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  1. - Top - End - #121
    Ettin in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    Truenaming sucks, so I had no real intentions of using it.
    While I'd agree the standard Truenaming base class bites, some of the PRCs are actually really good, the Acolyte of the Ego and Fiendbinder, specifically.
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  2. - Top - End - #122
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by unosarta View Post
    Is it in the main post? That sounds thoroughly awesome.



    Then they should happen. Alternatively, is there a cleric focused group of Kittehs?
    The Feline Way is on page 43 of the old thread (link is on front page of this one).

    The Vet PrC is the current cleric PrC. There may be specialty priests of the Kitteh Gawds too.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    The Feline Way is on page 43 of the old thread (link is on front page of this one).

    The Vet PrC is the current cleric PrC. There may be specialty priests of the Kitteh Gawds too.
    The feline way is pretty sweet, as is the Vet.
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  4. - Top - End - #124
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Bakeneko is updated. Any thoughts on caster levels?
    Last edited by Bhu; 2010-10-04 at 01:27 AM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Full? Or else no one will take it. especially since they have to lose one CL due to taking Cat Burglar before even getting into this class.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Bakeneko just needs EPic Feats and it's done.
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  7. - Top - End - #127
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by unosarta View Post
    If you are going with a lot of Japanese folklore, I am fairly sure there are a couple of examples of what is known as "shindeinai neko" or not dead cat. Basically, it is sort of like a cat zombie, but really, really creepy. In the Grudge, the little boy's cat is a shindeinai neko. Just something to think about.

    Also, now that there is a dog class (which is awesome), we need a cat class that tries to impersonate the dogs. And visa-versa.
    Where can I find more info on said zombeh cat?
    The Epic Feats are up so Bakeneko is done other than tweaking the Feats if necessary.

    PIXIE KITTY



    "Hey Mister. Hey Mister, whatcha doin'? You goin' ta visit the Dryads Mister? You gonna get bent over..."

    Pizie Kitties are usually found in rural Cat Burglar Guilds in which members have had flirtations with the Fey. Actually it's less flirtation than horrifyingly kinky cross-species sex, but flirtation sounds soo much less offensive...

    BECOMING A PIXIE KITTY
    The right Fey Feats will do you, along with the appropriate Cat Burglar abilities.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form (Pixie Kitty), Enhanced Kitty Form (Winged Cat)
    Feats: Fey Heritage, 1 Luck Feat
    Skills: Bluff 4 ranks, Hide 4 ranks, Knowledge (Geography, Nature) 2 ranks


    Class Skills
    The Pixie Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Geography, Local, Nature), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Use Magic Device (Cha)
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Kitty Magic
    2. +1    +0     +3     +3    Fey Heritage
    3. +1    +1     +3     +3    Behold the Tricksiness of Nature!
    4. +2    +1     +4     +4    Kitty Magic
    5. +2    +1     +4     +4    Fey Heritage
    6. +3    +2     +5     +5    Behold the Tricksiness of Nature!
    7. +3    +2     +5     +5    Kitty Magic
    8. +4    +2     +6     +6    Fey Heritage
    9. +4    +3     +6     +6    Behold the Tricksiness of Nature!
    10.+5    +3     +7     +7    Honorary Fairy
    Weapon Proficiencies: Pixie Kitties gain no new Armor or Weapon Proficiencies.

    Kitty Magic (Su): At Levels 1, 4, and 7 you may choose another Kitty Magic Ability you qualify for.

    Fey Heritage (Ex): At level 2 choose any spell on the Beguiler Spell List of Level 4 or below. You may cast it as a Supernatural Ability 3/day.

    At Level 5 you get to choose another spell of Level 5 or below to cast 3/day.

    At Level 8 you get to choose another Spell of Level 7 or less 1/day.

    Behold the Tricksiness of Nature! (Su): At level 3 choose any spell on the Druid Spell List of Level 5 or below. You may cast it as a Supernatural Ability 3/day.

