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  1. - Top - End - #91
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Daylight:
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    yes, yes it is
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  2. - Top - End - #92
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

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    Is something likely to happen soon, or do I have time to go visit the guard captain?
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  3. - Top - End - #93
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Cog:
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    You have the time, things won't get hectic till a certain time or a certain thing happens.
    Last edited by Tsumeken; 2010-09-10 at 11:27 AM.
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  4. - Top - End - #94
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Asher

    "I'll be back shortly. I want to go speak to the captain."

    Asher leaves, heading to find the captain at the tower.

    [B]Assuming he does so without incident[:/B]

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    "Hello. My name is Asher, a paladin of Chauntea. I wonder if you have heard of any activity by a group called the Suns of Madness in these docks?"
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  5. - Top - End - #95
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Asher
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    The man looks for a second before he nods deciding to speak, "We've had a few reports of thieving here and there but nothing to serious. As we understand them they are currently at war with other guilds in the docks and the more they fight the better for us." He thinks for a moment, "Lately he have had reports of people disappearing around the north of the district but they always come back in about 2 days of the report so we can find nothing wrong with that."
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  6. - Top - End - #96
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

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    "I have reason to believe that these Suns were involved in a series of murders, and a theft, at the cathedral not long ago. I'm with a team who are ready to try to discover the truth of this, but your support would be appreciated. We are ready to enter the warehouse before too long, but if your men could establish a wide perimeter to stop any of the thieves escaping with the missing item, or avoiding justice, it would be much appreciated.
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    Diplomacy check to persuade him: (1d20+29)[43]

    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  7. - Top - End - #97
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

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    He nodded as you finished speaking, "We will do what we an but if I know thieves they have more then one way out and only so many places I can stop them at."


    ((As Asher was gone I assume all others will remain near the warehouse but hidden so that they will not be ambushed or spotted or anything of the sort.))
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  8. - Top - End - #98
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

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    "Thank you. If you could avoid alerting the thieves to our preparations, that would be appreciated."


    Returning to the others, Asher tells them that the captain will establish a wide perimeter to try and avoid the thieves escaping, while not showing signs of preparedness. He also tells them what the captain said about people who often go missing in the area of this warehouse, and then reappear within a couple of days.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  9. - Top - End - #99
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Mad Schemes IC thread ( Chapter I )

    {{OOC: I would like it to be noted that the Baron has not approached the warehouse, just observed it from a goodly distance away. He may not have noticed the wire on the door, but as it has no real impact on his mentality, it doesn't really matter whether he does or not.}}

    Inwardly seething, the Baron watches as his companions quickly take up hiding positions, the crazy lad fiddles with the door latch, and another member of the group trots back from a chat with the captain of the guard. I wonder who would fail to notice us now? A blind, deaf, crippled old woman? No. She'd be too perceptive. Maybe a dead person... Perhaps. He skulks silently in a dark alleyway that affords a good view of the apparently abandoned warehouse and prepares to watch and wait. With patience. And silence. And a deep feeling that they're all probably going to get into a fight pretty soon.


    For Tsumeken

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    Hide: (1d20+22)[42]
    Gather Information: (1d20+10)[28] (for observing the warehouse only)

  10. - Top - End - #100
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Mad Schemes IC thread ( Chapter I )

    {{OOC: I'm going to guess that's the only time I'll roll a natural 20 for a Hide check. Y'know, when nobody is actually looking for me and I'm camped out in a dark alley. }}

  11. - Top - End - #101
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Seeming to remember something, the Baron pulls out his long, elegant rapier and speaks a strange word. The rapier vanishes without a sound and the Baron repeats the action with a wicked looking dagger at his belt.


    For Tsumeken
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    {{OOC: Keen, Deadly Precise Rapier +2 is stored in the right hand Glove of Storing, Dagger of Collision +2 stored in the left hand glove (off-hand)-- storing and retrieving an item is a free action. Items are retrieved with a snap of the fingers, so anything that would cause the Baron to be unable to snap his fingers (or if the gloves are taken from him) would cause him to be unable to retrieve whatever was stored. DMG p. 257}}
    Last edited by dark_scarab; 2010-09-10 at 12:45 PM.

