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  1. - Top - End - #391
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    Default Re: FFRP Central: All players start here!

    All of you! All of you clone people and horde people and robot people and resistance people! Why!?

    Why haven't you talked in the FFRP central thread first! Seriously! I was confused when I logged on and saw 7, yes 7, threads that had to do about the clone week and the resistance and everything!

    *takes a breath*

    Okay, I've calmed down now. Would all those involved in starting this please come here and talk and decide on how to go about this theme week FFRPing? Just so everybody doesn't get confused. Thank you.
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  2. - Top - End - #392
    Barbarian in the Playground
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    Default Re: FFRP Central: All players start here!

    Sorry I haven't been posting here, I guess that just proves how new I am at this! I love how out of hand this is all getting!

  3. - Top - End - #393
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by ApeofLight View Post
    All of you! All of you clone people and horde people and robot people and resistance people! Why!?

    Why haven't you talked in the FFRP central thread first! Seriously! I was confused when I logged on and saw 7, yes 7, threads that had to do about the clone week and the resistance and everything!

    *takes a breath*

    Okay, I've calmed down now. Would all those involved in starting this please come here and talk and decide on how to go about this theme week FFRPing? Just so everybody doesn't get confused. Thank you.
    The threads were created in FB and were moved here by the mods. Still pretty messy, I agree.
    Last edited by Gullara; 2011-03-12 at 01:37 PM.

  4. - Top - End - #394
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    Default Re: FFRP Central: All players start here!

    Perhaps someone could make a thread in the FB for discussion and request of avatars for this theme week and then people can RP as much as they want here in the various threads for the theme week.
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  5. - Top - End - #395
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    Default Re: FFRP Central: All players start here!

    I'm actually rather confused as to why we need to declare ourselves here and hash it out. Has there been some kind of resounding breach of etiquette?


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  6. - Top - End - #396
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    Default Re: FFRP Central: All players start here!

    As RPGsr4me said, the threads were moved here from FB. Sorry about the confusion and any breach of protocol this may have caused.

    Quote Originally Posted by ApeofLight View Post
    Perhaps someone could make a thread in the FB for discussion and request of avatars for this theme week and then people can RP as much as they want here in the various threads for the theme week.
    I approve. Make just one theme week in FB and link all the threads here. . I suppose this should be cleared with the mods first, tho.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

  7. - Top - End - #397
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by Strawberries View Post
    As RPGsr4me said, the threads were moved here from FB. Sorry about the confusion and any breach of protocol this may have caused.



    I approve. Make just one theme week in FB and link all the threads here. . I suppose this should be cleared with the mods first, tho.
    You can't RP in a thread in FB. That's why there's a Swapped Gender Week (Or whatever's it's called) RP here, for use as an example.
    Of course, I might be wrong.
    Last edited by Maxios; 2011-03-12 at 02:45 PM.
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  8. - Top - End - #398
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by Maxios View Post
    You can't RP in a thread in FB. That's why there's a Swapped Gender Week (Or whatever's it's called) RP here, for use as an example.
    Of course, I might be wrong.
    Nope, I agree with you, the roleplay should stay here. I was proposing a thread in FB just for asking/discuss avatars, as we do with the others theme weeks.

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  9. - Top - End - #399
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by Strawberries View Post
    Nope, I agree with you, the roleplay should stay here. I was proposing a thread in FB just for asking/discuss avatars, as we do with the others theme weeks.
    That's a great idea. I agree there should be an FB thread for the theme alone, not the RP
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  10. - Top - End - #400
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    Default Re: FFRP Central: All players start here!

    Okay, peoples. Put the [Week] tag in the titles for the Clone Week faction. Please.
    Last edited by ThirdEmperor; 2011-03-12 at 02:59 PM.
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  11. - Top - End - #401
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by Maxios View Post
    That's a great idea. I agree there should be an FB thread for the theme alone, not the RP
    That's ApeofLight's idea, not mine. However, since the mod moved all the threads here, I'm going to clear it up with them before posting the thread there. I wouldn't want to break any rule.

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  12. - Top - End - #402
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by Lord_Gareth View Post
    I'm actually rather confused as to why we need to declare ourselves here and hash it out. Has there been some kind of resounding breach of etiquette?
    As long as people are having fun and not violating forum rules, then no, there's no special ffrp-only guidelines you have to follow.

    Quote Originally Posted by ThirdEmperor View Post
    Okay, peoples. But the [Week] tag in the titles for the Clone Week faction. Please.
    Except that one. It's kind of important.
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  13. - Top - End - #403
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    Default Re: FFRP Central: All players start here!

    http://www.giantitp.com/forums/showthread.php?t=190235

    NarutoITP has had a reboot and we're currently looking for more people to join our happy cult. We give out free candy and everything.

  14. - Top - End - #404
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    Default Re: FFRP Central: All players start here!

    You may want to recruit in the Finding Players subforum. But good luck!
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  15. - Top - End - #405
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    Default Re: FFRP Central: All players start here!



    Except it's an FFRP.