    At Level 6 you get to choose another spell of Level 6 or below to cast 3/day.

    At Level 9 you get to choose another Spell of Level 8 or less 1/day.

    Honorary Fairy (Ex): Your Type now changes to Fey, and you gain DR 10/Cold Iron. You also gain Low Light Vision, and your Feline Empathy now becomes Wild Empathy (see the Druid in the PHB).

    PLAYING A PIXIE KITTY
    You spend your days trying to avoid your more dangerous relatives, and messing bout with/warning intruders into the forest. For all they listen to you, you may as well just Charm them yourself and use them for pranks.
    Combat: Pixie Kitties aren't up for combat really. They'd rather use some form of spell like ability to hypnotize or fool or trap them.
    Advancement: Pixie Kitties are pretty individualistic, so it's kind of hard to predict what abilities they'll have. or what they'll want to learn next.
    Resources: Pixie Kitties are usually left to their own resources, unless they're a helpful member of the Guild. They can call on Fairy Mom of Doom, but that has it's own complications. They want favors in return. Favors that usually involve actions you find immoral, such as kidnapping babies, or husbands, or placing curses on people.

    PIXIE KITTIES IN THE WORLD
    " Ah shoulda listened to thet kitteh! Dam me fer a fewl!"
    People are scared of you. After all one parent isn't human, and the other one had to be crazy to hang out with them in the first place. Which places you somewhere between human and crazy. Some people find that unattractive. Bastards.
    Daily Life: Much of your day is spent in pranks, goofing off, napping, and warning people of the horrible desires of your less than human relatives. But they don't listen. They never listen. Fools.
    Notables:
    Organizations: Most Pixie Kitties belong to a Cat Burglar Guild, but few of them are really dedicated to theft. it's more like a hobby than a career.

    NPC Reaction
    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    PIXIE KITTIES IN THE GAME
    This class assumes you have inhuman parentage, and let's face it having a fairy relative can be a real pain as they like to interfere with your life.
    Adaptation: This is probably much better for a silly campaign obviously.
    Encounters: Pixies are encountered in forests with a strong Fey presence (or on errands for such).

    Sample Encounter
    EL 12: The PC's are traveling to see a famous Dryad Oracle, when they notice a winged cat with deely-bobber antennae sitting on a mushroom. During polite conversation he informs them the Oracle's fee is usually harsh sadomasochistic acrobatics with the parties most attractive male. And he may come away pregnant. Man you really hate nature...


    The Kitten of Frampton Wood
    CN Male Human Cat Burglar 6/Pixie Kitty 6
    Init +3 (+6 KF, +8 PKF), Senses: Listen +10, Spot +10
    Languages Common Sylvan
    ------------------------------------------------
    AC , touch , flat-footed (+3 Dex, )
    AC KF , touch , flat-footed (+2 Size, +6 Dex, )
    AC PKF , touch , flat-footed (+8 Size, +8 Dex, )
    hp 42 (12 HD)
    Fort +4, Ref +13 (+16 KF, +18 PKF), Will +8
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +7, Grp +6 (-5 KF, -16 KF)
    Atk Options
    Combat Gear
    Supernatural Abilities 3/day: Commune with Nature, Freedom of Movement, Hide the Path, Hold Monster
    -----------------------------------------------
    Abilities Str 8, Dex 16, Con 10, Int 12, Wis 13, Cha 16
    Abilities KF Str 3, Dex 22
    Abilities PKF Str 1, Dex 26
    SQ Kitty Form (Pixie Kitty), Enhanced Kitty Form (Cheshire Cat, Winged Cat), Purr, Feline Empathy, Cat Powah +3, Kitty Magic (Innocence, I Wuv U, Let Sleeping Kitties Lie, Pwease), Burglaring (Uncanny Dodge, Improved Uncanny Dodge), Scamper Bonus
    Feats Advantageous Avoidance, Fey Heritage, Jibba Jabba, Sly Fortune, Survivor's Luck, Unbelievable Luck
    Skills Bluff +12, Diplomacy +12, Escape Artist +12, Gather Information +12, Hide +12, Knowledge (Geography, Local, Nature) +4, Listen +10, Move Silently +12, Search +10, Sense Motive +10, Spot +10, Tumble +12, Use Magic Device +12
    Possessions



