The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #931
    Firbolg in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    with flight and color spray it'd still be +1 LA
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  2. - Top - End - #932
    Firbolg in the Playground
     
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    My apologies foro this but due to a health scare I've been unable to get as much accomplished this month. Will post new stuff soon now that I've been declared ok.
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  3. - Top - End - #933
    Firbolg in the Playground
     
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    [size=14pt]LARGE CAT[/size]
    Large beast, unaligned
    Armor Class 12
    Hit Points 30 (4d10+8)
    Speed 50 ft., climb 40 ft.
    Str 17 (+3)
    Dex 15 (+2)
    Con 14 (+2)
    Int 3 (-4)
    Wis 12 (+1)
    Cha 8 (-1)
    Saving Throws
    Skills Perception +3, Stealth +4
    Senses passive Perception 13
    Languages ---
    Challenge 1 (200 XP)

    Keen Smell. The Cat has advantage on Wisdom (Perception) checks that rely on smell.

    Pack Tactics. The Cat has advantage on an attack roll against a creature if at least one of the Cat's allies is within 5 feet of the creature and the ally isn't incapacitated .

    Pounce. If the Cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Cat can make one bite attack against it as a bonus action.

    [size=12pt]Actions[/size]

    Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

    Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
    Revised avatar by Trixie, New avvie by Crisis21!
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  4. - Top - End - #934
    Firbolg in the Playground
     
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    [size=14pt]HUGE CAT[/size]
    Huge beast, unaligned
    Armor Class 15 (natural armor)
    Hit Points 142 (15d12+45)
    Speed 40 ft.
    Str 22 (+6)
    Dex 12 (+1)
    Con 17 (+3)
    Int 3 (-4)
    Wis 12 (+1)
    Cha 8 (-1)
    Saving Throws
    Skills Perception +4, Stealth +4
    Damage Vulnerabilities if any
    Damage Resistances if any
    Damage Immunities if any
    Condition Immunities if any
    Senses passive Perception 14
    Languages ---
    Challenge 6 (2300 XP)

    Keen Smell. The Cat has advantage on Wisdom (Perception) checks that rely on smell.

    Pack Tactics. The Cat has advantage on an attack roll against a creature if at least one of the Cat's allies is within 5 feet of the creature and the ally isn't incapacitated .

    Pounce. If the Cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Cat can make one bite attack against it as a bonus action.

    [size=12pt]Actions[/size]


    Multiattack.
    The cat makes two attacks with its claws .

    Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16) . Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

    Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
    Last edited by Bhu; 2018-12-03 at 12:02 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
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  5. - Top - End - #935
    Firbolg in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    After discussion elsewhere i have edited and revised small, medium and huge cats. Gargantuan Cat on the way.
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  6. - Top - End - #936
    Firbolg in the Playground
     
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    [size=14pt]CAT FACED GORILLA[/size]
    Medium Beast, unaligned
    Armor Class 12
    Hit Points 19 (3d8+6)
    Speed 30 ft., climb 30 ft.
    Str 16 (+3)
    Dex 14 (+2)
    Con 14 (+2)
    Int 6 (-2)
    Wis 12 (+1)
    Cha 7 (-2)
    Skills Athletics +5, Perception +3
    Senses passive Perception 13
    Languages ---
    Challenge 1/2 (100 XP)


    [size=12pt]Actions[/size]


    Multiattack. The Cat Faced Gorilla makes two Claw attacks and 1 Bite.

    Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3 slashing damage.

    Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
    Revised avatar by Trixie, New avvie by Crisis21!
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  7. - Top - End - #937
    Firbolg in the Playground
     
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    [size=14pt]DIRE CAT FACED GORILLA[/size]
    Huge beast, unaligned
    Armor Class 12
    Hit Points 157 (15d12+60)
    Speed 40 ft., Climb 40 ft.
    Str 23 (+6)
    Dex 14 (+2)
    Con 18 (+4)
    Int 7 (-2)
    Wis 12 (+1)
    Cha 7 (-2)
    Skills Athletics +9, Perception +4
    Senses passive Perception 14
    Languages ---
    Challenge 7 (2,900 XP)

    [size=12pt]Actions[/size]


    Multiattack. The Dire Cat Faced Ape makes 2 Claws and 1 Bite.

    Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

    Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., onr target. Hit: 22 (3d10 + 6) piercing damage.
    Revised avatar by Trixie, New avvie by Crisis21!
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  8. - Top - End - #938
    Firbolg in the Playground
     
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    Sorry guys, work went to hell for a few weeks. I''ll have stuff up shortlly
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  9. - Top - End - #939
    Firbolg in the Playground
     
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    [size=14pt]CATFOLK[/size]
    Medium Humanoid (Catfolk), Chaotic Neutral
    Armor Class 12
    Hit Points 13 (3d8 Hit Dice)
    Speed 30 ft.
    Str 10 (+0)
    Dex 14 (+2)
    Con 10 (+0)
    Int 10 (+0)
    Wis 10 (+0)
    Cha 12 (+1)
    Saving Throws
    Skills Perception +2, Stealth +4
    Senses Passive Perception 10
    Languages Purr, Common
    Challenge 1/4 (50 XP)

    Keen Smell. The Catfolk has advantage on Wisdom (Perception) checks that rely on smell.

    [size=12pt]Actions[/size]

    Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Additional effects.

    Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Additional effects.
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  10. - Top - End - #940
    Firbolg in the Playground
     
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    [size=14pt]GARGANTUAN CAT[/size]
    Gargantuan beast, unaligned
    Armor Class 20 (natural armor)
    Hit Points 341 (22d20+110)
    Speed 40 ft.
    Str 28 (+9)
    Dex 11 (+0)
    Con 20 (+5)
    Int 3 (-4)
    Wis 12 (+1)
    Cha 8 (-1)
    Saving Throws Dex +6, Con +11, Wis +7
    Skills Perception +7, Stealth +6
    Senses passive Perception +7
    Languages ---
    Challenge 17 (18,000 XP)

    Keen Smell. The Cat has advantage on Wisdom (Perception) checks that rely on smell.

    Pack Tactics. The Cat has advantage on an attack roll against a creature if at least one of the Cat's allies is within 5 feet of the creature and the ally isn't incapacitated .

    [size=12pt]Actions[/size]

    Multiattack.
    The cat makes two attacks: one with its bite and two with its claws .

    Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16) . Until this grapple ends, the target is restrained, and the cat can't bite another target.

    Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage, and the target must make a DC 16 Str Save or be knocked Prone.
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  11. - Top - End - #941
    Firbolg in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I got hit by a truck after being injured at work (I'll be ok, worry not). Will have stuff soon.
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  12. - Top - End - #942
    Firbolg in the Playground
     
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    Working on some new backgrounds for 5e that will be cat burglar appropriate. Will have the first batch soon.
    Last edited by Bhu; 2019-05-26 at 09:14 PM.
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  13. - Top - End - #943
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    Burlap Guild Member
    You belong to the infamous Burlap Throat-Wattle Guild. The Burlap Throat-Wattle in the little town of Burlap is the worlds most infamous dragons only bar. It is considered neutral territory where Dragons of all species can meet and conduct business, chat, or try to get laid by the bar maids without any fighting or assassination going on. It's also home to a thriving Cat Burglars Guild, all of whom are the bastard children of dragons and humanoid bar wenches (darn dragon groupies). The dragons have noticed that their kids and paramours have a thing for cats, but somehow have miraculously not noticed that the cats are some sort of organization. Or perhaps they've simply been kind enough to not mention it since most of them are their kids.
    Skill Proficiencies: Deception, Persuasion.
    Languages: Draconic
    Equipment: A set of fine clothes, a disguise kit, Guild signet ring, and a belt pouch containing 15 gp

    Feature: Guild Membership
    As an established and respected member of the Guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed (not to mention a dragon will avenge you). Guilds often wield tremendous political power. If you are accused f a crime, your guild will support you whether or not a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures (dragons) through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildís coffers for dragons who are enemies of your paterfamilias. You must pay dues of 5 gp per month to the guild. If,you miss payments, you must make up back dues to remain in the guildís good graces.

