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  1. - Top - End - #781
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    OMG! They Killkenny!
    Conjuration (Summoning)
    Spellcraft DC: 86
    Components: V, S
    Casting Time: 1 Minute
    Range: 75 ft.
    Effect: 2 Summoned Creatures
    Duration: 20 Rounds (D)
    Saving Throw: Will Negates
    Spell Resistance: Yes
    To Develop: 774,000 GP; 15 days; 30,960 xp. Seed: Summon. Factors: Summon 2 CR 20 creatures (+72 DC)

    With a clap of Thunder you summon two horrifying Kilkenny Cats (see below for stats). They appear where you designate, and attack immediately on your turn. If you can communicate with them you can direct them not to attack, to attack particular enemies, or perform other action. They act normally on the last round of the spell (which in their case means they're still probably attacking), and disappear at the end of their turn.

    Kilkenny Cats
    Medium Outsider
    Hit Dice: 45d8+450 (653 hp)
    Initiative: +13
    Speed: 100 ft. (20 squares)
    Armor Class: 38 (+13 Dexterity, +15 Natural), touch 23, flat-footed 25
    Base Attack/Grapple: +45/+52
    Attack: Claw +58 melee (1d6+7/18-20)
    Full Attack: 2 Claws +58 melee (1d6+7/18-20) and 1 Bite +58 melee (1d6+3/18-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Improved Grab, Pounce, Rake, Augmented Criticals, Terrible Wounds
    Special Qualities: Dark Vision 60', Low Light Vision, Scent, SR 30, Fast Healing 20, DR 20/Epic, Ferocity, Evasion, Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge
    Saves: Fort +34, Ref +37, Will +29
    Abilities: Str 24, Dex 36, Con 30, Int 12, Wis 20, Cha 20
    Skills: Balance +61, Hide +61, Jump +61, Listen +53, Move Silently +61, Search +49, Spot +53, Survival +26, Tumble +61
    Feats: Cleave, Devastating Critical (Bite, Claw), Great Cleave, Improved Critical (Bite, Claw), Improved Multiattack, Multiattack, Overwhelming Critical (Bite, Claw), Power Attack, Power Critical (Bite, Claw), Weapon Finesse, Weapon Focus (Bite, Claw)
    Environment: Any
    Organization: Solitary, or Pair
    Challenge Rating: 20
    Treasure: None
    Alignment: Always Chaotic Neutral
    Advancement: 46+ HD (Medium)
    Level Adjustment: ---

    "Look Bert, it's two cats fighting it out. My money is on the black one."

    "Abner...cats don't get that big...I think we'd best leave..."

    Kilkenny Cats appear to be exceptionally large and unhealthily tough housecats. They love to fight, and it's probably best to give them a wide berth. After all they may put aside fighting each other to fight you...
    Killkenny Cats understand Common and Cat, but will only respond in Cat.

    Improved Grab (Ex): If the Kilkenny Cat hits successfully with it's Claw attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it may Rake the next round.

    Pounce (Ex): The Kilkenny Cat can make a Full Attack at the endof a charge, including Rake Attacks.

    Rake (Ex): The Kilkenny Cats have 2 extra Rake attacks during a Grapple or Pounce. To hit rolls and damage are the same as their Claw attacks.

    Augmented Criticals (Ex): The Killkenny Cats Natural Attacks threaten a critical on a roll of 18-20 (this includes the Bonus they get for the Improved Critical Feat). Killkenny Cats may critically hit creatures that are normally immune to critical hits due to Type, such as Undead.

    Terrible Wounds (Ex): Wounds inflicted by Kilkenny Cats are terrible, ripping out chunks of the enemy and causing spectacular blood loss. Any round a Kilkenny Cat successfully hits an enemy with it's claws or bite, the opponent suffers a cumulative -1 penalty to attack and damage rolls. In other words if he gets hit he's at -1, if he gets hit again the next round he's at -2, etc.

    Ferocity (Ex): Kilkenny Cats may fight without penalty, even when disabled or dying.

    Uncanny Dodge (Ex): Identical to the ability listed on page 50 of the PHB.

    Improved Uncanny Dodge (Ex): Identical to the ability listed on page 50 of the PHB.

    Evasion (Ex): Identical to the ability listed on page 50 of the PHB.

    Improved Evasion (Ex): Identical to the ability listed on page 51 of the PHB.

    Skills: Kilkenny Cats may use their Strength or Dexterity Modifier for Jump Checks.

    Combat: The Killkenny Cats normally spar with one another incessantly. They'll bicker over anything. Against most opponents they usually charge and rake or grapple and rake. That seems to work pretty well for them so they haven't realy thought of tactics much more complicated (though it's assumed they can if the need arises).



    Pwnd
    Enchantment (Compulsion, Fear, Mind-Affecting)
    Spellcraft DC: 70
    Components: V, S
    Casting Time: 1 Action
    Range: 300 ft.
    Target: One living creature
    Duration: 5120 minutes
    Saving Throw: Will Negates
    Spell Resistance: Yes
    To Develop: 630,000 GP; 13 days; 25,200 xp. Seed: Afflict. Factors: Increase Duration to 5120 minutes (+32 DC), -12 Penalty (+20 DC), Target loses sight and hearing (+4 DC)

    A giant litterbox falls from the sky smashing one opponent and covering him in unmentionables, and granting him a -12 Morale Penalty to attack rolls, checks, and saving throws if he fails his Will save (as well as making him deaf and blind) for the duration of the spell.



    Mr. Schrodinger You Are Now My _____
    Transmutation (Teleportation)
    Spellcraft DC: 53
    Components: V, S
    Casting Time: 1 Free Action
    Range: Touch
    Target: Yourself and other touched creatures/objects weighing up to 1000 lbs.
    Duration: Instantaneous
    Saving Throw: None or Will Negates (see text)
    Spell Resistance: No or Yes (Will negates)
    To Develop: 477,000 GP; 10 days; 19,080 xp. Seed: Transport. Factors:Allows Interplanar Travel (+4 DC), teleports unwilling creatures (+4 DC), Quickened (+28 DC)

    With a touch you may teleport yourself or another creature/object of the appropriate weight (if they fail a save) anywhere in the world, or even to the Astral Plane.



    Kitty Domains



    Purr Domain
    Granted Power: Spells you cast that have a Radius area of effect (and have the Sonic descriptor or are Domain spells) are increased +5 ft. For example if the spell normally affects a 20' radius it now effects a 25' radius.
    1:Insidious Rhythm
    2:Dissonant Chant
    3:Tremor
    4:Battle Hymn?
    5:Resonating Agony
    6:Sympathetic Vibration
    7:The Death Purr*
    8:Earthquake
    9:Implosion


    Dander Domain
    Granted Power: The Difficulty Class for Saving Throws against your Domain spells is +2.
    1:Wall of Dander (Smoke)
    2:Cloud of Bewilderment
    3:Prickling Torment
    4:Whelm, Mass
    5:Dander Blast*
    6:Overwhelm
    7:Choking Dander (Cobwebs)
    8:Dander Explosion*
    9:Dander Tornado*


    Mischief Domain
    Granted Power: Add Bluff, Hide, and Move Silently to your Class Skill list.
    1:You Has A Flavor Too*
    2:Baleful Transposition
    3:A Cat's Revenge*
    4:It Was the Dog
    5:Phantasmal Thief
    6:Mislead
    7:Gimme A Break Here
    8:Otto's Irresistible Dance
    9:Time Stop


    Big Kitty Domain
    Granted Power: You gain the Powerful Build ability described on page 12 of the Expanded Psionics Handbook.
    1:Divine Favor
    2:Bulls Strength
    3:Longcat*
    4:Divine Power
    5:Bite of the Weretiger
    6:Tenser's Transformation
    7:Giant Size
    8:Leonal's Roar
    9:Big Kitty*


    Help! Domain
    Granted Power: You cast Conjuration (Summoning) spells at +2 Caster Level.
    1:Summon Feline I*
    2:Summon Feline II*
    3:Summon Feline III*
    4:Summon Feline IV*
    5:Summon Feline V*
    6:Summon Feline VI*
    7:Summon Feline VII*
    8: Summon Feline VIII*
    9:Summon Feline !X*