    EPIC PIXIE KITTY

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Kitty Magic The Epic Pixie Kitty gets a new Kitty Magic ability beginning at level 21 (and every 4 levels thereafter), and may now choose from the Epic Kitty Magic listed below.
    Fey Heritage The Epic Pixie Kitty can choose a new spell from the Beguiler spell List of 9th level or less at Level 22, and every 4 levels thereafter.
    Behold the Tricksiness of Nature! The Epic Pixie Kitty can choose a new spell from the Druid spell List of 9th level or less at Level 23, and every 4 levels thereafter.
    Bonus Feats: The Epic Pixie Kitty gains a Bonus Feat every 5 levels higher than 20th
    Last edited by Bhu; 2010-10-11 at 11:11 PM.
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  8. - Top - End - #128
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    PIXIE KITTY
    Taro and I love you so much.

    (Let me clarify that for anyone who doesn't understand, Taro is my character in the cat game, and he looks almost exactly like the picture.)
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  9. - Top - End - #129
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Hmmm...originally this was gonna be a Beguiler PrC...wonder if I ca make it accessible to both casters and melee?
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    Hmmm...originally this was gonna be a Beguiler PrC...wonder if I ca make it accessible to both casters and melee?
    What abilities do you have planned, currently?
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Hypnotizing people with the power of cute, and perhaps a few Fey/nature related abilities.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Bhu View Post
    Hypnotizing people with the power of cute, and perhaps a few Fey/nature related abilities.
    Sounds awesome! But why does it need to be linked to Beguiler? If you make the abilities just spell like/supernatural it'd work out fine. Perhaps have very few requirements that would restrict to casters or to melee, it seems like it could be helpful to both. I can't wait for this class to be done!
    Last edited by Magicyop; 2010-10-07 at 07:28 PM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Bhu, have you looked at Kellus's truenaming fix? It does not in fact suck. In fact, it is the opposite of suck.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I didn't know it existed, so no not yet. Current kitteh ideas:



    Yarn Kensai: Catfolk PrC


    Kitteh Pirate: based on seacat form

    Thundercat: come on it's just has to be done somehow *

    Catzooka: Epic Blaster PrC

    Mistress of the Toadie Frogs: Rpic spookity PrC

    various specialty priests for the kitteh gawds

    Sand Cat: desert PrC

    I've also had requests for a dancing cat, 3 cross class PrC's with other homebrew, Grace-Gift, and a PrC for Wilders. And Viking Cats!

    Also a Samurai Cat once I get my Samurai Class where I want it.
    Last edited by Bhu; 2012-04-16 at 05:36 PM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Pixie Kitty is updated.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Excellent! The pixie kitty abilities look very promising, and the future classes all look fun. Can't wait to see the finished Pixie Kitty.
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    biggrin Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    HOARRAY FOR THIS THREAD!!!!!


    Also: a suggestion for Honorary Faiy: PK is treated for all intents and perpeses(?) as Fae.
    Last edited by Squiggly-Thing; 2010-10-09 at 09:02 PM.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Why does Familiar require spontaneous casting?

    EDIT: Also, should I do that Swordsage/Cat-Burglar PrC Focused on Falling Anvil, or are you going to?
    Last edited by DracoDei; 2010-10-09 at 11:41 PM.
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  19. - Top - End - #139
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by DracoDei View Post
    Why does Familiar require spontaneous casting?