    Suggested Characteristics
    You are famous (more likely infamous) due to the vagaries of interspecies attraction. Due to your draconic parent, Gods and other powerful beings interfere with your life. Generally you are too busy trying to figure out how to monetize this to be afraid.

    d8 Personality Trait
    • [li]1: I always have a plan for what to do when things go wrong. [/li]
      [li]2: I have a joke for every occasion, especially occasions where humor is inappropriate.[/li]
      [li]3: Flattery is my preferred trick for getting what I want.[/li]
      [li]4: Iím a born gambler who can't resist taking a risk for a potential payoff.[/li]
      [li]5: To me, a tavern brawl is a nice way to get to know a new city.[/li]
      [li]6: Sarcasm and insults are my weapons of choice.[/li]
      [li]7: The best way to get me to do something is to tell me I canít do it.[/li]
      [li]8: I pocket anything I see that might have some value.[/li]


    d6 Ideal
    • [li]1: Independence. I am a free spiritó no one tells me what to do. (Chaotic)[/li]
      [li]2: Fairness. I never target people who canít afford to lose a few coins. (Lawful)[/li]
      [li]3: Stoicism. I must prove that I can handle myself without the coddling of my family. (Chaotic)[/li]
      [li]4: Creativity. I never run the same con twice. (Chaotic)[/li]
      [li]5: People. Iím loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)[/li]
      [li]6: Aspiration. Iím determined to make something of myself. (Any)[/li]


    d6 Bond
    • [li]1: Iím trying to pay off an old debt I owe to a generous benefactor.[/li]
      [li]2: Dragons have power like few others, and I need to be like them.[/li]
      [li]3: I want to be famous, whatever it takes.[/li]
      [li]4: I will become the greatest thief that ever lived.[/li]
      [li]5: I will do anything to prove myself superior to my hated rival.[/li]
      [li]6: I would do anything for the other members of my Guild.[/li]



    d6 Flaws
    • [li]1: I canít resist a pretty face.[/li]
      [li]2: Iím convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.[/li]
      [li]3: Iím convinced that no one could ever fool me the way I fool others.[/li]
      [li]5: I once insulted a noble who still wants my head. It was a mistake that I will likely repeat.[/li]
      [li]5: I canít resist swindling people who are more powerful than me.[/li]
      [li]6: Despite my best efforts, I am unreliable to my friends.[/li]
    Revised avatar by Trixie, New avvie by Crisis21!
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  14. - Top - End - #944
    Firbolg in the Playground
     
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    Will have more soon. I'm working overtime to fix my car. Damn transmissions.
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  15. - Top - End - #945
    Firbolg in the Playground
     
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    Carnie
    You're a performer who travels with a carnival or circus. Perhaps you train bears, or do more physical work like the tightrope. Either way you entertain the masses, or you work to support those who do. It all depends on your talents, and how quick to learn you are. And may the Gods protect anyone who lays a finger on your bear friend. If he doesn't smoosh them, you will. You take it personal when people take liberty with your furry companions. You're equally as loyal to fellow carnies. Even rival carnivals get more respect than those outside the life.

    Proficiencies: Deception, Sleight of Hand
    Proficiencies: Disguise kit, thievesí tools
    Equipment: A small knife, a map of the route the carnival travels, a shovel, a set of common clothes, and a belt pouch containing 10 gp

    Feature: One of Us
    You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

    Suggested Characteristics
    As a traveling carnival worker, you know just about everyone and everything on the circuit you travel. You know them because you've fleeced the deserving ones, and sometimes helped the poorer ones.

    d8 Personality Trait
    • [li]1: I always have a plan for what to do when things go wrong. [/li]
      [li]2: The common folk love me for my skill and performances. [/li]
      [li]3: The first thing I do in a new place is note the locations of everything valuableóor where such things could be hidden. [/li]
      [li]4: Flattery is my preferred trick for getting what I want.[/li]
      [li]5: I lie about almost everything, even when there's no good reason to.[/li]
      [li]6: The best way to get me to do something is to tell me I canít do it. [/li]
      [li]7: I'm rather adept at games of skill like darts, or five-finger fillet.[/li]
      [li]8: I frequently move from town to town, eager to pursue new marks.[/li]


    d6 Ideal
    • [li]1: Honor. I donít steal from others in the trade. (Lawful)[/li]
      [li]2: Fairness. I never target people who can't afford to lose a few coins. (Lawful)[/li]
      [li]3: Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)[/li]
      [li]4: Greed. I will do whatever it takes to become wealthy. (Evil) [/li]
      [li]5: People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)[/li]
      [li]6: Aspiration. I'm determined to make something of myself. (Any)[/li]


