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  1. - Top - End - #481
    Halfling in the Playground
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    Default Re: The Sea of Starry Night [IC]

    Drider

    The Claw drider pauses for a moment, makes eye-contact with Lumpy, taps the patch strapped around it's head, and then points menacingly at him.

    Undercommon, loud enough for Lumpy to hear: I be seeing you..

    He turns and darts down a tunnel, maniacal cackling fading away as the Driders carry their victim deep into the winding cave system. Two of the spiders follow them, the others hold their ground, waving their forelegs ominously in the air until the party attacks them with ranged weaponry or moves from the cave.

  2. - Top - End - #482
    Ettin in the Playground
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    Default The Sea of Starry Night

    Skull Drider

    Skull drider stopped just for moment in its tunnel, yanking the skull from around its neck. With a fiendish smile it placed the object on the ground facing the path they were taking. Giggling to itself it then hurried up to catch its partner and their captive.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

  3. - Top - End - #483
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Linda

    Seeing Lissa carried away by the hideous creatures, Linda gasps.
    Oh, no! We must save her. If they tried to sacrifice a drow, think what they'll do to a surface-dweller!
    Saying that, she redoubles her efforts to break free of her bonds.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  4. - Top - End - #484
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: The Sea of Starry Night [IC]

    The lizardman and Trinark (wielding the heavy crossbow like a club) finish off the last remaining spider inside the cave.

    The others rush through the passage burned through the webbing by Darius.

    Lumpy, with his darkvision, spots the driders fleeing with a small squirming bundle that he assumes is Lissa. The driders head down the beach toward the tunnel that leads back the way the party had come.

    Between your group and the fleeing driders are a quartet of giant spiders blocking the way. The spiders keep their distance but prevent passage away from the cave entrance.

    The lizardman dispels the fungal tendrils, freeing Thokk and Linda ...



  5. - Top - End - #485
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Linda

    Realising that speed is of the essence if Lissa is to be saved, Linda uses her magic in an attempt to blast away the spiders blocking the cave's entrance from as far as possible so that the spiders' poison does not prove a danger she must face.


    OOC: Snowball swarm.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  6. - Top - End - #486
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Fizahn:

    Fizahn rushes toward the spiders. His muscles tense as he gets ready to jump and tumble through them.

    OOC: Run towards spiders and try to tumble through them. Stop while Linda's snowball storm takes effect though.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  7. - Top - End - #487
    Barbarian in the Playground
     
    runehawk's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Lizardkin Druid
    Vexation is clearly etched in the ichor-smeared face of the lizardman.He utters a simple prayer to Semuaya for his next strike to be true and charges with a huge leap, attacking with the savagery only a lizardkin could muster.

    OOC: Cast guidance for +1 to attack and then jump-charge and melee. his shield is slung behind so -2 to AC. and dodge vs the one he focuses on attacking so +1 ONLY against that one. When the battle is over he will stop to pick up the skull and crush it. He KNOWS the implication of the drider leaving it behind and will roar out.
    Raik
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    Ssathiyaa
    Proud owner of a kojitar
    Ken

    Law of fight statistics: Speed is always better then power, except when power is better then speed.
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    "We're on the verge of fighting an ancient necromancer and your out buying a horse?" - King of Griffins
    Quote Originally Posted by bhdrake View Post
    Lumpy
    Lumpy's tone is more even more brusque than usual,
    "I'd rather walk."

  8. - Top - End - #488
    Barbarian in the Playground
     
    The_King_of_Durf's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Darius

    "Gah! Give back the short one! Stupid spiders!" Darius yells.

    He aims an arrow at the nearest spider's eyes and attempts to launch it into its face.
    Currently Playing:
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  9. - Top - End - #489
    Orc in the Playground
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    Default Re: The Sea of Starry Night [IC]

    Lumpy

    Despite the gravity of the situation, the burly half-orc manages to roll his eyes at the claw drider's bravado, even as he disengages his flail from the pile of spider-bits he's made. With a primal roar befitting his ancestry, Lumpy charges, narrowing his profile as best he can to squeeze through the small hole in the webbing, and without pause rushes his way through the remainder of the spiders setting up guard, hell-bent on catching up to the Driders.