    EDIT: Also, should I do that Swordsage/Cat-Burglar PrC Focused on Falling Anvil, or are you going to?
    It's a Sorcerer PrC.

    You know Falling Anvil better than me so if you wanna give it a shot it's all yours. I was thinking of making it a PrC for the Priests of Goober.


    Pixie Kitty is updated.
    Last edited by Bhu; 2010-10-10 at 02:27 AM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    AWESOME!

    [Starts rearranging levels to fit Pixie Kitty into Taro's build]
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Can someone post a link to he cat game (If you're still recruiting) plz.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Squiggly-Thing View Post
    Can someone post a link to he cat game (If you're still recruiting) plz.
    http://www.giantitp.com/forums/showt...23#post9388623

    the ooc thread is there you could ask mucat.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    But I'm pretty sure we aren't recruiting, I may be wrong, but...

    We have 7 players and Mucat said that seems like a bit much already. I mean, feel free to ask, of course. But we've been playing for several weeks now.
    Last edited by Magicyop; 2010-10-10 at 06:17 PM.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    {Scrubbed}
    Last edited by averagejoe; 2010-11-27 at 11:29 PM.

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Pixie is done and per request this next class is a crossover with the Engineer by Lappy 9000, which can be found here: http://www.giantitp.com/forums/showthread.php?t=114229

    SUPPORT KITTEH



    "Hi. I'm Big John. And this is my big pink Gun."

    Sometimes stuff goes completely to crap. No matter how well planned things go the bad guys have found you. On that day when you have a problem, if no one else can help, if you can find them, you can hire a Support Kitteh.

    BECOMING A SUPPORT KITTEH
    Most begin as Cat Burglars but pretty quickly adapt the Engineer class once they realize the potential for destruction instead of hiding about lurking waiting for their chance.

    ENTRY REQUIREMENTS
    Class Abilities: Vocation (Dynamo Cannon, Mech Armor), Kitty Form
    Skills: Craft (Armorsmithing, Bowmaking, Weaponsmithing) 4 ranks, Knowledge (Architecture/Engineering) 8 ranks, Profession (Vehicle Builder) 4 ranks


    Class Skills
    The Support Kitteh's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Gather Information (Cha), Knowledge (Arcana, Architecture/Engineering, Dungeoneering, Geography, Local)(Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Vocation, Innovation
    2. +1    +0     +0     +3    Precision +1
    3. +1    +1     +1     +3    Vehicular Pimping
    4. +2    +1     +1     +4    Vocation
    5. +2    +1     +1     +4    Precision +2
    6. +3    +2     +2     +5    Vehicular Pimping
    7. +3    +2     +2     +5    Vocation
    8. +4    +2     +2     +6    Precision +3
    9. +4    +3     +3     +6    Vehicular Pimping
    10.+5    +3     +3     +7    Hello Kitty Tank
    Weapon Proficiencies: A Support Kitteh gains no new Weapon or Armor proficiencies.

    Vocation (Ex): This is identical to the Engineer Class Ability (see link above for the Engineer class). You gain new Vocations at levels 1, 4, and 7.

    Innovation (Ex): Your Engineer and Support Kitteh Levels stack for purposes of how many Innovation Points you have. You cannot take Chemistry (and Vocations requiring it as a prerequisite),

    Precision (Ex): This is identical to the Engineer Class Ability, and stacks with it. You get a +1 at level 2, and an additional +1 at Levels 5 and 8.

    Vehicular Pimping (Ex): You may now construct vehicles as opposed to Mech Armor. At Level 3 you may create the Vespazooka. At Level 6 you may create the Jaguar. At level 9 you may create the Cat Carrier. Stats for all will be given below, Support Kitties must have the appropriate materials, money, and prerequisites to make one.

    Hello Kitty Tank (Ex): At level 10 you may now construct a Hello Kitty Tank (see below for stats and costs).

