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Thread: Energized Soul [3.5 Feat]
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2010-08-27, 10:58 AM (ISO 8601)
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Energized Soul [3.5 Feat]
Elemental Soul
Prerequisites: Mind Blade or Mind Arrow ability.
Benefit: By using a Standard action to focus, you may change your Mind Blade or Mind Arrow to deal Fire, Cold, Electricity, Sonic or Acid damage. To change the damage to a different element or back to it's normal damage type requires a second standard action.
Normal: Mind Blades and Mind Arrows deal weapon damage.
Polarised Soul
Prerequisites: Elemental Soul.
Benefit: When using the Elemental Soul feat, you may choose to deal negative or positive energy damage. (Damage dealt in this way always deals damage, regardless of whether the target is normally healed by negative or positive energy. Negative energy weaponised like this causes pure destruction, while positive energy causes an overload of life energy.)
Normal: The Elemental Soul feat only allows you to deal elemental damage.
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I don't know how good these are. I hear the Soulknife is Bad, but the Soulbow is better, so I'm not sure just whether this is overstrong.
Also, I thought they were force effects. Good thing I checked.Last edited by Lix Lorn; 2010-08-27 at 11:24 AM.
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2010-08-27, 11:15 AM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
"Never heals" is a sticking point. The ability to permanently deplete hit point totals is too strong for a two-feat chain available at level 1.
Alternatives might include:
- Damage can only be recovered through magical healing. (weak)
- Damage can only be recovered through magical healing, and even magical healing requires a caster level check. (stronger)
- Damage can only be recovered through mundane healing. (strongest)
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2010-08-27, 11:18 AM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
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2010-08-27, 11:19 AM (ISO 8601)
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2010-08-27, 11:23 AM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
Yeahyeah, that's what I meant. I'll word it more obviously.
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2010-08-27, 11:31 AM (ISO 8601)
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2010-08-27, 11:41 AM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
It does not, and nor would the positive variety bypass positive energy immunity.
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2010-08-27, 12:04 PM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
It's cool then. Honestly, this a really mild benefit for a 2-feat investment. I'd suggest you roll them both into a single feat and have the positive/negative benefit "unlock" when the character acquires a slightly higher-level class feature or a set amount of base attack bonus.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-08-27, 12:12 PM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
Something like, elemental as normal, positive/negative at +6, maybe force at +11?
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2010-08-27, 05:28 PM (ISO 8601)
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2010-08-27, 05:33 PM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
Wow, is the soul___ THAT bad? XD
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2010-08-27, 05:45 PM (ISO 8601)
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2010-08-28, 09:49 AM (ISO 8601)
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Re: Energized Soul [3.5 Feat]
I don't think rolling it into one feat is the way to go. There are enough Soul-knife fixes on this board... this works well in combination with most of them I would think, and that is good enough for me.
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