    (OOC: Lumpy will try to charge past what's left of the spiders after Linda's spell, taking whatever AoOs they get on him, or overrunning if he has to.)

  10. - Top - End - #490
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Thokk

    *Charging the giant spiders, to get closer to the Driders*

    "HOLD ON LASSIE, IM COMMING FOR YE!"

    OOC: Yay, Spider paste! Thokk doesnt want Lissa hurt, so he is going to take on those spiders and kill the driders if possible. Also, as an FYI, Thokk's attack bonus isnt +8 to hit, it is +10 with his Bastard Sword

  11. - Top - End - #491
    Bugbear in the Playground
     
    HempRope's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Achkby, Halfling Sorcerer

    Achkby siezes his wand and heads out of the webbing after the others. Seing them carry off Lissa, he begins cursing the Driders in rapid Draconic, even as he hastens after them.
    "Fiends! Beasts! Marauding cowards, only capable of taking hostages, are you? Well, you've not heard the last of me!"

    [hr]
    When he encounters the menacing wall of spiders, he pulls up short to let his larger friends deal with them, and blindly sends another bolt of acid sizzling off after the malevolent arachnids, hoping he can get lucky enough to take out one more...

    [OOC]Casting Melf's Acid Arrow (+6 to hit) after the retreating Spider/Drider party. Assuming, of course, that I sort of know where they are. If not, he'll Enfeeble a close spider.
    The second round of acid didn't take out either of the spiders I hit, did it? :-/[/OOC]
    DON'T PANIC
    (Arthur Avatar by the Losar.)

    GO BLUE

  12. - Top - End - #492
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Fizahn and Lumpy are the first to exit the cave opening. The four spiders give way as they charge, but Lumpy notices something strange - one of the spiders is pulling a silk thread that leads up to the rocks over the cave opening ...

    Before he can shout a warning, a pile of rocks falls down from above knocking both the gnome and the half-orc to the ground.

    The falling rocks throw off Darius' aim, and his flaming arrows richochet off the pebbly beach without striking any of the spiders.

    Linda pushes forward, stepping over the fallen rocks, invoking a swarm of snow and ice that envelops three of the spiders.

    Achkby burns the fourth spider with another acid stream.

    Leaping over the bodies of Fizahn and Lumpy, Aeroz and the lizardman charge forward and make short but messy work of two of the frost covered spiders.

    The remaining two spiders are fried by blasts from the Elthans.

    Although it has taken only a few moments to destroy the monstrous spiders, the delay has allowed the driders and two of their spiders to disappear into the tunnel about 50 yards away ...

    Sheyra and Trinark help Fizahn and Lumpy to their feet. They are bruised and dusty, but seem otherwise unhurt. Thokk looks around frustrated seeing no additional spiders to kill ...



    OOC: Combat summary ...

    CR2 trap - +12 attack, 2d6 damage hits Fizahn with a 29 (17 + 12) for 7 damage and hits Lumpy with a 17 (5 + 12) for 5 damage.

    Darius misses with a natural 2 and 1. Ouch!

    Linda casts Snilloc's snowball swarm hitting three spiders for 9, 8, and 8 damage.

    Aeroz and the lizardman hit for totally irrelevant damage, killing two spiders. The Elthans magic missile the other two spiders.

    Lissa's escape artist check: 7.

    Current HP

    Lissa ?
    Lumpy 21 (26 - 5)
    Fizahn 29 (36 - 7)
    Linda 16
    Thokk 45


  13. - Top - End - #493
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Linda

    Damn...
    Linda calls out to the others while healing herself with a spell:

    If we keep running blindly we'll fall to more traps-and that won't be helping Lissa. Please, let's try to be careful in these tunnels. The driders surely have taken a hostage to drive us to their own battleground.

    OOC: Cure light wounds on myself.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  14. - Top - End - #494
    Dwarf in the Playground
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    Brunswick, Maryland

    Default Re: The Sea of Starry Night [IC]

    Trinark, Drow Companion

    Trinark speaks up (in Draconic) "I can assist in the pursuit. I am not a tracker, but can give general information about the tunnels. We definately need to save Miss Lissa, but lets not be so hasty as to risk lives needlessly."