    PLAYING A SUPPORT KITTEH
    You get paid the big bucks for the big jobs. You talk loud, you walk loud, you do everything loud. You want people to notice, because you're mighty proud of your accomplishments.
    Combat: You are called in to make things go boom. You may do normal runs till you advance to the big leagues, but after that you only get called upon for purposes of heavy firepower. When Guilds themselves get pinned down by the law, you swoop in an armored vehicle and begin lighting up the sky.
    Advancement: Most Support Kittehs pursue whatever path leads to them having a big armored vehicle that lets them blow stuff up.
    Resources: Most Support Kittehs have the backing of the Guild, and whatever school taught them the fine art of explosives.

    SUPPORT KITTEHS IN THE WORLD
    "Aw man, this is screwed! It's time to call in Big John!"
    You remain hidden from the world as you wish no one to know who you really are. That's why you drive your vehicle as a cat. It's the perfect disguise. After all if everyone could find you, you wouldn't have a daring life as a rescuer and solver of problems now would you? You'd be in some icky jail cell.
    Daily Life: Much of your days that aren't spent on a mission are done conducting research, tuning up your creations, performing maintenance, etc.
    Notables: Big John (NG Human Male Cat Burglar 1/Engineer 5/Support Kitteh 6) is a carrier. He shows up with the fast vehicle to perform rescues, or drop a few fightin' kitties. Little Bess (N Human Female Cat Burglar 1/Engineer 8/Support Kitteh 6) robs people on her Vespazooka.
    Organizations: Most Support Kittehs belong to both a Guild and a training school for Engineers.

    NPC Reaction
    NPC's usually double take when they see your big armored steampunk vehicle. They do another one when they see a cat driving.

    SUPPORT KITTEHS IN THE GAME
    This class assumes you tend to join the action when all is lost or otherwise in hopeless. Make sure the DM gives you other stuff to do.
    Adaptation: This is probably strictly for silly campaigns.
    Encounters: Support Kittehs are generally on search and rescue missions, especially ones requiring guns.

    Sample Encounter
    EL 12: The PC's have been hired to break a few members of some Thieve's Guild out of prison before they're executed. They're looking forward to it because they get to ride in one of those neat new fangled steam powered horseless carriages. They smile when it pulls up. A cat is driving. The smile quickly turns into an alternate expression...


    Big John
    NG Human Male Cat Burglar 1/Engineer 5/Support Kitteh 6
    Init +2 (+5 KF), Senses: Listen +, Spot +,
    Languages Common, Gnome, Dwarven, Draconic
    ------------------------------------------------
    AC , touch , flat-footed (+2 Dex, )
    AC KF , touch , flat-footed (-2 Size, +5 Dex, )
    hp 42 (12 HD)
    Fort +5, Ref +5 (+8 KF), Will +9
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +6, Grp +5 (-6 KF)
    Atk Options
    Combat Gear
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 16, Wis 12, Cha 15
    Abilities Str 3, Dex 20
    SQ Purr, Feline Empathy, Kitty Form, Cat Powah +2, Crafter Extraordinaire, 22 Innovation Points, Precision +2, Minor Forging, Vocation (Dynamo Cannon, Mech Armor, Mounted Artillery, Neuroarcanics)
    Feats Able Sniper, Driver, Far Shot, Jibba Jabba, Point Blank Shot, Precise Shot
    Skills Appraise +11, Bluff +10, Climb +3, Craft (Armorsmithing, Bowmaking, Weaponsmithing) +7, Diplomacy +9, Disable Device +9, Gather Information +9, Hide +10, Knowledge (Arcana, Architecture/Engineering, Local) +10, Listen +9, Move Silently +9, Open Lock +9, Profession (Driver, Vehicle Builder) +9, Sense Motive +9, Spot +9, Use Magic Device +9
    Possessions



    EPIC SUPPORT KITTEHS

    Hit Die: d6
    Skills Points at Each Level: 6 + int
    Innovation You get an additional 2 Innovation points per Level.
    Precision Your precision Ability increases by +1 at Level 22 and every 4 Levels thereafter.
    Vehicular Pimping: You may construct one of the Epic Vehicles listed below. Choose one at Level 23, and another one every three levels thereafter.
    Bonus Feats: The Epic Support Kitteh gains a Bonus Feat every x levels higher than 20th



    VEHICLES

    Note: Weapons are detailed in the Gunner Kitty PrC.