    Sneaky Sneakies Domain
    Granted Power: Once per day you can automatically succeed on a Hide or Move Silently roll. You must choose before rolling your skill check to use this ability.
    1:Disguise Self
    2:Invisibility
    3:Invisibility Sphere
    4:Invisibility, Greater
    5:False Vision
    6:Mislead
    7:Invisibility, Mass
    8:Screen
    9:Invisibility, Superior


    Curiosity Domain
    Granted Power: You may cast Divination Spells at +1 Caster Level.
    1:Detect Secret Doors
    2:Detect Thoughts
    3:Clairaudience/Clairvoyance
    4:Scrying
    5:Ceiling Cat*
    6:True Seeing
    7:Scrying, Greater
    8:Prying Eyes, Greater
    9:Foresight


    Begging Domain
    Granted Power: You may add Bluff, Diplomacy, and Knowledge (Local) to your Class Skills.
    1:Friendly Face
    2:Entice Gift
    3:Prayer
    4:Minor Creation
    5:Major Creation
    6:Heroes Feast
    7:Gimme A Break Here*
    8:True Creation
    9:Unbinding


    Hissing Fury Domain
    Granted Power:You are immune to Fear Effects.
    1:Cause Fear
    2:Scare
    3:Evil Eye
    4:Fear
    5:Wail of Doom
    6:Aura of Terror
    7:Evil Glare
    8:Shout, Greater
    9:Power Meow Kill


    Nap Domain
    Granted Power:You are immune to Sleep effects.
    1:Sleep
    2:Daze Monster
    3:Deep Slumber
    4:Remove Fatigue
    5:Symbol of Sleep
    6:Endless SLumber
    7:Hiss of Sleep
    8:Power Meow Stun
    9:Nappy Times*


    Scamper Domain
    Granted Power: You add Balance, Climb, Jump, and Tumble to your Class Skill List.
    1:Expeditious Retreat
    2:Spider Climb
    3:Haste
    4:Air Walk
    5:Dimension Jumper
    6:Primal Speed
    7:Unicorn Heart
    8:Celerity, Greater
    9:Dimension Jumper, Greater


    Catnip Domain
    Granted Power:You gain a +2 Sacred (or Profane) Bonus against Illusion and Enchantment spells.
    1:Distract
    2:Delusions of Grandeur
    3:Reality Blind
    4:Nightmare Terrain
    5:Mind Fog
    6:Illusory Pit
    7:Dream Sight
    8:Maddening Whispers
    9:Sublime Revelry


    Cat Domain
    Granted Power: Once per day you can automatically succeed at one Reflex Save.
    1: Lightfoot
    2: See Invisibility
    3: Lion's Charge
    4: Greater Invisibility
    5: Shadow Form
    6: Mass Suggestion
    7: Greater Teleport
    8: Sympathy
    9: Death by Overcuteness


    All Domain spells not in the PHB may be found here or in the Spell Compendium. Spells marked with * are new spells listed under Kitty Magic.


    KITTEH GAWDS

    {table=head]Deity|Alignment|Domains|
    The Great Kitteh in Da Sky|Chaotic Good|Celestial, Glory, Good, Nobility, Sky|
    The Bad Kitteh in Da Night|Chaotic Evil|Darkness, Domination, Evil, Kitty (Dragon) Below, Shadow, Wrath|
    Outside Cat|Chaotic Good|Begging, City, Good, Sneaky Sneakies|
    Mawm|Chaotic Good|Community, Family, Good, Healing, Truth|
    The Mean Kitteh|Chaotic Evil|Dander, Destruction, Evil, Hissing Fury, Purr|
    Itty Bitty|Chaotic Neutral|Curiosity, Help!, Mischief, Scamper|
    Goober|Chaotic Neutral|Chaos, Luck, Mischief, Trickery|
    The Alley Kat|Chaotic Neutral|Big Kitty, Courage, Retribution, Strength, War|
    Housecat|Chaotic Neutral|Catnip, Charm, Nap, Protection|
    Blue Eyes|Chaotic Evil|Death, Evil, Hissing Fury, Sneakie Sneakies|
    Charmaine Pussyfoot|Chaotic Good|Celerity, Liberation, Trickery|
    Mrrow|Neutral|Cat, Celerity, Charm, Trickery|
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  2. - Top - End - #782
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    NEW KITTY MAGIC SPELLS


    A Herd of Wildebeests Thunders Across the Plains of the Serengeti
    Transmutation
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Target: 1 Creature
    Duration: 10 Minutes/Level
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    Any sound your victim makes is amplified so loudly that it can be heard for miles. If he fails his Saving Throw, he fails all Hide and Move Silently Checks for the Duration of the spell. Best cast in dungeons that have lots of wandering monsters attracted by sound. Listen rolls made within 30' of the victim take a -4 Penalty unless they are made to hear him in which case they gain a +30 Bonus.

    Bug Bomb
    Evocation
    Level: Kitty 4, Sor/Wiz 4
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Area: 30' Radius
    Duration: Instantaneous
    Saving Throw: Fortitude negates; see text
    Spell Resistance: Yes

    You unleash a burst of poisonous white chemical fog, causing anything in the Area of Effect to make a Fortitude Save to avoid being poisoned. For those who fail their Save initial and secondary damage is 2d4 Str, unless they are Vermin or have the Swarm Subtype in which case the damage is 2d4 Constitution.


    Cataclysm
    Transmutation (Water)
    Level: Kitty 9, Sor/Wiz 9, Druid 9
    Components: V, S, XP
    Casting Time: 10 Minutes (see text)
    Range: 1 Mile/Level
    Area: 1 Mile/Level Radius centered on you
    Duration: 4d12 weeks
    Saving Throw: None
    Spell Resistance: No

    Cataclysm takes 10 minutes to cast, and another 10 minutes to take effect. After that for the duration of the spell the winds in the area of effect increase to Moderate (11+ MPH, see DMG) and there is 1d8 inches of rain per day. Ostensibly this has no immediate effect, but very soon it causes massive flooding. Costs 100 xp.

    Catalepsy
    Transmutation
    Level: Kitty 6, Sor/Wiz 6
    Components: V, S, F
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One living creature
    Duration: 1 round/Level
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    The victim goes rigid and cannot move, and can be posed to hold any position. This is identical to Hold Monster except the Paralysis lasts until the end of the spell without the victim getting a save each round to shake it off. Focus is an iron rod.

    Catamount
    Conjuration (Calling)
    Level: Kitty 7, Sor/Wiz 7
    Components: V, S
    Casting Time: 1 Minute
    Range: 150 ft.
    Effect: One mount
    Duration: 1 week
    Saving Throw: None
    Spell Resistance: No

    You summon a Swamplight Lynx (see MMII) to serve as a mount for 1 week. If it ever gets more than 150' from you it leaves.

    Cataplexy
    Transmutation
    Level: Kitty 3, Sor/Wiz 3
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature
    Duration: 1 round/Level
    Saving Throw: Fortitude partial; see text.
    Spell Resistance: Yes

    The victim becomes extremely weak and his speech and vision are impaired. If he fails the Save he is Dazzled and takes a -4 Penalty to Strength for the duration of the spell in addition to falling prone and dropping any items he is holding. If the Save is successful he falls prone and drops whatever he is holding and is considered Dazzled for 1 round. In both cases he cannot cast spells with Verbal components during the duration of being Dazzled.

    Catapult
    Transmutation
    Level: Kitty 4, Sor/Wiz 4
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: One Creature
    Duration: Instantaneous
    Saving Throw: Willpower negates
    Spell Resistance: Yes

    Your victim is flung into the air 30 feet plus 10 feet per caster Level, and takes subsequent falling damage when he comes back down. If he encounters an object on the way up he takes 1d6 damage per 10 feet he did travel, and then takes falling damage as normal on the way back down.

    Cataract
    Transmutation
    Level: Kitty 4, Sor/Wiz 4
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One corporeal Creature
    Duration: Instantaneous
    Saving Throw: Fortitude negates; see text
    Spell Resistance: Yes

    Your victim suddenly goes blind while being hit with several hundred pounds of water. If he fails his Save he is permanently blinded. Whether or not he fails the Save he is struck by water falling from the sky which knocks him prone and does 1d6 damage per caster level (maximum 10d6).