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  16. - Top - End - #406
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    Default Re: FFRP Central: All players start here!

    Finding Players is for finding players for any game, anywhere. Then when you've found the players, you'd direct them here to roleplay. This thread is a bad place to recruit players because, except for the occasional new person, everyone here already has a universe or two or three they are playing in and they aren't looking for more. It's better to go to where the players are for recruiting purposes.
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  17. - Top - End - #407
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by happyturtle View Post
    You may want to recruit in the Finding Players subforum. But good luck!
    I did so a week ago, but thank you. As to the rest of the points.

    A. I've seen this very thread recruit people. I can, if needed, post quotes to the positive of this statement.

    B. I have also seen people in this thread post questions about what they like and what world would suit them and their tastes. Once again, the post I made to let people know our game had rebooted was for this very purpose.

    C. NarutoITP is a long running Free Form Game in this section, and noted on the second post of this very thread. I thought it polite and sensible to allow the person who has the sole ability to update such information to know that it does in fact require updating to be current.

    D. NarutoITP is in fact a Free Form game. Even if it's storyline is more condensed then sniper cats versus tomato demons run around and do zany things, it is what it is. Since it is in fact a Free Form Game, any updates should belong in the Free Form section for ease of finding things applicable to it.

    E. That very post that is... "objectionable" has already served it's purpose on letting people know the game was restarted and open for people to join if they so desired. So this tells me that it was in fact in the right place and that the statement "People are playing what they want to play so go somewhere else" isn't particularly valid.


    I hope that clears the confusion.
    Last edited by Innis Cabal; 2011-03-14 at 01:32 AM.

  18. - Top - End - #408
    Troll in the Playground
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    Default Re: FFRP Central: All players start here!

    Sorry... I didn't mean to suggest it was objectionable for you to recruit here, or that there was anything wrong with it, just that it might not be as effective as recruiting in other places.
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  19. - Top - End - #409
    Firbolg in the Playground
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    Default Re: FFRP Central: All players start here!

    Unfortunately, the Finding Players thread isn't all that good with finding players for Free Form games. Just a bit of friendly information for everyone here. Most people in that section are not looking for Freeform Games, or they'd come here and look.

  20. - Top - End - #410
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    Default Re: FFRP Central: All players start here!

    Incidentally, would anyone be interested in a reboot of the FMAitP?


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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  21. - Top - End - #411
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    Default Re: FFRP Central: All players start here!

    It's a little late at this point, but I'd like to welcome all the new FFRPers who joined because of the Friendship is Magic RP
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  22. - Top - End - #412
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    Default Re: FFRP Central: All players start here!

    I've started a Kingdom Hearts roleplay here. Got it memorized?
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  23. - Top - End - #413
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    Default Re: FFRP Central: All players start here!

    OK, I had some questions about FFRPing. 1st, do all three criteria (No GM, No firm rules, players jumping in and out) have to be met in order for the game to be considered FFRP, or just some to some extent?

    I have thought up a very basic system on my own, with simple rules, but it does involve a lot of stuff that does not seem to fit in.
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    Players start out with a given number of advantages and disadvantages. Most skills are write in, but automatic advantages or disadvantages may be given to a player based on class. There is always (at least, I am thinking) some form of opposed check.
    All checks result in either affirmative or negative.

    If a skill is unlisted, then normally it has a 50% chance of a positive result.

    If a skill is an advantage, it has a 75% chance of a positive result.

    If a skill is a disadvantage, it has a 25% chance of a positive result.

    If a skill has a related ability (e.g. manueverability advantage during a jump), this may change the chance as deemed appropriate (+or- 10%, 20%, 30%)

    If a skill is especially specific, or will rarely occur (e.g. "jump high" when "jump" would have sufficed), the advantage can be increased to up to 95%, or disadvantage reduced to 5%, as the DM sees fit (or the DM may advise the player to choose something more general or applicable if necassary)

    If a skill is highly vague, (such as physical abilities), this works reverse of super specific skills. If a disadvantage, it can be moderated to up to 45%. If it is an advantage, it can be reduced down to 55% (or if it is insanely vague, e.g. everything, the DM can opt to not allow it at all).

    There are only 2 skills that may be used for combat, attack and defend (although related abilities may apply here as well),

    List of possible outcomes and results:
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    • P1 Attacks (+) P2 Attacks (+)= Both recieve damage
    • P1 Attacks (+) P2 Attacks (-)= Only P2 recieves damage
    • P1 Attacks (-) P2 Attacks (-)= No damage (still unsure about this one)
    • P1 Defends (+) P2 Defends (+)= No damage
    • P1 Defends (+) P2 Defends (-)= P2 recieves damage (P1 defend turns to attack)
    • P1 Defends (-) P2 Defends (-)= No damage
    • P1 Attacks (+) P2 Defends (+)= No damage
    • P1 Attacks (-) P2 Defends (-)= No damage
    • P1 Attacks (-) P2 Defends (+)= ? Either damage to P1 or no damage.