    Vespazooka
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    Prerequisites: Knowledge (Architecture and Engineering) 9 ranks
    Cost: 1 week and 1000 GP (plus weapon)
    The Vespazooka is a light two wheeled vehicle for one person with a large cannon weapon serving as part of the seat/body.
    Hit Points: 15
    Hardness: 5
    Base Land Speed: 40 ft.
    Size Class: Medium
    Armor Class: 15, touch 10, flat-footed 15 (+5 Armor)
    Weapon Mounts: Can mount 1 Gun or Heavy Gun or Grenade Launcher or Rocket.
    Max Crew: 1 (Driver)
    Cargo Capacity: None
    Maneuverability: Good (see Arms and Equipment Guide page 42).
    Skill required to Drive or Pilot: Profession (Driver)
    Special: Driver also acts as a gunner, weapon can only fire in the front arc (i.e. the front side of the square). Does not provide concealment for driver.

    Jaguar
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    Prerequisites: Knowledge (Architecture and Engineering) 12 ranks
    Cost: 2 weeks and 10,000 GP (plus weapons)
    Light jeep-like car with an open cockpit.
    Hit Points: 35
    Hardness: 5
    Base Land Speed: 80 ft.
    Size Class: Large
    Armor Class: 17, touch 9, flat-footed 17 (-1 Size, +8 Armor)
    Weapon Mounts: Can mount one Heavy Gun/Rocket/Grenade Launcher, or two Guns.
    Max Crew: 4 (1 Driver, 2 Gunners, and 1 other)
    Cargo Capacity: 800 lbs.
    Maneuverability: Good
    Skill required to Drive or Pilot: Profession (Driver)
    Special: Does not provide Concealment for driver or other passengers. If it has one weapon it can only fire to the front arc. If it has two, one fires to the front arc, and the other to the rear.

    Cat Carrier
    Cat Carrier pictured above
    Prerequisites: Knowledge (Architecture and Engineering) 15 ranks
    Cost: 2 weeks and 15,000 GP (plus weapons)
    Huge fairly well armored vehicle meant to carry personnel.
    Hit Points: 50
    Hardness: 5
    Base Land Speed: 80 ft.
    Size Class: Huge
    Armor Class: 18, touch 8, flat-footed 18 (-2 Size, +10 Armor)
    Weapon Mounts: Can Mount 1 Heavy Gun/Grenade Launcher/Rocket and 2 Guns, or 2 Heavy Guns/Grenade Launchers/Rockets, or 4 Guns.
    Max Crew: 6 (1 Driver, 4 Gunners and 1 other)
    Cargo Capacity: 1000 lbs.
    Maneuverability: Average
    Skill required to Drive or Pilot: Profession (Driver)
    Special: If it has 1 Heavy Gun and 2 Guns, the heavy Gun fires to the front, and the other two fire on one side each. If it has 2 Heavy Guns one fires in the forward arc and the other to the rear. If it has 4 Guns, one fires to each side. The vehicle provides Total Concealment for all passengers.