  12. - Top - End - #102
    Dwarf in the Playground
     
    Ragnoth's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    OCC(( sorry i havent posted for ages i somehow managed to delete this thread from my subscriptions and i thought nothing had happened yet.))

    The Half Elf seems completely un phased by the rest of his teams movement and begins to walk towards the warehouse keeping his distance from the entrance and leaning on a wall nearby, he tries to make him self look completely unattached to the group.
    "I don't know if we should risk it, those mushrooms look pretty dangerous"

    Whoever said roleplaying games can take away your life. Right what should I have for dinner (1d20)[15] pizza it is!!

    My characters and games
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  13. - Top - End - #103
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Time passes and the sun begins to set and the red/orange rays fall over the city. A band of three men walk this way towards the warehouse, one of them acts as a lookout as the others move to the door and window

    Lookout's Spot check
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    did you really think I'd tell you what he rolled :P


    The other two move as the first pulls the wire in the window slowly before the other turns the knob. The door opens as a normal door would and the three move through it, with the one holding the wire going last as it shuts slowly.

    ~Time Passes~

    more bandits approach the warehouse, entering in similar ways. As night begins to fall you see two men carrying a young woman from a nearby ally, she is bound and gagged and appears to be unconscious.
    Last edited by Tsumeken; 2010-09-10 at 02:20 PM. Reason: Time shift
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  14. - Top - End - #104
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Asher

    "Alright, that's enough. We need to move now. It looks like there are a good number of bandits inside there, and they've got at least one hostage. If we move fast, then we can rescue the woman before they get her inside."
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  15. - Top - End - #105
    Barbarian in the Playground
     
    monkman's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Crime roll
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    [roll0]
    awesome avatar made by Trazoi
    Totem Cleric:A divine fighter that uses a totem which empowers him.

    I will not have as much acces to a computer so I will not post as much.

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  16. - Top - End - #106
    Barbarian in the Playground
     
    monkman's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    sprry fpr double post but its not working
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    (1d20+11)[21]
    awesome avatar made by Trazoi
    Totem Cleric:A divine fighter that uses a totem which empowers him.

    I will not have as much acces to a computer so I will not post as much.

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  17. - Top - End - #107
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Monk
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    you succeed you crime roll so you are not compelled to rush in
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  18. - Top - End - #108
    Barbarian in the Playground
     
    monkman's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    We must go now, we can not let theat women get takenjust as he is taking his longsword and shield

    OOC: sorry for that i wrote to fast

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    When somoene else talks he will cast healing circle(minor)
    this is what it does
    Healing Circle(minor)(SP) As a standard action you create an aura of healing energy upon which your allies can draw to mend their own wounds. The spell has three charges when cast.Once per round as a standard action, a single allied creature within 30 feet can drain one charge from the healing circle. The first charge so drained functions as a cure moderate wounds, the second is a cure light wounds and the thrid cure 3 damage.The spell effect delivered by each charge functions as if you had personally cast the associated spell, Thus the first charge heals 2d8points of damage +1 point per caster level (maxium 10) and so on.

    Last edited by monkman; 2010-09-10 at 03:52 PM.
    awesome avatar made by Trazoi
    Totem Cleric:A divine fighter that uses a totem which empowers him.

    I will not have as much acces to a computer so I will not post as much.

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  19. - Top - End - #109
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Quote Originally Posted by monkman View Post
    We must go now, we can not let theat women get takenjust as he is talking his longsword and shield
    ((So are you unsheathing your sword and readying your shield then, I think that's what that says))
    Last edited by Tsumeken; 2010-09-10 at 03:50 PM.
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

  20. - Top - End - #110
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Mad Schemes IC thread ( Chapter I )

    {{OOC: Does the Scripture-detector glow at all or in any way indicate that the scriptures are near us?}}

    From the shadows, the Baron emerges, rage etching his normally handsome face into something quite ugly. When he speaks, his voice is icy with murderous intent "I agree, paladin. We can't let these murderers kill another innocent victim!"

    The Baron's voice calms a little and he says, "But let me sneak up to them. It would not alert the others in the warehouse and I could dispatch them quickly."

    Tsumeken
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    Move Silently: (1d20+22)[34]
    Hide: (1d20+22)[34]

    Once in position behind the man holding the unconscious woman, he'll manifest his weapons and sneak attack.