    Cat Burglaring
    Transmutation
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Personal
    Target: You
    Duration: 1 Round/Level (D)

    You gain a +4 Enhancement Bonus to Dexterity, a +3 Dodge Bonus to Armor Class, a +5 Enhancement Bonus to Reflex Saving throws, and a +5 Competence Bonus on Balance, Climb, Disable Device, and Open Lock checks. You also gain the Trapfinding, Evasion (see pHB page 50), Defensive Roll (PHB 51), and Improved Evasion (PHB 51). You gain a Climb Speed equal to your Land speed, and can always Take 10 on a Climb Check. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is a Potion of Invisibility which is consumed by the casting of the spell).

    Catcall
    Enchantment (Compulsion, Mind Affecting)
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: 20' Area centered on the primary target
    Duration: 1 round/Level
    Saving Throw: Willpower negates
    Spell Resistance: Yes

    As you jeer your primary target, anyone within the area of this spells effect must make a Willpower Save of their attitude towards him turns Hostile for the duration of the spell. If the primary target fails his Save, he does not become Hostile towards himself, but does take a -8 Penalty to Bluff and Diplomacy rolls against other victims of the spell for it's duration.

    Catfight
    Enchantment (Compulsion, Mind Affecting)
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: Any two beings, who must be no further than 30' apart
    Duration: 1 round/Level
    Saving Throw: Willpower negates
    Spell Resistance: Yes

    By yelling the mystical word "CATFIGHT!" you cause two being to make a Willpower Save. Whichever of them fails the Save sees the other one as their mortal enemy. It's best if they both fail, but even if only one fails it will still pursue the other to the exclusion of all else. They will do their best to ignore everything else and attempt to get into melee combat with one another for the duration of the spell. Cat Burglars like to pretend it only works on females, but it can target anyone.

    Catnap
    Enchantment (Compulsion, Mind-Affecting)
    Level: Kitty 1, Sor/Wiz 1
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: 1 Living Creature
    Duration: 1 round
    Saving Throw: Willpower negates
    Spell Resistance: Yes

    Your opponent must make a Willpower Saving Throw or become Unconscious for 1 round.

    Cat Scratch Fevah
    Transmutation
    Level: Kitty 1, Ranger 1
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Personal
    Duration: 1 round/Level
    Saving Throw: Fortitude negates; see text
    Spell Resistance: No

    For the duration of the spell your claws are coated with a mild venom, and if they damage an opponent he must make a Fortitude Save to avoid being poisoned. Initial damage is a -1 to attacks, saves, ability checks, skill checks, and weapon damage rolls. Secondary damage increases the Penalty to -2. Penalties from the poison effect last 2d6 hours.

    Catsplosion
    Conjuration (Summoning)
    Level: Kitty 9, Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Round
    Range: Close (25 ft + 5 ft/2 levels)
    Effect: Multiple Cat Swarms
    Duration: 1 Round/Level (D)
    Saving Throw: None
    Spell Resistance: No

    "FOOM!"

    This spell summons 2d4 Cat Swarms per round.

    Catsuit
    Illusion (Glamer)
    Level: Kitty 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: 1 Creature
    Duration: Instantaneous
    Saving Throw: Willpower disbelief
    Spell Resistance: Yes

    Any creature seeing your victim must make a Willpower Save or believe he is an appropriately sized cat. He can't even speak to them as all they hear are meows, and the illusion fools all five senses with a failed save. This lasts until Remove Curse or a similar spell is cast upon him, but once a being successfully Saves to disbelieve that individual no longer sees you as a cat.


    Catwalk
    Transmutation
    Level: Kitty 2, Ranger 2
    Components: S, M
    Casting Time: 1 Standard Action
    Range: Personal
    Target: You
    Duration: 1 round/level
    Saving Throw: No
    Spell Resistance: No

    This is identical to the Accelerated Movement spell (see Spell Compendium), except that you also gain a +4 Enhancement Bonus on Balance and Move Silently Checks.

    Flea and Tick Spray
    Evocation
    Level: Kitty 4, Sor/Wiz 4
    Components: V, S
    Casting Time: 1 Standard Action
    Range: 60'
    Area: Cone-Shaped Burst
    Duration: Instantaneous
    Saving Throw: Fortitude negates; see text
    Spell Resistance: Yes

    You unleash a burst of poisonous white chemical fog, causing anything in the Area of Effect to make a Fortitude Save to avoid being poisoned. For those who fail their Save initial and secondary damage is 2d4 Str, unless they are Vermin in which case the damage is 2d4 Constitution.

    Foof Ninja
    Transmutation
    Level: Kitty 6, Sor/Wiz 6
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: 1 Creature
    Duration: 10 min./level
    Saving Throw: Will Negates (harmless)
    Spell Resistance: Yes (harmless)

    The recipient of this spell can choose one opponent per round as a Free Action. He gets an Enhancement Bonus on all rolls and a Deflection Bonus to AC equal to the difference in Size Class between himself and this opponent. For example if you are Tiny and your opponent is Large the Bonus is +3. If you are Fine and the opponent is Colossal the Bonus is +8. If all your opponents are the same size class or smaller as yourself, I would suggest you cast a different spell.

    Greater Jagged Tooth
    Transmutation
    Level: Druid 5, Kitty 5, Ranger 4
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: 1 Creature per 3 Caster Levels
    Duration: 10 min./level
    Saving Throw: Will Negates (harmless)
    Spell Resistance: Yes (harmless)

    The critical threat range of all natural weapons doubles for the spells recipients.

    Power Nap
    Transmutation
    Level: Kitty 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Personal
    Target: You
    Duration: Instantaneous (see text)

    You cast this spell as you are laying down to sleep. You receive a full 8 hour's rest in 1 minute. You do not however recover spells cast in the last 8 hours or recover per day abilities.

    Pussywillow
    Transmutation
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Personal
    Target: You
    Duration: 1 round/Level (D)

    You gain a +4 Enhancement Bonus to Constitution, a +3 Luck Bonus to Armor Class, a +5 Enhancement Bonus to Reflex Saving throws, and a +5 Competence Bonus on Climb, Heal, Hide, and Survival checks. Your Type changes to Plant for the duration of the spell. You lose your spellcasting ability for the duration of the spell, including your ability to use spell trigger or spell completion magic items. Material component is a piece of Willow bark (which is consumed by the casting of the spell).

    Slice and Dice
    Transmutation
    Level: Druid 5, Kitty 5, Ranger 4
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: 1 Creature per 3 Caster Levels
    Duration: 10 min./level
    Saving Throw: Will Negates (harmless)
    Spell Resistance: Yes (harmless)

    The damage of each of the recipients Natural Weapons increases by 1 die. For example if they have an attack doing 1d3+Str, it is now 2d3+Str. If it normally does 2d6+Str, it now does 3d6+Str, etc.

    Walk With Purpose Kitty
    Transmutation
    Level: Kitty 2, Ranger 2
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Personal
    Target: You
    Duration: 1 round/Level (D)

    While this spell is in effect, you can move at your normal speed when using Balance, Climb, Hide, Move Silently, and Tumble without taking any penalty on your check (this includes running or charging). Your movement is not impeded by difficult terrain, nor does it provoke Attacks of Opportunity.

    NEW EPIC KITTY MAGIC SPELLS


    Nuclear Catsplosion
    Conjuration (Summoning)(Chaotic)
    Spellcraft DC: 240
    Components: V, S
    Casting Time: 1 Minute
    Range: 75 ft.
    Effect : 20 Planar Cat Swarms
    Duration: 20 rounds (D)
    Saving Throw: Will Negates
    Spell Resistance: Yes
    To Develop: 216,000 GP, 4 days, 8640 XP

    You Summon 1 Planar Cat Swarm each round for 20 rounds.



    The Ultimate Cat-Fu Technique
    Conjuration (Teleportation)
    Spellcraft DC: 55
    Components: V, S
    Casting Time: 1 Round
    Range: Personal
    Target : Self
    Duration: 20 rounds
    Saving Throw: None
    Spell Resistance: No
    To Develop: 495,000 GP, 10 days, 19800 XP

    This is identical to the Haste spell, except instead that when making a Full Attack Action you gain 4 extra attacks per weapon instead of 1.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  3. - Top - End - #783
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    It won't let me revise the posts here (maybe they're too old or something) but if you go here: http://www.minmaxboards.com/index.php?topic=1037.0

    You can see the revised Cat Burglar Core Class. Now with EPic Material and Feats.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Additional revisements to core class have been made based on feedback over at minmaxboards. Anyone have thoughts on the core class?
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Does anyone have any comments on the core class (particularly A Cats Prowess)? If not I'll be finishing up the Epic material.
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    Epic Cat Burglar

    You are among the worlds most famous cats. Shrines are devoted to your magnificence. Well in your mind maybe..

