzing him for x rounds if he fails a DC x Will Save.

    Prerequisites: Brew Potion, Hold Person
    Cost to Create: x GP, x days, x XP


    Oil of Really Mean Vengeance
    Price (Item Level): x GP (xth)
    Body Slot: -
    Caster Level: x
    Aura: Faint; (DC:x) x
    Activation: Standard (Manipulation)
    Weight: <1 lb.

    Masseuses are often the victims of wildly inappropriate requests, especially given that they are by nature health care professionals. When clients offend this Oil allows you to do some pretty bad things if they fail a DC x Will Save.

    Prerequisites: Brew Potion, Bestow Curse
    Cost to Create: x GP, x days, x XP
    Last edited by Bhu; 2013-01-24 at 09:41 PM.
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    My apologies for the delays but as I'm sure some of you know the Minmaxboards got attacked, and so I find myself in the position of trying to find ways to back up my stuff. I'll be updating soon I have lots to slog through.
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    Quote Originally Posted by Bhu View Post
    My apologies for the delays but as I'm sure some of you know the Minmaxboards got attacked, and so I find myself in the position of trying to find ways to back up my stuff. I'll be updating soon I have lots to slog through.
    I have no idea what was/is up with that...
    I haven't seen anything on it, what happened exactly?

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  17. - Top - End - #707
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    The mobile version of the site got hacked and redirected to porn. Whilst in the process of trying to fix that the rest of the site got hacked (and from what I can see online a good many other bluehost sites as well). Originally it was assumed we maybe pissed someone off but now I think bluehost just got hit and a bunch of people who used it to host their sites were innocent casualties,


    It's days like this I wish I had possession of a small tactical thermonuclear device....
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    Quote Originally Posted by Bhu View Post
    The mobile version of the site got hacked and redirected to porn. Whilst in the process of trying to fix that the rest of the site got hacked (and from what I can see online a good many other bluehost sites as well). Originally it was assumed we maybe pissed someone off but now I think bluehost just got hit and a bunch of people who used it to host their sites were innocent casualties,


    It's days like this I wish I had possession of a small tactical thermonuclear device....

    *Goes on Ipod and visit's site for scientific purposes*
    Seems it's not redirecting anymore. bummer. I suppose that's a good, right?

    So, is it recoverable? Or is it going to bite the dust... ?

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  19. - Top - End - #709
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    They might have to find a new host, but a lot of the stuff on there was already backed up in people's personal files. It just sucks b/c this is the second time the whole site has had an issue within a year.
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  20. - Top - End - #710
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    I'm told all the info is still there and the site is intact, we just have to wait for it to be fixed.
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    Okay Masseuse is ready for review
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    Desperately trying to get some bills paid this week, will return to work here when that's done.
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    At third Level when you use your Wild Surge Ability the target of your Power must make a Willpower DC
    There seems to be some repetition here.

    Can't comment on the class since I don't know that much about psionics, beyond the fact that the tattoos seem to be the equivalent of potions, so bumping up the level is VERY powerful, especially as a "Contact of a PC" rather than a "PC".

    and when casting a spell using this ability you gain a +2 Circumstance Bonus on Bluff/Diplomacy/Gather Information Checks made during the next hour.
    This should only apply to checks involving that individual.
    Last edited by DracoDei; 2013-01-19 at 04:59 AM.
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    Thanks Draco, errors fixed.

    Whose up for some massage based magic items?
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    FInal call for requests before I start on the Epic stuff. Also final call for thoughts on additional items for the Masseuse.
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    Current Idea list for Epic PrC's (in addition to the old ones that need revisal)


    Catzooka: Epic Blaster PrC

    Mistress of the Toadie Frogs

    Keyboard Cat

    Kitler

    Viking Cats!

    Nyan Cat

    Grumpy Kitty

    Sad Kitteh
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    GO GO CATZILLA!

    "REEEEEAAAWWWWWRRRRRR!"