    Hello Kitty Tank
    Spoiler
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    Prerequisites: Knowledge (Architecture and Engineering) 16 ranks
    Cost: 1 month and 20,000 GP (plus weapons)
    Description: Large heavily armored vehicle with a turret and several smaller weapons.
    Hit Points: 65
    Hardness: 10
    Base Land Speed: 80 ft.
    Size: Gargantuan
    Armor Class: 18, touch 6, flat-footed 18 (-4 Size, +12 Armor)
    Weapon Mounts: Can mount 1 Cannon or Big Missile and 1 Heavy Gun, plus 2 Grenade Launchers or Rockets.
    Max Crew: 4 (1 Driver and 3 Gunners)
    Cargo Capacity: 425 lbs.
    Maneuverability: Average
    Skill required to Drive or Pilot: Profession (Tank Driver)
    Special: The Cannon and Heavy Gun fires in the forward or side arcs (but can fire to the rear as a Full Round action due to the turret). The other two weapons fire to the front. Provides Total Concealment for all passengers.

    EPIC VEHICLES

    Tiger Super Tank
    Spoiler
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    Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
    Cost: 1 month and 25,000 GP (plus weapons)
    Massive armored vehicle with a turret weapon mounted on stubby legs.
    Hit Points: 120
    Hardness: 12
    Base Land Speed: 80 ft.
    Size Class: Colossal
    Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Armor)
    Weapon Mounts: Can mount 1 Cannon or Big Missile and 4 Heavy Guns/Grenade Launchers/Rockets.
    Max Crew: 8 (1 Driver, 5 Gunners, and 2 other)
    Cargo Capacity: 800 lbs.
    Maneuverability: Good
    Skill required to Drive or Pilot: Profession (Tank Driver)
    Special: The Cannon fires in the forward or side arcs (but can fire to the rear as a Full Round action due to the turret). The other four weapons fire to any of the 4 sides (choose which one they're aimed at during creation). Provides Total Concealment for all passengers.

    Bobcat Flying Transport
    Spoiler
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    Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
    Cost: 1 month and 28,000 GP (plus weapons)
    Large aircraft designed to carry bombs or personnel.
    Hit Points: 120
    Hardness: 8
    Base Land Speed: 40 ft., Fly Speed 120 ft. (Good)
    Size Class: Colossal
    Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Armor)
    Weapon Mounts: Can mount 1 Gun or Heavy Gun, and carry a full cargo of bombs.
    Max Crew: 16 (1 Pilot, 1 Gunner, 1 Bombardier, 13 other)
    Cargo Capacity: 9000 lbs.
    Maneuverability: Poor on land, Good in Air
    Skill required to Drive or Pilot: Profession (Airplane Pilot)
    Special: Provides Total Concealment for all passengers. The Gun fires forward only. Opening the Bomb Bay doors to release bombs is a Standard Action.

    Wildcat Flying Fighter Plane
    Spoiler
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    Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
    Cost: 1 month and 28,000 GP (plus weapons)
    Fighting aircraft seating two men.
    Hit Points: 80
    Hardness: 6
    Base Land Speed: 40 ft., Fly Speed 180 ft. (Good)
    Size Class: Gargantuan
    Armor Class: 16, touch 1, flat-footed 16 (-4 Size, +10 Armor)
    Weapon Mounts: Can mount 3 Heavy Guns or Rockets.
    Max Crew: 2 (1 Pilot and 1 Gunner)
    Cargo Capacity: 800 lbs.
    Maneuverability: Average on land, Good in air
    Skill required to Drive or Pilot: Profession (Airplane Pilot)
    Special: Provides Concealment for passengers (but not Total). The pilot controls two weapons facing forward, while the gunner controls 1 firing to the sides and rear. The forward weapons are linked and fire as one.

    Sea Lion Frigate
    Spoiler
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    Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
    Cost: 1 month and 35,000 GP (plus weapons)
    Heavily armored boat with massive weaponry.
    Hit Points: 240
    Hardness: 12
    Base Swim Speed: 80 ft.
    Size Class: Colossal
    Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Natural)
    Weapon Mounts: Can mount 10 Cannons or Missiles.
    Max Crew: 120 (1 Pilot, 10 Gunners, 109 other)
    Cargo Capacity: 10 tons
    Maneuverability: Average
    Skill required to Drive or Pilot: Profession (Pilot Ironclad)
    Special: 4 Cannons fire to either side, and the other two can fire to the front or rear in any combination (decide when creating it). Provides Total Concealment for passengers as long as they stay below decks.