    Hit Die: d6

    Skill Points at each Additional level: 8 + Int modifier

    Enhanced Kitty Form: The Epic Cat Burglar gets a new Enhanced Kitty Form ability beginning at level 21 (and every 3 levels thereafter), and may now choose from the Epic Kitty Forms listed below.

    Kitty Magic: The Epic Cat Burglar gets a new Kitty Magic ability beginning at level 22 (and every 3 levels thereafter), and may now choose from the Epic Kitty Magic listed below.

    Burglaring: The Epic Cat Burglar gets a new Burglaring ability beginning at level 23 (and every 3 levels thereafter), and may now choose from the Epic Burglaring abilities listed below.

    Bonus Feats: The Epic Cat Burglar gains a Bonus Feat every 5 levels higher than 20th


    Epic Enhanced Kitty Forms

    Cutest...Kitteh...Evar Form: (Prerequisites: Cute Kitty Form) While in Kitty Form you may Fascinate all Opponents within 30 ft. as a Move Equivalent Action at will unless they make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier). If they fail the Save they are Fascinated so long as you continue to make a Move Equivalent Action each round to maintain the effect. Basically as long as the bitty kitty plays with the dingle ball they will watch. You may not use Cutest...Kitteh...Evar Form in combination with Ghost Cat, Grumpy Cat, Hairless Kitty, Mean Kitty, Non-Euclidean. or Sphynx Forms.

    Epic Kitty Form: (Prerequisite: True Kitty) You gain +6 Charisma while in Kitty Form.

    Epic Sabre-Toof: (Prerequisites: Sabre Toothed Kitty Form) If you successfully critical with a Bite attack while in Kitty Form, your opponent must make a Fortitude Save (DC is 10 plus 1/2 HD plus Str Modifier) or die.

    Floaty Kitty: Prerequisites: Winged Kitty Form) While in Kitty Form you have a Flight Speed equal to one and a half times your Land Speed with Perfect Maneuverability.

    Fwuffy Dwagon: (Prerequisites: Dragon Kitty Form) You gain DR 20/Epic while in Kitty Form.

    Grumpy Cat: (Mean Kitty Form) While in Kitty Form you gain Frightful Presence. Whenever you make an Attack while in Kitty Form any Opponent within 30' who has less Hit Dice than you must make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or be Frightened for 2d4 rounds. You may not combine Grumpy Cat with Cute Kitty Form or Cutest...Kitteh...Evar Form.

    Persian: (Prerequisite: Foofy Kitty Form) You gain the Cold Subtype. In addition you take no penalties while in falling snow or blizzards (See DMG or Frostburn) and are immune to non lethal damage cause by them. You may not use Persian with Hairless Kitty Form or Sphynx.

    Pitty Kitty Form: (Prerequisite: Debbil Kitty Form) Twice per day a while in Kitty Form you can automatically summon 2 Lemures, Bone Devils, or Bearded Devils, or 1 Erinyes, Horned Devil, or Ice Devil. This ability is the equivalent of an 8th-level spell. You may not use Pitty Kitty Form with Angel Kitty Form or Solar Kitty Form.

    Solar Kitty Form: (Prerequisite: Angel Kitty Form) While in Kitty Form you gain a +4 Sacred Bonus to all Saving Throws. You may not use Solar Kitty Form along with Black Cat Form, Debbil Kitty Form, Non-Euclidean Kitty Form, Pitty Kitty Form, Wicked Kitty Form.

    Sphynx: (Prerequisite: Hairless Kitty Form) You gain the Fire Subtype. In addition you take no penalties while in Sandstorms (See DMG or Sandstorm) and are immune to non lethal damage cause by them. You may not use Sphynx with Foofy Kitty Form or Persian.

    Wicked Kitty Form: (Prerequisite: Black Cat Form): While in Kitty Form you may cast any spell with the word 'Curse' in the title, and your opponent receives no Saving Throw. You must announce you are using this ability as you cast the spell, and may use it 3/day. Wicked Kitty Form cannot be used with Angel Kitty Form or Solar Kitty Form.

    Epic Kitty Magic

    Asmodeus Was Mah Daddy!: You may cast Unholy Aura 3/day.

    Basement Cat's Gentle Reminder of Debt: You may cast Energy Drain 3/day.

    Break the Rules: You may cast Invoke Magic 3/day (see Lords of Madness).

    Epic Scamper Powers: You may cast Freedom 3/day.

    Ghosty Kitteh: You may cast Ghostform 5/day (see Complete Arcane).

    Glazed Stare Into Nothingness: You may cast Foresight 3/day.

    I SAID These Are Not The Kitties You Are Looking For: You may cast Programmed Amnesia 3/day (see Complete Arcane).

    Mawm's Watchful Gaze: You may cast End to Strife 3/day (see Book of Exalted Deeds).

    Patron Deity of the Internet: You may cast Holy Aura 3/day.

    Poopin' In Someone's Slippers: You may cast Unbinding 3/day (See Defender's of the Faith).


    Epic Burglaring

    Defensive Flinch: (Prerequisites: Defensive Roll) When using your Defensive Roll Ability you now take no damage with a successful Reflex Save. You are no longer limited in your use of Defensive Roll.

    Epic Skill Mastery: (Prerequisites: Skill Mastery) You may now Take 20 with the skills you chose via Skill Mastery.

    Improved Sneak Attack: (Prerequisites: Sneak Attack) Any time you successfully do damage with a Sneak Attack your Opponent must make a Fortitude Save (DC is 10 plus 1/2 HD plus Dex Modifier) or be Stunned 1d4 rounds.

    Infamous Opportunist: (Prerequisites: Opportunist, Sneak Attack) You now get your Sneak Attack Dice with successful Attacks of Opportunity (with an additional +2d6 Sneak Attack dice).

    Lucky Bastard (Su) (Prerequisites: Improved Evasion) You now gain the benefits of Evasion while Helpless or sleeping.

    Schrodinger's Trip (Su): As a Swift Action make a touch attack to trip an opponent of any Size Class within 60'. If the touch attack is successful you immediately get a Trip Attack against your opponent using your Cha Modifier instead of your Strength Modifier (with a +4 Circumstance Bonus). Your opponent does not get his Size Bonus to oppose this Check, and may not attempt to Trip you back if your attempt fails (nor do you provoke an Attack of Opportunity).
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  7. - Top - End - #787
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    As I assume many of you will have no interest in epic material I will also open discussion on feats: http://www.minmaxboards.com/index.ph...sg7160#msg7160

    epic feats are here: http://www.minmaxboards.com/index.ph...sg7161#msg7161
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Kitty Feats have been revised and I await further feedback.

    Also I added Intimidate as a class skill.
    Last edited by Bhu; 2013-10-19 at 04:45 PM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    http://www.minmaxboards.com/index.ph...7702#msg197702

    I'm adding some new Kitty Magic spells if anyone wants a spell named after them. Dibs go to those who have helped first
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    With the Kilkenny cats "Terrible Wounds" needs a way of getting rid of the penalty. Even "reduced by 1 for each full day that the character spends entirely at full hitpoints" would do if you want to make it pretty nasty. But I'm actually thinking that Heal or Regeneration should handle at least 1 point of it, if not all of it per casting.

    Also, there is a difference of "and" vs "or" for Mr. Schrodinger You Are Now My _____ as to if you HAVE to go along for the ride, or CAN'T.
    Last edited by DracoDei; 2013-10-25 at 07:33 PM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    How about 'This penalty lasts until the wound is fully healed.'

    Schrodinger was intentional. You may teleport one being, either yourself or someone else.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    How about 'This penalty lasts until the wound is fully healed.'
    That works.
    Quote Originally Posted by Bhu View Post
    Schrodinger was intentional. You may teleport one being, either yourself or someone else.
    That was one of the two possibilities I thought you might mean. But then you need to alter the following line:
    Target: Yourself and other touched creatures/objects weighing up to 1000 lbs.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I peeked at the instructions for epic spells. It's yourself and up to 1000 lbs which can be other beings. I has fixed.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    http://www.minmaxboards.com/index.ph...7702#msg197702

    some of you may notice your names in lights here *cough* debi, draco, norr, lix *cough*


    may be more to come
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Thank you very much!