    Damage points: I am unsure about this. My primary idea isthat all players have between 15 and 25 damage points. Any time injury occurs (either by an attack or by noncombat), a D20 is rolled, possibly with modifiers either way. Only scratches or bruises on 1(through 5?), Instant death on 20. Damage points are almost always 20, although this may change based on certain classes.

    Example noncombat scenario and solution:
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    Players have to jump across a detected pit trap with spikes at the bottom(for some reason, they can't go around it).

    There is a 10% scenario modifier that they will succeed (40% chance of + result scenario roll). P1 listed "jump" as an advantage. P2 listed "speed" as an advantage, giving them a partial advantage adding to 65% instead of 50%. P3 has a disadvantage in "jump."

    P1 rolls a 25 (+), GM roll is 82 (+). Working on it.
    P2 rolls a 45 (+). GM roll is 1. Made it easily.
    P3 rolls a 60 (-). GM roll is 58. Falls and makes damage roll.
    P4 rolls a 23 (-). GM rolls a 34 (-). Again, working on it.


    Rather basic rules that leave much to the players and GM to decide. Does this count as an FFRP (if it were finished)?
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  24. - Top - End - #414
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    Default Re: FFRP Central: All players start here!

    I would say no but I could be wrong.

    The thing about FFRP is that there are no rules. That is probably the biggest criteria. You can have a GM and in a lot of cases you usually do. I mean someone has to make the monsters and dungeons right?

    But what succeeds and what doesn't is always up to the players. I'm not saying that the system you have put forth, 101jir, is bad or good just not... Free Form.
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  25. - Top - End - #415
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by 101jir View Post
    Rather basic rules that leave much to the players and GM to decide. Does this count as an FFRP (if it were finished)?
    No, that would still count as a system game. FFRP is just that - freeform. No rolls at all required, no system, only rules 1. obey the Forum Rules 2. No Godmodding 3. Have Fun!

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  26. - Top - End - #416
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    Default Re: FFRP Central: All players start here!

    Also, the die roller doesn't work here, if I remember correctly.
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    Default Re: FFRP Central: All players start here!

    To go over the three characteristics you mentioned:

    1. No GM: Freeform universes usually do not have a single GM. There may be several people who share the responsibility, or it may be completely anarchic with no GM at all unless someone starts a particular plot.

    2. No System:
    In Freeform, though there may be a general agreement on limiting characters (such as 'no anime superheros in My Little Pony freeform'), there generally isn't the sort of character structure you've outlined. As for action resolution, that's done by collaborative storytelling rather than having any numbers involved. If there's a disagreement, then it generally gets talked out, rather than appealing to the Random Numbers God.

    3. Open to everyone:
    A freeform universe has to be open for any player to join at any time. There may be closed plots within that universe, for convenience, and there may be 'In Character' hurdles to jump in order to get your character to a certain place, but in general, the universe needs to be as open as a Silly Message Board Game for anyone to roleplay in when they choose.

    So... based on your description, your game does not fit criteria 1 or 2, and there's no mention of 3. You're probably best putting it in PbP.
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  28. - Top - End - #418
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    Default Re: FFRP Central: All players start here!

    Quote Originally Posted by ApeofLight View Post
    I would say no but I could be wrong.

    The thing about FFRP is that there are no rules. That is probably the biggest criteria. You can have a GM and in a lot of cases you usually do. I mean someone has to make the monsters and dungeons right?

    But what succeeds and what doesn't is always up to the players. I'm not saying that the system you have put forth, 101jir, is bad or good just not... Free Form.
    Ya, I get what you are saying about it not being bad or good, just not here.

    Quote Originally Posted by happyturtle View Post
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    To go over the three characteristics you mentioned:

    1. No GM: Freeform universes usually do not have a single GM. There may be several people who share the responsibility, or it may be completely anarchic with no GM at all unless someone starts a particular plot.

    2. No System:
    In Freeform, though there may be a general agreement on limiting characters (such as 'no anime superheros in My Little Pony freeform'), there generally isn't the sort of character structure you've outlined. As for action resolution, that's done by collaborative storytelling rather than having any numbers involved. If there's a disagreement, then it generally gets talked out, rather than appealing to the Random Numbers God.

    3. Open to everyone:
    A freeform universe has to be open for any player to join at any time. There may be closed plots within that universe, for convenience, and there may be 'In Character' hurdles to jump in order to get your character to a certain place, but in general, the universe needs to be as open as a Silly Message Board Game for anyone to roleplay in when they choose.

    So... based on your description, your game does not fit criteria 1 or 2, and there's no mention of 3. You're probably best putting it in PbP
    .
    THX for the help! I thought that it might fit since the rules are highly flexible, and so on. Possibly some (limited) ability for players to come in and out, but I see what you are saying. I will keep working on it, you might see some system based on that in the recruitment forum, but I guess not here. THX again.
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  29. - Top - End - #419
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    Default Re: FFRP Central: All players start here!

    Good luck.
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    Default Re: FFRP Central: All players start here!

    For the Camp Half-blood FFRP, there's one permanent GM, waterpenguin43.
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