    You are one damn big cat. Kept and pampered only by the richest men in the world you are also the melee strongarm of the Cat Burglar Guilds. When cities or uppity Dragons need taught a lesson they call you. You're also helpful to have around should the Tarrasque pay a visit.

    BECOMING A CATZILLA
    Traditionally only a few Big Kitties become Catzillas, as there are even fewer rich nuts capable of feeding and maintaining a Catzilla than there are Big Kitties.

    ENTRY REQUIREMENTS
    Class Abilities: Fat Cat
    Skills: Bluff 8 ranks, Intimidate 25 Ranks, Knowledge (Local) 8 ranks, Listen 8 ranks
    BAB: +16
    Feats: Big Cat on the Block, Big Paw, Fwuffy, Smite Mousie, Tomcat
    Epic Feats: Epic Tomcat

    Class Skills
    The Catzilla's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Intimidate (Cha), Jump (Str), Knowledge (Geography, Local, Nature, Nobility)(Int), Listen (Wis), Search (Int), Spot (Wis), and Use Magic Device (Cha)
    Skills Points at Each Level : 4 + int

    Hit Dice: d10

    1. Enhanced Kitty Form
    2. Awe
    3. Enhanced Catzilla Form
    4. Enhanced Kitty Form
    5. Swat the Mousie
    6. Enhanced Catzilla Form
    7. Enhanced Kitty Form
    8. BOOM!
    9. Enhanced Catzilla Form
    10. Secret Weapon

    Weapon Proficiencies: Catzillas gain no new weapon or armor proficiencies.

    Enhanced Kitty Form (Su): At 1st level you may now assume Housecat Form at will (assuming you have it), and your other Kitty Forms of limited duration can be assumed for 1 round longer.

    At 4th level you may now assume Warcat Kitty Form at will (assuming you have it), and the duration of your Catzilla Form increases by 1 round.

    At 7th level you may now assume Catzilla Form at will.

    Awe (Ex): While in Housecat or bigger Kitty Form you gain a certain majesty (or at least a certain 'what the hell is that' factor). Any living thing within 120' that can see you must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier plus an additional +2 for each Size Class bigger than your opponent you happen to be) or be Fascinated for 2d6 rounds. If the Save is successful they are immune to this Catzillas Awe for 24 hours (or until he attacks). Once you attack a second Save must be made (Same DC, but the opponent gets a +2 Bonus to his Save if he succeeded in Saving against Fascination) or the opponent is Frightened for 2d6 rounds. If the Save is successful the opponent is immune to this Catzillas Awe for 24 hours.

    Enhanced Catzilla Form (Su): At Levels 3, 6, and9 you may choose one of the following:

    Iron Kitty Form: You gain DR 20/Epic while in Catzilla Form.

    Superhero Kitty Form: You gain Energy Resistance 15 to all types while in Catzilla Form.

    Brave Kitty Form: You are immune to mind influencing effects (including Morale Effects and Fear) while in Catzilla Form.

    Alien Kitty Form: You gain Spell Resistance equal to 10 + your CR while in Catzilla Form.

    Fast Kitty Form: You Base Movement Speeds are doubled while in Catzilla Form.

    Powerful Kitty Form: Your Strength increases an additional +8 in Catzilla Form.

    Size Has It's Advantages (Ex): At Level 5 you gain several combat maneuvers related to your size (you must be in Catzilla Form to use these):

    Swat the Birdie: When you make a successful claw attack against a flying opponent at least 1 Size Class smaller than you, it must make a Reflex Save (Save DC is 10 plus half Hit Dice plus Dexterity Modifier), or be knocked from the sky and take falling damage. If you use this maneuver as part of an Attack of opportunity the Save DC gets a +4 Bonus.

    Swat the Mousie: If you succeed in making a Claw Attack against an opponent at least 2 Size Classes smaller than you, it must make a Reflex Save (Save DC is 10 plus half Hit Dice plus Strength Modifier) or be knocked 10 ft. back from the Catzilla (and land prone).