  15. - Top - End - #495
    Orc in the Playground
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    Default Re: The Sea of Starry Night [IC]

    Lumpy

    Lumpy staggers back up to his feet, an unsightly collection of welts and bruises on his bare scalp and back to complement his still raw nose. He rakes one hand through his beard, muttering low and vitriolic in orcish before switching to common, "Well, either ya hurry or ya don't. If ya don't plan on hurrying, I might as well take the time ta put my armor on, eh? I mean, what's five or six more minutes gonna be? They have ta set the table before dinner and all."

  16. - Top - End - #496
    Bugbear in the Playground
     
    HempRope's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Achkby, Halfling Sorcerer

    "Is everything all right? Achkby asks frantically before rounding on Linda.
    "You want us to be more careful? Being careful is all fine and dandy when you're just taking a little walk in the underdark, but when you're fighting giant spiders, at some point you've got to take risks. We weren't going to get any closer to Lissa by standing back in the mouth of this infernal cave and... and menacing them, or something."

    Then he turns back to the group at large, and asks quickly, "So are we going on after her?"
    He starts to walk back towards the cave to retrieve his equipment.
    DON'T PANIC
    (Arthur Avatar by the Losar.)

    GO BLUE

  17. - Top - End - #497
    Halfling in the Playground
     
    Chimera

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    Default Re: The Sea of Starry Night [IC]

    Sheyra

    "Of course we're going after her," Sheyra says, "But we should be aware that this is probably a trap. I don't know if we can afford the time to put on armor, but I do know that we can't afford to go in unprotected." She kicks a stone on the ground, clearly frustrated.
    And then they made me their cheif.

  18. - Top - End - #498
    Orc in the Playground
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    Default Re: The Sea of Starry Night [IC]

    Lumpy

    Lumpy retrieves his things as well, awkwardly strapping his armor up as well, obviously not used to trvelling while NOT wearing it. After a moment's pause, he grabs Lissa's things as well, "Trap? Probably. But armor's only a problem if yer afraid'a getting hit, and I got a Drider who still owes me another eye. Get yer stuff if yer coming."

    He doesn't wait though, setting off towards the tunnel, scanning the ground before him.

  19. - Top - End - #499
    Bugbear in the Playground
     
    HempRope's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Achkby, Halfling Sorcerer

    Back in the cave, Achkby rolls his bedding into his pack and then slings the bulging bag onto his back. Hurrying back out, he stows his spear and draws his wand. He settles his scroll cases against his sides, and announces, "Let's get going."
    DON'T PANIC
    (Arthur Avatar by the Losar.)

    GO BLUE

  20. - Top - End - #500
    Barbarian in the Playground
     
    runehawk's Avatar

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    Singapore

    Default Re: The Sea of Starry Night [IC]

    Lizardkin Druid
    The lizardkin drops the crushed bits of skull in his hand and hangs his head, panting as his roar ends. As the others begin to join him at the entrance to the cave mouth, he catches his pack which one of the them tosses him.

    He utters no words. Standing, baring his clenched teeth and violently bulging neck. His back spines fully erect. Those who've known him are unable to recall him this agitated and bestial. As all the other catch up, he snarls and sets off down the tunnel ahead of them

    ....packmate...aberrations....protect the key.. do not forget the hunt..no!!..hunt..live in the moment.. this hunt..all that matters
    He pushes all thought away, allowing his primal aspect, instincts and all to come forth as he lopes onward, shield in hand.
    Raik
    Horsbain
    Ssathiyaa
    Proud owner of a kojitar
    Ken

    Law of fight statistics: Speed is always better then power, except when power is better then speed.
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    "We're on the verge of fighting an ancient necromancer and your out buying a horse?" - King of Griffins
    Quote Originally Posted by bhdrake View Post
    Lumpy
    Lumpy's tone is more even more brusque than usual,
    "I'd rather walk."

  21. - Top - End - #501
    Barbarian in the Playground
     
    The_King_of_Durf's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Darius

    Darius grabs his gear, quickly off in the direction of the tunnel.

    Another gone and another one gone... another one bites the dust...
    Currently Playing:
    Lotho Vendara, Halfling Rogue, in End of Ages IC/
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  22. - Top - End - #502
    Barbarian in the Playground
     
    Frojoe21's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Aeroz

    Aeroz moves to the side and begins to attack the next nearest spider, this time using both weapons.

