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  1. - Top - End - #271
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    OOC: Just to avoid too much confusion:

    (1) There are about 36 different barrows in this field. The "dragon's" barrow was to the north. This barrow (that Taern happened to fall into) is to the east.

    (2) There were 4 adventurers who descended into the crypt below the "dragon's" barrow to confront Sethra. Neither those 4 nor Sethra were ever heard from or seen again. On the other hand, adventuring parties commonly have 4 members, so don't read too much into finding 4 skeletons here.

    (3) It would seem unlikely that this barrow would have anything to do with the other. This field is basically an ancient graveyard from centuries ago that was forgotten about after a terrible plague devastated the Vilhon Reach in 75 DR (halving the population). There are many different stories in the various barrows.

    OK? ;)

  2. - Top - End - #272
    Dwarf in the Playground
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    Default Re: Sarloc's Heir [IC]

    Taern Torminson

    *A little dissapointed, Taern looks around for treasure, then sighs*

    Nothing much here. Just a bunch of dead guys. It wouldnt do to disturb their remains. Their spirits could come back to haunt us.

    I am going to test myself against that stone block to the south.

    *Shouldering her gear and whistling as the sunlight dapples the floor, Taern sets herself up and heaves against the stone block, tugging with all of her might*

    OOC: I know there is no connection, but Taern isnt too bright, and the tales of dragon treasure got to her head.


  3. - Top - End - #273
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "TAERN! You can't just go pulling random stones out of your way! Dragons are crafty creatures, if this is really the dragon's treasure hoard, it's probably guarded by something or a trap! Even if it's just a burial mound, there are probably guardians or traps so that the dead remain undisturbed! I have more experience with these things than you, at least let me make sure it's safe to go through!"

    *If Taern hasn't triggered any traps or knocked the stone too askew, Fizahn goes up and carefully examines the stone.*

    OOC: Search check to look for traps, if you didn't guess.
    Last edited by Erikkin; 2007-08-26 at 11:36 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  4. - Top - End - #274
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Taern, muscles straining, pulls at the iron ring on the southern "door" without success for nearly a minute.

    When Fizahn rushes over, she steps aside to let Fizahn examine the stone. After a brief inspection, he concludes that the stone needs to be pushed, not pulled. :P

    The doorway does not appear to be trapped.



    OOC: [Fizahn's Search check: 12 (5 + 7)]. Graevic and Linda remain in the central chamber, which is illuminated from the hole in the ceiling. Taern and Fizahn are also there, standing next to the doorway to the south. Thokk and Elthan explore the dark chamber to the north.

  5. - Top - End - #275
    Dwarf in the Playground
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    Default Re: Sarloc's Heir [IC]

    Taern Torminson

    *Chuckling good naturedly, Taern sets her shoulder against the block and shoves with all her might*

    Heh, I shoulda known. People who build these places are always doing things like that. Putting a large iron ring on a block which is supposed to be pushed. Sneaky fellows.

    *shaking her head and grinning, she continues to push*

  6. - Top - End - #276
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    As Taern pushes on the block, it seems to give slightly and there is an audible click.

    The floor beneath Taern drops away and she falls into a dark pit. There is a loud splash, then the trapdoor swings back up and locks with another click.

    Fizahn rolls off to the side when he hears the first click and narrowly escapes falling into the pit with Taern.



    OOC: [Taern's Reflex save (DC 20): 15 (12 + 3); Fizahn's Reflex save (DC 20): 22 (15 + 7)] Taern falls in, but Fizahn escapes. [Taern's Swim check (DC 10): 7 (7 + 0)] Taern goes under immediately (perhaps she never really learned to swim well?).



  7. - Top - End - #277
    Dwarf in the Playground
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    Default Re: Sarloc's Heir [IC]

    Taern Torminson

    *Taern struggles and splashes, trying her best to keep herself above water, her weighty gear pulling her down. She tries to unstrap her weighty greataxe and backpack, beginning to panic*

    HE... *glub* HELP! HEL... *glub*

  8. - Top - End - #278
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Graevic, Human

    *Graevic has been standing back, idly watching his new companions, enjoying their eagerness to explore the barrow. He leans down and whispers to the badger, which bounds off, following Thokk and Elthan.*

    [As Taern falls]
    *Graevic's enjoyment ends as Taern slips through the trap door. He rushes up next to Fizahn, concern evident on his face*

    "Can you open it?"

    [If Fizahn can't open the trap door and he can get close to the block without standing on the trap door]
    *Nodding to Fizahn, Graevic side-steps the trap door and prepares to push the block*

    "Get ready to block it from closing!"

  9. - Top - End - #279
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Elthan:

    *Takes the rope off of his backpack and runs to the closed trap doors.*
    Elthan: http://www.planetadnd.com/3eprofiler/view.php?id=3178

  10. - Top - End - #280
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn tries in vain to trigger the trapdoor using his fingers. Desperate, he even tries to wedge the tip of his rapier into the cracks between the stones, but the trap does not reset.

    Graevic crouches to the side of the doorway. Taern had just moved the stone block about half an inch. From the side, however, Graevic is not able to push the stone any farther.

    Elthan rushes to the trap, holding some rope.

    Taern's cries for help are muffled, but still strong.



    OOC: Two rounds have elapsed. [Fizahn's Disable Device check (DC 20): 19 (12 + 7).]