    Is there any particular relationship between any of the persons and the spell effects?
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    Not really. I hadda batch of spells I wanted to do, and a group of people I wanted to say thank you by naming them after. I still gotta make one for Lixie.
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    Almost done.

    Debi's Doofus Maker
    Enchantment (Compulsion, Mind-Affecting)
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S, F
    Casting Time: 1 Standard Action
    Area: 20' Area, centered on you
    Duration: 1 round/level
    Saving Throw: No
    Spell Resistance: Yes

    You create a stupidification field that makes those around you dumber the closer they get to you. Any creature entering the spell's Area of Effect becomes dumber, taking an Int Penalty based on their distance form you. Opponents sharing your square or adjacent to you take an Int Penalty of -4. Opponents 10' out take an Int Penalty of -3, 15' out take -2 Int, and 20' out they take -1 Int. They are also known for making very obvious statements such as "OMG, you're a kitty!" Focus is a small cat statuette.

    Doctor Kethrian's All Purpose Solution
    Evocation (Fire, Chaos, Evil)
    Level: Kitty 6, Sor/Wiz 6
    Components: V, S
    Casting Time: 1 Round
    Range: Long (400 ft. + 40 ft./level)
    Effect: One or more flamin' Debbil Kitties
    Duration: 1 Min./Level
    Saving Throw: Reflex for half damage
    Spell Resistance: Yes

    You create a swarm of energy that looks like little flaming little debbil kitties that hunt down your foes. Upon completion of the spell you summon a number of flaming debbil kitties equal to your Caster Level (maximum of 15). Each round the caster may direct one of the Debbil Kitties at a target as a Standard Action (debbil kitties not used before the spells duration expires disappear harmlessly). Once directed at a target the debbil kitty flies towards it unerringly and explodes doing 5d6 fire damage in a 10' area. If cast at night, or within areas of strong evil (such as the Area of Effect of a Desecrate or Evil Weather Spell) it does Vile damage instead.



    Curse a La Chemus
    Transmutation
    Level: Kitty 1, Sor/Wiz 1
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: One Living Creature
    Duration: Instantaneous
    Saving Throw: Will Negates
    Spell Resistance: Yes

    Your curse renders your opponent vulnerable to catnip. If the victim fails his Save he experiences a surge of unexplained euphoria whenever he touches or accidentally ingests catnip, suffering a -2 penalty on attack rolls, saving throws, skill checks, and ability checks for as long as he maintains contact (which he will not willingly break) with the evil weed, plus 1d6 rounds after (if he ingests it it lasts for 1d6 hours). Your victim will have to make a Willpower Save (same DC) to not roll about in catnip and suffer these ill effects if he finds some. This can be removed by Wish, Miracle, Remove Curse or any other spell that would remove Bestow Curse.

    Draco's Night Time Shenanigans
    Enchantment (Compulsion, Mind-Affecting)
    Level: Kitty 3, Sor/Wiz 3
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature
    Duration: 1 round/level
    Saving Throw: Willpower Negates
    Spell Resistance: Yes

    Your curse causes effects similar to what cat 'owners' refer to as 'crazy hour', with a dash of scizophrenia thrown in. In most ways this works like the Confusion Spell if your victim fails his Save, with the exception of it only affecting a single target and some enhanced effects: 01-10: Attack caster with melee or ranged weapons (or close with caster if attack is not possible), with a -2 Penalty to the roll for not bothering to aim properly. 11-20: Act normally. 21-50: Stare fixedly into the nothingness, daring it to stare back. 51-70: Run in any random direction at top speed. 71-00: Attack nearest creature (for this purpose, a familiar counts as part of the subject's self), with a -2 Penalty to the roll for not bothering to aim properly. Material component is a large nut.

    Unca Maat's Fond Embrace
    Enchantment (Compulsion, Mind Affecting)
    Level: Kitty 3, Sor/Wiz 3
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: One Creature
    Duration: Concentration
    Saving Throw: Yes
    Spell Resistance: No

    Your spell causes your opponent to ignore everything in order to spend time cuddling you. The creature you touch must make a Saving Throw or spend it's rounds cuddling you so long as you maintain concentration, during which time it loses it's Dexterity Bonus to AC. If it is attacked or has another spell cast on it that isn't beneficial, it receives another Save to break the effect.

    Ejo's Extemporaneous Enhancement
    Transmutation
    Level: Kitty 4, Sor/Wiz 4
    Components: V, S, F
    Casting Time: 1 Standard Action
    Range: Touch
    Target: Self or 1 Creature Touched
    Duration: 1 round/Level
    Saving Throw: Will Negates (Harmless)
    Spell Resistance: Yes (Harmless)

    For the duration of the spell, you (or a creature you touch) may use your Cat Powah Bonus in additional ways. When this spell is cast choose one of the following options to apply your Cat Powah Bonus to for the spells duration (at which point it switches back to what you already had it set to):

    It may be used to increase the Save DC of a Class Ability

    It may be used to increase the Bonus from a Class Ability

    If you do not have the Cat Powah Class Ability you may instead gain 1 additional Daily Use of a Class Ability (which must be used before the spell expires), or if you have a Class Ability such as Eldritch Blast or Sneak Attack that provides damage dice you gain 1 extra die. Note that if you have the I Is Kitteh, Hear Me Roar Feat you still use your Charisma Modifier, not your Charisma Score). The Focus is a small cat statuette.

    Norr's Nifty Rebuke
    Enchantment (Compulsion, Mind-Affecting)
    Level: Kitty 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: One creature
    Duration: 1 round/level
    Saving Throw: Willpower Negates
    Spell Resistance: Yes

    You approach your victim and scritch behind his ears or under his chin (aka you make a melee touch attack) while muttering cutesy witticisms like "Whose Mama's widdle baby?" or "Whose got a furry little mustache?". If he fails his Save, one of two things generally happen. Roll a die. On an even result his will is crushed by the combined shame felt by pets everywhere after being exposed to their 'owners' affections, and he takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. On an odd result he flips out and screams gibberish ("THERE IS NO FURRY LITTLE MUSTACHE, THERE IS ONLY ZUUL!") and attacks everyone within reach. For the duration of the spell he is subject to Frenzy (see Complete Warrior), except that he refuses to attack the caster.

    Veekie's Sage Advice
    Divination
    Level: Kitty 5, Sor/Wiz 5
    Components: V, S, F
    Casting Time: 1 Minute
    Range: Personal
    Target: You
    Duration: 1 round/Level

    In most ways this is fairly similar to Divination with a few exceptions. The base chance for a correct divination is 75% + 1% per caster level, to a maximum of 95%, and you may aski 1 question per caster Level so long as it is not about the same subject. Focus is a small cat statuette.

    Lix Lorn's Patented Cat Scan
    Divination
    Level: Kitty 4, Sor/Wiz 4
    Components: V, S, F
    Casting Time: 1 Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: 1 Creature
    Duration: Concentration, up to 1 min./level (D)
    Saving Throw: Willpower Negates
    Spell Resistance: No

    By casting this spell and then glancing at another creature you immediately learn the following: Any negative Status conditions it is suffering, the presence of any magical effects upon it (though not what those effects are), whether or not one of it's Attributes or Hit Points are below normal, it's Alignment, and which of it's Saving Throws is the lowest. Focus is a small cat statuette.

    Sir Shadow's Sneaky Serf of Sneakinesses
    Transmutation
    Level: Kitty 3, Sor/Wiz 3
    Components: V, S
    Casting Time: 1 Standard Action
    Target: Your Familiar
    Duration: 1 hour/level
    Saving Throw: Fortitude Negates (harmless)
    Spell Resistance: Yes (harmless)

    This spell turns your Familiar into an exotic, somewhat unidentifiable Humanoid (well it looks Humanoid any way, it's Type doesn't change). This Humanoid acts as your servant, lackey, and if truly unlucky your token mook as well. It's changes are as follows:

    Size and Type: Size increases to Medium, Type remains Unchanged.

    Hit Dice: Unchanged.

    Speed: Base land speed increases to 30 ft unless it's already 30 ft. or better.

    Armor Class: Natural Armor Bonus increases by +2.

    Attacks: As the Familiar is now humanoid in shape and has hands it may now wield weapons.