    d6 Bond
    • [li]1: Iím trying to pay off an old debt I owe to a loan shark. [/li]
      [li]2: My ill-gotten gains go to support my carnival troop.[/li]
      [li]3: I owe my life to the travelers who took me in when my parents died. [/li]
      [li]4: A conceited noble once gave me a horrible beating, and I will take my revenge on any authority I encounter. [/li]
      [li]5: I want to be famous, whatever it takes.[/li]
      [li]6: I owe my adopted family a great debt for forging me into the person I am today.[/li]



    d6 Flaws
    • [li]1: I judge others harshly, and myself even more severely. [/li]
      [li]2: I have little respect for anyone who has not proven themselves.[/li]
      [li]3: I'm convinced that no one could ever fool me the way I fool others.[/li]
      [li]4: I have a weakness for the vices of the city, especially hard drink.[/li]
      [li]5: I am suspicious of outsiders and expect the worst of them. [/li]
      [li]6: I turn tail and run when things look bad. [/li]
    Revised avatar by Trixie, New avvie by Crisis21!
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  16. - Top - End - #946
    Firbolg in the Playground
     
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    Fallen Noble
    You grew up as a Noble, but have fallen on hard times. A tragedy robbed you of your title. Perhaps a rival framed you, or your family was killed and you were forced to abandon your ancestral lands. Perhaps you were exiled due to deeds either real or perceived. Whatever the cause, you're on the run now, and desperately trying to hide who you are. You are either a homeless vagabond, a mercenary, or part of some sort of traveling company. Whatever lets you move around a lot while concealing your identity.

    Skill Proficiencies: Deception, Persuasion
    Tool Proficiencies: One type of gaming set
    Languages: One of your choice
    Equipment: One set of traveler's clothes, any one gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in the world, a small piece of jewelry worth 10 gp from your former life, and a pouch containing 5 gp

    Feature: (New Friends)
    After being chucked out you have found kinship in the wretches and criminals of the cities, or perhaps even local rebels. You can gain information from your many contacts, the infamous and those derelicts beneath notice. You may also gain residency with them in conditions ranging from wretched to comfortable. Unfortunately, there may be a price on your head, and some people cannot afford to be seen with you.

    Suggested Characteristics
    You make sure to hone your skills in dealing with people. Having them on your side, or being able to conceal your true identity is integral in staying alive. The spies of your enemies are everywhere.

    d8 Personality Trait
    • [li]1: My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. [/li]
      [li]2: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. [/li]
      [li]3: I have a strong code of honor or sense of propriety that others don't comprehend.[/li]
      [li]4: I would rather make a new friend than a new enemy. [/li]
      [li]5: I am incredibly slow to trust. Those who seem the fairest often have the most to hide. [/li]
      [li]6: Despite my noble birth, I do not place myself above other folk. We all have the same blood. [/li]
      [li]7: Iíve enjoyed fine food, drink, and high society among society's elite. Rough living grates on me.[/li]
      [li]8: If you do me an injury, I will crush you, ruin your name, and salt your fields.[/li]


    d6 Ideal
    • [li]1: Respect. People deserve to be treated with dignity and respect. (Good) [/li]
      [li]2: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) [/li]
      [li]3: Independence. I must prove that I can handle myself without the charity of others. (Chaotic) [/li]
      [li]4: Power. If I can attain more power, no one will tell me what to do. (Evil) [/li]
      [li]5: People. Iím loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) [/li]
      [li]6: Noble Obligation. It is my duty to protect and care for the people around me. (Good) [/li]


    d6 Bond
    • [li]1: I have a family at the royal court. One day, I hope to see them again. [/li]
      [li]2: I will someday get revenge on the corrupt relative who had me cast out.[/li]
      [li]3: Something important was taken from me, and I aim to steal it back.[/li]
      [li]4: Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her.[/li]
      [li]5: No one else should have to endure the hardships I've been through.[/li]
      [li]6: Someone I loved died because of a mistake I made. That will never happen again. [/li]