  11. - Top - End - #281
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk, Dwarf

    *thokk rushes over, shedding shield, backpack, sword, and as much armor as possible in process.*

    "Im going to open that door again, get ready to stop it from closing again."

    *takes rope out of pack, and ties it around waist, a bowline*

    "One of you guys take this and hold on, im going down"

  12. - Top - End - #282
    Halfling in the Playground
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    The nordic wastelands

    Default Re: Sarloc's Heir [IC]

    Elthan:

    *Takes the rope.*

    "I don't think Thokk is safe with only me holding the rope!"
    Elthan: http://www.planetadnd.com/3eprofiler/view.php?id=3178

  13. - Top - End - #283
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    OOC: Thokk and Elthan's actions take up 4 rounds. Total elapsed time: 6 rounds.

  14. - Top - End - #284
    Orc in the Playground
     
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    Default Re: Sarloc's Heir [IC]

    Thokk, Dwarf

    "Someone else grap on quick, the lassie is in the process of drowning!"

    OOC: As soon as someone else graps, thokk is joing to push the stone and then jump down

  15. - Top - End - #285
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    *As Thokk and Elthan mess with the rope, Fizahn collects himself and goes back to the stone trying every possible way to open the trap at his leisure.*

    OOC: Takes 20
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  16. - Top - End - #286
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Graevic, Human

    *Steps up behind Elthan and grabs the rope with both hands, bracing for the weight of the dwarf.*

  17. - Top - End - #287
    Ogre in the Playground
     
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    Default Re: Sarloc's Heir [IC]

    Linda the White

    Linda runs at the trap but lets those more experienced with traps handle the opening. Instead she holds on to the rope last of all in an attempt to help to the situation.

  18. - Top - End - #288
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk, Dwarf

    "Ok lads, here it goes"

    *Pushes door, and waits for trap door to open, then dives into the water*

    OOC: Pushes door open and then jumps down, also taking a deep breath before jumping down, so he can hold his breath for 32 turns before starting the drowning checks

  19. - Top - End - #289
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn continues to examine the trapdoor, intently trying to figure out a way to reset the trap. Meanwhile the rest of the party holds on to the rope attached to Thokk.

    Thokk pushes against the stone block with all of his might and...

    ... nothing happens.

    As mentioned before, Taern had moved the block about 1/2 an inch into the passageway. It moves no farther despite Thokk's best efforts. The trapdoor does not open.


    OOC: Two more rounds elapse. (Total elapsed time: 8 rounds.) Fizahn's attempt to "take 20" will take 2 minutes (20 rounds).

  20. - Top - End - #290
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    *Grabs stone ring and pulls it back out half an inch.*

  21. - Top - End - #291
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    <click!>

  22. - Top - End - #292
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "Thokk! You should stay up here and pull! You're one of our strongest! Without Taern pulling also, we'll probably never be able to pull you two up! I should go down, I weigh the least!"

    *Pulls out his everburning torch, drops his backpack on the ground behind him, sheathes his rapier, and tries to switch with Thokk.*
    Last edited by Erikkin; 2007-08-26 at 11:37 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  23. - Top - End - #293
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    OOC: 9 rounds have elapsed total. The block is back to its original location (flush with the wall). The trapdoor is still closed. Taern continues to hold her breath, struggling under the water.

  24. - Top - End - #294
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    "Good Idea, wee laddie"

    *Unties rope on self, and gives it to Fizan, helping him tie it. Grabs the other side and braces self*

    "Yell when you are ready"

  25. - Top - End - #295
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk and Fizahn switch places, and Fizahn pushes the block. Once again, it slides a half inch <click!>. The trapdoor drops open and Fizahn slides a foot or two downward until the rope snaps taut.

    He is suspended 10 feet above a pool of water. Taern thrashes about desperately below him. Fizahn's body and the rope (being held by the rest of the party) prevents the re-closure of the trapdoor.



    OOC: Total elapsed rounds: 12 and counting.

  26. - Top - End - #296
    Dwarf in the Playground
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    Default Re: Sarloc's Heir [IC]

    Taern Torminson

    *Taern lashes and struggles, trying to keep her head above the water, barely noticing the rescue rope*

  27. - Top - End - #297
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    "Someone, QUICK! Jam something into the crack so it wont close at all. One the count of 3, let about 7 feet of slack go, and brace yourself for a pull when Taern graps Fizan"

  28. - Top - End - #298
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Elthan jams two daggers into the crack, preventing the trapdoor from closing, then Fizahn is lowered down until he is just above the surface of the water. He reaches for her, but Taern continued to thrash around, panicked, and unwittingly threatens to pull Fizahn down into the water with her...


    OOC: 15 rounds have elapsed. In order to successfully grab Taern (because she is panicking), Fizahn will have to grapple her. I'll need two d20 rolls from both Taern and Fizahn.

  29. - Top - End - #299
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    "Go Quickly Laddie, GRAB HER"

    *calls down to Taern*

    "Lass, if you can hear me, CALM DOWN AND GET AHOLD OF FIZAN"

  30. - Top - End - #300
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Taern is simply too strong for Fizahn. Instead of the gnome getting a hold of the wild elf, Taern grabs Fizahn and pulls him under the surface of the water, her strong arms wrapped around him in a crushing embrace...



    OOC: Opposed grapple checks [Fizahn's grapple: 0 (4 - 4); Taern's grapple: 16 (14 + 2)]. Total elapsed time: 16 rounds.

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