    Damage: Adjust the damage of the base creatures Natural Attacks due to size increase.

    Special Attacks: Retains any Special Attacks of the base creature, and becomes proficient with any Weapons, Shields or Armor that can be used by it's master.

    Special Qualities: Retains any Special Qualities of the base creature.

    Saves: May need to be recalculated due to Ability changes.

    Abilities: +8 Str if originally Tiny (+10 if Diminutive), +6 Con, -4 Dex if originally Tiny (-6 if Diminutive), +4 Int

    Skills: Unchanged.

    Feats: Unchanged.
    Last edited by Bhu; 2013-12-27 at 07:21 PM.
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    http://www.kongregate.com/games/nerd...od-vs-sun-king
    http://www.kongregate.com/games/nerd...-vs-sun-king-2

    A friend introduced me to these and asked if I'd do a quick Epic PrC based on them, so...

    CAT GOD

    "Woohoo! Burn, burn, burn!"

    Long, long ago in the deserts of antiquity an Evil Priest known as the Sun King attempted to usurp the position of the Kitteh Gawds. His convoluted scheme involved building some temple to siphon off their power, and so become immortal. Needless to say the Gawds were not pleased, and they empowered one of their agents to be their representative on Earth: the very first Cat God. Since then, in times of need, those who have studied well the secret arts of catkind have been called upon to become representatives.

    BECOMING A CAT GOD
    Cat Burglars who have entered the Feral PrC, and are liked by the Kitteh Gawds can vie to become one of these.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Big Kitty Magic
    Casting: Must be able to cast a 9th Level spell from the Kitty Magic Spell List as a Spell-Like Ability.
    Skills: Knowledge (Arcane) 12 ranks, Knowledge (Religion) 6 ranks, Spellcraft 12 ranks
    Feats: Jibba Jabba, Any 2 0f the following: Quicken Spell-Like Ability, Consecrate Spell-Like Ability, Empower Spell-Like Ability, Boost Spell-Like Ability, Maximize Spell-Like Ability, Heighten Spell-Like Ability, Corrupt Spell-Like Ability, or Spell-Like Ability Focus
    Epic Feats: Any one of the Epic Feats listed below.


    Class Skills
    The Cat God's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcane, Nature, Religion)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
    Skills Points at Each Level : 4 + int

    Hit Dice: d8
    1. Celestial Overview, Deific Apotheosis
    2. Plague of Fire, Deific Apotheosis
    3. Plague of Vermin, Deific Apotheosis
    4. Plague of Death, Deific Apotheosis
    5. Unholy Weather, Deific Apotheosis
    6. Sow Discord, Deific Apotheosis
    7. Divine Curse, Deific Apotheosis
    8. Plague of Sheep, Deific Apotheosis
    9. Earthquake!, Deific Apotheosis
    10. Ankh of Resurrection, Deific Apotheosis

    Weapon Proficiencies: A Cat God gains no new Weapon or Armor proficiencies.

    Celestial Overview (Ex): At 1st Level your Type changes to Outsider with the Native Subtype, and you gain a Fly Speed of 80 (Perfect). You also get Hover as a Bonus Feat.

    Deific Apotheosis: At each Level of Cat God you gain one ability from the following list:

    Divine Rank 0 (prerequisites Level 10)

    Immortality: You do not need to eat, sleep or breathe and do not age. You are immune to aging and sleep effects.

    Energy Resistance 10 to any 1 type (may be taken multiple times)

    Spell Resistance 15 + CR

    DR 10/Epic

    Immunity to Mind-Affecting Effects

    Immunity to Ability Drain and Damage and Energy Drain

    Immunity to Petrification and Polymorph

    Recalculate hit points to maximum hp per die


    Plague of Fire (Sp): You may now cast the following at will as Spell-Like Abilities: Delayed Blast Fireball, Flame Strike, Meteor Swarm. When used this ability may not be used again for 7 rounds (in the case of Meteor Swarm), 5 rounds (in the case of Delayed Blast Fireball), or 3 rounds (in the case of Flame Strike).

    Plague of Vermin (Sp): You may now cast the following at will as Spell-Like Abilities: Summon Monster IX. However instead of the usual effects you Summon 1 Purple Worm or Bloodfiend Locust Swarm (see Fiend Folio) per Level of Cat God. When used this ability may not be used again for 7 rounds.

    Plague of Death (Sp): You may now cast the following at will as Spell-Like Abilities: Create Undead (creates one Mummy per Cat God Level instead of the usual effect), Plague of Undead, Summon Monster IX (Summons one Entropic Reaper with the Evolved Undead Template applied 8 times). When used this ability may not be used again for 7 rounds.

    Unholy Weather (Sp): You may now cast the following at will as Spell-Like Abilities: Call Lightning Storm, Control Winds. When used this ability may not be used again for 3 rounds.

    Sow Discord (Sp): You may now cast the following at will as Spell-Like Abilities: Symbol of Insanity (except that affected victims always attack the nearest creature). When used this ability may not be used again for 6 rounds.

    Divine Curse (Sp): You may now cast the following at will as Spell-Like Abilities: Greater Bestow Curse (instead of the usual effects you may permanently Slow the victim as per the spell of the same name, or remove their ability to heal hit point or ability damage without magical aid). When used you may target one opponent per Cat God Level, all of which must be within at least 30' of one another. When used this ability may not be used again for 7 rounds.

    Plague of Sheep (Sp): You may now cast the following at will as Spell-Like Abilities: Baleful Polymorph (Except that you change opponents into sheep, and they do not retain alignment, language or memories. They become a sheep in mind as well as body.). When used you may target one opponent per Cat God Level, all of which muct be within at least 30' of one another. When used this ability may not be used again for 7 rounds.

    Earthquake! (Sp): You may now cast the following at will as Spell-Like Abilities: Earthquake. When used this ability may not be used again for 6 rounds.

    Ankh of Resurrection (Su): A Contingency spell is permanently in effect on your person, and is activated when you fall to 0 or less hit points (it may only be used once per 24 hours). When the Contingency is activated you receive the benefits of a Heal spell. Also one opponent per Cat God Level within 30' must make a Willpower Save (Save DC is Charisma based) or be Teleported in a random direction as per the Teleport spell).

    PLAYING A CAT GOD
    You represent cat kind as a whole. The Gawds were too competitive to lend one of their priests to represent them all as a whole, and so you were chosen as you were a paragon of all that is Kitteh. Which oddly enough requires you to become a blunt instrument of destruction. Go figure...
    Combat: You were sent to cleanse the world of false gods and their minions, and as such you have a variety of powers related to blowing stuff up or killing people. Which you try not to take too much glee in.
    Advancement: You are gently prompted from a dozen of so directions by the entire Kitteh Pantheon as to how you may best represent them. Fortunately you can relieve stress by setting things on fire.
    Resources: So long as it benefits the Kitteh Gawds you have carte blanche.

    CAT GODS IN THE WORLD
    "I'll be back!"
    The enemies of the Church are legion, and so are their minions. Since much of their power is based off the number of accumulated minions, you spend your days plowing through said mooks like a hot knife through butter. You also kinda worry about how much you're beginning to enjoy it.
    Daily Life: Much of your days are spent raining fire and locusts upon the evils of the world.
    Notables:
    Organizations: While they are generally lone agents the Cat Gods are members of the Church, and do have a not inconsiderable pull within it.

    NPC Reaction
    Cats love you. Other races are considerably less passionate, given your destructive tendencies.

    CAT GODS IN THE GAME
    DM's should consider well before allowing an agent of the Kitteh Gawds, who are whimsical and known for being troublesome and interfering, into his campaign.
    Adaptation: This is definitely meant for goofy campaigns.
    Encounters: Cat Gods will usually be encountered smiting the enemies of the Kitteh Gawds (or just cats in general).

    Sample Encounter
    EL 25: The PC's have been hired to protect a temple by some skeevy guy in a robe, only to arrive to find a glowing cat burning it to the ground and unleashing hordes of undead. So there goes another paycheck...


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Last edited by Bhu; 2013-11-30 at 05:18 PM.
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  19. - Top - End - #799
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Those are really fun games. My kongregate avatar is from them, iirc.
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    It's like the feng shui version of an orbital death laser.