    Sea Panther Submarine
    Spoiler
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    Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
    Cost: 1 month and 30,000 GP (plus weapons)
    Submersible mostly meant for carrying personnel, but with some ability to defend itself.
    Hit Points: 180
    Hardness: 12
    Base Swim Speed: 60 ft.
    Size Class: Colossal
    Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Natural)
    Weapon Mounts: Can mount 1 Cannon or Big Missile and 2 Missile weapons.
    Max Crew: 60 (1 Pilot, 3 Gunners, 57 other).
    Cargo Capacity: 10 tons
    Maneuverability: Poor
    Skill required to Drive or Pilot: Profession (Pilot Submarine)
    Special: The cannon fires to the front only, the other two weapons may fire to the front or rear (decide when creating it).

    Maneuverability rules are found on page 42 of the Arms and Equipment Guide, along with Drive/Pilot DC's on page 44. Drivers/Pilots without the proper Profession skill can make a Dexterity Check to control a vehicle, but the DC is +10. If the Support Kitteh is strapped for cash he can mount a smaller weapon (i.e. any weapon he gets at a lower level than what is listed, or a Dynamo Cannon) instead.
    Last edited by Bhu; 2010-10-25 at 10:25 PM.
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  26. - Top - End - #146
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    That humvee is a scary beasty. Probably a Photoshop job but still...
    Goblin Cannon Crew avatar by Vrythas.
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    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Could you make a Daf Wuffinah class? Possibly gaining armor class or damage reduction for excessive fur? Maybe even electrical based attacks? Also a Razcutin class (named after Rasputin) that is evil? Just some ideas.
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    Support Kitteh looks very promising!

    Can I make a request/suggestion for Pixie Kitty? Maybe instead of gaining more Kitty Magic abilities, you could make it so they gain supernatural abilities, like they do from the Beguiler and Druid spell lists, from the Kitty Magic spell list on page 34 of the previous thread. So, just like beguiler-- at level one, any spell of level 4 or below from the Kitty Magic spell list as a supernatural ability 3/day, at level four, any spell of level 5 or below from the Kitty Magic spell list as a supernatural ability 3/day, and at level seven, any spell of level 7 or below 1/day as a supernatural ability.
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    Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

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    Quote Originally Posted by gooddragon1 View Post
    Could you make a Daf Wuffinah class? Possibly gaining armor class or damage reduction for excessive fur? Maybe even electrical based attacks? Also a Razcutin class (named after Rasputin) that is evil? Just some ideas.
    Whats Daf WUffinah?
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    Quote Originally Posted by Bhu View Post
    Whats Daf Wuffinah?
    Daff Fwuffy nah but taking the f out of fwuffy and placing extra emphasis on the ff in daff which is only 1 f. I call my cat this. Meep.

    Oh fwuffinah my fwuffinah (oh captain my captain :X).

    More inane statements that probably don't need to be read.

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    You probably don't want to waste your time with reading it but okay...
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    The problem with the fwuffinah is that he is too fwuffy AND yahvable. You see, normally you can be some combination of fwuffy and yahvable as a cat where increasing amounts of one are offset by decreasing amounts of the other. Cat = Fwuffy + Yahvable. You can also be very fwuffy and yahvable some of the time or slightly fwuffy and yahvable all of the time (or somewhere in between these two and balanced with the first equation). The problem comes in that the fwuffinah is very fwuffy and yahvable ALL of the time. It breaks the balancing equation (he just... too... fwuffy...). Note that I pet the fwuffinah because I yahv him, it does not necessarily mean that I yahv him just because I pet him.

    Last edited by gooddragon1; 2010-10-12 at 07:10 PM.
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