    Da Big Swat: When making a Charge Attack you may slam into an opponent with all your body weight. Damage depends on your Size: Huge (8d6 plus double Strength Modifier), Gargantuan (12d6 plus double Strength Modifier), and Colossal (16d6 plus double Strength Modifier). This Attack may be used in smaller Kitty FOrms obviously.

    BOOM! (Ex): At 8th Level you can really put your foot down. As a standard action during your turn you may Trample a Gargantuan or smaller opponent. It does 4d12 plus double your Strength modifier. Victims can attempt a Reflex Save for Half Damage. DC is 10 + 1/2 Hit Dice + Strength modifier. You must be in Catzilla Form to use this. Everyone within 60' must also make a Reflex Save (Save DC is still Str Based)

    Secret Weapon (Su): Once every 1d4 rounds while in Catzilla Form you can make an energy attack of some sort. You must choose the energy type during creation and may choose Acid, Cold, Electricity, Fire, Force, Negative Energy, Positive Energy, or Sonic. It may take the form of an 80' Cone, a 10'x150' Line, a Ray with a range of 300 feet, an Energy Missile with a range of 150 feet, or an Explosive Blast with a range of 200 feet and a 60 foot radius spread. An opponent can make a Reflex Save for half damage against the Cone, Line, and Explosive Blast Effects (Save DC is 10 + 1/2 Hit Dice + Constitution or Charisma Modifier, you choose during creation). The Ray and Energy Missile attacks are Ranged Touch Attacks that Critical on a Natural 20 doing double damage. Damage for the Cone, Line, or Explosive Blast attacks are 20d6 damage. Energy Missiles are 15d6. Rays are 10d6 Damage. If using this attack as a Breath Weapon it must be defined as such during creation.

    PLAYING A CATZILLA
    You are among the worlds biggest of Kitties. People fear you. Well some do. Small children think your the fluffiest thing ever. And little old ladies seem to put out bowls of milk you can barely see let alone drink from. But most of the rest of them fear you. At least you keep telling yourself that. It's hard to ignore the cheerleaders wearing hats with cat ears when you show up to whup the bad guy.
    Combat: Combat for Catzillas usually includes walking leisurely up to your target and smooshing him with a decisive paw swat. Occasionally you need to make a second swat as some of the little ant people think they're tuff, but they're few and far between. If all that fails you bust out the secret weapons you try to avoid using.
    Advancement: Catzillas are often Guild Leaders hiding in plain sight as a local tourist attraction. This makes advancement a little odd, as you need to match the needs of your Guild with your "owners" desire to train you to do tricks for the public, or the cities desire to pimp you out as some sort of cosmic superhero that stands between them and destruction.
    Resources: Much like the Big Kitties, you probably head a Cat Burglars Guild. A pretty good sized one in your case. People are often surprised by how many regular sized cats like to hang out around you.

    CATZILLAS IN THE WORLD
    "AAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!! Oh wait, is that just a giant cat? What the hell am I screaming for? What's a cat gonna do?"
    You're too big for cages now. But you still act like a pampered pet. And you occasionally go on a rampage and attack a city to maintain your rep. Or to take out rivals or a specific target.
    Daily Life: You live the life of luxury, fed and scrubbed daily. And you get to whup the occasional city cause you're a pet who doesn't know any better and Missus Megalomania wuvs you.
    Notables: The Great Poofy (CG Male Human Cat Burglar 8/Big Kitty 10/Barbarian 2/Epic Big Kitty 4/Catzilla 1) is a local attraction. People come from miles around to see him. He seems particularly fond of gullible Clerics with money.
    Organizations: You pretty much are your own organization.

    NPC Reaction
    PC's tend to love or hate you. There's little middle ground because you're pretty famous, and you have that certain "oooooohhh" factor. You change back to normal from Kitty Form to hide now and then because you're so famous.

    CATZILLAS IN THE GAME
    This will be an odd class for a PC. After all everyone for miles away will know you in Kitty Form. And even if you change to look like a different one you'll have to avoid being big most of the time. After all who wants 2 or more Catzillas running around.
    Adaptation: This one is definitely for silly campaigns. Can't imagine how you'd put it in a serious campaign.
    Encounters: PC's will usually be gawkers waiting in line to see the Great Poofy. Or perhaps be assigned to capture you and bring you back when you 'escape'.