    d6 Flaws
    • [li]1: The tyrant who exiled me will stop at nothing to see me killed. [/li]
      [li]2: I hide a truly scandalous secret that could ruin my family forever. [/li]
      [li]3: I too often hear veiled insults and threats in every word addressed to me, and Iím quick to anger. [/li]
      [li]4: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.[/li]
      [li]5: I turn tail and run when things look bad. [/li]
      [li]6: I would kill to acquire a noble title.[/li]
    Revised avatar by Trixie, New avvie by Crisis21!
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  17. - Top - End - #947
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    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Far Realms Enthusiast
    You were an average scholar until you stumbled upon Things Man Was Not Meant To Know. Now cults want you to join them, other cults want you dead, the authorities want you dead, and Godless Abominations from beyond space and time want you for unguessable purposes. It's gotten so weird your paranoia is out of control. Is that a cat? Or is it the psychic projection of a fifth dimensional entity hoping to vie for possession of your meat body? Who can you trust once reality has shown it's true face? Definitely not your neighbor. He talks to goats. They look like goats anyway.

    Skill Proficiencies: Arcana, Investigation
    Languages: Any two, including exotic languages
    Equipment: A bottle of black ink, a quill, a small knife, an item whose significance is still a mystery to you, a set of common clothes, and a belt pouch containing 10 gp

    Feature: (Loved by the Crazies)
    Thanks to your hanging around and spending copious amounts of cash on cranks, crackpots, conspiracy theorists, cultists and dealers in the unusual, you have a web of questionable contacts in the weirdest places. You and your adventuring fellows can ask for occasional minor favors, such as a meal and night's lodging. Also, there will also be plenty of people willing to pay or do favors for access to the esoteric and dangerous knowledge you possess. On the downside, more mundane people find you spooky, and you may be asked to assist in the occasional ritual dedicated to Those We Do Not Speak Of.

    Suggested Characteristics
    Trust is a luxury you cannot afford. Many and multiform are the dim horrors of earth, and they all want you for something. Minion, food, spell components, the list goes on and on. Then there are their enemies and minions. And the weirdoes who think you can solve their problems, real or imaginary.

    d8 Personality Trait
    • [li]1: So long as I have this token from my homeland, I can face any adversity in this strange place.[/li]
      [li]2: I like to talk at length about my obsessions.[/li]
      [li]3: When I set my mind to something, I follow through no matter what gets in my way. [/li]
      [li]4: Thereís nothing I like more than a good mystery. [/li]
      [li]5: I can stare down a Slaad without flinching.[/li]
      [li]6: I donít pay attention to the risks in a situation. Never tell me the odds.[/li]
      [li]7: Iím convinced that people are always trying to steal my secrets.[/li]
      [li]8: Iíve spent so long in seclusion or among aliens that I have little practical experience dealing with 'normal' people in the outside world.[/li]


    d6 Ideal
    • [li]1: Knowledge. The path to power and self-improvement is through knowledge. (Neutral)[/li]
      [li]2: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) [/li]
      [li]3: Might. If I become strong, I can take what I wantówhat I deserve. (Evil)[/li]
      [li]4: Power. I hope to one day rise to the top of my organizations hierarchy. (Lawful)[/li]
      [li]5: Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)[/li]
      [li]6: Destiny. Nothing and no one can steer me away from my higher calling. (Any) [/li]


    d6 Bond
    • [li]1: I sold my soul for knowledge. I hope to do great deeds and win it back. [/li]
      [li]2: I have an ancient text that holds terrible secrets that must not fall into the wrong hands. [/li]
      [li]3: I owe everything to my mentor ó a godless abomination who's probably rotting in the Abyss somewhere.[/li]
      [li]4: Should my discovery come to light, it could bring ruin to the world.[/li]
      [li]5: Iím guilty of a terrible act. I hope I can redeem myself for it.[/li]
      [li]6: I seek to preserve a rare text that my enemies consider dangerous and seek to destroy. [/li]



    d6 Flaws
    • [li][/li]
      [li]1: I secretly believe that everyone is beneath me.[/li]
      [li]2: I put too much trust in my alien 'friends'.[/li]
      [li]3: Iím convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. [/li]
      [li]4: I am easily distracted by the promise of information. [/li]
      [li]5: Unlocking an ancient mystery is worth the price of a civilization. [/li]
      [li]6: The monstrous thing we faced at the Gate still leaves me quivering with fear.[/li]
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
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