  20. - Top - End - #800
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    Hi Lix! Didja like yer cat spell?
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  21. - Top - End - #801
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    I diiid. ^^ (cuddles)
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  22. - Top - End - #802
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    My apologies for the slowness in editing. I had a disability hearing last week, and I got diagnosed with possible kidney disease so things have been super busy.

    Lix, if you're a fan of Nerdook's games you might wanna peek at this: http://www.kongregate.com/games/nerd...ngeons-of-kong
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  23. - Top - End - #803
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I have to say, although I'm not as active on this board as I used to be, this thread is still just as fun and funny as when I first saw it.

    I hope everything goes well for you Bhu. Kidney disease sounds serious. I hope you have good doctors!

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  24. - Top - End - #804
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    Thanks Debi! *hugs*

    Did you like your spell?
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  25. - Top - End - #805
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    Ye Cat God is done and up for review
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  26. - Top - End - #806
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    http://www.kongregate.com/games/nerd...omplete=deadly

    And so I find myself inspired by Nerdook once again...

    SAVAGE FERAL


    "Ffffffftttttt.."

    Much like the traditional Feral you decided to leave civilized life behind, you just dispensed with all that mysticism and nonsense about the secret lore of cats. You just decided to be an ass-kicker. Because quite frankly there's a lot of asses need kicking. Plus nice old ladies give you free salmon. Wherefore you are kind to them and assist where you can. You also look out for the less fortunate critters of the world.

    BECOMING A SAVAGE FERAL
    The appropriate levels in Cat Burglar will do.

    ENTRY REQUIREMENTS
    Cat Burglar: Must have attained at least 6th Level as a Cat Burglar.
    Skills: Hide 8 Ranks, Listen 8 Ranks, Move Silently 8 Ranks, Spot 8 Ranks, Survival 8 ranks
    Feats: At least 2 Kitty Feats, one of which must be Cattitude

    Class Skills
    The Savage Feral's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography, Nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
    Skills Points at Each Level : 8 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Forever Kitty, Segue
    2. +1    +0     +3     +0    A Cats Speed
    3. +2    +1     +3     +1    A Cats Claws
    4. +3    +1     +4     +1    A Cats Rage
    5. +3    +1     +4     +1    A Cats Speed
    6. +4    +2     +5     +2    A Cats Claws
    7. +5    +2     +5     +2    A Cats Rage
    8. +6    +2     +6     +2    A Cats Speed
    9. +6    +3     +6     +3    A Cats Claws
    10.+7    +3     +7     +3    A Cats Rage
    11.+8    +3     +7     +3    A Cats Speed
    12.+9    +4     +8     +4    A Cats Claws
    13.+9    +4     +8     +4    A Cats Rage
    14.+10   +4     +9     +4    A Cats Speed
    15.+11   +5     +9     +5    A Cats Claws
    16.+12   +5     +10    +5   A Cats Rage
    17.+12   +5     +10    +5    A Cats Speed
    18.+13   +6     +11    +6    A Cats Claws
    19.+14   +6     +11    +6    A Cats Rage
    20.+15   +6     +12    +6    Lord of the Kitties
    Weapon Proficiencies: A Savage Feral gains no new Weapon or Armor Proficiencies.

    Forever Kitty (Ex): Choose any 1 Kitty Form. You are now permanently stuck in that Kitty Form, and can no longer become human. You can only speak now if you have the Jibba Jabba Feat. You are immune to spells or abilities that would detect your alignment or somehow reveal you are more than just a cat. Your Savage Feral Levels count as Cat Burglar levels for purposes of qualifying for Kitty Feats. Equipment and Magic Items must now be sized for your Kitty Form. You may cast spells if you have access to the right material components since you have learned to use the necessary Verbal and Somatic components as a cat. You now qualify as a cat for purposes of any spell/power/effect that would be beneficial to cats temporarily (this includes spells specific to animals such as Animal Growth, because Cats are Animals). For purposes of effects that would be detrimental to Cats/Animals, you are a Magical Beast. If knocked unconscious you no longer revert to human form if you are in Kitty Form.

    Segue: When you become a Savage Feral, all your Cat Burglar Levels convert to Savage Feral Levels (it's possible you will need to recalculate skills).

    A Cats Speed (Ex): At Levels 2, 5, 8, 11, 14, and 17 you may choose one Ability from the following list (all Abilities are Exceptional unless otherwise mentioned):

    10' Step Whenever you can make a 5' Step you can move up to 10' instead.

    15' Step (Prerequisite: 10' Step) Whenever you can make a 5' Step you can move up to 15' instead.

    Sprinter Your base Land and Climb Speeds (if you have a Climb Speed) increase by +10'.

    Cheetah Blood (Prerequisite: Sprinter) Your base Land Speed permanently doubles.

    Flash Cat Steps (Prerequisite: Level 8+) As a Swift Action you may Teleport to the nearest Opponent within 100'. If possible you pop up either directly behind him or in a potential Flanking position. If not you simply Teleport to an adjacent square (or as close as you can get). This is a Supernatural Ability and can be used once every 5 rounds.

    Woodland Stride This is identical to the Ranger Ability listed in the PHB.

    Swift Tracker (Prerequisite: Woodland Stride) This is identical to the Ranger Ability listed in the PHB.

    Uncanny Dodge This is identical to the Rogue Ability listed in the PHB.

    Improved Uncanny Dodge (Prerequisite: Uncanny Dodge) This is identical to the Rogue Ability listed in the PHB.

    Evasion This is identical to the Rogue Ability listed in the PHB.

    Improved Evasion (Prerequisite: Evasion) This is identical to the Rogue Ability listed in the PHB.

    The Quickness You gain a +4 Racial Bonus to Initiative Checks.

    A Cats Claws (Ex): At Levels 3, 6, 9, 12, 15, and 18 you may choose one Ability from the following list (all Abilities are Exceptional unless otherwise mentioned):

    Wounding When you attack an opponent with your Natural Weapons, there is a 50% chance that your opponent becomes Wounded and bleeds for extra damage. Wounded targets lose an additional 2 hit points per round for 5 rounds.

    Improved Wounding (Prerequisites: Wounding) You now automatically cause your opponent to become Wounded if you successfully attack with your Natural Weapons.

    Greater Wounding (Prerequisites: Improved Wounding) Wounded opponents now take damage for 10 rounds as opposed to 5.

    Cull the Weak You do an additional +2d6 damage against Wounded targets.

    Improved Culling (Prerequisites: Cull the Weak) You bonus damage against Wounded targets increase to +2d10.

    Improved Critical The Critical Threat Range of your Natural Attacks increases by 1 (i.e. if you normally Threaten a Critical on a Natural 20, you now threaten one on a 19-20).

    Greater Critical (Prerequisites: Improved Critical) The Critical Multiplier of your Natural Attacks increases by 1 (i.e. if a successful Critical normally does x2 damage it now does x3).

    Maximum Critical (Prerequisites: Greater Critical) If you successfully confirm a Critical hit it does maximum damage, there is no need to roll.

    Blood Festival (Prerequisites: 12th Level) As a Standard Action all opponents within 60' must make a Reflex Save (Save DC is Dexterity Based) or become Wounded. Opponents who are already Wounded take 2d6 damage instead. This is a Supernatural Ability and can be used once every 5 rounds.

    Sneak Attack This is identical to the Rogue Ability listed in the PHB (you get 1d6 Sneak Attack). This may be taken multiple times, and increases +1d6 each time.

    Skirmish This is identical to the Scout Ability listed in the Complete Adventurer (you get 1d6 Skirmish). This may be taken multiple times, and increases +1d6 each time. You do not gain a Skirmish Bonus to AC.

    Born Hunter (Prerequisites: Sneak Attack or Skirmish) When you successfully perform a Critical you may add either your Skirmish or your Sneak Attack damage, choose which when you get this ability.

    A Cats Rage (Ex): At Levels 4, 7, 10, 13, 16, and 19 you may choose one Ability from the following list (all Abilities are Exceptional unless otherwise mentioned):

    Mage-Killer If you successfully attack an opponent with your Natural Weapons, who has (successfully or not) attacked you from range this round or the last, you do an additional +1d6 damage.

    Improved Mage-Killer (Prerequisites: Mage-Killer) Your Bonus damage increases to +2d6.

    Fwuffy Assassin (Prerequisites: Improved Mage-Killer) Your Bonus damage increases to +3d6.

    Pounce You may perform a Full Attack at the end of a Charge.