    Sample Encounter
    EL 12: The PC's are enjoying their day off at a local nobleman's private zoo, when they see the prize of his collection: a kitty the size of a large house (maybe a small castle). He seems to like the party Cleric, and purrs mightily while rubbing against him. Later, the party Cleric notices his coinpurse missing.


    How the hell does a giant cat learn to pick pockets?

    [size=12pt]The Great Poofy[/size]
    CG Male Human Cat Burglar 8/Big Kitty 10/Barbarian 2/Epic Big Kitty 4/Catzilla 1
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Last edited by Bhu; 2013-01-31 at 11:46 PM.
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  28. - Top - End - #718
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    CHILD OF ASMODEUS



    The Kids: "Daaaaaaaaaaaadddyyyy!"
    "Tell us a story daddy!"
    "Can we have presents daddy?"
    "Daddy is it true your a fat chick luvah?"
    "Can we discuss our allowance daddy?"
    "HUGZ!"

    Asmodeus: "Will you...please...shut up..."

    The Kids: "Have you seen that Iggwilv chick daddy?"
    "You should totally hit that daddy."

    Asmodeus: "Shutupshutupshutup..."

    The Kids: "Howcum you an' mom got a divorce daddy?"
    "Can we discuss our allowance daddy?"
    "Can I have Venger's soul to play with like a mousie daddy?"


    Asmodeus: "IN THE NAME OF THE GODS WILL YOU PLEASE JUST SHUT THE ____ UP! HERE!! HERE'S SOME MONEY!! GO BOTHER YOUR MOM AND LET ME PLOT!"

    "Moms been betraying you wif Mephistopheles daddy."

    Asmodeus: "I SAID...wait...what?"

    Cat Burglar Guilds thrive everywhere, even in the 9 Hells. Apparently even in Asmodeus' throne room, which would seem to defy all common logic as most of the Cat Burglars are quite Chaotic, and Asmodeus is...well...not. Even worse they all claim to be related to him somehow. Despite the great personal embarrassment this causes him he must keep them around for a reason, as he's forbidden his subjects to harm them. Which gives the Cat Burglars free reign to screw with the minds of the lesser Devils. They cause much wailing and gnashing of teeth, but being as this is Hell it largely gets unnoticed and is assumed to be background noise.

    BECOMING A CHILD OF ASMODEUS
    Your Mom had to fool around with someone she should have left well nuff alone. But the Dark Lord seems to like her so your family gets some perks. Not every child grew up being walked to school by a Bearded Devil disguised rather badly as a nun. You still can hear people today talking about the stinky, bearded woman who shepherded you to class.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, True Kitty, enhanced Kitty Form (Debbil Kitty Form, Winged Kitty Form), Kitty Magic (Asmodeus Was Mah Daddy!)
    Feats: Fiendish Heritage, Fiendish Legacy
    Skills: Bluff 18 ranks, Diplomacy 18 ranks, Gather Information 12 ranks, Knowledge (Religion, The Planes) 6 ranks, Sense Motive 12 ranks, Use Magic Device 12 ranks
    Alignment: Cannot be Good or Lawful (surprise!)


    Class Skills
    The Child of Asmodeus' class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level : 8 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1.  This Looks Like A Comfortable Napping Spot
    2.  Do I Have To Have A Chat Wif Daddy Bout You?
    3.  Daddy, Can We Talk?
    4.  This Looks Like a Warm Napping Spot
    5.  Do I Have To Have A Chat Wif Daddy Bout You?
    6.  Daddy, Can We Talk?
    7.  I Could Vacation Here All Year
    8.  Do I Have To Have A Chat Wif Daddy Bout You?
    9.  Daddy, Can We Talk?
    10.   Improved Debbil Kitty
    Weapon Proficiencies: A Child of Asmodeus gains no new weapon or armor proficiencies.