    [OOC: Mwk Rapier +5 (1d6+1) Mnd Dagger +4 (1d4), HP 23, AC 18]
    The Gradual decline in sanity of a Fedora developer

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    Trog's Rendition of me, complete with a shirt reminding me who I am!

    Quote Originally Posted by AngelSword
    Oh, Fro...You silly, hairy, man.
    JackMann's Moustache; you shall be dearly missed. You're tying angels to railroad tracks now...

  23. - Top - End - #503
    Ogre in the Playground
     
    Phasm's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Lissa

    Lissa discovers that the spiders have webbed her far too securely for even an agile gnome to wriggle out. Still cursing her captors (as much as she can with the muffling spidersilk), Lissa remembers the dagger still clutched in her hand. Hmm, wonder if I can get any leverage to cut at this stuff? It's worth a try... anything is. If I don't do something I'm going to start gibbering in fear. She starts trying to slash at the inside of the cocoon with her tiny dagger.


    (OOC: It's a Small dagger, and Lissa has a -1 Str penalty >:( ...but anything's better than waiting to become spider chow!)
    Quote Originally Posted by The_Snark View Post
    Well if SANE science could fix this problem it would have been done already

  24. - Top - End - #504
    Dwarf in the Playground
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    Brunswick, Maryland

    Default Re: The Sea of Starry Night [IC]

    Trinark, Drow Companion

    Trinark will keep pace with Lumpy, scanning the tunnel(s) ahead as the party moves.

    [OOC Reminder: Drow have 120' Darkvision...no offense Lumpy.]

    To Lumpy, "Please ask someone to guard the rear carefully, in case something slips past us."

  25. - Top - End - #505
    Halfling in the Playground
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    Default Re: The Sea of Starry Night [IC]

    Drider

    Racing through the tunnels, he feels the web-wrapped package shift and struggle, and starts slapping it.

    [OOC: can I give the gnome 1d4 nonlethal for still struggling? ;D]


  26. - Top - End - #506
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Aeroz spins around, slashing and thrusting at shadows before he realizes that all of the spiders in and around the cave are dead.

    Quick words are exchanged. Some members of the party urge caution, while others call for immediate action.

    Torches are held high and weapons are readied. Linda tends to her wounds as the fighters strap on their armor.

    Lumpy kicks Hajih awake ("Huh? Wha? Whaz goin on?"), and the party converges on the tunnel entrance where Fizahn has already begun looking for any more traps.

    By the time everyone is armored up, Fizahn has "cleared" the entrance to the tunnel. The party enters with caution, intent on rescuing Lissa from the driders. Everyone hopes that it isn't too late ...



    OOC: Marching order please. The passages in this part of the Underdark are wide, allowing three to walk abreast. Linda casts CLW. The fighters are armored up.


  27. - Top - End - #507
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Fizahn:

    Fizahn tosses on his backpack. Holding his torch in his left hand and his "short sword" in his right, he moves to the front of the group, flanking the lizardman on his right. He is extremely angry that the driders got the drop on them and keeps muttering under his breath in gnomish exactly what he's going to do to them. He keeps an eye out for any other spiders left behind to ambush and delay them.
    Last edited by Erikkin; 2007-08-26 at 07:39 PM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  28. - Top - End - #508
    Dwarf in the Playground
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    Brunswick, Maryland

    Default Re: The Sea of Starry Night [IC]

    Trinark, Drow Companion

    Trinark suggests he take one of the forward positions due to his Darkvision to help protect the group. If the group protests, he will take one of the rear positions...again to take advantage of his vision.

    [OOC: I am assuming while folks were donning their armor, so was Trinark.]

  29. - Top - End - #509
    Barbarian in the Playground
     
    The_King_of_Durf's Avatar

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    Default Re: The Sea of Starry Night [IC]

    Darius

    Darius takes the rearguard, he holds his bow out with an arrow nocked. If he sees anything coming towards the party, he is readied to shoot at it.
    Currently Playing:
    Lotho Vendara, Halfling Rogue, in End of Ages IC/
    OOC

  30. - Top - End - #510
    Halfling in the Playground
     
    Chimera

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    Default Re: The Sea of Starry Night [IC]

    Sheyra

    Sheyra stands in the middle, letting those with better eyes stand around her.
    And then they made me their cheif.

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