    Attacks:
    Keen, Deadly Precise Rapier +2 (crits on 15 or up): (1d20+11)[12]; (1d20+6)[15]
    Dagger of Collision +2: (1d20+9)[26]

    Damage:
    Rapier: (1d6+7)[13] (sneak attack damage: (6d6)[18]
    Dagger: (1d4+12)[13]

  21. - Top - End - #111
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

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    What was the alignment of the various thieves?
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  22. - Top - End - #112
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

    If the Baron (and any other stealth fighters) are unsuccessful, Asher will charge with his greatsword.

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    Assuming they're evil: (1d20+21)[29] and (1d20+16)[30]
    1st damage: (2d6+19)[27] + (2d6)[6] (acid) + (2d6)[7] (holy)
    2nd damage: (2d6+19)[28] + (2d6)[2] (acid) + (2d6)[6] (holy)
    If his first attack kills a target (he'll attack the most injured one first) the second will be aimed at another target.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  23. - Top - End - #113
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Mad Schemes IC thread ( Chapter I )

    {{OOC: Oh. Crap.}}

  24. - Top - End - #114
    Barbarian in the Playground
     
    monkman's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Belnan follows asher and attacks one that asher had as a second target
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    attack 1(1d20+17)[21] attack 2(1d20+12)[14] i get +2 to damage and to attack beaucse of Dedicated Enforcer and also -2 to ac and reflex
    damage 1(1d8+6)[9]+(1d6)[5]
    damage 2 (1d8+6)[9]+(1d6)[2]

    my attacks have 1 more, i forgot to add weapon focus
    Last edited by monkman; 2010-09-10 at 04:09 PM.
    awesome avatar made by Trazoi
    Totem Cleric:A divine fighter that uses a totem which empowers him.

    I will not have as much acces to a computer so I will not post as much.

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  25. - Top - End - #115
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Mad Schemes IC thread ( Chapter I )

    {{Natural 1 on attack roll. Never good.}}

    Also, initiative, if necessary: (1d20+9)[18]

  26. - Top - End - #116
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Initiative:
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    (1d20+1)[19]
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  27. - Top - End - #117
    Barbarian in the Playground
     
    monkman's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    initiative
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    (1d20+5)[12]
    awesome avatar made by Trazoi
    Totem Cleric:A divine fighter that uses a totem which empowers him.

    I will not have as much acces to a computer so I will not post as much.

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  28. - Top - End - #118
    Bugbear in the Playground
     
    VirgoBushin's Avatar

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    Default Re: Mad Schemes IC thread

    ~Diana Tallis~


    Diana noticed what they were doing....or trying. to...with the female captive. It was all a good plan... except for one thing she was sure would happen that they obviously hadn't thought of. People from inside would notice, or worse, hear and thus reinforcements would arrive soon.. She shook her head, sighing a bit. Men...so hasty... She thought as she thought for a bit before pulling her scimitar out. If people were to arrive, she'd ensure they didn't get outnumbered... even if that would be hard to do, it could still be done. She remained behind the door as she waited, hoping that the second the first person to leave, after disabling the trap of course, would be one she could take off guard.


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    Hide check: (1d20+10)[30]

  29. - Top - End - #119
    Bugbear in the Playground
     
    Daemon

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    Default Re: Mad Schemes IC thread ( Chapter I )

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    any news on how the attacks so far effected the 2 men?
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  30. - Top - End - #120
    Ogre in the Playground
     
    Tsumeken's Avatar

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    Default Re: Mad Schemes IC thread ( Chapter I )

    Quote Originally Posted by Cogidubnus View Post
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    any news on how the attacks so far effected the 2 men?
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    Sorry... thought you all were preparing to attack.. not actually doing it. The first one you hit is dead. The second one is only wounded.... the lady was dropped because the first fell and this one is now pulling out a large stone that he throws to the ground, creating a resounding "Bang!"

    @ Everyone: Make a 15 Fortitude Save or be defeaned for an hour from the Thunderstone.
    "Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"

    One Piece Manual [In the Works, Feel Free to Check it Out!]

    ~Married to VirgoBushin in real life on May 31, 2010~

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