    This Looks Like A Comfortable Napping Spot (Ex): In regards to you the Nine Hells of Baator are not mildly Law or Evil Aligned.

    Do I Have To Have A Chat Wif Daddy Bout You? (Su): At 2nd level you have been fully accepted as one of Asmodeus' own, and all Devils are forbidden to harm you or interfere with you so long as you are obviously not working against his interests. You can work against their interests as much as you want however. Effectively you may Take 20 on all Charisma Related Skill Checks when they are used against a Devil. This is an Exceptional Ability.

    At 5th level you can use your powers of persuasion to call up a few of the boys to help out at a moments notice. You may cast Hellish Horde a number of times per day equal to your Charisma Modifier as a Supernatural Ability.

    At 8th level you can influence Hell itself. You may cast Planar Perinarch (in the Nine Hells only) at will as a Supernatural Ability.

    Daddy, Can We Talk? (Su): At 3rd level you are occasionally able to gain your fathers ear to chat with him for a moment. Sometimes if you bring him particularly good gossip he can use, he rewards you. At 3rd level this takes the form of a personal servant. You may choose between a Cauchemar Nightmare steed, or a Barbed Devil bodyguard. You get their services for 1 month. At the end of that month if you still wish to have them you need to give Daddy more gossip.

    At 6th level your steed or personal servant now has the Monster of Legend Template.

    At 9th level your steed or personal Servant now has the Monster of Legend and Paragon Templates.

    This Looks Like a Warm Napping Spot (Ex): You become immune to Fire damage and poison.

    I Could Vacation Here All Year (Ex):
    You gain Energy Resistance to Acid and Cold equal to your Effective Character Level divided by 2 (round down).

    Improved Debbil Kitty (Ex): At 10th level you become an Outsider with the Native Subtype (you are Native to the Prime Material Plane and the Nine Hells). You now gain several abilities due to this:

    See In Darkness (Ex): You can see perfectly well in both magical and normal darkness.

    Telepathy (Su): Range 100'.

    Damage Reduction 10/Good and Epic

    Spell Resistance equal to your Effective Character Level + your Cha Modifier.

    PLAYING A CHILD OF ASMODEUS
    You have free ride to do what you want within the confines of Hell. Most people would kill for this opportunity, and most of them would try to rescue souls. Souls of evil bad guys who deserve whatever the heck they get. Now as for you...this is an opportunity to steal from Devils and make their life Hell (pardon the pun). Who wouldn't want to do this given the chance? Plus you get to blackmail everyone who does bidness with them. There are days you simply can't repress the laughter enough.
    Combat: Combat? You don't fight in combat. You're a good kitty. And Daddy will beat the unholy living batpoop out of anyone who touches you when he's around. This has it's decided...advantages...
    Advancement: Advancement for the Children is primarily based on whether or not they wish to remain loyal to the Guild, or join their father. Few do this as the Guild is rather touchy about anyone who may know their secrets leaving.
    Resources: The Children have no more resources available than any other Guild. However operating within the 9 Hells does give them access to some unusual things other Guilds wouldn't be able to get.

    CHILDREN OF ASMMODEUS IN THE WORLD
    "If it weren't forbidden to kill you I'd see to it you were impaled on a brick. It's a good thing your father loves you."
    Your a decent enough guy, 'cept when the Devils are around. They're your own personal chew toys. Especially the Erinyes and Pit Fiends. You just love drilling them right in the ego. Especially when you can embarrass them in front of their friends.
    Daily Life: Much of your day is spent lolling about Hell insulting various Devils, or catcalling the Erinyes. Or at least it appears that way since you're mostly spying for the Guild. Plus nothing is as satisfying as telling a Pit Fiend he's less than a man and you could satisfy his wife in ways he couldn't begin to understand. But generally you only push it this far when Dad's nearby.
    Notables: Sibyl (CN Human Female Cat Burglar 20/Epic Cat Burglar 3/Child of Asmodeus 2) is a Cat Burglar known for being somewhat mentally unstable, and awesomely hot. And for being Asmodeus' love child with a Cleric of St. Cuthbert. Holiday dinners at her house are most interesting.
    Organizations: The Children of Asmodeus are an organization. They are the only known Cat Burglar Guild to operate almost entirely within the 9 Hells. While they rarely participate in the Blood War they have been known to act as spies to protect their interests, and it is assumed that Asmodeus somehow finds hem useful enough in this capacity that he doesn't squish them. That, or they're blackmailing him with one hell of a secret.