    Improved Pounce (Prerequisites: Pounce) If you successfully damage an opponent with your Charge Attack you gain an additional Move Action this turn (maximum of 1 extra Move Action).

    Pounce Master (Prerequisites: Improved Pounce) When performing your Pounce (or performing a successful Grapple Check) ability you get 2 additional Rake attacks at your highest BAB (damage is the same as your Claws plus 1/2 Str Modifier.

    Vengeful Fury (Prerequisites: Combat Reflexes) If one of your Allies dies, or is rendered Helpless, Unconscious, Disabled, or Staggered you get a free Attack of Opportunity against every adjacent Opponent.

    Improved Vengeful Fury (Prerequisites: Vengeful Fury) You may now use your Vengeful Fury Ability if one of your Allies is Dazed or Stunned as well.

    Lord of Vengeance (Prerequisites: Improved Vengeful Fury) You may now use your Vengeful Fury Ability if one of your Allies is Denied his Dexterity Bonus to AC.

    Bloodthirsty If you successfully kill an Opponent you gain a +3 Morale Bonus to Damage rolls for the rest of the encounter.

    Improved Bloodthirsty (Prerequisites: Bloodthirsty) Your Bonus from Bloodthirsty now also applies to Attack Rolls.

    Tower of Fury (Prerequisites: Improved Bloodthirsty) Your Bonus from Bloodthirsty now also applies to Initiative Checks as well (this stacks with The Quickness).

    Lord of the Kitties (Su): You may choose one ability from the following list:

    Kitty Litter You may use Body Outside Body once per Encounter as a Supernatural Ability.

    9 Lives When killed you immediately receive the benefits of a Resurrection as if one had been prepare with a Contingency spell. This Ability has 9 uses after which you must be revived by a Cleric like everyone else.

    PLAYING A SAVAGE FERAL
    Some Savage Ferals get into so much trouble they have to hide as a cat simply to survive. More likely though are those who burnout on living in a man's world and decide that they'd like a simpler life of catching food and beating down some occasional bad guys. You're pretty well built for that now.
    Combat: Your class abilities allow for several different combat builds, though a favorite of Savage Ferals is Wounding and Cull the Weak. Cats just love to make opponents bleed. Their opponents thoughts on bleeding are somewhat more subdued in their anticipation.
    Advancement: You can no longer afford powerful magic items, and in some ways are dependent on the mercies of others. Stealth will be necessary, as will a great deal of personal resourcefulness and quick thinking.
    Resources: Ferals have little to no resources to draw upon but their own friends, assuming they have any. Some may live as a housecat, protecting a beloved person who believes themselves to be an owner. Most are feral wild cats, scratching out the barest of livings.

    SAVAGE FERALS IN THE WORLD
    "I don't understand why everyone is so terrified of poor Mr. Fussypants. He's always been a good kitty for his mee maw."
    You live pretty much like any other cat. Mind you given your intelligence there are some exceptions. For example being able to understand speech you have an amazingly low tolerance for other peoples crap. Being not thought of as a person with rights anymore has also likely made you a fierce protector of the downtrodden.
    Daily Life: "The local kids egged Mrs. Frisby's house today. They shall pay for it with blood, and possible resulting infection. So swears Mr. Fussypants!"
    Notables:
    Organizations: Ferals rarely have organizations, although there are rumors of some prides of Feral cats.

    NPC Reaction
    NPC's think you are a particularly mean and grumpy kitty. Probably because you scratch them. And poop in their slippers. And sometimes they wake up to you staring down at them with the word 'SOON' scratched into the wall behind you. A cat you may be but subtle you are not.

    SAVAGE FERALS IN THE GAME
    If it is ever revealed that Ferals exist, cats will probably lose their status as favored pets. But then the same could be said of Cat Burglars in general.
    Adaptation: This is an odd one. It has some possibilities for serious campaigns, but would play better in a silly one.
    Encounters: PC's will usually assume a Feral is just a stray cat, unless he wants to reveal himself.

    Sample Encounter
    EL 12: Odd events have been occurring at a local village, and they seem obsessed with the idea that one Mrs. Frisby is some sort of witch, who is slowly destroying her enemies via her evil cat Familiar. As your party contains a Wizard you find the idea of using a Familiar as an instrument of destruction to stretch plausibility.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC SAVAGE FERAL

    Hit Die: d6
    Skills Points at Each Level : 8 + int
    A Cats Speed At Level 22 and ever 4 Levels thereafter you may choose one of the following:

    Epic Step: (Prerequisite: 15' Step) When you would normally be able to make a 5' Step you can now move your full movement rate.

    Epic Quickness (Prerequisite: The Quickness and Swift Tracker) Your Bonus to Initiative Checks increases to +8, and when tracking while moving at twice normal speed he takes no penalty.

    Epic Dodge (Prerequisite: Improved Uncanny Dodge and Evasion) You may now use Uncanny Dodge and Evasion while immobilized or even unconscious.

    Epic Flash (Prerequisites: Flash Cat Steps) When attacking an opponent the round you use your Flash Cat Steps ability, your attack is automatically confirmed as a Critical if it hits successfully.

    A Cats Claws At Level 22 and ever 4 Levels thereafter you may choose one of the following:

    Epic Wounding: (Prerequisites: Greater Wounding) Your opponents now take damage for the duration of the encounter.

    Epic Critical (Prerequisites: Maximum Critical) Whenever you score a critical hit with your Natural Attacks, the target must make a Fortitude save (DC 10 + ½ your level + your Strength modifier) or die instantly. (Creatures immune to critical hits can’t be affected by this power).

    Epic Culling (Prerequisites: Improved Culling and 1d6 Sneak Attack) Your bonus damage against Wounded targets increase to +4d10.

    Epic Blood Festival (Prerequisites: Blood Festival) When using your Blood Festival Ability the range is now 100', and individuals already Wounded take +5d6 damage.

    A Cats Rage At Level 22 and ever 4 Levels thereafter you may choose one of the following:

    Epic Assassin (Prerequisites: Fwuffy Assassin) Your Bonus damage increases to +6d6.

    Epic Pounce (Prerequisites: Pounce Master) When performing a Pounce you gain 2 additional Claw attacks and 2 additional Rake attacks at your highest BAB.

    Epic Vengeance (Prerequisites: Lord of Vengeance) You may now use your Vengeful Fury Ability if one of your Allies is dropped to half his hit points or less.

    Epic Fury (Prerequisite: Tower of Fury) Your Bonus from Bloodthirsty now also applies to the Save DC of any of your Class Abilities.

    Lord of the Kitties At Level 30 you get Epic Kitty Litter: When using your Kitty Litter ability you take no damage when your duplicates are killed.

    Bonus Feats: The Epic Savage Feral gains a Bonus Feat every 5 levels higher than 20th
    Last edited by Bhu; 2013-12-27 at 07:19 PM.
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  27. - Top - End - #807
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    There's no difference between Improved Mage Killer and Fwuffy Assassin. Skirmish seems objectively better than Sneak Attack, since the damage increases at the same rate and is easier to get off, full round sneak attacks not withstanding.
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  28. - Top - End - #808
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    Wounding should probably specify how it stacks, and Cheetah Speed similarly would be clearer with a mention of if the doubling happens before or after the +10.
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  29. - Top - End - #809
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    Quote Originally Posted by Bhu View Post
    Almost done.


    Debi's Doofus Maker
    Enchantment (Compulsion, Mind-Affecting)
    Level: Kitty x, Sor/Wiz x
    Components: V, S, F
    Casting Time: 1 Standard Action
    Area: 20' Area, centered on you
    Duration: 1 round/level
    Saving Throw: No
    Spell Resistance: Yes

    You create a stupidification field that makes those around you dumber the closer they get to you. Any creature entering the spell's Area of Effect becomes dumber, taking an Int Penalty based on their distance form you. Opponents sharing your square or adjacent to you take an Int Penalty of -4. Opponents 10' out take an Int Penalty of -3, 15' out take -2 Int, and 20' out they take -1 Int. They are also known for making very obvious statements such as "OMG, you're a kitty!" Focus is a small cat statuette.
    Awww. Did you name this for me? I'm flattered!

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  30. - Top - End - #810
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I named spells after a couple of people

    Im hoping I didnt forget anyone but given my medical problems of late I prolly have

    fixes for the savage feral up soon!
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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