    NPC Reaction
    NPC's reaction if hey are mortal can generally be described as AAAAAAAAAAAAAAHHHH! Immortal Outsiders can generally be described as unprintable in a family publication. Everyone luvs to see the Kitties, yessir.

    CLASS NAME IN THE GAME
    This is a good PrC for people who like to be mouthy jerks. Just try to make sure they funnel it towards the bad guys.
    Adaptation: This is kind of an odd duck. It's kind of meant for silly campaigns, but it would be a campaign set in Hell.
    Encounters: The Children of Asmodeus generally are only encountered in Hell or nearby Planes. Or on errands for the Guild.

    Sample Encounter
    EL 25: "So is this your first time in Hell? Lemme introduce you to the boys. This is Baalphegoras the Pit Fiend. Gay as a tree full of Parakeets. Seriously his obsession with male Solars is an embarrassment to Baatezu society."


    Sibyl
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  29. - Top - End - #719
    Titan in the Playground
     
    Lix Lorn's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Bhu, I love you so much sometimes. xD
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  30. - Top - End - #720
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I try my best to be entertaining :D

    DIE PANZERKATZEN

    [IMG]Picture URL[/IMG]

    "Ich wette du bist ein Taubenlecker."

    Die Panzerkatzen were originally Sons of Pinky who have taken to using Tank Collars as support to help keep distractions away while they concentrated on fighting their target. They had mice cohorts ast as gunners in what is either a brilliant or incredibly silly idea. Eventually they evolved into something almost resembling a Knight's Order.

    BECOMING A DIE PANZERKATZEN
    You must be specialized in wearing heavy armor, be able to provide your own Tank Collar, and have an Awakened Mouse Cohort. After that if you appear mentally suitable, and are able to past the entrance tests, you may become a DP.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Little Tiger, Rage
    BAB: +21
    Saves: Requires a Base Fort Save of +13 or higher
    Skills: Climb 12 ranks, Jump 12 ranks, Intimidate 12 ranks, Tumble 8 ranks
    Feats: Anklebiter, Armor Proficiency (Heavy), Greater heavy Armor Optimization, Heavy Armor Optimization, Leadership (must have an Awakened Mouse cohort)
    Special: Must have a Tank Collar, and be sponsored by a current Der Panzerkatzen


    Class Skills
    The Die Panzerkatzen's class skills (and the key ability for each skill) are Balance (Dex), CLimb (Str), Concentration (Con), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d10
    1. Armor Mastery
    2. CHARGE!
    3. Rage
    4. Armor Mastery
    5. CHARGE!
    6. Rage
    7. Armor Mastery
    8. CHARGE!
    9. Rage
    10.

    Weapon Proficiencies: A place to put the different proficiencies.
    Put all the different class abilities in here!

    Armor Mastery (Ex): At 1st level you have mastered movement in armor, and receive no skill check penalties for wearing armor, nor are you limited to a maximum Dex Bonus. This ability does not extend to shields.

    At 4th level you always managed to shift so that the blow strikes where it would be least effective. You have a 50% chance of changing a critical hit to a normal one. You may only do this while wearing Heavy Armor.

    At 7th level while wearing Heavy Armor, any time you take damage you may make a Fortitude Save (DC is equal to damage done by the spell/ability/attack). If you succeed, you only take half damage.

    CHARGE! (Ex): At 2nd level you no longer have to move in a straight line to charge, and you no longer take an AC penalty while charging. Charge Attacks do +2d6 damage.

    At 5th level the Bonus to Attack Rolls made while charging increases to +4, and you no longer take double damage if your opponent readies a weapon to counter your charge. Charge Attacks do +4d6 damage.

    At 8th level the Bonus to Attack Rolls made while charging increases to +6, and your critical threat range increases by 1 (i.e. if it normally criticals on a 20, it now crits on a 19-20). This Does stack with other effects that increase critical threat range. Charge Attacks do +6d6 damage.

    Rage (Ex): At levels 3, 6, and 9 you gain an additional daily use of Rage. Beginning at level 3 you gain an additional +2 to all Saves while Raging. This increases to +4 at level 6, and +6 at level 9.

    Blitzkrieg (Ex): You automatically threaten a critical when making a charge attack. When you charge all allies within 60' gain a +4 Morale Bonus to all rolls for that round.

    PLAYING A DIE PANZERKATZEN
    There are many helpless and disadvantaged people in the world. People who need the help of you and your trusty Squire, Sir Squeak. People who are willing to give you most excellent food for kicking the butt of their oppressive feudal overlords. And you like home made pie. Oh yes.
    Combat: Most Panzerkatzen charge into combat, while their awakened mousie Squire blasts any distractions who may interfere. Or occasionally even your opponent if there are no distractions. Or the crowd if he's been drinking again. Damn mice.
    Advancement: Panzerkatzen fight for fame and glory, and to help the little people. Not always in that order. But since they spend most of their time fighting, much of their resources are devoted to it.
    Resources: Peasants love the Panzerkatzen, and so do many of the Cat Burglar Guilds. A surprising number of Guilds are Good in alignment, stealing from the rich and giving to the poor. The Panzerkatzen can always call on them for help.

    DIE PANZERKATZEN IN THE WORLD
    "Is that mouse riding an armored cat? What the.."
    Generally you skulk about, not revealing your true self until it's necessary. Once you have decided upon a target worthy of testing yourself against (i.e. beating down to enhance your reputation, and of course help a few people out), you reveal yourself in all your glory, and charge in to do a little butt kickin'.
    Daily Life: Always try to be visible. Evil only tries to get away with stuff when you aren't around. Unless of course you actually want to find Evil. In that case hide until the bad guys come out to molest the peasants, and then chew on their Evil toesies.
    Notables: Sir Mittens (CG Male Human Cat Burglar 2/Barbarian 8/Son of Pinky 10/Epic Son of Pinky 4/Die Panzerkatzen 1) and his Squire, Sir Squeak, wage a long battle against the evil local Emperor. It might go quicker if Squeak weren't drunk all the time.
    Organizations: Officially, you and your Squire fight a lone battle against the many Forces of EVIL in an eternal struggle. Unofficially, you're so loved you have the spy network from hell. Everyone rushes to tell you when something bad happens.

    NPC Reaction
    Unless they're evil, rich, or fanatic, most NPC's love the Panzerkatzen.

    DIE PANZERKATZEN IN THE GAME
    Die Panzerkatzen are generally pretty nice guys, even if they are a bit fun loving and raucous. They're sort of like Paladins without the stick in their behind or attachments to a deity. In other words a pretty good substitute for knightly types...
    Adaptation: If you can find a way to fit this into a serious campaign without people laughing their butts off you are a better DM than I...
    Encounters: PC's will generally encounter Panzerkatzen on a one cat crusade to fight oppression in the name of free munchies. Or helping the poor, or fighting monsters, etc. Whatever it is good kitties do.

    Sample Encounter
    EL 12: The PC's are relaxing at a picnic outside the local city, when a few ruffians accost some women. As they're about to interfere, a mouse charges in riding a heavily armored cat, and starts blasting them with some sort of magical weapon whilst the kitty mauls them. Afterwards they get hugs and free pie. You've never gotten free pie Dammit!


    Sir Mittens
    CG Male Human Cat Burglar 2/Barbarian 8/Son of Pinky 10/Epic Son of Pinky 4/Die Panzerkatzen 1
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions


    Sir Squeak
    CN Awakened Male Mouse Warlock 17
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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